View Full Version : Wetland/swamp terrain graphics


Smoking mirror
Apr 19, 2003, 06:05 AM
Something I'm working on for my scenario, I may update it soon depending on how it looks in the final scenario.

For european scenarios theres no real need for jungles, but there are several large areas of swap or wetland, especialy east of the ural mountains. So just replace jungle with swamp.

Its prety easy to use these graphics if you are using play the world; Just create a folder in the scenarios folder of PTW called (whatever your scenario is called) and place another folder in that called art, and another called terrain within the art folder and place this file in it; Swamp (http://www.civfanatics.net/uploads4/swamp.zip)

Heres a little preview of it on the standard civ III terrain;

Yoda Power
Apr 19, 2003, 06:16 AM
Finally! I have been waiting for a decent swamp terrain, this goes right into the MEM.:worshp:

gael
Apr 19, 2003, 06:32 AM
Nice, I'll use this one.

TerraHero
Apr 19, 2003, 09:41 AM
HELL YEAH..nice one

aaglo
Apr 19, 2003, 09:44 AM
This is just the thing we haven't seen around. Nice work!
And thanks!

mrtn
Apr 19, 2003, 09:58 AM
Maybe you could make it less blue, and more red and yellow in patches?

Smoking mirror
Apr 19, 2003, 10:34 AM
Yeah, I'm not sure about how to make it better. I've got satelite views of wetlands from space and even up close they either look black or the same green as the surrounding terrain.

I figured I'd just make it similar to the rivers (rivers also don't look blue from the air, it is after all a game).

For example here is the caspian sea and the Volga (upon wich lies, volgograd, the city which was once Stalingrad). As you can see, the water is black except where it is shallow, and even then it is green.

I'd like to make all the terrain more realistic, but I don't think that would actualy be possible, so I think its best to go with the slightly cartoonish look.

Smoking mirror
Apr 19, 2003, 10:36 AM
Although I can make a version that has brown (muddy) waters, this actualy looks quite good.

Heres what it might look like;

Yoda Power
Apr 19, 2003, 10:40 AM
Womok´s basic terrain(grassland, plains, desert, tundra and water) is based on photos of the earth.

Smoking mirror
Apr 19, 2003, 10:55 AM
Brown swamp terrain (http://www.civfanatics.net/uploads4/swampbrun.zip)

O.K. I t only took a few moments, but I think this works quite well.
You now have a choice between brown swamps or blue wetlands. I think for my scenario I'm going to use the brown swamps, as that will best represent what I want them to be, areas that are impassable to tanks and heavy artillery, they will make natural fortresses for partisan activity and a good player will be able to get a great tactical advantage out of them once thay know how.

Heres a preview from the map editor;

Smoking mirror
Apr 19, 2003, 10:59 AM
The problem with trying to make the terrain like satelite views is the way that one terrain type switches suddenly to another at the edge of the map square.

In real life, Terrain changes happen over the spread of hundreds of miles, slowly morphing from one type to another. You don't realy notice it with the original or snoopy graphics because of the cartoony style, but with womoks terrain it becomes quite obvious.

Ukas
Apr 19, 2003, 01:16 PM
Hey, great!!! Tomania needs swamps! Beautiful. I wanna go to swamps to pick up cloudberries!!! :D

mrtn
Apr 19, 2003, 01:17 PM
I found a problem with the brown swamp (and I suppose this is valid for the blue one too); hills and mountains in the swamp/jungle looks really strange.

Hookah
Apr 19, 2003, 01:29 PM
looks insane

Yoda Power
Apr 19, 2003, 01:36 PM
Originally posted by mrtn
I found a problem with the brown swamp (and I suppose this is valid for the blue one too); hills and mountains in the swamp/jungle looks really strange. I just replced the junlge mountains with the forest mointains, that looks fine.

Smoking mirror
Apr 19, 2003, 04:09 PM
Oh yeah I forgot all about that, I may sort something out later or you can do what yoda says.

gael
Apr 19, 2003, 08:09 PM
Smoking mirror:
The brown swamp looks way better than the river one.
Can you complete it so that the mountains and other jungle terrain fit?
This only seems like a small terrain modification, but for as long as i've been on this forum, it has been a request that has come and go many times.

What sort of scenario are you making? I seen a post were you had really cool loooking mini units, is this the same scenario?
I'm not so fussed on your dark satellite terrian. In the game your not looking from a satellite point of view.
I like what you have done with the grass and desert, but the ocean as black does,nt work.

Personally, I hate snoppys cartoonish look. Womok´s is the best i've seen for realism.

Smoking mirror
Apr 20, 2003, 05:48 AM
O.k Heres the hills and mountains; you cant see the swamps very well because they are under the hills. However this isn't a big deal because swamps and wetlands don't usualy occur on high ground.

swamp mountains and hills (http://www.civfanatics.net/uploads4/Mountandhill.zip)

Smoking mirror
Apr 20, 2003, 05:58 AM
The satelite image is realy just that; I've not comverted in to terrain or anything.

The scenario I'm making is a 20th century one. The Munit scenario is on hold cos I couldn't get enough time.

Balrog
Apr 20, 2003, 07:14 AM
Nice work! :)

dog
Apr 20, 2003, 12:39 PM
Looks great! I think I'm gonna try using the blue swamp as a replacement for the flood plains graphics. Thanks! :goodjob:

Yoda Power
Apr 20, 2003, 12:54 PM
Originally posted by dog
Looks great! I think I'm gonna try using the blue swamp as a replacement for the flood plains graphics. Thanks! :goodjob: Flood plain, could you post a screenshot of that?

elementgoo
Apr 20, 2003, 11:22 PM
I like the one with the water in it better than the one w/ out.

Ukas
Apr 21, 2003, 02:43 AM
Now we need a peat resource to give a production bonus for swamps. :)

mrtn
Apr 21, 2003, 12:23 PM
Originally posted by Ukas
Now we need a peat resource to give a production bonus for swamps. :)
Yes, but this should be modded to come quite late in the game, IMO. I don't think peat has been used for that many hundred years.

Stormbringer
Apr 21, 2003, 05:24 PM
has anyone ever figured out a way to add terain,not just replace the existing one?

dog
Apr 21, 2003, 08:44 PM
Originally posted by Yoda Power
Flood plain, could you post a screenshot of that?

OK. This was a little more complicated than I thought. I (naively) thought that I could just rename Smoking Mirror's pcx file to floodplains.pcx. Nope! The files are layed out quite differently. Anyway, I did a little quick cut and paste and I think it's pretty promising. This is just a quick rough draft and needs some tweaking.

I can't work on it anymore until Wednesday or Thursday. Maybe SM can run with this. :cool: I'd like to see someone who understands these terrain pcx files better than I do take a crack at this. :)

The screenshot. (http://www.civfanatics.net/uploads4/Floodswamp1.jpg)

Ozymandias
Apr 21, 2003, 10:26 PM
Originally posted by Stormbringer
has anyone ever figured out a way to add terain,not just replace the existing one?

AFAIK nope -- we can't even treat Snowy Mountains differently than Mountains, nor pine forests from forests, etc. Most annoying.

Smoking mirror
Apr 22, 2003, 11:46 AM
Hmm, a peat resource...
Peat has been used for centuries in europe, cut and dried peat is used for fuel in place of fire wood. I think a two shield bonus should be apropriate, with standard swamp producing 1 food (eels etc..), zero production, and perhaps a single trade icon (the waterways of medieval and ancient swamp lands allowed early traders a network of natural cannals).

Kal-el
Apr 22, 2003, 12:13 PM
yep, peat is a good resource for swamps. I can grab an icon for it from Civ2:ToT if you would like.

Ville
Apr 22, 2003, 12:28 PM
Originally posted by dog


OK. This was a little more complicated than I thought. I (naively) thought that I could just rename Smoking Mirror's pcx file to floodplains.pcx. Nope! The files are layed out quite differently. Anyway, I did a little quick cut and paste and I think it's pretty promising. This is just a quick rough draft and needs some tweaking.

I can't work on it anymore until Wednesday or Thursday. Maybe SM can run with this. :cool: I'd like to see someone who understands these terrain pcx files better than I do take a crack at this. :)

The screenshot. (http://www.civfanatics.net/uploads4/Floodswamp1.jpg)
It fits really well:goodjob:

SoCalian
May 13, 2003, 10:08 PM
Is there a way to have all of the original terrain AND the swamp terrain? Because i would like both, considering that there are both jungles and swamps in real life.

Ukas
May 14, 2003, 03:04 AM
Originally posted by Kal-el
yep, peat is a good resource for swamps. I can grab an icon for it from Civ2:ToT if you would like.


Sure, peat is widely used even today. I could do a peat power plant building which adds +25%(?) to production. Since the stuff important locally, the peat plant should have the resource inside city radius. Smoking mirror's bonuses are good for it, perhaps +1 trade is not needed.

DID YOU KNOW THIS ABOUT PEAT:
(:lol: sorry, couldn't resist)

World's greatest peat plant (in Haapavesi, Finland) uses 2,5 million cubics of peat in a year. It's power is 154 MW (plus produces heating for surrounding towns). It's comparatively small but effective, low pollution even if it is low-grade fuel and safe. Russia, Finland, Sweden and Ireland are the greatest users of peat as a fuel for power, this because of high quantities of peat in ground.

Ukas
May 14, 2003, 03:07 AM
Come to think of it I'll make a cloudberry resource too, to give trade bonus, possibly food too. I don't know about you guys, but I'm crazy about cloudberries. If I have time I go to pick 'em for couple of days in swamps.

Ozymandias
May 14, 2003, 12:30 PM
Originally posted by Ukas
Come to think of it I'll make a cloudberry resource too, to give trade bonus, possibly food too. I don't know about you guys, but I'm crazy about cloudberries. If I have time I go to pick 'em for couple of days in swamps.

... Well, then, how about an acquavit distillery? :D

-Oz

PS hmmm ... how can we INCREASE happiness and DECREASE productivity at the same time ...?

Kal-el
May 14, 2003, 12:33 PM
you can set a resource to give negative shields, unfortunately it only affects the city that has it in its radius. It would be great if you could set a luxury resource such as opium to affect all cities.

embryodead
May 14, 2003, 02:29 PM
i edited one of the available resource gfx if anyone is interested. does it at least look like a peat?

Ukas
May 14, 2003, 04:31 PM
embryodead, that looks like a big pile of... peat! Another option would be peat in piles collected from the ground like in photos here.

Oz, that's a great idea. Reminds me of an old lady my family knew, who had a habit to drink a shot of cloudberry liqueur every day, you know, for the heart. As the lady got older her memory got worse - she started to forgot if she had one already. When we visited her she sometimes was more than merry company. Realizing she was tipsy and remembering a single drink, she insisted that liqueurs these days are too strong, probably filled with impurities too. And changing the label didn't help at all. :lol:

Back to the peat, photos:

embryodead
May 14, 2003, 10:45 PM
ok, so here's another one... i prefer the 1st though

Kal-el
May 14, 2003, 11:03 PM
Here is the swamp and peet resource from Civ2:ToT
http://www.civfanatics.net/uploads4/Peet.gif

Kal-el
May 14, 2003, 11:21 PM
Smoking Mirror, your swamps would look even cooler if they had some of those dead trees poking around.

aaglo
May 16, 2003, 01:56 AM
The resource we really need for the swamp is Cloudberry, which adds commerce +2.

One of the most expensive berries (if not the most expensive berry) in the world ~10€/1kg (and it's delicious too) :).

Kal-el
May 16, 2003, 02:14 AM
something like this?
http://www.civfanatics.net/uploads4/cloudberry_large.gif

again, taken from ToT.

aaglo
May 16, 2003, 02:23 AM
Well... actually it's something like this (orangish-yellowish with strawberry-like leaves):

Drift
May 16, 2003, 08:41 AM
How does this look?

mrtn
May 16, 2003, 09:04 AM
Originally posted by Drift
How does this look?
A bit too cartoonish, IMO.

Drift
May 16, 2003, 09:36 AM
Originally posted by mrtn

A bit too cartoonish, IMO.

Is the problem just in the colours or is the whole design too cartoonish? I darkened it a bit and updated the preview picture in the above post. Any better?

Kal-el
May 16, 2003, 10:03 AM
It looks too flat. Try adding some shading to it to give depth and I think it will be a lot better.

Drift
May 16, 2003, 04:06 PM
Ok, that's as much effort I'm going to put into this one. To me it looks ok - I tried shading, but it's hard to shade something that by its nature sticks close to the ground - cloudberries are well known as difficult berries to pick as they grow close to the ground and are often covered with undergrowth. If someone sees potential in this one and knows how to improve it, please feel free to do so.

I'm sure someone can make a better cloudberry resource, this is just my shot at it and to be honest, I'm quite happy with it. To me it looks enough like a cloudberry and the style seems ok as the original resources are hardly photorealistic either. Preview of the final version can be found in an above post.

Cloudberry.pcx (http://www.civfanatics.net/uploads4/cloudberry.pcx)

Ukas
May 16, 2003, 05:26 PM
Made these in wednesday, then got too sleepy to make and send the preview. I like Drift's cloudberry ok but I'll send them now because they are there. Which one you like or do you like them at all? I like number 1.http://www.civfanatics.net/uploads4/cloudb6.gif

mrtn
May 16, 2003, 05:30 PM
Ukas, I agree with you that number one is best.

Drift
May 16, 2003, 05:37 PM
I knew someone would make a better one! :D

I'd say it's either 1. or 2. The ones without green leaves don't just feel right, but out of those two, there's no way you can choose badly. :goodjob:

(If you were twisting my arm and I'd have to choose, I guess I'd pick number 2. - a bit more detail and a bit more at home with the other resources)

Kal-el
May 16, 2003, 06:31 PM
number one is best. maybe adjust the contrast a bit more.

Ukas
May 16, 2003, 06:41 PM
The preview quality was 75%, if better mwsnap makes huge jpg files which will stay big even if converted to gif.

I checked them in the editor again, and I think number 1 is the best, 2 being ok but a little dirty looking. 3 is not bad, looks all fresh and nice but I think 1 stands out better. This at least in my monitor. After listening your opinions, careful consideration and scientific research work by myself I call it a draw and will send number 1 and 2. :scan:

The package includes civped entry from wikipedia and pics.

http://www.civfanatics.net/uploads4/cbprev.gif

Get it from here:

Drift
May 17, 2003, 08:51 AM
I ended up using the number 1. after all. Looks great. Small civilopedia icon however has a 'faded' (as in "liukuvärjätty") background while other resources use solid backgrounds. Thought you should know. :)

(I attached an example so that also the non-finnish people get the point as I'm not sure if 'faded' is the correct word here. Original is on the left)

Ozymandias
May 17, 2003, 01:46 PM
Looks great -- and, at that size, might almost pass for a poppy ... :mischief:

-Oz

Drift
May 17, 2003, 07:15 PM
Edit: Added Swamp pediafiles and a pediafile for Drain Swamp worker action

If anyone is interested, here's a set of worker job buttons & pediafiles I made. Fell in love with swamps and needed an appropriate worker job and pediafiles for them. Worker job button is supposed to represent draining a swamp and naturally it replaces the clear jungle worker job.

Had some trouble figuring out how to make the automated draining button stand out from the normal one. Hope it's clear enough.

Drain Swamp Worker job button
Play The World (http://www.civfanatics.net/uploads4/drainswamp.zip)
Regular Civ3 (http://www.civfanatics.net/uploads4/drainswamp129f.zip) - untested but I don't know why it wouldn't work.

You need to copy the contents of the package into Art\Terrain\interface. Use Scenario subfolder or remember to backup. You also need to edit a few entries in Labels.txt to change the text in the small boxes you get when you place the cursor over the button. Shouldn't be hard to find, it's near the bottom of the file.

Swamp pediafiles including icons for terrain itself and Drain Swamp worker action
PTW & Vanilla Civ3 (http://www.civfanatics.net/uploads4/swamppedia.zip)

These go to Art\Civilopedia\Icons\Terrain\

I also recommend changing Worker animations so that Jungle clearing uses Irrigation animations. There shouldn't be any room for misunderstandings since you can't irrigate swamps (at least you shouldn't since they are quite moist already). Looks much better than a worker swinging his machete in the middle of a swamp.

Ukas
May 17, 2003, 07:25 PM
Well done Drift!

BTW, did embryodead send his peat anywhere? I liked the second pic.

aaglo
May 18, 2003, 08:57 AM
Cloudberry!!!!!

How delicious :D

Thank you, Ukas & Drift. :thumbsup:

embryodead
May 18, 2003, 09:56 AM
Ukas, here is the peat, both versions, with shadows.

Jon3229
Sep 19, 2003, 04:48 AM
It lookes like the marsh in conquests

alireza1354
Sep 24, 2003, 06:41 PM
Isnt it impossible to add terrains?

aaglo
Sep 25, 2003, 12:37 AM
Well, yes. But you can replace terrains, for example:

There are no jungles in Europe. Just change the jungle graphics (in a mod) to this swamp, and voilá.