View Full Version : NEW UNIT: English Crossbowman


embryodead
Jun 13, 2003, 02:45 PM
English Crossbowman

Download:
http://www.civfanatics.net/uploads4/xbowman.zip

plz don't complain about his crappy death - he already took me more time than it should so I gave up and made a simple fall.

if someone come up with better sound setup, please post it (right now it's just linked to longbowman/pikeman sounds).

=> PREVIEW IS SLOWER THAN IN-GAME ANIMATION <=

Drift
Jun 13, 2003, 02:53 PM
A decent crossbowman has been the unit that middle ages have lacked real bad - the ones I've seen were a either conversions or little awkward. Really good work. :goodjob:

Yoda Power
Jun 13, 2003, 03:23 PM
Very nice:goodjob:

Dom Pedro II
Jun 13, 2003, 03:29 PM
It's funny because he's going to be inflicting damage while he's reloading... :p

I like it!

Risbinroch
Jun 13, 2003, 03:39 PM
Very nice unit, very nice, allthough he loads a bit slow (perhaps to detailed?)... going to download him now, any other weapons you could give this guy? How about a Halberdier?

Ossric
Jun 13, 2003, 03:59 PM
looks good! but indeed, by the time he has reloaded, the battle will probably already be over :hammer:

Steph
Jun 13, 2003, 04:06 PM
Nice!

Could you also make a real longbowman for an English UU? I would then use this guy for the other civ in Europe, as an upgrade of the archer, and the longbowman as a replacement for England

Steph
Jun 13, 2003, 04:08 PM
Originally posted by Ossric
looks good! but indeed, by the time he has reloaded, the battle will probably already be over :hammer:

Simply give a +12 HP to all your units, this way you have time to see all the animations!

Actually, it may even be a good idea :confused:

Yoda Power
Jun 13, 2003, 04:12 PM
Originally posted by Steph
Actually, it may even be a good idea :confused: I tried something similar once. Conscript became 5, Reguler became 7, Veteran was 10 and Elite was 12. All UU´s got an additional hitpoint too. The battles were pretty long, but it was pretty funny to play with.

pawpaw
Jun 13, 2003, 04:18 PM
looks o.k. to me!

embryodead
Jun 13, 2003, 04:34 PM
Don't judge the speed of unit after the slowed-down preview :rolleyes: Actually I tested him in game and there is no problem with that. During the combat, he is able to shoot & reload average 2 times with standard 3 vs 3 HP's.

Halberdier will be most likely done. As for the "real longbowman", not sure how one should look like. I'll be making wood elf archer, which will be just hooded figure with longbow.

Nahuixtelotzin
Jun 13, 2003, 05:30 PM
Good work embryodead!
At first impression I thought the guy was sluggish after shooting until I saw at a second glance that he's reloading :lol:
but, as said, good work!

LouLong
Jun 13, 2003, 06:34 PM
Thanks a lot !

And :thumbsup:

sween32
Jun 13, 2003, 06:34 PM
very cool! :thumbsup:

mrtn
Jun 13, 2003, 07:00 PM
Yet another :thumbsup: :D
And that wood elf archer sounds really interesting. I suppose he can also be used as some sort of hunter/ranger unit. And as an elf, of course.

Ossric
Jun 14, 2003, 03:55 AM
i never really understood what the HP was for. So if i would increase the HP for all units, the battle would last longer...interesting!!

Steph
Jun 14, 2003, 04:27 AM
Originally posted by embryodead
As for the "real longbowman", not sure how one should look like. I'll be making wood elf archer, which will be just hooded figure with longbow.
You could try to keep your crossbowman model, make the pants civ colored, but give him a red coat with this symbol on the chest to make him English, and then replace the weapon?

Yoda Power
Jun 14, 2003, 05:40 AM
Originally posted by Ossric
i never really understood what the HP was for. So if i would increase the HP for all units, the battle would last longer...interesting!! HitPoints are the small green sqares next to the unit. You know consript have 2, reguler 3, veteran 4 and elite have 5.

Ossric
Jun 14, 2003, 02:02 PM
off course, i should have known that...i....need......more....sleeep...

Varkasal
Jun 17, 2003, 05:21 AM
Well Done Excellent Animation Nice work!!

Kindred72
Jun 17, 2003, 05:46 AM
Originally posted by Varkasal
Well Done Excellent Animation Nice work!!

I agree!:goodjob:

thestonesfan
Jun 17, 2003, 07:01 AM
Exceptional!

frekk
Jun 24, 2003, 03:29 PM
Great work! Just one problem .... the English really aren't famous for crossbows, but rather longbows. Crossbowmen should be the regular unit (since everyone had them) and longbowmen should be an English UU (since really only the English & Welsh used them). Anyway, the more famous crossbow-using nations were France and Italy.

embryodead
Jun 24, 2003, 10:42 PM
It's all up to you to use this unit - I named it english only because it is based on "english pikeman" 3d model. Actually I use it as Tilean (=Italian) Marksman in my fantasy mod.

Steph
Jun 25, 2003, 11:07 AM
I personnaléy use him as a generic crssbowmean, and the other one as generose elite crossbowman for the Italian. But I agrre a longbowma using this model would be nice for the English

frekk
Jun 25, 2003, 05:47 PM
I gotta admit, it IS really great work. I think I'll replace the longbowman in the game with this guy - and free up a new UU for the English that's better than the Man-O-War, using the old longbowman generic unit.