View Full Version : American Civil War (full-release version) Discussion Thread


Procifica
Apr 01, 2003, 10:09 PM
This thread will be a discussion thread for the full-release version of my American Civil War (full-release version) Scenario. I'm putting this up now to gather people's thoughts about the scenario, and what could/should be added to the full-release version.

Feel free to post anything related to the information below, or other feedback/comments regarding the scenario.

Tenative release date: April TBA, 2003.

Here is a list of prominent features of the scenario:

Map size: 160 X 160
Civs: Union and Confederacy, each distinct
Governments: USA and CSA, each distinct
# of cities: Over 200 forts and cities, over 100 for each side.
Barbarians: 9 Native American Tribes in realistic locations for 1860-1865.
Techs: 38
Units: about 90, about 1/2 of which are Union or Confederate variations of the same unit. This includes two unique units for the Native Americans.
Buildings: 22 improvements, 6 small wonders

Map information: The map was made by dividing the 160 X 160 grid of 25,600 squares into lines of latitude and longitude, roughly from 23 N latitude to 47 N latitude, and 68 W longitude to 108 W longitude. This has caused some slight distortions of the shape of the map, especially in the northeastern portion, but these are not a factor in the realism of the map.

City information: City populations have been extensively researched. Most cities of size 3+ (about 9,000 or more people) are based on the 1860 official United States Census. Population sizes are based on a sliding scale, with New York City being size 20 (about 1.2 million people, counting Brooklyn). City placement is within .3 latitude and .5 longitude of actual location, nearly all cities are within .15 latitude and .25 longitude of actual location.

Fort information: All forts in the scenario are real forts which existed during the early 1860's. Like cities, these are placed within .15 latitude and .25 longitude of actual historical location.

Unit information: Units have been placed with as much accuracy as possible with regard to actual location of June/July, 1861. The exception to this is Kentucky, which I have been unable to come up with accurate figures for until November/December, 1861. Union and Confederate troops did not enter Kentucky till September 5th and 3rd respectively, but by setting them up in the November/December positions, real battles of the West are able to be fought. The # of troops is based on # of hp, each HP is 500 troops. The exception to this is Fort garrisons (most fort garrisons numbered under 100, so the scale for these is much smaller). All units also are named realistically, including army names as appropriate.

To give an example of the above, you're going to find approximately 22,000 Confederate troops stationed at Manassas, which was about the actual figure for early July, 1861. This means 44 HP worth of troops.

Home Guards/Militia: Home Guards and Militia are set to a specific scale, based on city and state population respectively.

Blockcade: The blockcade is hard to simulate, because of the ineffectiveness of Coastal Fortresses in Civ3. Ships have been placed off major Confederate ports to simulate the blockcade. The Confederates are given blockcade runners as well.

More information and screenshots will be posted soon.

Procifica
Apr 01, 2003, 10:10 PM
Old screenshot of Virginia, this will be updated with a new one soon.

Procifica
Apr 01, 2003, 10:11 PM
This is a screenshot of the United States map.

This is an old screenshot, the map has changed somewhat since this was taken (before beta). A new one will be posted soon.

Procifica
Apr 01, 2003, 10:12 PM
Here is a screenshot of the Tech Tree.

Procifica
Apr 01, 2003, 10:13 PM
This is a placeholder for me to upload another screenshot later.

Procifica
Apr 01, 2003, 10:15 PM
Another placeholder.

Procifica
Apr 01, 2003, 10:17 PM
One more placeholder.

Procifica
Apr 02, 2003, 06:34 AM
Full-release version date is being pushed back to April 5th, 2003 as I'm making some other changes to the beta which are taking more time than I planned on.

Procifica
Apr 03, 2003, 03:20 AM
It looks like no one is interested in discussing the scenario...

If anyone has some information which might be useful to this scenario, feel free to post it here. :)

Rocoteh
Apr 03, 2003, 03:38 AM
Have you decided that units will cost population
points??

Procifica
Apr 03, 2003, 03:42 AM
Yes, units will each cost 1 population point (this is more realistic and it cuts down rampant city growth), "larger" units (like cavalry divisions) will cost 2 population points.

Rocoteh
Apr 03, 2003, 03:51 AM
Have you calculated the effect on small cities
with regard to unit production?

Procifica
Apr 03, 2003, 03:58 AM
Well, smaller cities won't be able to produce units very fast, so their population shouldn't be affected as much as larger cities (which also will have more ability to grow).

I'm hoping that unit costs are balanced enough so that large and small cities won't be crippled by building units. Most small cities will probably be building improvements anyways, as larger cities (especially those size 5+) have most of the improvements already built at the start of the scenario, while a city of size 1 just has a church and maybe a harbor if a coastal city.

Rocoteh
Apr 03, 2003, 04:08 AM
I guess you then have to change the current AI
settings concerning "build often".

Procifica
Apr 03, 2003, 04:10 AM
Well, I have alot of things checked as "build often", so the AI will be able to choose what is important.

Rocoteh
Apr 03, 2003, 04:14 AM
Let`s hope that you are not overestimating AI.

Procifica
Apr 03, 2003, 07:24 PM
Well, that's true, the AI in this game sucks. :)

One thing which I'm interested in, is the odds of a typical Rifleman winning in these situations:

Attacking on open ground vs. non-entrenched enemy.
Attacking up a hill vs. non-entrenched enemy.
Attacking in a forest vs. non-entrenched enemy.
Attacking on open ground vs. entrenched enemy.
Attacking up a hill vs. entrenched enemy.
Attacking in a forest vs. entrenched enemy.
Attacking a Fortress (or Fort) with light fortifications.
Attacking a Fortress (or Fort) with heavy fortifications.

Also, the difference in real attack and defense power for 1860 era Smoothbore Muskets, Rifles, Repeating Rifles, and Breech-loading Rifles.

anonymous4401
Apr 03, 2003, 07:47 PM
When this is released, can we hold a ACW tournament on PBEM?

Procifica
Apr 03, 2003, 07:57 PM
I'm not familiar with what PBEM is?

Procifica
Apr 03, 2003, 08:04 PM
Release date has been pushed back again, as its taking me longer than I thought to complete the changes from the Beta version. Most importantly, without some help with the civilopedia entries, it could take me another week or two to finish. (I'm no good at writing them and can't do it for any length of time)

Civanator
Apr 03, 2003, 08:15 PM
PBEM= Play By E-Mail

anonymous4401
Apr 03, 2003, 08:23 PM
I'm not sure Procifica has PTW.

Procifica
Apr 03, 2003, 08:50 PM
Oh duh, my mind just went blank when I saw PBEM.

Procifica
Apr 04, 2003, 02:18 AM
Should roads be buildable on mountains? By turning off commerce for roads (on mountain terrain), roads would not be buildable on mountains. This would help slow down cavalry raids through the Appalachians area and such. Let me know if this is a good or bad idea, everyone.

Rocoteh
Apr 04, 2003, 02:52 AM
Yes, roads should be buildable on mountains.
Cavalry raids impact on scenario are OK.

Rocoteh
Apr 04, 2003, 02:56 AM
So target date for 2.00 is now April 12?

Procifica
Apr 04, 2003, 03:13 AM
Right now its April 7th, though if someone could help me with the civilopedia entries I could be done sooner, if not, it could be later.

Main thing besides those I have left to do is:

1) Finish changes in troop deployment (Washington, Manassas, Richmond/Petersburg, Winchester, Harpers Ferry, Lexington, London, Grafton, Charleston, Marietta, and Louisville are all finished (major ones left are Bowling Green (partially done), Paducah, Columbus, and Missouri). I also need to swap in the (small) units and the light fortress/coastal guns.
2) Add folders for new units (this I will be able to complete tonight).
3) Update Techs.txt
4) Update ACWunits.txt

Breech-loading rifle is now in place of Advanced Repeating Rifle, Enfield Rifleman is Confederate only, Springfield Rifleman is Union only, Spencer Rifleman is in. Spencer Rifleman are going to have Zone of Control, which will illustrate the heavy rate of fire they were able to achieve. Cost has been increased by 20 to compensate for this.

Procifica
Apr 04, 2003, 03:19 AM
Unit folders are now finished.

Procifica
Apr 04, 2003, 03:31 AM
Building entries in civilopedia (except the generic ones that came with Civ3) are now complete.

Rocoteh
Apr 04, 2003, 04:01 AM
Concerning: "odds of a typical rifleman winning".

OK, I will make a playtest.

Procifica
Apr 04, 2003, 04:32 AM
Actually Rocoteh, I was hoping for historical information regarding those. :)

Play-test information though would be useful as well (so i can adjust the numbers if needed).

Rocoteh
Apr 04, 2003, 05:24 AM
I have never seen such stats. concerning
The Civil War.

...and if you want historical stats" for rifleman winning".
What do you mean? What level?

Regiment attacking?Brigade attacking? Division Attacking???

Procifica
Apr 04, 2003, 05:30 PM
Brigade or Divisional level, or even Corps level if that's better to find.

A good example is the assault on the heights around Fredricksburg by Burnside, which resulted in his losing 12,000+ and the Confederates losing about 1/6 of that. This was 1) a hill, and 2) an entrenched position.

Procifica
Apr 04, 2003, 05:33 PM
All major unit replacements and recomputations are now finished, and most of the western Forts are also finished.

So what I'm still working on:

1) civilopedia.txt (a royal pain, I have the knowledge but not the "descriptive writing" skill)
2) ACWunits.txt (when I get to this, will take about 10 minutes)
3) Techs.txt (when I get to this, will take a few minutes to do)
4) Finish inserting small units and Light Fortress/Coastal Guns.

Procifica
Apr 04, 2003, 05:48 PM
Well, I've FINALLY gotten a job, so progress on this scenario (starting monday) is going to be slower. So I've changed the release date, for now, to TBA.

I should have everything but the civilopedia entries done though by tomorrow.

Procifica
Apr 05, 2003, 09:56 PM
A "preview" fully-playable version 2.00 will be uploaded probably tonight, but will not have the completed civilopedia (again, the version will be playable, the civilopedia descriptions will be all that's missing for most units/techs). This will be called Version 2.00PRE.

This will be put up to let people test the new version, and enable me to knock out any bugs or mistakes which might be in the new version, while I complete the civilopedia.

After the civilopedia is done, the official Version 2.00 will be uploaded.

Procifica
Apr 06, 2003, 12:48 AM
"Preview" version will be up in a few minutes.

Procifica
Apr 06, 2003, 03:21 AM
Preview version is now up in Completed Scenarios forum.

JoseM
Apr 06, 2003, 05:51 AM
procifica are you a girl or a guy? btw is this a Civ3 or PTW scenario? I might help you with the civilopedia :)

Procifica
Apr 06, 2003, 06:01 AM
I'm 100% male. Everyone seems to think I'm a girl though.

This scenario is for both Civ3 and for PTW. I made it using the Civ3 editor and now have uploaded a separate .bix file for PTW users.

I'd welcome any help with the civilopedia. :) :) :)

Procifica
Apr 15, 2003, 04:07 AM
The full-release version is up for those who are interested.

Also, the 76% error for PTW has FINALLY been fixed. I know alot of people have been waiting for that.

If there is anything which you feel should be added to the full-release version, or something that needs changed, please let me know.

I'm hoping to revive the discussion about the scenario.

Rocoteh
Apr 15, 2003, 05:43 PM
Once again:

This is the ultimate Hotseat/Internet scenario for PTW.

Procifica
Apr 15, 2003, 11:11 PM
Well, its good for two players to play head to head, since there are only two civ's.

I would say the scenario is EXCELLENT for head to head play.

Procifica
Apr 16, 2003, 03:53 PM
Custom graphics have been uploaded for 18 units, which is about 20% of the total in the scenario, for those who have been waiting for them.