View Full Version : More Wonders Please
joespaniel Jun 16, 2003, 09:31 PM Just some ideas:
FBI - puts a police station in every city on the same continent?
Circus Maximus - makes 4 citizens happy, but expires in the middle ages. Damn Vandals. ;)
Jurimax Jun 17, 2003, 01:40 AM I'd like to see the return of two WoW's of CivII:
the Eiffel Tower: bad relationships with AI civs can really give you some bad trades.
the Statue of Liberty: One turn changes rock, Religious or not
Raw is War? Jun 17, 2003, 02:00 AM I'd like to see Angkor Wat.
Drewcifer Jun 17, 2003, 04:11 AM How about a museum wonder that gives you some sort of culture bonus based on the culture points of other civs? Perhaps the Louvre, Guggenheim (I would love to have that building in one of my cities) or Smithsonian.
EddyG17 Jun 17, 2003, 11:30 AM what about a national park as small wonder.
joespaniel Jun 17, 2003, 11:19 PM Originally posted by Jurimax
I'd like to see the return of two WoW's of CivII:
the Eiffel Tower: bad relationships with AI civs can really give you some bad trades.
the Statue of Liberty: One turn changes rock, Religious or not
Yeah! :yeah:
dexters Jun 17, 2003, 11:49 PM Eiffel and Statue have my vote.
chadda Jun 18, 2003, 04:05 AM How about the Taj Mahal?? :confused:
(pardon the spelling)
eh.. cant think of its benefits at the moment hehz
will fill in a little later
:D
Gengis Khan Jun 18, 2003, 04:10 AM Or Stonehenge in the ancient times(after reserching Astronomy).
dexters Jun 18, 2003, 04:30 AM About the Taj Mahal,
Make it a 2nd Forbidden Palace that comes with having 25+ cities.
The game needs it, and may infact benefit the AI more than human players since the AI still can't quite place their FP in the best places, although they seem to be doing a better job now post 1.21f PTW patch.
This will also make those late game conquests overseas more productive as people will likely build them in new conquered lands.
EddyG17 Jun 18, 2003, 04:00 PM Earth Day after researching ... ecology? or is it recycling
Reduces pollution
chadda Jun 19, 2003, 07:48 AM Originally posted by dexters
About the Taj Mahal,
Make it a 2nd Forbidden Palace that comes with having 25+ cities.
The game needs it, and may infact benefit the AI more than human players since the AI still can't quite place their FP in the best places, although they seem to be doing a better job now post 1.21f PTW patch.
This will also make those late game conquests overseas more productive as people will likely build them in new conquered lands.
kewl dexters!
couldnt think of a better benefit :goodjob:
Xen Jun 19, 2003, 08:32 PM But the Taj Mahal is TOMB not a palace....
but other ideas are:
The Appian way-gives every unit 1 extra move when on tiles with road
Provencial Palce- act as a second forbiden palace
Emancipation proclimation- makes all catured workes function as normal workes, while retain former nationality
Road Trip-(imagine a statue of a hippy van catching air by going to fast over a hill :) ) all cities in empire have 1 unhappy citizen turend happy
Aristotles Lyceum- give a bonus to tech reserch in city which its built
Great harbor (of Alexandria)- give benifit of docks throught coastal cities on contenent
Louis XXIV Jun 19, 2003, 10:54 PM I like FBI and Statue of Liberty
I'm not a big fan of Eifle Tower
I want the game to work the same for SP and MP
lugerman Jun 20, 2003, 06:46 AM The Great Exhibition (aka Crystal Palace) - boosts trade in city square in the Industrial Ages like the Colossus in the Ancient. Definitely some wonders needed to boost trade post-ancient world.
Agree - Statue of Liberty should come back - allows change of government in single turn etc
Houses of Parliament should cut corruption in the more modern eras.
Taj Mahal should be a happiness wonder ... but should be there
Stonehenge (though what would it do?)
Golden Gate Bridge: some form of enhanced movement for modern units? :)
Here's hoping
EddyG17 Jun 20, 2003, 10:04 AM Earth Day - Greatly reduces pollution, makes 3 unhappy citizens happy. After all who isn't happy to live in a pollution free nation.
Ivan the Kulak Jun 20, 2003, 05:06 PM Statue of Liberty would be good to have back - but leave out the ability to switch to any government type - too powerful.
EddyG17 Jun 20, 2003, 06:49 PM First Alien Contact - after researching future tech. 10
Benefits:
- gives you 5 techs when finished.
- makes obsolete The Cure of Cancer
- citizens now consume just one food icon in ALL cities. ( just to similate the end of diseases)
joespaniel Jun 22, 2003, 11:23 AM Originally posted by TheKing
I think the Geneva Convention would make a good wonder but Im not sure what it should do.
The militaristic civs would ignore it anyway. ;)
:lol: :lol: :lol:
EddyG17 Jun 22, 2003, 05:26 PM El Tigre's Pyramid, It is a Mayan pyramid 3 times bigger than the Great pyramid at Giza!!!
I heard that at TLC on sunday. I still haven't think on its benefits, suggestions??
WillJ Jun 22, 2003, 07:04 PM Don't forget to include your suggested requirements, shield cost, and number of culture points.
However, I don't think this game really needs any more wonders. Well, maybe one: as others have already mentioned, something that makes you able to switch govs in one turn. However, I don't like the Statue of Liberty, since it'd come too late. By the time you've built it you probably won't need to switch govs any more (maybe once). My suggestion: the Roman Forum. Comes with the Republic, and gives 2 culture points, maybe 3. For cost, I'd say 350 or 400 shields (for comparison, the Lighthouse costs 400).
dexters Jun 22, 2003, 07:06 PM A wonder that lets you switch govs in one turn will imbalance the religious trait.
Xen Jun 22, 2003, 09:14 PM Originally posted by EddyG17
Porn Industry:
2 happy faces
:lol: :lol: :lol:
Makes 2 hapy MALE faces in EVERY city accross empire :)
WillJ Jun 22, 2003, 09:33 PM Originally posted by dexters
A wonder that lets you switch govs in one turn will imbalance the religious trait. Maybe, but maybe not, considering religious civs don't have to waste 400 or so shields.
Then again, you're probably right. If there's a wonder that a civ's trait takes care of, we should have wonders for all of the traits, to make it fair. And I guess I'd rather have no new wonders with effects found in a trait.
EddyG17 Jun 23, 2003, 12:06 AM Geneva Convencion? What is that?
EddyG17 Jun 23, 2003, 12:10 AM El Tigre's Pyramid:
effect -Gives 2 cultures to every city
cost- 400 shields
golden age for religous or/and militaristic faction
EddyG17 Jun 23, 2003, 12:12 AM What if each civ. had its own wonder/s which no one else can build
EddyG17 Jun 23, 2003, 10:21 AM I think "Earth Day" as a wonder could be a nice addicion because every body can identify themselves with it.
Earth Day could even become the FIRST holyday to be celebrated the same day they all over the world.
Some people will think that there is already one but ther is none, you may say christmas but there is people that do not celebrate christmas like idians, asiana and jewish people, and then you may say that new year is celebrated all over the world the same day, but no Asian, Indian and some Middle East cultures don't.
In conclusion, the only holyday that could be celebrated all throughout world is Earth Day because no matter where you are from or what religion or and culture you are part of, we all live in the same planet.
TheKing Jun 23, 2003, 10:45 AM I think the Geneva Convention would make a good wonder but Im not sure what it should do.
stalin813 Jun 23, 2003, 01:41 PM changing government in one turn already exists with religious societies. not too powerful. so the statue of liberty wouldn't be too powerful. as for the taj mahal. it being used as a second forbidden palace is a good idea even if it is a tomb. what about the hagia sophia putting temples in all cities on the continent.
dexters Jun 23, 2003, 04:11 PM No, but it's like having a wonder that replicates a Civ specific trait and instead of 2 traits, human players can use their usual tricks (tech brokering and pre-builds) to secure 3 traits instead of 2.
It's not fair. It's like having a wonder that replicates the industrious trait. No thank you.
joel Jun 24, 2003, 02:15 PM they need a Golden Gate Bridge that allows you to bridge two pieces of land that are separated by one water square. This minor wonder is perfect for small island games.
Turner Jun 25, 2003, 05:12 AM Originally posted by WillJ
Maybe, but maybe not, considering religious civs don't have to waste 400 or so shields.
Then again, you're probably right. If there's a wonder that a civ's trait takes care of, we should have wonders for all of the traits, to make it fair. And I guess I'd rather have no new wonders with effects found in a trait.
Yeah, it would unbalance the religious trait. However, that would be incentive for a religious civ to get it: to keep another civ in anarchy that much longer.
Maybe make it so that the Statue of Liberty guarantees two or three (maybe three for the higher levels) turn anarchy. it would help out the non-religous civs, especially on higher levels, and still let the religous civs have an advantage.
As for the rest, I'd just like to point out that a lot of these wonders are in the DyP mod. . ..I'd say at least a third of them. . . .
Lux_willow Jun 25, 2003, 01:24 PM I vote for:
Eiffel tower (or some other building... maybe the "conventions of war") - better reputation, industrial age wonder
Earth Day - reduces pollution in all cities (player and AI) by a factor of 25% requires ecology
Small wonder - "colonial governor's palace" reduces corruption in a small area, smaller effect than FP requires several courthouses, available after navigation
Human Genome Project - requires genetics... can't think of an appropriate bonnus though
Crusades/holly war - allows mobilization (and maybe even drafting) before nationalism, available with monotheism... small wonder?
Hollywood - makes 2unhappy citizens happy in every city in every continent, high culture :lol: available with new industrial age tech: movie making
dexters Jun 25, 2003, 03:40 PM Yeah, it would unbalance the religious trait. However, that would be incentive for a religious civ to get it: to keep another civ in anarchy that much longer.
No, it will be an incentive for a human player to get it for themselves, religious or not. And will make the AI even weaker. It is not a secret wonder building isn't the AI's strong suit and they usually loose out because humans employ prebuilds.
Whether pre-building is exploit or borderline is not the issue. The issue is we add yet another wonder that the AI won't get 80% of ther time.
slothman Jun 25, 2003, 04:26 PM I think that wonders should give advantages to all players who have it regardless of traits and something other than "He doesn't have it" pluses.
Lux_willow:
Earth Day could remove 1 pollution but allow it to take 1 away from the 2 minimum you currently have.
Human Genome Project is like the Cure for Cancer.
Turner Jun 25, 2003, 11:59 PM Originally posted by dexters
No, it will be an incentive for a human player to get it for themselves, religious or not. And will make the AI even weaker. It is not a secret wonder building isn't the AI's strong suit and they usually loose out because humans employ prebuilds.
Whether pre-building is exploit or borderline is not the issue. The issue is we add yet another wonder that the AI won't get 80% of ther time.
Sorry. . . disagree with you there. There are Wonders that i try to get just to deny them to the AI. I'm sure the AI could be programmed to be smart enough to shoot for a wonder so the human can't have it. I mean, it's just setting a variable. In fact, after playing several games of DyP, and seeing the AI go for two different wonders that have the same, non-cumulative bonus just to deny it to other players, I'd say the code is already there.
So yes, you could say that it's an incentive for a human player to get it, but still, regardless of human or AI, MP or SP, if the religous civs get the wonder allowing shorting anarch between turns, then the other civs that aren't religious will suffer for it.
slothman Jun 26, 2003, 12:05 AM How do you know that it's going for them to deny the human? Maybe it's going for them because it's dumb.
EddyG17 Jun 26, 2003, 05:01 PM I would like to see these ones added:
First Alien Contact - after future tech 5
( haven't though of in any beneffits )
Por industry - after radio ( it will be better if they added comunicacions or television)
2 hapay faces to every male citizen
fitchn Jun 27, 2003, 02:27 PM Originally posted by joel
they need a Golden Gate Bridge that allows you to bridge two pieces of land that are separated by one water square. This minor wonder is perfect for small island games.
Likewise, perhaps the Panama Canal that would allow you to send ships across a one-tile wide piece of land....
G-Force Junkie Jun 27, 2003, 02:45 PM Ones I'd like to see
Hollywood
Something like Disney World
Statue of Liberty requiring Democracy
The Marine Corps (improved marine stats)
The Naval Academy (harbors in all coastal towns)
The Air Force Academy (airports in all towns)
Mt. Rushmore
Multiple Forbidden Palaces
Winter and Summer Palaces
Immigration Centers
PurplePacifier Jun 27, 2003, 06:38 PM How about a small wonder like ...
edited Revolution - This would allow women to be more accepted into the work place at where men formerly worked exclusively. This would increase the productivity of every city somehow.
Perhaps this could come at a cost in some form of corruption per large city due to increased crime and instability in homes due to the absense of housewives raising their children right.
That would be Feminism, but remember, they want to keep it rated G.
dexters Jun 27, 2003, 08:55 PM I still think edited would fit in nicely
Not again... :rolleyes:
slothman Jun 27, 2003, 11:50 PM It could be done by giving an extra shield on the city square like the ind. trait does now. It would be cumultive with ind. though.
EddyG17 Jul 02, 2003, 10:59 AM I think each civ. should be able to build its own wonders which they have to be build in lets say 15 turns after avilable
RX2000 Jul 02, 2003, 11:33 AM I agree that having the Statue of Liberty would be too unbalancing to the religious trait. If I knew I could just build the Statue of Liberty (SoL), why even pick a religious civ? If you're going to add something that does away with a big part of what having the religious trait is about, then you would really need to add wonders that give ALL the other traits too, or forget about the SoL.
joespaniel Jul 03, 2003, 07:27 PM The SoL is not unbalancing. It comes late in the game, and religious civs still get a bonus for building temples and cathedrals.
There are great wonders (like the Pyramids) that offer much more to the civ that has it, do you think they unbalance the game?
RX2000 Jul 04, 2003, 01:46 AM No, because the Pyramids dont give something that another trait has. Its (the SoL) not unbalancing because it gives something good, its unbalancing because it gives something that you are supposed to only get from a trait.
WillJ Jul 04, 2003, 01:36 PM I agree with RX. Even if the SoL comes late in the game, even if it makes anarchy last shorter instead of one turn, it's still unbalancing. Why? Because it makes the religious trait less useful than it is now. However, maybe the religious trait is too powerful. A lot of people (including me) think that industrious and religious are easily the best traits (in most situations), so maybe it would be better if they could be toned down, such as by wonders partially having the effects of them. For the industrial trait, maybe some sort of wonder that makes your workers work faster. But IMO, it probably should stay the way it is.
WilliamOfOrange Jul 17, 2003, 11:27 PM Just a couple I have been toying with....btw can anyone tell me how to ensure the buildings for added Wonders (GW or SW) appear on the city view? I had them all done last year on another recently deceased computer and I don't remember anymore.
Most suggestions can be done with the editor:
National Sports League --- req'd, ten or more colesseums, tech TBA, raises luxuries, gives culture, maybe taxes
National Brewery --- access to wheat (as Strat Resource, and granary in city), Culture, taxes, luxuries
National and Foreign Car Dealerships: this would be designed to force some decisions....it didn't work and you will see why in a moment because the flag that the hydro, coal, nuclear plants use to ensure only one exists can only be used once. Meaning flagging these dealerships would put them in the choice will the PP's and not on their own....that should be changed.
How I fixed it was making them small wonders
National Car Dealership: boost in production, culture, tax, 1 pollution
Foreign Dealership: lesser boost in production, boost in tax and luxuries, no pollution, makes some people unhappy
It was meant to be something like the franchising and whatnot from CTP, but you trade off happiness and luxuries, less pollution for production and culture. I think there should be more choices like this one, bring some more stategy.
CTP had some good ones, but there are issues with stealing names/ideas and not all abilites transfer, but some good ones might. theme parks (as CI or SW), the science ones,...
Hollywood....increases effects of the movie theatres improvement to spread their....er, oops, I mean to prevent foreign propaganda and make people happy....bigtime culture awarded to this one
The Guttenberg Bible doesn't make historical sense to cultures outside of Europe, but Printing Press could do it. Either everyone builds it or there would have to be an equivalent for the other cultral groups (see below)
I am looking at civ specific wonders that are available at different times or with different techs but have similar effects: ie, culture, trade, etc.
For instance: a small wonder such as a tower, specific to the cultural group
Europe -- Eiffel Tower
Med -- Leaning Tower of Pisa
MidEast -- those cool towers in Kuwait City
Asian -- Singapore I believe has similar towers, seen in that movie with Sean Connery and Katherine Zeta-Jones
North American -- the CN Tower (or the very cool St. Louis arch, although who is kidding whom here? The CN Tower is the best!)
I like the idea of GW or SW that go obsolete quickly, but it's tought to predict how long the wonder will take or the research path taken.....but hey, that's the fun I suppose!!
The only thing I would need changed, would be to allow the building of museums as some have suggested after the city reaches a certain cultural threshold, or have all temple, library, cathedral, uni, collesseums built
durfal Jul 18, 2003, 03:53 PM What about some small wonders like:
National Museum : Lots of culture points in that city. Nice to build at border cities.
National Constitution : War Weariness?
Human Rights : less rioting
Also Disneyland could be a small wonder, there are 4 allready in the world(California, Florida, France and Japan) and a fifth one is planned in China I heared. : 2 happy faces in city.
World Trade Center. Almost every country has one and as a tribute they could use the NY one as an image : better trade negotiations or something. (please no bad remarks about the arabs having the WTC in there capital)
As Big wonders I like the ideas :
Angkor Wat , Eiffel Tower, Taj Mahal, Hollywood and maybe the Kremlin, the Hagia Sofia and the Kabaa (holy place in Mecca if that is allowed).
But I think that are to many for one addon.
jamesjkirk Jul 18, 2003, 04:18 PM The SoL could act as an Industrial/Modern Pyramids, since it became a symbol of freedom for people fleeing more repressive places
alpha wolf 64 Jul 18, 2003, 11:50 PM Olympics - available once peaceful contact is made with all the other civs. All civs will slightly improve their opinion towards the builder.
Constitution greatly reduces overall corruption for democracies and republics.
National Sports Authority doubles the effect of colosseums. Available with 10 colosseums. Expires with the advent of the computer.
Code of Hammurabi places a courthouse in every continental city.
Big Brother places a police station and 1 unhapy citizen in every city. Available with electronics.
EddyG17 Jul 20, 2003, 02:23 PM big brother? wonder how the monumet will look, a park whit a giant camera in the middle.
|
|