View Full Version : CRpSuite : Playing aids and game analysis utils


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Mistfit
Jan 18, 2005, 12:22 PM
The date thing is me being kinda lazy. I know that it is in the file name at the top line of the utility when it picks up the autosave name but I have 3 different full set-ups of all 3 civs on my computer so the name gets so long I need to expand MapStat all the way out to it's fullest to see what the date is. To make it easier could you somehow pull the info off of the auto save name?

TimBentley
Jan 18, 2005, 02:54 PM
Aggricultural should have one 'g' and Seafaring seems better than Sea Faring.

planetfall
Jan 21, 2005, 09:27 AM
Dianthus,

Here are some suggestions for additions to your utility:

1. Rings - add coordinates preference option
Concept-- similar to debug mode or your own grid system, a method of toggling tile reference on/off.
Value-- On certain maps it is hard to find some resources. With a grid coordinate display players could log tile locations of iron and coal. I hate it when I get that annoying message "you can now build the iron works", but can't find one of those resources.

2. Rings - add border preference option
Concept-- a method of toggling on/off city borders
Value-- city borders float with change in size and culture. Being able to see on continent map the current city borders of all cities would make city placement decisions easier. Sometimes I want the full 12 tiles, other times I only want 6 and I hate it when I place a city wrong and it will only support 5 citizens.

3. MapStap-- add flip probability to happy tab
Concept-- Add flip probability data to cities where it is not 0.00%
Value-- currrenly flip often between happy, flip tabs and city view. I have found sometimes it is better to have a few engineers to hurry along culture in newly conquered cities when the flip probability is low. Other times I have to keep them at entertainers until resistance is decreased. Showing the flip % on happy tab would speed up the game as I would not have to open as many city views.

Again, thanks. Your utility has kept this game interesting. The autotoggle activity program on significant event is great.

PF

Dianthus
Jan 21, 2005, 11:50 AM
Aggricultural should have one 'g' and Seafaring seems better than Sea Faring.
Well spotted with the "Aggricultural"! I'll correct that (and the Seafaring too, since that's what C3C outputs).




1. Rings - add coordinates preference option
Concept-- similar to debug mode or your own grid system, a method of toggling tile reference on/off.
Value-- On certain maps it is hard to find some resources. With a grid coordinate display players could log tile locations of iron and coal. I hate it when I get that annoying message "you can now build the iron works", but can't find one of those resources.

I can certainly add the coordinates. I'm a little confused how CRpRings will help you to find resources though :confused:. You would still have to scroll over the map manually looking for them, the same as in Civ. Maybe this could be solved instead by adding YAT (Yet Another Tab ;)) to CRpMapStat? It could give a list of all of the visible resources and allow jumping to that resource in the same way you can jump to cities on most of the other tabs. What do you think?




2. Rings - add border preference option
Concept-- a method of toggling on/off city borders
Value-- city borders float with change in size and culture. Being able to see on continent map the current city borders of all cities would make city placement decisions easier. Sometimes I want the full 12 tiles, other times I only want 6 and I hate it when I place a city wrong and it will only support 5 citizens.

I've had a little go at this using the same lines I currently use for the overall cultural borders in CRpViewer, and it didn't work too well. When showing ALL city borders using this method the map just became a jumble of lines that were hard to visually connect. It would work fine for just one city at a time. Do you think that would be useful?




3. MapStap-- add flip probability to happy tab

No problem, added to the TODO list.

planetfall
Jan 21, 2005, 07:56 PM
X

I can certainly add the coordinates. I'm a little confused how CRpRings will help you to find resources though :confused:. You would still have to scroll over the map manually looking for them, the same as in Civ. Maybe this could be solved instead by adding YAT (Yet Another Tab ;)) to CRpMapStat? It could give a list of all of the visible resources and allow jumping to that resource in the same way you can jump to cities on most of the other tabs. What do you think?
How about both? ;-)



I've had a little go at this using the same lines I currently use for the overall cultural borders in CRpViewer, and it didn't work too well. When showing ALL city borders using this method the map just became a jumble of lines that were hard to visually connect. It would work fine for just one city at a time. Do you think that would be useful?

Don't think so. The problem is trying to visualize how the cities overlap.
Only way I think it might be done would be to let player select up to 5 cities and show each cities border in different color. This is the lowest priority of the ideas. I'm not even sure different colors would work.

No problem, added to the TODO list.
cool.

BTW, MapStat, happiness tab. The number in ( ) for turns until grows might be more useful to be reduced by one. For example, new game, 1450 BC capital shows grows in 3 turns. MapStat shows grows in 4 turns as based on last save from 1475bc. This messed me up a few times until I learned to save before hitting the tab bar. Never mind, this might be a preference setting.

Later, StarTrek's on. Priorities you know.

PF

Dianthus
Jan 22, 2005, 04:19 AM
How about both? ;-)

Since it's easy to do I've added the coordinates to the TODO list too.



Don't think so. The problem is trying to visualize how the cities overlap.
Only way I think it might be done would be to let player select up to 5 cities and show each cities border in different color. This is the lowest priority of the ideas. I'm not even sure different colors would work.

I thought you might say that!



BTW, MapStat, happiness tab. The number in ( ) for turns until grows might be more useful to be reduced by one.
...
This is a PBKAC. That () number is the number of citizens in the city last turn. It's just to allow you to identify whether the city grew/shrunk.

Zer0xChan
Jan 22, 2005, 11:26 AM
The link in the OP doesn't work. Cannot find server.

Dianthus
Jan 22, 2005, 12:12 PM
The link in the OP doesn't work. Cannot find server.
The server seems to be down at the moment. My friend that adminstrates it is away this weekend. I'll get him to look into it tomorrow.

planetfall
Jan 22, 2005, 10:51 PM
This is a PBKAC. That () number is the number of citizens in the city last turn. It's just to allow you to identify whether the city grew/shrunk.

Ok, now I get it.

I've been bugged trying to remember something. Finally remembered it. Is there any way to add a mark option to Rings? They have reprogrammed civ so equal rings don't give the benefit they should, so I use the colored rings as a very rough build guideline. It would nice to be able to click and mark the map. I would use this to plan city placement.

Oh, if you give both a column tab for resources and coordinates, why not put coordinates for resources after each resource? nice huh?

On stats, is there a way to freeze the column width when you load/reload saves? I'll made a col wide enough to see trade history, but then reload I have to reexpand the column width to see how many turns left in active trades.

That's all I can think of, this utility has really really come a long way from where it was at the beginning. You should be well able to leverage this experience into a programming job.

PF

Dianthus
Jan 23, 2005, 07:20 AM
The link in the OP doesn't work. Cannot find server.
The server is back up again now.



Is there any way to add a mark option to Rings? ..., so I use the colored rings as a very rough build guideline. It would nice to be able to click and mark the map. I would use this to plan city placement.

This seems related to something ainwood suggested, about locating Settler factories. It's something that could be done, and I'll most likely do it at some point. Don't expect this soon though!



They have reprogrammed civ so equal rings don't give the benefit they should...

Actually the RCP was exploiting a bug in the corruption code, it wasn't something that the designers/developers intended. That's a bug that was actually fixed in C3C!



Oh, if you give both a column tab for resources and coordinates, why not put coordinates for resources after each resource? nice huh?

I'll add it. I'll probably add the following columns:

Name
Closest City
Connected
Connected to Capital
X/Y

I think X/Y won't be much use, however, as there's no way to relate that to the map in Civ. Being able to jump Civ to the resource via the context menu is the way to locate it. Have you seen the "Jump to City" option on the context menu for the Culture/Pollution/Happiness/Flipping tabs?




On stats, is there a way to freeze the column width when you load/reload saves? I'll made a col wide enough to see trade history, but then reload I have to reexpand the column width to see how many turns left in active trades.

Not currently. Do you actually use the list in CRpStats to view data? I tend to just copy/paste it into Excell to graph it.




That's all I can think of, this utility has really really come a long way from where it was at the beginning. You should be well able to leverage this experience into a programming job.

Thanks pf, but I've already got one of those programming job things. I've been getting paid for programming for about 12 years now!

planetfall
Jan 23, 2005, 09:10 AM
This seems related to something ainwood suggested, about locating Settler factories. It's something that could be done, and I'll most likely do it at some point. Don't expect this soon though!
I understand, it is a lot more work.

Actually the RCP was exploiting a bug in the corruption code, it wasn't something that the designers/developers intended. That's a bug that was actually fixed in C3C!
Yeah, I know. But corruption model hurts enjoyment.

I'll add it. I'll probably add the following columns:

Name
Closest City
Connected
Connected to Capital
X/Y

I think X/Y won't be much use, however, as there's no way to relate that to the map in Civ. Being able to jump Civ to the resource via the context menu is the way to locate it. Have you seen the "Jump to City" option on the context menu for the Culture/Pollution/Happiness/Flipping tabs?
x,y would help as can put in a sheet and have target tiles.




Not currently. Do you actually use the list in CRpStats to view data? I tend to just copy/paste it into Excell to graph it.

Not that analytical I guess. I use Stats during war period to view 5..15 years and I check two items: 1. offense power is staying within expectations, and 2. research is not falling by wayside. I think once or twice I put into a sheet but tired of that as was not playing GOTM.



Thanks pf, but I've already got one of those programming job things. I've been getting paid for programming for about 12 years now!

That explains why the quality is higher than would be expected by hacker. Other utils are ugly, or not as well thought out.

Oh, one more request. MapStat, Trading tab, new column for techs acquired by other civs during last turn. I find sometimes I have to do subtraction to figure out what they just gained. It is annoying, especially when I have to go back to the tech tree to see where we are all.

That enough ideas for now.

PF

watorrey
Jan 23, 2005, 10:19 AM
The mention of column width reminded me of something i always wished was possible in Mapstat... Sort by column by clicking the column header. If it's already there, forgive me because i am... well... me.

ainwood
Jan 23, 2005, 09:45 PM
That explains why the quality is higher than would be expected by hacker. Other utils are ugly, or not as well thought out.
:mischief:

Mine are particularly ugly! :D

However, for the 'new' version, I got a professional programmer working with me, and it looks, well, 'professional'. It really does make a difference. :)

planetfall
Jan 24, 2005, 09:20 AM
:mischief:
Mine are particularly ugly! :D

Hey, I wasn't picking on you, and on purpose did not mention your utility. Yeah it was ugly. I only used it once or twice but then couldn't get past the ugly. That and wasn't needed every turn like MapStat. I really do save 5..10 hours a game by using this instead of bouncing from civ to civ in the diplo screen.

Glad to hear you're getting help. As a regular player, I appreciate all the utilities that are created to make the game more enjoyable.

PF

planetfall
Jan 24, 2005, 09:26 AM
Oh, re Rings tile tagging. Again this is not high priority, but in case anyone else wants this feature the work around is:

1. create snapshot of map[s].
1.1 print screen
1.2 paste into paint
1.3 save
1.4 if too big, select smaller area
1.4.1 cut selection
1.4.2 new image, discard old
1.4.3 paste smaller area
1.4.4 save
repeat until have map you desire.

Then in paint you can either put colored circles/squares on top of your map image. Faster is to cut a section out of map. This works for keeping track of tiles forested. Alternative method is to use city naming convention to track forested tiles. I use this method now for foresting, but think will go back to colored splashs on map for resource tracking until we all get a better alternative.

PF

Elandra
Jan 24, 2005, 02:17 PM
I just discovered the Crp suite. Awesome stuff...thanks all!

Sorry to be offtopic, but this 39 page post is a bit overwhelming. Can someone point me to the section on how to use CrpRings? I've got it running but i only see black. I must be missing something obvious. :blush:

Thanks.

Dianthus
Jan 24, 2005, 02:56 PM
I just discovered the Crp suite. Awesome stuff...thanks all!

Sorry to be offtopic, but this 39 page post is a bit overwhelming.

Just ask if you've got problems, as I said in the 1st post (you have read that, haven't you?):

If you've got any questions (preferably related to CRpSuite :)) just ask here and I'll try to answer. CRpSuite has evolved quite a bit (including a name change, from CIVReplayViewer) since it started, so the early parts of this thread are not really applicable. Don't feel you have to read it all, just ask!




Can someone point me to the section on how to use CrpRings? I've got it running but i only see black. I must be missing something obvious. :blush:

The first thing you have to do is open a .sav file. I've got a habit of using context menus and not having any other visible way of doing things. Just right click, then select "Open..." and choose your current .sav file. When the map appears just click on your capital, play with the rings sizes and zooming/scrolling.

Elandra
Jan 24, 2005, 03:33 PM
got it, thanks :)

AWESOME application! :goodjob:

and yes, i read the first post. but i still felt awkward asking something as simple as "um, duh, how do i make it work?"

your fast reply probably saved me hours of post-scrolling....thanks a ton.

Dianthus
Jan 25, 2005, 03:07 PM
The mention of column width reminded me of something i always wished was possible in Mapstat... Sort by column by clicking the column header. If it's already there, forgive me because i am... well... me.
Did you have a particular order in mind watorrey? Changing the sorting by clicking on the columns is something I could do, but I've been avoiding it. I've tried to make the default ordering for each tab be suitable for solving the particular problem that tab is trying to address. This is why we have 4 tabs showing cities, but with different data and sort orders to help solve a particular problem.

watorrey
Jan 25, 2005, 04:27 PM
For example... the trading tab defaults to decending by amount of gold. There have been many times i would rather sort by resources or techs or even workers just to group the civs of immediate interest together.

I only mention it because clicking the column header to toggle the sort order by that column is a pretty standard windows function and i find myself always trying to do it even though i know it doesn't work in mapstat.

Don't go out of your way to please me however. I think my civ3 days are over with. The broken C3C is just too depressing to play anymore.

planetfall
Jan 25, 2005, 07:57 PM
The sorts I miss having are all on territory tab:


1. tiles #, decreasing
2. world %, decreasing
3. city count, decreasing
maybe culture.

Otherwise I would not need any sorts other than defaults.

PF

planetfall
Jan 25, 2005, 09:40 PM
While I'm on a roll. [ don't know if it's good or bad, but ideas keep popping up. ]

How about a preference on Rings to show civ borders?

I'd better shut up know or you'll hate to see any more ideas. :-)

PF

Paalikles
Jan 26, 2005, 05:37 AM
Is it possible to prevent usage on pbem saves from being spoiler activity.

Right now, I was able to launch an old pbem save and gain info on my opponent's territory (with both spoiler tags checked). This was a finished game, so it did not hurt anyone - but I expect this to have a bad impact on pbem gaming around the web

Dianthus
Jan 26, 2005, 05:44 AM
Is it possible to prevent usage on pbem saves from being spoiler activity.

Right now, I was able to launch an old pbem save and gain info on my opponent's territory (with both spoiler tags checked). This was a finished game, so it did not hurt anyone - but I expect this to have a bad impact on pbem gaming around the web
The current version requires the player's password to be entered for a PBEM .sav. Are you using the current version (2.8.2)? Maybe you've found a bug! Post a .sav and I'll take a look.

Paalikles
Jan 26, 2005, 06:11 AM
Downloaded recently from your website.

Version: AFAIK, it is 2.8.2

C3C 1.22 on my account

The save:

This file is the last I have in my game with Ginger_Ale
the turn, number 147p is the last one I saved. So the program should prompt for Ginger_Ale's password, which I do not have of course. But it did not prompt me for this.

Reproduction:

Open the save file, se no password prompt, look at contents.

Dianthus
Jan 26, 2005, 06:48 AM
Version: AFAIK, it is 2.8.2

...

Open the save file, se no password prompt, look at contents.
I just tried with version 2.8.2 of CRpMapStat. (Note that the version is in the titlebar). I did the following:

Started CRpMapStat.
Used the File->Open menu to open the file.
The following form popped up as CRpMapStat attempted to automatically select Ginger_Ale:
http://www.civfanatics.net/uploads8/CRpMapStatPassword.gif
Pressing cancel or entering an invalid password then pressing OK results in the player "<None>" being selected.
Selecting a player results in #3 again.


I'm pretty sure you must be using an old version. Could you check and make absolutely sure?

Turner
Jan 26, 2005, 06:50 AM
:sigh:....I was about to challenge a lot of people to PBEM games! ;)

Paalikles
Jan 26, 2005, 10:04 AM
@Dianthus: Retried using mapstat - works like you describe it.

Will also retry double clicking the sav file (like I did originally) - which apparently opens the file in CRp viewer - which is where I didnt see a prompt

Edit:

Retried:

Crprings 2.8.2 gives no prompt - lets me view Ginger Ale's territory, and when I uncheck the spoiler tags - I can see my own territory as well :lol:

@Turner: Depending on where you pick your fights, you should not have to fear anything (anything but anihilation by a better player :D ) There are dedicated areas (or zones if you like that word) of the web where you can be pretty sure that cheating is a nono :) I like dueling in civ3.

Look for the sneaky advertising that mysteriously got into the last part of the post :mischief:

Dianthus
Jan 26, 2005, 10:18 AM
Crprings 2.8.2 gives no prompt - lets me view Ginger Ale's territory, and when I uncheck the spoiler tags - I can see my own territory as well :lol:

OK, just checked, and I see the same thing here. My intention was that MP games should not open in CRpRings/CRpViewer until I get around to supporting it properly. It looks like I've messed up the CRpRings code at some point (CRpViewer seems to be OK). I'll get that fixed for the next release (coming soon....).

Moonsinger
Jan 26, 2005, 10:24 AM
Crprings 2.8.2 gives no prompt - lets me view Ginger Ale's territory, and when I uncheck the spoiler tags - I can see my own territory as well :lol:

This is pretty bad! If Dianthus can see other people maps, it means that the other world class programmers and hackers out there can see them too. Sure, Dianthus can block off access to those info in his program but that doesn't stop the others from programming a less sophisticate verion of the spoiler viewer, etc.

Offa
Jan 26, 2005, 11:13 AM
This is pretty bad! If Dianthus can see other people maps, it means that the other world class programmers and hackers out there can see them too. Sure, Dianthus can block off access to those info in his program but that doesn't stop the others from programming a less sophisticate verion of the spoiler viewer, etc.

Moonsinger, surely you aren't suggesting that civ players would do something :eek: underhand.

Moonsinger
Jan 26, 2005, 02:24 PM
Moonsinger, surely you aren't suggesting that civ players would do something :eek: underhand.

I'm not suggesting anything of that nature! Just because I live in a good neighborhood, that doesn't mean I won't lock my door at night.;)

Dianthus
Jan 26, 2005, 04:07 PM
I've just released a new version of CRpSuite which can be found on my website (http://www.cfc-dianthus.com/CRpSuite).

New features in 2.9.0 :

CRpMapStat - Fixed bug with clashing shortcut keys for flipping tab and File menu. Changed shortcut key for flipping tab to 'L'.
(Reported by LKendter)
CRpMapStat - Fixed trait name typos.
(Reported by TimBentley)
CRpMapStat - Fixed flip probability spoiler when AI capital location not known. Also now show range of probabilities when not showing accurate (I.e. spoiler) information.
(Reported by annares)
CRpMapStat - Made new trade routes non-optional.
CRpMapStat - Modified the UUs column of the "Civ Info" tab to show the unit replaced in parenthesis.
(Suggested by DJMGator)
CRpMapStat - Add the year to the top bar.
(Suggested by Mistfit)
CRpMapStat - Now compress autosaves when copying and option checked on preferences form
CRpMapStat - Added flipping probability to Happiness tab.
(Suggested by planetfall)
CRpMapStat - Added "Resources" tab with various columns. Only shows resources within the player's territory.
(Suggested by planetfall)
CRpRings - Fixed bug causing incorrect city names.
(Reported by Mistfit)
CRpRings - Fixed so MP games do not open. This should not be enabled until supported properly.
(Reported by Paalikles)
CRpRings - Added optional x/y coordinates to map.
(Suggested by planetfall)

planetfall
Jan 27, 2005, 01:23 PM
Very fast, nice. I'll review the new suite soon and provide you with feedback.

PF

Bartleby
Jan 28, 2005, 08:43 AM
Please help! :blush:
After having used CRpSuite for yonks with out any trouble I have now managed to mess up. I'm unable to uninstall v 2.8.0 before upgrading to 2.9.0. I suspect that I may have installed 2.8.0 from a USB key or a Zip disk; here's what is says when I try to uninstall...

Dianthus
Jan 28, 2005, 08:50 AM
msi.dll is a standard windows file, part of the windows installer. I guess you've somehow managed to corrupt/delete it! I just did a quick google for msi.dll and found a number of interesting hits. Check out http://www.pacificdigital.com/kb/article.aspx?id=12251

Bartleby
Jan 28, 2005, 08:55 AM
I'll give that a bash. Thanks :)

Paalikles
Jan 28, 2005, 09:19 AM
@D: When downloading the patch from 2.8.2 to 2.9.0, the windows installer driven installation prog terminated after failing to find the 2.8.2 installer. Is this normal?

Possible reasons: ran the 2.8.2 installer from within the zip archive (being a lazy one there), so the installer autoextracted to a temp folder, that later was deleted (auto-tidying up temp folders every now and then)

Or was there some other obscure reason.

Recreation of error message unfortunately impossible.
I have a dsl connection, so uninstallin 2.8.2 and installing 2.9.0 full wasnt a problem of course :)

Dianthus
Jan 28, 2005, 01:30 PM
@D: When downloading the patch from 2.8.2 to 2.9.0, the windows installer driven installation prog terminated after failing to find the 2.8.2 installer. Is this normal?

Possible reasons: ran the 2.8.2 installer from within the zip archive (being a lazy one there), so the installer autoextracted to a temp folder, that later was deleted (auto-tidying up temp folders every now and then)

Or was there some other obscure reason.

No, I think you're right about the reason. For some reason the previous installation files need to be available when using the patch file (.msp). The behaviour seems to be slightly different on Windows XP as it seems to keep the installation files (.msi/.msp) of all installed programs. Older versions of windows look for the .msi/.msp files in the locations they were originally installed from, so if you installed from a .zip they won't be there anymore.




Recreation of error message unfortunately impossible.
I have a dsl connection, so uninstallin 2.8.2 and installing 2.9.0 full wasnt a problem of course :)
Well, as long as you're up and running ;).

vmxa
Jan 28, 2005, 01:37 PM
Two things I could suggest:

1- MapStat please allow disable of the blinking for happiness, it drives me crazy
2- add a link to your website in the either help or about or some place.

Great job.

Dianthus
Jan 28, 2005, 01:52 PM
Two things I could suggest:

1- MapStat please allow disable of the blinking for happiness, it drives me crazy

Is it just the blinking you want disabled? Or do you want the notification disabled altogether? Or just a way to stop the blinking once it's drawn your attention to the happiness tab and you've checked the happiness?




2- add a link to your website in the either help or about or some place.

Both a good idea. The help really needs updating completely as what's written is completely out of date, and most apps don't even have any help. I keep thinking about doing it, but I don't seem to get around to it. Maybe someone could volunteer to write it? :mischief: :lol:

vmxa
Jan 28, 2005, 02:57 PM
A way to turn it off after I noticed it would be great, but I would take what ever is easiest. Thanks

Gyathaar
Jan 28, 2005, 07:28 PM
Any chance you can add city count and score (aswell as culture) to the ctrl-c feature? :)

Turner
Jan 28, 2005, 11:30 PM
A way to turn it off after I noticed it would be great, but I would take what ever is easiest. Thanks

Maybe even a 'blink 10 times, but stay highlighted'?

Pollution does this for me. I know cities are polluted, I'm working on it! But having the tab highlighted would be cool.

planetfall
Jan 29, 2005, 09:14 AM
Ok, loaded and reviewed the new features.

1. Install
It is nice the way you store the last perferences, maybe in ini files? I pkg removed last version and did full install in same directory and my preferences persisted. Nice.

2. Rings
The x/y is very nice. I love the way you saved on char by using two different colors for x and then for y. However, now that I see it, it is a tad busy. Ideal solution would be like spreadsheets where x and y columns/rows have a different front style for the selected tile, such as color or bold. However this may be harder to program. Alternative would be to show xy only at multiples of 5 and not show over ocean. Option of on/off works well and fonts scale nicely.

3. Stats
The new resource tab is fantastic. I would suggest changing resource "name" to resource "type". It would be still nice to have the ability to sort on different columns. I would like to also sort on either xy or closest city columns. If that is too hard to program, it might be possible to either have sorts for each tab a perference, or maybe you can add a row with a checkbox for sort on this column.
Great timing, I just got the message "you can build iron works" and I didn't know where it was. Now I can find it.

If I have more reactions, I will let you know. I have played since new reload, just looked at the tools.

PF

planetfall
Jan 29, 2005, 09:15 AM
From time to time, someone will ask for "help" on the Crpsuite.

What would you like to see included?

PF

Mistfit
Jan 29, 2005, 10:27 AM
HELP! I don't really understand what these figures are telling me.
Happiness Tab
http://www.civfanatics.net/uploads8/flipper.jpg
Flipping Tab
http://www.civfanatics.net/uploads8/flipper2.jpg

Nice overall changes but I need a bit of instruction :D

Gyathaar
Jan 29, 2005, 10:31 AM
If you dont have spoiler info enabled, it gives you highest and lowest possible flipchances depending on the info you currently have (same with required garrison)

planetfall
Jan 29, 2005, 10:36 AM
HELP! I don't really understand what these figures are telling me.
Happiness Tab
http://www.civfanatics.net/uploads8/flipper.jpg
Flipping Tab
http://www.civfanatics.net/uploads8/flipper2.jpg

Nice overall changes but I need a bit of instruction :D

How did you get a range for flip probability? Do you do a clean install, i.e. remove old package and then install new, or did you "upgrade". As with any program, clean install is better.

I don't get any ranges, but a fixed number. Forgot flip probability is on happiness tab. this does save switching between tabs.

The flip probability should be the odds of flipping the next turn. My experience is anything over 1.0% should be a warning to prepare for a flip either by reducing citizens and increasing culture and police or by moving offensive units just outside and wait for flip and be ready for reacquire.


PF

planetfall
Jan 29, 2005, 10:40 AM
Gyathaar,

Thanks for the enlightenment. Yes, unselecting "use accurate flip calculations" does give a range for flipping, etc.

PF

Mistfit
Jan 29, 2005, 11:17 AM
Gyathaar,

Thanks for the enlightenment.

ditto from me :D

Dianthus
Jan 29, 2005, 12:03 PM
Any chance you can add city count and score (aswell as culture) to the ctrl-c feature? :)
There's a chance ;). I'll add this to my TODO list. It would be very easy to do, so I'll likely do that when I've got a 5 minute slot that needs filling.



Maybe even a 'blink 10 times, but stay highlighted'?

Excellent suggestion :goodjob:. That would be both easy to do and effective!




1. Install
It is nice the way you store the last perferences, maybe in ini files? I pkg removed last version and did full install in same directory and my preferences persisted. Nice.

If you're interested, those preferences are stored in the registry in HKEY_CURRENT_USER. This means that each logged on user gets their own set of preferences.




2. Rings
The x/y is very nice. I love the way you saved on char by using two different colors for x and then for y. However, now that I see it, it is a tad busy. Ideal solution would be like spreadsheets where x and y columns/rows have a different front style for the selected tile, such as color or bold. However this may be harder to program. Alternative would be to show xy only at multiples of 5 and not show over ocean. Option of on/off works well and fonts scale nicely.

The different colours are just laziness really. I couldn't be bothered to change the display engine. It already has a feature to allow 3 numbers to be displayed in each tile. One of these is taken for the ring distance, so I just used the remaining 2 for the x/y. It wasn't too useful when they were both the same colour as you couldn't tell which was which :). I could change the font or disable over ocean or only show multiples of 5. Not sure I can be bothered at the moment though!




3. Stats
The new resource tab is fantastic. I would suggest changing resource "name" to resource "type". It would be still nice to have the ability to sort on different columns. I would like to also sort on either xy or closest city columns. If that is too hard to program, it might be possible to either have sorts for each tab a perference, or maybe you can add a row with a checkbox for sort on this column.

Not sure I agree about changing "name" to "type". If I had a "type" column it would identify whether the resource was Luxury/Strategic (I'm not currently showing Bonus). Currently it's sorted by "name" then "closest city".



From time to time, someone will ask for "help" on the Crpsuite.

What would you like to see included?

What would be nice is for each application have:

A FAQ section.
A section giving use cases. I.e. has a list of problems solved by the application and how to use the application to solve that problem.

Are you volunteering planetfall?



ditto from me :D
ditto from me too. Good answers planetfall/Gyathaar :goodjob:.

planetfall
Jan 29, 2005, 06:18 PM
If you're interested, those preferences are stored in the registry in HKEY_CURRENT_USER. This means that each logged on user gets their own set of preferences.
Much cleaner than ini filles. Thanks.




The different colours are just laziness really. I couldn't be bothered to change the display engine. It already has a feature to allow 3 numbers to be displayed in each tile. One of these is taken for the ring distance, so I just used the remaining 2 for the x/y. It wasn't too useful when they were both the same colour as you couldn't tell which was which :). I could change the font or disable over ocean or only show multiples of 5. Not sure I can be bothered at the moment though!
Oh, no rush at all. Multiples of 5 would be most useful. It's cool the way you added the toggle on/off feature, that solves a lot of problems.




Not sure I agree about changing "name" to "type". If I had a "type" column it would identify whether the resource was Luxury/Strategic (I'm not currently showing Bonus). Currently it's sorted by "name" then "closest city".
I figured that was the sort. Ok, type wouldn't work.

TimBentley
Jan 29, 2005, 09:19 PM
The trade route algorithm seems not to be perfect. In the attached save, it says I can trade resources with everyone except the Mongols and Celts (who won't talk yet). However, I am unable to trade with anybody, several due to war, one because the trade route is blocked by enemy territory (I think), and two that are on a different continent (astronomy is not known). As far as I can see, there is no sea route to the other continent , but there may be (which might open a connection to the unmet Inca, who own the Great Lighthouse). This is with version 2.9.0.

Dianthus
Jan 30, 2005, 03:07 PM
Thanks for the .sav Tim, I'll take a look.

Herrs
Jan 30, 2005, 06:51 PM
I don't get it. I'm playing c3c v1.22 and am trying to use this program, mainly for the flipcalculator. I downloaded version 2.9.0, full install and installed it. No files seemed to be copied anywere, and it didn't ask were I had Civ installed or anything. I started a game anyway but there was nothing new. Then a got the ring-city thing to work by doubbleclicking a .sav-file but none of the other functions were present.

I haven't really red all the posts in this thread but nobody seem to ask this. I'm I the only one who doesn't get it?

Thx

vmxa
Jan 30, 2005, 08:08 PM
Some apps use the file/open to be pointed to the save location. Others you need to right click on the apps screen to get the open file function. I was confused at first as well.

Lance
Jan 31, 2005, 03:41 AM
I don't get it. I'm playing c3c v1.22 and am trying to use this program, mainly for the flipcalculator. I downloaded version 2.9.0, full install and installed it. No files seemed to be copied anywere, and it didn't ask were I had Civ installed or anything. I started a game anyway but there was nothing new. Then a got the ring-city thing to work by doubbleclicking a .sav-file but none of the other functions were present.

I haven't really red all the posts in this thread but nobody seem to ask this. I'm I the only one who doesn't get it?

Thx

Eh, did you start the utility also? It doesn't work as a new part of civ, but as an independent program. So try if you can find a program called crpmapstat from your start-menu and open the program before (or while) playing civ.

Dianthus
Jan 31, 2005, 03:54 AM
I don't get it. I'm playing c3c v1.22 and am trying to use this program, mainly for the flipcalculator. I downloaded version 2.9.0, full install and installed it. No files seemed to be copied anywere, and it didn't ask were I had Civ installed or anything. I started a game anyway but there was nothing new. Then a got the ring-city thing to work by doubbleclicking a .sav-file but none of the other functions were present.

If you used the default install options there will be a bunch of applications installed on your start menu under "CIVReplay". CRpMapStat or CRpRings are the ones you're probably after. For CRpMapStat make sure you check out the preferences (via the menu File->Preferences). The autosave dirs should have been set up correctly, but check them to make sure. For CRpRings you need to be aware of the "hidden" context menu. Right click to access this.



I haven't really red all the posts in this thread but nobody seem to ask this. I'm I the only one who doesn't get it?

You're not the only one Herrs, maybe this is something for planetfall to add to the FAQ ;).

Dianthus
Jan 31, 2005, 10:20 AM
planetfall has kindly offered to help out by writing a FAQ for CRpSuite. He's started a thread to gather some ideas <here> (http://forums.civfanatics.com/showthread.php?t=111001). If you could give him some feedback that would be great, especially if you've had problems with CRpSuite that a FAQ could easily have answered :).

Mistfit
Feb 01, 2005, 07:04 AM
Hello Dianthus! I have another suggestion. Would it be possible to add a line item in the culture page of Mapstat that showed how much culture per turn each city was creating? I am playing a SG with the hopes of doing a 100K game. I think that this might be useful as a gauge of which city needs a temple/lib/uni etc. Again I have very little experiance in cultural games so uf you do not think this would be helpful don't bother.

Thanks

eldar
Feb 01, 2005, 07:27 AM
A city's culture per turn (and the building it has producing that culture) can be got directly from the F5 screen - no real need for MapStat to show it, other than for completeness' sake.

DaveShack
Feb 08, 2005, 07:13 PM
Here's a suggestion: It would be really nice if the autosave collector would put saves from different games in different folders, without having to go change the output folder every time. Something based on the leader name might work, as long as you don't have multiple games going with the same one.

Thanks in advance :D

Dianthus
Feb 09, 2005, 02:49 AM
Here's a suggestion: It would be really nice if the autosave collector would put saves from different games in different folders, without having to go change the output folder every time. Something based on the leader name might work, as long as you don't have multiple games going with the same one.

Thanks in advance :D
Interesting idea Dave. How about in subfolders with the name being the map seed? That should be pretty unique (unless you're replaying maps).

DaveShack
Feb 09, 2005, 06:11 PM
Interesting idea Dave. How about in subfolders with the name being the map seed? That should be pretty unique (unless you're replaying maps).

That should work great for separating personal epic games from SGs from DemoGame from PBEMs. :D

Denniz
Feb 13, 2005, 01:48 PM
Interesting idea Dave. How about in subfolders with the name being the map seed? That should be pretty unique (unless you're replaying maps).

You would have to have more than just the seed. Otherwise how would you figure out which folder has which game. Is there a timestamp from when the game began? Maybe Civ-Diff-Timestamp for a folder name. Otherwise Civ-Diff-Seed.

-----------------------------------------------

I was trying to culturally convert some cities in COTM09. Would it be possible to add flip probabilities for other civs' nearby cities?

-----------------------------------------------

BTW, the compressed autosaves is a great feature. :goodjob: How did you do it? I assume you were able to call Civ's own compression routine.

Dianthus
Feb 13, 2005, 03:29 PM
You would have to have more than just the seed. Otherwise how would you figure out which folder has which game. Is there a timestamp from when the game began? Maybe Civ-Diff-Timestamp for a folder name. Otherwise Civ-Diff-Seed.

There isn't a timestamp for when the game began, no. Point taken though, folders with strange numbers won't be very human readable. I'm thinking maybe map size might be useful as well, so maybe I'll make it MapSize-Diff-Civ-Seed.




I was trying to culturally convert some cities in COTM09. Would it be possible to add flip probabilities for other civs' nearby cities?

It's something I've avoided doing so far. Too many of the variables require spoiler information to calculate. That was before I did the lower..upper format though. I could do that with the AI cities, though the lower/upper might be very different.



BTW, the compressed autosaves is a great feature. :goodjob: How did you do it? I assume you were able to call Civ's own compression routine.
Thanks! I'll give you a little hint, it would work on a computer that doesn't have Civ installed.

ainwood
Feb 13, 2005, 10:17 PM
Of course, the map seed does has spoiler problems.....

Denniz
Feb 14, 2005, 06:21 AM
Of course, the map seed does has spoiler problems.....
I wouldn't think that the seed by itself would spoil anyone. Isn't there already a utility that let's you extract the seed? Don't you have to actually use the seed to gain any information? That's clearly cheating, just as using the editor to open the save would be.

Dianthus, needs something unique to be able to implement this feature.


Oh well, I am probably demonstrating my ignorance as well as butting in. But what do you expect, after all, I'm an american... ;)

Dianthus
Feb 14, 2005, 06:27 AM
I wouldn't think that the seed by itself would spoil anyone. Isn't there already a utility that let's you extract the seed? Don't you have to actually use the seed to gain any information? That's clearly cheating, just as using the editor to open the save would be.

I agree that the seed isn't spoiler information unless it is used to view the map via the editor. However, it's pretty easy for me to make my own unique number for the map (using some code I use in the HoF), so I'll do that instead.

Denniz
Feb 14, 2005, 06:36 AM
I'll give you a little hint, it would work on a computer that doesn't have Civ installed.
Ok. I give. :)

I'm afraid I grew up in the System/38 & AS/400 world. Ask me about Relational or OLAP databases, I might know something. My pc development skills are limited to light VB and command files.

You OO guys are so far beyond me... :worship: I would have to actually work to catch up and I'd rather play. :D

eldar
Feb 14, 2005, 06:58 AM
I'm guessing he's using Winzip, or some similar free-to-distribute compression API. Look for a DLL that wasn't there before....

ainwood
Feb 14, 2005, 02:07 PM
I'm guessing he's using Winzip, or some similar free-to-distribute compression API. Look for a DLL that wasn't there before....
Well, he obviously has code to decompress the Civ file format, so.....

Re Map seed: SeedBeast is disabled for GOTM games ;)

Denniz
Feb 14, 2005, 06:51 PM
I'll give you a little hint, it would work on a computer that doesn't have Civ installed.
I'm guessing he's using Winzip, or some similar free-to-distribute compression API. Look for a DLL that wasn't there before....
Well, he obviously has code to decompress the Civ file format, so.....

I don't think it is winzip. As ainwood implies, it must be the same thing Civ3 uses. I can open the compressed files with Civ3. It's some kind of self extracting compression. But, I'm not aware of any built-in compression utility that comes with Windows, which is what his statement implies. The only things Windows Help mentions are NTFS compression, which I am already using on the folder in question and something called "Folder compression" which doesn't fit the bill either.

I'm sure there is a "duh" for me in there somewhere. :)

Dianthus
Feb 15, 2005, 03:25 AM
I don't think it is winzip. As ainwood implies, it must be the same thing Civ3 uses. I can open the compressed files with Civ3. It's some kind of self extracting compression. But, I'm not aware of any built-in compression utility that comes with Windows, which is what his statement implies. The only things Windows Help mentions are NTFS compression, which I am already using on the folder in question and something called "Folder compression" which doesn't fit the bill either.

I'm sure there is a "duh" for me in there somewhere. :)
There is some freely available code on the net for decompressing that I've been using. There's also freely available documentation on the compressed file format. I just used that to write my own compression code. It was surprisingly easy, only around 80..100 lines of code!

Denniz
Feb 15, 2005, 05:05 AM
There is some freely available code on the net for decompressing that I've been using. There's also freely available documentation on the compressed file format.
Make sense. I guess half the battle is knowing what resources/capabilities are available.

I just used that to write my own compression code. It was surprisingly easy, only around 80..100 lines of code!
:lol: Now there's an understatement if I ever saw one.

Bartleby
Feb 17, 2005, 07:00 AM
I play on a laptop and use a mouse for most things even when the keyboard might be a bit quicker...I was wondering if it'd be possible to have a discrete, always-on-top button for mapstat so I don't have to alt-tab to it inbetween fixing unhappy cities. Pretty lazy, eh?

Dianthus
Feb 18, 2005, 06:44 AM
I play on a laptop and use a mouse for most things even when the keyboard might be a bit quicker...I was wondering if it'd be possible to have a discrete, always-on-top button for mapstat so I don't have to alt-tab to it inbetween fixing unhappy cities. Pretty lazy, eh?
Yes, that sure is lazy! I'll add it to my TODO list, but I suggest you learn to use your left hand for Alt-Tab. I've been pretty busy recently, and that will be fairly low on my TODO list, so it'll be a while before a get around to it.

MOTH
Feb 24, 2005, 07:52 AM
Wishlist Enhancement request for CrpRings and CrpViewer:
Can checkboxes be added to show:
a. food and shield symbols. I want to be able to determine bonus grasses.
b. roads/railroads
c. other improvements (mines and irrigation)

I understand that in viewer b and c might not make as much sense as the time progression advances I don't think the save file includes the details on when improvements are made.

Dianthus
Feb 24, 2005, 07:58 AM
Wishlist Enhancement request for CrpRings and CrpViewer:
Can checkboxes be added to show:
a. food and shield symbols. I want to be able to determine bonus grasses.
b. roads/railroads
c. other improvements (mines and irrigation)

I understand that in viewer b and c might not make as much sense as the time progression advances I don't think the save file includes the details on when improvements are made.
Good suggestion MOTH. To be honest, I'm surprised this hasn't been requested before! I know enough from the .sav file to make this feasible for the end turn in the .sav file, but you're right, it's not possible for the intermediate turns.

superslug
Feb 24, 2005, 08:07 AM
I was wondering if it'd be possible to have a discrete, always-on-top button for mapstat so I don't have to alt-tab to it inbetween fixing unhappy cities. Pretty lazy, eh?
You know, I'd really like that too! Too bad I can't think of a way to make it a HOF necessity, but whenever you can get to it would be great. :)

Dianthus
Feb 25, 2005, 06:16 AM
Version 1.02 of the CRpSuite FAQ is now available on my website (www.cfc-dianthus.com/CRpSuite). Thanks to planetfall for all of the hard work :goodjob:.

If you got any comments/suggestion, please post them in the CRpSuite FAQ thread (http://forums.civfanatics.com/showthread.php?t=111001).

DJMGator13
Mar 12, 2005, 06:55 PM
I'm surprised no one has asked for any changes in over two weeks, but your down time has ended :)

Is there any way to add a sort feature to the Happiness tab, so the cities can be listed alphabetically? Van Civ does not alphabetize them on the F1 screen and it is really hard to find cities when playing a 100K game.

Now back to work, you've had two weeks off.

Dianthus
Mar 14, 2005, 06:39 AM
I'm surprised no one has asked for any changes in over two weeks, but your down time has ended :)

I guess you're referring to the HOF website changes, and you're right, they did take some time. I intend to do some more changes to CRpSuite real soon now, in between playing more games for the HOF.



Is there any way to add a sort feature to the Happiness tab, so the cities can be listed alphabetically? Van Civ does not alphabetize them on the F1 screen and it is really hard to find cities when playing a 100K game.

It's possible. I've been asked to make the columns clickable to change the sort criteria a number of times.

EMan
Mar 14, 2005, 11:26 AM
In the "City Increase In Size Option", is it possible to include a city whose border expanded at 10+ Culture Points this turn?

The reason I ask, is because I think the AI will quite often rearrange the city's laborers at this first border expansion, even though the city has not increased in population! ;)

(Often I don't have a need to be alerted when Borders expand. :) )

BTW, Nice Work on the QC and the New HOF Web site! :goodjob: :goodjob:

Moonsinger
Mar 14, 2005, 11:48 AM
CRpViewer: Don't know if this has been asked before....In the CRpViewer, it would be nice if we can save the Event Log to a *.txt file.:)

CRpMapstat: Is it possible to figure out the number of beakers left to complete searching for the current tech? For example, if I know that I would need only 21 more beakers to complete my research for a tech, instead of adjusting the slider, I would just convert 7 taxmen from a far away and corrupted city into scientists. A lot of time, 10% of the slider would usually mean a lot of breakers will be wasted.

Gyathaar
Mar 14, 2005, 12:58 PM
@Moonsinger: That should be possible.. Civassist has that already (or rather displays the cost and how much you have spent so far under technology tab)

Moonsinger
Mar 14, 2005, 01:18 PM
@Moonsinger: That should be possible.. Civassist has that already (or rather displays the cost and how much you have spent so far under technology tab)

Displaying the cost that have spent so far is one thing....displaying the total number of beakers are being generated each turn (according to the current slider setting of course) is another. That way, we can figure the exact number of beakers more or less. For example:

Total cost for the current research = x
Total beakers have spent so far from the previous turns = y
Number of beakers need to complete = x - y
Total beakers output of the current turn (slider + scientist) = z

1. As you see, z isn't the same as (x - y). If the value of (x - y) is not much bigger than z, I will add ((x-y) - z) div 3) scientists to complete the research by the next turn.

2. If the value of (x -y) is much bigger than z, I will first readjust the slider, then save the game and check CRpMatstat again, then do step 1 to set the correct number of scientists.

ainwood
Mar 14, 2005, 02:51 PM
Displaying the cost that have spent so far is one thing....displaying the total number of beakers are being generated each turn (according to the current slider setting of course) is another. That way, we can figure the exact number of beakers more or less. For example:
Actually, if you want the beakers to update in the utility as you drag a slider, you need to basically have a full economic model that factors-in the effects of libraries, universities etc. The beakers generated at the current slider setting is much easier.

Moonsinger
Mar 14, 2005, 03:12 PM
Actually, if you want the beakers to update in the utility as you drag a slider, you need to basically have a full economic model that factors-in the effects of libraries, universities etc.

And corruption etc...it's really a whole can of worms and I wouldn't Dianthus, you, or anyone to have to figure out all that. Therefore, the full economic model is really no good for us.

The beakers generated at the current slider setting is much easier.

Exactly! Just whatever number reported by the slider plus the number of scientists (I'm assuming the slider doesn't count scientists).

Turner
Mar 14, 2005, 09:52 PM
It's possible. I've been asked to make the columns clickable to change the sort criteria a number of times.

Really? Who asked for that? :crazyeye:

Dianthus
Mar 15, 2005, 05:31 AM
Is there any way to add a sort feature to the Happiness tab, so the cities can be listed alphabetically? Van Civ does not alphabetize them on the F1 screen and it is really hard to find cities when playing a 100K game.

I see Gyathaar told you how to do it here:


Easiest way to find cities in vanilla is to use 'Shift-L' and then press the first letter in city name untill you find the city (then press enter, and the city should be in middle of screen)

Does that mean this feature is no longer needed? :D

DJMGator13
Mar 15, 2005, 06:53 AM
Not as high a priority now :) but would still be nice to have. It's not needed in C3C since you can alphabetize the F1 screen there, and I can't recall what the situation is in PTW.

BTW my back to work comment was because nobody posted from 2/25 until I did on 3/12. But I know you have been busy over in the HOF area which looks great. I'm trying to finish COTM10 so I can get back to my first HOF submission.

MOTH
Mar 15, 2005, 07:21 AM
Not as high a priority now :) but would still be nice to have. It's not needed in C3C since you can alphabetize the F1 screen there, and I can't recall what the situation is in PTW.

In PTW you can also click on any of the headers in the F1 screen, so its sounds like the same as C3C in this regard.

Denniz
Mar 21, 2005, 06:28 AM
Hey Dianthus. I thought of a small enhancement that might be useful.

How about having an "Are you sure?" message pop up when closing MapStat while Civ3 is active?

Occasionally, I will close MapStat without thinking. And you can guess when I figure out it's not running. :crazyeye:

Dianthus
Mar 23, 2005, 04:19 PM
How about having an "Are you sure?" message pop up when closing MapStat while Civ3 is active?

Are you sure?

Sorry, just my strange sense of humour ;). That's easy to do, so why not. Actually, I've already done it, but you'll have to wait for me to do some other changes first before I release it. I've defaulted it so it's not enabled, then any strange person that likes being annoyed by popups can enable it if they like.

Denniz
Mar 23, 2005, 05:30 PM
That's easy to do, so why not. Actually, I've already done it, ... Thanks. :thumbsup:

I've defaulted it so it's not enabled, then any strange person that likes being annoyed by popups can enable it if they like. Hey, I resemble that remark! :lol:

It would only pop up if CIV is running, though, right?

anarres
Mar 23, 2005, 05:52 PM
If I didn't want to close the damn program I wouldn't have clicked the little X in the corner. :mad: :lol:

Dianthus
Mar 24, 2005, 03:32 AM
It would only pop up if CIV is running, though, right?
Correct.



If I didn't want to close the damn program I wouldn't have clicked the little X in the corner. :mad: :lol:
Ah, a fellow popup hater :). Don't worry, it won't do that by default.

DaveShack
Mar 27, 2005, 12:17 AM
I'm having a problem when running CrpMapStat and C3C. MapStat pegs the CPU and it causes tremendously slow response time on everything. I'm on the 2.9.0 version, on Windows XP Pro.

Dianthus
Mar 27, 2005, 02:22 AM
I'm having a problem when running CrpMapStat and C3C. MapStat pegs the CPU and it causes tremendously slow response time on everything. I'm on the 2.9.0 version, on Windows XP Pro.
Are you using compression of the autosaves? If so then when you first start it will try and compress all of the currently existing autosaves (normally 5) before doing the normal compressing 1 autosave per turn. Could this be what you're seeing?

bluebox
Mar 28, 2005, 01:30 PM
Hi! I found a strange tile calculation. The save was from the current GOTM41, running on Civ3v1.29. Maybe it's important to you, Dianthus.

Total tile count is halfed. :confused: The rest of the numbers are based on the total tile count as 100%, thus there are appearing values >100%.

Complete Image - might be a spoiler for you if playing GOTM41 too!

http://www.civfanatics.net/uploads9/bb-crp-ms290-1.jpg

Dianthus
Mar 28, 2005, 02:35 PM
Hi! I found a strange tile calculation. The save was from the current GOTM41, running on Civ3v1.29. Maybe it's important to you, Dianthus.

Total tile count is halfed. :confused: The rest of the numbers are based on the total tile count as 100%, thus there are appearing values >100%.

I'm always interested in bugs. Could you send me the .sav? I'm pretty close to releasing a new version, and I would expect this to be simple enough to fix straight away.


Don't worry about the .sav, it was pretty easy to reproduce. I guess that tab just doesn't get used all that much ;). Anyway, that's fixed for the next release.

Dianthus
Mar 29, 2005, 11:52 AM
I've just released a new version of CRpSuite which can be found on my website (http://www.cfc-dianthus.com/CRpSuite).

Bug fixes in 2.10.0 :

CRpMapStat - Fixed problem with trade routes.
(Reported by TimBentley)
CRpMapStat - Fixed culture since last turn (in parenthesis on Culture column of Territory tab)
(Reported by Gyathaar)
CRpMapStat - Fixed problem with tile counts on Terrain tab.
(Reported by bluebox)


New features in 2.10.0 :

CRpMapStat - Added optional "Are you sure?" when exitting if Civ still running.
(Suggested by Denniz)
CRpMapStat - Added "Jump to Tile" functionality to Resources tab.
(Suggested by planetfall)
CRpMapStat - Added option to disable blinking. See the "Blink Tab when changed" checkbox on the Notifications tab of the preferences.
(Suggested by vmxz)
CRpMapStat - Added new Points tab as an aid to milking. This is ordered by "Points/Territory Tile", so the worst scoring cities are at the bottom.
(Suggested by Svar)
CRpMapStat - Changed border distance check on Culture tab to ignore Ocean/Sea tiles. This should make staying close to the domination limit a little easier by not warning about expansions that don't matter.
Changed autosave copying to not overwrite files. This also means it won't repeat the compression/copying of the last 5 autosaves on startup.
CRpViewer - Added lots of new stats to the output of Ctrl+C. I also made this visible on the context menu so it's not quite so hidden
(Suggested by Gyathaar)
CRpViewer - Added new Ctrl+Alt+C feature (also available on the context menu) to put the event log on the clipboard. Paste into something like Word or WordPad to get a little formatting.
(Suggested by Moonsinger)


The following is the new milking aid:
http://www.civfanatics.net/uploads9/CRpMapStat2A0.png

vmxa
Mar 29, 2005, 01:22 PM
First thanks for the updated version, BTW you flagged me as VMXZ. :D

I ran viewer and it has a flag for wonders, but none are listed. I was hoping that an event for the game ending would be part of the history. The reason is I was looking at a game and discovered the player had lost the game and never mentioned he was playing past the game over.

Dianthus
Mar 29, 2005, 01:29 PM
First thanks for the updated version, BTW you flagged me as VMXZ. :D

Are you sure? Maybe there's someone around here named vmxz ;). I'll correct it at some point. Unfortunately I've copy/pasted that all over the place!




I ran viewer and it has a flag for wonders, but none are listed. I was hoping that an event for the game ending would be part of the history. The reason is I was looking at a game and discovered the player had lost the game and never mentioned he was playing past the game over.
I just checked, and I'm seeing wonder events here. Could you send me the .sav file so I can investigate?

DaveShack
Apr 02, 2005, 06:34 PM
Are you using compression of the autosaves? If so then when you first start it will try and compress all of the currently existing autosaves (normally 5) before doing the normal compressing 1 autosave per turn. Could this be what you're seeing?

No, this is continuous not just at startup time. It seems to hang C3C during the autosave process and when that happens I have to kill it via windows task manager to get civ to come back to life. My guess is that it is scanning continuously for new autosaves, like there is supposed to be a delay there which doesn't delay. Or it is having trouble figuring out that the given file is already copied, and continues to copy it forever.

vmxa
Apr 02, 2005, 09:05 PM
Are you sure? Maybe there's someone around here named vmxz ;). I'll correct it at some point. Unfortunately I've copy/pasted that all over the place!




I just checked, and I'm seeing wonder events here. Could you send me the .sav file so I can investigate?

Yeah I am sure it was me, don't sweat it. I was looking at a game I DL from here by GeneralZed. I looked at LK87 and GR3 and none had them showing. Maybe it was due to being a custom map. I tried one of my old games and it did show the wonder.


I just noticed you have a zoom for it, wow some job.

The other question I had was the jump always takes me back to the captiol. It does not matter if I go from pollution or culture?

DaveShack
Apr 03, 2005, 03:29 AM
No, this is continuous not just at startup time. It seems to hang C3C during the autosave process and when that happens I have to kill it via windows task manager to get civ to come back to life. My guess is that it is scanning continuously for new autosaves, like there is supposed to be a delay there which doesn't delay. Or it is having trouble figuring out that the given file is already copied, and continues to copy it forever.

I figured it out. Get CrpMapStat running, go into preferences, and add a subdirectory name to the autosave directory to copy files into. It takes this extra CPU if the subdirectory does not exist. For example I am using c:\temp\autosave and I wanted to segregate the DG6 saves into their own directory so I made it c:\temp\autosave\dg6 in the preferences. If the output directory does not exist, the program seems to burn CPU like there is no tomorrow looking for it, and then stores the autosave in the directory it can actually find. This is partly user error, I'm accustomed to programs which create a directory if it doesn't exist. ;)

Dianthus
Apr 03, 2005, 05:57 AM
I was looking at a game I DL from here by GeneralZed. I looked at LK87 and GR3 and none had them showing. Maybe it was due to being a custom map. I tried one of my old games and it did show the wonder.

If you've got an example that doesn't work then just upload it here or send it to me (to crpsuite@cfc-dianthus.com) and I'll take a look.




I just noticed you have a zoom for it, wow some job.

Cheers vmxa. Zoom is actually pretty easy since the drawing is done using OpenGL, though it took some work to use OpenGL in the first place. Luckily for me my brother did that work (thanks bro :goodjob: ).




The other question I had was the jump always takes me back to the captiol. It does not matter if I go from pollution or culture?
Have you got your numlock enabled? It seems to do this if the numlock is turned off.



I figured it out. [snip] If the output directory does not exist, the program seems to burn CPU like there is no tomorrow looking for it, and then stores the autosave in the directory it can actually find. This is partly user error, I'm accustomed to programs which create a directory if it doesn't exist. ;)
Thanks for that Dave, I'll take a look at some point. At least we have a workaround for now until I get around to fixing it!

vmxa
Apr 03, 2005, 11:56 AM
NumLock it its, thanks.

vmxa
Apr 03, 2005, 12:08 PM
On the replay not showing wonders. I now see wonders in some of the saves I tried last night. I am not sure if NumLock was needed or not, but it was not on my own game last night. It could be I did not look at the civs that did the wonders or just too late at night.

The GeneralZed game does not show them regardless and I now know it was an AP game, so that could be the issue. Here is the link:

http://forums.civfanatics.com/showthread.php?t=114702

Dianthus
Apr 03, 2005, 03:19 PM
On the replay not showing wonders. I now see wonders in some of the saves I tried last night. I am not sure if NumLock was needed or not, but it was not on my own game last night. It could be I did not look at the civs that did the wonders or just too late at night.

The GeneralZed game does not show them regardless and I now know it was an AP game, so that could be the issue. Here is the link:

http://forums.civfanatics.com/showthread.php?t=114702
It won't be anything to do with the numlock. I had a little look at that .sav. It's interesting because the wonder events definitely aren't in the replay, but I can see that there have been plenty of wonders built. Strangely Civ won't do a replay at the end of the game. I abandon all but one city and left it undefended for the Persians to take. When the Persians razed it the game just exitted back to the main menu, not showing the replay! Here's the .sav if you want to have a go:
http://www.civfanatics.net/uploads9/CHINAnew2.SAV

vmxa
Apr 03, 2005, 05:30 PM
I was trying to show the player how to beat the Persian from there and in fact played it all the way out to conquer all tiles. To prove it was doable.

I finally realized the game had been lost to a UN vote by the time the General had posted it, so maybe that is the problem.

Well, no, I had ran it against one of my completed games and it worked. That is why I figured the accel production was the issue. I have no idea what the deal is, but it seems fine for other saves.

Gyathaar
Apr 03, 2005, 05:38 PM
Yeah I am sure it was me, don't sweat it. I was looking at a game I DL from here by GeneralZed. I looked at LK87 and GR3 and none had them showing. Maybe it was due to being a custom map. I tried one of my old games and it did show the wonder.

For LK87 there is a quite natural reason for no wonders to show in event list.. we havent built a single wonder yet :D
You will see wonder events if you select another civ, like Germany

vmxa
Apr 03, 2005, 05:51 PM
For LK87 there is a quite natural reason for no wonders to show in event list.. we havent built a single wonder yet :D
You will see wonder events if you select another civ, like Germany

I figured that was the case and I tried a couple of civs, but must have picked the wrong ones. I should have loaded the game and hit F7. At the time I did not have C3C up.

vmxa
Apr 03, 2005, 05:53 PM
Yup, sure enough Germany works.

EMan
Apr 03, 2005, 08:37 PM
Has anybody used CRpMapStat with Civ III Complete?

I've changed the directories to C:\Program Files\Atari....

But, the notifications are not popping up!? :crazyeye:

vmxa
Apr 03, 2005, 09:20 PM
Did you change the "other directories to be auto monitored and point it to you saves? I do not use autsaves, so that is what I have done.

bluebox
Apr 06, 2005, 12:19 AM
Via the week's new downloads I found the way back to your thread, dianthus. And I found out I actually located a bug and I'm happy you could fix it easily.

But who wants to talk about fixed bugs, when there are so many new features to MapStat! This tool is really useful and, well, I think I stated my opinion before, it's smart. It has a clean interface, one could pick the info he/she's looking for at a glance. It's great and at least the half of the gotm players and the complete hof population uses it to their best.

But what I would like to add is that I'm a little bit concerned about "too much" new features in the future. See what happened to ainwoods CivAssist? It was a great advance in game control and game evaluation but I think it included too much features in the end. :ack: Personally, I stopped using it because there was too much info and I was clicking through the tabs trying to find the info I needed.

Thus I would like to encourage you to keep on being selective about new features. :)

EMan
Apr 06, 2005, 06:20 AM
Did you change the "other directories to be auto monitored and point it to you saves? I do not use autsaves, so that is what I have done.Yes, I tried that and it has solved the problem...Thanks! :thumbsup:

Moonsinger
Apr 06, 2005, 08:10 AM
Thus I would like to encourage you to keep on being selective about new features. :)

The good thing about Tab Control is that you can just ignore the whole tab (or tabsheet in programming term). If you can't ignore it, just ask Dianthus to give you an option to hide any of the tab that you don't use.

Dianthus
Apr 07, 2005, 06:35 AM
Thus I would like to encourage you to keep on being selective about new features.

Thanks for the encouragement bluebox. Don't worry, I don't have enough time to implement everything suggested, so I'm bound to continue being selective :).



The good thing about Tab Control is that you can just ignore the whole tab (or tabsheet in programming term). If you can't ignore it, just ask Dianthus to give you an option to hide any of the tab that you don't use.
That would indeed be easy to do. Is that something that's wanted?

Gyathaar
Apr 07, 2005, 06:37 AM
The cpt values in 2.10.0 are still incorrect in some cases (while civassist show the correct values :p )

Turner
Apr 07, 2005, 06:37 AM
Sure, that'd be cool.

Also, can you throw something in about unit support? Say how many free units you get from each city, maybe. or whatever.

Dianthus
Apr 07, 2005, 06:40 AM
The cpt values in 2.10.0 are still incorrect in some cases (while civassist show the correct values :p )
When you see an example then save it and send it to me, I'll take a look. I assume you're talking about for the human player?

Gyathaar
Apr 07, 2005, 06:43 AM
yes, talking about human player.. see my last post in SGotm06 Xteam thread for more details.. would be spoiler info to post it here :)

zyxy
Apr 11, 2005, 05:11 AM
Hi,

First: many thanks for this utility! It must be a lot of work to create and maintain this. It is much appreciated! :thanx:

I found a small bug: the highlighting (pink/red) always seems to run from the column that's changed to the end of the row. I can send you a save if needed, but it really happens all the time (this is for vanilla, if that matters). I seem to remember it didn't happen for a previous version (2.8?)

Also a request (maybe it has been asked before, I didn't read the whole thread ;) ): in the "resources to buy/sell" columns, could you indicate those available for trade and those hooked up but not available? Maybe like in the game, using text in two colors.
Motivation: it can be useful not only to know what's available for trade, but also whether your "friend" has hooked up his iron or not :mischief:. Thanks!

ainwood
Apr 11, 2005, 05:17 AM
When you see an example then save it and send it to me, I'll take a look. I assume you're talking about for the human player?

@dianthus: I believe I use the CultureGainedLastTurn value from LEAD (Its documented ;)). :)

Dianthus
Apr 11, 2005, 06:43 PM
yes, talking about human player.. see my last post in SGotm06 Xteam thread for more details.. would be spoiler info to post it here :)
Could you at least post a link to the thread. I can't be bothered to look for it :mischief:.




I found a small bug: the highlighting (pink/red) always seems to run from the column that's changed to the end of the row. I can send you a save if needed, but it really happens all the time (this is for vanilla, if that matters). I seem to remember it didn't happen for a previous version (2.8?)

Thanks for reporting that zyxy. Now you mention it I think I saw this recently, just didn't realise what was going on. You're probably right about it working in 2.8. I changed the drawing code in 2.8.1 to correct the default background colour and probably messed this up at the same time.




Also a request (maybe it has been asked before, I didn't read the whole thread ;) ): in the "resources to buy/sell" columns, could you indicate those available for trade and those hooked up but not available? Maybe like in the game, using text in two colors.
Motivation: it can be useful not only to know what's available for trade, but also whether your "friend" has hooked up his iron or not :mischief:. Thanks!
OK, I'll add that to the TODO list. I don't seem to have much time recently to make changes though, so it won't happen soon ;).



@dianthus: I believe I use the CultureGainedLastTurn value from LEAD (Its documented ;)). :)
OK, thanks for pointing that out ainwood. I doubt that's the problem though, but I'll bear that in mind. I'm rounding the current and previous culture to the culture per pixel on the histogram to avoid spoiler information. This shouldn't have an affect on the human player as the culture per pixel is exact for the human player, but I've probably messed that up somewhere (again).

ainwood
Apr 12, 2005, 01:00 AM
I don't think culture is actually much of a spoiler (considering the sensitivity of the calculation to it is low), and that other factors like garrison size (which you've made spoiler-proof) is much more important.

Hamshore
Apr 18, 2005, 03:33 PM
Excellent tool - it makes playing so much more enjoyable.

Apologies is this has already been spotted

Just downloaded version 2.10.0 and noticed that Crprings includes volcanoes as sites to place a city... I've decided to move somewhere a little less warm myself (might be useful for the hypocaust though :) )

Dianthus
Apr 18, 2005, 03:38 PM
Excellent tool - it makes playing so much more enjoyable.

Thanks Hamshore!




Apologies is this has already been spotted

Just downloaded version 2.10.0 and noticed that Crprings includes volcanoes as sites to place a city... I've decided to move somewhere a little less warm myself (might be useful for the hypocaust though :) )
That's not been reported yet. However, volcanoes are new in C3C, and it's unlikely anyone else is using CRpRings with C3C as the corruption bug that RCP (Ring City Placement) exploited has been fixed, so RCP no longer works.

Hamshore
Apr 18, 2005, 03:45 PM
:blush:

teach me to read the manual before using the tool

:mad:

Dianthus
Apr 18, 2005, 03:47 PM
:blush:

teach me to read the manual before using the tool

:mad:
Erm, what manual? Just ask if you've got a question, I won't laugh if it's silly ;).

handy900
Apr 23, 2005, 09:11 AM
Thanks again for this Dianthus! :thumbsup:

Theodora loves this so much she razed the SoZ and created the Wall of the Greats (http://forums.civfanatics.com/showpost.php?p=2686902&postcount=41) which includes a monument to you. :goodjob:

I was wondering if you could make a tab that shows what each city is currently building those of us who are SG players. It would be nice to be able to show a screen shot picture of the city builds at the end of a 10 turn set, and what's next in the queue. If this already exists, please tell me where it is. :)

Not a big deal, just a thought. This tool is already wonderful as it is, and makes playing way more fun. :D

vmxa
Apr 23, 2005, 10:40 AM
Not sure if this is what you are looking for, but F1 screen list all cities and shows what they are building, even wealth.

You wil have to scroll to get them all though.

handy900
Apr 23, 2005, 12:42 PM
Not sure if this is what you are looking for, but F1 screen list all cities and shows what they are building, even wealth.

You wil have to scroll to get them all though.

Thx for the reply vmxa. :)

For me F1's a pain to use and for an SG sceenshot would require a cut & paste to show more than 10 cities. If it was in excel you display a lot more cities and also sort by shield count.

Not a big deal, just lazy :lol: and typing builds in SG's gets a little tedious.

Totally off topic - is there a graphics package that has an icon for each city improvement? It's nice to be able to see where you have a rax because there is a sword icon. Is there a package that has an icon for duct, granary, library, temple. etc? Perhaps this would cause too much screen clutter. You can PM me to avoid spamming this thread. :D

vmxa
Apr 23, 2005, 01:55 PM
As long as we are asking for more and more, I may as well mention the replay viewer. I would like to see it remember your slider setting. IOW I move it to max rate and next time I start it up, it is back to the slowest rate.

Once again, just a great suite you have put together and I probably am only using a tiny part of it.

Dianthus
Apr 24, 2005, 03:55 AM
I was wondering if you could make a tab that shows what each city is currently building those of us who are SG players. It would be nice to be able to show a screen shot picture of the city builds at the end of a 10 turn set, and what's next in the queue. If this already exists, please tell me where it is.
...
If it was in excel you display a lot more cities and also sort by shield count.

It doesn't exist. If you're just intending to use it in Excel then I could just do a copy to clipboard rather than cluttering CRpMapStat with another tab. I'll add it to my TODO list.




Totally off topic - is there a graphics package that has an icon for each city improvement? It's nice to be able to see where you have a rax because there is a sword icon. Is there a package that has an icon for duct, granary, library, temple. etc?

I don't think that's possible. It's not just a case of altered graphics, Civ has to use them, and I don't believe there's code in Civ to do that apart from the buildings already implemented.



As long as we are asking for more and more, I may as well mention the replay viewer. I would like to see it remember your slider setting. IOW I move it to max rate and next time I start it up, it is back to the slowest rate.

Hmmm, I thought it did that. I guess I'm confusing the intention to implement that with actually doing it!

Furiey
Apr 24, 2005, 03:58 AM
Have found a little problem when using 2.10.0 for the demogame. On the latest save (here (http://www.civfanatics.net/uploads9/DG6_BC190_turn13.SAV)), mapstat reports that we can only sell resources to India. However, if you check France for example, we can clearly trade them Iron and Wines.

Love this utility by the way, and was even using CRpRings in the demogame to look at the map when I couldn't load the save.

Dianthus
Apr 25, 2005, 04:24 AM
Have found a little problem when using 2.10.0 for the demogame. On the latest save (here (http://www.civfanatics.net/uploads9/DG6_BC190_turn13.SAV)), mapstat reports that we can only sell resources to India. However, if you check France for example, we can clearly trade them Iron and Wines.

OK, I'll check it out Furiey. Thanks for the .sav, that makes things sooo much easier!




Love this utility by the way, and was even using CRpRings in the demogame to look at the map when I couldn't load the save.
Have you tried CRpViewer? Much better than CRpRings if you're trying to get an overview of the game.

Furiey
Apr 25, 2005, 03:23 PM
I hadn't tried CRpViewer, but just had a look and don't know why I didn't try it before!

Thanks Dianthus

vmxa
Apr 25, 2005, 09:07 PM
One more question, yeah sure. I was looking at a game I finished to see if I had ever had a city captured and razed. I could not remember, if I had or not.

Anyway as I was looking down the events, I see where it said I had a city razed and I knew that I had captured that city and then abandoned it.

So the question is can it tell that it was abandoned or does it think razed is the same thing?

Dianthus
Apr 26, 2005, 10:03 AM
One more question, yeah sure. I was looking at a game I finished to see if I had ever had a city captured and razed. I could not remember, if I had or not.

Anyway as I was looking down the events, I see where it said I had a city razed and I knew that I had captured that city and then abandoned it.

So the question is can it tell that it was abandoned or does it think razed is the same thing?
Unfortunately there is no difference between razing/abandoning in the replay log part of the .sav. I report it as razed, but yes, that could also mean abandoned.

Moonsinger
Apr 26, 2005, 11:16 AM
I also noticed that when you give away your cities to the AIs, it is reported as captured by the AIs. Therefore, I have been assuming that there is no difference in the replay log about gifting and capturing.

vmxa
Apr 26, 2005, 11:35 AM
I figured as much. too bad. Gifting or abanding or razing, no sweat when you are looking at it right after you finish (usually). If it is someone elses save or it was played by you last month, you may not recall those distinctions.

I guess if you view it slowly or step through you can see it.

DJMGator13
Apr 28, 2005, 10:06 AM
Is there a way to show the cpt generated for each city? The culture tab currently shows border expansions but not the cpt for the city. It is basically the same data from the F5 screen. The problem occurs in Civ III where you cannot sort the F5 screen, which you can sort in C3C.

vmxa
Apr 28, 2005, 12:24 PM
Can't you get that in the F5 advisor screen? Wait the influence on Mapstat is the same as F5, IOW the amount of cultue per turn.

Hamshore
Apr 28, 2005, 03:29 PM
Had a quick search but couldn't spot if this had been asked before - is there any way to stop crpmapstat (2.10.0) from grabbing attention when there's pollution about? I've got an early game where a volcano has polluted a tile that its not worth unpolluting - so I don't want to be reminded of it each go. As i said before - top tool - takes so much pain out of diplomacy!

EMan
Apr 28, 2005, 03:43 PM
Yes, UNcheck the pollution box in the File...Preferences...Notifications tab. :)

Hamshore
Apr 28, 2005, 03:47 PM
I'm not normaly this dim - honist

Dianthus
Apr 28, 2005, 05:17 PM
Is there a way to show the cpt generated for each city? The culture tab currently shows border expansions but not the cpt for the city. It is basically the same data from the F5 screen. The problem occurs in Civ III where you cannot sort the F5 screen, which you can sort in C3C.
It's not currently possible. Mistfit asked for this a little while ago, so it's on the todo list... Are you ganging up on me? ;)



Had a quick search but couldn't spot if this had been asked before - is there any way to stop crpmapstat (2.10.0) from grabbing attention when there's pollution about? I've got an early game where a volcano has polluted a tile that its not worth unpolluting - so I don't want to be reminded of it each go. As i said before - top tool - takes so much pain out of diplomacy!
EMan already answered this (thanks EMan :goodjob: ). Doc Tsiolkovski pointed this out a while ago and suggested having an option "Ignore Pollution most likely related to Volcanoes". It's quite a way down my todo list, but I might push it up.

DJMGator13
Apr 28, 2005, 05:39 PM
It's not currently possible. Mistfit asked for this a little while ago, so it's on the todo list... Are you ganging up on me? ;)



Yes and if it's not done soon I'll sic AlanH on you as well ;) I love it when my minions start running amok. :evil: Last I saw of the Evil Jester I sent him over to the HOF threads to shake up things.

Actually you may want to check with Alan. He was able to extract some of the info using the GOTM verification process.

Dianthus
Apr 29, 2005, 02:26 AM
Actually you may want to check with Alan. He was able to extract some of the info using the GOTM verification process.
I meant it's not possible with the current version. I know how to get the cpt out of the .sav file, just haven't shown it yet in CRpMapStat.

DJMGator13
Apr 29, 2005, 06:53 AM
Cool, that will be a great help in 100K games.

Turner
Apr 29, 2005, 09:05 AM
How about an option to turn off the 'untradeable' resources in Mapstat? Yeah, it's nice for me to see what I have that they don't, and vice versa, but I find lately that I mostly just want to see what I can trade.

Denniz
Apr 30, 2005, 09:53 PM
I just noticed something strange with the cpt in mapstat. If I sell off all my cultural city improvements the cpt doesn't reflect it. it gets totally out of sync. I don't have a save since it goes away if you restart mapstat. Just pick any old save and delete a bunch of temples, libraries, etc.

ainwood
May 01, 2005, 03:50 PM
I just noticed something strange with the cpt in mapstat. If I sell off all my cultural city improvements the cpt doesn't reflect it. it gets totally out of sync. I don't have a save since it goes away if you restart mapstat. Just pick any old save and delete a bunch of temples, libraries, etc.
It might be because sold buildings are not actually erased in the BLDG section.

JackRules
May 02, 2005, 02:03 PM
Dianthus,

I'm having trouble installing CRPSuite...I get the zip and then extract the .msi installation file, but seem unable to get from there to the actual .exe. Any suggestions?

Moonsinger
May 02, 2005, 02:15 PM
Dianthus,

I'm having trouble installing CRPSuite...I get the zip and then extract the .msi installation file, but seem unable to get from there to the actual .exe. Any suggestions?

Step #1. If you have installed any previous version of CRPSuite, you must uninstall it first.

Step #2. Just double click on the *.msi file and it will install itself into your system.

Step #3. There should be a new set of shortcuts in Windows "Start" menu for you to run.

MeteorPunch
May 04, 2005, 03:06 AM
I've been using Crpmapstat for a month or so and it is a lifesaver. My one minor tweak that I would make is to make it highlight, but not blink. Something about the blinking is annoying. Turning it off altogether is not good because then you would have to search around for what has changed.

minor, minor preference here, and if you never change it, it's totally understandable.

JackRules
May 04, 2005, 10:47 AM
Thanks, Moonsinger...I'll give it another try.

Dianthus
May 04, 2005, 05:47 PM
How about an option to turn off the 'untradeable' resources in Mapstat? Yeah, it's nice for me to see what I have that they don't, and vice versa, but I find lately that I mostly just want to see what I can trade.
Sounds like a good idea Turner. I've been thinking that myself recently, but not got around to changing it.



I just noticed something strange with the cpt in mapstat. If I sell off all my cultural city improvements the cpt doesn't reflect it. it gets totally out of sync. I don't have a save since it goes away if you restart mapstat. Just pick any old save and delete a bunch of temples, libraries, etc.
OK Denniz, I'll take a look.



It might be because sold buildings are not actually erased in the BLDG section.
I'm not actually using the BLDG section for that, just looking up the previous turns culture in the histogram data.



My one minor tweak that I would make is to make it highlight, but not blink.
That's what I was intending with the latest version (2.10.0) when you turn off "Blink Tab when changed", but it looks like I didn't test it properly!



Thanks, Moonsinger...I'll give it another try.
Moonsinger's advice looks good (as usual. Thanks Moonsinger :goodjob: ). Let me know if you're still having problems.

Jachyra
May 05, 2005, 06:47 AM
Weird problem here.

While trying to use the "open file" with CRPViewer 2.10, I get the message "External exception EEFFACE."

The weird thing is i've been using this app for the longest of time and it's the first time it ever happened. I tried to uninstall and reinstall but to no avail, I still get this message everytime I use CTRL+O or the right click / open. It never happened before, and suddenly, it happens everytime.

In this thread, this error gets mentionned a few times, but it was back in 2003 and no one has mentioned since. any ideas?

Thx in advance

Edit: I even tried version 2.8.2 and 2.9 also to see if it changed anything, but no. Like I said, one minute everything was fine, and the next, I get the error all the time :(

Moonsinger
May 05, 2005, 10:35 AM
Dianthus,

I have a another request. I hope this one isn't hard. Would you add another Tab for the food status. For example,


City C 10 food eaten 20 food stored grow in 1 turn
City B 6 food eaten 6 food stored grow in 3 turn
City A 7 food eaten 3 food stored grow in 13 turn


If possible, please sort it by the growth column. What do yo think? Good, bad or may be? Is it do able? I'm not sure if it's possible to detech the Granary in the city or not.

Big thanks in advance!:)

EMan
May 05, 2005, 11:03 AM
@Moonsinger: You know the program already flags cities that have grown (or decreased) in size? :)

Gyathaar
May 05, 2005, 11:15 AM
@Moonsinger: You know the program already flags cities that have grown (or decreased) in size? :)
I think she is mostly interested in which cities will be growing next turn :p

EMan
May 05, 2005, 11:18 AM
Figures, based on our "Longevity" discussion! :lol:

Moonsinger
May 05, 2005, 11:30 AM
I think she is mostly interested in which cities will be growing next turn :p
Figures, based on our "Longevity" discussion! :lol:

You two read my mind.;) Anyway, I have a backup plan (just in case Dianthus doesn't have time to do it). Since Civ3 does sort the city in the order of starvation, I will have to rush a worker to slow down the rate of starvation. That won't be as good as catching them before the grow, but it's better than doing nothing at all.

EMan
May 05, 2005, 03:21 PM
Yes, it would be nice to know-before-they-grow....But, as I've said previously, CRpMapStat can be made to Pop-up immediately after a city has increased in size......saves you having to check the Civ3 City list. ;)

And, I guess you really only care about cities producing +1 Food? ;)

Moonsinger
May 05, 2005, 03:51 PM
Yes, it would be nice to know-before-they-grow....But, as I've said previously, CRpMapStat can be made to Pop-up immediately after a city has increased in size......saves you having to check the Civ3 City list. ;)

I do not use the automatic popup function in CRpMapStat. Basically, I manually check CRpMapStat before I begin the turn, save my game and check again at the end of the turn. Therefore, I don't really care about those "pop-up" features.

And, I guess you really only care about cities producing +1 Food? ;)

Yes and No! It's generally a good idea to reassign the extra food to something else. For example, if a city needs only 5 more food to grow by the next turn and the city is currently producing 9 extra food per turn, it would be best to re-assign the other 4 foods to maximize shield/gold.

Gyathaar
May 07, 2005, 04:31 AM
A request for another feature (should be easy to implement):
In happyness tab you have different faces for resisting, riotting, balanced happiness and happy cities...
I would like to have another one added for cities in WLTKD :)

Dianthus
May 09, 2005, 05:38 AM
I have a another request. I hope this one isn't hard. Would you add another Tab for the food status. For example,


City C 10 food eaten 20 food stored grow in 1 turn
City B 6 food eaten 6 food stored grow in 3 turn
City A 7 food eaten 3 food stored grow in 13 turn


If possible, please sort it by the growth column. What do yo think? Good, bad or may be? Is it do able? I'm not sure if it's possible to detech the Granary in the city or not.

That should be pretty easy to do. I'll probably change the columns a little. From what you're saying the "Turns to grow" is the one you're really after.



A request for another feature (should be easy to implement):
In happyness tab you have different faces for resisting, riotting, balanced happiness and happy cities...
I would like to have another one added for cities in WLTKD :)
Actually, I don't current show riotting, just unhappy. It would be easy to show riotting/WLTKD, I just need 2 new icons to display for those...

Moonsinger
May 09, 2005, 08:16 AM
That should be pretty easy to do. I'll probably change the columns a little. From what you're saying the "Turns to grow" is the one you're really after.

:worship:


Actually, I don't current show riotting, just unhappy. It would be easy to show riotting/WLTKD, I just need 2 new icons to display for those...
For WLTKD, may I recommend this icon: ":king:"

Gyathaar
May 09, 2005, 11:01 AM
For WLTKD, may I recommend this icon: ":king:"

And for riot?
[pissed] or :gripe:
(or rather a snapshot of one of them in an angry pose)

Dianthus
May 11, 2005, 11:56 AM
For WLTKD, may I recommend this icon: ":king:"
And for riot?
[pissed] or :gripe:
(or rather a snapshot of one of them in an angry pose)
Thanks for the suggestions. I'll have to play with them a little bit. The current icons are all 15x15. I don't really want to increase the height as that will affect the height of the rows in the table. The king smiley is 22 high, which is quite a bit higher! The pissed smiley is pretty similar to the current resistor one ( :mad: ). The gripe one might work though....

Moonsinger
May 11, 2005, 12:54 PM
Dianthus,

I'm not sure if this has been reported yet...I found a tiny bug in the CRpViewer with the "Terr (%)" display. Basically, it's a one shot deal. It's reporting correctly the first time, but if you view another game (or load up the exact same game again) without exiting/restarting the CRpViewer, the Terr (%) will be wrong. Look like you forgot to reset/reinitialize some counters there.

vmxa
May 11, 2005, 01:28 PM
Yes I have reported that, glad someone else shows I was not crazy.

Dianthus
May 11, 2005, 04:28 PM
I'm not sure if this has been reported yet...I found a tiny bug in the CRpViewer with the "Terr (%)" display. Basically, it's a one shot deal. It's reporting correctly the first time, but if you view another game (or load up the exact same game again) without exiting/restarting the CRpViewer, the Terr (%) will be wrong. Look like you forgot to reset/reinitialize some counters there.
I remember seeing that myself now you mentioned it. I'll take a look.



Yes I have reported that, glad someone else shows I was not crazy.
Hmm, don't remember that. Never mind, I know now!

vmxa
May 11, 2005, 05:13 PM
Sorry I am crazy, I thought I had posted this, but I do not see it. I have seen the problem though. I thought right away a field was not initialized to blanks.
Must failed to be logged, probably I logged off to soon.

Dianthus
May 12, 2005, 07:00 AM
I've just released a new version of CRpSuite which can be found on my website (http://www.cfc-dianthus.com/CRpSuite).

Bug fixes in 2.11.0 :

CRpMapStat - Fixed another trading bug. I thought that enemy naval units would block sea trade routes. They don't!
(Reported by Furiey)
CRpMapStat - Fixed another problem with CPT. Denniz reported