View Full Version : Game Manager Thread


Chieftess
Apr 29, 2003, 05:33 PM
Soon to be links to the threads:

Demogame RPG Character Manager
Demogame RPG Conflict Manager
Demogame RPG Economic Manager
Demogame RPG Items Manager
Demogame RPG Land Manager
Demogaem RPG Nobility Manager

Current Base Lifespan: 41
Current Techs:

Bronze Working

Can make bronze tools, decorations (simple). Bronze is mostly owned by the despot.

Iron Working

Can make tools of iron, but not enmasse until it's connected. Can also make iron plates and simple stoves.

Alphabet

Can make cuneform or other scripts.

Pottery

Can make pottery and storage containers.

Warrior Code

Can have somewhat organized gatherings (usually militaristic)

Cerimonial Burial

Can have cerimonies and rituals (NOT religions yet. Can't have mystics either).

Masonry

Can build stone houses now!

Stuck_as_a_Mac
Apr 29, 2003, 05:51 PM
Land Manager reporting for duty. Please dont kill me too quickly, seeing as you need me.

Also, dont mind my prospector. Hes an odd chap who dosent seem to belong. Rambels on about some sort of devil named Cupertanina and the Sir SaaMs.... Odd fellow. Says he's SaaMuel Penguin. Has a odd bird with him, cute though. I feel like devoting a cult to the bird, odd feeling it is. Either that or found a city for it.

Chieftess
Apr 29, 2003, 05:51 PM
Naturally, the first order of business is to get the basic ruleset up and running. One thing that I feel remains incomplete is the random events. Some were discussed in other threads. I will include those in the final ruleset to be voted on.

CivGeneral
Apr 29, 2003, 06:26 PM
@Chieftess - I would like to Apply for the Possition of RPG Game Manager's Assistant :).

Shaitan
Apr 30, 2003, 09:55 AM
I have a couple PMs with Random Event suggestions. I'll send them to you.

Also - how's work on Character Rules coming? I'd like to see a combined proposed ruleset soon.

disorganizer
Apr 30, 2003, 04:14 PM
Just a quick sidenote: In the game-management threads, it should be somehow distiguished wether the managers use their characters or their manager-role to post. Also it should be clearly stated that those management threads are not threads of some characters of the managers.
Example:
This thread here should not be used to communicate with the soon-to-come dictator... only with the manager.

Shaitan
Apr 30, 2003, 05:52 PM
The Management threads themselves are all 100% OOC.

Chieftess
Apr 30, 2003, 11:36 PM
The Ruleset (http://forums.civfanatics.com/showthread.php?s=&postid=952046#post952046) has been posted. It's a rough draft that needs to be voted on.

disorganizer
May 02, 2003, 01:33 AM
one urgent question:
HOW EXACTLY is is possible to down the despot? we can not support units at the moment, so is it done in personal fight?

where and how as this fight being declared? will there be a "general action announcement" thread?

this could go the following way: in the above thread, all major actions (birth of characters, death of characters, events, wars, all things effecting a character) has to be posted with a short summary and a link to the detailed roleplay.
a kind of a "action index"

Shaitan
May 02, 2003, 04:58 AM
The despot will need to appoint people to run his lands. Those people will have direct control of the assets of those lands including their troops. A general revolution will likely be required to remove the despot.

disorganizer
May 02, 2003, 05:02 AM
as we dont have currency, we dont have troops (gold is required to support them).

anyways, wont direct one-on-one fighting of characters be better in the beginning?

Shaitan
May 02, 2003, 05:34 AM
Troops will be supported by food and shields. When currency is discovered many of the things supported by barter will transition to gold.

I'm sure that there will be direct one-on-one fighting of characters. There will probably be a period of anarchy after a despot falls where everybody pursues the throne grab. Before and after such periods there can still be as much inter-character conflict as the players wish.

disorganizer
May 06, 2003, 02:35 AM
URGENT:
in the despot thread massive usage and posting of out of tech weaponry like long sticks and shiny blades are used. the manager should check for it.
also plexu's claims for the throne seem to be unheard as bootstoots is taking over work of the dictator without workin' with the other conquestors...

i may be wrong, but i also spotted "character grouping" of some players who let their own created characters play in groups without roleplaying which relation they have (like for example creating 7 characters to let them fight together).
which is wrong imho as the characters should work as individuals (i could understand if they would be somehow related or employed)

disorganizer
May 06, 2003, 03:24 AM
hy ct, i posted a graveyard thread for characters:
http://forums.civfanatics.com/showthread.php?s=&threadid=52619

this may be used to dump dead characters into to free up space in the character thread.

i also think that should be run as non-profit thread instead of a business (i first indended to run it as business). but we should charge for entries into an index of crypts in there :-) only rich families can afford to have famous graves listed in the books of the graveyard.

please check the possibility and together with that also the possibility of stickyness.

the idea is:
we have single-person graves and family graves/crypts. each grave or crypt is represented by one post maintained by the player of the dead character. only related (family or other direct relation) characters may lie within one grave/crypt with one exception:
on mass events which will not allow single graves (catastrophees where the bodies cant be divided, plagues etc) the event manager (responsible manager for the even causing the death) posts a mass-grave with all the names affected in the graveyard.



EDIT:
i opened a mass grave for all character which died till now here (http://forums.civfanatics.com/showthread.php?postid=962779#post962779). please feel free to post all dead characters there.

if there is a tech problem until ceremonial burrial, we could extend that mass-grave for all deaths until we reach that tech.

TNG
May 07, 2003, 04:17 PM
Is it too early for arranged marriage?

Chieftess
May 10, 2003, 07:20 PM
TNG - Arranged marriages were a part of everyday life in the ancient era.

Also, I updated the first page for techs.

disorganizer
May 10, 2003, 08:06 PM
ct:
we should maybe reduce the event rate (50%).
5 per tc are far too much unexpected deaths at the current rate (or tune the rng to get more good events :-P)

i would propose having 1 event every three turns or maybe even 1 event every 5 turns.

Civanator
May 10, 2003, 09:25 PM
nah. the events are fine as is. it stimulates the game. maybe have one every 2 turns.

Chieftess
May 10, 2003, 10:20 PM
1 every 2 turns IS 5 per turnchat. (if we play 10 turns)

disorganizer
May 11, 2003, 07:23 AM
i would maybe suppose 1 every 3 turns... this would lead to 3-4 events per chat (supposed we play 10).

5 (as now) would be reached when around 15 turns are played (very often!), and when played more than 15 then we would even have more events...

Shaitan
May 11, 2003, 09:33 AM
I seriously doubt we'll hit 15 turns very often at all. We aim for 10.

disorganizer
May 11, 2003, 03:36 PM
ah, we said that last game too :-P nevertheless, i think 4-5 events for 12-15 turns would be good. just the "always 5" even if we later on only have 2 turns or maybe even only one turn is odd.

Cyc
May 18, 2003, 09:19 PM
As we have not heard from Padma in the Nobility thread, I can only assume that Diutius is now Emperor staus and that he has 13 more years to live, as he is only 42. He will also outlive his wife, who should be of Imperial status. :) I am going to play on this assumption as we've had very little input from the managers.

disorganizer
May 19, 2003, 02:21 AM
cyc: one problem: we dont have the appropriate techs for that yet...royal is the highest i think...
also, note that the caste setting is for the whole family :-P
so your wive will be the same setting as you are, and as such has a even higher live expectancy, as women normally always live longer than men :-PP

Cyc
May 19, 2003, 02:37 AM
Fine by me. I'm just trying to follow the rules. :D

disorganizer
May 19, 2003, 02:43 AM
question to the game manegr:
i put up an annoucement thread (like in dg2) for the populace.
could that be made sticky?
http://forums.civfanatics.com/showthread.php?s=&threadid=53673

Shaitan
May 19, 2003, 02:54 AM
Despot = Emperor. There is not tech for that.

Cyc
May 19, 2003, 03:11 AM
OK, Shaitan. So If I'm the Despot, I'm emperor level. Am I the only one at that level or is my immediate family there with me too.?

disorganizer
May 19, 2003, 03:39 AM
hmmm. we should leve those decission to padma... or ct.

disorganizer
May 19, 2003, 03:52 AM
i proposed a rulechange:
http://forums.civfanatics.com/showthread.php?s=&threadid=53675

Cyc
May 20, 2003, 01:45 AM
See what I mean about making so many rules? By the time we get any answers about anything that's happened within the last twenty years, everybodies dead!

disorganizer
May 20, 2003, 02:13 AM
ooc@the game manager:
i am pretty concerned about the recent tendency to "tune" the rules against the people to their disadvantage.
example:
octavian plans to cut down tile income (which is not his job at all) and to disallow legions as units (which he should have done after the last TC).
he was requested often enough to give comment on troop raising, but a manager who is quiet for days after days and suddenly pops up and deletes everything done within those days can heavily disrupt the game.

i would not comment on that if he had posted the "no legions until iron connected" when it was discussed in his thread. nor if stuck would have announced the "income cut" as soon as the first incomes were posted.
but now we had several days going with people calculating income, making plans, raising troops.... the work of those people would be destroyed with one silly blow.

we should stick with the principle of the previous game:
all existing things which were done within the ruleset will continue to exist.

Cyc
May 20, 2003, 02:17 AM
Let's stop making new rules until we get this damn thing figured out. This is getting to the point of being rediculous. Stop!

disorganizer
May 20, 2003, 02:38 AM
rules would have prevented the situation which we have not in conflict-management.
if the basic settings (heck, we dont even have a rule on upgrading units!) would have been thought about in advance, we would have all been clear.

nothing against tuning the rules in general. but as soon as someone has used the rule the manager has to put in his veto!
not wait several days until all people already used the rules.

Shaitan
May 20, 2003, 05:35 AM
I'd stop with the rules totally. We have once again gotten so far away from storytelling that it's getting tedious. At this point I can't even contribute. I had an excellent thing going with the Witch Doctors but I barely have time to establish a character, much less have him do something, before he dies. The rest is essentially a turbo version of "The Dating (Mating?) Game".

More complexity isn't needed. More stories are. To get more stories the characters need to be around long enough to care about them and for them to be recognized.

disorganizer
May 21, 2003, 05:06 PM
URGENT ISSUE FOR THE GAME MANAGER:

we have a conflicting rule between two departments:
the land management sais that before currency, commerce from tiles can be converted to shield or gold on a 1:2 base...
but conflict management does not accept this converted shield/food resources for units.

as this is rather crazy, please do a final ruling on the issue.
(contact stuck and octavian for details if you wish)

Civanator
May 21, 2003, 05:23 PM
Shaitran is right. There is virtually no story-telling. No one is alive long enough to start a good story. Or once they do, they get killed off. Making everything complex is killing the stories.

Bootstoots
May 21, 2003, 08:58 PM
I don't mind characters that die after a few turnchats, it makes everything dynamic.

Cyc
May 21, 2003, 10:11 PM
In posts #32 & #36, Dis makes good points.

Military production is NOW being held up because Octavian X doesn't want the gold produced from land tiles to be converted into shields or food. This goes directly against the ruleset. And I quote:

7. Land provides a number of gold, shields and food that it would generate if worked in a city. If no city controlled by the tile owner can access the tile it never makes more than what is shown when right clicking on the tile in the game. Gold can be converted to food or shields with one gold making 1/2 of either. If currency hasn’t been discovered yet all gold produced must be taken as shields or food.

8. Cities produce the number of gold, shields and food for the tile they reside on plus an additional gold for each population point.

Addition
9. A land registry may not be kept until MapMaking.

9. A single contiguous land territory that has at least 5 * P (where “P” is the number of provinces in the demogame) will receive an additional gold per tile in the territory. If the territory has 10 * P receives 2 gold per tile in the territory and one that has 15 * P receives 3 gold per tile in the territory.

I also included the contiguous land territory bonus rule here so there could be no fudging on that part. Gold produced is gold produced. The rules state that we can convert it. Octavian is trying to make it dificult to raise troops for the people who have gold. I do not like to be singled out like this. I sure noone does. Please rectify the situation. Thank you.

Bootstoots
May 21, 2003, 10:37 PM
Cyc - I agree with you this time. The rules clearly state that gold is to be converted to food or shields at a rate of 1 gold=1/2 food or shields. BTW, CT, please do not enact any rules prohibiting multiple countries. It will be more interesting to have many nations, as it will add the aspect of foreign affairs. If we had one nation, there would be about an eight-way struggle for one despotism.

Cyc
May 22, 2003, 05:05 AM
OK, just to post a note here.

It's time for me to leave the RPG world. I believe this game has far too many ill-defined rules. The important rules are so vague that we always need interpretation on the simplest move. The game is so Manager-driven that we always have to turn to them to know if our next baby step is going to be allowed. Problem is, the Managers are so sluggish in their response, that the players are left standing around with their thumb....never mind. You Managers can't have it both ways. Ignoring calls for rulings is just plain stupid (to quote a Manager). It's just to bizzare. If you want the entire game wrappedaround your little finger, then be here to determine the way things unfold. I am leaving the game. In the last RPG, the players had the most say as to what goes on. In this game it is too manager-driven. Three cheers for Shaitan and his great job of running DG2 RPG. THAT was a good RPG. Hasta la Vista, baby.

disorganizer
May 22, 2003, 06:00 AM
URGENT:
please close the thread: http://forums.civfanatics.com/showthread.php?s=&threadid=53942

as its conflicting with the rules...
thank you...
the land there was proclaimed and not roleplayed nor conquered or given by the despot. stop this insanity asap!

Bootstoots
May 22, 2003, 06:38 AM
Don't close this thread. I see no violation of the rules. Dis, if there is an actual rule violation, please post the rule it conflicts with, but as far as I can tell, anybody can claim any piece of land as their own.

Shaitan
May 22, 2003, 07:33 AM
It's definitely insane and about as far away from the intent of the game (which is storytelling!) as possible. If the Managers wish to close that thread or otherwise get a handle on this chaos they are entitled to do so.

disorganizer
May 22, 2003, 10:51 AM
i solved the problem in my way: all tile "proclaimed" ownership of had a counter-revolution of the peasants bringing those tiles back into fanatican ownership. the illegal despots were deposed and their families and their supporters are "non-citizens" from now on. they will be hunted down and killed.

Chieftess
May 25, 2003, 05:17 PM
Ok, my ruling on the commerce issue: You can have commerce convert to shields and food, HOWEVER, you can only do so after currency.

Stuck_as_a_Mac
May 25, 2003, 05:35 PM
Just a question from your land manager: then what do we do with the commerce until then? store it in our graineries?

disorganizer
May 25, 2003, 05:39 PM
I made a proposal in the conflict thread to use commerce instead of f/s as upkeep for troops, like in civ3 itself. but no answer yet.

Civanator
May 25, 2003, 07:33 PM
maybe dis's idea is a good on, but then when people have only food and shields, they can't do that.

disorganizer
Jun 03, 2003, 05:16 AM
@the rpg manager:
i would like you to review this (http://forums.civfanatics.com/showthread.php?postid=1023161#post1023161).

i want to give out the same thing a roman legion has as armor and weaponry to each character joining the helenatican corps.

now what i need is a detailed list of what i can give them
i think it should be:
1 light iron helmet
1 light iron shield
1 light iron armor
1 pair of military boots
1 javelin
1 short iron sword
1 small military dagger


mj. generals will get a gold plated helmet
lt. generals will get a gold plated helmet+armor
generals will get a gold plated helmet+armor+shield

please confirm or correct me

disorganizer
Jun 06, 2003, 03:44 AM
i will assume yes as you dont answer.... so i give it to them

Stuck_as_a_Mac
Jun 11, 2003, 04:16 PM
http://forums.civfanatics.com/showthread.php?s=&postid=1040438#post1040438
I am building 2 buildings, which CG priced at 10s each. Please tell me if I can or cannot do this.