View Full Version : NEW UNIT: Ogre
embryodead Apr 30, 2003, 05:12 PM Heavy infantry for evil tribes in fantasy mods. I'm designing units for my mod loosely based on Warhammer Battle/RP - this is the first one (next will be probably chaos warrior and beastmen).
Included are:
- 8 animations + INI
- civilopedia icons
- units_32 icon
UPDATE! New version 1.1
- higher contrast to match other civ3 units
- faster Run animation (was too slow in game)
- added Fidget entry to INI file (forgot last time)
http://www.civfanatics.net/uploads4/ogre11.zip
LBPB Apr 30, 2003, 05:34 PM Great design for your first unit ! ;)
Keep going
BTW: He look like a tall asian too, can I use it in my GLC Mod ?
Yoda Power Apr 30, 2003, 05:57 PM Very nice
Great design for your first unit !
Embroydead has made several units:p
LBPB Apr 30, 2003, 06:14 PM oups sorry :)
embryodead Apr 30, 2003, 06:15 PM LOL it is second time i'm accused of making my first unit and the second time Yoda is here to save me :)
Use this unit wherever u want. I suggest making him a bit smaller though (with SBB), if u are going to use it in real world mod.
Yoda Power Apr 30, 2003, 06:18 PM LOL it is second time i'm accused of making my first unit and the second time Yoda is here to save me :rolleyes:
If resized, I would use him as a clubman for the anciant age(which i guess LBPB is going to do).
LBPB Apr 30, 2003, 06:34 PM yes for asian civs :)
Clam I Am May 01, 2003, 06:44 PM hopefully this doesn't mean you're not going to make as many boats any more. those are all awesome. this looks pretty good too, nice job.
Neomega May 01, 2003, 07:04 PM ME will crush you! Crush you to Goo!
Ogre- Baldurs Gate :D
Cool... what 3-d program are you using BTW?
embryodead May 01, 2003, 09:54 PM Originally posted by Neomega
ME will crush you! Crush you to Goo!
Ogre- Baldurs Gate :D
yeah i remember that one :)
Cool... what 3-d program are you using BTW?
poser 4. i wrote a while ago that i felt in love with it, not only for civ3 units. i will try to make 1 or 2 more boats in rhino2 but probably to export them to poser and animate there.
Neomega May 01, 2003, 10:21 PM Poser4 isn't shareware is it?
Kindred72 May 01, 2003, 11:19 PM very nice!!:goodjob:
aaglo May 02, 2003, 01:05 AM It's mean and it's ugly. I like it! :goodjob:
Boulboulgadol May 02, 2003, 08:28 AM Originally posted by embryodead
poser 4. i wrote a while ago that i felt in love with it, not only for civ3 units. i will try to make 1 or 2 more boats in rhino2 but probably to export them to poser and animate there.
Can you explain what kind of advantage poser would give on a rhino model ? As rhino doesn't have an animation module or plug-in, I couldn't find a way to animate my models in a different way than frame by frame.
So, have you something better here ?
embryodead May 02, 2003, 09:31 AM Originally posted by Boulboulgadol
Can you explain what kind of advantage poser would give on a rhino model ? As rhino doesn't have an animation module or plug-in, I couldn't find a way to animate my models in a different way than frame by frame.
So, have you something better here ?
Poser is completly animation-oriented. I haven't tried this yet, but i know you can import a model and then it's just 2 clicks per direction + filenames are numbered, ready to use in Civ3_SBB.
Originally posted by Neomega
Poser4 isn't shareware is it?
nope
embryodead May 02, 2003, 08:45 PM I compared him to other units in-game and it turned out he has too low contrast, no link to fidget anim and walks too slow. Fixed that - go to first post and download new version pls :)
Kinboat May 03, 2003, 12:52 AM Hey this one slipped under my radar... Didn't notice it at first. Love the tree trunk :) Good Job. But two heads are better than one...
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