View Full Version : Next turn - 1550bc


Jayne
Apr 14, 2003, 09:49 AM
1900bc - South warrior continues exploring and finds a hut.

1850bc - Popped hut reveals one barb horseman, which kills our warrior.

1800bc - RF builds settler, starts temple.

1750bc - CFC discover Currency, start Mysticism.

1700bc - Barbs land near LC: 2 archers and leader.

1650bc - Ellie heads back towards LC. Disaster! Whilst checking for possible unrest, discover that LP won't grow before settlers are built. Change production back to Diplomat.

1600bc - LP builds dip, starts settler. Ellie kills single B.archer. Other B.archer kills LP defence warrior. Injured B.horse from hut commits suicide in Ipec. Warrior made vet.

1550bc - Neum builds temple, starts Wonder.

http://www.civfanatics.net/uploads4/cfc1550bca.jpg
http://www.civfanatics.net/uploads4/cfc1550bcb.jpg

Lots to discuss, but I'm hoping we're ready for Friday. Otherwise I'll play next Tuesday.

FYI: €129 in the bank, €5 profit/turn, 7 turns/tech

:queen:

funxus
Apr 15, 2003, 09:45 AM
Other B.archer kills LP defence warrior.
I assume you mean LC?

For anyone who wonders how many HP ellie has left, it's nothing, and she wouldn't be able to take out barbs.
Either we'll have to pay the barbs money or let them take LC, which doesn't support any units but have a 30s production towards a settler for our new SSC:( I think we should pay if we can...

funxus
Apr 15, 2003, 09:49 AM
Too bad with LP settler:( If we get to keep LC we'll need to make sure that the settler won't finish before 6 turns, so place the RGLS on a GL until you see that they will grow before settler is done:)

Jayne
Apr 15, 2003, 10:10 AM
:blush: Yes, I did mean LC. No barbs harassing LP...... so far!

TheViking
Apr 15, 2003, 10:17 AM
Despite the HP problem the elephant still has a very good chance to kill the barbarians since they are in pretty bad shape too and the elephant has more attacking points than an archer's defensive points.

I always attack in situations like this (often with success) if something big is at stake and in this case it is - losing LC or paying the barbs $$ is very bad so to me it is absolutely no question that attacking the barbs is worth the risk.

Leowind
Apr 15, 2003, 10:57 AM
Very bad luck with LC :( Beyond being severly damaged, Ellie cannot attack with a full movement point left (I'm sure she's down to 1 MP), so will be attacking at less than even her damaged strength. Add that to the fact the Archer is on defensive terrain, I don't hold out much hope for her winning by attacking. She does, however, have time to move into LC to give the Archer somebody else to attack. Would this only delay the inevitable, or give us time to RB better defenses?

Even if LC survives, it is down to 1 pop point, so may not be able to produce settlers for awhile. This seriously damages our SSC plan. We need an alternative.

TheViking
Apr 15, 2003, 11:24 AM
Originally posted by Leowind
Very bad luck with LC :( Beyond being severly damaged, Ellie cannot attack with a full movement point left (I'm sure she's down to 1 MP), so will be attacking at less than even her damaged strength. Add that to the fact the Archer is on defensive terrain, I don't hold out much hope for her winning by attacking. She does, however, have time to move into LC to give the Archer somebody else to attack. Would this only delay the inevitable, or give us time to RB better defenses?
The barbs would attack and in that case the elephant has (almost) no chance of survival since it has a defense of 1 vs. an archer's attack of 3. This would reduce LC in size down to 0, i.e. raze it.

TimTheEnchanter
Apr 15, 2003, 12:18 PM
Haven't loaded the game but I tried to run the battle outcome projections for the elephant attacking. I thought it would be close to about 50%, but then Leowind brought up the point about attacking at partial strength. That will bring the likelihood of success down around 20%. I think we just have to rest the elephant and let them take the city. If the amount they ask is really low, you might consider paying to keep the shields, (which need to be redirected to a defender, anyway) but I wouldn't empty out the majority of the treasury.

We'll just have to name the next city Lucy's Revenge. :)

Duke of Marlbrough
Apr 15, 2003, 12:31 PM
If the payment option is chosen, we could always reduce our treasury by rush buying in our other cities and they should ask for less.

If we have 300, they will ask for 300, if we have 50, they will ask for 50.....

TheViking
Apr 15, 2003, 01:28 PM
One thing to take into account: The elephant is a veteran, the barbs are not.

If it is not cheating it would be interesting to collect some statistics on the probability of a successful attack by creating and studying a similar situation in a different game (I know it would be cheating to use this game to collect these statistics). Would that be cheating ?

On the subject of paying the barbs, we have $129. IIRC the barbs will simply take the city without giving us the option to pay if our $$ drops below some threshold (probably $50).

Maybe we should name our next city "Barbarians SUCK !!!" ? ;)

Duke of Marlbrough
Apr 15, 2003, 01:45 PM
No, it would not be cheating to run tests to see if we may survive the attack in a different game. But, how accurate would the tests be with trying to compare two damaged units?

TheViking
Apr 15, 2003, 01:59 PM
Then I'll attempt to collect some statistics from similar situations in different games.

TimTheEnchanter
Apr 15, 2003, 03:42 PM
Real tests are probably a good idea, so if you can get a setup that is similar (similar damage amounts) please do some real testing.

Vet status gives us a chance to win.

I've been using Kobayshi's battle outcome simulator (http://www.civfanatics.com/Kobyashi/KobaBOS1a.zip) to try to get predictions, but I'm having trouble getting the inputs squared away.

First I am using the following assumptions:
Elephant is 90% damaged, leaving only .1 hit points.
Barbarian archer is defense of only 1, not 2. That is the wisdom from Marquis de Sodaq's Combat Guide(section 3.n). (http://www.civfanatics.com/civ2combat.shtml)

I am making the assumption that the archer is NOT veteran, but that may not be the case since he defeated the LC defender. If the Barb is a vet also, we're screwed.

I am not entirely sure how the rounding works on the battle calculations, but I assumed that the elephant had an attack of 4
base 4 * 1.5 vet *2/3 for having moved down the river 1 square), and the archer defends at 1.5 with the forest under him.

I ran the test with the archer at 20% remaining and 30% remaining. If he's at 20%, the ellie gets around 50% (or a little under) chance of success. If the archer is at 30% remaining, the ellie wins only about 1/3 of the time, according to Koby's spreadsheet.

Also note in Sodaq's combat guide that on deity, the barbs get a 50% attack bonus on deity, so the Ellie wouldn't stand a chance in defense. The city would be razed, and the ellie lost.


However, in my research I found this thread (http://apolyton.net/forums/Forum3/HTML/001719.html) from 'poly that says (look for the Gits about 6 posts down) the Barbs will not ever raze a size 1 city when it is taken. We could save the money, let the barbs take it, then send the LP diplomat over there to buy the city back. We should get an archer and diplomat (the barb king) in the deal. Since it is (1) our city we are liberating, (2) the gold-less barbs and (3) a very small city, it should be quite cheap to buy back. I can't guarantee this would work, but it might be worth it if someone (Viking???) could set up a test to verify that the city won't evaporate and find out how much it will cost to buy back.

One odd thought... When the barbs take a city, it continues to make the type of unit that captured the city. If the Barb Leader moves first, will the city then build barb leaders? I doubt it would happen, and now's not the time to find out, but it would be a cool cash cow if it did work that way!.

The other alternative is to use the shields already in the city to build a defender, then pay the asking price to the Barbs. The defender will be built right away, so we should be safe, and then we could try to lure the leader out in a couple turns to get the money back. The risk with this approach is that I thought the barbs could sometimes ask for more gold than you had.

TheViking
Apr 15, 2003, 06:41 PM
A major factor: We are not allowed to bribe cities. If we were this would be absolutely no problem and would advantageous since we would get the city back with interest (one or more units) by bribing. This is one of the big reasons I strongly prefer to attack the barbs.

Also the barbarians disappear if/when we pay so we will not get the chance to get a refund by capturing the leader.

Duke of Marlbrough
Apr 15, 2003, 06:59 PM
TheViking is correct that we have the self-imposed rule of no city bribing or Tim's idea would be very feasable.

I'm afraid we are going to have to risk the attack or pay the bribe, or both.

BTW, a diplomat (leader) cannot take a city. I think if you have very little gold (under 50) they may ask for more than you have.

TimTheEnchanter
Apr 15, 2003, 07:14 PM
Oops. Forgot about the no city bribes. No wonder it seemed to good to be true.

For some reason I thought the barbs sometimes stayed around when you paid them off. Sorry. I guess I'm just full of goofs this time around. :blush:

I don't think the odds are with us if we attack, so I'd probably go for the payoff. My thinking is that if we attack and lose, we lose our best unit. And if for some reason they ask for more than we can pay (someone correct me if they don't ever ask for more than you have), we lose the unit that would be most likely to retake the city.

Duke of Marlbrough
Apr 15, 2003, 11:42 PM
From my notes it looks as if you have less than 50 gold the Barbs will just walk into the city. So, I'd spend down our gold, by rush buying the temple and a settler and then pay then the 50 gold they may ask for.

Also, the Barbs should disappear once we pay them off.

After looking at the save, I wouldn't risk attacking. If we had a couple more slivers of red on elle, I'd say go for it, but I don't think she'll make it and it would be a shame to lose her and still have to pay the gold.

funxus
Apr 16, 2003, 06:47 AM
Are we sure we'll get the option to pay for the city? Sometimes I don't, sometimes I do.

I like the idea of RB temple and help LP settler a bit, pay the barbs, decrease production in LC so that it will grow before settler is built and then build two warriors for defence (one for SSC).:)

We wouldn't be able to get ellie into LC anyway because of ZOC.

Jayne
Apr 16, 2003, 07:43 AM
I think they ask for half your current funds, but there maybe a minimum limit where they just attack you instead. I know in my experience they usually ask for money (I don't think it's ever been less than €50or €60) . Also, maybe they only ask for money if they have a leader.

I think leave Ellie where she is, hope they demand money, pay, then move Ellie back to recover. She could then eith stay in LC or head to SSC with the settler.

Maybe someone can post a poll?

TheViking
Apr 16, 2003, 07:57 AM
As an input into the decision on what to do, less than 12 hours from now I plan to post some statistics from a different game on the probability of a successful elephant attack in similar situations.

Duke of Marlbrough
Apr 16, 2003, 11:06 AM
Yes, as long as you have 50 gold they should ask for a bribe to avoid taking the city.

Tim's calucations look correct to me, so that means we have about a 33-50 % chance of winning the combat. I think it's closer to the 33% value.

DvR
Apr 16, 2003, 01:19 PM
RBing temple and settler and then paying off to the barbs sounds good to me..

I think the gold isn't as important as the progress we get from keeping the city this early in the game.. We should not take the chance of the attack IMO..

Leowind
Apr 16, 2003, 02:54 PM
A poll is probably a very good idea. I would say don't risk attacking with the ellie. We'll likely lose our best unit and risk losing the city anyway.

If they take the city, rest ellie and come back and we can retake it (eventually :( )

Talar
Apr 16, 2003, 04:40 PM
I wouldn't take the risk of defending in this situation. Paying them off as Jayne suggested above sounds lie the safest plan. If we pay them off their unit will disappear including the leader, so no need to rush a defender in that case.

TheViking
Apr 16, 2003, 05:41 PM
I did some tests using cheat mode in a different game. I managed to duplicate the exact appearance of both the elephant and archer. The archer's damage is 6 (on a 0-10 scale). However, a major problem is that it's impossible to see whether the elephant has a damage of 9 or 10 because it is so big that it partially obscures its own shield. However, this could be determined by entering cheat mode, then edit unit and set hit points, this reveals the hit points left (I assume this would be cheating because it involves using cheat mode :D). Another way is to hack one of the game files (I've forgotten which one) to change the elephant unit to have a leaner look (but I don't think this issue is important enough for such drastic measures).

Whether the elephant has a damage of 9 or 10 makes a huge difference:

Damage 9: 27 successful attacks, 23 unsuccessful ones.
Damage 10: No successful attack, 20 unsuccessful (and not even one of these attacks increased the archer's damage).

Conclusion: If the elephant's damage is 10 an attack fails. If the damage is 9 there is a roughly 50% chance of a successful attack.

So if I knew the elephant's damage was 9 I'd probably attack (would depend on my mood though) beacuse the rewards of a successful attack are high.

If the barbarians get the chance to attack us (either because of an unsuccessful elephant attack or because we retreat the elephant) I agree that we should rush buy stuff so we have as little $$ left as possible but still more than $50.

Jayne
Apr 17, 2003, 03:03 AM
Excellemt work Viking! :goodjob:

Have a Knighthood!!! :queen:

Zelig
Apr 17, 2003, 06:10 AM
I don't think the HP of an elephant can get to 10, if it did wouldn't it be dead? (Hence none of those attacks doing any damage)

TheViking
Apr 17, 2003, 07:53 AM
It's possible to set the damage to 10 in cheat mode but my tests indicate that if a unit in that condition attacks it will always die without damaging the enemy unit.

And a unit with maximum damage always seems to die when attacked by a healthier unit, for example a fortified veteran mech. inf. with maximum damage (30) in a fortress on a mountain will die if attacked by a non-veteran warrior with damage 9.

Blissful_Zen
Apr 18, 2003, 05:44 AM
First off, this is my first reply, to my first democracy game. I checked out or bad situation with LC. An attack seems to risky, i also agree we should Rb so that we have just over 50. Pay the Barbs.

Those Barb archers seem to always cause problems in my games early on. Its too bad about not being able to bribe cities. Can we bribe units?? :p

Jayne
Apr 18, 2003, 06:41 AM
Welcome to the game!!!! :D

Yes, we can bribe units, but we decided to make it difficult for ourselves by not bribing cities.

Duke of Marlbrough
Apr 18, 2003, 11:35 AM
Next Turn Thread (http://forums.civfanatics.com/showthread.php?s=&threadid=50883)