View Full Version : Colonization II Project


spycatcher34
Sep 09, 2001, 01:59 PM
As to not spamm up the other thread we'll just post stuff here regarding the colo2 project. All comments are welcome http://forums.civfanatics.com/ubb/smile.gif

Edit:Heres the links <a href="http://pub73.ezboard.com/fthecolonizationiiprojectfrm1" target="_blank">http://pub73.ezboard.com/fthecolonizationiiprojectfrm1</a>

<a href="http://netzero.homestead.com/jd3starsky2/files/col2/col2index.html" target="_blank">http://netzero.homestead.com/jd3starsky2/files/col2/col2index.html</a>

[ September 14, 2001: Message edited by: spycatcher34 ]</p>

spycatcher34
Sep 24, 2001, 06:24 PM
K everyone theres a new "poll" if you will of all of the founding fathers if anyone interested. I took it and its really worthwile YOU can have an impact on the finished product:)

LandGrabber
Sep 25, 2001, 05:56 AM
spycatcher34, thanks for voting! I got you’re ballot, at least I think its yours. It didn’t have a name on it. You’re not the first to leave your name off. I think I just made the entry form too small. I’ve redesigned the ballot slightly to make it more obvious. Not that a name is required. It just helps to keep the tabulation straight (and prevent more than one ballot from the same person being counted). Just to be clear about this, everyone can vote, and they can vote as often as they like. However only the last ballot from each person will be counted. So if you change your mind about a FF you can always revote. (You wouldn't have to change the whole ballot, just that particular FF.)

I’ve updated the Results page to reflect your vote.

If anyone else is interested; the Founding Fathers page can be found here:


FOUNDING FATHERS PAGE (http://netzero.homestead.com/jd3starsky2/files/col2/col2ff.html)

If you just wish to vote, the Ballot can be found here:

BALLOT (http://www.envy.nu/col2project/col2/col2ff2.html)

The Results here:

RESULTS (http://www.envy.nu/col2project/col2/col2ff3.html)

The current standings here:

STANDINGS (http://www.envy.nu/col2project/col2/col2ff4.html)

(BTW spycatcher34, you didn’t vote for Henry Hudson. If this is just an oversight you can simply post your vote here or on the Col2 forum and I’ll count it. Or not, it’s your choice.)

Becka
Sep 25, 2001, 08:39 AM
I just responded a minute ago. I don't think I put my name though. Sorry!

spycatcher34
Sep 25, 2001, 03:26 PM
Guess I forgot the name:o
Bout HH Hes not THAT important but if you want to fill a slot or have a big selection go ahead but other than that you would have to be totally concentrating on furs to waste the precious op to have new FF

Oh and thanks for respoending sooo quick:)

LandGrabber
Sep 26, 2001, 04:53 AM
Becka, thanks for voting. I’ve updated the Results and Standings to show your votes.

spycatcher34, I wasn’t trying to campaign for Hudson, it’s just that I noticed you didn’t vote one way or the other on that specific FF. I figured you just missed him when filling out your ballot. If you intentionally skipped him, or if you just don’t think its important to vote for (or against) him, I understand.

I changed the ballot once again. I moved the ‘Name’ box to just above the ‘Submit’ button. Maybe this will help people remember to enter some kind of identifying ‘name’.

Also, I’d like to point out that this is all still very preliminary. There may be a considerable amount of changes before the FF are actually put into the code. Nor are the nominations closed. Just a few days ago I added LEZO at the suggestion of a new Spanish member of the Col2 forum. If anyone has a new member they’d like to nominate, just post the name, a brief description, and a possible benefit (I’m sure you’re all familiar with the standard format for a FF). I’ll be happy to add it to the ballot!

spycatcher34
Sep 29, 2001, 02:57 PM
Anything new LG???

LandGrabber
Sep 30, 2001, 01:47 AM
At the moment the idea of Faction or Trade Companies are being discussed. Also, possible changes in Sea Movement.

Bretwalda
Oct 08, 2001, 09:36 AM
I love Col1, there is only one problem to it: it is kinda one way solution to winning and what is more: there is a point when you HAVE to stop expansion because otherwise your son of liberty % will never go up high enough. I HATE stop expansion!!!!

:king:

Son of Liberty
Oct 08, 2001, 10:17 AM
You've a point at a certain point of the game the player needed to stop founding new colonies if he wanted to finish his game at some point.
There was also a unit limit which stopped a nice expansion, yet i don't know why we should include this in our new game.

Bretwalda
Oct 09, 2001, 03:13 AM
But why??? I think there should be a way to be able to keep on expanding all the way - somehow


Originally posted by Son of Liberty
You've a point at a certain point of the game the player needed to stop founding new colonies if he wanted to finish his game at some point.
There was also a unit limit which stopped a nice expansion, yet i don't know why we should include this in our new game.

Son of Liberty
Oct 09, 2001, 10:10 AM
Originally posted by Bretwalda
But why??? I think there should be a way to be able to keep on expanding all the way - somehow

I think the reason for the unit limit were the old slow PCs which might not have had enough memory to support unlimited units/colonies. With today's computers there shouldn't be such a problem...

bvd
Oct 09, 2001, 10:49 AM
In the original, all Founding Fathers discharged some useful purpose with the exceptions of Hudson and Revere. The two figures were significant, no doubt, so I'd vote "Modify" for them and "Keep" for all others :)

Genghis Janeway
Jan 19, 2002, 07:25 PM
I before anything else would make things 3D.:egypt:

Jimcat
Jan 21, 2002, 10:20 AM
I wouldn't waste resources on making things 3D, but that's just me.

Am I the only one who gets annoyed when a new STRATEGY game comes out, and the reviewers can talk about nothing but the sound and graphics? Hello, people, this is not what I buy a strategy game for! Okay, it's nice if it looks good, but seriously, I think that the graphics in Colonization and Civ1 were fine as they were. I would have been happier if Firaxis had spent less time and energy on those cheesy unit animations and more on the actual rules of the game.

Does anyone agree, or am I a lone voice in the wilderness here?

spycatcher34
Jan 21, 2002, 10:27 AM
Your no alone, but then again its very rare for a new strategy game to come out that I would have an intrest in buying because they are all crap.

Black Fluffy Lion
Jan 21, 2002, 11:18 AM
I agree.

Civ1 graphics were definately the best :goodjob:

Becka
Jan 21, 2002, 11:32 AM
Originally posted by Black Fluffy Lion
I agree.

Civ1 graphics were definately the best :goodjob:

Here here! :beer: Reminds of the old DOS days... :cooool:

Black Fluffy Lion
Jan 21, 2002, 11:35 AM
old?? my computer still plays DOS civ1!! And you can't call my computer old :satan: ;)

:sheep:

Becka
Jan 21, 2002, 11:42 AM
My computer would probably play Civ, too. Maybe even Colonization. But I'm too afraid to try it. :D But nothing will ever play a DOS game like my old 486.

Ok, that was off-topic. But most of us can agree spectacular graphics aren't really the mark of a great strategy game.

Jimcat
Jan 21, 2002, 11:57 AM
As I mentioned in another thread last month, Colonization is just about the only thing for which I use DOS mode on my PC.

That, and the occasional (increasingly rare) game of Transport Tycoon.

Becka
Jan 21, 2002, 01:43 PM
Originally posted by Jimcat
That, and the occasional (increasingly rare) game of Transport Tycoon.

(!) A man after my own heart... :love: :lol:

spycatcher34
Jan 21, 2002, 01:50 PM
Colonization stopped working for me awhile ago.:( BTW if anyone wants to know they have been making progress in the Colonization2 project.:)http://www.civgaming.net/col2/

Black Fluffy Lion
Jan 21, 2002, 02:16 PM
thanks for the link spy :goodjob: I haven't played colonization for ages and it reminded me of what a great game it is.

Jimcat
Jan 21, 2002, 03:57 PM
Becka: another Transport Tycoon fan? I used to play Railroad Tycoon Deluxe as well. Even wore out my floppies (that's not as naughty as it sounds) and had Microprose replace them after a few years. I think I still have the discs, but never installed them on my most recent computer.

Love those European railroad scenarios where you can have Brunel, Napoleon III, and Lenin all building at the same time.

BLM
Jan 22, 2002, 06:28 AM
Hi, everybody,

this is my ever first message in my ever first forum (just to tell you how important it is for me). I have been a fan of Sid Meier games since Pirates ! I loved Civ, even more Colonization and Civ II is still the game I play the most.

I wanted to tell you that I totaly agree that graphics and sounds don´t matter. I still love Colonization graphics. Being too sharp decrease the imagination part.

The only thing I would ask for a colonization II, would be the multi-player ability. After playing civII in network, thing wasn´t the same anymore !

If someone (the best would be Sid himself) could make a multiplayer Colonization, it would be my dream !!

BLM

phoenixcager
Jan 22, 2002, 07:16 AM
Originally posted by spycatcher34
Colonization stopped working for me awhile ago.:( BTW if anyone wants to know they have been making progress in the Colonization2 project.:)http://www.civgaming.net/col2/
And if you're interested in the discussions, they continue at : http://www.civgaming.net/forums/forumdisplay.php?s=&forumid=14

Becka
Jan 22, 2002, 12:15 PM
Originally posted by Jimcat
Becka: another Transport Tycoon fan? I used to play Railroad Tycoon Deluxe as well. Even wore out my floppies (that's not as naughty as it sounds) and had Microprose replace them after a few years. I think I still have the discs, but never installed them on my most recent computer.

Love those European railroad scenarios where you can have Brunel, Napoleon III, and Lenin all building at the same time.

Yes. A big fan. :D But TTD never worked for me. :cry: We have a thread about it somewhere. :king:

spycatcher34
Jan 22, 2002, 03:11 PM
Welcome to CFC BLM. What a nice spot to star your experince ;). Multiplayer for colonization would be an awsme feature. Id play it even if it was the first colonization.

Son of Liberty
Jan 25, 2002, 09:36 AM
Though nothing has been decided yet, mp will most likely be included in our game. The good thing about ("pure") mp is that it doesn't need an AI, except for the Indians. And programming a decent AI is gonna be a hard thing to do.

Anways feel free to stop by our forum and post. We don't care if you're new as long as you've got some good ideas. :)

BTW we really need some active C++ coders!

Charles XII
Jun 03, 2002, 02:53 PM
ahh... colonize
My only problems with the game are a lack of playability after independance, not being able to produce factories, lack of multiplayer and a crazy monarch.
The taxes over wich the 13 colonies rebeled were under 1percent and primarily affected rich merchants.
Americas revolution was unjustified, seeing as that, the crown had gone into dedt to take quebec which america profitied from greatly, the 13 colonies being extremely liberally run and the quebec act being wholly justified.
America has been eating up it's own propaganda for centuries and like any nation where nationalistic and for the most part corparate controlled, unfree and self proponenating press has become a danger to the rest of the world.
May this stray black sheep learn to treat it's neihbors as equals and end it's hipocracies.:D

Marx
Jun 03, 2002, 03:03 PM
Originally posted by Bretwalda
I love Col1, there is only one problem to it: it is kinda one way solution to winning and what is more: there is a point when you HAVE to stop expansion because otherwise your son of liberty % will never go up high enough. I HATE stop expansion!!!!

:king:

The gameplay is based on nice ideas. But it is not as genial extracted as Sid Meier did with Civilization.

Son of Liberty
Jun 05, 2002, 02:50 AM
The thing I like about Colonization is the explorer feeling and the huge trade aspect. Of course Col had quite a lot of bugs (concerning taxes and other things) and it was in some ways a little too simple IMO (combat or the custom house for example) but we plan to change those aspects.

BTW concerning the low %SoL stopping expansion: In Col2 not all Europeans on the docks will be Loyals, SoLs can be found there, too. This is not only better for gameplay but also historically accurate. (Of course it is not likely to see a SoL from the royal College.)

Flatlander Fox
Jul 18, 2002, 05:59 PM
After once again becoming interested in Colonization, I have to ask, Where is the beta? :D

Son of Liberty
Jul 20, 2002, 10:01 AM
Unfortunately we're currently far away from a beta. Our 2 (new) programmers don't really have much time that they can devote to the project... I hope this will change soon.

If anyone here knows C++ and perhaps even SDL, feel free to help us.

Kurek
Jul 30, 2002, 04:01 AM
wow, colonisation II, that kicks ass, ive always wanted to see a sequal to colonise, or at the very least a update.

why doesnt sid make a sequel!?! that wud kick ass!

GhengisFarb
Aug 01, 2002, 04:06 PM
It would be nice to have Sid Meier's Universal, including ALL of the aspects of Colonization, Civilization III, and Pirates! Allowing you make incredible scenarios and multiple game play variables.

Kurek
Aug 05, 2002, 05:14 AM
thats a great idea :goodjob:

Richard III
Aug 05, 2002, 08:57 AM
I love Colonization too, but have to share in the "fix this" complaints:

1. The damn thing where troops would park outside your colony to form a wall was both unrealistic and REALLY annoying.

2. I found I tended to like the early game better because exploration and formation of companies was far more interesting than mindless expansion. If anything, I'd rather see a game that made it worthwhile to have a compact few colonies than 500,000 of them.

3. The whole independence thing did seem a little odd; not terrible, but worth adjusting.

4. Factions would be a good idea; better to pick a "company" - g.g. company of adventurers, massachusetts bay company - that could find itself in competition with other companies from your nation... Most of the interesting combat and politics in the colonial period was in fact internal, e.g. the Cuban governor sending Narvaez to try to kill Cortez so that the Cuban crew would have the rights to any finds in Mexico, etc.

R.III

Son of Liberty
Aug 05, 2002, 09:22 AM
Originally posted by Richard III
[B]I love Colonization too, but have to share in the "fix this" complaints:

1. The damn thing where troops would park outside your colony to form a wall was both unrealistic and REALLY annoying.
Every project member but one shares this view, so if it reappears in our game then only as an option (aggressive AI).

2. I found I tended to like the early game better because exploration and formation of companies was far more interesting than mindless expansion. If anything, I'd rather see a game that made it worthwhile to have a compact few colonies than 500,000 of them.We'll increase the mapsize but also the nations (and plan to change a lot more) it is hard to tell how this affects gameplay, only playtesting will tell us (and we are far away from it).

3. The whole independence thing did seem a little odd; not terrible, but worth adjusting.So what would you adjust, we're open for good ideas. :)

4. Factions would be a good idea; better to pick a "company" - g.g. company of adventurers, massachusetts bay company - that could find itself in competition with other companies from your nation... Most of the interesting combat and politics in the colonial period was in fact internal, e.g. the Cuban governor sending Narvaez to try to kill Cortez so that the Cuban crew would have the rights to any finds in Mexico, etc.For our first cversion we'll only use nations but we'll increase their number. The idea of companies has been mentioned before... maybe in a later version.

Shabbaman
Aug 13, 2002, 03:03 AM
From the front page:

"There is a brief Sid Meier interview over at Gamespy talking about Play the World and the next Firaxis game. It mentioned that Firaxis recently striked a deal with Infogrames and now has access to all Microprose legacy titles (Pirates, X-com, Colonization, Master of Magic, etc). Firaxis should announce its next game in October or so..."

So...they might go for the colonization thing in order to milk out all SM titles...

Son of Liberty
Aug 16, 2002, 12:46 PM
AFAIK Sid's next game will be a combination of MoM and Pirates!... so no danger :) - for now. But before Sid releases his next 2 games we might actually be done.

darth_pingu
Sep 07, 2002, 02:34 AM
hi all, i'm new to these boards - i stopped by for some civ3 info when i noticed this forum =]

i have to say that while i am massively impressed with civ3 (i've played it for a week solid now) i always preferred colonization to civ and several times i've considered writing a clone (i always figured on setting it in space though, mainly to avoid upsetting whoever owns the rights)

Multiplayer for colonization would be an awsme feature. Id play it ev it was possible to play a fairly limited "hot seat" game on the dos version, although it was technically a debug mode - i forget exactly how to trigger it, but it involved clicking in a certain part of the screen during the game start (iirc, the "choose your nation" screen had the four powers shown in a 2x2 grid and clicking beneath the bottom right power set it off - you can tell if it's worked because it corrupts the gfx on that screen)

anyway, i'm rambling - good luck with the sequel =]

jb

GhengisFarb
Sep 27, 2002, 10:24 AM
So, is someone actually programming a Col2? I'm available for graphics, this is one of my 3 favorite games.

spycatcher34
Sep 27, 2002, 05:31 PM
Yes they are just go to www.civgaming.net there are links to the colo2 porject site and they have a forum in the CGN forums.