View Full Version : Marines
MarineCorps Jun 26, 2003, 04:08 PM I don't know about other people but I for one would like the Marine units to be stronger, a lot stronger. Otherwise they become useless in the modern age (think about it, an attack of 8 against a defense of 18, who do you thinks gonna win) or have it upgrade to a stronger Marine unitin the modern age. What tech you would need I don't know.:D :goodjob: Why do I think this? because I'm obsed with the USMC :D
G-Force Junkie Jun 27, 2003, 02:37 PM A UU Marine for the US would be a good idea as well because that F-15 is pretty useless due to the lack of strength in air power. Or a small wonder called "The Marine Corps" that could somehow strengthen marines whould also be nice.
Sarevok Jun 28, 2003, 01:40 AM I would want marines to be 12-10-1. Maries are simply too weak for when they are avaible. and the F-15 isnt good at all. Definetly want some sort of marine thing instead. Perhaps the Doughboy (as US troops were called in WW1) to make a 12-11-1 marine, as they held their ground against the germans in many battlefields during ww1 before going on the offensive, although an offensive poit up is also a good idea too. They could also be Infantry repalcements instead for a 7-10-1 unit. Also we could have the M-1, although somewhat new (it was made in the 1970's), they have proven to be arguably the best tank in the world. Perhaps a 25-16-3 for that one. Just some ideas on a UU
Gengis Khan Jun 29, 2003, 05:13 AM I agree 100%. While the amphibious assault is cool in theory in reality it takes STACKS of 100's of Marines to sack a city, once you get marines they have a deffender that will beat them 4 outa 5 times. Kinda sad
Sarevok Jun 29, 2003, 05:35 AM exactly, when i was a noob to civ3 (not to civ2) I made lots of marines in my first game, tons. despite that i was a diplomat, when I got war declared and entered my games first global catastrophe i was screwed cuz all my marines got killed although I eventually wow the war when i stumbled onto that old money bug (999999999 gold a turn, hell yes!). (it wasnt completely my fault, I had no aluminum!)
Louis XXIV Jun 29, 2003, 12:01 PM How do you trigger this bug?
Sarevok Jun 29, 2003, 04:33 PM you cant ifyou got a patch, they already patched over it in the original civ3, it was in the original civ3.
MarineCorps Jun 29, 2003, 04:39 PM Exactly!! The only times I do build them is when I'm about to invades a civ's land and when that civ has large amounts of MA I use them to gain an advantage by landing and attacking in the same turn otherwise all they do is use time in which I could be building MA. They also should be faster because in real life they are the most combat ready troops this nation has. Which brings me to CadetEmperor's idea about it being a UU for America which I would not mind much if the unit was instead a much stronger Marine then what I would like because I don't play as Amercia much only scientific civs. The Marine Corps wonder idea also wouldn't be bad, kind of intresting actualy if the a Marine unit was Amercias UU and it built the wonder (Good luck trying to stop that unit).
casual_moose Jun 29, 2003, 04:41 PM it would be cool if when you moved the marines into there teritory the could become invisible to the enemy for a certian amount of turns, then,:ar15::splat:
Sarevok Jun 29, 2003, 04:41 PM yeah, i wrote in a previous post that a marine UU would be pretty cool. the F-15 didnt make as big of an impact as the marines in US history.
Alone Jul 06, 2003, 09:15 AM Originally posted by Sarevok
I would want marines to be 12-10-1. Maries are simply too weak for when they are avaible...
Agree on that one, but usually i mod Marine as 10.8.1 !! (12.10) would be little too powerfull considerate Tanks.
The Last Conformist Jul 06, 2003, 05:30 PM I think about the only use for the present Marine unit is for capturing those towns the AI loves to build on one-tile islets. Something like 12.10.1 might indeed be better stats, tho' would need a cost increase. Tanks, by virtue of costing less for more attack and movement would still be clearly superior in continental fighting.
But the trick isn't using 100s of Marines - the trick is to have enough Battleships to redline the defenders. A Veteran Marine attacking a redlined Mech Inf fortified in a metropolis have a 50% chance of winning. A couple Transport loads should be entirely adequate to take the most heavily defended coastal town if you've brought along sufficient bombardment power.
BomberEscort Jul 31, 2003, 01:04 PM Hopefully, like it says on the reviews, C3C Marines will have a bonus to amphibious assaults. Making them 16.6.1 on Amphibious Assaults would be perfect, but leave them 8.6.1 for regular land combat.
I also like the idea of them being the Americans UU, but then you would need to give the Amphibious Assault ability to another unit, or only the Vikings and Americans could do it.
The Last Conformist Jul 31, 2003, 05:09 PM I think all civs need access to at least one amphibious unit for gameplay reasons.
AlcTrv Jul 31, 2003, 10:49 PM Easy solution
Up stats, make hidden nationality (special forces basically)
BomberEscort Aug 01, 2003, 08:02 AM What happens when a hidden nationality unit takes a city? How does the AI react to that and what about your Rep?
Slax Aug 01, 2003, 08:43 AM I wouldn't make them much stronger - the amphibious attack is a pretty big bonus. Often coastal cities are less defended than border cities, and attacking with a stack of marines without unloading onto land can take a city before reinforcements can get there.
Chieftess Aug 01, 2003, 09:54 AM Originally posted by BomberEscort
What happens when a hidden nationality unit takes a city? How does the AI react to that and what about your Rep?
The AI thinks you're a barbarian. You can also take cities without even causing war and getting a rep hit.
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