View Full Version : new unit: Parachutiste & Peacekeeper


Balou
May 26, 2003, 01:45 PM
http://www.kinline.de/models/civ3/paratrooper/forumpost2.jpg

Finally, after several months of work I managed to finish the parachutiste and peacekeeper.
As always, everything you need to play is included in the zip file.
Please read the readme file before you play.

I would like to thank all those who contributed in the preview thread (http://forums.civfanatics.com/showthread.php?s=&threadid=44846) in one way or another. There you can also take a look at several previews of the animations and ingame screenshots of both units.
All those who directly contributed to the units are mentioned in the readme with his nickname (so please read it).

If there is something missing in the zip please tell me about it and I will fix it.

About the sounds:
All sounds you need are inluded, however, I also wanted to include some military fanfares. Unfortunately, the webpage I downloaded them from is not free (I downloaded the previews instead). I wrote them an e-mail asking whether I can use the preview sounds for my project, but they did not reply so far. So, if they donīt reply in a few days, I assume that they donīt care and I will upload a second file with the fanfare sounds (those are all meant for the victory animation).

Click here to download the Parachutiste & Peacekeeper -> Download (http://www.civfanatics.net/uploads4/parachutiste_peacekeeper.zip)


Update:
I got a reply from them now. As soon as we found a way to make both sides happy I will put the additional victory sounds online.

Victory Sounds Part I (2.9mb)
Victory Sounds Part II (0.8mb)

Yoda Power
May 26, 2003, 01:46 PM
great units, I have been waiting for these to guys:)

first reply:D

Wolfhart
May 26, 2003, 01:55 PM
They're just plain beautiful! Wonderful work, this is art!!

Balou, a big THANK YOU!!!
:viking:

sgrig
May 26, 2003, 02:03 PM
:band: [dance]

Finally! I've been waiting for ages for these units to be complete! Well done Balou! Thank you very much! :goodjob:

Risbinroch
May 26, 2003, 02:04 PM
Allright!! Been waiting for these... to bad you are not going to make any more units, you rule.... but you are planning on doing different uniforms for all your units? spetsnaz and modern soldier?

CivGeneral
May 26, 2003, 02:10 PM
@Balou - How can I change the Color of the Beret from Red to Purple?

Yoda Power
May 26, 2003, 02:18 PM
Originally posted by CivGeneral
@Balou - How can I change the Color of the Beret from Red to Purple? palette editing ofcause, though cutīnīpasting could do it too.

Klyde182
May 26, 2003, 02:27 PM
Originally posted by CivGeneral
@Balou - How can I change the Color of the Beret from Red to Purple?
Yeah Balou ask the same, because I'd like to change to odegreen or olive drab for an Isreali security forces..... ;)

Yoda Power
May 26, 2003, 02:31 PM
Originally posted by Klyde182

Yeah Balou ask the same, because I'd like to change to odegreen or olive drab for an Isreali security forces..... ;) and I will reply with the same, even though I am not Balou

palette editing ofcause, though cutīnīpasting could do it too.

Klyde182
May 26, 2003, 02:32 PM
Originally posted by Yoda Power
palette editing ofcause, though cutīnīpasting could do it too.
Dohah....:crazyeye:
I'm still working on my 1st cup Mojo:o

Yoda Power
May 26, 2003, 02:34 PM
Originally posted by Klyde182
I'm still working on my 1st cup Mojo:o whats that?

Klyde182
May 26, 2003, 02:43 PM
A ultra-mega cup of coffee
" would you like some coffee with your sugar!!!":lol:

Hygro
May 26, 2003, 03:10 PM
Time to test them ingame! WOO lets protect the innocent!

After listening to the sounds I just realized something: these would make great substitutions for your modern infantry gun sounds.

Also, I really do like the sounds you have, which as you might have guessed, I am very picky about them.

Balou
May 26, 2003, 03:49 PM
Thank you.
I really hope you like the two units. I spend a lot of time and effort to produce them and Iīm really happy that it finally came to an end now.

To change the color of the beret, replace the red colors in the palette, save it, and apply the palette to all storyboards using the "maintain indexes" option. You can do this with all colors, you just need to decide how you want to apply the palette.

Hygro: Thank you. I spend more time on the sounds this time. They are not quite up to the quality of the Firaxis sounds though. Hopefully I will soon be able to upload the other sounds. They really create a lot of "military atmosphere", some of them are also quite long.


As Risbinroch already mentioned, this is my last civ3 unit. I think I will begin with the forest Spetsnaz version in a short while and then maybe also do another version after it. But first I want to lean back for some time :)

123john321
May 26, 2003, 04:03 PM
better late than never! THANKS! :D

123john321
May 26, 2003, 04:29 PM
hi, its me again, how do you add the Peacekeeper into your unit_32.pcx file? Thanks :)

LouLong
May 26, 2003, 04:42 PM
I haven't tested them in-game yet but from the preview thread I am pretty sure you have done an amazing work once more.

Thank you for your time, skills and dedication.

I prefer to see the FAMAS on the animation rather than to have to clean it ... again.

BTW, if you change the red to middle green you get a modern legionary.

Ossric
May 26, 2003, 04:49 PM
finally, an animated peacekeeper!! Brilliant

now, i only have to figger out the ingame specifics for the unit to actually work as a peacekeeper...

123john321
May 26, 2003, 06:12 PM
sorry to again bug you, but, is the ini file right? Because when I went to start a game, (make a game to test it) after I chosen my civs, I got this:

Risbinroch
May 26, 2003, 06:19 PM
It isn't you that have misspelled? pecaekeeper?

Hygro
May 26, 2003, 06:28 PM
yeah a pecaekeeper is a weird name :lol:

123john321
May 26, 2003, 07:02 PM
no, I've got ALL of the Peacekeeper files right.

Hygro
May 26, 2003, 07:19 PM
john, you spelled peacekeeper wrong.

you spelled "PEACE" as "PECAE"

123john321
May 26, 2003, 07:28 PM
Originally posted by Hygro
john, you spelled peacekeeper wrong.

you spelled "PEACE" as "PECAE"

Where?

NM: I have to spell the CIVAPEDIA (sp???) right!

sween32
May 26, 2003, 07:50 PM
In the pediaicon file, you spelt the PRTO name wrong for the animation folder.

unscratchedfoot
May 26, 2003, 07:58 PM
Originally posted by 123john321
hi, its me again, how do you add the Peacekeeper into your unit_32.pcx file? Thanks :)

Just use Paint Shop Pro to open both the unit32 files and then cut & paste the picture into your civ3 unit32.

Balou, I was just trying to decide what soldier to use for my UN faction and found this. Perfect!! :goodjob:

And I'm gonna use the red beret dude for the british. Superb units!! :D

unscratchedfoot
May 26, 2003, 08:04 PM
sorry, the server jammed and this got double-posted.

BTW, does anyone know where the german WW2 infantry units are? Or if they're gone could someone kindly email the machine-gun wehrmacht soldier and Leibstandarte? rodentdung1@hotmail.com It would be greatly appreciated. :goodjob:

dog
May 26, 2003, 11:09 PM
Originally posted by unscratchedfoot
BTW, does anyone know where the german WW2 infantry units are?

:confused: Try investigating my signature down below there. :p

Architekt
May 26, 2003, 11:29 PM
PTW ones are better

Costa e Silva
May 26, 2003, 11:42 PM
For me the Liebstandarte is an unreplaceble unit!!!!

unscratchedfoot
May 27, 2003, 12:03 AM
Rock on!! Thanks dog :D :D :D

Lynx-Eyed
May 27, 2003, 04:53 AM
Have.....to....donwload....can't.....resist....:cr azyeye:

aaglo
May 27, 2003, 06:39 AM
Those animations are very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very-very Good.

I haven't seen better work here... well done, Balou :goodjob:

123john321
May 27, 2003, 07:35 AM
Originally posted by unscratchedfoot


Just use Paint Shop Pro to open both the unit32 files and then cut & paste the picture into your civ3 unit32.

Balou, I was just trying to decide what soldier to use for my UN faction and found this. Perfect!! :goodjob:

And I'm gonna use the red beret dude for the british. Superb units!! :D

What if its expided(sp???) :( :cringe:

Nder
May 27, 2003, 01:32 PM
Thanks Balou. A few questions:
1) What prgoram are you using?
2) What format are the models in?
3) Since you are no longer planniong on making units would you be willing to share your models with some of the other unit makers so that they could use them as base models for other Modern Infantry type units?

Steph
May 27, 2003, 01:34 PM
Originally posted by 123john321


What if its expided(sp???) :( :cringe:

Thanks to time travel, PSP never expires.

Balou
May 27, 2003, 03:01 PM
Thanks for your positive feedback.

123john321: You could also try to reinstall. Before that make sure all registry entries are deleted.

Nder: I use 3dmax (version3) and the character studio plugin. The models and animations are saved in the .max-file format.
I have already sent the armored shock infantry and parachutiste model out to someone some time ago, canīt remember his name though. I havenīt heared from him since then.
The models I use are nothing special, Iīm not even 100 per cent sure if the proportions are right. If you are looking for some template models for other unit types you are probably better off searching the internet for some free 3d models for download (those are often high-quality). Another way would be to ask someone with poser to create some military templates and export to a .3ds file.
However, if someone would like to have the models I used, just send me a mail or private message. 3dmax can export to many other formats, so this shouldnīt be a big problem, however, all animations will probably be lost.

Yoda Power
May 27, 2003, 03:04 PM
btw Balou is it true that you woundt make more units?

Nder
May 27, 2003, 03:12 PM
thanks for the info Balou. I think your models are perfect for Civ3 units which is why I am glad to hear that they are in 3ds format andare willing to share. :)

I am pretty sure that someone should be able to import them into Poser and go nuts with them. Hopefully we will see a lot of units being made using your wonderful models as a base template.

Thanks for everything you ahve done for the community. You know where to find us if you ever decide to come back. :D

123john321
May 27, 2003, 04:54 PM
Originally posted by Balou
Thanks for your positive feedback.

123john321: You could also try to reinstall. Before that make sure all registry entries are deleted.(..)

Where are they?:confused:

Boba Fett
May 27, 2003, 06:25 PM
is the parachuiste german or french

Balou
May 28, 2003, 11:51 AM
123john321: Search for "Regedit" on your computer and double-click it. This opens some kind of explorer where you can search for keywords (in your case Paintshop; PSP, JASC). I canīt tell you what entries you need to change, you will need to experiment a bit.
Or just tell me what units you want to use and Iīll post the unit32.pcx file with those unit32 pics included (I donīt have ptw though).

Boba Fett: Parachutiste is a French unit, but you can use it for whatever you want (if you donīt let the Famas rifle bother you). In German it would be "Fallschirmjäger".

Edit:
victory sounds are still not ready for download....

unscratchedfoot
May 28, 2003, 07:33 PM
Ah good to have new victory sounds. I feel uneasy about having my peacekeepers giving a hearty laugh after riddling some poor rebel dude with 5.56mm rounds.

BTW the inclusion of 3 different types of gunfire sounds with guntypes listed was a cool idea!!!

dog
May 31, 2003, 11:03 PM
I did some palette editing to change the color of the beret. This is an awesome unit and can be used for a variety of elite units.

Here's the unit with a black beret. Could be used as US Army Ranger (before they changed to the sand colored beret a year or two ago), French Naval Infantry, Republic of Korea Special Forces, Special Boat Service (I think) among others.

Download it here. (http://www.civfanatics.net/uploads4/BlParachutisteAttackA.zip)

dog
May 31, 2003, 11:20 PM
Here he is with a blue beret.

Download here. (http://www.civfanatics.net/uploads4/BlueParachutiste.zip)

Can be used for Soviet or Russian VDV Airborne troops. Real VDV (stands for Vozdushno-Desantniy Voisk), who are also known as "The Blue Berets" (except in Russian ;) ) actually have berets a bit darker than this but it's close enough for me. :cool:

dog
May 31, 2003, 11:32 PM
Green beret.

Can be used for US Special Forces, UK Royal Marine Commando, German GSG-9 etc.

Download here. (http://www.civfanatics.net/uploads4/GBParachutiste.zip)

dog
May 31, 2003, 11:40 PM
Tan beret.

Could be used for SAS I guess. Or modern Rangers.

Download here. (http://www.civfanatics.net/uploads4/TanParachutiste.zip)

dog
May 31, 2003, 11:48 PM
When I saw that the Peacekeeper's not wearing a backpack I thought it could make a nice counterterrorist unit. Recolored the helmet to black.

I'm gonna use if for Delta Force.

Download here. (http://www.civfanatics.net/uploads4/DPeacekeeper.zip)

Thanks to Balou for these great units. :goodjob:

Costa e Silva
Jun 01, 2003, 12:13 AM
Thank you dog!

I was having some collor problem, cause in my game France is blue (dark blue) and Rome is red.

Now, more than end the confusion, i will could use this like a REG PARATROOPER to mediterranean civs (gre,fra,rom,spa, and even cartage)

Thank you again for help me (and other) to use these perfects Balou's units.

Yoda Power
Jun 01, 2003, 01:11 AM
Dog thats cool, thanks

dannyevilcat
Jun 01, 2003, 04:19 AM
It's all been said, but these units are phenomenal.

Dog, would you be able to also make one with a matching civ-coloured beret? Or would that be quite a bit more difficult?

Risbinroch
Jun 01, 2003, 06:39 AM
Really nice with the green beret: will be great as an modern day legionairre!

Balou
Jun 01, 2003, 07:42 AM
Thanks for the work you have done, dog!
This greatly extends the possibilities to use those two units in the game. And thanks for the previews you posted.

gen.dragolen
Jun 05, 2003, 08:59 AM
Balou,

If I could make a small request: could you change the beret to a kepis ?

Looking at the FAMAS, I thought of Legion DÉtrangers and that they would make a perfect modern age infantry for the French.

D.

Steph
Jun 05, 2003, 10:05 AM
Gen.dragolen, Simply replace the red beret by a green one (see dog colored version) to make it foreign legion.
French legionnaires do not wear the kepi in combat any more.

gen.dragolen
Jun 06, 2003, 11:03 AM
Steph,

Thanks for the info. Been a while since I researched uniforms and stuff.

Time to finish my new workstation so I can start doing stuff in digital. Though for me, there is still something about holding a 1:72 model or figure and making them come alive that just cant be matched with a digital version.

D.

dog
Jun 06, 2003, 09:58 PM
Originally posted by dannyevilcat
Dog, would you be able to also make one with a matching civ-coloured beret? Or would that be quite a bit more difficult?

That would be quite a bit more difficult. :cry: You couldn't do it by editing the palette, you have to go in and do a color swap with PSP. If it's something you really, really want (you), then it wouldn't be all that much work (for you ;) ). If it's something you don't really have a need for (me), it would ge a gigantic task. :lol:

dog
Jun 06, 2003, 10:05 PM
Originally posted by gen.dragolen
Time to finish my new workstation so I can start doing stuff in digital. Though for me, there is still something about holding a 1:72 model or figure and making them come alive that just cant be matched with a digital version.

What do you mean by this?? :confused: It kind of sounds like something I was thinking of doing (and btw, Dannyevilcat, among others, publicly ridiculed me for :mad: ). :D

Wolfhart
Jun 07, 2003, 05:11 AM
Originally posted by dannyevilcat
Dog, would you be able to also make one with a matching civ-coloured beret? Or would that be quite a bit more difficult?
Originally posted by dog
That would be quite a bit more difficult. You couldn't do it by editing the palette, you have to go in and do a color swap with PSP. If it's something you really, really want (you), then it wouldn't be all that much work (for you ). If it's something you don't really have a need for (me), it would ge a gigantic task.
Actually, like dannyevilcat I would also love to have a parachutiste with a civ-coloured beret; it would be very useful as a generic elite troop (ever heard of the Royal Egyptian Yellow Berets? Or the chinese Light Pink Berets? Well, it's a vision of mine...:crazyeye: ) Anyway, I asked Balou a couple of weeks ago about how hard it would be to do this on my own and this is his answer:
Originally posted by Balou
Well, you would need to make the beret/helmet the same color as the civ color on the arms. You could turn the beret into blue via a different palette (maintain indexes, not using civ color), then delete the blue color and apply the palette using nearest color (blue is civ color).
I thought that as soon as my finals are over and I've recovered from the ordeal, I would sit down and learn to use the Flicster and some good paintprogram to make the beret civ-coloured. But I wouldn't really hold any grudge against anyone who beats me to it. Quite the contrary actually, my relief would be embarrassingly great...;)

Steph
Jun 08, 2003, 11:27 AM
Originally posted by gen.dragolen
Though for me, there is still something about holding a 1:72 model or figure and making them come alive that just cant be matched with a digital version.
D.

That' why I try to paint my Napoloeonic 1/72 figures when I can. But that's not as often as I would like with all the time spent on modding CivIII

dannyevilcat
Jun 08, 2003, 07:13 PM
Originally posted by dog


That would be quite a bit more difficult. :cry: You couldn't do it by editing the palette, you have to go in and do a color swap with PSP. If it's something you really, really want (you), then it wouldn't be all that much work (for you ;) ). If it's something you don't really have a need for (me), it would ge a gigantic task. :lol:

:lol: Fair enough.

Bonaparte
Jun 09, 2003, 01:30 PM
LOVE these units:D

But I can't get them to work in game.Someone pleeeeease help:confused:

I keep getting 'error can't find sound file'.

Do the sound files that come with the zip need to be renamed?

Could someone please tell me how to get these units ready for use in game I can't wait to try them.

I'm thinking of using the Parachutiste as a Paramilitary unit.

Thanks for any help!:)

Nemesis Rex
Jun 09, 2003, 04:38 PM
Here is a version of the Parachutiste with a Civcolor Beret.

CivColor Parachutiste (http://www.civfanatics.net/uploads4/CivColorParachutiste.zip)

Wolfhart
Jun 09, 2003, 05:23 PM
Originally posted by Nemesis Rex
Here is a version of the Parachutiste with a Civcolor Beret.
Downloaded, tested and enormously appreciated!!! Sir, I'm so ridiculously grateful to you for this colour conversion that I'm quite lost for words!
:viking:

Balou
Jun 09, 2003, 05:50 PM
Originally posted by Bonaparte
LOVE these units:D

But I can't get them to work in game.Someone pleeeeease help:confused:

I keep getting 'error can't find sound file'.

Do the sound files that come with the zip need to be renamed?

Could someone please tell me how to get these units ready for use in game I can't wait to try them.

I'm thinking of using the Parachutiste as a Paramilitary unit.

Thanks for any help!:)

Yes, you need to rename all sound files (beside the run sounds).
Since both units, parachutiste and peacekeeper, share the sounds I decided to add this "[InsertName]" where the name of the unit should be you want to have in the game ("Parachutiste" or "Peacekeeper").
The attack sounds also need some further editing. You will need to delete everything after "[InsertName]AttackA" of the attack sound you want to use.
However, you can also do it the other way round and go into the Parachutiste or Peacekeeper.ini and change the file names of the sounds there. (civ3 will look for those files that are stated in the .ini files)


By the way thanks for the civ color version, Nemesis Rex!

Bonaparte
Jun 10, 2003, 10:04 AM
Thanks for the instructions Balou :) they look even better in game than I imagined.

Your units are in a league of their own. :goodjob:

Raah17
Jun 14, 2003, 10:32 AM
These units are great work,especially the sounds but how can you make the peacekeeper a real peacekeeper?

Ekmek
Jun 16, 2003, 12:04 AM
Is anyone trying to mix the beret and head of the parachutiste with the body of Balou's Modern Infantry for a new SF unit? Just checking before I take on a project...

Nder
Jun 20, 2003, 03:09 PM
Balou,

Could you give the Peacekeeper a Paradrop animation? Then they could really be used as Delta Force.

Thanks,

Balou
Jun 21, 2003, 11:29 AM
Originally posted by Nder
Balou,

Could you give the Peacekeeper a Paradrop animation? Then they could really be used as Delta Force.

Thanks,

Sorry (again), the peacekeeper was right from the beginning only meant to be used as a peacekeeper and therefore it doesnīt need a drop animation. Itīs more an addition to the parachutiste, not a whole new unit.
The thing is, if I accept every request I get I will probably still be doing civ3 units in a year (which is not what I want). There must be a point where I definitely stop with it, and that will be after the forest spetsnaz.

Nder
Jun 21, 2003, 12:10 PM
ok, I respect that.

Could somebody cut-n-paste the peace-keepers head on to the parachutists paradrop animation?

horsematrix
Jun 21, 2003, 05:12 PM
They look awesome can't wait to use them:goodjob:

Pawel
Jun 30, 2003, 08:39 AM
A really beautiful unit! :thumbsup: I wanted to use the peacekeeper as a modern era infantry animation, but with a black helmet it is even better for that role. The Modern Infantry is, of course :), modern infantry (for which I require aluminum instead of rubber), and the Parachutiste and Spetsnaz are French and Russian UU's. By the way, any ETA on the Forest Spetsnaz?

Balou
Jul 01, 2003, 01:56 PM
No, sorry, canīt say any exact date. Iīm still busy with other things. However, once I start working on it, it shouldnīt take too long for it to be done.

ocedius
Jul 02, 2003, 01:19 AM
Now I can send in peace troopers and quell resistors in other civs cities. No wait .. I think I just razed Karachi. Oh, what the hell. This is my brand of peace keeping. DIE!! DIE!! DIE!! you $&#@)&#$@(.


Mwaaaahhaaaaahaaaaahaaaahaaaaaa

:crazyeye:

Sike
Feb 21, 2004, 08:16 PM
btw this peacekeeper unit can be produced by UN great wonder every xx turns ;)

That's what i did for my scenario...

MarineCorps
Feb 21, 2004, 08:20 PM
I do belive it's time for a little notice in the directory about bumping threads :rolleyes: Please don't bump old threads.

dog
Feb 21, 2004, 09:03 PM
Originally posted by Sike
btw this peacekeeper unit can be produced by UN great wonder every xx turns ;)

That's what i did for my scenario...

Great idea! :goodjob:

Hygro
Feb 21, 2004, 09:47 PM
Originally posted by MarineCorps
I do belive it's time for a little notice in the directory about bumping threads :rolleyes: Please don't bump old threads. He had a valueable comment for this unit. Who cares if it's bumped? He did nothing against forum rules.

Mobilize
Feb 22, 2004, 01:46 AM
That's a very good idea Sike.. in fact I am going to do that. Every 4 or 5 turns you get a Peacekeeper with the UN wonder, and this Peacekeeper will be more defense rather than attack than my added Modern Infantry.

I am also thinking about adding the wonder Foreign Legion (based on the French Foreign Legion) and making it produce the Parachutiste every 4 or 5 turns.

Vietcong
Feb 23, 2004, 05:47 PM
whear are the ini files?

jzsf
Jun 10, 2004, 02:00 PM
sorry to again bug you, but, is the ini file right? Because when I went to start a game, (make a game to test it) after I chosen my civs, I got this:

You have to do the following things:

1.When you added your unit into the editor you had to enter into the civpedia entry: PRTO_your_units_name
2.You have to type that into the ...CIV3PTW\CIV3PTW\Text\Pediaicons.txt by creating a new section at the animations like this: #ANIMNAME_PRTO_your_units_name and with an enter the .INI file's name (which have to be the same as the unit folder's name)
i.e: for the roman cavarly, the auxilia:
#ANIMNAME_PRTO_Auxilia
Auxilia

Hope I could help :)

Sobieski II
Jun 14, 2004, 03:29 PM
Never Mind this post, I went to the FAQ and it was there.

mrtn
Oct 18, 2005, 10:20 AM
:bump:

I was asked to make pedia icons for the Tan and Black Berets.