View Full Version : can u create a Government specific unit?
Lord Ed McManus Apr 22, 2003, 08:36 PM I wanted to create 4 modern govs and benefits
and have 3 civ specific units
Democracy - SpecOps
Communism - Political Officer
Fascism - Secret Police
Theocracy - Finatic
anyone know how u can do it so u can only make a unt only if you have that specific gov type andyone who how u can do this?
Shady Apr 22, 2003, 09:12 PM you can make a civ-specific tech tree by giving a civ starting techs the others dont have and then take it from there. this gives you the ability to make a civ-specific government. so if the civ is the only one with that gov, you can those units available with that gov advance.
pdescobar Apr 22, 2003, 09:19 PM You cannot make a unit require a specific government although you can make a building require a specific government. (And no, you can't make a unit require a specific building either which would be a simple work-around ;)) In certain scenario situations you may be able to work around it via Shady's suggestion, but you seem to be looking for a more generic solution, which I'm sorry to say doesn't currently exist.
Ukas Apr 22, 2003, 10:03 PM I don't get it. :confused: Civs will not trade these techs then?
pdescobar Apr 22, 2003, 10:06 PM AFAIK, civs cannot trade techs which are from Era "None" although they can be acquired from the great library.
Ukas Apr 22, 2003, 10:24 PM Ah, goody! I was thinking too much civ2wise and was swearing, they should have left the no,no and nil,nil thing! :lol:
mrtn Apr 22, 2003, 10:26 PM So you can use this to completely tailor a civ then? Say that you make a fantasy mod and have the orc civ, with their special tech Evil. If you want them to be able to build lots of evil buildings, you do like this: To build Gallows, you just need Evil, to build Torture Chamber, you need Evil and iron, to build Doomsday Machine, you need Evil and Uranium, and so on. And if you disable the Great Library, no other civ will ever be able to build these? This could for example be used in a LOTR mod, so that only mordor and saruman can build factories.
Spiffor Apr 22, 2003, 10:29 PM It is possible to research these civ-specific techs, if you research a tech that requires it. I have just run a test where Alphabet is dependant of the tech "Egypt". I couldn't trade for "Egypt" or for Alphabet, but, being the Romans, I could research "Egypt" if I set my aim to Alphabet.
I don't know if the AI would do it though.
pdescobar Apr 22, 2003, 11:19 PM Spiffor: Yes, if they are pre-reqs for other researchable techs, they will be automatically placed in the research queue when you try to pick the tech they lead to. That's why in order to make use of them, they must not be linked at all to the standard tech tree. These limitations are the reasons we don't have true civ-specific techs and can only use work-arounds for certain things.
mrtn: If they are the only "Evil" civ then you don't have to disable the Great Library since you need two civs to have a tech for the Library to kick in. If you want more than one civ to build such a building though, you would either have to not have any great-library-type wonders or create a tech/building combination for each civ.
Kal-el Apr 22, 2003, 11:56 PM Originally posted by Shady
you can make a civ-specific tech tree by giving a civ starting techs the others dont have and then take it from there. this gives you the ability to make a civ-specific government. so if the civ is the only one with that gov, you can those units available with that gov advance. Of course then you might as well just restrict the unit to that civ using the unit tab in the editor.
Neomega Apr 23, 2003, 12:09 AM There is one way to build government specific unit, allthough it does not appear it is going to help your situation.
1. Give unit army flag
2. make the "war college" government specific.
3. Voila, to build that particular unit, they need that building.
Lord Ed McManus Apr 23, 2003, 02:55 AM I guess what I "COULD" do is make civs succeptable to certain types of govt from beginning...
like russians are incapable of democracy heh "real life and in game but they can go communist, fascist or republic.
hmmmm
Kal-el Apr 23, 2003, 09:37 AM But that still won't give you government specific units.
Ozymandias Apr 30, 2003, 06:39 PM Originally posted by pdescobar
Spiffor: Yes, if they are pre-reqs for other researchable techs, they will be automatically placed in the research queue when you try to pick the tech they lead to. That's why in order to make use of them, they must not be linked at all to the standard tech tree.
I thought this was only true for Ancient Era techs??
pdescobar Apr 30, 2003, 07:19 PM Oz: I've only actually tested it with Ancient Era techs so you may be correct; it hadn't occurred to me that the Era of the other tech would make a difference.
Ozymandias Apr 30, 2003, 07:52 PM Originally posted by pdescobar
Oz: I've only actually tested it with Ancient Era techs so you may be correct; it hadn't occurred to me that the Era of the other tech would make a difference.
I'm relying on second-hand report myself -- yet one more thing to test ... :rolleyes:
-Oz
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