View Full Version : Term 1 - Domestic Department: "Tile by tile"


Chieftess
Apr 30, 2003, 09:08 PM
This is the domestic thread for DG3, term 1.

Domestic Leader: Chieftess
Domestic Deputy: Naervod
Chat Rep: Noldodan (Nolodan :p)

Chieftess
Apr 30, 2003, 09:08 PM
Offices of Domestic

Cartographic Office

Office of the Census and City Names

The census list will be updated sometime tomorrow, May 1st.

Office of Provincial Development: Tourism & Landmarks[b]

[b]Office of Provincial Devolopment: City Production and Development

There are currently no cities to assess.

Chieftess
Apr 30, 2003, 09:12 PM
Discussions

Domestic Discussion: Our First City Site (http://forums.civfanatics.com/showthread.php?s=&threadid=52365)

eyrei
May 01, 2003, 12:24 AM
Congratulations, Chieftess. You hold the same positions I held at the beginning of the first demogame. People complained I had too much power, so good luck. ;)

Chieftess
May 01, 2003, 06:35 AM
hehe. :mwaha: Well, I was president and domestic deputy during term two, and acting domestic leader half that time while a new leader was being voted on. :D

Chieftess
May 02, 2003, 09:22 PM
Here are the possible locations that I think would benifit us most, along with our current location:

http://www.civfanatics.net/uploads4/DG3-BC4000-firstcityplans.jpg

naervod
May 03, 2003, 01:18 AM
I would go for the red spot. Our city would be hit hard by the desert spots and we could not afford that in this stage and later on in the early game. Also, we can also use our worker to connect to the wines or build a city on a better location.

Shaitan
May 03, 2003, 07:28 AM
Our current location is fine. We have fresh water and wines. Remember that we won't get over 12 tiles used until well into the industrial age. A turn's difference is important right now and there's no great benefit to moving from where we are.

Stuck_as_a_Mac
May 03, 2003, 09:09 AM
I like where we are too. Water, wines in 10. Its a nice spot.
Now, lets all hold back before we go crazy and name everything.
Stuck_as_a_Mac blurts out "Appenes!!"
Too late...

Strider
May 04, 2003, 09:12 AM
We are currently making 5gpt at a 10% science rate with Bronze working in 27 turns, but we can bring Science all the way up to 100%, break even, and get Bronze Working in 16 turns. An 11 turn difference. Or we can bring it up to 90%, get 1gpt, and get Bronze working in 19 turns.

I ask that you think about doing either of these.

Shaitan
May 04, 2003, 10:08 AM
I could agree with either. We need to do our own research at least until we meet another civ and bronze & iron are critical enough that we should put serious effort into them.

Chieftess
May 04, 2003, 10:23 AM
We are commercial too, so the extra bit of commerce and less corruption will help too. I'll see about raising it.

naervod
May 04, 2003, 01:50 PM
I like the option of raising the rate to 90% as we should have at least some source of revenue, but I wouldn't mind it at 100%

amirsan
May 04, 2003, 03:59 PM
Same here.

Stuck_as_a_Mac
May 04, 2003, 07:54 PM
we also need to have a city poll for the settler due in 8

Stuck_as_a_Mac
May 05, 2003, 04:04 PM
I would like to know where we plan on putting this settler, if I may.

Chieftess
May 06, 2003, 07:50 PM
There was overwhelming support for the SW location. As the troops explore that region, we can refine the location further.

Chieftess
May 07, 2003, 09:40 PM
I'd like to announce that the overwhelming support for our SW city resulted in exploring and discovering some nice terrain. A new thread will be posted on this.

http://www.civfanatics.net/uploads4/DG3_BC2800_city2.jpg

naervod
May 08, 2003, 01:04 PM
I'm partial to any of those spots, although I like the blue spot best because it gives a great mix of terrain.

Shaitan
May 09, 2003, 04:46 PM
Our settler is two tiles from the overwhelming favorite for location. There is a barb 3 tiles from the current position of the settler. There will be a warrior produced in Noshuret in 2 turns. How would you like the movement coordinated?

My recomendation is to detach the Noshuret garrison immediately, join up with the settler and then proceed to founding the second city. The garrison will be replenished in 2 turns. This will delay founding the city by 2 turns (the settler is 2 turns from Noshuret). If we wait for the new warrior to be produced we will delay founding for 4 turns.

There is no danger in vacating the capital now as it will be regarissoned in 2 turns and we have more than a 2 turn view of territory with no hostiles present.

Chieftess
May 09, 2003, 04:48 PM
I think the settler might be safe, but even if we do found the city, a barb could come along and plunder the city. I'm not sure how far away the barbs are, though.

Donovan Zoi
May 09, 2003, 05:29 PM
Originally posted by Shaitan
Our settler is two tiles from the overwhelming favorite for location. There is a barb 3 tiles from the current position of the settler. There will be a warrior produced in Noshuret in 2 turns. How would you like the movement coordinated?

My recomendation is to detach the Noshuret garrison immediately, join up with the settler and then proceed to founding the second city. The garrison will be replenished in 2 turns. This will delay founding the city by 2 turns (the settler is 2 turns from Noshuret). If we wait for the new warrior to be produced we will delay founding for 4 turns.

There is no danger in vacating the capital now as it will be regarissoned in 2 turns and we have more than a 2 turn view of territory with no hostiles present.

I think that Shaitan makes a fine suggestion and we should act on it. By doing this, we can also watch to see if the barbarian alters his course and heads away from our proposed city site. If so, we could still possibly found the city unprotected and have that warrior catch up. I trust the President's DP skills and judgment on this matter.

I would also propose producing nothing but warriors from Noshuret for the time being until we get the upper hand on these savages.

Hancock
May 09, 2003, 07:58 PM
I concur your excelency

DaveShack
May 10, 2003, 02:50 AM
If I read the turnchat log right, there are two barbs. My recollection of barb behavior on this patch level is that they will both come our way, as opposed to ptw which is slightly more random.

Need to decide how to handle the worker as well... If one or both barbs heads in its direction, we could either send it with the settler at the risk of losing both if 2 barbs overwhelm the warrior, or to safety in Noshuret, at the expense of some idle turns until the barb threat is eliminated.

Also, are there future plans for this worker? Noshuret won't need extra food for another 27 turns, but at that point we will need to choose between irrigating to grow beyond size 4, or keeping the size down. The 27 turns are plenty to road over to the BG and do whatever tile improvements the 2nd town takes.

Shaitan
May 10, 2003, 05:47 AM
There is one barb, current location 3 tiles due west of the settler.

Shaitan
May 10, 2003, 12:18 PM
We have a good amount of very nice territory exposed. I'd like to see a city placement plan for the uncovered lands.

Based on coastline being revealed to North, West and East, plus our relative Southerly position on the mini map, there is a very good chance that we are on an island by ourselves. That would put our optimal central location somewhere southwest of Gorina. Please discuss a possible future palace jump.

Chieftess
May 10, 2003, 12:58 PM
And that I have. :) (I'm WAY ahead of you!)

Based on the fact that the current trend is more of an OCP build, I've done this: (Note, there's really no way of getting those four tiles - 2 mountains and plains) without messing up the city build pattern. It almost appears that we have another chokehold by the capital (I hope it is). A future warrior could explore that area. I also had to make room for a coastal city, as we picked continents I believe.

http://www.civfanatics.net/uploads4/DG3_BC2350_cityplan.jpg


There's other worker priorities that I'd like to see, and those include:

- More workers in the near future
- Road and mine the tile 1 NE of Gorina.
- Mine the other wines by Noshuret
- Build a road to possible city #3 (S of Noshuret - where the warrior is standing)

Hancock
May 10, 2003, 01:56 PM
I see that you have marked some locations with blue squares. Am I to assume that that is where you wish for cities to be built in the future? If so, I would go along with everyone of those except the one at the very far left and top of the map unless it is to be used as a heavy garrison to protect our harbor futher inland.

naervod
May 10, 2003, 02:21 PM
I think that looks like a good plan. I am in almost the exact same predicament in this game as one of my games. I am playing on Monarch as the French on continents, so I feel I can help alot in this phase of the game. Also, CT, what program do you use to create those maps? I know how to make screenshots and grids in-game, but how do you get the shade kind of thing where the tile is colored but you can still see what is on it?

Chieftess
May 10, 2003, 04:15 PM
@Hancock - yes, those ara city sites. So, which one at the left and top? I assume along the top mountain range? I spaced it so that there wasn't too much overlap, and that each mountain had 2 plains to "support" it. By support, I mean 2 extra food in the industrial era.

@naervod - Adobe trial and the good old screenshot. :) Though, I'm sure Paint Shop Pro 7 can do it too... The shading is done by setting the layer to transparent.

I'm going to make a thread on this..

Hancock
May 10, 2003, 04:25 PM
I was meaning the one at the top right up against the mountains and the water.

Chieftess
May 10, 2003, 04:29 PM
The 2 coastal ones you mean? Anyway, the discussion is continuing here (http://forums.civfanatics.com/showthread.php?s=&threadid=53002).

naervod
May 10, 2003, 05:25 PM
When you make the thread can you PM me a link to it? Thanks. Now I can make some of my own. :)

Chieftess
May 10, 2003, 05:27 PM
Originally posted by naervod
When you make the thread can you PM me a link to it? Thanks. Now I can make some of my own. :)

Look above your post. There's the link right there.

naervod
May 10, 2003, 05:50 PM
I thought you meant a thread about making maps like that. Silly me... :)

Sir John
May 20, 2003, 10:54 AM
I have a idea for expansion against the west. What do you guys think about it.

http://www.civfanatics.net/uploads4/DG3_suggforcitysBC1250.jpg

The blue spots are the city spots. The Red spots are the places where there might be a city...

Chieftess
May 20, 2003, 02:24 PM
There's a problem. Some of those blue dots (like the one in the mountains) won't grow past size 6 (size 8 after rails).

Sir John
May 20, 2003, 02:40 PM
Well, the blue in the mountain could simply be put one tile SE. That would at least partially solve that...

eyrei
May 27, 2003, 02:41 PM
I would like to know from the domestic office how many workers we need currently. As I am sure you are aware, Nar Shadaa is producing approximately one worker every 10 turns. This is, however, stunting the growth of this city considerably. How many more should it produce before it begins focusing on its own well being?

Chieftess
May 27, 2003, 03:07 PM
Nar Shaddaa is all plains, and will never grow quickly as it is. I would like more granaries, but we really must expand. I'd like to hold off on the warriors a but, and start building more workers and settlers. We'll need about 1 worker per city. I'd like atleast 2 more (for a total of 6) - this way, we can have 2 sets of workers laying down roads each turn to our next city location. I'd also like our cities to be building workers and settlers rather than temples for a number of reasons:

1 - We're dead behind in expansion
2 - We can raise the lux slider if needed for a turn
3 - The cities are going to go back to size 1 or 2 each time a settler is built, making temples ineffective, as the luxs are keeping our cities in check.
4 - We might connect dyes soon - that's 2 luxs. We could trade for a 3rd if we had to. Other than that, we really shouldn't worry unless our cities get to size 6 or over.

Sir John
May 27, 2003, 03:30 PM
I agree with ct. we need to expand as quicly as possible. This is very important for the reaseons she said. Settlers is a must. But I do think we need more workers. If we use the workers to generally improve all the citys, they will grow faster ergo pruduce more settlers and workers and they will make more money for our legions when thats a thingy to care about...

eyrei
May 27, 2003, 04:56 PM
Originally posted by Chieftess
Nar Shaddaa is all plains, and will never grow quickly as it is. I would like more granaries, but we really must expand. I'd like to hold off on the warriors a but, and start building more workers and settlers. We'll need about 1 worker per city. I'd like atleast 2 more (for a total of 6) - this way, we can have 2 sets of workers laying down roads each turn to our next city location. I'd also like our cities to be building workers and settlers rather than temples for a number of reasons:

1 - We're dead behind in expansion
2 - We can raise the lux slider if needed for a turn
3 - The cities are going to go back to size 1 or 2 each time a settler is built, making temples ineffective, as the luxs are keeping our cities in check.
4 - We might connect dyes soon - that's 2 luxs. We could trade for a 3rd if we had to. Other than that, we really shouldn't worry unless our cities get to size 6 or over.

Gorina will quickly break size 6 unless we use it as a settler factory, which will eliminate our chances of getting a wonder. There are two workers set to be produced in Nar Shadaa.

Stuck_as_a_Mac
May 27, 2003, 05:09 PM
To: Domestic
From: FA
Re: EXPAND!!!
Minister CT,
We MUST expand. All of the other civs are much larger then we are and we have already been threatened once. For the good of Fanatica, I beg of you to put aside our wonder dreams and to BUILD MORE SETTLERS.

FA Minister SaaM

Donovan Zoi
May 27, 2003, 08:43 PM
If CT agrees to put the Wonder on the back-burner, I think we may have a plan. We need Settlers quickly and Gorina is the prime candidate for making them.

We should try to do the same in Noshuret, if possible(the Temple there is premature IMO). This is the quickest way for us to claim the Eastern lands.

Chieftess
May 27, 2003, 09:00 PM
I would agree to put TGL on the back burner... and HOPE we get a Great Leader!

DaveShack
May 28, 2003, 01:26 AM
TGL doesn't necessarily have to go on the back burner for long, if we can get another settler pump going soon enough. At least the town to the E (wherever it goes) will have lots of 2 food squares. Penguinadua would also be a candidate if its plains were irrigated and grasses mined.

Peri
May 31, 2003, 07:52 PM
Hi, I was just wondering who is the Imperial Cartographer and when will we be able to study the maps of our lands and those of our neighbours?

Chieftess
Jun 01, 2003, 10:11 PM
Right now, I'm making the maps. Anyway:

Term 2 thread is here (http://forums.civfanatics.com/showthread.php?s=&threadid=54873)

-- End of term 1 --