View Full Version : New DyP Munits


The Great Apple
Jun 28, 2003, 04:13 PM
Not having recieved my Civ CD back from my friend (who I lent it to for the duration of my exams), and finding time on my hands, I have made these Munits:

(BTW: No sounds are included with these units)

Balloon

http://www.civfanatics.net/uploads4/BalloonDeath.gif

http://www.civfanatics.net/uploads4/M_Balloon.zip

Grunt

http://www.civfanatics.net/uploads4/GruntAttackA.gif

http://www.civfanatics.net/uploads4/M_Grunt.zip

PPS15 Radar

http://www.civfanatics.net/uploads4/PPS15RadarAttackA.gif
http://www.civfanatics.net/uploads4/M_PPS15Radar.zip

Sopwith Camel

http://www.civfanatics.net/uploads4/SopwithCamelDeath.gif
http://www.civfanatics.net/uploads4/M_SopwithCamel.zip

With thanks to Pesoloco for the Balloon and PPS15 Radar units, Kinbot for the Sopwith Camel, and Kal-el for the Grunt

ocedius
Jun 29, 2003, 07:24 AM
I can't seem to download the PPS radar munit. Think the link is bad.

zulu9812
Jun 29, 2003, 07:36 AM
why is the Sopwith changing colours like that?

The Great Apple
Jun 29, 2003, 08:53 AM
Ocedius: You're right, should be fine now

Zulu: I'm not entirely sure what you mean... Do you mean that the colours aren't the same as the original unit, or the change in colour when what I assume is the sun striking the wing?

Pol_Cop
Jul 01, 2003, 01:19 AM
Link to Sopwitch Camel is broken - doesn't work.

The Great Apple
Jul 01, 2003, 05:40 AM
It seems to work for me, try again.

ocedius
Jul 01, 2003, 07:01 PM
WOOOHOOOOOOO :)

:goodjob: :goodjob:

Notech
Jul 02, 2003, 06:44 AM
If I may:

I've noticed in several MU's that they have figures turned 45 degrees away from the main direction, as the grunt above.

When, for example, the MU is attacking facing west, one figure is attacking SW and one NW. This looks a bit weird.

If there are units in those directions, friend or foe, they are not affected.

If there are no units there, there is no reason for the figure to attack in those directions.

This leaves us with MU's with, visually, very illogical or pointless behavior. :confused:

This is really not a gameplay problem, but, still, it looks very odd.

This is great in default and fortify, but not in attack, IMHO.

The Great Apple
Jul 02, 2003, 07:53 AM
I think you may be right, I made the grunt MUnit (which I assume to be the one you are referring to) quite a while ago while I was ill, and I can see now that it does look a bit dodgy...

Bjorn Bjornson
Jul 02, 2003, 10:27 PM
Yeah, I thought the look of that formation seemed, dangerous, or well, just wrong, lol.

As far as the radar crew, is the crouching soldier the one from the single radar animation, then a standard infantry was added?

Anyway, I'm all for more MUnits! :goodjob: