View Full Version : NEW UNIT: Ogre


embryodead
Apr 30, 2003, 05:12 PM
Heavy infantry for evil tribes in fantasy mods. I'm designing units for my mod loosely based on Warhammer Battle/RP - this is the first one (next will be probably chaos warrior and beastmen).

Included are:
- 8 animations + INI
- civilopedia icons
- units_32 icon

UPDATE! New version 1.1
- higher contrast to match other civ3 units
- faster Run animation (was too slow in game)
- added Fidget entry to INI file (forgot last time)

http://www.civfanatics.net/uploads4/ogre11.zip

LBPB
Apr 30, 2003, 05:34 PM
Great design for your first unit ! ;)

Keep going

BTW: He look like a tall asian too, can I use it in my GLC Mod ?

Yoda Power
Apr 30, 2003, 05:57 PM
Very nice

Great design for your first unit !
Embroydead has made several units:p

LBPB
Apr 30, 2003, 06:14 PM
oups sorry :)

embryodead
Apr 30, 2003, 06:15 PM
LOL it is second time i'm accused of making my first unit and the second time Yoda is here to save me :)

Use this unit wherever u want. I suggest making him a bit smaller though (with SBB), if u are going to use it in real world mod.

Yoda Power
Apr 30, 2003, 06:18 PM
LOL it is second time i'm accused of making my first unit and the second time Yoda is here to save me :rolleyes:

If resized, I would use him as a clubman for the anciant age(which i guess LBPB is going to do).

LBPB
Apr 30, 2003, 06:34 PM
yes for asian civs :)

Clam I Am
May 01, 2003, 06:44 PM
hopefully this doesn't mean you're not going to make as many boats any more. those are all awesome. this looks pretty good too, nice job.

Neomega
May 01, 2003, 07:04 PM
ME will crush you! Crush you to Goo!

Ogre- Baldurs Gate :D

Cool... what 3-d program are you using BTW?

embryodead
May 01, 2003, 09:54 PM
Originally posted by Neomega
ME will crush you! Crush you to Goo!

Ogre- Baldurs Gate :D


yeah i remember that one :)


Cool... what 3-d program are you using BTW?

poser 4. i wrote a while ago that i felt in love with it, not only for civ3 units. i will try to make 1 or 2 more boats in rhino2 but probably to export them to poser and animate there.

Neomega
May 01, 2003, 10:21 PM
Poser4 isn't shareware is it?

Kindred72
May 01, 2003, 11:19 PM
very nice!!:goodjob:

aaglo
May 02, 2003, 01:05 AM
It's mean and it's ugly. I like it! :goodjob:

Boulboulgadol
May 02, 2003, 08:28 AM
Originally posted by embryodead

poser 4. i wrote a while ago that i felt in love with it, not only for civ3 units. i will try to make 1 or 2 more boats in rhino2 but probably to export them to poser and animate there.

Can you explain what kind of advantage poser would give on a rhino model ? As rhino doesn't have an animation module or plug-in, I couldn't find a way to animate my models in a different way than frame by frame.
So, have you something better here ?

embryodead
May 02, 2003, 09:31 AM
Originally posted by Boulboulgadol

Can you explain what kind of advantage poser would give on a rhino model ? As rhino doesn't have an animation module or plug-in, I couldn't find a way to animate my models in a different way than frame by frame.
So, have you something better here ?

Poser is completly animation-oriented. I haven't tried this yet, but i know you can import a model and then it's just 2 clicks per direction + filenames are numbered, ready to use in Civ3_SBB.

Originally posted by Neomega
Poser4 isn't shareware is it?

nope

embryodead
May 02, 2003, 08:45 PM
I compared him to other units in-game and it turned out he has too low contrast, no link to fidget anim and walks too slow. Fixed that - go to first post and download new version pls :)

Kinboat
May 03, 2003, 12:52 AM
Hey this one slipped under my radar... Didn't notice it at first. Love the tree trunk :) Good Job. But two heads are better than one...