View Full Version : Classification of Gorina


eyrei
Jun 05, 2003, 04:01 PM
Relevant discussion can be found here. (http://forums.civfanatics.com/showthread.php?s=&threadid=54818) . This poll will remain open for 4 days.

eyrei
Jun 05, 2003, 04:19 PM
The Office of the Capitoline Governor recommends a Metropolis classification for Gorina.

Donovan Zoi
Jun 05, 2003, 10:17 PM
I am withholding my recommendation on Gorina until we determine what our war initiatives are, if any.

DaveShack
Jun 05, 2003, 11:35 PM
A classification of Metropolis includes unit production as necessary. Given this information, it becomes clear that this is the correct choice for Gorina because it is also capable of performing a Metropolis' peacetime function of high production items like Wonders.

Rik Meleet
Jun 06, 2003, 12:05 PM
Let's weigh Gorina to the descriptions of the classifications:

Settler/worker factory: This category will build nothing but settlers and units to escort them. When needed it will also build workers. These should be low production/high growth cities, and in some cases may need to construct a granary before being set on their 'path'.Not Gorina, it's too high a production/high growth city.

Metropolis: The primary purpose of these cities will be to generate income, culture and science. They may also be used to construct wonders, and in times of need, units. This category will normally contain cities with good growth potential and good production. They will also generally receive the most attention from our workers.Sounds like Gorina fits the description like a glove.

Citadel: The primary purpose of these cities will be to produce trained military units. A barracks will be one of the first things constructed, and then just enough other buildings to maintain order. After that, they will almost exclusively produce troops. Ideal candidates will be cities with mediocre to low growth potential but the ability to produce a good number of shields with only a small population.Gorina isn't Mediocre or Low growth. It has the possibility to produce many shields on a low population

Port: The purpose of these cities will be to generate trade and science income, allow foreign trade via a harbor, and produce whatever naval vessels we need. They should build a harbor relatively early on, and then focus on markets and libraries while building enough happiness improvements to maintain order. These cities will obviously be coastal, with decent production capabilities and growth. They should be optimized to have as many citizens as possible working the coastal squares, as these produce extra income.Can't be; Gorina isn't coastal.

Border town: These cities are those resting on a border with another civilization. They will normally produce several cultural buildings early on, city walls, a barracks, and then can be switched to the Settler/worker factory classification. They will serve mainly as upgrade points rather than troop production centers due to the fact that they will often experience high corruption.Doesn't fit, no high corruption. It is currently on an 'empty border', but this will not remain for very long.

Although Gorina can be a Settler/worker factory, Citadel or a Border town, the best fitting discription is Metropolis.

Donovan Zoi
Jun 06, 2003, 12:14 PM
Thanks for reminding me that the definition of a Metropolis includes building needed military units.

Metropolis for me as well, then. :D