stormbind
Apr 02, 2003, 08:37 PM
Hi,
My mod is playable but flawed because one civilization keeps burning cities to the ground instead of capturing them.
I tried making sure their culture was stronger but it doesn't seem to affect them. War sends their armies into a frenzy and they just smash everything in sight :(
Any ideas for a solution that will make sure they capture cities?
Clam I Am
Apr 02, 2003, 09:32 PM
Is their aggression level very high?
stormbind
Apr 03, 2003, 03:06 AM
Aggression is set half way (default). They are expansionist/commercial and "often build" wealth/trade/culture.
I'm not bothered how they behave with most things but they are supposed to want to go to war and capture cities so I don't think pacifism would be beneficial.
They shun Monarchs. I don't know if this makes them want to go to war with monarchs but I hope so :p
zulu9812
Apr 03, 2003, 03:26 AM
Are the destroyed cities of size 1?
stormbind
Apr 03, 2003, 05:47 AM
Nope. All around 4 to 6.
The only city they don't destroy is the last one (when the civ is destroyed) so I thought maybe it was culture related?
Culture has no part in my mod. How can I dissable its effects?
pdescobar
Apr 03, 2003, 05:59 AM
You could give every improvement zero culture, although that limits the city borders. Any placed cities could have a hardcoded cultural value, but any new cities would be stuck at zero.
What kind of troop strength does the civ have that is razing cities?
LouLong
Apr 03, 2003, 06:16 AM
I am interested in knowing that too.
In my Reconquista scenario, almost all civs when attacking the Almoravids (they are the central prey) would just destroy the cities except for ones holding Great Wonders. Since civs cannot build settlers (or extremely slowly), conquest was definitely the aim and destroying conquered cities would hamper this type of conquest.
The Almoravid cities are usually densely populated and they are the cultural leader by far so I wondered too whether it was cultur-related. In my games, I had no big troubles keeping the cities under control (though needed a few troops) but all my allies against the Almoravids just destroyed their cities nevertheless. I think that the AI knows how to reduce pop (famine) in a not-happy recently conquered city (I have seen it doing it) so I really wonder why it does not happen here. One civ which is very strong and need new cities to maintain enough support for units upkeep has then both the need and the troops to hold cities, but he just does not.
stormbind
Apr 03, 2003, 06:51 PM
AI starts with a very high troop:city ratio. They start building settlers straight away so they definately need more cities.
Setting cultural values for improvements to zero seems to have fixed the problem :)
Hardcoded culture values of cities are reduced to zero when captured which is unfortunate :(