cracker
May 19, 2003, 03:27 PM
This is one of those issues that basically should be a players choice issue within the range of not exploiting a leak in the programming code that can let these graphics be exploited in extreme cases.
Once the problem has been pushed to an exposed level, a little shopping around leads to several conclusions:
a number of resources graphics mods worked to legitimately increase the clear visibility of resources
many resources graphics mods never even considered updating the built-in contrast and shadows image mask
The PTW resource graphics were updated from one of these user level graphics mods, but these changes became disconnected from the built-in shadow masks
In a number of cases, resource visibility is impaired by how the terrain graphics are layered and has nothing to do with the resource graphics themselves. This problem is most pronounced in multicell jungle and forest locations.
With all these issue in mind and while implementing procedures that can detect and prevent some rare negative behaviors plus solve som long term game logistics issues, we can implement graphics packs that improve the visibility of resources in the GOTM games while still maintaining some consistent standard of control to exclude some graphics modifications that should be disallowed.
Here are sample images of the updated resource graphics with the contrast and shadow masks properly repaired and updated. These resource graphics can be combined with Letter ID blocks ans smilie faces for luxuries plus the option to add bonus ID blips that shown the raw added food, gold, and/or shield from the resource. This final addition is the most risky because of the interference factor from the base terrain graphics that can be rendered over the top of the bonus blips for adjacent resources.
NOTE: the images displayed below are in compressed xx.jpg format and do loose some color and clarity compared to the actual ingame appearance.
Standard terrain graphics with contrast enhanced resources only:
http://gotm.civfanatics.net/images/resources/resources_contrast_only_sm.jpg
Standard terrain graphics with contrast enhanced resources and resource ID badges:
http://gotm.civfanatics.net/images/resources/resources_letters_faces_sm.jpg
Standard terrain graphics with contrast enhanced resources and resource ID badges and bonus blips displayed:
http://gotm.civfanatics.net/images/resources/resources_letters_faces_blips_sm.jpg
Snoopy terrain graphics with contrast enhanced resources only:
http://gotm.civfanatics.net/images/resources/resources_contrast_only_snoopy_sm.jpg
Snoopy terrain graphics with contrast enhanced resources and resource ID badges and bonus blips displayed:
http://gotm.civfanatics.net/images/resources/resources_letters_faces_blips_snoopy_sm.jpg
Warpstorm terrain graphics with contrast enhanced resources only:
http://gotm.civfanatics.net/images/resources/resources_contrast_only_warpstorm_sm.jpg
Warpstorm terrain graphics with contrast enhanced resources and resource ID badges and bonus blips displayed:
http://gotm.civfanatics.net/images/resources/resources_letters_faces_blips_warpstorm_sm.jpg
(note that in all the image examples the added features of ID badges, smilie faces, and bonus identity blips have not been integrated into the contrast enhancement/shadow masks. This may be doen to further enhance the legitimate visibility fo these features.)
Once the problem has been pushed to an exposed level, a little shopping around leads to several conclusions:
a number of resources graphics mods worked to legitimately increase the clear visibility of resources
many resources graphics mods never even considered updating the built-in contrast and shadows image mask
The PTW resource graphics were updated from one of these user level graphics mods, but these changes became disconnected from the built-in shadow masks
In a number of cases, resource visibility is impaired by how the terrain graphics are layered and has nothing to do with the resource graphics themselves. This problem is most pronounced in multicell jungle and forest locations.
With all these issue in mind and while implementing procedures that can detect and prevent some rare negative behaviors plus solve som long term game logistics issues, we can implement graphics packs that improve the visibility of resources in the GOTM games while still maintaining some consistent standard of control to exclude some graphics modifications that should be disallowed.
Here are sample images of the updated resource graphics with the contrast and shadow masks properly repaired and updated. These resource graphics can be combined with Letter ID blocks ans smilie faces for luxuries plus the option to add bonus ID blips that shown the raw added food, gold, and/or shield from the resource. This final addition is the most risky because of the interference factor from the base terrain graphics that can be rendered over the top of the bonus blips for adjacent resources.
NOTE: the images displayed below are in compressed xx.jpg format and do loose some color and clarity compared to the actual ingame appearance.
Standard terrain graphics with contrast enhanced resources only:
http://gotm.civfanatics.net/images/resources/resources_contrast_only_sm.jpg
Standard terrain graphics with contrast enhanced resources and resource ID badges:
http://gotm.civfanatics.net/images/resources/resources_letters_faces_sm.jpg
Standard terrain graphics with contrast enhanced resources and resource ID badges and bonus blips displayed:
http://gotm.civfanatics.net/images/resources/resources_letters_faces_blips_sm.jpg
Snoopy terrain graphics with contrast enhanced resources only:
http://gotm.civfanatics.net/images/resources/resources_contrast_only_snoopy_sm.jpg
Snoopy terrain graphics with contrast enhanced resources and resource ID badges and bonus blips displayed:
http://gotm.civfanatics.net/images/resources/resources_letters_faces_blips_snoopy_sm.jpg
Warpstorm terrain graphics with contrast enhanced resources only:
http://gotm.civfanatics.net/images/resources/resources_contrast_only_warpstorm_sm.jpg
Warpstorm terrain graphics with contrast enhanced resources and resource ID badges and bonus blips displayed:
http://gotm.civfanatics.net/images/resources/resources_letters_faces_blips_warpstorm_sm.jpg
(note that in all the image examples the added features of ID badges, smilie faces, and bonus identity blips have not been integrated into the contrast enhancement/shadow masks. This may be doen to further enhance the legitimate visibility fo these features.)