View Full Version : Strength
TerraHero Jun 18, 2003, 05:00 AM an option in editor too detirmine the strength against curtain units and buildings
too get rid of that pesky losing of a Tank vs Spearman, totaly fake.
The Last Conformist Jun 18, 2003, 06:58 AM You can already increase the ADM differences about as much as you like, as well as increase HP, both of which decrease the chance of a Spearman beating a Tank. What more do you want?
Roland Johansen Jun 18, 2003, 07:50 AM If you mean bonusses/penalties against units in certain terrain or units in cities, then I agree. We could, for instance, give tanks a penalty when attacking a city and infantry a bonus (think about molotov cocktails). And maybe tanks a bonus in flat terrain (although they're already a strong attacking unit in such terrain)
Roland Johansen Jun 18, 2003, 07:51 AM If you mean bonusses/penalties against units in certain terrain or units in cities, then I agree. We could, for instance, give tanks a penalty when attacking a city and infantry a bonus (think about molotov cocktails). And maybe tanks a bonus in flat terrain (although they're already a strong attacking unit in such terrain).
EDIT: Sorry, I somehow double posted :confused:
EddyG17 Jun 18, 2003, 04:40 PM you mean like:
Horseman > Archers
Achers > Spearman
Spearman > Horsman
It should be done
Roland Johansen Jun 18, 2003, 05:17 PM Ah, you mean the famous rock-paper-scissors game.
That could be done. They did implement it in CivIII, the boardgame, so why not. The boardgame is more limited in almost every other way (it takes too much time too play the computergame in all its facets on a board).
It's a good idea, and not that difficult, I think. But they won't do it for CivIII (too big a change), maybe Civ4. We can only hope. Maybe they can put it in the editor of CivIII, I hope so.
cookie_monster Jun 18, 2003, 06:55 PM But I say anyone know the Age of Empires. Where you had to know which was the best unit to attack another unit with v.complex. A simplified version might be ok. I definitely find it strange that to defend on grassland and desert is the same bonus of 10%. Kinda funny..
EddyG17 Jun 20, 2003, 02:44 PM Great Idea Cookie_monster!
Here is another example:
subs>destroyers
destroyers>cruisers
cruisers>subs
dexters Jun 20, 2003, 02:48 PM Originally posted by cookie_monster
But I say anyone know the Age of Empires. Where you had to know which was the best unit to attack another unit with v.complex. A simplified version might be ok. I definitely find it strange that to defend on grassland and desert is the same bonus of 10%. Kinda funny..
This has been suggested before and I'm in support of this. Pikes gets defensive bonus vs. mounted units etc.
But the battle engine would have to be re-written to allow this. Which means it's not going to happen.
I'll be just as happy if they went they spent a quarter of the resources they might have spent revambing the entire battle engine and spent it on improving the AI battle tactics and teaching the AI to use varied patterns of attack.
The Last Conformist Jun 20, 2003, 04:46 PM Originally posted by EddyG17
Great Idea Cookie_monster!
Here is another example:
subs>destroyers
destroyers>cruisers
cruisers>subs
This is the wrong way around, isn't it?
Cruisers crush destroyers, destroyers destroy subs and subs sink Cruisers, would be more like it.
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