PurplePacifier
Jun 27, 2003, 05:45 PM
I think slavery is an institution that has been dealt with almost every great civilization. I think there should be some way of dealing with this issue in the game more directly than stealing your enemy's workers or being able to trade workers that are in a civ's capital.
One thing that I suggest is that if the institution of slavery is accepted in a civ's government, then defeated units of an enemy would turn into a worker or workers, much like what happens to a captured settler.
Slavery could be one of those things you can turn on or off like having a Mobilized Economy. Having it turned on could mean that citizens in your cities that are ethnically from an enemy civ would turn into workers, and workers under your control that are ethnically from an enemy civ could not join a city and becme a citizen. So having slavery turned off would allow them to join a city and be a citizen.
One thing that I suggest is that if the institution of slavery is accepted in a civ's government, then defeated units of an enemy would turn into a worker or workers, much like what happens to a captured settler.
Slavery could be one of those things you can turn on or off like having a Mobilized Economy. Having it turned on could mean that citizens in your cities that are ethnically from an enemy civ would turn into workers, and workers under your control that are ethnically from an enemy civ could not join a city and becme a citizen. So having slavery turned off would allow them to join a city and be a citizen.