View Full Version : C3MT - Civ3MultiTool (Second CFC Thread)


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Gramphos
May 30, 2003, 04:27 PM
So, today is the day when I release version 1.00 of C3MT. It's about half a day delayed to come to this site due to some reallife issues for me.
I've been asked to start a new thread with this version, and I think it's about time too. the old thread is way too long, and many posts are outdated. I should probably done this already by the namechange.

I'll start by telling you all what's new:
1.00
- SGE: Default loading directory now is the latest played game Civ3/PTW save directory
- SGE: Great Wonders are now handled correctly when assiging them to cities
- SGE: Bug where the buildinglist would show more than one copy of each building corrected.
- SGE: Bug where all last buildings in the rules would get unbuilt when a save was loaded and resaved corrected.
- SGE: Building count is now updated correctly when editing saves
- SGE: Unit count is now updated correctly when editing saves
- SGE: Small Wonders are now handled correctly when assiging them to cities
- SGE: Changing the Unit coordinates from odd-odd to even-even and vice verse now works as for cities
- SGE: Bug where the tool crashed when changing tab with invalid coordinates entered corrected.
- SGE: Typo in invalid coordinates popup message corrected
- Map converter: The welcome message now names the tool correctly
- SGE: Bug that made citizens unmoveable corrected.
- SGE: AI strastegies counts are now updated correctly in saves.
- SGE: Army count is now updated correctly in saves
- SGE: Saves with Victory Points are now loadable
- SGE: Victory Points added to the SGE histograph
- StartLocation data is no longer lost when editing a BIC/BIX
- Corrected some translations problems
- Language module extended to support inclution of other language files than the current. (It can be used to fill up with default strings if a translation is missing some)
- SGE: PTW Turn limit is now correctly handled.
- SGE: PTW Victory Pint limit added among with estimation of when it will be reached by the current Victory Location holders.
- SGE: The citycounters are now updated correctly.
- SGE: Optimized saving a little.
- Enabled minimize for map converter and unit wizard
- Added option to get back to the main menu when closing a tool
- Mainmenu change to center screen
- Bug with scenarios without spaceships corrected
- UCW: Added support for scenario search folders and #ANIMNAME civilopediicon entries
- Compatibility issues with early versions of PTW corrected
- Optimized maploading in saves.
- Added all icons to c3mt.dll to make all icons useable by shortcuts (VB doesn't give you more than the default icon to choose from)
- Added versioninfo to c3mt.dll
- Icons are now loaded at runtime from c3mt.dll => dialogicons are in correct size
- All icons except the mainicon removed from the exe.
- Added icon to Mapconverter
- SGE: Added Diplomacy Tab
- New Tool member: Civilization Diplomacy Data editor. Allows you to edit CDD files used by CDT to set up initial diplomacy in a first turn save
- Renamed the UNUSED flag to Flag Unit as that's what it's used for now
- UCW: Added AI strategy Flag Unit (how could I miss that one before?)
- SGE: Added Ctrl+L shorcut for Load and Ctrl+S shorcut for save.
- Unit Organizer: Flag Unit, Captured pop Unit and units place in a scenario will now be updated correctly if the IDs change.




Full Install (http://www.civfanatics.net/uploads5/c3mtfull.zip) (zipped 2.3 MB) (1.02) (ZIP at CFC)
Full Install (http://gotm.civfanatics.net/~gramphos/gramphos/c3mtfull.exe) (2.2 MB) (1.12.1) (EXE at CFC)

Small File
The latest version (1.12.1) is here (http://gotm.civfanatics.net/~gramphos/gramphos/c3mt1-12-1.zip)
The latest old savehandler system (1.10) is available here (http://gotm.civfanatics.net/~gramphos/gramphos/c3mt1-10.zip)

Note that the v11.x series features a new savehandling system. This has proven to be quite buggy. If you experience Problems with the latest v1.12 file you can go back to v1.10 and it will hopefully work as a savegame editor. However other tools will not be working as well. Also please report what errors you have with v1.12.x so I can have a chance to fix them.

A Full version is needed if you are installing from scratch or if you are upgrading from a version earlier than 1.0.

You will also need a fixed for the copytool to work correctlybuildings-small.pcx (http://forums.civfanatics.com/attachment.php?s=&postid=111932) (Also needed with the full install) (NOT FOR PTW+)

Gramphos
May 30, 2003, 04:51 PM
Note that there might be problems loading PTW scenarios from early PTW versions (BIX version < 11.18). A fix for this will get ready soon. I'll just wait and see if there are any other direct easy to correct errors found.

A possible workaround is to load and save the file with an editor producing 11.18 bix files.

GIDustin
May 30, 2003, 11:18 PM
Yeah First to reply.


- Bug with scenarios without spaceships corrected


I know I was the one that brought this up, but now that your tool supports it I have found a way to make "spaceships" work in the MTG Mod. Thanks for the update. Now I can add units and not worry about order since I can re-arrange em later.

GIDustin

hbdragon88
May 31, 2003, 01:45 AM
I actually would have, but decided to "Receive Updates to the Thread" instead of posting in it.

zulu9812
May 31, 2003, 02:07 AM
Originally posted by Gramphos
- UCW: Added support for scenario search folders and #ANIMNAME civilopediicon entries

:D

sgrig
May 31, 2003, 04:33 AM
Great tool Gramphos!

However, I'm having some problems.
I upgraded C3MT to v 1.00, and when I load up SGE, I get a message "File not found", but SGE still loads. Also saved games are loaded with no problems, but the histogram does not show up, and when I try to edit filter, I get the following error message and the program quits:

Run-time error '340':
Control array element '0' doesn't exist.

I didn't have any of these problems before. I'm running Civ3 PTW v1.14 on Windows 2000.

I hope you can fix these bugs soon, as I really look forward to using this tool. Thanks.

The diplomacy tab seems to work - I never knew AI sells resources to each other at 1gpt!

Gramphos
May 31, 2003, 03:17 PM
Can you check if you have both civilization3.ini and ptw.ini in respecive folder?

Also, what are the rules of the saved games? (Do you use VictoryPoints in any way?)

Gramphos
May 31, 2003, 03:20 PM
NM the rules. The problem is that either
Civ3Path\Civilization3.Ini
or PTWPath\ptw.ini isn't found, and that the dialog initiation stops at the time resulting in the palletts not being loaded, and no colors being displayed for the histograph.

Gramphos
May 31, 2003, 03:35 PM
Correction: The palletes are initiated to all black. => fully balck histograph whatever option you select.

I'm not sure why this affects the filter, but I've confirmed that it does affect the tool the way you describe. A fix will be ready soon.

Gramphos
May 31, 2003, 03:52 PM
1.00.0001
- Bug with loading of BIX version 11.10 with maps corrected.
- SGE: "File Not found" error on SGE load where Civilization3.ini is missing while ptw is installed (i.e never run Civ3 but have run PTW) corrected.
http://www.civfanatics.net/uploads4/c3mt1-00-0001.zip

zulu9812
May 31, 2003, 04:31 PM
here is the correct link - http://www.civfanatics.net/uploads4/c3mt1-00-0001.zip

Gramphos
May 31, 2003, 04:40 PM
Thanks zulu. I must have slipped.

sgrig
Jun 01, 2003, 02:28 PM
Ok thanks! Now it seems to work!

Gramphos
Jun 01, 2003, 05:15 PM
So, you don't have a civilization3.ini file? :)
Never run Civ3... You must have reinstalled ;)

sgrig
Jun 02, 2003, 03:15 AM
Originally posted by Gramphos
So, you don't have a civilization3.ini file? :)
Never run Civ3... You must have reinstalled ;)

Yes that's right! I've uninstalled everything in December, and only reinstalled in April!

Bobisback
Jun 02, 2003, 11:14 AM
Originally posted by Gramphos
Small File
The latest version (1.00.0001) is here (http://www.civfanatics.net/uploads4/c3mt1-00-0001.zip) Later than the full install
If you have successfully used earlier versions with the Civilopedia Editor and Unit Creation Wizard in it of this tool this file should do it. Otherwise download the Full install



Does this Small file patch 0.99 to 1.00.0001 :confused:

Gramphos
Jun 02, 2003, 02:44 PM
Originally posted by Bobisback



Does this Small file patch 0.99 to 1.00.0001 :confused:
Yes.

Bobisback
Jun 02, 2003, 03:00 PM
Originally posted by Gramphos

Yes.

just checking:)

btw awsome job:goodjob:

Bobisback
Jun 02, 2003, 03:28 PM
I got an error using the savegame editor, I did use the diplomacy editor just to let you no and this is what it sayed"Datal0 operation System Error: CULT" then win you hit ok it says "ERROR READING FILE D:\Games\Infogrames Interactive\Civilization III\CIV3PTW\Saves\testmod.SAV" any ideas?

Gramphos
Jun 03, 2003, 12:55 AM
Can you send me the corrupt and, if you still have it, the original save.

Bobisback
Jun 03, 2003, 06:26 AM
Ok here they are:)

corrupted (http://www.civfanatics.net/uploads4/testmodcorrupt.zip)
Not corrupted (http://www.civfanatics.net/uploads4/testmodnotcorrupt.zip)

Gramphos
Jun 04, 2003, 12:48 PM
You have changed so many things that it's hard to determine what actually causes the error.

And as you have 1.21f I can't see how the game reacts to smaller chnages, doing your changes step by step.

I've made an investigation of all your changes on the player civ, and it doesn't seem to be any errors according to my level of knowledge. However, there is an area, probably related to the tradenetwork, which something you changes probably makes it require a resize I can't handle yet.

Could you try to do just the diplomacy changes and see if the same error occured. I want to be 100% sure that it isn't caused by diplomacy editing.

Bobisback
Jun 04, 2003, 02:47 PM
Originally posted by Gramphos
You have changed so many things that it's hard to determine what actually causes the error.

And as you have 1.21f I can't see how the game reacts to smaller chnages, doing your changes step by step.

I've made an investigation of all your changes on the player civ, and it doesn't seem to be any errors according to my level of knowledge. However, there is an area, probably related to the tradenetwork, which something you changes probably makes it require a resize I can't handle yet.

Could you try to do just the diplomacy changes and see if the same error occured. I want to be 100% sure that it isn't caused by diplomacy editing.


A just did and the same error came up:confused:

Gramphos
Jun 05, 2003, 04:08 AM
If you redo all changes but the diplomacy?
Does it work then?

Bobisback
Jun 05, 2003, 06:40 AM
It makes the same error as before:(

GIDustin
Jun 05, 2003, 08:32 AM
The unit organizer is cool. Any plans to make a improvement organizer? Resource Organizer? I just learned that to get your colony icons to show up right you gotta group your resources by type. I dont want to delete them all and re-add in the right order, so . . . . :D

GIDustin

Bobisback
Jun 05, 2003, 08:41 AM
I have done a series of tests, and have come to the conclusion that if you use the diplomacy and/or the wonder selection thingy it crashes you can do eveything else though.

Gramphos
Jun 06, 2003, 06:14 PM
What version of Civ3/PTW did you have?
1.21f?

I'll look into this but it's a minimum of two weeks before I can offer a new version.

Bobisback
Jun 06, 2003, 09:21 PM
Originally posted by Gramphos
What version of Civ3/PTW did you have?
1.21f?

I'll look into this but it's a minimum of two weeks before I can offer a new version.


PTW 1.21f

Carthago
Jun 07, 2003, 03:26 PM
how do you edit diplomacy so diff civs start @ war w/ ea other?

just eliminate the existing peace treaty?

Carthago
Jun 07, 2003, 03:44 PM
of an modified saved game

it pops up as:

DataIO operation system error:CULT

then I get an "Error Reading File" w/ the location of the saved game that it cant load

any help please?

Steph
Jun 12, 2003, 01:34 PM
I've had a look at your tool. The civilopedia editor looks a bit like mine, so I don't think I'll use it, as I'm used to mine.

I find a feature really interesting in the unit creation wizard: the possibility to insert it were you want.
But what to do if you already have a lot of units in your mod? OR if you want to reorganize the original list?

So here is a suggestion for your next : an entries organizer.
It would simply have a combo to select the topic (units, buildings, resources, are the more important), and when you select a topic you have a list of all the entries. And then, you can simply move an entry up/down in the list, so you can order everything properly.
Nothing more.

Do you think you could do this?

Steph
Jun 12, 2003, 01:39 PM
Oops! I've just found it in the copy tool :goodjob:

ivory
Jun 13, 2003, 04:20 PM
Originally posted by Gramphos in post #1
You will also need a fixed for the copytool to work correctlybuildings-small.pcx (http://forums.civfanatics.com/attachment.php?s=&postid=111932) (Also needed with the full install) (NOT FOR PTW)
I made some changes to my buildings pcx, some additions at the bottom. Yours has other additions there (it looks like some more Apollo Programs and Wall Streets) and I 'm not sure why this is and how to make them compatible. And isn't a new builings-large necessary? I have vanilla v1.29f and did the full install as I never downloaded anything before.

Thanks for this wonderful multitool.

Mendax
Jun 14, 2003, 11:44 AM
polish files for 1.0 and 1.0.0001 attached

Gramphos: why they are not included in the package? :)

(CG)Mendax

Klausmojo
Jun 17, 2003, 09:04 AM
Hi!

I've installed the Civ3 Multitool, and i tried to edit a HOTSEAT - Savegame. The Editor shows no error. If i try to start PTW, and load the edited savegame, this happens :

"Datal0Operation System Error : CLNY"

My questions :

Is that an well known error?
Is it possible to edit Hotseat savegames?
What can I do to solve the problem?

I use : Civ 3 v 1.29 UK - Version
PtW v 2.21 UK - Version


Please Help!!

P.S: Exuse my bad english...He He

Klaus, please ask questions in the thread for the tool you are using, or else in the main Creation & Customization forum. These subforums are for finished files only. ;)

Merged with the C3MT thread. --Padma

Gramphos
Jun 19, 2003, 11:33 AM
Originally posted by ivory

I made some changes to my buildings pcx, some additions at the bottom. Yours has other additions there (it looks like some more Apollo Programs and Wall Streets) and I 'm not sure why this is and how to make them compatible. And isn't a new builings-large necessary? I have vanilla v1.29f and did the full install as I never downloaded anything before.

Thanks for this wonderful multitool.
Don't mind any additions to mine. The only differece is that the original file have one pixel offset error before/after wealth IIRC. (one row is one pixel too high. It's not very critical, but modifying it will give you the images as they are supposed to be and not missing onw row.)

Gramphos
Jun 19, 2003, 11:35 AM
Originally posted by Mendax
polish files for 1.0 and 1.0.0001 attached

Gramphos: why they are not included in the package? :)

(CG)Mendax
Not sure. must be a glitxch of manually adding files. IIRC they are in the installer.

Gramphos
Jun 26, 2003, 01:35 PM
Originally posted by Klausmojo
Hi!

I've installed the Civ3 Multitool, and i tried to edit a HOTSEAT - Savegame. The Editor shows no error. If i try to start PTW, and load the edited savegame, this happens :

"Datal0Operation System Error : CLNY"

My questions :

Is that an well known error?
Is it possible to edit Hotseat savegames?
What can I do to solve the problem?

I use : Civ 3 v 1.29 UK - Version
PtW v 2.21 UK - Version


Please Help!!

P.S: Exuse my bad english...He He

Klaus, please ask questions in the thread for the tool you are using, or else in the main Creation & Customization forum. These subforums are for finished files only. ;)

Merged with the C3MT thread. --Padma
Do you have the corrupt save?

Bhoy
Jun 26, 2003, 06:20 PM
Been playin Civ a lot for a few years now ever since I tried Civ 2 on the playstation and I must admit I LOVE IT alot although I think the Civilization Call to Power games are better than Sid Meiers versions. Just downloaded your trainer anyway for Civ III and im about to try it out. Jus noticed that Gramphos is Swedish and thought id say how much I love Henrik Larsson, Johan Mjallby and Magnus Hedman. My team Celtic is touring your contry next week and I hope your Swedish teams don't get beat too bad :P

Steph
Jun 28, 2003, 02:12 AM
Gramphos, could you add a feature to order resource in the list, as we can already do with units? It would be very useful, as the order as an influence on the availability of resource on the map?
Right now, I almost never have copper in my game!

zulu9812
Jun 28, 2003, 08:45 AM
and buildings ;)

Gramphos
Jun 28, 2003, 01:17 PM
maybe.

But I'm not going to reorder the images in the buildings*.pcx files

Steph
Jun 28, 2003, 01:24 PM
Originally posted by Gramphos
maybe.

But I'm not going to reorder the images in the buildings*.pcx files

No, pb I can do it myself with PSP. But I don't know how to reorder it in the bix!

Lucky Dragon
Jun 28, 2003, 02:08 PM
Originally posted by Steph
No, pb I can do it myself with PSP. But I don't know how to reorder it in the bix!
Simple: write down the stats for the ones there, then write down your new order. Once that's done, go into Civ3XEdit and re-do all of 'em in that order. Want screenshots with that?
:lol:
(OK, so I'm being a smartass... so sue me, I just couldn't resist.)

Steph
Jun 28, 2003, 04:29 PM
:goodjob: Thanks, I would never have thought of that without your help! Good think you also warn everyone that to redo all of them need to delete all the existing one from standard game (or do you have another great idea to put a new resource first, before any other), and as they will disappear, they will be remove from the units tab, and so it means going through all the units (230 of them right now) once again...

BlueWlvrn
Jun 28, 2003, 07:03 PM
I figured, based on the functionality of this tool, this wouldn't be a bad place to start.

I'm looking for the specifiications for the current PTW 1.21f bix file format. I have a bunch of ideas for alogorithms for generating maps, but don't have an easy way to get them into the game.

Can anyone point me to a doc showing the format?

Thanks
-BlueWlvrn

hbdragon88
Jun 28, 2003, 07:18 PM
I am having the same problem with C3MT that I did in the first thread. I have installed it, and when I try to run it, I get this error message:

Gramphos
Jun 29, 2003, 07:56 AM
Originally posted by BlueWlvrn
I figured, based on the functionality of this tool, this wouldn't be a bad place to start.

I'm looking for the specifiications for the current PTW 1.21f bix file format. I have a bunch of ideas for alogorithms for generating maps, but don't have an easy way to get them into the game.

Can anyone point me to a doc showing the format?

Thanks
-BlueWlvrn
I currently don't have a doc on the bix format. However, in many parts it's the same as the bic format, and you can start with that.
http://apolyton.net/forums/showthread.php?s=&threadid=48062

Gramphos
Jun 29, 2003, 07:58 AM
Originally posted by hbdragon88
I am having the same problem with C3MT that I did in the first thread. I have installed it, and when I try to run it, I get this error message:
It's strange that you only get it...

What is your Windows version and language?

Gramphos
Jun 29, 2003, 10:14 AM
Of cource a preview is needed... :D

hbdragon88
Jun 29, 2003, 01:41 PM
Hmm.

It loads now.

Maybe because I was launching it from a different exe icon (I put C3MT in another place). From loading it in the start menu it works.

Steph
Jun 29, 2003, 02:58 PM
:goodjob: :goodjob: :goodjob:

zulu9812
Jun 29, 2003, 05:25 PM
kewl! thank you!

Gramphos
Jun 30, 2003, 05:22 AM
1.01
- SGE: Added option to update unit sight on save (defaults to on).
- SGE: Added command button to Map tab for update of unit sight if the auto-update is disabled.
- SGE: Now recalculates the number of cities for each continent and writes the correct data for that into the save.
- SGE: Optimized recount functions for units and buildings.
- SGE: Subscript out of range error on save with versions of Civ3 before the BIC was embeded in the save corrected.
- SGE: Added map summary similar to the one in the Civ2 Map Converter to the map tab
- Map Converter: Changed summary to use tabs at terrain specifications.
- SGE: Bug where games with more than one colony corrupted on some operating systems corrected.
- SGE: Bug where games with more than one victory location corrupted on some operating systems corrected.
- CT: Changed the Unit Organizer into a rules organizer for units, builings and resources.

http://www.civfanatics.net/uploads4/C3MT1-01.zip

Steph
Jun 30, 2003, 11:53 AM
:( It does not launch. I see the splash screen, and then it freezes

Gramphos
Jun 30, 2003, 01:57 PM
Strange...
It must hung up on the version check. Are you able to reach the settings.

What OS do you run it under.

Have you tried to give it some more time?

Steph
Jun 30, 2003, 02:47 PM
I'm using XP. I've tried to give it a LOT of time (5 minutes). I don't reach anything : just the splash screen.

Gramphos
Jun 30, 2003, 02:50 PM
The problem is that Apolyton is down. I'll solve this in the next version by adding a timeout to the version check.

Gramphos
Jun 30, 2003, 02:53 PM
1.01.0001
- Timeout of ten seconds added to the version check.

http://www.civfanatics.net/uploads4/c3mt1-01-0001.zip

Steph
Jun 30, 2003, 03:42 PM
Thanks! Now it works!

Back to my mod:hammer:

Now, I hope I will at last get some timber to build boats!

Gramphos
Jun 30, 2003, 04:06 PM
It's not my fault that Apolyton is down...

I've been thinking of a timeout for a long time, but never got around to add one.

I think I'll make it ask if you want to stop the check after the time, but not force it to stop in a later version...

Oh, well, I'm going away for a few days now, so it will have to wait.

frekk
Jul 01, 2003, 03:17 AM
Originally posted by hbdragon88
I am having the same problem with C3MT that I did in the first thread. I have installed it, and when I try to run it, I get this error message:

Help! I am getting the exact same thing, in Win98SE.

Runtime error 13

Gramphos
Jul 03, 2003, 04:38 AM
The v1.01 zip got an incorrect textfile.

embryodead
Jul 04, 2003, 10:16 PM
I almost forgot about this tool after I got PTW with better editor, but now I see that it evolved into something I was dreaming of... esp. the Rules Organizer is heaven sent...

DarkStriderthz
Jul 07, 2003, 10:35 AM
it says it is missing a MSVBVM50.Dll file. it just doesn't start. I've used your multi-tool before, and it worked fine but after installing Windows Xp and reformmatting my comp everything is now messed up

is the 1.0001 a patch or a full version?:confused:

DarkStriderthz
Jul 07, 2003, 10:37 AM
oh sorry one more thing, can you post a file with everything updated and well done cus I suck at computers and i think all your files and stuff are confusing.... either way can you post and updated file with everything so i don't have to dl from lot's of places and therefore run into errors?

thx

hbdragon88
Jul 07, 2003, 02:44 PM
I had a similar problem with VBRUN300.DLL when I was trying to run games. I suggest that you search on Google for MSVBVM50.Dll and download it. Put it in the Windows directory.

Gramphos
Jul 08, 2003, 11:43 AM
Originally posted by DarkStriderthz
it says it is missing a MSVBVM50.Dll file. it just doesn't start. I've used your multi-tool before, and it worked fine but after installing Windows Xp and reformmatting my comp everything is now messed up

is the 1.0001 a patch or a full version?:confused:
A patch. The full veriosn here is 0.99..
At Poly v1.0 is a full version.

Gramphos
Jul 08, 2003, 11:44 AM
Originally posted by DarkStriderthz
oh sorry one more thing, can you post a file with everything updated and well done cus I suck at computers and i think all your files and stuff are confusing.... either way can you post and updated file with everything so i don't have to dl from lot's of places and therefore run into errors?

thx
I'm bussy right now. Maybe later this week.

Scottish_Piper
Jul 18, 2003, 10:36 AM
First of all, I really like the C3MT, especially since it has a lot of what the old Civ2 cheat menu had. I have been having one problem with it, though. Whenever I use it on a PTW save, I lose every technology and have to start all over again with my research, regardless of whether or not I affect technology in any way. That does not happen on regular Civ3, though.

I am running PTW v1.21f and using C3MT v1.01 on Windows XP.

Mile
Jul 19, 2003, 09:51 PM
I have the same proplem.

Lucky Dragon
Jul 19, 2003, 11:28 PM
@Mile & Scottish_Piper:

I emailed Gramphos a SAV with the same issue awhile back, but I only noticed the problem with SAVs from my scenario. Are either of you seeing this on standard PtW SAVs?
:confused:

Scottish_Piper
Jul 20, 2003, 08:10 AM
Yes, I had first noticed the problem on a standard game save.

Gramphos
Jul 20, 2003, 09:12 AM
Regarding the tech progress loss I've seen it once when tresting, but didn't manage to reporduce it.

If you could supply me a save that gets the error by JUST loading a correct save and than saving again I ight be able to find out why the error occurs.

Alos, does it seem as uif it loads the research progress correctly, or does it load as empty?

Scottish_Piper
Jul 20, 2003, 07:25 PM
Here is the save you need. Unfortunately, my better save was too large after being edited so I made a new one. I did use the PowerBar to accelerate my research in this one, but I get the problem regardless of whether or not I use it.
As for when I load the edited save back into the editor, the technology box does come up as empty.

Gramphos
Jul 21, 2003, 04:15 PM
I'll take a look on this later. This week is just to busy.

GeneralLee
Jul 22, 2003, 09:39 AM
I've experienced the same tech loss, but only partial, never the entire thing (always Bronze Working, without fail). Other civs in the game also seem to randomly lose or advance techs with each time I use the SGE.

Gramphos
Jul 22, 2003, 02:31 PM
As I said I'll be investigating the matter as soon as I have time to do so.

I've yet not had time to even take a first look at the issue due to more important assignments than working on this tool.

TheRockit
Jul 23, 2003, 11:29 PM
If anyone can help me with a "how to..." in this editor I'd be grateful ~ I know Gramphos is swamped!

I am attempting to veiw a map in a single player save game. I can see the thumbnail map but am unable to open the full map itself.

When trying to load the map it does not allow the file type .sav and I am lost as to how else to point to my desired saved game.
I attempted to manually change the extension of the .sav to .bix/.bic (whichever the tool asked for) but of course that did not work!

So, please... how do you load the map in the multitool so that I can save it as a bix/bic to play with again?

Thanks!

Gramphos
Jul 25, 2003, 03:45 AM
In SGE on the Map tab there is an export button.

GeneralLee
Jul 30, 2003, 08:27 AM
Another interesting effect/bug: if I have a city working on a Wonder, once I use the SGE my production will be cancelled and I'll have to start a totally different project; sometimes the wonder given to another Civ. Odd!:confused:

Gramphos
Aug 01, 2003, 06:31 AM
Originally posted by GeneralLee
Another interesting effect/bug: if I have a city working on a Wonder, once I use the SGE my production will be cancelled and I'll have to start a totally different project; sometimes the wonder given to another Civ. Odd!:confused:
Could you give me more details on this one.

GeneralLee
Aug 01, 2003, 08:00 AM
For instance, Leipzig is constructing the Great Lighthouse. After using the SGE, I lose some techs (always bronzeworking, for some reason, the others are randomized losses) and then my production is cancelled. The advisor pops up and says "because we can no longer work on Great Lighthouse, production has been changed to Colossus" or something similar. This could be due to tech changes, I suppose? An AI civ lost their Pyramids and and another lost their Oracle in a similar situation in this same game.

Lucky Dragon
Aug 01, 2003, 10:25 AM
Yes, I've seen this too...
:(

Gramphos
Aug 02, 2003, 01:41 PM
I'll be investigating the tech losses soon. I'm not sure if the wonder losses are related to the tech lesses, so to be sure that I can investigate them i need two saves, one from before the edit and one with thwe edit that causes the message to be displayed next time you load the game.

Gramphos
Aug 02, 2003, 05:17 PM
The wonder loss has the same reason as the tech loss, and will be dealt with for the next version.

Gramphos
Aug 02, 2003, 07:11 PM
1.02
- SGE: Corrected bug where the tool would think that you tried to move a wonder by having it selected and making any update operation (save/change selected city)
- Adds support for PTW 1.27f (BIX 11.19)
- SGE: Bug where the tool would freeze on save load in some rare cases corrected.
- SGE: Corrected bug from v1.01 where various generic settings of the games (as science progress and wonder allocation) were corrupted on saving.
- SGE: Citycounting bug where the number of cities reported would be X times to big where X is the number of players in the game plus barbarians.
- SGE: Added option to not remove resources not replaced by other resources during mapimport.
- SGE: Corrected bug where the game would ask you to move the Barbarian Capital to the selected city on map import if the selected city is the first city in the game.
- SGE: Corrected a subscript out of range bug when the game fails to select a citizen in the city list when the cities tab is selected.
- Added some more errorhandling and logging. (There is still mush to be done on this point)

http://www.civfanatics.net/uploads5/c3mt1-02.zip
http://www.civfanatics.net/uploads5/c3mtfull.zip

Scottish_Piper
Aug 04, 2003, 09:52 PM
Huzzah, it works! Thank you Gramphos! :worship:

Mendax
Aug 06, 2003, 09:16 AM
ehmmm.. :scan:
updated polish textfile for 1.02

(CG)Mendax

Gramphos
Aug 06, 2003, 12:18 PM
Originally posted by Mendax
ehmmm.. :scan:
updated polish textfile for 1.02

(CG)Mendax
Sorry for not contacting you for translation, but I didn't have time. Did most changes/additions when 1.27f got out.

IwoJima44
Aug 09, 2003, 01:29 AM
Hey Gramphos im not sure if its just my computer or what (no one else has said anything) when i edit a save with the save game editor and try to re-save it it locks up. I am not sure what causes this due to the fact that even if i load a save and do not edit it it still locks up. I have a 1.3 gig celeron 356megs of ram and XP (incase it matters) thanks

IwoJima44
Aug 09, 2003, 01:35 AM
also i forgot it worked untill version 1.01 so i dont know?

Gramphos
Aug 09, 2003, 04:42 AM
It might be something with permissions to the temp directory in XP, but I'm not sure. Will have to take a closer look at it.

IwoJima44
Aug 09, 2003, 11:40 AM
ok, thanks

Skyfish
Aug 10, 2003, 04:45 AM
Hello Gramphos !

We have a little problem with a Play By Email Multiplayer Game in our ladder/torunament series (www.civ3duelzone.com) and I thought maybe you could help us.
We play on balanced maps which are human-created but a slight mistake occured in one of the games and one player does not have a source of coal.
Because it's a Pelago map it's very difficult for him to go conquer one and gives an unfair advantage to the other human.

We were wondering if it was possible for your tool, or yourself, to open a SAV. file and give/ create a coal source on that human's territory, or to convert the .SAV file into a .BIX file to then modify it in the Editor ?
Are those crazy ideas or impossible ?

Thanks anyway for any help you can bring us ? Or for anybody that might have a solution for that matter....

Gramphos
Aug 10, 2003, 01:36 PM
My tool has the ability to export the map as a bix file and import it back, without any loss of resources due to change of terrain (new since 1.02). You can try that, but I've not tested it with multiplayer games. But you may try it.

(It's safest to create the resource outside the curent road network as I've not figured out how the trade network is stored in the saveyet, and there might be problems if a resource appear on the networ without being recorded for being on it)

IwoJima44
Aug 10, 2003, 08:49 PM
Hey i beleive i fixed the problem..so far nothing has locked up, I just un selected read-only in My temp directory i think that did it or else it was somthing else i was messing with. any way thanks for your time.

IwoJima44
Aug 10, 2003, 09:17 PM
ok, now I think i know the problem I beleive that you cannot use this on older versions saves that began as a bix before the last patch. I think that is the problem.

IwoJima44
Aug 10, 2003, 09:18 PM
by the way i loaded a game that i created before the 1.27 patch was out and it locked up wich is why i think this because i open 1.27 created games fine thanks.

Gramphos
Aug 11, 2003, 04:46 AM
I'll take a look into that. There *should* be no problems with loading older saves. Unless something in my compability code is totally messed up I can't see why this should happen. Will have to take a look at it.

IwoJima44
Aug 11, 2003, 09:22 PM
ok cool dont mean to bother ya... thanks

Scottish_Piper
Aug 17, 2003, 06:29 PM
I'm seeing a new problem now. I started a brand new game, but wanted to accelerate it a bit, so I used the SGE to give myself two extra worker units. When I went back into the game, it refused to activate them even though my only other unit had been given an order already. Upon clicking on them, the game crashed.

redmage
Aug 20, 2003, 09:29 AM
Every time I open your program, I get the following error message: That I should upgrade and that it adds War Weariness etc. If I click yes, there;s a script error. Should I upgrade as it suggessts? I can run the program without saying yes, but that upgrade could be important...

redmage
Aug 20, 2003, 10:41 AM
Alright. I opened your tool for the first time after installation and it asked if I wanted to upgrade and I said yes and there was a script error "9". Then I tried again and said no, and it worked fine. I used the copy tool and went along my merry way. Then I closed the program and later tried to open it and it immediately had the same script error "9". THIS IS SO ANNOYING ESPECIALLY BECAUSE THIS IS THE FIRST UNIT ADDITION THAT ACTUALLY WORKED! So I wanted to know if you had any solution... Other than that, great mod.

Carthago
Aug 21, 2003, 02:49 PM
I created a scenario and would like some of the civs to start out at war w/ ea other. How do I do this?

Can it be done just w/ this tool or do you need to use something else in conjunction w/ the multi tool? Ionly see the opportunity to delete a peace treaty not actually have a war going on

If possible a step by step explanation would be most useful

thanks

Bobisback
Aug 21, 2003, 03:27 PM
Start a game save the game then use this tool click on save game editor load you save in the save game editor, click on the Diplomatic tab in the top right hand coner and then the left side is one civ and the right is the other civ. Hope that helps:)

Carthago
Aug 21, 2003, 03:37 PM
But u can only delete agreements on that screen, not have civs at war w/ ea other

I downloaded the diplomacy tool but cant figure out how to create a .cdd file?

any help would be appreciated

Scottish_Piper
Aug 27, 2003, 09:05 AM
Never tried to use the diplomacy tool myself. But in regards to putting Civs at war with each other, just delete the peace agreement. I believe that should work. In CivIII peace is the default agreement when you meet a new civ. I deleted mine once with Egypt, and it treated me as though I were at war with them.

By the way, I'm still getting that problem with new units. Whenever I make one with the savegame editor, I cannot use it. I click on it and the game crashes.

Karnack
Aug 29, 2003, 08:54 PM
Hi I get the following errors when I am using the SGE

With PTW I get:

Runtime error '9'
Subscript out of range

When loading the savegame file I wish to modify

With the standard CIVIII games it opens the file and I can modify it
and save it with no troubles. But when I try to open it in the game
one of two things happens:

The game crashes.

-or-
I got an error code one time, but I didn't right it down and it
has only done that once, normally just crashing.

To my knowlege I have installed all the patches (up to 1.03) and whatnot. But maybe a review of what is needed or something would help me. I am running the latest versions of CIV3 downloaded last week from the civ3 site. Any help or guidance would be most appreciated!:confused:

redmage
Aug 29, 2003, 09:11 PM
I had a similar problem, but mine happened when i started the editor. It said the same error you talked about. Does your's happen when you open it up, or when you use it? Because mine asked to update, and to use it I have to click no. This only happens a couple times, too. Most of the time it just doesn't open altogether.

Balin
Aug 30, 2003, 01:09 AM
in version 1.00 i had to wait 35 s until this (attachment) window close. It annoyed me so. :cry:

now with 1.02 it doesn't close anymore. It is so stupid...:ack:

I love this tool, but this window is......

Balin
Aug 30, 2003, 01:23 AM
i don't know how i've done this.....suddenly the window closed!
But I also don't know, whether i can repeat that.

My next Question:
Why I must give the administratorpassword, when I load an auto save??? I don't know about any passwords in normal ptw games.

Balin
Aug 30, 2003, 01:38 AM
hmm...now the window close after a few seconds.

I have to give the admin password not only in autosaves. I have to give it in all my new saves. With the old saves (a few months old) it works. no idea why.

CCJ39
Aug 30, 2003, 01:47 AM
did you use WInXP/Win2k as OS?
if you are a guest and not Admin as aktiv user, so you maybe have to enter admin-password to get access of file-modification

Balin
Aug 30, 2003, 04:36 AM
no, I'm using Win 98 SE.

(so ne kacke wie winXP kauf ich mir nich.;) )

It's the same promt how I get when I try to load an PBEM-Save. I mean the pbem admin pwd.

CCJ39
Aug 30, 2003, 07:13 AM
don't cheat in MultiPlayer-Games :lol: :lol: :lol:

CCJ39
Aug 31, 2003, 05:33 AM
(the creator of a PBEM-game can set an adminstrator password, if you only want to extract the map or else from an old PBEM-game, so you should ask the creator for password)

Balin
Sep 01, 2003, 09:54 AM
:cry: I mean NORMAL saves!!! e.g. autosaves!
again: I click in the main menue at "new game" and start. I save. And when I try to load this save, I have to fill in the pbem admin pwd. Thats my Problem! ok?

CCJ39
Sep 01, 2003, 09:57 AM
hm no idea :(

is it the same, with SP-scenarios?

Balin
Sep 02, 2003, 11:23 AM
:ack: now it works. I can load saves of new games. suddenly. But I still can't load my old save. I only want to change the winning rules.

CCJ39
Sep 02, 2003, 11:30 AM
Originally posted by Balin
I only want to change the winning rules.

good idea, I've a savegame, where I nearly win with domination, but I want conquest now :D

Balin
Sep 02, 2003, 01:03 PM
;) no, play accidentally with the rule ...eah...I don't know the exactly word...maybe "destruction". (in german "Vernichtung")
When you destroy one city, you destroy the hole Civ. That is it what I mean. But I do not really like this...

CCJ39
Sep 02, 2003, 01:21 PM
ok, I think it's "elemination" in english-version

but I don't like to play with this option too ;)

Lucky Dragon
Sep 02, 2003, 01:30 PM
Originally posted by Balin
;) no, play accidentally with the rule ...eah...I don't know the exactly word...maybe "destruction". (in german "Vernichtung")


That would be "elimination" in english. :D

Balin
Sep 03, 2003, 08:55 AM
:cool: :goodjob:

Balin
Sep 05, 2003, 07:46 AM
ok ok, but anyway my problem hasn't resolve yet.

where is the programmer?

Gramphos
Sep 05, 2003, 08:31 AM
I'm not sure...

I've just started on University, and have been out almost every night for the last three weeks, will be away the entire weekend, and will be out during the next week too. After that I might have time to do something unless my studies kills me ;).

Balin
Sep 05, 2003, 10:17 AM
aah, good luck!;)

carlosMM
Sep 09, 2003, 07:43 AM
gramphos, first time I tried your wonderfull tool - and I hit a problem right away.

I have a huge save (1.7 MB!) that crashed the program on the first try to load it. I restarted windows and all was fine. I could load and edit the save. Absurdly, I was asked for a password although it was a single player game (an SG, to be exact, where I had accidently left spacerace on).

now, I removed space victory and culture victory (both had not happened yet), tried to save and got a fatal crash.

Is this because some civs have already built a few spaceship parts? Or is the save simply too huge?


I'd appreciate if you (or anyone else) could help me here, after all this game has already taken like 120 hours or so.....


thanx


p.s.: PTW 1.21 or 1.27, whatever is better...... I tried 1.21 (hadn't loaded it in 1.27 yet).


edit: 2nd try, removing ONLY space, not culture, too, worked! 3rd try worked for BOTH!

Bobisback
Sep 10, 2003, 08:34 PM
Gramphos, I have request is there anyway I can persuade you to make a "verison" of the C3MT to export maps with the cities, units, and city improvements:) I could really use it right now.

Gramphos
Sep 11, 2003, 05:56 AM
I'll see to it... It's definately not impossible. It's just that I currentlky only am using linux/unix other that for very rare moments when I use Win 98. So I have currently not the best setup for working on C3MT. Also I have many things to do as I just have started on university, and am at the end of initiation.

Other than that I will not do any updates at all to any of my code to day to honor the murdered forgin minister Anna Lindh.

Ozymandias
Sep 11, 2003, 09:16 PM
Originally posted by Gramphos
Other than that I will not do any updates at all to any of my code to day to honor the murdered forgin minister Anna Lindh.

Amen.

Gramphos
Sep 16, 2003, 02:36 PM
Is there a chance that someone can make a single post list of all features requested for C3MT not yet added?
:mischief:

Vortelia
Oct 09, 2003, 03:41 AM
i think your program is pretty good as it is, but mine seems to crash my game whenever i reach the industrial again.

the diplomacy feature in the savegame editor really helps, especially when i'm trying to usurp trading among ai. great job on the whole, but this error message keeps popping up: DataIO Operation System Error: BITM

and all i want to do is give my settlers movement points. :( help?

Bobisback
Oct 09, 2003, 11:48 AM
Gramphos could you post the latest version here(I do not want to join apolyton to get the new version)

Padma
Oct 09, 2003, 01:39 PM
I should let Gramphos answer this, but, Bob, if you look in the FIRST post of this thread, you will find the most recent version, I believe. ;)

Bobisback
Oct 09, 2003, 05:02 PM
He is up to 1.03 and I see 1.02

Gramphos
Oct 10, 2003, 05:53 AM
I'll see what you can do...
Posting a new version here involves asking Thunderfall to remove the old one from the sever, but I'll see if I can do it during the weekend.

as for now you can download it from http://www.dd.chalmers.se/~griph/c3mt1-03.zip

Note that I'll probably remove that file later on. But I'll leave it up until I've got the time to upload it here.

Gramphos
Oct 10, 2003, 05:56 AM
Oh, and the reason why I make that URL available is that downloads from Apolyton don't work at the moment.

And you should really register on Poly as I read that forum more, and therefore generally can answer questions faster. ;)

Vortelia
Oct 27, 2003, 10:15 PM
Thanks for the update Gramphos. :>

I hate to be a whiner, but I think I've spotted a bug in the trainer. Some of my edited games seem to have gone screwy - all the coastal cities are unable to build sea-faring units! :D i'm currently running vanilla civ3 v1.29f on winxp pro. any idea what's going on?

Gramphos
Oct 28, 2003, 12:26 PM
Don't think I know any way to remove the costal flag of a city... (But that hasn't stopped me from doing other strange things before ;))

I would need a save where it works before and not works after a (small) edit or it would take for ever to track down the bug.

I'm actually quite close to a new version soon.

Gramphos
Oct 29, 2003, 03:13 PM
I hope to have version 1.04 out this Friday.

It adds one feature that should be noticed by the common, fixes many things and adds and changes some stuff under the hod (just like all othe version changes ;)).

Unless anything very unexpected shows up during my final tests Or I get some other problems I hope to be able to ave it stable ennough for release on Friday.

hbdragon88
Oct 29, 2003, 06:05 PM
:thumbsup: Great, I'll be downloading the new version.

Gramphos
Oct 31, 2003, 02:45 AM
I have posted the new version on Apolyton (http://apolyton.net/forums/showthread.php?referrerid=9561&threadid=100445). Will post it here sometime during the weekend.

Scottish_Piper
Nov 12, 2003, 09:10 PM
Will there be a C3MT compatible with Conquests in the not too distant future? That'd be really cool.

Scottish_Piper
Nov 12, 2003, 09:10 PM
Um... some weirdness occurred and made the last post get copied so I edited this one. Someone with authority should delete it.

GIDustin
Nov 12, 2003, 09:48 PM
Gramphos stated over at apolyton that the next patch should have support for conquests.

- GIDustin

Scottish_Piper
Nov 13, 2003, 10:19 AM
Originally posted by GIDustin
Gramphos stated over at apolyton that the next patch should have support for conquests.

- GIDustin

Oh, thank you, and yay!

Gramphos
Nov 14, 2003, 11:51 AM
Originally posted by GIDustin
Gramphos stated over at apolyton that the next patch should have support for conquests.

- GIDustin
I said that the next version would have support for BIQ files, but I've not stated anything about conquest saves. it's still to early to say that. I might add some very limited support if I can figure out the general structure changes, but depending on the required time it will take to do the research needed foir sush a change I can't state either way.

embryodead
Nov 14, 2003, 03:16 PM
Originally posted by Gramphos

I said that the next version would have support for BIQ files, but I've not stated anything about conquest saves. it's still to early to say that. I might add some very limited support if I can figure out the general structure changes, but depending on the required time it will take to do the research needed foir sush a change I can't state either way.

I just hope for C3C rules organizer and map stats. These are most important - without them, original civ3 editors are pretty lame :)

Amask
Nov 14, 2003, 05:04 PM
Is there a way to remove the reputation of a right-of-passage-breaker? In my game I have 2nd largest territory and the extra money other would pay me for right of passage would really help me. The only catch is that the whole world says i betrayed Germany and abused that treaty, but I didn't even have an embassy with them.

If I could somehow repair my reputation, that would be great. If that is not possible right now, i think it will be a great addition to future versions of your program, if you continue to update it and if such an option is possible to program.

Bobisback
Nov 14, 2003, 06:38 PM
Originally posted by Amask
Is there a way to remove the reputation of a right-of-passage-breaker? In my game I have 2nd largest territory and the extra money other would pay me for right of passage would really help me. The only catch is that the whole world says i betrayed Germany and abused that treaty, but I didn't even have an embassy with them.


Give the civs things like techs, gold,and resource and that will restore your reputation.

Amask
Nov 14, 2003, 09:22 PM
I meant in the savegame editor that this thread is about.

Gramphos
Nov 15, 2003, 05:17 AM
Originally posted by embryodead


I just hope for C3C rules organizer and map stats. These are most important - without them, original civ3 editors are pretty lame :)
Thhey will follow the BIQ support. And as for that I can currently load the new BIQs, but no new values other than flavors are loaded. And the saveroutine will not work.

Gramphos
Nov 16, 2003, 05:04 PM
I posted a development 'nonexisting' verion with some C3C support on Apolyton today. (and NO I'll not post it here) (The next real version will be posted both here and on Poly at the same time) I just need to have more time to post suff here than on Poly, and my time is runnng low these days.

http://apolyton.net/forums/showthread.php?postid=2490535&referrerid=9561#post2490535

SchmuckyTheCat
Nov 19, 2003, 01:35 PM
Gramphos, I think I have a bug.

I was experimenting with Era None Techs. I created an Era None tech that was only available to one Civ. I also created a Wonder with that tech as a requirement.

The civ can build the Wonder, and C3MT SGE can see it. But if a city has it, re-saving the game from C3MT strips the Wonder from the city.

Gramphos
Nov 20, 2003, 12:14 AM
What verison of the SGE?

SchmuckyTheCat
Nov 20, 2003, 12:36 AM
Civ3 MultiTool Beta (v1.04)

Is what the about box claims.

agh
Nov 29, 2003, 12:41 PM
Looks like apolyton is messed up. Or at least the link you posted is getting a barf message. Would you please post an alternative download link? I'd very much like to experiment with this editor and C3C. If you're worried about bandwidth, I could host it for you.

NateDawgNY
Dec 12, 2003, 01:06 AM
Graphmos-
Any idea when you'll have a completed version of this up and running for C3C?

Gramphos
Dec 12, 2003, 05:52 AM
I'm currently having exam period, and havent started working on the saveformaty yet. Will spend some time on t during Christmas, but have many other things to do.

Rampage
Dec 12, 2003, 10:17 AM
Originally posted by Gramphos
I have posted the new version on Apolyton (http://apolyton.net/forums/showthread.php?referrerid=9561&threadid=100445). Will post it here sometime during the weekend.

Could you please post this file here on CFC too, my ISP is doesnt let me download anything from Apolyton.

Thanks for great tool !

Gramphos
Dec 13, 2003, 02:52 AM
When I get thie time.
Maybe after todays exam

Gramphos
Dec 13, 2003, 03:04 PM
http://www.dd.chalmers.se/~griph/c3mt1-04.zip

Warmaster
Dec 15, 2003, 06:07 PM
Thank You

CCJ39
Dec 28, 2003, 05:22 AM
there is already version 1.05 out now

here (http://www.world-of-civ.com/gameshtml/civ3_4.php) it is available

Civrules
Dec 28, 2003, 08:47 AM
Alright, so to use this version for C3C you only need 1.02 and 1.05?

Thank you two! :)

CCJ39
Dec 28, 2003, 08:51 AM
right, but also after you've installed any fullversion of C3MT you own all needed dll's (in the installfolder) and can simply you the smaller update (for example you've installed V1.00 you can also update directly to V1.05) ;)

(ok difficult text to simply case :D )


BTW: this version is beta to C3C too

Civrules
Dec 28, 2003, 09:00 AM
Alright. Thanks! :)

NateDawgNY
Dec 28, 2003, 07:07 PM
Just a word to the wise-

The UCW for v1.05 does not work with C3C.
Thought I would let everyone know before they tried it out.

Civrules
Dec 28, 2003, 07:11 PM
Originally posted by NateDawgNY
Just a word to the wise-

The UCW for v1.05 does not work with C3C.
Thought I would let everyone know before they tried it out.

Right, I couldn't load a C3C save when I tried to mod it.

NateDawgNY
Dec 28, 2003, 07:13 PM
I found out the hard way too.

JBAdams101
Dec 31, 2003, 05:11 PM
You can't edit saves for C3C yet in 1.05?

I'm having no luck doing so.

Gramphos
Jan 04, 2004, 12:54 PM
No you can't 1.05 is a testversion released for users who wanted to use the Civ2->Civ3 mapconverter with the new conquests terrain types.

If all goes well I'll have saveeditability in a week, but it might turn out tyo be a lot longer since I have so many other things to do but programming. (today for instance I updated the BIQ format specifications on Apolyton) And this weekend I've been out of town for three days already, so nothing have been done.

NateDawgNY
Jan 04, 2004, 03:09 PM
Looking forward to the new release!

Gramphos
Jan 08, 2004, 08:30 AM
Status update:

I'm now able to load C3C saves into the SGE without any crashes, and all the data is loaded. I've ignored all new data, and assumed some parts to be fixed size, that I've not yet been able to change in size. The only part I've actually had to modify the loading of some is the map tiles that have terrains stored in a different way (see the BIQ format for more info on that). I've also update the mapstats to use this C3C terrain value.

I'll update other code using the terrain values and make the map exporting and than make saving.

Once that is done I'll release a new beta version to hopefully be able to nail down bugs and changes in the format I've not encounted yet due to limited ammount testing and testsaves.

Gramphos
Jan 08, 2004, 04:35 PM
I've got save loading and resaving for C3C working now, and I've even tested some very limited edits.

For testing purpouse I therefore relese the experimantal version 1.06, in which C3C support is set as an Untested feature and will have to be enabled from the settings.

1.06
- Corrected problem with BIQ scenarios with other than 31 playable civs
- Updated some parts of save and BIC handling to clean up the code and make safer use of some values
- Support for BIQ version 12.07 added
- Civilization III: Conquests install path is now meshured correctly from the registry
- Made C3C saves loadable in SGE (by ignoring most changes in the format) (Untested features must be enabled)
- Updated SGE Mapstats to handle C3C terrains correctly
- Fixed problem with normal shutdown causing C3MT to think it was a crash
- Initial loading directory of SGE will now be conquests\saves if conqests were palyed most recently
- Updated mapimport and export to work with C3C saves and BIQ files. (Note that importing a non BIQ to a C3C save probably won't work yey)
- Made C3C saces saveable in to the same level as they are loadable



Any C3C minimap will just be desert due to change in the terrainstorage I've not had time to doublewrite code for. I know this is only a experimantal release for C3Cm, but it would be good if users of PTW tested it too to see that backcompability isn't lost on any point.

Hopefully 1.07 will be a fullfetured C3C supporting version, which may be releaces by the end of next week if all goes well, and as many bugs in this version as possible is found and reported.

And as promissed I put it here this time (even thou it isn't the next 'real version' yet, which will come with a new full install)
http://www.civfanatics.net/uploads6/c3mt1-06.zip

10DeadInside10
Jan 11, 2004, 12:16 AM
Hey Gramphos, I use the "Civ3MultiTool" program when I play "Play the World" and right now when I tried loading my game with the save game editor, it gave me a message of "This save is in interest for the continued development. Please send it zipped to gramphos@apolyton.net"

What is this?

Gramphos
Jan 11, 2004, 01:39 AM
That message is assigned to show up when unknown values, that always seem to have a specific values doesn't have that value. The save might than help me in finding out more of the savefiles and make the tool safer.

10DeadInside10
Jan 11, 2004, 02:37 AM
Originally posted by Gramphos
That message is assigned to show up when unknown values, that always seem to have a specific values doesn't have that value. The save might than help me in finding out more of the savefiles and make the tool safer.


Thanks!:D

Baron Rakkan
Jan 11, 2004, 06:16 PM
I tried it and changed a savegame. I added several units(3 modern armors, 3modern paratroopers, one army) and loaded the data. I also change little things for the cities. Before, I have to tell you, that the units I added are not possible to build for my civ, because my civ was not so advanced. The changed data had 3,35MB , the original one 401KB. I don`t know if this information is important.

Well, when I loaded the data theses messages came.
DataI operation System Error: UNIT
DataI operation System Error: CULP or was it CILP, don`t know
DataI operation System Error: IDLS.

When I only change the units (add, delete units), only the IDLS message appears.

Thanks and good bye

zulu9812
Jan 11, 2004, 06:28 PM
Gramphos hasn't actually done any work on the Unit Creation Wizard yet.

Gramphos
Jan 11, 2004, 06:40 PM
I've not seen the CULP nor the CLIP section yet. But I can tell you that the adding units code safety is very low for C3C currently.

Gramphos
Jan 11, 2004, 06:41 PM
zulu, he meant in the sge

Gramphos
Jan 16, 2004, 07:23 AM
I'm doing some progress and have figured out the reason for the IDLS error. I've solved it for adding units, but haven't tried the deletion yet. It should be easier...

Gramphos
Jan 16, 2004, 05:35 PM
Version 1.07, the third, and probably last prerelease has just been posted on Apolyton (http://apolyton.net/forums/showthread.php?refererid=9561&postid=2642778&t=2338#post2642778).

I'm not posting this here, at least not tonight.

It fixes problems with unit add/delete in C3C + adds ability (per request) to edit attack, defemnce and bombard strength rules as well as moment of embeded rules.

Any testing is welcom, but do NOT report any saves said to be interesting by this version. they are simply too many.

Other changes are some internal language related changes in the process of cleaning up the language module of the tool.

zulu9812
Jan 17, 2004, 01:41 AM
So, are you getting to work on the UCW next? :)

Gramphos
Jan 17, 2004, 03:13 AM
Originally posted by zulu9812
So, are you getting to work on the UCW next? :)
Unless there are any bugs with the savefile implementation. But CDT will also have to be upgraded once I've verified the diplomacy related stuff.

It would help if someone reported the new flags related to PRTOs in C3C. I've only examinatedthe overall biq format, and not the meaning of every single flag, as I need to make the UCW C3C compatible.

zulu9812
Jan 17, 2004, 09:01 AM
What do you mean by reporting on the new flags? Tell you what they do in-game? I can do that

Gramphos
Jan 17, 2004, 10:55 AM
Nope, tell what the flags are in the BIX format. (In the format I posted at Poly it just says flags something, and no bitwiise intersection of what each flag is)

It isn't mush work, but I've many other things to do.

Gramphos
Jan 17, 2004, 12:54 PM
Just as an example on what flags I mean are Enslave, Stealth attack and other new unitflags

Flamegrape
Jan 18, 2004, 12:54 PM
I don't understand. Am I supposed to be able to load Conquest save files? I haven't been able to do it with either 1.06 or 1.07.

I was just wondering, that's all. I really enjoyed using the program for CIV3 and PTW. I look forward to using it for C3C.

Gramphos
Jan 18, 2004, 01:10 PM
You have to enable untested features to be able to load C3C saves. (as stated when 1.06 were posted)

Gramphos
Jan 19, 2004, 02:05 PM
I've figured why my update to add BIQ support to the tool in general would screw up UCW, and will correct that for the next version which means that UCW again will work with PTW, + at the same level (i.e no new fields) work with C3C (I've tested it ;))

Gramphos
Jan 19, 2004, 03:46 PM
I just figured that I might not be able to make a new installer until easter due to the fact that the CD with Visual Installer is at my childhome, and not my student home.

Might do another type of installer but nothing that I can be sure of.

Gramphos
Jan 19, 2004, 05:38 PM
1.05
- Added BIQ files to all filters for scenraiofiles, and added BIX files to some too.
- Corrected problem with override strings on Rulesorganizer tabs.
- Logsystem improved to flush the logfile buffers to files more often
- Added support for Conquest BIQ files (v12.06)
- Fixed bug where the tool would load civ3mod.bic instead of civ3x.bix or conquests.biq
- Added support for C3C map creation with the Civ2 mapconverter
- Rules organizer updated to work with Conquests
1.06
- Corrected problem with BIQ scenarios with other than 31 playable civs
- Updated some parts of save and BIC handling to clean up the code and make safer use of some values
- Support for BIQ version 12.07 added
- Civilization III: Conquests install path is now meshured correctly from the registry
- Made C3C saves loadable in SGE (by ignoring most changes in the format) (Untested features must be enabled)
- Updated SGE Mapstats to handle C3C terrains correctly
- Fixed problem with normal shutdown causing C3MT to think it was a crash
- Initial loading directory of SGE will now be conquests\saves if conquests were palyed most recently
- Updated mapimport and export to work with C3C saves and BIQ files. (Note that importing a non BIQ to a C3C save probably won't work yey)
- Made C3C saves saveable in to the same level as they are loadable
1.07
- Fixed bug where the settigns dialog title in rare occations could be replaced by the Compare Rules title
- Fixed bug where the SGE command on the main menu were untranslateable
- Fixed bug where the name of CDD in the aboutbox sometimes would be Civ3CopyTool
- No longer supports version 1 or version 2 of the language file format
- SGE: Corrected long living bug regarding multiple unit deletion
- SGE: Fixed problem with adding and deleting units in a C3C save to result in DATAIO ERROR: IDLS
- SGE: Added ability to edit movment points, attack, defense and bombard strenth in saves with embeded rules.
1.08
- All language overrides are now fully powered by version 3 language functionality
- UWIZOVERRIDE section renamed to UCWOVERRIDE, UWIZOVERRIDE remains an alias as of now.
- All hardcoded sectiontypes since version one except PEDIAMENU which uses a very special format removed making the integration to version 3 complete.
- UCW: Filetype selection will now correctly identify BIQ files as BIQ files and not BIX files
- UCW: Fixed problem with adding units to BIX and BIQ files since BIQ support was added in the overall tool
- Added support for BIQ-files with telepads
- UCW: Added C3C special actions and unitabilities
- UCW: Internal code changes to support displaying/hiding controls based on target
- SGE: Lowered the chances that a save would be reported as interesting
- SGE: C3C savesupport is no longer set as untested
- All strings, flags and keys are now powered by language version 3 functionallity
- SGE: Fixed one problem loading origianl Civ3 saves


http://www.civfanatics.net/uploads6/c3mt1-08.zip

No setup as I said before. Maybe later, but don't count on it.

Baron Rakkan
Jan 20, 2004, 06:30 AM
Hi Gramphos!

I tried again to add units in the SaveGameEditor. Once again after trying to load the file, this message was shown;

DATAI operation System Error: UNIT
DATAI operation System Error: IDLS

then the game ended automatically and I returned to the Desktop. I also changed the year and added some techs.

Gramphos
Jan 20, 2004, 06:37 AM
Do you have the unedited and edited save?

Also what patch version are you palying with and any mod you are using. The C3C add delete unit code is still considered experimental, but has been proven to work during my tests.

zulu9812
Jan 20, 2004, 07:13 AM
Originally posted by Gramphos
No setup as I said before. Maybe later, but don't count on it.

So I just unzip the contents to C:\Program Files\C3MT ?

Gramphos
Jan 20, 2004, 10:19 AM
If you have at least v1.00 running that is

Baron Rakkan
Jan 20, 2004, 10:30 AM
Originally posted by Gramphos
Do you have the unedited and edited save?

Also what patch version are you palying with and any mod you are using. The C3C add delete unit code is still considered experimental, but has been proven to work during my tests.

Of course I have the save, the unedited as well as the edited save. Should I send you the saves by email or should I post them here?

The patch version I am playing is 1.15 and I don`t use a mod.

Gramphos
Jan 20, 2004, 02:26 PM
anything is fine.

Bobisback
Jan 22, 2004, 08:34 AM
Is there a way to export the map with the units and cities?

Gramphos
Jan 22, 2004, 04:07 PM
Scenario export tab should be able to do that I think.

Bobisback
Jan 22, 2004, 04:10 PM
I tryed that nothing happend, I tryed exporting a PTW save and a C3C save neither worked:( Verison 1.12 for C3C, verison 1.27 for PTW, and version 1.08 for the C3MT.

Gramphos
Jan 23, 2004, 02:18 AM
It might have been broken with the additon of C3C support. I'll take a look into it once I have time.

Carthago
Jan 23, 2004, 03:30 PM
cant seem to get it to load a edited save in C3C w/o getting a unit i/o error at 38% of the reload?

"C3C saves won't load, why?
A: Since v1.06 C3C saves up to patch 1.15 beta shall load and save, but the feature is flagged untested, and has to be enabled in the settings."

can some describe where the flag is that needs to be checked?

thx! I think what you have done is very impressive

Gramphos
Jan 23, 2004, 03:58 PM
Some parts of saveediting with C3C saves might be waorking bad. Howver, since 1.08 it's no longer flagged as untested as I sucessfully was able to edit a save. However, it has only heen tested with standard rules so far, so any save that isn't working might be haelpful in making it more stable.

Baron Rakkan
Jan 23, 2004, 04:27 PM
But my saves were stable, I think. Then why nethertheless it was not able to add units in the savegame editor?

Gramphos
Jan 24, 2004, 03:04 AM
Well, your saves aren't stable with my utility. They might contain sometinh new for C3C that I've not encounted yet in my tests.

Baron Rakkan
Jan 24, 2004, 03:50 AM
Aaaaaaaaahhhhhaaaaaaaaaaaaaaaaaaaaaa interesting. :confused: ! If you need more saves for testing I can send you more, Gramphos.:goodjob:

Gramphos
Jan 24, 2004, 05:21 AM
Well, I would happily play more games myself, and use the saves for tests once the game is over, but it's a process that takes long time. I can also create some saves as scenarios, but it requires alos some time, and isn't as fun as playing. However I gat more on the general format from setup saves. But saves that somehow break the tool is hard to create, so they are intersting for me yes.

Gramphos
Jan 24, 2004, 06:09 PM
Next version will hopefully have the most stable player loading ever since I've just figured out everything that defines the size of variable sized data in that section. (which also mens I'll be able to delete resource trades (I should be able to add too, but right now I've no idea on where the game stores information on who you are connedted to on trade network))

Would anyone become unhappy if the automatic grapics editing, only working with vanilla Civ3, in C3CT got removed with the next version?

Carthago
Jan 26, 2004, 07:17 AM
where could I send my saved games so you could check it out? Im running v1.15, and its of one of the conquest scenarios

Gramphos
Jan 26, 2004, 08:21 AM
Don't send in any more interesting saves. For some rreason almost all saves are interesting (according to my tool) I need to find a new way to give saves interesting points, and only ask for the if they have more than a specific number of interesting points.

If the save is a save related to a bug in the tool you may send it to gramphos@apolyton.net

Amask
Jan 26, 2004, 07:29 PM
I have encountered a couple problems with modifying C3C saves.
- a minor problem is that when I import a map the first city on the list belongs to barbarian cheifdom. It is easy to fix manually but would also probably be easy to program it not to do that
- all the modified games for some reason are at 1 AD, and when I retire and view the replay all the events happen at 1 AD too.
- sometimes the player's income becomes close to -900000 per turn. When I look in military advisor screen it says that unit support cost is 900000, or comething close to that depending on the actual number of units. I only tried to import a map and change the techs researched, but haven't added or removed ANY units at all.

Gramphos
Jan 26, 2004, 11:37 PM
I'll investigate that. The 1AD bug seems very strange. I must destroy the timescale somehow

Amask
Jan 27, 2004, 08:08 AM
The game doesn't just continue at 1AD, it stays at it even when a couple turns are played.

Gramphos
Jan 27, 2004, 08:58 AM
Yes, I think that destroying the timescale and somehow setting the units per tunr increament to 0 would have the said effect. But there could be other things happeing as well. I'm going to investigate it. But right now a new version is a little further away due to some internal changes being made to PCX handling that requires extended testcycles to avoid memory leaks and page faults.

(The reason for these changes are mostly spped issue, but also the fact that moving PCX hansdling to a dll means that the EXE gets smaller, and once the DLL is in a newer full install (sometime around Easter I think I'll be able to make a new installer)) I'll be able to make smaller patch zips, since the PCX functonality already is in the DLL, and not has to be included withe every patch that changes some other parts.

zulu9812
Jan 27, 2004, 03:27 PM
I have a bug report for the UCW: I created a new scenario in C3CEdit and saved it as a new scenario. I added one unit using the UCW, putting just before the Knight in the build list. I then exited the Multi-Tool. Then I couldn't find the scenario. I think the Multi-Tool deleted it.

Additionally, what do the new unit flags mean (e,g, Telepad)?

Gramphos
Jan 27, 2004, 03:57 PM
Telepad is a unit that other units (with teleport ability) can teleport to.

Since I've only added flags yet ther is no way to set a telepad range thou, so it won't work.

Regarding UCW deleting files: What is your backup setting? (One backup, or backup of each file ever changed)

Gramphos
Jan 27, 2004, 03:58 PM
Oh, and BTW, the next version of C3MT will feature a new tool, Just something I wanted to make once I had optimized some of the graphics in the tool to see how fast it would be, and I'm quite satisfied with the result so far.

Dianthus
Jan 27, 2004, 03:59 PM
Come on Gramphos, you've got to at least give us a clue :)

Gramphos
Jan 27, 2004, 04:28 PM
Well, a clue is my tool is mush faster on handling PCX files now

And I have to sleep now, have lectures tomorrow (just like every other day).

Oh, and the concept of the added tool is not a new one.

No more clues today. Maybe a screenshot tomorrow.

Gramphos
Jan 28, 2004, 03:05 PM
The new tool is doing fine, and I'm now working on adding another step to the UCW to fit all C3C options.

Hopefully version 1.09 will be out sometime during the upcoming weekend, unless I gets involved with some big changes that has to be made to some internal parts to make some other changes possible. But hopefully I'm able to avoid that, at least for now. But parts of my BIC handling especially is in very high need of rewriting, there are stuff in the code that are left since Civ3 1.07, but at least should have been changed with PTW, and definately with C3C. But so far it works, and as long as something works don't fix it ;)

Gramphos
Jan 30, 2004, 06:53 AM
I have found some bugs with the Telepad/Teleport support in BIC handling that will be addressed by the next version.

I still have some bughunting in the SGE to do, but I concider the UCW and *The New Tool* as ready for v1.09 release. (Some of these updates to UCW should have been done with PTW release, but I just forgot about it ;))

Gramphos
Feb 01, 2004, 05:54 AM
1.09
- Player data loading changed to no longer search for the upcoming datablock (shall be safer now)
- SGE: Resource deals can now be CANCELED
- PCX handling moved to c3mt.dll for faster operations
- Bug with backup sometimes making saveroutines to fail when there is no file to backup corrected
- NEW TOOL: Tech Tree Builder
- Updated aboutbox link to the Apolyton thread, to link to the latest thread
- Added extra step to UCW to fit more options related to C3C support
- Fixed missing stealth attack special unit action (and flag offste errors on higher flags)
- UCW: Updated to correctly change UNITIDs for stealth targets, enslave results and telepads while inserting units in the list
- Updated BIC organizer to handle units with telepads correctly
- Corrected bug with Telepad support for units that caused BIC corruption.
- UCW: Added requirement of Capture special action for PTW and C3C units to have Offensive or Defensive strategies
- Updated c3mt.dll to version 1.1
- Compressed c3mt.dll
- SGE: Chances that a save will be reported as interesting has been lowered even more
- SGE: A save will no longer be reported interesting more than once
- Bug with loading and saving of BIQs (and embedded C3C rules) with unset playable civs. (This caused a number of synthoms, as the 1AD bug in any epic C3C save edited)
- SGE: Map export now sets the filetype header correctly
- SGE: Bug that made the tool try to set the selected city to the barbarians when updating fields (for example after a mapimport) corrected


http://www.civfanatics.net/uploads6/c3mt1-09.zip

zulu9812
Feb 01, 2004, 08:25 AM
thanks for the update :)

Bobisback
Feb 01, 2004, 08:40 AM
Awsome :goodjob:

Gramphos
Feb 01, 2004, 09:48 AM
So, how is it working?

Bobisback
Feb 01, 2004, 10:42 AM
Have not tryed it I just got on the computer that has this tool on it;)

Bobisback
Feb 01, 2004, 10:55 AM
Very nice, but can you make the window bigger in the tech tree Builder because if you have a big tech tree you can not see half of the techs. Otherwise really cool:goodjob:

Gramphos
Feb 01, 2004, 10:59 AM
Originally posted by Bobisback
Very nice, but can you make the window bigger in the tech tree Builder because if you have a big tech tree you can not see half of the techs. Otherwise really cool:goodjob:
Hu?

I thought it set it to 1024x768

Must be that I'm using large fonts, (on an enormous resolution ;))

How does it look for you (and are you using small fonts (damn user settings in Windows :p))

Gramphos
Feb 01, 2004, 11:01 AM
Oh, and I have an option to scale down the tech tree on my todo list. The png drawing routines supports it, I just have to make all coordinates scaleable. But I wanted to get the other fixes out as soon as possible since I found that any non scenario C3C save would get reset timescale.

Gramphos
Feb 01, 2004, 12:55 PM
I did some tests, and I figured that the TechTree Builder looks really bad unless you use Large Fonts (120 dpi) I'll see if I can fix this quickly, or if I have to wait until the next release.

Gramphos
Feb 01, 2004, 01:55 PM
A quick update to fix the small fonts problem


1.09.1
- TechTree Builder: Fixed problem with Small Fonts settings in Windows
- TechTree Builder: Added 50% scalemodel prototype. Currently assigned to double click.

http://www.civfanatics.net/uploads6/c3mt1-09-1.zip

happy612
Feb 01, 2004, 02:52 PM
Gramphos;

Sorry if this has been discused before but there are 12 pages here. I am playing PTW 1.27F. I used your utility to export the map form my saved game then I added a bunch of resources and I am trying to import that map back in I get the message saying that the map you are about to import does not contain any resource on (81,17), but your game contains rubber on this tile. Do you want to keep hte resource unchanged? Yes or no. Whichever one I choose my save game seems to import everything just fine then when I look at my cities the culture is all messed up wiht huge numbers and a bar that goes all the way across the screen. All I changed was adding some resources.... Cna you help?

happy612
Feb 01, 2004, 02:59 PM
I ma using the most uptodate utility 1.09.1 I knew I would forget to tell you something. :)

Gramphos
Feb 01, 2004, 02:59 PM
The messaege is there since a resource has probably been droped by the editor since it has become to be on a spot with a terrain it can't be on (cut down forest/jungle or global warming)

Does the culture error show appera even if you don't import the map (i.e just load and save)?

Also what version are you using, and has it worked before? (in earlier version) (it ois possible that sometinh about C3C support might have messed up PTW support)

Since I don't heve time to play bmeany games any more, and never use my tool on ongoing games, other than games started for pure testing I don't have som many things to perform tests on right now, so it is possible that what is working with one gameversion might mess some things up with another)

Gramphos
Feb 01, 2004, 03:05 PM
I have to go to sleep now, and don't have mush time until next weekend, but look at the readme, and check for what version that is the latest PTW version (I think it is 1.04 or 1.02)

Then try to install that version and try with it and tell me if it works or not.

If you san't find an old version, post what version you want to try and I'll upload it again.

If you can verify that the bug is in an older version as well it will probably affect C3C saves in a way too, and I will be able to hunt it down without doing many extra tests with PTW. if it is a new PTW only bug I'll probably be able to find it in the code added to make C#C saves work.

happy612
Feb 01, 2004, 03:08 PM
no the culture porblem only shows up when I import the map... I am playing the PTW 1.27F and using 1.09.1 of your tool. The map import used to work but I have since re-built my machine and I installed everything again now its not working. I installed the 1.27f when I re-built it but I am not sure if it was installed before hand. I am also pretty sure I was using an older version of your utility as well.

happy612
Feb 01, 2004, 03:27 PM
Gramphos;

I installed the 1.02 version of your utility and I am having the same problem. Let me know what you find. Thanks for your help

happy612
Feb 01, 2004, 03:43 PM
not sure if this means anything but I got rid of the patch and created a quick game on 1.01f and the map imports just fine using 1.02 of your utility as well.

Gramphos
Feb 01, 2004, 11:00 PM
Could you supply me with two saves, one unedited and one edited with the error, with as few changes as possible.

zulu9812
Feb 02, 2004, 04:22 AM
Couple of minor bug reports for the UCW:

It's still not checking the Sentry box correctly: you tick in in the UCW, but it's unticked when you then go into the editor.

When you put the cost in shields in the UCW, the Editor then multiplies by 10.

Gramphos
Feb 02, 2004, 05:11 AM
Originally posted by zulu9812
When you put the cost in shields in the UCW, the Editor then multiplies by 10.

It's following the old cost format since I didn't want to make extra code to flag the exact cost value that was introduced in C3C. I might do changes to give C3C scenarios exact cost in a later version, but is not high on my priority list.

Gramphos
Feb 02, 2004, 02:37 PM
So, anyone have thested the techtree builder with version 1.09.1?

Bobisback
Feb 02, 2004, 02:59 PM
Works and looks much better, so cool now I can add my own tech tree:goodjob:

happy612
Feb 02, 2004, 03:44 PM
I cannot post the save game files here becuase of the size.... the un modified one is only 408KB but the modified one has grown to 3849KB in size.

All I added was some special resources on areas that already existed I made no changes to the land/sea or anythign Just adding specials on land that is already sutable for them.

Do you ahve an alternate way of recieving this file...