View Full Version : Munit-request: Tercio


Der PH
Apr 22, 2003, 02:25 AM
Could anybody who knows how to use Steph's storyboard builder, please make a unit consisting of one pikeman and one musketman?
I don't use Munits (if you don't count the PTW-Machinegunner and BAP's horse artillery), but I think this would be the best way to represent the Spanish tercio.

Nahuixtelotzin
Apr 22, 2003, 04:04 PM
Why do I get the feeling the mod you're working on will be similar to mine?
You might want to take a look tomorrow, when it's late evening in Aachen like in Graz, on my homepage. Then, you'll find there all the information on my new project online (now, you'll find "only" the Apolyton Extrapack there.) http://de.geocities.com/wernazuma/

Kryten
Apr 22, 2003, 05:35 PM
Originally posted by Der PH
Could anybody who knows how to use Steph's storyboard builder, please make a unit consisting of one pikeman and one musketman?
I don't use Munits (if you don't count the PTW-Machinegunner and BAP's horse artillery), but I think this would be the best way to represent the Spanish tercio.

I can. :)

I need a few details.....
* do you want a Pikeman & Musketman, or a Pikeman & Musketeer? (or both for variety?)
* do you want the Pikeman behind the musket, or standing side-by-side, almost touching?
* do want them both to die, or one die while the other routs?

(Either way, it will be ready tomorrow, as it's getting a bit late over here, and Kryten needs his beauty sleep....not as much as others, be he still needs it. :D )

COAtlantis1745
Apr 23, 2003, 08:16 AM
Ugh, somebody stop him! Hes going off and doing MUnits again and not finishing the Alexander the Great units!! :)

Der PH
Apr 23, 2003, 08:42 AM
Originally posted by Kryten

I can. :)

Kryten, you're my heroe! :goodjob:

Originally posted by Kryten

I need a few details.....
He's asking for special wishes!? :crazyeye: :love:

Originally posted by Kryten

* do you want a Pikeman & Musketman, or a Pikeman & Musketeer? (or both for variety?)
Pikeman and Musketman

Originally posted by Kryten
* do you want the Pikeman behind the musket, or standing side-by-side, almost touching?
I'd say, side by side, but when you see it before you and think, it doesn't look good, do it as you like!

Originally posted by Kryten
* do want them both to die, or one die while the other routs?
Let both die!

Der PH
Apr 23, 2003, 08:47 AM
Originally posted by Nahuixtelotzin
Why do I get the feeling the mod you're working on will be similar to mine?

I'm not planning to post my mod in the near future. It's mainly for private use and in a steady state of debugging and adding more features (which have to be debugged in the next iteration).

Der PH
Apr 30, 2003, 06:44 AM
Kryten? :wavey:

Ozymandias
Apr 30, 2003, 06:35 PM
Originally posted by Kryten


* do you want the Pikeman behind the musket, or standing side-by-side, almost touching?


For combat, IMHO the Pikeman kneeling, as though in the front rank -- probably see more of both units that way.

-Oz

PS I've been looking forward to someone doing this for a LONG time! :goodjob:

-O.

Kryten
May 03, 2003, 07:33 AM
I'm terribly sorry for the delay in the creation of this unit, but I've been ill....which I'm sure you don't want to hear about....
....I'll tell you anyway: Leaving do at work, 12:30 in the afternoon till 11:30 at night, then three days to recover, while being constantly reminded that "it's all you're own fault"....
("Yes, the words 'never again' have lost all meaning with you haven't they Kryten!")

Anyway, here it is....
(The shadows and smoke can't been seen in this preview, but they can in the game)

http://www.civfanatics.net/uploads4/preview_Tercio.gif

I did try standing one figure behind the other, but it didn't look right, not with just two figures.
Please note that I have not included any sound waves.
I suggest copying the existing Musketman ones into this folder, or creating your own links in the attached ini.file.
I've not posted this into the Completed Units Forum, as I'm not sure that it classes as a new unit.
I'll attach it to that list of multi-figure pike & shot units that I plan to make.

http://www.civfanatics.net/uploads4/Tercio.zip (1,093 meg)

I have also included a modified Zulu9876 units.32 file (look for the very last icon), as well as small & large civilopeadia pictures.

Yoda Power
May 03, 2003, 07:45 AM
nice:)

zulu9812
May 03, 2003, 09:18 AM
This should go in the completed units forum - well done Kryten

btw - it's zulu9812 - no capital 'Z' and no 6's ;)

Kryten
May 03, 2003, 09:23 AM
Oops! Sorry zulu....I seem to have promoted you from 9812 to 9876! :lol:

LouLong
May 03, 2003, 09:44 AM
Originally posted by Kryten
Oops! Sorry zulu....I seem to have promoted you from 9812 to 9876! :lol:

:lol: :lol: And be careful, once you reach 9999 you get a bunch of small Zulus around + you start over at 0000. :D


Apart from that, with Cossacks' units, we will have special Spanish pikeman and musketman, allowing for a real Spanish tercio.
Then u can do it again with your magic wand, Kryten !

PS. I mean the Munit again and the magic wand in graphic editors... of course :p

Ozymandias
May 03, 2003, 10:51 AM
Looks BRILLIANT!

-Oz

Civanator
May 03, 2003, 04:13 PM
Kryten, how'd you do it? Whenever i tried an Muint, to colors get all messed up... I use PSP7.

Kryten
May 04, 2003, 04:13 AM
Originally posted by Civanator
Kryten, how'd you do it? Whenever i tried an Muint, to colors get all messed up... I use PSP7.

It's not that hard....if the two figures use a very similar palette to each other that is.

How To Keep the Shadows Correct Using Steph's SBB Utility
--------------------------------------------------------
Here's what I do:-

1) use FLICster on a flc file to make a storyboard in PaintShop.
(But keep FLICster open, because it is still conected to the storyboard, and any change to it will be seen in the FLICster 'clock-face')

2) change the storyboard to the nice grey Alpha.pal background and save it.
(Note: you MUST have the 'maintain indexes' button ticked in the 'Load Palette' window)

3) run the storyboard with the grey background through Steph's SBB tool to create a bmp file.

4) use PaintShop to open this new bmp and change it to the same Alpha.pal palette as you used above.
(The 'maintain indexes' button is greyed-out, so the background becomes dark blue or orange....this is normal)

5) use the 'colour replacer' tool to change the bmp background from dark blue/orange to grey
(Note: the same shade of grey as the background of the alpha.pal original storyboard)

6) now simply save the nice grey bmp with all the correct shadows as a pcx file with EXACTLY the same name as the original storyboard.
(Save it, then click the FLICster 'clock-face' to see how it looks)

7) last of all, click 'Export' and 'Export' in FLICster.
(FLICster will then save it by permanently changing the original flc file for you)

And that's it. :)

Der PH
May 05, 2003, 08:38 AM
Thank you VERY much, Kryten! It's exactly what I wanted. :goodjob:

Originally posted by LouLong

Apart from that, with Cossacks' units, we will have special Spanish pikeman and musketman, allowing for a real Spanish tercio.
Then u can do it again with your magic wand, Kryten !


Good idea!