W.i.n.t.e.r
Jul 16, 2003, 08:35 AM
Hi guys,
I have a lil question and thought that perhaps has either made similar experiences or has an idea of how to deal with this issue:
Right, I addes lots of resources (see the graphics forum) for my mod (still ! not quite ready). The first time I generated a map in the editor everything appart from the sea creatures went well and was added to the map in equal proportions. I had several resources sharing the same terrain:
Coast: Fish; Pearls
Sea: Whales; Rays; Sharks
Ocean: Whales; Rays, Dolphins
On every new map a mere SINGLE resource of each was generated. Then I changed the terrain profile to:
Coast: Fish; Pearls, Dolphins
Sea: Whales; Rays; Sharks
Ocean: NOTHING
... and it worked: plenty of everything around the globe... but land resources now suddenly suffered from scarcity (i.e. Wood required for certain units); while a few other ones were too many (i.e. Wolves, a bonus resource). Both again share the same tile-type (forrest) along with other resources (Rubber, Uranium, etc)
My question: Does anybody know how to avoid these disproportions ???
ps. after this I changed the appearance ratio of wood and again I got one (1) of every sea resource on the map ?????
:confused:
I have a lil question and thought that perhaps has either made similar experiences or has an idea of how to deal with this issue:
Right, I addes lots of resources (see the graphics forum) for my mod (still ! not quite ready). The first time I generated a map in the editor everything appart from the sea creatures went well and was added to the map in equal proportions. I had several resources sharing the same terrain:
Coast: Fish; Pearls
Sea: Whales; Rays; Sharks
Ocean: Whales; Rays, Dolphins
On every new map a mere SINGLE resource of each was generated. Then I changed the terrain profile to:
Coast: Fish; Pearls, Dolphins
Sea: Whales; Rays; Sharks
Ocean: NOTHING
... and it worked: plenty of everything around the globe... but land resources now suddenly suffered from scarcity (i.e. Wood required for certain units); while a few other ones were too many (i.e. Wolves, a bonus resource). Both again share the same tile-type (forrest) along with other resources (Rubber, Uranium, etc)
My question: Does anybody know how to avoid these disproportions ???
ps. after this I changed the appearance ratio of wood and again I got one (1) of every sea resource on the map ?????
:confused: