View Full Version : New Unit: Tornado
GEChallenger Jun 27, 2003, 04:34 PM No, not the airplane. ;)
This is my first completed unit. It's really simple, just a Default, Run, and Death animation. The run is used for the attack as well.
It's been tested and it works fine ingame. I really don't know what it should be used for. I made it for Grandraem, so he probably has something planned for it.
Programs used:
Sim City 2000 Urban Renewal Kit (for screenshots)
Paint (for creating the cells)
Steph's SBB (for creating the storyboard)
Irfanview (for changing the BMP's to PCX's)
Flicster (for creating the flics)
A big thanks to pdescobar for fixing some palette and timing issues.
Here's the zip (391 kb): Tornado (http://www.civfanatics.net/uploads4/Tornado1.zip)
And here's a preview of the death anim (looks much better in-game, of course):
GEChallenger Jun 27, 2003, 04:38 PM And here's an in-game preview:
ocedius Jun 27, 2003, 04:46 PM :eek: Wooooohooooooooooooo!!!!
Just the unit I wanted. Now if I could just remember WHAT I needed it for ....
GEChallenger Jun 27, 2003, 04:50 PM :eek: Wow, someone uses their first post to complement me on my first unit...
I'm glad you like it!
Welcome to CFC! :)
postal!2k(BR) Jun 27, 2003, 05:09 PM pretty good for ur first unit, maybe u should do a simcity disaster pack:) , do u have sc3000?, i think that one has a more detailed tornado, just a thought
CivGeneral Jun 27, 2003, 08:06 PM I know SimCity 4 Has a more Detailed version of the Tornado.
Lusikka755 Jun 28, 2003, 02:28 AM SimCity 4 has a more detailed version of tornado and many other disasters too...
W.i.n.t.e.r Jun 28, 2003, 05:37 AM Very good idea, this tornado... :)
Hey, how about a volcano with bombard effect and a customiced lava attack, crazed defence so the ai wont even dare attacking it ?!
SethAdarion Jun 28, 2003, 02:04 PM that is very cool and original. A good use for this would be a replacement for barbarians. "survive against the elements" haha!
Penguin-Camel Jun 28, 2003, 03:01 PM Originally posted by SethAdarion
that is very cool and original. A good use for this would be a replacement for barbarians. "survive against the elements" haha!
Or a weather mod.
computerdude113 Jun 29, 2003, 10:20 AM That is GREAT!
I was looking for some disaster units for my mod! (well Pesoloco and my mod :p )
Do you plan on making more disasters like this and can we use it?
Kyborgi Jun 29, 2003, 01:52 PM LOL! nice one but I really cant find any serious use for this one. Maybe good for some special mod though.
Grandraem Jun 29, 2003, 06:01 PM I can't thank you enough GEChallenger.:)
Sorry I didn't say so sooner, I hadn't noticed it when I was on the forum because I was only on for a few minutes in the past few days to post something for Yoda Power.
Thanks again.:goodjob:
ronaldmoore Jul 02, 2003, 05:57 AM How about some good old imagination?
Let's gather some facts... There's no natural disasters in Civ3, right? In Civ2 the disasters were limited to cities, yes?
Get my drift? No? Here we go:
Edit the .INI file and remove all references to .flc animations, EXCEPT attack animation. Enable the unit for barbarians only, make it invisible.
Now you can encounter a tornado (by surprise) anywhere on the map, which is especially bad when you've gathered some forces on the battlefield.
----
Similarily, you can add Thunderstorm (but not volcanos, earthquakes or floods).
This tornado unit is one of the most interesting ideas ever for Civ3! Even Firaxis couldn't do it!
computerdude113 Jul 02, 2003, 09:05 AM Thats a great way to incorporate Natura Disasters into the game. You could also give them a (small) range, possible only 1. YOu should also give them a pretty high defense so things like Tanks can't destroy them (would be pretty silly).
With this, you can also make Icebergs (sp?). You give them a default animation and for an attack, have it shake a bit. You would need to place these, but you give them a rage of X and make them immoblie. Passing ships get a HUGE suprise when they run into this! :p
ronaldmoore Jul 02, 2003, 10:10 AM NICE :)
Some notes: That tank wouldn't "destroy" the tornado, the tornado would simply "disperse" (sorry cant find the right word for this). Plus, maybe this tornado should act like a cruise missile, e.g. it hits then disperses...
FINALLY we can have natural disasters!
GEChallenger Jul 04, 2003, 05:18 PM Well, I'm glad that at least a few people have a use for a tornado. :)
Now that I think about it, you could probably use this as a replacement for the SAM flic for fantasy mods. If you get attacked by an air unit, the tornado is whipped up by a sorcerer or something to defend the city.
As for other natural disasters, no, I probably won't make any more. I don't have the right utilities to do conversions from SC3K and SC4. When I get back from vacation I'll probably begin working on a big Star Wars mod (I'm going to postpone my Civ3K mod for right now).
Anyone can use this tornado in any mod they like. I'd appreciate a credit for it, but I don't really care one way or another. :)
Varkasal Jul 06, 2003, 07:05 AM Didnt someone make a fantasy mod....... It would be a great spell effect :D And if made powerful enough .... a long lasting spell effect
By the way Challenger Great job ....
nagelfetisch Jul 06, 2003, 10:23 AM This is what i found out,when testing this unit:
if you make it a cruise missile,the unit won't move(giving it no attack and defense) and if you give it attack and defense(and cruise missile),it won't disappear.
anyone got a solution for that?:confused: :cry:
Gogf Nov 26, 2003, 03:22 PM Here's my suggestion:
Land
5 movement ("WOW!")
Blitz, pillage without movement penalty, hiddenationality, cruise missle (destroyed after use), ignore all movement penatly
30 attack
1 defense (needed for AI strategy flag)
AI strategy: offense
That's just one possibility...
PlutonianEmpire Dec 02, 2004, 10:50 PM Where can I find the tools needed to create civ3 units?
Sword_Of_Geddon Dec 03, 2004, 01:42 PM Hmmm, well, theres Blender, ask Dease or the Great Apple, they are using free programs to make units I believe.
Dease Dec 03, 2004, 03:47 PM Hmmm, well, theres Blender, ask Dease or the Great Apple, they are using free programs to make units I believe.
First off, this really isn't the best place to ask ;) but oh well, no harm done :D
If you want to make your own units from scratch then you'll need a 3D program, I'd reccomend OpenFX www.openfx.org, there is a tutorial by morpheus - http://forums.civfanatics.com/showthread.php?t=84833
you'll also need-
SBB - http://forums.civfanatics.com/showthread.php?t=42092 To make the storyboards from your renders
Pedit - http://www.civfanatics.net/uploads7/PEdit_Palette_Editor.zip For creating the palette for the unit
A paint program like PSP for applying the palette and possible postpro editing - www.jasc.com
Flictser - http://forums.civfanatics.com/showthread.php?t=10208 OR
CivFlcEDIT - http://forums.civfanatics.com/showthread.php?t=91253 To convert your storyboards to Civ 3 units(ATM, flicster is more stable but soon civflcedit WILL be the *better* utility)
I could go into a lot more detail right now but I'm not since it would most likely confuse you. If you do decide to get into unit making then you can get help in the ofx thread (if you decide to use ofx) or you could create a thread and I'd be willing to help you out there.
Here's links to others who I've helped, lots of good info in there :)
unit creation, esp. storyboard - http://forums.civfanatics.com/showthread.php?p=2332421
palette - http://forums.civfanatics.com/showthread.php?t=101120
palette - http://forums.civfanatics.com/showthread.php?t=92755
palette - http://forums.civfanatics.com/showthread.php?t=98491
Centering - http://forums.civfanatics.com/showpost.php?p=2154782&postcount=18
The Great Apple Dec 03, 2004, 04:42 PM First off, this really isn't the best place to ask ;) but oh well, no harm done :D
We really need something similar to what you just posted stikied somewhere - it's asked soooo many times.
CamJH Dec 03, 2004, 04:50 PM I feel another sticky thread looming in the future. :)
hIdDeN_eViL Dec 03, 2004, 06:10 PM great work
i'm looking foward to more natural hazards
citizen001 Dec 04, 2004, 02:50 AM How do you implement it as a unit?
Sword_Of_Geddon Dec 07, 2004, 01:44 PM Well, I have it produced by "The Weather Control Machine" small wonder in my mod(Far Horizons), I tried using it as a natural disaster, but trust me, it doesn't work, since the only way to do this is to replace one of the barbarian units with it.
PlutonianEmpire Dec 07, 2004, 01:54 PM Here's an idea: "Day After Tomorrow Superstorm"! :D :mischief:
puglover Dec 07, 2004, 07:03 PM By Jove I've got it! A Hilbillies vs. the Forces of Nature scenario!
tjedge1 Dec 07, 2004, 07:18 PM I use it as an air elemental that is created by a smallwonder in my mod. Of course thats a fantasy mod.
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