View Full Version : Term 2 - Instruction Thread

Apr 30, 2003, 08:40 AM
This thread shall serve as the official instruction thread for all of Term 2. Officials (including the President, the Vice President, members of the Executive Council, Governors, and members of the Judiciary) may post in this thread only.

No discussions in this thread.
Each official can create only one post in this thread, but may edit that post at any time.
Non-officials may not post in this thread. If you wish to debate or discuss a leader's instructions, do so in a separate thread.
Posts should be used solely to provide instructions for use by the DP during play.
Instructions can be as specific or as general in nature as the official desires.

Designated Player Instructions:
When to Play:
Our Green Hours (Official Time Clock ( are from 0500-1159 GMT (that's 0100-0759 EDT and 2200-0359 PDT). Unless authorized by the President, do not play the game during these hours.
We are granted 4 hours every turn to play the game and pass it on to the next team. These hours commence the moment we receive the game via e-mail and our Green Hours do count as a part of these 4 hours. During the first two of these four hours, every effort should be made to locate the President or Vice President so that he or she may play the game. Afterwards, the highest ranking player in the chain of command should play the game as soon as possible.

What to do as Designated Player:
Download the game. Use the webmail portal within CFC. Do not use a 3rd party client as these apps often remove all files from the server after checking for messages.
Load the game from the main menu, using patch 1.14f. This is extremely important. Do not use 1.21f. The in-game password is: kfaeruj635asd.
Join the #demogame_CFC_MSDG channel to conduct the turn chat. Feel free to make announcements in #civfanatics so that other citizens may join the chat.
Play the turn, following any instructions posted in this thread. If instructions are missing or insufficient, use your best judgement. Unless there is sufficient time to wait for assistance (ie. the 4 hours have not yet passed), the turn must be played and forwarded.
Prior to ending the turn, save the game in the format "MSDG_<Date>.SAV" (ie. MSDG_4000BC.SAV).
Take Screenshots of pertinent information (overall map, city screens, new troop sightings, etc...)
End the turn. Save the Game in the format "Mao of the Fanatikese <Date>.SAV" (ie. Mao of the Fanatikese 2030BC.SAV) and Exit.
Send the "Mao of the Fanatikese <Date>.SAV" file to the following people:,, Be sure to cc Be sure to send the correct save! Do not accidentally send the mid-turn save!
After sending the save, be sure to post in the UN thread ( You don't need to say much, just that the save's been sent to GWT.
Upload the "MSDG_<Date>.SAV" file and the screenshots to croxis' file server under the CFC_MSDG/graphics folder. Each department has a subfolder for the various screenshots. Try to keep the site organized.
Modify the html pages on croxis' server to include links to the new graphics where appropriate.
Post a turn thread in this forum with a summary of events and a link to croxis' secure site.

It seems long, and you should expect to spend at least an hour doing all of this, even with these short turns that we have at the moment.

I hope I haven't left anything out. If so, I will update this list accordingly.

Apr 30, 2003, 08:41 AM
Last Update: 950 BC

Worker Actions
build roads around lake to the incense.

City Micromanagement (unless overruled by Domestic/Governors)
Jiang Mapi - maintain +4spt until 3s required for archer, then revert back to +3spt.

Unit actions (unless overruled by Military)
In the north, wait for the second horseman and the archer from Jiang Mapi before conducting the assault on the GCA forces on the iron deposit. Otherwise, prevent their units from pillaging any roads other than those located on the iron deposit.

In the east, scout the grasslands with our horseman to seek out any supporting troops heading our way. Find and kill the GCA sword in the SE, preferably before he gets the barbarian camp gold.

Octavian X
Apr 30, 2003, 12:36 PM

Name the new city 'Shen Shan.'

That's all I've got.

May 01, 2003, 05:44 PM
Cultural Instructions
Once culture building is possible, get back to me. ;)

Gingerbread Man
May 02, 2003, 07:51 PM
Update: 2th June, 2003
Cha Ching is to be a military producer. Warriors, then swordsmen.
Shen Ling is to remain a settler factory.
Zhi Gang will complete it's settler, then maybe supply workers and military.
The new iron city should concentrate in defence. spearman, walls, spearman, swordman/spearman.

Old information still relevant:

May 07, 2003, 09:01 PM
Military Instructions

Make sure the GC's Warrior does not do anything crasy

May 08, 2003, 07:13 PM
Ambassadorial Office to Apolyton

If the trade idea wins, per this poll ( carry out the trade.

May 22, 2003, 12:55 PM
This is the new Science queue;

Mysticism>Construction>Horseback Riding> Literature> Philosophy> Code of Laws> Republic> Polythiesm

When one is traded for then switch to the next one.

Any comments then post in the Thread named "New Science Que"

Jun 01, 2003, 11:39 AM
Keep Gamecatcher out of our lands. We can't make any deals with them right now as this poll ( and Goonie's post in that thread indicates.

We need to get them to back off, now. Please, no peace deals, until they do back off.

Jun 17, 2003, 05:10 AM
Emergency War orders

Move all defensive units nearby into the iron city, I wish to have the Govenor's approval to build units that will counter there Swordsmen.