eyrei
May 15, 2003, 12:43 PM
Noshuret's build queue will start with two warriors and then a settler. We then need to decide if you we want to build a granary, a barracks...or neither...or both. This is an informational poll.
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View Full Version : Noshuret Build Queue eyrei May 15, 2003, 12:43 PM Noshuret's build queue will start with two warriors and then a settler. We then need to decide if you we want to build a granary, a barracks...or neither...or both. This is an informational poll. Fier Canadien May 15, 2003, 04:00 PM I'd say to build a barracks, as Noshuret won't be a big food producer untill we have railroads. But it can have quite a good productivity, thanks to the plains and the hills. Donovan Zoi May 15, 2003, 04:41 PM I say Barracks as well. After all, we are going to need an upgrade center very soon. On a side note, I would prefer that we not build any more Settlers in Noshuret. For one thing, we need the Barracks soon. For another, Noshuret doesn't grow fast enough to take two population points away. So, I would say: Warrior/ Warrior/ Barracks Rik Meleet May 15, 2003, 05:07 PM Of course we need barracks, but we need a granary first. There are 2 reasons. The first is: a granary will make Noshuret grow (faster), thus more laborers and shields. If it stays small we're being inefficient. The second is: we're not sure we have iron close. And even if we do it might take some time to get it hooked up. Without iron there is little upgrading so we've 'wasted' time and effort on barracks. If we do have iron, remember that a barracks is only 20 shields. Even when Nosh is size 2 (and size 3 or 4 is more likely if we have a granary) it's max 4 turns. So Granary before Barracks, but we need both. Almightyjosh May 15, 2003, 08:52 PM Rik, we have already worked out in previous disscussions that the 'citidel' city type is most appropriate for Nosh, that is producing military units. At the moment, a granary is not appropriate as it will take an inordinate amount of time for the benefit gained. EDIT: Just realised 'Josh for Nosh' has a nice ring to it... Siegmund May 15, 2003, 10:03 PM If you want veteran legionaries, you can't wait to put up the barracks when you are upgrading... it has to come before the original unit is built! There is a need for one early barracks someone to kick out the veteran warriors before we get around to any upgrades. donsig May 16, 2003, 09:45 AM Even if Nosh is to end up producing military units a granary first will help in the long run. It will halve the time it takes the capital to reach size 12. As the city grows it will produce more shields. The accelerated growth from the granary will more than pay for the shields invested in the granary. eyrei May 16, 2003, 01:31 PM Originally posted by donsig Even if Nosh is to end up producing military units a granary first will help in the long run. It will halve the time it takes the capital to reach size 12. As the city grows it will produce more shields. The accelerated growth from the granary will more than pay for the shields invested in the granary. I agree with this analysis, but plans for a granary in Noshuret keep getting shot down by polls. Of course, not very many people voted in this one... Chieftess May 16, 2003, 03:25 PM I also agree that a granary would help in the long run. We should have built one long ago. Donovan Zoi May 16, 2003, 04:13 PM I still don't see why we can't "Size 12" Noshuret by sending Workers from other cities to join it. 60 shields for a Granary is alot to ask for at this early stage. I would like to see Noshuret become our prime military producer, while Gorina and Penguinadua help it to grow. I think that the people made the right choice. Chieftess May 16, 2003, 08:49 PM Originally posted by Donovan Zoi I still don't see why we can't "Size 12" Noshuret by sending Workers from other cities to join it. 60 shields for a Granary is alot to ask for at this early stage. I would like to see Noshuret become our prime military producer, while Gorina and Penguinadua help it to grow. I think that the people made the right choice. We just recently plopped down two cities. We're thinking too much like DG2 - we have LOTS of room to grow, and we need settlers, cities, not 2 cities at size 12 while we have 2 at size 1. Donovan Zoi May 16, 2003, 11:34 PM CT, I think you miss my point. I certainly don't want to grow Noshuret to Size 12 at the expense of the rest of the nation. Actually, check around the forums and you will see that I agree with you to some extent. I believe that Granaries in Gorina and Penguinadua will help those cities become great providers for Workers and Settlers. We can use the Settlers to build new cities(I am strongly in favor of doing this quickly) and Workers to add to slower growing cities, and of course, tile improvement. Noshuret is one of those slower growing cities. Why have it expend 60 shields on its own when you can have 2-3 cities expend that same amount between them on 6 workers? This way, we could grow Noshuret 6 sizes with no need for a Granary. It wouldn't have to be done overnight. We could have Noshuret grow a bit on its own, and then with some help from Workers that join the city. donsig May 17, 2003, 08:59 AM Using 6 workers from other cities is still 60 shields to get the capital up to size 12 faster. Those cities have nothing better to build than workers to inflate the size of Nosh? It has also been said that we don't have enough workers to irrigate, mine and build roads. Any workers produced now would rightfully be put to work and not sent to pump Nosh up to size 12. A granary in the capital does not necessarily mean we want Nosh to grow to size 12 faster. Having a granary in the capital allows it to build a settler/warrior pair every ten turns while oscillating from size 1 to size 3. Not a perfect settler factory but a workable one and given our start a useful one. Whatever you think the capital should be producing, sit down and look at how much it can build without a granary and how much it can build with a granary, taking city growth into account. Make projections for 60 turns. No matter what you want Nosh to make it can make more of it the sooner it has a granary. Cyc May 17, 2003, 03:11 PM Sorry, DZ. I'm not really seeing the "Size 12" plan working during this time. As donsig said the other cities have more important things to build (hopefully not Wonders) and our workers have more important tasks too. You plan worked in DG2 when we had 300 workers. But I believe I voted for a barracks here. It seems we keep repolling the same issues. |
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