Kindred72
Jun 26, 2003, 10:49 PM
Enjoy.
Download the spy (http://www.civfanatics.net/uploads4/kindredspy.zip)
Download the spy (http://www.civfanatics.net/uploads4/kindredspy.zip)
|
View Full Version : New Unit:Spy/Private Dick Kindred72 Jun 26, 2003, 10:49 PM Enjoy. Download the spy (http://www.civfanatics.net/uploads4/kindredspy.zip) Kindred72 Jun 26, 2003, 10:50 PM the attack animation Incubus0223 Jun 26, 2003, 10:59 PM Whoa just awesome! very good job, gonna put that in right now.....just curious how do you plan to implement this into the game? But great job! Dom Pedro II Jun 27, 2003, 12:52 AM I think this is a fantastic unit that I don't have the slightest idea how I'd use it. :lol: Oh, if only Civ3 had some of those more interesting units from Call to Power. Der PH Jun 27, 2003, 02:08 AM My prayers have been heard. :goodjob: embryodead Jun 27, 2003, 02:59 AM nice unit :thumbsup: He can be for example 1/1/1, all terrain as roads unit with hidden nationality and pillage ability. AI will use them to steal workers/settlers, and pillage during war. All civilizations will attack such units on sight because of hidden nationality flag. A bit higher stats could make him also usable to occassianly attack wounded units. Oh, and this would replace earlier monks/fanatics, assuming that you use them same way. Alternatively, he can have "sabotage unit" function from civ2... just make him 1/1/2, all terrain as roads and powerful cruise missile with range of 1. LouLong Jun 27, 2003, 03:15 AM Beautiful ! Now let's hope Firaxis releases some new special abilities for units (like King assassins here modern times in the Regicide mod). Grandraem Jun 27, 2003, 07:52 AM That was pretty fast from preview to finished unit. As usual, your unit looks great, Kindred. I wish there was some way to include this unit in my fantasy mod, because I really love this one.:) Kindred72 Jun 27, 2003, 11:38 AM Well, thank you all. This unit was created by request from Kal-El. I have no idea how to use him either. But, you know how inovative and creative Kal-El can be. Kal-el Jun 27, 2003, 12:37 PM Nicely done! Thanks for making him. Embryodead's suggestion is very close to how he will be implemented. GEChallenger Jun 27, 2003, 04:53 PM Great! I'll probably use him as a 1930's-era spy. horsematrix Jul 01, 2003, 10:33 AM Originally posted by embryodead nice unit :thumbsup: He can be for example 1/1/1, all terrain as roads unit with hidden nationality and pillage ability. AI will use them to steal workers/settlers, and pillage during war. All civilizations will attack such units on sight because of hidden nationality flag. A bit higher stats could make him also usable to occassianly attack wounded units. Oh, and this would replace earlier monks/fanatics, assuming that you use them same way. Alternatively, he can have "sabotage unit" function from civ2... just make him 1/1/2, all terrain as roads and powerful cruise missile with range of 1. this is a great idea I was wondering how to use this unit in the game I'm making my own scenario for me to personally play and this unit would be great with the stats stated before. Der PH Jul 03, 2003, 03:13 AM Would it be possible to get a civ-specific-coloured version? Nder Jul 03, 2003, 12:19 PM aren't the strap on his hat and the belt civ specifc? Kindred72 Jul 03, 2003, 12:57 PM Originally posted by Nder aren't the strap on his hat and the belt civ specifc? Yes they are, but they are small, and sometimes hard to see. Nder Jul 03, 2003, 02:01 PM so thicker strap and belt, maybe? Der PH Jul 04, 2003, 01:40 AM Originally posted by Kindred72 Yes they are, but they are small, and sometimes hard to see. Seems I'll have to take a closer look. Kindred72 Jul 04, 2003, 01:57 PM Originally posted by Nder so thicker strap and belt, maybe? Easier said than done. Vuldacon Jul 05, 2003, 12:54 AM Looks Good Kindred72...I am perhaps a little late replying since you posted this unit but your Spy will certainly be a useful and novel addition to the Game. :goodjob: W.i.n.t.e.r Jul 09, 2003, 10:34 AM Hi Kindred, I was wondering if you would mind if I use your spy unit as base for some sort of 30s Secret Police (I'm still undecisive however, on how to modify it, though- that is if you wouldn't mind to begin with)...? Nder Jul 09, 2003, 10:41 AM Originally posted by W.i.n.t.e.r Hi Kindred, I was wondering if you would mind if I use your spy unit as base for some sort of 30s Secret Police (I'm still undecisive however, on how to modify it, though- that is if you wouldn't mind to begin with)...? For a Secret Police unit I would recolor the coat and hat gray or black (though a dark gray would be better than black so you don't lose all the details) I wonder if a Secret Police unit would have a briefcase? Hmmm... Kindred72 Jul 09, 2003, 11:19 AM Originally posted by W.i.n.t.e.r Hi Kindred, I was wondering if you would mind if I use your spy unit as base for some sort of 30s Secret Police (I'm still undecisive however, on how to modify it, though- that is if you wouldn't mind to begin with)...? I make these units for people to use at their leisure. If you're gonna use it for your personal mod, then you don't need my permission. If you post a created mod here or somewhere else, all I ask is that you include me in your credits. Thanks for enjoying the unit.:) Bane Star Jul 10, 2003, 08:19 PM Hey Kindred, was wondering.... I had an idea about a '1920's Mobsters/Gangsters Mod, Where the entire map is actually city streets and buildings, and you control a gang from an alley or building, and try to take over the city... If this Unit was fairly easy to make, could you do more with different jackets, different weapons etc... Take your time of course, Unless someone else Wants to Make this Mod for me, I'm still busy with my Fantasy Mod. W.i.n.t.e.r Jul 11, 2003, 08:09 AM Originally posted by Kindred72 I make these units for people to use at their leisure. If you're gonna use it for your personal mod, then you don't need my permission. If you post a created mod here or somewhere else, all I ask is that you include me in your credits. Thanks for enjoying the unit.:) Thank U !!!! :) -------- to Bane Star: Aha, the return of the Mafia/Gangsters scenario of Civ2 bsfactory69 Jul 13, 2003, 11:33 PM As for possible uses, one of the mods on here has the secret agent as a hidden nationality, treats terrain as roads 1/4/2 bombard 4 or something like that, oh and It can be air dropped as well Bane Star Jul 16, 2003, 05:30 AM WINTER: I didn't know there was one... you know of a link? redmage Sep 01, 2003, 02:29 PM This looks great. Any chance there is a good sound match for it? wangyushi Sep 01, 2003, 06:02 PM Not smoking! Kindred72 Sep 02, 2003, 09:57 AM Originally posted by wangyushi Not smoking! I'm not sure what this means, but if you don't like the smoking animation, remove it. The Last Conformist Sep 02, 2003, 10:55 AM Pretty neat ... now someone make me a female spy along the lines of the Civ2 one! wangyushi Sep 04, 2003, 12:21 AM In fact, I like it very much! Ekmek Oct 22, 2003, 03:06 PM Kindred I was thinking of adding a worker death anim for the attack anim. with an infinite bombard or precision strike this unit woud make a great Narcoterrorist. Kindred72 Oct 23, 2003, 09:27 AM Originally posted by Ekmek Kindred I was thinking of adding a worker death anim for the attack anim. with an infinite bombard or precision strike this unit woud make a great Narcoterrorist. I'm sorry, are you asking me a question? I'm confused.:( Ekmek Oct 23, 2003, 09:48 AM ok, if i package it together would that be alright? Kindred72 Oct 23, 2003, 10:49 AM Originally posted by Ekmek ok, if i package it together would that be alright? Seriously, I have no Idea what you are asking me. If you are planning on doing something to this unit, go ahead. That's why it's out there, to be used. Just give credit where credit is due. roidesfoux Nov 20, 2003, 09:19 AM This is just what I need for my industrial-age stealth attack unit. Does anyone know a good sound set for this unit? -RdF Corn Shucker Jun 18, 2004, 12:29 PM @roidesfoux: [Sound Effects] BLANK= DEFAULT= WALK= RUN=..\Rifleman\RiflemanRun.amb ATTACK1=SpyAttack.wav ATTACK2= ATTACK3= DEFEND= DEATH=..\Scout\Scoutdeath.wav DEAD= FORTIFY=..\Rifleman\RiflemanFortify.wav FORTIFYHOLD= FIDGET=SpyFidget.wav VICTORY=SpyVictory.wav TURNLEFT= TURNRIGHT= BUILD= ROAD= MINE= IRRIGATE= FORTRESS= CAPTURE= STOP_AT_LAST_FRAME= PauseROAD= PauseMINE= PauseIRRIGATE= [Version] VERSION=1 [Palette] PALETTE= Thats what I used for mine. The SpyVictory.wav and SpyFidget.wav come from The Parachutiste and Peacekeeper by Balou. If you need the credits for the sounds or whatever dload the units lol. You can get them below, I just zipped them up and put them there, Balou if this is a problem let me know (dont think it is though) gorn Jun 18, 2004, 03:21 PM Nice work on the sounds. If anyone's feeling ambitious out there, an anim of this guy pushing down a bomb's remote plunger would make a rather excellent bombard attack. Corn Shucker Jun 18, 2004, 04:29 PM lol ok well with the attack sound I was having some trouble, it appears the attack .flc is set at 10 frames in which he fires 3 times. This makes finding a sound a bit harder since to fit right you would need to have a sound that has a pistol firing 3 times. To fix this I deleted all the frames down to 3 and then added 7 blank frames. After that I copy & pasted so that he only fires 1 time. The fireing rate is a bit slower but the flash looks fine and its all good (tested in game). The gun sound I got from www.findsounds.com works well with this unit and the flc adjustment. Kindred, if you don't like this let me know and i'll take it off :D lol but all credit for the original unit goes to you of course. I also edited my list of sounds from my ini file in the post 2 above. You can just copy and paste that into your sounds part of your ini file. Hope it helps! Questions/Comments: post/pm me. Included: SpyAttack.wav, and BogartAttack.flc (thats the edited one, just replace it) Commy Jun 14, 2006, 03:03 PM Good unit! For a Secret Police unit I would recolor the coat and hat gray or black (though a dark gray would be better than black so you don't lose all the details) So may be you post link for download? gorn Jun 14, 2006, 03:08 PM If you'd only waited 4 more days to post, then it would have been EXACTLY 2 years since this thread reared it's head ... It would've had style, panache, but as it is now it is merely premature. Virote_Considon Jun 17, 2006, 12:57 PM So, are you saying that if toady, this was bumped with a message such as "gr8 prsn mate but i dun lyk da beard" it would have style and panache? URL REMOVED to stop needless bumping gorn Jun 17, 2006, 10:56 PM Ah, a good point! I admit, if you used THOSE words any context I can immediately think of, it would have neither style nor panache. You also know better than to commit needless necromancy. If some newbie bumps a thread that's ages dead on the exact anniversay of it last being active, it's at least ironic. But not if done on purpose. Goldflash Jun 18, 2006, 12:53 AM I wish I had panache... Rob (R8XFT) Jun 19, 2006, 01:22 PM To be honest, it is a good unit that I actually missed before, so thanks to the bump, however inappropriate, I now have this. I wish I had panache... You have!! According to this girl, that is.... Stormrage Jun 19, 2006, 01:26 PM I keep reading panache as "pancake" :crazyeye: Yeah, I too missed that unit before ;) Snorken Jun 19, 2006, 01:38 PM I wish I had a pancake. Mmm, pancakes. I love pancakes. So juicy sweet! Ok, pancakes aren't juicy. Sorry. It's not the end of the world. Or is it? Ahh, the apocalypse has come! The hour of doom approaches! Flee, flee for your lives! :crazyeye: Goldflash Jun 19, 2006, 03:30 PM Pancakes can be plenty juicey if you saturate them with Real Ohio Maple Syrup, like you're supposed to. None of that Aunt Jemima Crap. Or that Vermont Maple Syrup Crap. Ohio, man. Ohio. Geauga county. @Rob: He he. You found my cheerleaders. If they had a Goldflash Tee-shirt I'd Buy one. From Germany. |
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.