View Full Version : Turn Chat 1950 BC, Fri May 16. 08:00 GMT (4 AM EST)
Shaitan May 14, 2003, 10:34 AM Previous chat thread. (http://forums.civfanatics.com/showthread.php?s=&threadid=52986)
Current save game. (http://www.civfanatics.net/uploads4/DG3_BC1950.zip)
NOTICE: Please reserve this thread for instruction posts by Department Leaders. This is not a discussion thread.
Stuck_as_a_Mac May 15, 2003, 03:33 PM FA
I suppose just be nice to Abe for now... Make more friends, too.
Id say something about tech trades, but out of my juristicion.
Donovan Zoi May 15, 2003, 11:09 PM Citizen's request:
Mr. President,
With the absence of instructions from our Governor, I would ask you to please consider the following actions for the city of Gorina.
1. Move laborer from unroaded grassland(2-0-1) to river hill(1-1-1).
2. Switch immediate build queue from Granary to Settler.
These actions will allow us to build a Settler in 6 turns. Switching the tiles worked will set Gorina to grow in 6 turns. Therefore, Gorina would be a size 2 instead of a size 1 on the 7th turn.
Should instructions be posted by the Governor before the chat, please disregard this post.
CivGeneral May 15, 2003, 11:28 PM Military Instructons
1. Name the newly settled (If it is settled buring the turns you play) Nar Shaddaa. I am posting this here since there are no cartography City registery thingy.
2. Continue Explopring the South, Southwest, and Western area. Any Warriors by the Amaericas should explore outside there borders.
eyrei May 16, 2003, 12:06 AM Noshuret
Barracks, warrior, warrior, warrior
Gorina
Please switch the citizen working the unroaded plains to the hill by the river. Then switch production to a settler. After the settler, build warriors.
Third City
Obviously, a garrison of warriors should be completed first.
Chieftess May 16, 2003, 01:22 AM Place the third city on 8 Hills (http://forums.civfanatics.com/showthread.php?postid=972673#post972673) according to the plan.
Have the worker build a road on its' current spot, and one south. I am currently apalled by the lack of workers in the build queue. ;)
Use the conscript warrior as an escourt for the settler. There's no need from domestic to stop the chat when we get iron. I also suggest that we start exploring in a northerly direction, as the scout appears to have come from that direction.
As domestic, I must insist that we keep the granary in Noshuret. We WILL grow quicker and get settlers out quicker that way. It's 1950BC, and we only have 2 cities! (with a 3rd in a few turns)
Take the settler, if built, to Noshuret's West. It'll be more productive than Gold Rush for now. (less corruption)
Shaitan May 16, 2003, 02:57 AM Preturn (http://www.civfanatics.net/uploads4/DG3-BC1950PreTurn.zip)
Turn 5 Save (http://www.civfanatics.net/uploads4/DG3-BC1750Turn5.zip)
Turn 5 Screenshot (http://www.civfanatics.net/uploads4/DG3-BC1750_screen.jpg)
Turn 8 Screenshot of NorthEast (http://www.civfanatics.net/uploads4/DG3-BC1650NE_screen.jpg)
Turn 11 Save - Iron is discovered (http://www.civfanatics.net/uploads4/DG3-BC1600Turn11.zip)
Final Save (http://www.civfanatics.net/uploads4/DG3-BC1550Final.zip)
Next Chat Thread (http://forums.civfanatics.com/showthread.php?s=&threadid=53540)
Notes
A very productive turn. Our 3rd and 4th cities have been founded. We lost another warrior to barbarians but the dead were avenged by our elite "Emperor's Own" unit that tracked down and slaughtered the scum. We have the Iron technology and two sources of iron! One is two tiles from Gorina and the other is on the southern coast. We have met Cleo and she is polite. There are now some tech trade options.
Chieftess May 16, 2003, 02:14 PM Chat Log (http://www.civfanatics.net/uploads4/DG3_May16th.zip)
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