View Full Version : Musket Infantry M-Unit.
Jul 03, 2003, 03:42 PM
I made this M-Unit from the animation "Musket Infantry" created by Dark Sheer.
It contains attack, default, death, fortify, run, and victory animations, of a line of 4 musket soldiers. :cool:
Tested in-game, looks nice (better than I thought it would), although, if you are a nitpicker, I'll warn you now, that the death animation overlaps nearby tiles, and in most other animations, the two flanking soldiers are trodding the "border" of their tile in the isometric directions. ;)
Again, this unit was made by Dark Sheer, and I put the MF version together using Steph's spiffy SBB program (so props primarily to those guys). :goodjob:
Note, if you do find any problems that I did not catch, please post them here, and I will fix them up shortly! :)
Jul 03, 2003, 03:44 PM
I made a couple animated GIFs with the FLIC2GIF program, but there were much too big to post, I may get one up in a bit.
Anyway, here is the zip, its about 900kb:
And here is a single SS of the unit, sorry it's not in alpha palette:
Jul 03, 2003, 03:51 PM
This is intended to be a Multi-figure unit for the Imperial Age - late Middle and Early Industrial, basically.
Just unzip the file into a new folder called "Musket Infantry" in your civ3/Art/Units/ directory.
This is my first completed unit for Civ3, so again, please post any problems you may have while using this.
Aug 15, 2003, 02:57 AM
Wow! Its good to know that my units are still alive and kicking while I am away for a while. :D
Aug 30, 2003, 12:22 AM
I'd really like to use this unit. I'm perplexed about the numbers.
What have you used? If you would be so kind as to perhaps send me (email@example.com) a screen print of your CIV3Edit screen for this unit I would be TRHILLED!!!
Also, any small and large PCX's? Or Unit 32?
thanks a million!
Sep 01, 2003, 11:21 AM
I don't have any .pcx files, sorry.
As far as the numbers, well, that would be relative - you wouldn't want to see my civ3mod screen with this unit because I've heavily modified ALL units.
But anyway, I have this unit come in at metallurgy, and replaces all infantry formation units that come before (when I say formation units I mean MF units - these take 1 population point to build, have +2 HP and have higher stats then the singles units of the same time period) - and are replaced by "Rifle Muskets" (Rifleman MFunit).
As such I've made their power in between the early firearms (civ3 musketman) and between the civ3 Rifleman.
And, like said, I make it so it costs 1 population point, but that is because I keep single and multi-figure unit animations in my mod - MF units represent large military formations, so they require population to build, and resources, but are much more powerful then single units of their type - which do not require resources.
Sep 01, 2003, 11:25 AM
And thanks for the compliments Dark Sheer. Back in the early days of unit making I considered your units to be the highest quality.
So what you been working on lately? Can't have too many units you know!
If I ever get my Tribe and Settlers units done, I'm going to go back and redo this unit (since I'm much better at Steph's lil program now), make touch-ups, and stuff.
I mean it works good for me, but being my first project, I have that stupid feeling whenever I do any type of art, that maybe, just maybe, I can make it better. Why I usually never finish any artistic projects! :lol: