View Full Version : More units please.


joespaniel
Jun 16, 2003, 09:46 AM
Trebuchets are good, I already added them at Engineering. ;)

What I really want in artillery is an SP (self propelled) Howitzer, like the US M-109. :cool:

I would like to see early steam powered ships, like ocean liners and dreadnaughts. Something to bridge the gap between galleon and transport, ironclad and battleships. I have them at Replaceable Parts in my game.

A cruiser would be a nice touch. Early steam (battle cruiser) and an oil powered (WWII style). All could upgrade to AEGIS cruiser.

Adding Balou's Light Infantry (Modern) couldnt hurt.

And attack choppers, at Smart Weapons. Those are alot of fun. :D

The fighter upgrades to jet fighter, but there is no supersonic bomber. How about an A-6 or B-52 ?

Had enough yet? :p

Thanks Firaxis. :goodjob:

Seff
Jun 16, 2003, 11:27 AM
I don't think that I'm looking for more units per se, but I would like to see an extra UU for each Civ. The UUs give each Civ a lot of their unique flavor, and particularly now after PTW where each civ no longer has a unique pair of characheristic traits (and this presumably will only get worse with the new expansion).

It will also help to balance the power of some of the Civs with weak, or late UUs (America, Germany, England, Korea) compared to those with early or strong units (Persia etc).

The mod makers and unit designers of this forum have already done all the hard work and I would think that most would be thrilled to have their work included in an official expansion pack.

German Teutonic Knights charging through Poland; Russian T72s invading China; French Foreign Legoinaires in the African desert; Viking Longboats off the American coast, Oh there's so much more that could be done.

But, I'm not holding my breath.

Regards

Seff

Louis XXIV
Jun 16, 2003, 12:14 PM
I like how they added so much to the middle ages

They better have more than one new unit added to the game, though

joespaniel
Jun 16, 2003, 09:28 PM
Yeah, the middle ages is the most fun. :cool:

WildFire
Jun 17, 2003, 02:45 AM
Get Rise of Nations, that has a lot of units ;)

Also, welcome back.

denyd
Jun 17, 2003, 06:29 AM
I'd like to see the Med Inf upgrade to Marines (shock troops), the cavalry be upgradeable. No unit should become obsolete in the Modern Age.

Archer -> LongBowman -> Guerrila
Swordsman -> Med Inf -> Marine
Spearman -> Pikeman -> Musketman -> Rifleman -> Infantry -> Mech Infantry
Horseman -> Knight -> Cavalry -> Tank -> Modern Armor

Adding new units generic units (except to fill in gaps) isn't that big of a deal to me.

Multiple UU's for each Civ would be a nice addition. That would allow different age UU's to be able to set off a golden age. The current system causes some to have the GA either too early (Greek or Babs) or too late (U.S.) or not at all (Korea, England).

All of these changes are pretty simple based on what I've read about some of the user mods. The multi-figure units also would be a nice option.

dexters
Jun 18, 2003, 05:41 PM
Marines aren't shock troops.

joespaniel
Jun 19, 2003, 11:53 PM
They are assault troops, but whatever...

Firaxis should seriously think about replacing that paratrooper. He must get shot alot, being bright white colored and all. ;)

GrandAdmiral
Jun 20, 2003, 01:00 PM
Well I personally think that after buying those expansion packs we deserve a lot more units that we haven't already downloaded from cfc. The PTW extras were good but they were kind of random. If there are going to be flavor units they should be consistently provided through each era and include naval units.

EddyG17
Jun 20, 2003, 02:29 PM
If they add more units then they need to increase the prices of technology and at the same time increase the minimun time that it takes to research a tech. from 4 turns to at least 15 turns, because what is the point on building a unit if in 4 turn it will become absolete.

dexters
Jun 20, 2003, 02:32 PM
RE: Howitzers

Oh god, NO!. no more bombard units. Unless the AI can use them to blow the **** out of human cities, no thank you. We'll just see another 100 posts with some smart ass player bragging about how they beat AI on diety with lame ass Howitzer stacks and ROP rape. "GG, LOL" -No need to play an honorable game where you actually use combined arms, deal diplomatically, and follow the spirit of the game.

Necromancer
Jun 21, 2003, 12:54 AM
I also think that two UU's would be cool but only in different eras, like one in the Ancient Ages and one in the Middle Ages. I want an upgrade for Cavalry, too. Having a Cavalry in the Modern Ages is junk. New generic units would add a variety to the combat styles. I would prefer units with more effects than normal units. Maybe Firaxis could even develop new strategic resources for a whole new set of units and possibilities...

Necromancer
Jun 21, 2003, 12:56 AM
Firaxis also downgraded the attack and defense strengths of the Marine and Paratrooper in PTW and I don't use em anymore (I never used Paratroopers anyway). I used to like em but now I rarely use em.

dexters
Jun 21, 2003, 03:34 AM
Not using marines is your loss. They are very effective in assaulting coastal positions.

denyd
Jun 24, 2003, 02:33 PM
How about an improved worker (like the civ2 engineer), who can remove jungle faster, clean pollution faster, convert desert to plains, build canals, bridges over one square of water? Give them double movement of worker and double the cost. Allow them to do irrigation, mining, build road/rail at normal worker speed. You could upgrade your current workers to these, but not imported (slave) workers.

As an added feature, it would be nice for these workers to create resources in appropriate terrain, like drill for oil in a desert or tundra , mine for iron / gold / gems /coal /uranium on a mountain, with a 1/5 chance of getting the resource.

:beer:

allhailIndia
Jun 25, 2003, 01:10 AM
I would like to see 4 more aerial units in Civ3

1. Dive Bomber-- 0/0/1( 8.0.3) Range--4 Cost :70 Req Tech:Adv Fight
Role: Close in bomber, cheaper, but highly vulnerable.

2.Tactical Bomber-0/1/1 (12.0.4) Range --8 Cost: 90 Req Tech: Laser
Role: Same as Dive bomber, causes more damage, costlier

3.Jet Bomber - 0/2/1 (14.0.4) Range --12 Cost 120 Req Tech: Synthetic Fibres
Role: Upgrade of Bomber, more range and firepower

4.Attack Helicopter I still have'nt figured out exactly how this unit will work, but I feel, as attempt should be made towards such a unit.

And I would also like to see a second UU for all civs.

civilleader
Jun 25, 2003, 10:39 AM
Why not have soldiers with automatic weapons riding on horses as the replacement to cavalry. The northern alliance uses these kind of troops to fight the Taliban still.

EddyG17
Jun 26, 2003, 05:48 PM
read tech tree

MarineCorps
Jun 26, 2003, 10:10 PM
I would like to see an APC that the AI actully uses correctly. More planes and ships are defenitly needed.

joespaniel
Jun 28, 2003, 05:17 PM
A gatling gun would be really cool. :cool:

Cant have a US Civil War scenario without those. ;)

Sarevok
Jun 29, 2003, 05:42 AM
WW1 Cruisers, WW1 Tanks, Howlitzers, Biplanes, Gatling Guns, Horse archers, Stormtroopers, and contless others i cant think of...

MarineCorps
Jul 01, 2003, 02:35 PM
post civil war/pre-WW1 ships would be nice to have. High Mobility Artillery Rocket System (HIMARS) units would be a nice upgrade for the radar art., a Stryker unit also wouldn't be bad.

casual_moose
Jul 02, 2003, 03:44 PM
it would be cool to have a "privateer" land unit

:shotgun:

MarineCorps
Jul 02, 2003, 03:50 PM
Thats not a bad idea but only if it can't capture cities, cause otherwise you don't have to declare war to attack another civ and that takes the fun out of the game.

Mawfia1
Jul 05, 2003, 11:47 AM
I dont know why everyone asks for things they could impelment easily on their own. Of all the things Firaxis could spend their time on for the new XP you want them to make units someone has already made in CFC.