View Full Version : HTML Culture Flip Calc


DaveMcW
May 13, 2003, 03:06 PM
For anyone who doesn't need a fancy *.exe calculator, I have an HTML version. :D

Feel free modify it, host it on a website, etc., as long as you give me credit.

anarres
May 14, 2003, 05:14 AM
:lol:

Anyone else wanna join in? :p

Dave, I will host this from http://www.danwilliamson.net, It can go along with the Versatile Combat Calc (http://www.danwilliamson.net/CombatCalc2.html).

Chieftess
May 14, 2003, 08:41 AM
:lol: Join the party! :D

3 Culture Flip Calcs at once. BTW, how did you come up with the calculation if it's an enemy city rather than yours?

You know, ALL we need is a city planner, then it might be possible to create a competent strategic planner. (a battle AI if you will).

Any further, and it's Free Civ. :D

Automated Player anyone? Just sit back, and watch the strategies of the great players unfold before your eyes!

I can see the news headlines now. "Top programmers at a Sid Meier's Civilization 3 Fansite develop an automated war strategy program! Lockheed Martin is already asking for contracts.". ;)

anarres
Jun 13, 2003, 09:08 AM
Dave, I got round to it at last...

Online Flip Calc (http://www.danwilliamson.net/FlipCalc.html)

When I link it from somewhere I will say you made it. If you want to modify the page itself to have your name on then please do so.

handy900
Jul 10, 2003, 08:40 AM
Dumb Question:

Do you enter the foreign tiles & foreign citizens in the whole country or just the city in question? :confused:
Resistors would have to be the city in question only, right?
Foreign tiles
Foreign citizens (workers/specialists)
Foreign citizens (resisting)

I am in awe of the utility programmers in this forum :worship:

DaveMcW
Jul 10, 2003, 08:59 PM
Yes, all three boxes refer to the city in question. :)

handy900
Jul 11, 2003, 08:14 AM
Thanks Dave, I used your calculator against the evil Russians last night to see whether or not I could hold onto their coast city which held 4 tiles of dyes. Worked great. :goodjob: