View Full Version : Retired Tread - Conflict Manager's Office


Octavian X
Apr 30, 2003, 10:01 PM
Basic Ruleset

1. Each character may raise a certain number of units per chat. This is based on their caste level and modified by their statistics and abilities.

2. Each character also has a maximum number of units that they can maintain command over. This is based on their territory controlled and modified by their statistics and abilities. (Note that with the proper statistics and abilities a character can raise and maintain troops regardless of their caste level.)

3. Each unit costs one shield and one food per chat to be maintained in fighting order. A unit without this support becomes a half strength unit. After 2 chats at half strength the unit will disperse.

4. Each unit costs a number of shields to raise that is equal to 1/10 of the number of shields to build it in the Civ3 game.

5. Mercenary units must be supported with gold and cost gold equivalent to their unit raising cost each chat. (Example: It costs 3 shields to raise a swordsman. It would cost 3g per chat to maintain a mercenary swordsman.)

6. Units are stationed in a territory and can be assumed to be located anywhere inside that territory. A unit can move into (through) one territory per chat for each of its Civ3 movement points. If movement is not contested and is along roads a unit can move into (through) 3 territories per chat for each of its Civ3 movement points. A unit must always stop movement when it enters a contested territory.

7. Units in a contested area will fight using their unit attack/defense values from the Civ3 game modified by character warfare skills, terrain, defenses, etc. Forces may be destroyed, rebuffed, routed, etc.

8. The Conflict Manager has overall authority over all units and is responsible for tracking the units for each character, their location, movement, upkeep, status and all conflicts resulting from actions in contested territories.

Octavian's In-House Rules

1. In the event of a battle between batallions of units, it will be possible (by random event) that leaders of those units may be hurt. As technology gets better where leaders are less and less needed at the front, this risk diminishes.

2. The Conflict Manager reserves the right to create/alter units available for use by players to fill in upgrade lines in the Civ3 game.

3. Each invidividual real-life player may create one unique unit. That individual can create all stats (subject to approval by the manager), and must assign it to one of his characters. When a character with a UU dies, the UU dies along with him, becoming an equivilant unit available to all. Each individual may only create one UU for one character throughout the game.

4. The Conflict Manager reserves the right to create NPC armies to invade Fanatica.

5. All units that would regularly require a special resource will require that resource. The resource may only be used if it is inside your territory, or if you have agreements with another character to use the resource. The resources need not be connected by road in-game. This goes for barracks as well: You must control a city with in-game barracks to upgrade troops.

6. You may only command a number of units equivilant to your character's charisma statistic. You may raise more units than that number, but those units should be placed under the command of another character. I will allow you to command more troops than your charisma score, but be warned, as those additional troops may rebel.

7. Please remember that all decimals should be rounded down, be it .1111 or .9999.

8. Upgrade costs are one-half the difference of the costs of the old and new unit.

Thread Rules

1. Please keep all unnecesary discussion out of this thread. It is only reserved for orders, or notifications of conflict.

2. Clearly label each post (Troop Raising, Troop Orders, Character Conflict, etc.). Unclearly labelled posts will be skimmed through and disregarded as spam.

Octavian X
Apr 30, 2003, 10:02 PM
Please note: All troops are stationed in their home territory. I forgot to keep that information somewhere in the current file. Specically note basic rule 6 - dis, there's no need to provide exact tile data. Tiles don't count - territories as a whole do.

Current Update - 570 B.C. (http://www.civfanatics.net/uploads4/Conflict570.zip)

Octavian X
Apr 30, 2003, 10:08 PM
Unit List

Unit ADM Cost Special Upgrade
Warrior 1/1/1 1 Swordsman/Legionary
Archer 2/1/1 2 -N/A-
Spearmen 1/2/1 2 -N/A-
Legionaries 3/3/1 4 Iron -N/A-
Swordsmen 3/2/1 3 Iron -N/A-
Charioteer 1/1/3 2 Horses Horsemen
Chariot Archer 2/1/2 3 Horses Horse Archer
Horsemen 2/1/3 3 Horses -N/A-
Horse Archer 3/1/2 4 Horses -N/A-

Unique Unit Archive

Unit ADM Cost Special Upgrade Creator
no UUs have been created by any players.

Zarn
Apr 30, 2003, 10:29 PM
Can I be the assistant?

CivGeneral
Apr 30, 2003, 10:33 PM
Originally posted by Octavian X
Please note that I am looking for an assitant for the job.

I am interested in the Job :). I can create some sourt of Manfest for each Citizen (Or groups) that are in the RPG :). I have MS Excel that would alow me to do this :).

Edit: I discovered that Zarn has applied also, would it be possible to divide the work between the two of us :).

Shaitan
May 01, 2003, 07:04 AM
Those are good ideas, Octavian. You don't need to alter the base rules for them though - they can go in your Conflict Rules subset.

The idea with the base rules and subset rules is to create a basic and constant framework with the basics and then have subset rules that expand and define them. The basics stay the same for the whole game. The subset can change based on how the game is flowing and the particular flavor brought to the office by the current managers.

Octavian X
May 01, 2003, 05:31 PM
OK, that sounds good. I just thought of another possible addition: Create NPCs that lead foreign armies intent on destroying Fanatica.
Remeber in DG2 how the game got so tied up in alliances that little conflict actually occured? I think it would work great if, every once in a while, foreigners threatened our lands. Even the armies were lead by NPCs the manager controlls, then bribes could be offer for alliances with Fanaticans. That way, loyalties would have to be proved, etc.

Zarn, CG: Thanks for appling. I'll keep you in mind when I get a workload. :)

Shaitan
May 01, 2003, 05:38 PM
Yup, that's what the Game Manager should be doing. Creating and running NPC's to keep the stories flowing and the game vivid.

disorganizer
May 02, 2003, 01:20 AM
some more ideas:
characters should be able to form units... not only buy and support them. the disadvantage of this is that the character will be deeply effected by a fight :-)

the units created will be character based units. each unit being defined by the abilities and items the character owns. for example a character with only a club would be a warrior. if the techs allow a character with more than average horsemenship could be a horsemen, and as soon as the techs allow and he owns mail and an appropriate horse, he could be a knight (for some unit types special prerequisites, like having being "sworn in on the crown" or having passed special trainings could be set up by the conflict manager).
the character based units may command themselves under controll of another character ("leader"), but may leave this controll at any time. they can even disband themselves under controll of their player. as such, they will not cost any defined maintenance unless otherwise defined between the characters.

example:
player A, characters: ca1,ca2,ca3
player B, characters: cb1,cb2

ca1 decides to run his own army. he baught units, but thinks he needs more people. as ca2,ca3 and cb1+cb2 live in the area he controlls, he asks them to join.
ca2+ca3 only have clubs and join the army for free, cb1 and cb2 are equipped with spears and want 10g/tc from ca1. ca1 complies.
the army of ca1 would consist of 2 warriors and 2 spearmen + any additional units he baught for money.
if he wants to "lead his troops into the fight", then he can equip himself and add himself to the army. lets say he buys a horse, then the army will have an additional horseman.

now he goes into a fight. he builds 2 troops:
(character units are marked with a *)
troop1: spearman*, spearman, warrior*, warrior*
troop2: spearman*, spearman, horseman*

during a fight with others, the baught units will be automatically "used up" first if not otherwise defined in the instruction thread.
so if ca1 only moves his troops and looses a warrior in troop1, it can be either ca2 or ca3. which one would be defined by random or instruction, the effect (death or injury) can also be defined by random.
troop2 also receives losses during the attack. the baught spearman gets killed. this scares cb2 so much that he defects with his spearman, so it vanishes out of the troops. in troop2, the horseman of ca1 is now undefended.
during the next attack of the enemy, the horseman gets beaten down. the randomizer will define if ca1 survives, and if he is held captive by the attacking army :-)

if he has a decessor defined, that one will immediately take over military controll. the units will nevertheless stay stalled for one TC because of the change in command.
if no decessor can be found, than the baught troops defect completely. it is up to the player of a character to define whether his troop also defects.



and our main problem will be: we wont be able to have units under the current ruleset until currency!

Octavian X
May 03, 2003, 12:17 PM
We'll have to think about it...

Bootstoots
May 04, 2003, 08:46 PM
Octavian, a duel has broken out in the Despot Thread.

Octavian X
May 06, 2003, 04:28 PM
Attention, all! I'm looking for a few people who are active here in the forum and are all able to act in a neutral manner.

With the game picking up, I need a few people who are on when I'm not to decide the various bouts that occur during the day. All you'd have to do is determine winners, losers, and injuries incurred when a battle takes place somewhere, all based upon a character's stats.
The only restirctions would be that you couldn't judge battles you fought in (duh!) and that all decisions would be reviewed by myself, with the possibiliy of the overturn of another decision.

All applicants welcome, and may be subject to an approval poll.

Civanator
May 06, 2003, 04:45 PM
I'll do this. But does it mean i must forfiet my characters?

Octavian X
May 07, 2003, 12:56 AM
No, you just can't judge fights in which your character partakes.

Civanator
May 07, 2003, 02:28 PM
ok. I will take the job then.

Bootstoots
May 07, 2003, 03:25 PM
I was wondering...can the despot, as owner of all Fanatican lands, raise an army? How many troops are there per unit?

disorganizer
May 07, 2003, 03:34 PM
he can . of course .
the problem is that if he looses his despot-position, he cant support them any more as he looses his land...

Civanator
May 07, 2003, 03:52 PM
http://forums.civfanatics.com/showthread.php?s=&threadid=52757

Assassination!

Octavian X
May 07, 2003, 04:22 PM
I've talked to Plexus already about raising troops. From the impression I got from him, it sounds like Fanatica* will have an army soon enough.

Plexus
May 07, 2003, 06:26 PM
I will be raising 2 warriors and 2 archers.

Plexus
May 10, 2003, 03:07 PM
I would like to raise two spearmen.

Plexus
May 10, 2003, 07:58 PM
I will be giving control of one of my warriors to Aza, once he dies, it will return to the control of my family. Aza has also sworn an oath to me, that he will not betray me, if he breaks it, he will be executed.
---
Another will be given to my daughter, Helena and her new husband.

Plexus
May 10, 2003, 08:07 PM
@Oct- I shouldn't have any problem raising troops.

I am running 34.26.12 (F.S.G). That should be more than enough.

Stuck_as_a_Mac
May 11, 2003, 10:32 AM
Oct- 2 things.
1) As land manager, I validate Plex's stats of 34.26.12 and it is 35, since I ran an random event which gives him 1 extra food for the next turn.

edit- just the vaildation.

Sir John
May 11, 2003, 12:39 PM
Julius Dark. One of my charcters. Is gpoing to make an attempt on a assination.

Oct: You will have to decide how the fight will go. Please note that Julius have exelent assassiantion skills... Even yough you may like plexus more then me since you have known him longer I would ask for a fair fight. Also remember that his troops shoudnt have that much to say since the assaian is trying to use a bow and he is trained to avoid troops...

Civanator
May 11, 2003, 12:50 PM
Oct- Am I now an asistant?

Also, Justinius (One of my characters) is tracking the assassin.

Stuck_as_a_Mac
May 11, 2003, 12:50 PM
Shouldnt have much say! The man has a personal army! You cannot be serious!
Oct- please factor in every troop that Plexus has. Also factor in Brian DiSaaMuel, Walter DiSaaMuel and Lauren DiSaaMuel. They have been assigned to guard duty of Atrous's sleeping chamebers.

Plexus
May 11, 2003, 12:52 PM
Thanks for your support, also factor in my high guard sparticus, whom is trained with a bow and a club.

Civanator
May 11, 2003, 01:25 PM
The assassin doesn't stand a chance. He will be up against a bodyguard, the royal guard, the DiSaaMuel family, and Justinius.

Bootstoots
May 11, 2003, 01:48 PM
I have a battle (http://forums.civfanatics.com/showthread.php?s=&threadid=52497) for Oct to resolve.

disorganizer
May 11, 2003, 02:56 PM
i wish one could see such a thing as a revolution from the thread title or an index... maybe a battle / fight index would be good, where people post a link to the battle / fight if they want to start one?

Bootstoots
May 11, 2003, 03:48 PM
Atrous would like to perform an execution (http://forums.civfanatics.com/showthread.php?s=&postid=974756#post974756). I think we need your ruling.

Cyc
May 13, 2003, 05:58 AM
Octavian, I've read your plans on the attack by Nero Viviano. I understand this will be an event and that these will be NPC's. I am wondering how the battle/war will unfold though. I'm not sure how we should prepare. Also, our field intelligence is a bit lacking. Is the Viviano clan upriver from Gorina (by the proposed Gold Rush city) or downriver (out in the plains), or somewhere in beteween? Is there any way we can get improved intelligence on troop formation, as it would help in planning troop deployment.

Plexus
May 13, 2003, 04:48 PM
Oct: I'm gonna need those troops soon...

I'll be transfering the command of Aza's unit to his son, Honorius.

Civanator
May 13, 2003, 05:29 PM
OCtavian, if you post the poll and i get approved for assistant, then i can help you.

Octavian X
May 14, 2003, 08:51 PM
My apoligies. I've been busy lately...

Vivano's town lies upriver from Gorina.

Plexus: I've had all troop records offline since I've yet to decide on a suitable way to post them.

Civanator: I'm developing a formula for deciding battles between individuals. Once that's done, I'll get you the info for being an assistant.

Civanator
May 14, 2003, 08:52 PM
ok Octavian. Thanx :)

disorganizer
May 15, 2003, 02:36 AM
2 things i miss:
1) list of available units with their maintenance and buying cost
2) list of existing units with their owner, location and status

Octavian X
May 15, 2003, 06:26 PM
And that will be done once I have the time to do so, dis. If you'd like to volunteer to help, I'm also accepting applications. :)

CivGeneral
May 15, 2003, 06:36 PM
Originally posted by Octavian X
And that will be done once I have the time to do so, dis. If you'd like to volunteer to help, I'm also accepting applications. :)

I would like to Volunteer to help with the Conflict management :).

disorganizer
May 16, 2003, 04:34 AM
As Atrous died of old age, helena now owns the lands around gorina.

Helena would like to upgrade her existing warrior to legionary.
Helena would like to raise a new leginary.
One to be stationed in Gorina, one as personal Protection for her family.

The income from those lands should be enough for the upgrade, the raising and the maintenance.

Upgrade would cost 2 shield, raising 3 (20/30 in civ costs)
Maintenance would be 2shield+2food afaik?

Cyc
May 16, 2003, 04:44 AM
Hehehe, half that first warrior is mine Dis? Thanks.

Bootstoots
May 17, 2003, 10:32 AM
An assassination attempt (http://forums.civfanatics.com/showthread.php?s=&postid=986772#post986772) is occurring and I will need Octavian's ruling to decide it.

Cyc
May 17, 2003, 01:54 PM
Originally posted by bootstoots
An assassination attempt (http://forums.civfanatics.com/showthread.php?s=&postid=986772#post986772) is occurring and I will need Octavian's ruling to decide it.

Sorry, Bootstoots. That kind of attack would have worked 2500 years ago, when you could have lit some bushes on fire and shook our grass hut. But those days are long gone. The architecture and layout of the Palace has evolved over the years, plus there are quite a few troops in the area. It would be very hard to have a suprise attack anywhere close to a dining hall. Nice try though.

Sir John
May 17, 2003, 01:58 PM
It may work. Maby. Maby not. Its really up to oct to decide..

Bootstoots
May 17, 2003, 02:19 PM
Originally posted by Cyc

Sorry, Bootstoots. That kind of attack would have worked 2500 years ago, when you could have lit some bushes on fire and shook our grass hut. But those days are long gone. The architecture and layout of the Palace has evolved over the years, plus there are quite a few troops in the area. It would be very hard to have a suprise attack anywhere close to a dining hall. Nice try though.
We haven't discovered masonry yet, have we? The troops nearby wouldn't be a factor, as they are off fighting my diversionary force. What if the dining hall is somewhere nearby the rear entrance? This battle will be up to oct to decide.

Cyc
May 17, 2003, 02:52 PM
@ Bootstoots - You don't need Masonry to have walls. Look at the picture on the Pottery Tech. You see that tall Granary? Just because we've put off "officially" researching a begining Tech, doesn't mean we are not experimenting with it. What about people that were building large home with adobe? Do you think that was rocket science?

Bootstoots
May 17, 2003, 03:37 PM
In Civ III, you do need masonry to have walls. Granted, it would have been experimented with beforehand, but nobody would have built huge, grand palaces before masonry was discovered.

Shaitan
May 17, 2003, 06:59 PM
You need masonry to build curtain walls. Buildings of stone, adobe (as mentioned above) and stone were very common well before the more advanced construction techniques were perfected.

disorganizer
May 18, 2003, 04:42 PM
conflict manager:

helena:
here is my income:
http://forums.civfanatics.com/showthread.php?postid=989232#post989232

29f/23s/44c
44c will be converted to 22 shields...
as such, i will now own
29 food and 45 shields

i already payed 5 shield for legionarries, so i have 40 shields left.

i would like to raise 4 spearmen for 8 shields.
i would like to raise 2 legionarries for 6 shields
they add to my 2 leginarries, so i will have to pay:
8shield and 8 food each tc for my
4 legionarries and 4 spearmen

which should still leave me with
21 food + 18 shields
in my account :-)

EDITED out some minor calc mistakes :-)

disorganizer
May 18, 2003, 04:57 PM
so i have 21 food and 18 shields left...

i would like to raise 2 more legionarries for 6 shield
and i will have to pay additional 2f/2s for support....

so i would have:
19 food and 10 shield left.

but 4 spearmen and 6 legions.

(so for the next tc's i will have to pay 10food and 10shield as support)

EDIT:
just a remark:
1 legion is guarding helena
1 legion is guarding bellona
4 legions are on general duty and attacking all units coming near the lifespanius holdings at gorina
4 spearmen are garrisoned in gorina itself

disorganizer
May 18, 2003, 05:00 PM
one question:
is the support for a fresh raised unit payed when i buy it? or does it directly cost me the support?
example:
i just baught 10 units this between-tc-time
do i have to pay the 10f/10s support immediately or starting from the next tc? i ask this as i calculated those support costs into the buying already in my above posts. so please clarify urgently.

Cyc
May 18, 2003, 09:58 PM
As Diutius Lfespanius, I would like to raise some troops. My income from the land is 127g/44f/41s.

My income is logged in this thread. (http://forums.civfanatics.com/showthread.php?postid=989378#post989378)

This means I can raise 40 Legions;

Each Legion is 3 gold 40 X 3g = 120g
Upkeep for 40 Legions is 40g and 40s.

This leaves me a balance of 7g/4f/1s.

Please confirm.

Octavian X
May 19, 2003, 12:24 AM
All information will be updated tomorrow as my time permits.

Cyc
May 19, 2003, 12:43 AM
Thank you Octavian X.

Bootstoots
May 19, 2003, 06:39 AM
Oct, go back a bit and you'll find that control of the warrior unit was passed from Aza to Honorius.

Sir John
May 19, 2003, 08:31 AM
Im not very shure on how this land\income thing works but now that I own a land I can raise troops right?

If so, I would like to raise as many troops as my land permits.

Ill try to find out how many gfs my land has. Im hust trying to remember where I downloaded the friggin savegame :D

disorganizer
May 19, 2003, 08:35 AM
@sj: you dont own the land, you are granted the usage :-) also see the limitations the dictator put on the usage :-P

Cyc
May 19, 2003, 03:14 PM
Basically, Sir John, what that means is you are working for me. Because you are caring for my land, I have given you the title of Baron and the use of 1 military unit. The tile that you are caring for (protecting, farming, mining, whatever) has 1 food and 1 shield on it. This is enough to support the military unit's upkeep. If you can get your tile irrigated or developed in some othe way, there will be extra resources for you personally to use. In this way, the tile I have given you is self- sufficient, and only requires that you protect it. You also have a title and some elbow room.

Sir John
May 19, 2003, 03:35 PM
Ok. I got it now. I just wasnt completely sure on how this worked as this is my first land tile.. :D

I get it now tough...

Bootstoots
May 19, 2003, 05:58 PM
Julius will move his legion from the tile he uses to the Nar Shaddaa city tile. The 1 food and 1 shield produced will supply his legion.

Bootstoots
May 19, 2003, 08:55 PM
Originally posted by Cyc
As Diutius Lfespanius, I would like to raise some troops. My income from the land is 127g/44f/41s.

My income is logged in this thread. (http://forums.civfanatics.com/showthread.php?postid=989378#post989378)

This means I can raise 40 Legions;

Each Legion is 3 gold 40 X 3g = 120g
Upkeep for 40 Legions is 40g and 40s.

This leaves me a balance of 7g/4f/1s.

Please confirm.
Correct me if i'm wrong, Oct, but isn't 1 gold equal to 1/2 food or shields? Therefore, Diutitus' 127 gold converts to 63.5 shields or food. Also, do people have to pay upkeep on the turnchat they raised a unit? Also, where are these units stationed?

Cyc
May 19, 2003, 10:34 PM
@ Bootstoots

1. We still need to hear Octavian's ruling on the troops you had previously before you know if I have granted you one.

2. You can not move your one troop onto the city of Nar Shadda. I own the city and its resources.

Cyc
May 19, 2003, 11:02 PM
@ Octavian - because of the issue with Bootsoots about his original warrior troop, and the now current issue of the Despot giving three land tiles to Tasius, the Despots order for Legions will change. The order will now change to 36.

Evidence of my income can be found in the Land Office (http://forums.civfanatics.com/showthread.php?threadid=51788&pagenumber=3)

Octavian X
May 20, 2003, 12:15 AM
Cyc, I've told this to Plexus, and probably should've made a more public announcement of it. Due to Fanatica's relative unorganization, low productivity, and population in this day and age, I'm not going to let anyone take in the full income possible from all tiles at the moment. For a preliminary figure, multiple all figures by 1/9. I will review the save more in depth, and have a more exact figure tomorrow. I also can't remember if we have connected iron or not, so even the legions may be iffy.

Also, considering Fanatica's lack of a system of writing, it would be impossible for one person to command so many troops. Taking into account your characters stats, Diutius will only be able to control 16 units.

More info coming in later days when I finally get everything on my end to a state resembling organization.

Plexus
May 20, 2003, 01:08 AM
So, that means that I am incapable of raising any troops at all?

Cyc
May 20, 2003, 01:42 AM
Unorganized is right...

Bootstoots
May 20, 2003, 06:47 AM
I think that we should be able to get at least one troop if we own at least one territory. BTW, multiplying by 1/9 is far too low, IMO. Perhaps you should instead have an upper limit of 16 units per character, but keep the same resource rules. Plexus especially should be able to raise a force of units, as he currently owns a tiny defenceless nation. Also, though the legions owned by each noble have presumably been raised, does that mean that they only produce 1/9 shield and 1/9 food and are incapable of supporting them?

Bootstoots
May 20, 2003, 06:58 AM
Also, you can't place restrictions on the amount of resources gained by a citizen owning/using land. This is set in the rules approved by the citizenry. Here is rule 7, which states resource rules:
7. Land provides a number of gold, shields and food that it would generate if worked in a city. If no city controlled by the tile owner can access the tile it never makes more than what is shown when right clicking on the tile in the game. Gold can be converted to food or shields with one gold making 1/2 of either. If currency hasn’t been discovered yet all gold produced must be taken as shields or food.

I think that you can and should place an upper limit on troops raised (16 is a good number for this) but not a limit on resources. This is not even the right office to be limiting resources.

Shaitan
May 20, 2003, 07:02 AM
The problem is there has been no limit set to how much land area a single lord can manage.

disorganizer
May 20, 2003, 07:18 AM
what about just urgently implementing corruption as proposed earlier?

Cyc
May 20, 2003, 07:28 AM
@Dis - Corruption in the RPG would be too difficult to calculate for all the different tiles, especially now that the capital has been moved to Gorina.

@Shaitan - There is one rule to that effect and that is the Despot owns all land. He can also do what he wants with it (within reason). Lesser Lords, no. There is no ruling on them.

@boots - I believe you're right about the resource restrictions. But the Despot has to control and protect a large area (the entire nation). So the despot needs to be able to muster as many troops as they need to do this. True, it would be wise to allocate these troops out to the nobles, which I have tried to do, but it should go beyond that so more Nobles can be brought on and so that the Despot has a little leeway in contol of the nation.

Shaitan
May 20, 2003, 07:31 AM
The idea was that the despot owns all land but cannot manage it. Each individual can only manage so much, based on their rank and abilities. The despot either lets land go to waste or entrusts usage and protection of it to nobles.

Sir John
May 20, 2003, 07:48 AM
@Shaitan: I totaly agrees. That is the way it should be. It much more fun and more realistic...

BTW: The upper limit on how many lands one can controll (and use) should be low. That mean that the nobels would get a a fair amount of land.

Cyc
May 20, 2003, 07:49 AM
I see your point, Shaitan. But you have to agree that the number of citizens in the RPG is not that great and I do have about 53 tiles to protect. Nar Shadda is far away from the Capital. And now I have to keep an eye on Tasius ;). 16 units isn't very much.

disorganizer
May 20, 2003, 08:58 AM
also, we maybe can introduce something completely different:
no fixed limitation of resources or troops, but a good limitation of the land income you can get ;-)

how can that work:
we could use the tilecount for each character to define the limits.
example:
>10 tiles: cutdown of tile-income by 25%
>15 tiles: cutdown of tile-income by 50%
>20 tiles: cutdown of tile-income by 75%
>25 tiles: cutdown of tile-income by 100%(!!!)

so how will it work?
if the despot owns 90 tiles:
the first 10 will receive full output
the next 5 will receive 75% of full output
the next 5 will receive 50% of full output
the next 5 will receive 25% of full output
and the rest (65 tiles) will receive no output at all

it would be nicest to priorize the tiles from their "administrative distance" for getting output (so the tiles near the capitol, for example, would receive more output than the others), but randomized or stated by the despot would also do. maybe even "best tiles first" or "worst tiles first".

together with the user/owner rules for land this could drastically enforce "small territories" of maximum 25 tiles ;-)



an alternative could be to just apply to %-age to the full income >-)
so as soon as someone own more than 25 tiles, he gets no income at all from all of his tiles (but i think this is too drastic).

Plexus
May 20, 2003, 09:59 AM
Great idea, Dis. :goodjob:

Sir John
May 20, 2003, 10:33 AM
good idea dis. That would really split up the land between the citisens (at least the nobles) in a fair way...

In real ancient life, the despot himself used very little land. It was the nobles who used the land, farmed it and raised troops to protect themselves and the despot. This is why the despot was quite dependent on popularity among the nobles.. If not, they could turn against him...

Stuck_as_a_Mac
May 20, 2003, 03:53 PM
I LOVE it!
Saves me a lot of work too...
If there is enough support, Ill put it into law.

Bootstoots
May 20, 2003, 03:55 PM
I am running 3.5.1 right now, as despot of Nar Shaaddaland. I will consider the old rules to still be in place regarding resources, as a manager can't simply override the old rules, and that jurisdiction on land rests with the Land Manager. I will raise two more legions to complement my currently existing legion, and all three will move to the city of Nar Shaadda.

Civanator
May 20, 2003, 07:08 PM
never mind.

I will raise another legion as i have 4/4 f/s. This would make 2 legions.

Cyc
May 20, 2003, 07:23 PM
Boots, as Octavian still hasn't made a ruling that covers you first unit, you can't claim it. As his has devalued the resource conversion, you can't support the troops I gave you. As you have rebelled against me, I am recalling all the troops back to Gorina as Despot. You are history. Get off my land and never return.

Bootstoots
May 20, 2003, 08:14 PM
Of course I can claim my unit. It was granted to me by you. My first unit was a warrior, which Oct didn't like (so it could be considered disbanded). My current unit is a legion, given to me by you, like all nobles received. He also has no right to devalue the resources without calling a manager or popular vote (as it is stated in the rules), so the other two legions are mine too. As for the last point, the land is mine now.

Octavian X
May 20, 2003, 10:45 PM
CONFLICT MANAGER ANNOUNCEMENT: I have several annoucements and uses of unilateral power to clarify everything.

1. All units that would regularly require a special resource will require that resource. The resource may only be used if it is inside your territory, or if you have agreements with another character to use the resource. The resources need not be connected by road in-game.

2. You may only command a number of units equivilant to your character's charisma statistic. You may raise more units than that number, but those units should be placed under the command of another character. I will allow you to command more troops than your charisma score, but be warned, as those additional troops may rebel.

3. Because of the recent turmoil, no troop raising since May 15 will be recorded.

4. All troop raisings must be presented with the following information: character raising troops, troop commander, troop type, Food/Gold/Sheild stats, proof of land ownership, additional specialty instructions (inheritence, etc.)

CivGeneral
May 20, 2003, 10:53 PM
Originally posted by Octavian X
4. All troop raisings must be presented with the following information: character raising troops, troop commander, troop type, Food/Gold/Sheild stats, proof of land ownership, additional specialty instructions (inheritence, etc.)

@Oct -I ahe a Question. What should I do if I want to rase troops specificly for my Commando group (The Jade Commandos) if I dont have proof of Land Ownership with me. Would I need to ask the Despot's Permission to rase troops.

Cyc
May 20, 2003, 11:57 PM
The Despot would like to raise 15 military units.


I will be the Commander of these troops.

There will be 7 Spearman and 8 Archers.

Proof of Land Ownership and Income - Land Office Filing- 38s/41f/126g (http://forums.civfanatics.com/showthread.php?threadid=51788&pagenumber=3)

These troops shall be passed onto my nephew, Scholas Lifespanius when I die.

Please note the following link when considering any other troop requests. Thank you.

LAND GRANT TERMINATIONS (http://forums.civfanatics.com/showthread.php?postid=994637#post994637)

Octavian X
May 21, 2003, 12:00 AM
You need some form of resources from the land to build and support the troops. If the someone allocates some of his resources for support of new Jade Commandos, that would be acceptable

Plexus
May 21, 2003, 12:10 AM
I. Tasius
II. Tasius
III. 1 Spearman, 1 warrior
IV. http://forums.civfanatics.com/showthread.php?postid=994450#post994450
V. Nationality: Atrouiian, belonging to Atrouiian line

Sir John
May 21, 2003, 01:54 AM
Janus Nero: As I have two land tiles (2\2 f\s) I want to raise two warriors.

I will be commander of theee troops.
proof of land ownership and income: http://forums.civfanatics.com/showthread.php?s=&threadid=53815
Theese troops will be passed to my son, Alexander Nero, when I die...

CivGeneral
May 21, 2003, 06:01 AM
Sergei Vissarus: I have 3 Land tiles (4/4/2) and wish to rase 3 units of Spearmen.

I will be the Commander of the troops
Land ownership Proof: http://forums.civfanatics.com/showthread.php?s=&threadid=53843
These troops will be pasted down to my son, in the event of my Downfall, I wish for the units to be passed down to the Jade Commandos.

Bootstoots
May 21, 2003, 06:32 AM
I have 2.4.1, with which I will raise one spearman, one archer, and one warrior. This was certified here (http://forums.civfanatics.com/showthread.php?s=&threadid=51788&pagenumber=3) . They will be stationed in Nar Shaddaa. Janus will be able to raise two warriors. Also, CG, according to Oct, you can't raise legionaries until we have Iron.

Civanator
May 21, 2003, 02:21 PM
I will raise 1 spearman and 2 warriors

I will command the troops

Proof of land ownership and income: http://forums.civfanatics.com/showthread.php?s=&threadid=51788&perpage=40&display=&pagenumber=2

The will be passed to my son Antonio

OOC: I thought 1 gold=1/2 food or shield?

EDIT: Changed 1 archer to 2 warriors.

disorganizer
May 21, 2003, 02:39 PM
Helena will raise some troops under her controll (charisma value is 14) which will go to Bellona when she dies (also 14 charisma):

The shield + food are given by the lands of gorina, as posted before... the proofs have also been posted before.....

As we do not have iron yet connected or in our controll, the following troops will be raised:
4 spearmen, 5 warriors

together with the warrior we got from the former despot (as posted far before may 15th), we now should have 4 spearmen and 6 warriors garrisoned at gorina to protect the royal family.


btw:
you should urgently post how the upgrade of units goes...(for example wether barracs are needed in a city controlled by the upgrader etc.)... not that we have the same chaos again!

Bootstoots
May 21, 2003, 03:54 PM
Note-Oct stated that he rounds down. Therefore, I would like to change my production order to one spearman and one archer instead.

Octavian X
May 21, 2003, 04:00 PM
No, we round down.

Troops updates in progress. :)

Octavian X
May 21, 2003, 05:06 PM
Troop Update:


Name Owner S/F/G Commander Units Quantity Special
Cyc Diutius Lifespanius 38/41/126 default Spearmen 7 To be passed to Scholas
left - 23/26/126 Archers 8
Plexus Taisus 3/3/1 default Spearmen 1
left - 1/1/1 Warrior 1
Sir John Janus Nero 2/2/0 default Warrior 2 To be passed to Alexander Nero
left - 0/0/0
CivGeneral Sergei Vissarus 4/4/2 default Spearmen 2 To be passed to Jade Commandos
left - 2/2/2
bootstoots Julius 4/2/1 default Spearmen 1
left - 2/0/2 Archers 1
Civanator Antony 4/4/0 default Spearmen 1 To be passed to Antonio
left - 1/1/0 Warriors 2
disorganizer Helena 10/17/48 default Spearmen 4 To be passed to Bellona
left - 3/10/48 Warriors 3



The figures noted by 'left' are the resources not be used for upkeep.

If you just raised troops, you cannot do so until the next TC.

Cyc
May 21, 2003, 05:07 PM
OK, let me get this straight. Any peasant can stand up in any field and claim to be Despot, claim ownership of as much land as they want, and receive the same fully armored military units that the real Despot gets in the Capital. That's what we're saying here?

Octavian X
May 21, 2003, 05:11 PM
Well, yes. If you want the land, go in and conquer it. :)

Civanator
May 21, 2003, 05:16 PM
:lol: It was a time of turmoil for these ages.

disorganizer
May 21, 2003, 05:18 PM
also, i think all of them were given land by you for usage :-)
and its a pitty you cant controll what they do with their resources, those stupid little wimps :-)

Cyc
May 21, 2003, 05:20 PM
Can you tell me my balance of resources after the troop upgrade? Maybe we can make that part of the report?

EDIT: Just found the balances, thank you.

Bootstoots
May 21, 2003, 05:27 PM
Julia Peesea will inherit Julius's troops.

Cyc
May 21, 2003, 06:17 PM
I, Marcus Lifespanius, Despot of the lands of Marconia, request troops for the resources of my nation. As posted in the Land Office (http://forums.civfanatics.com/showthread.php?postid=996293#post996293), I have a balance of 5s/7f/3g.

I wish to raise 7 troops - 3 Spearman and 4 Archers.

I shall command them.

The link to my ownership of the land can be found in the above link.

Upon my death, these troops will go to my son, Schola.

Cyc
May 21, 2003, 06:40 PM
I, Mellita Roberts, Despot of the lands known as Mellita, request troops. As stated in the Land Office thread (http://forums.civfanatics.com/showthread.php?threadid=51788&pagenumber=4), my balance of resources are 9s/14f/3g. Please convert the 3 gold to 3 shields.

I will be the commander of these troops.

I request 12 troops - 6 Spearmen and 6 Archers.

Upon my death, there will go to my nephew, Maximus.

Bootstoots
May 21, 2003, 08:31 PM
OOC: Gold converts to 1/2 value of shields or food, rounded down. Therefore, your 3 gold becomes one shield.

Cyc
May 21, 2003, 08:57 PM
IF that is the case, then Marcus would get 3 Spearmen and 3 Archers. Mellita would get 5 Spearman and 5 Archers.

Civanator
May 21, 2003, 09:34 PM
Italshuret will raise 6 spearmen and 8 warriors in Achilles' and Sergi's name.

Achilles will get 3 spearmen and 4 warriors. They will pass on to Achilles II when Achilles dies.

Sergi will get 3 spearmen and 4 warriors. OOC: CG will post to decide.

I will post verifications later.

CivGeneral
May 21, 2003, 09:36 PM
Sergi: I would like to place an order of 3 Spearmen and 4 Warriors (see Civanator's post above mines)

They will pass on to eather to my Brother Vladmirus, or any of his children.

Cyc
May 21, 2003, 09:48 PM
With each request for troops, you need to post the land ownership and the tiles (resources) that support them.

Octavian X
May 21, 2003, 09:51 PM
Please note that, unless the Game Manager says otherwise, gold WILL NOT be converted into sheilds or food.

Sir John
May 22, 2003, 05:41 AM
Never mind...

Shaitan
May 22, 2003, 06:01 AM
The base rules require that the "gold" earnings of a tile be converted to shields or food until currency is discovered.

Bootstoots
May 22, 2003, 06:33 AM
Gold must be allowed to be converted to food or shields according to the rules. It is against the rules not to convert it.

disorganizer
May 22, 2003, 10:49 AM
@conflict manager:
i declined the proclamation of tile ownership for new nations (as civanator did) and "captured" the tiles back by counter-revolution (evil as i am). i also am the new despot and have both bellona's and tasius's troops under my command now (tasius and bellona will run those troops cooperatively).

for you to know:
all tiles which were not given to someone by the despot (or a former despot) and not were officially conquered by troops will be in fanatican ownership. nobody can use those resources... full stop.

Civanator
May 22, 2003, 02:39 PM
And now the tiles are under Italshuret's control again.

Civanator
May 22, 2003, 02:46 PM
Antony DePaolo will raise another Warrior unit. See my post before about Verifications.

disorganizer
May 22, 2003, 02:46 PM
and back to fanatica... so what?
also the 4 warriors of gorina attack the warrior just rissen immediately.

Sir John
May 22, 2003, 02:48 PM
:lol:

disorganizer
May 22, 2003, 02:50 PM
ah, and civanator, you should really read the rules. you need verification of the land office to raise ANY troops :-P
i got my verification and the troops ready. together with the above order of the 4 warriors attacking any tile which defects from fanatica without having propper ownership before, 2 spearmen secure the city of nushuret immediately.

Sir John
May 22, 2003, 02:51 PM
never mind, yet..

disorganizer
May 22, 2003, 02:52 PM
from tasiuses units, 2 spearmen protect penguinadua.
2 spearmen protect Nar Shaddaa.
the remaining forces of Tasius and Helena attack any tile which is claimed to be under other controll but was not given away by the despot.

Civanator
May 22, 2003, 02:52 PM
Um, dis... Antony and Achilles are 2 DIFFERENT characters. Antony lives around Nar Shaddaa...

Anyway, good luck against 3 Warriors and a Spearman. Also since Antony is in Nar Shadda land, Bootstoots will have to help. And I'm sure Nero's troops will help too. That makes around 8 units you have to fight in Nar Shaddaaland.

Next time get your characters straight. And you can't take back that move, as the rules state.

Civanator
May 22, 2003, 02:55 PM
Also, Nar Shaddaa is part of Nar Shaddaaland, owned by Julius Peesea.

disorganizer
May 22, 2003, 02:56 PM
* i only stated they protect nar shaddaa... as the tile is not mine, the moove would be illegal and thus not carried out
* for the rest, it stands as is: all tiles which were not granted but some people claim to be theirs will be attacked. so its only those italo-people who dont obey the rules which will be smashed ;-)

ooc:
but anyways, even if i loose anything this game is getting so disgusting because of your actions that i plan to leave anyways... as many will which you will have to take the blame for, civanator.

Sir John
May 22, 2003, 03:01 PM
OOC: Dis, You are selfish. You are just mad a civanator casue he took a lot of land away from you... Do the best of it.. BTW: Its much more fun with several alnds..

I actually talked with someone that tought of joining the rpg and he said the it was much cooler with having a lots of countrys...

disorganizer
May 22, 2003, 03:05 PM
ooc: in fact he didnt take a single tile of me... they were all cyc's tiles. it would have been cool if people would use the rules to do this. it is possible thus it means work. and i know its more work to use the rules than to just proclaim things, but this is needed to not drive other away from the game.
i wonder how many people compared to the few wanting this chaos we did already loose due to those things.

Civanator
May 22, 2003, 03:05 PM
Originally posted by Civanator
Antony DePaolo will raise another Warrior unit. See my post before about Verifications.

Originally posted by disorganizer
also the 4 warriors of gorina attack the warrior just rissen immediately.

You are attacking Antony on Nar Shaddaaland. Nar Shaddaa is OWNED by bootstoots.

Sir John
May 22, 2003, 03:33 PM
Sir Johns two warriors are attacking Bootsoots. Civantors forces join them...

disorganizer
May 22, 2003, 03:35 PM
hmm... civanator this is true. as the warriors wander northwards, a messenger reaches them with the urgent message to immediately halt the attack :-) so as i believe the warriors wont reach the troops they were to attack, no damage should be done.

i am though pretty confused about landsizes and ownership right now. a overview would be nice.

Civanator
May 22, 2003, 03:37 PM
I'll try to make one up dis...

disorganizer
May 22, 2003, 03:40 PM
please also mark the independant nations and the provinces...

Civanator
May 22, 2003, 04:26 PM
http://forums.civfanatics.com/showthread.php?s=&postid=998584#post998584

The Nar Shaddaaland Revolution is over. Julius has agreed to the proclomation.

Bootstoots
May 22, 2003, 04:39 PM
Julius: I would like to move my units to the plains square SE of Nar Shaddaa, which has been granted by Antony. I have an income of only 1.1 now, and I will use it to support my spearman unit. My archer is on half strength as of now.

disorganizer
May 22, 2003, 04:47 PM
so i recall all units i sent up there. as i cant undo my orders, i hope they dont reach their target until this message reaches them.
detailed orders for all of my units will be given next TC then.

Octavian X
May 22, 2003, 05:34 PM
Jeez, I can't leave for 24 hous without this place getting all cluttered up.

From now on, please keep all unnecesary discussion out of this thread. It is only reserved for orders, or notifications of conflict.

Please, clearly label each post (Troop Raising, Troop Orders, Character Conflict, etc.). Unclearly labelled posts will be skimmed through and disregarded as spam.
Lastly, all posts between this one and my last one (http://forums.civfanatics.com/showthread.php?postid=996633#post996633) will be disregarded.

Thank you.

disorganizer
May 22, 2003, 05:42 PM
INFORMATIONAL:
1) cyc left the game and left the lifespanius family to me
2) diutius is gone
3) bellona is the righteous successor
4) helena is keeping her troops as they are as "general" under the despotess
5) bellona gets diutius'es troops to controll

disorganizer
May 22, 2003, 05:47 PM
so bellone the despotess now controlls:
11 spearmen, 8 archers, 3 warriors

as i have 4 characters to use for controlling those units:

they will be split in the following:
bellona (charisma 14) controlls:
3 spear+1 warrior in gorina
3 spear+1 warrior in noshuret
3 spear+1 warrior in penguinadua

hellena (charisma 14) controlls:
8 archers and 2 spearmen, as mobile assault force
lurking around near atrouia.


if any of those 2 characters dies, Praeditus Lifespanius Maximus (charisma 13), helenas boy, takes over controll of its units.

disorganizer
May 23, 2003, 03:49 AM
just one comment to the charisma rating:
i think this value for the amount of units to controll is good, but should be modulated by either aera or government form.
an example could be that a character can controll 1 unit/charisma in despotism, 2 in monarchy, 3 in republic, 4 in democracy, 5 in communism.
or something like that

Bootstoots
May 23, 2003, 06:38 AM
Since my post relating to troop movement and income was disregarded, I will state it again:

Julius: I would like to move my units to the plains square SE of Nar Shaddaa, which has been granted by Antony. I have an income of only 1.1 now, and I will use it to support my spearman unit. My archer is on half strength as of now.

Stuck_as_a_Mac
May 23, 2003, 04:03 PM
I am requesting a roving legionare to patrol the Province of DiSaaMuel. my stats are 6/7/6

disorganizer
May 23, 2003, 05:13 PM
stuck: we dont have iron connected yet. nor even in your nearest vincinity. so you cant get a legionaire...

disorganizer
May 23, 2003, 05:22 PM
ANNOUNCEMENT: bellona married caeser jade. caeser is now the new official despot, but bellona keeps her land (the yellow marked in the despot's thread, i will like in here later). bellona and helena keep their existing troops as they are. new orders for them will follow the next TC. the new despot reigns all red marked land and will raise new troops.

EDIT:
the map:
http://forums.civfanatics.com/attachment.php?s=&postid=999801
note that the marked areas are the proposed territories. they are including tiles which we dont controll and thus for which we cant get anything ;-)

for fanatica (not the other nations) i also have a map with the effective owings of 1025BC:
http://forums.civfanatics.com/showthread.php?postid=1001169#post1001169

Plexus
May 23, 2003, 06:03 PM
I. Tasius
II. Tasius
III. 1 Spearman, 1 Chariot
IV. http://forums.civfanatics.com/showthread.php?postid=1001103#post1001103
V. Nationality: Atrouiian, belonging to Atrouiian line

That should put my unit count at
2 Spears
1 Warrior
1 Chariot

Bootstoots
May 24, 2003, 08:32 AM
Julius: I am running 1.1.1. I have a full strength spearman and a half strength archer. I will use the 1g to hire a mercenary warrior.
OOC: The rules do discuss mercenaries and do not state that a shop or currency is needed, so I presume that mercenary hiring is legal.

disorganizer
May 24, 2003, 02:54 PM
where do you get the gold from, bootie :-) gold is introduced with currency, and as such mercenaries are only possible with currency ;-) but this will be ruled by octavian :-P

disorganizer
May 24, 2003, 03:05 PM
@octavian:
here is my land-stats: 35f/24s/68c
approval:
http://forums.civfanatics.com/showthread.php?postid=1001363#post1001363

i didnt check it yet, but i trust stuck in calculating it...

this should be enough to support my troops (bellona and hellena)
22 units i have, so my stats after support will be:
13f/2s/68c

i still think we should give the commerce of land a sense. what about if we could use it for support of the troops? in civ3, the units are afaik also not supported by shields but by commerce.
so i would suppose 1-2c per unit as alternative to the 1f1s per unit. 1c for defensive units, 2c for attack-units ;-)


you can also find stucks, cg's and plexus's stats in that post.

Bootstoots
May 24, 2003, 07:25 PM
I got the gold from a tile. We can use it to supply mercenaries, can't we?

CivGeneral
May 24, 2003, 08:15 PM
I would like to rase 10 units of Archers and 5 Units of Spears. Here is the stats of the lands I control ( 18f/22s/44c )
Please let me know if it is possible, if not, Ill gladly change my order.

Omar Veers would be the Commander and will be passed on down to his son/daugter

Civanator
May 25, 2003, 07:23 PM
I would like to raise a Chariot in Antony's name.

My land value's are here: http://forums.civfanatics.com/showthread.php?s=&postid=1005172#post1005172

They will be passed on to Antonio when Antony dies.

disorganizer
May 26, 2003, 02:31 AM
civanator: do you hare horses as a resource? if not you cant raise horse-based units :-P
you will have to trade horses with someone owning them (Afaik only atrous owns them) and need to post the evidence for the trade.

disorganizer
May 26, 2003, 06:17 AM
ooc@conflict manager:
the lifespanian family has posted a list of their troops, land maps etc. in their family thread where they maintain that info... just for you as reference... the troop positions are given with coordinates inside the ownings there:
http://forums.civfanatics.com/showthread.php?postid=1005066#post1005066


also, stuck verified bellona's landstats to be: 35f, 24s, 106g
approval:
http://forums.civfanatics.com/showthread.php?postid=1004966#post1004966

Sir John
May 27, 2003, 07:14 AM
Can somone tell me please what the differt units that are availble now costs? I need to knwo what they cost to raise and support... I have no clue about theese things... :(

disorganizer
May 27, 2003, 02:14 PM
they cost the same amount of shields you have to pay in civ3 for them divided by 10 for creation.
you also need the needed resource (for example horses) inside your area to build a unit (or trade for the resource).

the support of any unit costs one food and one shield each TC.

so for example a warrior will cost you 1 shield for creation and 1shield+1food each tc for support

a legionarry would cost you 3 shield for creation + you need iron in your territory (or trade for it). the support will also be 1s 1f

Civanator
May 27, 2003, 02:15 PM
All troops under Antony will be passed to Antonio's control starting now.

Bootstoots
May 27, 2003, 04:07 PM
We don't have horses in the DG right now, do we? How are we raising chariots?

disorganizer
May 27, 2003, 04:28 PM
only plexus can do, as he is the only one with horses.

Bootstoots
May 27, 2003, 04:42 PM
Oct, I have some torture for you to resolve here. (http://forums.civfanatics.com/showthread.php?s=&postid=1009480#post1009480)

disorganizer
May 27, 2003, 04:57 PM
oct: to the above request, just note that secundus will never talk, so the rule must be whether he dies or not.

Bootstoots
May 27, 2003, 06:11 PM
Oct: To the above statement: Anybody will divulge information if tortured correctly, regardless of whether they think they will never talk.

Civanator
May 27, 2003, 09:17 PM
bootstoots is technically correct. But if you look at Joan D'Arc she never talked until she got what she wanted, and she burned at the stake :p

disorganizer
May 28, 2003, 04:38 AM
RULE-request:
octavian, please rule on whether he finds or does not find something to kill himself and whether his attempt will be successful or if he only hurts himself...
http://forums.civfanatics.com/showthread.php?postid=1010653#post1010653

ant ooc @ his torturers:
i need a more detailed explanation of what his cell looks like... is he only locked up or tied? is his face hidden somehow? what is in the cell?

Octavian X
May 28, 2003, 07:49 PM
Some new annoucements:

Upgrades will cost (in shields) one-half the difference of the shield costs of the old and new units.

You must have under your control a Barracks (in-game city), or have permission to use another's facilities.

You are reminded that you must have iron under your control, or be allowed useage of another's iron otherwise, to build units requiring that resource.

The cost of a legion unit will be 4 shields, with 3/3/1 ADM.

The swordsman unit will be made available, costing 3 shields, with 3/2/1 ADM.

disorganizer
May 28, 2003, 08:20 PM
one question: what will disbanding of units give us back in shields?
i for example have archers which i would like to disband. what do they give me back?

Plexus
May 28, 2003, 08:31 PM
I. Jessica
II. Jessica
III. Upgrade 1 warrior to legion, disband 1 spear
IV. http://forums.civfanatics.com/showthread.php?postid=1012164#post1012164
V. Nationality: Atrouiian, belonging to Atrouiian line

That should put my unit count at
1 Spear
1 Legion
1 Chariot

disorganizer
May 28, 2003, 08:38 PM
NOTICE: Atrouia and Helenatica signed a usage contract. Atrouia Provides Horses to Helenatica in the future, Helenatica provides Iron to Atrouia in the future.

Also, Helenatica committet to give all citizens of fanatica free usage of its iron resource.
THIS DOES NOT INCLUDE CITIZENS OF FOREIGN NATIONALITY!
contracts with nations to provide units will be signed and posted here, like the one with atrouia.
this will not include iron for usage to produce other things than units.
also, all resources which will be made available for helenatica will be made available to all fanatican provinces and citizens.

signed:
Bellona of Helenatica

disorganizer
May 28, 2003, 08:39 PM
i have land approval (http://forums.civfanatics.com/showthread.php?postid=1012238#post1012238) for
61food
41shields
164gold


current units:
bellona (charisma 14) controlls:
3 spear+1 warrior in gorina
3 spear+1 warrior in noshuret
3 spear+1 warrior in penguinadua

hellena (charisma 14) controlls:
8 archers and 2 spearmen, as mobile assault force

preconditions:
* i have iron under controll in my territory (near gorina)
* i have allowance to use the barracs in noshuret (by civgeneral at the chat)
* with the 19 shield+19food support cost, i have 22 shield left

changes to implement (up to now, i reserve the right to add orders later):
1) upgrade the 3 warriors to legions. cost: 1.5*3=4.5 (=5?) shield
2) buy 3 legions. cost: 4*4=16
so i still have 1 shield left.
3) disband all archers (how many shields does this get me?)
4) for any leftover shield i would like to raise more legions.


TROOP POSITIONS:
Gorina: 3 Spearmen, 1 Legion
Iron near Gorina: 2 Spearmen, 2 Legion
Funkytowne: 2 Spearmen, 1 Legion
Nur Gisnod: 2 Spearmen, 1 Legion
Penguinadua: 2 Spearmen, 1 Legion

any leftover legions are placed on the iron tile near gorina.

Controll is Split between bellona and hellena (or their successors) as follows:
Funkytowne, Gorina + mobile-troops: Bellona
Nur Gisnod+Penguinadua: Hellena

Support cost for the future turnchats should be:
17shield+17food

please verify or correct my numbers and notify me of the actual values before the next TC

Civanator
May 28, 2003, 09:45 PM
So, I have 4 warriors, It would cost me 4 shields to upgrade? or 2? or more?

I have 4 warriors, and If i upgrade to swordsmen, it would cost:
1/2 for each warrior, which gets rounded down to 0

1 1/2 for swordsman, which gets rounded down to 1 shield. This equals 4 shields to upgrade?

Also: Oct, if you give me the math for conflict manager I can help you out.

disorganizer
May 29, 2003, 07:41 AM
civanator: you also need iron, which you do not have at the moment >-)

to the math:
a warrior costs ingame 10, a swordman 30
so the rpg prices would be:
warrior: 1 shield
swordman: 3 shield (iron needed)
legion: 4 shield (iron needed)

so the upgrade prices are:
warrior->swordman: 1 shield
warrior->legion: 1.5 shield

i suppose the value for the legion is rounded up, not down.
so if i for example upgrade 3 warriors, this would cost me 3*1.5=4.5 rounded up=5 shield

the only question open will be how many shield a disbanded unit brings into my pocket.

Civanator
May 29, 2003, 11:28 AM
Well, since I agreed to the deal proposed in the Despot of Fanatica thread, I would like to:

Upgrade 3 warriors to Legions

I have an income of 3/5/0 f/s/g

That would equal 4 or 5 shields

Bootstoots
May 29, 2003, 04:40 PM
Plainia has annexed new territory. It is now running 2.3.2. The archer unit was on half strength for two t/c's and has been disbanded. My mercenary warriors are also being disbanded. I have ratified the treaty, and am currently receiving iron. I will set my remaining spearman unit on half-strength for one t/c. I will now raise a swordsman unit and will raise a mercenary archer unit with the two gold. Please confirm this.

disorganizer
May 29, 2003, 04:52 PM
boot: we dont have currency and as such cant use gold. no chance for mercenary units. the commerce gained by tiles is at the moment going to the void.

Bootstoots
May 30, 2003, 06:17 AM
Okay, instead of raising a mercenary archer, I will convert 2 gold into 1 shield and raise an additional warrior. Therefore, my current army will be:
1 spearman (half-strength)
1 swordsman
1 warrior

disorganizer
May 30, 2003, 09:10 AM
@bootstoots: as posted by octavian before and approoved by chieftess as rpg manager, the conversion of gold to shield or food is not possible until currency.

disorganizer
May 30, 2003, 09:25 AM
ah, also i saw you have a swordman. this is impossible as you dont have iron...
( i posted at the despot thread (http://forums.civfanatics.com/showthread.php?postid=1015585#post1015585) to verify that, but afaik only depaololand and atrousia have a contract with fanatica. and that contract excludes further delivery to others).

the only nations ready to build swordmen and legions are atm atrousia, depaolo and fanatica. and only fanatica and atrousia have horses.

also for upgrading units, you need access to a barracs. the only barracs is in noshuret, to which only atrousia and fanatica have access.

Bootstoots
May 30, 2003, 03:12 PM
Dis, I would be able to have access to iron and a barracks, because Plainia (that's my nation and is member of the ONSS) has ratified your treaty. Also, the rules explicitly state that gold MUST be converted to food or shields before currency, so Oct will have no choice but to convert it. Here is the text of the rule (the second half of Land Rule 7):
Gold can be converted to food or shields with one gold making 1/2 of either. If currency hasn’t been discovered yet all gold produced must be taken as shields or food.

Civanator
May 30, 2003, 03:32 PM
Bootstoots, Oct said no gold until currency, and CT said it was ok. So there is no gold for, It goes to "Ze Void", even though I don't like it either. We gotta live with it.

Chieftess
May 30, 2003, 04:13 PM
I said no gold until currency, HOWEVER, all gold must be converted to food or shields.

I would say 1 gold = 1/2 food, or 1/2 shield.

Bootstoots
May 30, 2003, 04:17 PM
Therefore, 2 gold produced makes one shield, which I built an additional warrior with.

Octavian X
May 30, 2003, 04:21 PM
Any everything has been updated in my personal files. :). If you'd like to see my records, ask me.

Civanator
May 30, 2003, 04:22 PM
YAAY!, CT made the ruling!

Octavian X
May 30, 2003, 09:51 PM
Current Troop Update - 570 B.C. (http://www.civfanatics.net/uploads4/Conflict570.zip)

Please check for errors. The file in the zip is for Microsoft Excel.

Octavian X
May 30, 2003, 09:53 PM
http://www.civfanatics.net/uploads4/Conflict570.zip

That's the current troop info. Please notify me if changes are necessary.

Also, the first three posts have been updated with lots of new information. Please be sure to check them out. :)

Bootstoots
May 30, 2003, 10:00 PM
One problem, Julius is dead. His troops are now controlled by Julia. I will consider them to be her troops.

Civanator
May 30, 2003, 10:05 PM
OCt, Thank you for the excellent effort, but I don't have excel :( :lol:. Can you take a screenshot and post it please? thanks.

disorganizer
May 31, 2003, 09:17 AM
ooc@bootstoots: the treaty was a proposal of bellona to the despot. nothing more. the only one whom he officialy gave approval (though not in here) was civanator, as representant of depaolo. imho you still need approval of the despot...

btw: thanks ct+octavian... nextime please do not change your rulings all the time :-(
the above posted was exactly what we wanted to do when we were denied it... *sigh*

disorganizer
May 31, 2003, 09:36 AM
@octavian:
just one question to your numbers in the excel:
s f c
61 41 164
6 13 48

how do i loose 55 shield 28 food and 116 commerce?

i onw 20 units, so 80 gold should be enough for maintenance for them... (20shield+20food=40resource=80gold)
the values after maintenance should so be:
61,41,84
i upgraded 3 warriors to legions for 9 shield
i baught 6 legions for 24 shields
so my values after upgrades/buying should be:
28s,41f,84c

how is the caluclations of your values?
also, i think you got the controlling characters wrong or did not yet update them. i posted above a change so please check again.

i also need ruling of the disbanding of my archers. how many shields do i get from them?

just a note:
for the future i would like to convert all commere to shield+food for the maintenance of the troops. so for each unit i pay 4 commerce as maintenance (atm this should so be enough for up to 41 units).

disorganizer
May 31, 2003, 09:41 AM
addtion to the above:
according to my records the controll is split as follows:
Bellona 7S+4L
Helena 4S+2L

according to this and the above shield calculation of me, i would like to raise 6 more legions with the leftover shields+ the leftover gold converted to shields.
this would cost me 24 shields.
i should have enough according to your or my values, whichever are correct.

the units will be under controll of helena on the iron tile near gorina in standby (this is the field headquarters of the helenatican army at the moment)
i will reorganize my troops soon and give you a detailed list of which units is under who's controll and standing where. propably after the next tc.

notice:
if helena is dead or will die, bellonas daughter will take controll of those units. but i will not accept the death of hellena until i see a list of all existing characters with their ages :-)

for troop positions in the future, i will use the coordinate system i introduced for the helenatica maps. those will be pretty fixed as i dont plan to increase or shrink the claim area.

Bootstoots
May 31, 2003, 10:05 AM
Dis, my character, Julia Peesea, is the despotess of Plainia, which is a member of the ONSS. She is representing Plainia, and officially gave approval by ratifying the treaty.

Civanator
May 31, 2003, 10:26 AM
Raising Troops
I am running 4/6/6. I have:
1 spearman
3 legions
which gives me 0/2/6.

I would like to convert 2 gold to one food, and 4 gold to 2 shields, and raise another legion.

1) This legion is in Antonio's name
2) It will be passed on to Anthony II
3) A legion is to be raised
4) http://forums.civfanatics.com/showthread.php?s=&threadid=51788&pagenumber=4 Verification
5) It is DePaolotan, Belonging to the DePaolo Line

Troop Passings
All troops under Antonio's command will be passed to Anthony II when Antonio dies.

Octavian X
May 31, 2003, 03:05 PM
Note to all: Horsemen and Horse Archers are now available. For more info on these new units, check Post 3 (http://forums.civfanatics.com/showthread.php?postid=951907#post951907) of this thread.

OK, dis, your numbers were refigured. I don't know what happened to my files. You have 41s/21f/164c
Perhaps I should explain in detail how I determine if you have the resources necessary. Sheilds are never actually subtracted when you raise a unit. Let's say a person has 30s. He orders 10 swordsmen. This order costs 30s exactly. I then record the maintinence costs, giving him 20s left for any raising he wishes to do next TC. This is mainly why I only allow one troop raising each TC (a rule I need to start enforcing better). Everything gets complicated after awhile, which is why this system is as simple as possible.

As for disbanding, seeing as sheilds don't accumulate at the moment and looking at how I raise troops, I'm gonna say disbanding only frees up maintience sheilds.

The last orders have been processed.

http://www.civfanatics.net/uploads4/Conflict-570bcf.JPG

***All posts beyond this point are considered part of the year 430 B.C. Remember, until the next TC, you may only raise troops once.***

Civanator
May 31, 2003, 03:29 PM
Oct, a correction:
Bootstoots has an income of 3/5/6

Civanator
May 31, 2003, 03:44 PM
Oct- need a ruling here:
http://forums.civfanatics.com/showthread.php?s=&postid=1018010#post1018010

Octavian X
May 31, 2003, 04:00 PM
Done, and done.

Civanator
May 31, 2003, 08:34 PM
Raising Troops
1) Under command of Antonio
2) Passed to Anthony
3) 3 legions to be raised, 1 Horse Archer. 8 gold to be converted to 4 shields.
4) Stuck has approved my land income at 9/12/14 in chat.
5) They belong to the province of DePaolo.

Civanator
May 31, 2003, 11:00 PM
Need a ruling here: http://forums.civfanatics.com/showthread.php?s=&postid=1018576#post1018576

Octavian X
Jun 01, 2003, 01:27 AM
Troops updated.

Civ: You said you would give a chance for peace. We'll wait for Atrouia's response.

Civanator
Jun 01, 2003, 10:20 AM
Oct- When was that? I know, I took over 2 countries but it is moving the game along, unfortunately. And CG is part of it. I took Plainia and Neronia over because he agreed that Fanatica should be united. He is behind me too, so don't blame the whole thing on me.

Also, All the Nero Characters will be at High Nobility at Lord ranking. Julia Peesea will recieve Duchess(Duke) at High Nobility. Anyone related to the Nero's will recieve Marquis and Marquessa. They can accept if they promise not to attack Fanatica.

Another- 5 legions and 1 horse archer units abroad will be changed from going to Atrouia to Attacking Egypt. the remaining legion will be called home.

The Nero's swordsman unit will be supported by DePaololand Province until they can support it themselves.

disorganizer
Jun 02, 2003, 03:23 AM
note to the conflict manager:
your excel still contains a slight mistake on which of my characters controlls which units:
http://forums.civfanatics.com/showthread.php?postid=1017512#post1017512

also as show in the above post, i role 6 more legions ;-)

now to the controlling:

i will change this now... following are the regiments and their commanders:

the palace guard
commander: bellona
units: 3 legions, 8 spearmen
unit location: 2s1l gorina, 2l iron near gorina, 2s funkytowne, 2s nur gisnod, 2s penguin

1st helenatican regiment
commander: helena, to be replaced by a new commander soon
units: 12 legions, 3 spearmen
location: mobile field encampment near gorina.

notice: the 1st helenatican regiment will be assigned to a new commander (as soon as someone applies for it) and be placed to defend fanatica in the war on the egyptians


ooc@conflictmgmt:
so it doesnt matter where my units are? what if someone attacks one of my cities. will all of my units on my territory be used to defend the city?

also, i posted a request to find a leader for the 1st regiment. if i find noone, i will use secundus becchino (char. 16) as leader and primus becchino (char. 14) as his deputy (and the replacement if secundus dies). i will post in here before the next tc if i find a new leader or not.

Octavian X
Jun 02, 2003, 04:52 PM
Changes noted and confirmed. I assume this isn't a troop raising...

Also, dis, so long as the units are present in the territory, they are everywhere (scary thought. :p) in that territory. Theoretically, then, all unit would be used to fend off one attack. If you'd rather not risk some of those troops, I'd be glad to mark them as non-defenders.

disorganizer
Jun 02, 2003, 05:01 PM
well, it was in post #187 though...

ooc: i just wanted to make sure i understand it right. so i will skip troop assignments to cities now. what happens if my units go "out of territory", for example over fanatican mainland soil with allowance? will that be treated like inside my territory? or will we calculate per tile then? or per "territory tresspass"?

CivGeneral
Jun 02, 2003, 05:06 PM
Umm, I have also noticed an Error on my section. On the part where Omar Veers is the commander, you neglected to add in "To be passed on to The Son of Omar Veers".

disorganizer
Jun 02, 2003, 05:20 PM
also one more addition:
if helena dies, one of the future commandes, secundus becchino, will temporarily get command of her units (i lost track of age though).

EDIT:

i will split up the 1st helenatican regiment:

the future helenatican military organization
the helenatican army is controlled by a general.

it is subdivided into corps which are lead by lt. generals.
those are subdivided into divisions lead by major generals.


current organization:
general of the helenatican army: general rubinia lifespania

the army is divided into the following corps:
The Palace Guard
controlled by the general himself
The 1st Helenatican mobile Corps
controlled by a Lieutenant General
which consists of:
--the 1st Helenatican Mobile Division
--the 2nd Helenatican Mobile Division
each controlled by a Major General

the Positions and exact unit numbers will follow... this was a pre-announcement!

Octavian X
Jun 03, 2003, 12:11 AM
Dis, on movement: No, it will be treated as troop movement from one tile to another. Let's say there are three territories (map below)

AABBCCDD
AABBCCDD
AABBCCDD

Your territory is A, and you want to attack D. Over one turn chat, units with movement one could move (but not attack from) territory B. Units with movement 2 could move to territory C, but not attack, or move to territory B and attack. Only a movement 4 unit could attack D during that one time period.

You need other's permission to move through their territory, though.

CG: changes made

dis: changes made. Looks like an interesting setup. :)

disorganizer
Jun 03, 2003, 02:22 AM
the final setup of the helenatican army can be found here (http://forums.civfanatics.com/showthread.php?postid=1005066#post1005066).

for the II corps the lt. general Arlena Gorinia is herewith allowed to directly post unit commands in here for his corps.

the II corps is given temporarily to the fanatican army and will serve as full corps inside that army under a general during the egyptian war. the lt. general is commanded to immediately report to the despot with his corps :-)

OOC:
as helenatica is only a province of fanatica, does this enable the helenatican corps to moove inside the fanatican territory like in own territory? or what happens if i "lent" units to the despot as i do, can they then moove as in own territory? will roads be used like in civ? (with passage agreement)

disorganizer
Jun 03, 2003, 09:50 AM
change of setup:
rubinia died in the early age of 27 on giving birth to 2 children. vendetta lifespania will be her successor (her aunt) in all functions and ownings.
charisma rating of vendetta: 15

Civanator
Jun 03, 2003, 02:47 PM
Oct- 5 legions and 1 horse archer of Antonio's are marching to wait on the Egyptian borders.

disorganizer
Jun 03, 2003, 03:02 PM
just a notice to civanator: without explicit allowance of the despot, you cant march through his territory without attacking him. so please consider that in your order :-)

Civanator
Jun 03, 2003, 03:04 PM
I thought Fanatica was one territory, so all the provinces are in it. And before, I turned march from Atrouia to Egypt, and no one protested.

disorganizer
Jun 03, 2003, 03:15 PM
well, i think octavian need to rule on that one :-)
as territory in the conflict rules is imho the ownership and not national belonging.

Civanator
Jun 03, 2003, 06:38 PM
So I guess my troops are waiting on my borders to be deployed.

Civanator
Jun 03, 2003, 06:58 PM
Raising Troops

Antonio will be commander

Troops will be passed to Anthony II

Raising 2 legions, 6 commerce will be made to 3 shields, this equals 8 shields.

Verification: http://forums.civfanatics.com/showthread.php?s=&postid=1024914#post1024914

Octavian X
Jun 04, 2003, 12:05 AM
I'm sorry, but for realism's sake, the provinces of Fanatica will be considered seperate territories upon themselves.

Also, all the info for the last TC has been updated. However, the uploads server is down at the moment. Expect a new excel file tomorrow. :)

Bootstoots
Jun 04, 2003, 08:29 AM
Julia would like to raise 5 legions. Her income is 10/9/24, and the 24 gold will be converted into 12 shields to make 10/21/0. The extra shield will be forfeited. These troops will be passed to her husband Brutus Peesea on her death.

Civanator
Jun 04, 2003, 04:07 PM
Oct- Antonio will send 7 legions and 1 horse archer to Egypt's borders, CG gave me permission during chat.

disorganizer
Jun 04, 2003, 05:21 PM
the helenatican army wishes to announce the raising of 6 new units.
2 horsemen and 4 horse-archers.

2 horsemen go to a own squadron with a new commander
2 of the horsmen go to each of our HMC-divisions

we should have far enough shield+gold+food for those units.

our army now looks like this:
ORGANIZAION OF THE HELENATICAN ARMY

HELENATICAN ARMY
commander: general vendetta lifespania
contains: I Corps ("the palace guard")
II Corps ("helenatican mobile corps")

I Corps ("the palace guard"
commander: general vendetta lifespania
units: 3 legions, 8 spearmen
function: defense of helenatica

II Corps ("the helenatican mobile corps")
commander: lieutenant general Arlena Gorinia
units: II-a support Squadron
II-b reconnaissance Squadron
contains: II.1 armored division
II.2 armored division
function: attack and forward defense

* II-a support Squadron
commander: lieutenant general Arlena Gorinia
units: 3 spearmen
* II-b reconnaissance Squadron
commander: major Julius Aquarius
units: 2 horsemen

II.1 armored division
commander: lieutenant general Arlena Gorinia
units: 6 legions, 2 horse archers

II.2 armored division
commander: major general Scrobius Pantonius
units: 6 legions, 2 horse archers


this means we have 32 units.
so we need to pay 32 food and 64 gold for support.

the commanders and the unit count:
general Vendetta Lifespania: 11 units
lt. general Arlena Gorinia: 11 units
mj. general Scrobius Pantonius: 8 units
mj. Julius Aquarius: 2 units


the I Corps will stay in defensive positions in helenatica.

the II Corps will propably moove to the war against egypt, but from now on the commands of the II Corps will be posted by SJ=Arlena. So wait for his orders...

EDIT:
almost forgot: of course we have tresspassing agreement for the whole of fanatica... for the war

also some good links to follow the helenatican army-storylines and infos:

Helenatican Mobile Corps (http://forums.civfanatics.com/showthread.php?s=&threadid=55021) is the thread for the stories around the famous II Corps of the helenatican army. All the stories relating those units go in that thread... if someone wants to join our army in person, he may find himself posting in there alot :-)

lifespanian thread (http://forums.civfanatics.com/showthread.php?postid=1005066#post1005066) for infos about which units we have and how the army is organized

Civanator
Jun 04, 2003, 07:26 PM
Julius Aquarius is Taking his Horsemen units (2) to the Hill right outside El-Armana and fortifying there.

CivGeneral
Jun 04, 2003, 08:52 PM
I am placing an order for 17 Legonares and 3 Horsemen. They will be commanded under Mara Jade IV's Banner and will be passed down to her son or Daughter.


JADIAN ARMY (THE JADE COMMANDOS)
Commander: General Mara Jade IV
Corps: I corps ("Jade Province Defenders" )
II corps ("Jade Assault Corps")

I Corps ("Jade Province Defenders")
Commander: General Mara Jade IV
Units: 6 spearman, 1 legion
Purpose: Protect Jade Province

II Corps (Jade Assault Corps)
Commander: NPC Lt. Gen.
Units:
II-a Jade Support Squadron
II-b Jade Reconnaissance/Auxiliary Squadron
Contains:
II-1 1st Jade Assault Division
II-2 2nd Jade Assault Division
II-1a 1st Jade Assault Brigade
II-1b 2nd Jade Assault Brigade
II-2a 3rd Jade Assault Brigade
II-2b 4th Jade Assault Brigade

II-a Jade Support Squadron
Commander: NPC Captain
Units:1 spearman

II-b Jade Recon/Aux Squad
Commander: NPC Lieutenant Colonel
Units: 3 horse archers

II-1 1st Jade Assault Division
Commander: NPC Major General
Units: 7 Legions

II-1a 1st Jade Assault Brigade
Commander: NPC Brigadier General
Units: 4 legions

II-1b 2nd Jade Assault Brigade
Commander: NPC Brigadier General
Units: 3 legions

II-2 2nd Jade Assault Division
Commander: NPC Major General
Units: 7 Legions

II-2a 3rd Jade Assault Brigade
Commander: NPC Brigadier General
Units: 4 legions

II-2b 4th Jade Assault Brigade
Commander: NPC Brigadier General
Units: 3 legions


I wish to disband the following units:
Archers: 10

Octavian X
Jun 05, 2003, 12:57 AM
Current conflict file
http://www.civfanatics.net/uploads4/Conflict350bc.zip

CG: yours was the only unprocessed order: I have no idea which character is paying the costs, as no varification of land stats was provided.

Note to all: Please, always. link to confirm your land stats!

disorganizer
Jun 05, 2003, 01:59 AM
just a quick note:
general:
my shields for support come out of my gold. i think you took them directly as shield though :-) its not a biggie, i just wanted to tell you ;-) (2g=1s)

line13: the owner of my troops is vendetta lifespania now, as both others are dead. sorry i forgot to inform you

line13: secundus becchino is dead. the succession of vendetta will be down the heritage line of the lifespanian family. on the occasion of her death i will post her successor. if no fitting successor for the troops is inside the family, then the next applicable commander of the military down the command line. but i wont let the latter happen :-)

line 16: the position of that unis is "home", if home is helenatica. though the lines 13-18 are mooving to the frontline at the moment.

a question: am i allowed to raise additional troops? i think i already rose some horsemen and horse-archers this TC... but i maybe want to implement another division (propably 6 legions, 2 horsearchers) as i now seem to have a new commander ready to work for me.

Sir John
Jun 05, 2003, 08:39 AM
Thw whole HMC (http://forums.civfanatics.com/showthread.php?postid=1023875#post1023875) will move to the borders of egypt. Civs division has already left and now the other units will march there as well. First the 1 Ddivision marches, then the Lt. General and the Mj. General comes, protectec by the 3 spearman units. Then the last division will follow. They will make 2 large camps at the hill outside of El-Amarna.

@Dis:

f no fitting successor for the troops is inside the family, then the next applicable commander of the military down the command line. but i wont let the latter happen :-)

Why not? U dont me to have a lot of land? :)

Sir John
Jun 05, 2003, 09:55 AM
Here is the attack plan on the egyptians.

The Blue is the second divison.
The Red is the First Divison.
The Green is the headquearters
The Yellow is where the archers will stand when providing firecover...
The Dark green is the spy divisions spot
The White arrows are the attacking lines of the Jade Commandos

The backer red and blue are their camps while the fron one are theire attack positions..

A brief explanation to the picture:

Both divisons will move forwards to theri attack positions when the attack is launched. The together 4 horse archers (and maby some more to come) will split up from the divsions and provide artillery cover at the yellow point. The battle will be commanded from the HQ at the green point. There will be 3 spears protecting the HQ. The Dark green is where the horsemen Julius command will be spread out. They are to take all who trie to escape the backway... The Jade commandos will engage their attack from the sides... They will squise them with brute force :)

Here is the pic:
http://www.civfanatics.net/uploads4/attackbig.jpg

OOC OCT: The plan wont be initiated untill I give the orders...

Octavian X
Jun 05, 2003, 12:03 PM
Dis: changes made, and no, you're not allowed to raise more troops until the next TC.

Sir John: Looks interesting...

To all: Since we're all so interested in attacking Egypt...

The residents of El-Armana, after having their desperate pleas to the Pharoah for military help, begin to arm themselves in the face of Fanatican invasion. People and materials from accross the backwater Egyptian cities gather in El-Armana. An unprecedented 10 units of spearmen have been formed, all of whom are fortified in the town, prepared for any attack.

Sir John
Jun 05, 2003, 12:17 PM
Well, those spears are going to have to be exelent to dodge arrows and sword from evry direction. :)

Civanator
Jun 05, 2003, 02:21 PM
Also, don't forget the 7 legions and 1 horse archer from Antonio are attacking too.

disorganizer
Jun 05, 2003, 03:35 PM
LAND INCOME OF HELENATICA:
i had to recalculate my numbers as of 350BC as i gave some land away... so here are the numbers:
53f 33s 145g

still enough for me though... im awaiting verification of the land office in this moment, but im confident it will fit if not be too low.

EDIT:
land at this moment approoved the numbers... as expected >-)

Octavian X
Jun 05, 2003, 06:27 PM
Well, don't look at me. :p

CivGeneral's the conflict manager now.

CivGeneral
Jun 05, 2003, 09:54 PM
Ok, first up I would create a new thread ahd have it stickied. then have this one closed.

Edit: Link to the new Thread http://forums.civfanatics.com/showthread.php?s=&postid=1029898#post1029898