aaglo
May 05, 2003, 12:39 AM
Update of this unit
http://forums.civfanatics.com/showthread.php?s=&threadid=81332
http://forums.civfanatics.com/showthread.php?s=&threadid=81332
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View Full Version : New unit: Heavy cannon (or siege cannon) aaglo May 05, 2003, 12:39 AM Update of this unit http://forums.civfanatics.com/showthread.php?s=&threadid=81332 aaglo May 05, 2003, 12:40 AM Here's another prew. Now he is fortified (cover your ears!) aaglo May 05, 2003, 12:41 AM And the almost compulsory animation gif preview. Push that thing! :lol: Dom Pedro II May 05, 2003, 01:35 AM Cool! I love it! When I go back home and have a computer of my own again next week, I'm downloading this unit right away! Steph May 05, 2003, 01:37 AM I have sad news. The AOK converted bombard has just disappeared from my mod... :( Good news: it's because I will use this unit :goodjob: aaglo May 05, 2003, 01:38 AM Dom Pedro II & Steph, I'm glad to hear you like it :) And if somebody wonders about the box in the rear of the cannon, It's full of cannonballs of course. This thing does not shoot mere rocks, you know ;) zulu9812 May 05, 2003, 02:24 AM very good unit - thank you, fills a crucial historical niche... embryodead May 05, 2003, 02:40 AM Will make a great dwarven cannon for my mod :) zulu9812 May 05, 2003, 03:08 AM The one criticism I would make is that the actual cannon bounces up and down too much. Early cannons were very heavy and fixed in the chasis - they didn't have active suspension! aaglo May 05, 2003, 03:49 AM Dwarven? Why not, the guy looks quite sturdy, even for a dwarf. But he hasn't got a beard, only moustache (I trust you can see it :p ) Zulu - criticism is wellcome - I just don't take it very well :lol: Your critic has a point, but you wouldn't notice the difference in the game (since it only bounces in the walk animation, and it's almost too quick for the eye ;) ). Arne May 05, 2003, 04:04 AM Looks really nice. :) But it's kind of historical incorrect. (Sorry, i'm a chaot, but a perfectionistic one). Vuldacon May 05, 2003, 05:11 AM Very Nice aaglo...I especially like the details. "non historcal" little bounce and all. Actually as for "active suspension", the entire Cannon has the slight bounce, wheels and all, so it certainly is not a matter of Suspension. This little bounce is Much better than a straight line movement because it adds more activity which more clearly animates the action that it is Moving. "Artistic License" coupled with little movements in animations are what bring them to "life" and make for a Fun Unit to add to the Game. Good Job!:goodjob: aaglo May 05, 2003, 05:20 AM Heh... I like Vuldacon's critic much better than zulu's :lol: Artistic freedom is a wonderful thing :D TerraHero May 05, 2003, 06:26 AM great...an midieval cannon. upgrade of Catapult, but before Cannon mrtn May 05, 2003, 07:23 AM Originally posted by embryodead Will make a great dwarven cannon for my mod :) Two souls, one thought.:D Now, if only we could persuade aaglo to put a beard on the little guy. ;) Nicely done, aaglo! aaglo May 05, 2003, 07:29 AM mrtn, your attempt is bound to be doomed. "Die, you stupid idea, Die!" ;) :p Yoda Power May 05, 2003, 07:41 AM very nice:goodjob: Der PH May 05, 2003, 08:14 AM One of the units I was waiting for. :goodjob: COAtlantis1745 May 05, 2003, 09:01 AM Originally posted by Vuldacon Very Nice aaglo...I especially like the details. "non historcal" little bounce and all. Actually as for "active suspension", the entire Cannon has the slight bounce, wheels and all, so it certainly is not a matter of Suspension. This little bounce is Much better than a straight line movement because it adds more activity which more clearly animates the action that it is Moving. "Artistic License" coupled with little movements in animations are what bring them to "life" and make for a Fun Unit to add to the Game. Good Job!:goodjob: Outstanding unit Aaglo btw!:eek: I would also lend support to my colleague-in-sound here that the bouncing effect is due to the fact that you have to set azimuth and degree settings for even a primitive ballistic weapon like this. Vuldacon, my friend, we need to pool our talents here and create even more interesting unit action sounds. COAtlantis1745 May 05, 2003, 09:05 AM Originally posted by Arne Looks really nice. :) But it's kind of historical incorrect. (Sorry, i'm a chaot, but a perfectionistic one). Arne, I think youd better explain your reasoning behind this statement. Would you please explain exactly WHY this bombard is historically innacurate? Ukas May 05, 2003, 09:31 AM Perhaps because it fires upwards from it's wooden carriage on wheels, which in time would break. So what it requires is an bombard animation where the guy moves the cannon from the carriage and puts it on the ground before firing. But in our army there's a saying "it's ok to be stupid, but not a gunner" - so that in mind I think the unit is "legal" as it is. :lol: Another great unit Aaglo! :goodjob: Kal-el May 05, 2003, 02:16 PM another AoK unit bites the dust. Hopefully soon we will be able to replace all of those units with original unit creations. sealman May 05, 2003, 03:08 PM regarding the comments about a dwarven cannon. He has no beard cause he singed it off :) Vdog May 05, 2003, 04:36 PM WOW!!:goodjob: By far one of the best units ever made! Vuldacon May 05, 2003, 04:47 PM New Seige Cannon Sounds I changed the INI to use the Cannon Attack Sounds so no need to include them in this folder. This is aaglo's 'Heavy cannon" (seige cannon). I am calling it Seige Cannon and made some New sounds for it and renamed a few files. This Download Includes the Entire Unit made by aaglo and all Sounds and needed files. Thought it would simplify for those who want it. Size: 936 KB Get the Download Here:http://www.civfanatics.net/uploads4/Siege_Cannon.zip Just wanted to add some different sounds to enhance this Nice Unit. Enjoy :D BTW, Give this Unit some Defense in the Editor (Unlike the Regular Cannon settings in the Game) so Enemies won't be able to just Kill it easily. Hope I am Not offending you by this Post aaglo. Just Offering some New Sounds for your Nice Unit and BTW I added it to my Game and Think it is Great. ...COAtlantis1745, check this out. Fun Unit Kindred72 May 05, 2003, 05:41 PM Wow! you're getting very good at this dude!:goodjob: Vdog May 05, 2003, 07:28 PM What can we expect next from you? Possibly a Type 98 Chinese MBT? ;)Hint, Hint;) Kryten May 05, 2003, 08:21 PM Originally posted by aaglo Artistic freedom is a wonderful thing :D Don't worry about criticism aaglo. ;) After all, we are talking about a game where the Romans use a figure-of-eight 'cello' shaped shield.... And the Immortals use scimitars instead of spears and shield.... And every Egyptian War Chariot is driven by a Pharaoh.... And Knights never use their traditional weapon, the lance.... And Musketmen have semi-automatic pump action repeating muskets.... And Paratroopers are in white, instead of green or brown.... And Tanks are smaller than Infantrymen and Marines.... And Destroyers attack Subs with deck guns instead of depth charges... And Galleys attack sideways with arrows instead of ramming each other.... And the default Aircraft & Helicopter animation has them floating in mid air with their engines turned off.... And Mech Infantry never leave their vehicles to fight (probably too large to go through the hatch).... And people are complaining about....the cannon BOUNCING too much?! :eek: :crazyeye: :lol: Nebbish May 05, 2003, 08:40 PM Awsome job!! Don't know if i need it for anything yet, but great nonetheless. Keep up the good work! mrtn May 05, 2003, 10:37 PM Well, Kryten, what's your point? Those units aren't user-made :lol: Just because Firaxis made a sloppy job of it doesn't mean we can't pick nits until the sack is full. aaglo May 06, 2003, 12:03 AM Vuldacon, nice sounds ;) But in the fidget he does not spit anymore - now he throws up :lol: I shall edit my 1st post, and attach also this version there..;) aaglo May 06, 2003, 01:49 AM Type 98 Chinese MBT :confused: Could you tell me what is that? Otherwise I could do anything and call it "type 98 chinese MBT" is it a tank? is it a plane? no, it's a bird? and remember, there's no spoon. yabba-yabba-diiba-daaba-bwhaha :crazyeye: aaglo May 06, 2003, 04:17 AM Originally posted by Ukas Perhaps because it fires upwards from it's wooden carriage on wheels, which in time would break. I'm sorry, but this time you are incorrect. :p 1# The gun carriage is of course made of quality wood ;) 2# Wood has a low modulus of elasticity, which makes wood quite flextible material compared to, lets say plain iron (not steel), bronze or stone. Since the gun carriage is made of wood, it can take more dynamic stresses - and stay in the original shape - than the other materials mentioned. Only iron can take more dynamical stress, but it will go old very soon, and start deforming quite quicly. 3# The weight issue also favors the wooden carriage. 4# Propably the pics of this unit are so small, that the important details do not show. There are metal (bronze/iron) reinforcements in the carriage, especially in the cannon supports and wheels, thus furthening the durability and usability of this carriage. ;) :p kemal69 May 06, 2003, 06:24 AM Wow, awesome unit. I'll definitely be downloading this one. I don't know if its historically accurate, I don't know if cannons from this era should bounce, I don't know if wood would be a better choice for a carriage then other materials available at the time, however I do know this is one fine looking unit. :) I play my games for fun, I don't really expect my games to be historically accurate, heck the flogging the zulu's gave me in my last game doesn't strike me as historically accurate, specially when they send an army of modern tanks over the hills to wipe out my cities... :) And so what I really wanted to say was, this very cool unit is going to make my games much more fun. It looks good, it sounds good and its style fits the game! Thanks Aaglo! Vuldacon May 06, 2003, 06:37 AM aaglo, I forgot to mention that I used your Attack FLC for the Victory in order for him to have one and made the Victory sound Rather than try to use the Attack.amb. Does the job for those who want it. Did you notice the squeaking sound for the raising section of the Cannon when he is Fortifying? Anyway, Hope you like the sounds and added Victory. I Know I like the Unit and am having Fun with the little Guy. Don't laugh but in the Editor, I have him set at Prerequisite-Metallurgy, Required Resources-Iron and Saltpeter, Cost-60 shields, Zone of Control, Moves-2, Defense-3, Bombard Str-8, Bombard Range-2, Rate of Fire-2, and even gave him a HP-2, Wheeled, Blitz, and even checked Radar because Iwanted him to "see" a Greater Distance lol. So I also have Operational Range-3, Load, Bombard, AI Strategies-Artillery and "Upgrades" to Artillery checked and added. Of course he is in an MOD Scenario, I have been working on for almost 1 and 1/2 years, called Dragon, and he Needs the Power due to the Power settings of the other added Units. Fun addition :goodjob: aaglo May 06, 2003, 06:44 AM Vuldacon, I noticed all those changes. But I'm not sure where does a regular cannon need a victory animation? Perhaps I'll make a completely new victory.flc... ;) Vuldacon May 06, 2003, 07:48 AM aaglo, my answer to your question is because the cannon does have the Little Guy pushing it and Unlike many players here, I do Not just use Units in a necessarily "Historically Correct" or Usual game unit manner. I think the little Guy would be Happy and show it after Winning a Battle lol. Anyway, anyone can omit the Victory if they do not want it naturally or change anything else they desire. Your Siege Cannon is not just an Ordinary cannon traveling by itself like the Regular Game cannon and my thought was to give the Little Guy a Victory for those who want it. "Artistic License", remember :lol: ...yes, make him a special Victory. That would be Cool. He told me he would like that ;) pdescobar May 06, 2003, 07:57 AM aaglo, that's a really nice unit. :goodjob: I won't be downloading it just now though, because now that Kal-el's seen it, I'm sure to get it in the next update to DyP ;) Vdog May 06, 2003, 04:37 PM Originally posted by aaglo Type 98 Chinese MBT :confused: Could you tell me what is that? Otherwise I could do anything and call it "type 98 chinese MBT" is it a tank? is it a plane? no, it's a bird? and remember, there's no spoon. yabba-yabba-diiba-daaba-bwhaha :crazyeye: lol, Sory, its the modern chinese tank in use now, here is a pic; Kal-el May 06, 2003, 04:45 PM Awesome! At first I thought it wasn't necessary to have all the various tanks, but I have seen the light and the more the merrier!!!! Akula May 06, 2003, 05:11 PM Yes we can't get enough units, no matter what type they are BTW nice unit:thumbsup: xghost May 06, 2003, 05:29 PM Aaglo: You are a unit-creating god! I love you! I want to reach through the computer and give you a great big hug! Your units are so great!!!! :goodjob: :goodjob: :goodjob: :goodjob: Four thumbs way way up! Jon3229 Sep 19, 2003, 04:08 AM lokes great Sims2789 Sep 20, 2003, 05:27 PM to Jon3229: quit posting on dead threads to increase your post count! i have reported you to a moderator and you'll probably be suspended for 7 days, since you have already recieved a warning(or if you haven't, consider this a warning!) Chieftess Sep 20, 2003, 07:32 PM Jon3229, quit reviving old threads just to post, "looks great". Since you're new, you're banned for 3 days. |
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