fitchn
Jul 17, 2003, 08:42 AM
Gamespy has just posted their Conquest preview! You can find it at: http://www.gamespy.com/previews/july03/civ3conquestspc/ Enjoy!
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View Full Version : Conquests Preview on Gamespy...!!! (Not just Screen Shots) fitchn Jul 17, 2003, 08:42 AM Gamespy has just posted their Conquest preview! You can find it at: http://www.gamespy.com/previews/july03/civ3conquestspc/ Enjoy! The TMT Jul 17, 2003, 08:55 AM Yay! *starts reading* EDIT: Wow, wonders that spawn units, new types of citizen, privateers that can enslave other ships... amazing! I notice that they say that there are only 7 new civilizations, but the extra stuff makes this seem like it's gonna be a lot better that PTW. A LOT better. cgannon64 Jul 17, 2003, 09:20 AM The Preview Aircraft and ships now also take twice as much damage in port, meaning that it's better to be exploring the open seas than "turtling" at home. Huh? This confuses me and sounds weird. :confused: Aside from that, it all sounds cool. The Knights Templar sounds like a good wonder - I hope it doesn't spawn units too fast. And enslaving enemy units also sounds cool - but I hope they are weak so it isn't unbalancing. And this new stealth thingy sounds weird and interesting. Is it an invisible unit that can attack enemies without being seen? nalves Jul 17, 2003, 09:34 AM And this new stealth thingy sounds weird and interesting. Is it an invisible unit that can attack enemies without being seen? I think the stealth unit will be invisible until it attacks, then it will be very visible ;) Probably some units will be able to see stealth units. A stealth unit will be for example NINJAS Benderino Jul 17, 2003, 09:37 AM I'm excited that everything will go into the editor as well, so I foresee some interesting homemade mods and scenarios. It'll be great! Japher Jul 17, 2003, 11:50 AM I saw something that looked like Parrots... what is that? Also, llamas/Alpacas? Emeralds? Lots of cool looking new resources and terrain types; volcanoe, irrigating on hills... Looks like a lot of fun, I can't wait! Civrules Jul 17, 2003, 12:59 PM Nice preview! :) ChrTh Jul 17, 2003, 01:10 PM Parrots are Birds of Paradise, a new resource for the Mesoamerican Conquest (and others?) Regarding the Turtling of Ships: If you keep Ships in a city all the time (i.e. at dock), they're more susceptible to damage a la Pearl Harbor. That is the reason they'll take double-damage if inside a city. You're thus better off keeping them outside the city if you fear they will be attacked. WillJ Jul 17, 2003, 01:10 PM Man, each new day Conquests sounds better and better. :goodjob:Originally posted by nalves I think the stealth unit will be invisible until it attacks, then it will be very visible ;)No, it would be more fun if you thought your own units were killing themselves. ;) Gen Jul 17, 2003, 01:46 PM Regarding stealth attack, quote from one of previous previews: - Stealth Attack - When attacking, choose the unit in the stack that you wish to attack Certainly designed for daimyo assassination missions in Sengoku scenario. cavemanf16 Jul 17, 2003, 03:08 PM Nothing new, except for about a dozen cookies that GameSpy tried to install on my computer. Thanks to Mozilla, however, they are no more. :D Major Guevara Jul 17, 2003, 05:13 PM Originally posted by ChrTh Regarding the Turtling of Ships: If you keep Ships in a city all the time (i.e. at dock), they're more susceptible to damage a la Pearl Harbor. That is the reason they'll take double-damage if inside a city. You're thus better off keeping them outside the city if you fear they will be attacked. What are you talking about?? You can't attack a ship that's in port. Or will that feature be included in Conquest? thestonesfan Jul 17, 2003, 05:33 PM Yes you can. Roland Johansen Jul 17, 2003, 05:45 PM Originally posted by ChrTh Regarding the Turtling of Ships: If you keep Ships in a city all the time (i.e. at dock), they're more susceptible to damage a la Pearl Harbor. That is the reason they'll take double-damage if inside a city. You're thus better off keeping them outside the city if you fear they will be attacked. In PTW, when you conquer a city, all airplanes and naval units die. Will they change this? Will these units defend a little (take double damage) against land based attacks? :confused: Smellincoffee Jul 17, 2003, 06:12 PM I'm curious as to what the "Sid" difficulty level will be like... Portuguese Jul 17, 2003, 06:22 PM Originally posted by Roland Johansen In PTW, when you conquer a city, all airplanes and naval units die. Will they change this? Will these units defend a little (take double damage) against land based attacks? :confused: Like to see that confirmed... Anyone? Louis XXIV Jul 17, 2003, 07:11 PM I have a hunch it is double damage versus air and sea (for ships) and air (for planes) IIRC, it was done this way in Civ2. Ships in port have a combat penalty against other ships, representing the problems with manuverability one would face. The thing I have trouble understanding is keeping Air units on the move, as they are immobile, and bombers can't do anything but attack and re-base Gengis Khan Jul 18, 2003, 02:48 AM Sounds great!! Although I'm sketchy they heard our gripes & went over-kill trying to correct them(privateers??- air/naval bombardment) to name a few. Also why don't they ever post a new addition over here. This game is for the fanatics!! Let everyone else pick up the scraps. TerraHero Jul 18, 2003, 04:31 AM i think its great making naval units and airplanes take double dmg when there in port there imobilem and there for sitting ducks for artiliry and bombing runs but what i would like too know, are the Dutch really a new civ, or is it just a riped of face of Ceasar during 1 scenario? i mean is it a real civ, with it's own face, traits, and u can play in solo game? (normal game) Doc Tsiolkovski Jul 18, 2003, 04:41 AM Any idea what the large 'Z' and 'A' on the Colossus/ Oracle in the Mesopotamia Tech tree means? except for about a dozen cookies that GameSpy tried to install on my computer Yeah, especially the pop-up to sign in the U.S. Army is...interesting. Never saw that on a commercial page:soldier: durfal Jul 18, 2003, 05:09 AM My guess is Z for Zeus and A for Artemis. Maybe the grafics for the Statue of Zeus and the Temple of Artemis aren't ready yet. Or they aren't in the original game and are only for the scenario there were they use the same grafics as the Colossus and teh Oracle. Major Guevara Jul 18, 2003, 05:42 AM Originally posted by thestonesfan Yes you can. I'm sorry, no, you can not. Ships can't attack cities and if land units take a city whit a ship in port the ship is destroyed. I'll ask again: Is the ability to attack a ship in port gonna be included in Conquest or what?? ChrTh Jul 18, 2003, 05:59 AM I believe that Ships and Planes in 'port' will be potential targets (either chosen or random) of a bombing/artillety run. If not, the Pearl Harbor opening of the WWII Pacific Theatre scenario makes no sense. Major Guevara Jul 18, 2003, 06:21 AM Originally posted by ChrTh I believe that Ships and Planes in 'port' will be potential targets (either chosen or random) of a bombing/artillety run. If not, the Pearl Harbor opening of the WWII Pacific Theatre scenario makes no sense. I guess that makes sense. It's really GameSpy's fault for writing such a poor preview, the sentence: "Aircraft and ships now also take twice as much damage in port, meaning that it's better to be exploring the open seas than "turtling" at home." dosen't really explain anything. Roland Johansen Jul 18, 2003, 07:30 AM Originally posted by ChrTh I believe that Ships and Planes in 'port' will be potential targets (either chosen or random) of a bombing/artillety run. If not, the Pearl Harbor opening of the WWII Pacific Theatre scenario makes no sense. For a realistic WWII Pacific Theatre scenario the fighters and bombers will have to have lethal bombardment on them. Otherwise it could be very quickly game over for the Japanese in this scenario. The Pearl Harbor attack would only redline all the battleships from the US. Big deal, they'll heal and then the the Japanese are screwed. Will they change the automatic destruction of all ships and aircraft when a city's last defending land unit is destroyed? It's too drastic in my opinion. SewerStarFish Jul 18, 2003, 08:52 AM I'm just thrilled that I'll be able to airlift workers. Nit picker that I am - I hate that odd remote island that needs fixing up. Isn't it odd that with Civ III and 2 expansions they finally have all the components of Civ II? Don't get me wrong - I love the new graphics and units and AI but a great deal of these little things (Airfield, worker Airlift) should have been in Civ III. I'd have bought the expansions for the new civs anyway. ChrTh Jul 18, 2003, 09:47 AM Originally posted by Roland Johansen For a realistic WWII Pacific Theatre scenario the fighters and bombers will have to have lethal bombardment on them. Otherwise it could be very quickly game over for the Japanese in this scenario. The Pearl Harbor attack would only redline all the battleships from the US. Big deal, they'll heal and then the the Japanese are screwed. Will they change the automatic destruction of all ships and aircraft when a city's last defending land unit is destroyed? It's too drastic in my opinion. I see your point, and I'm not sure. Perhaps lethal bombardment will be available in the scenario? The Japanese get the first turn all to theirself, but I don't know if that changes the fundamental problem. Hellfire Jul 18, 2003, 12:10 PM Originally posted by SewerStarFish I'm just thrilled that I'll be able to airlift workers. Nit picker that I am - I hate that odd remote island that needs fixing up. Isn't it odd that with Civ III and 2 expansions they finally have all the components of Civ II? Don't get me wrong - I love the new graphics and units and AI but a great deal of these little things (Airfield, worker Airlift) should have been in Civ III. I'd have bought the expansions for the new civs anyway. No it isn't odd. Its called bad planning, greed, and poor decision making. Happens all to often in games these days. Civ3 had some nice nifty features and made a few improvements over civ2, but it also took out a bunch of things too. The fact that they decided to include them in expansions is no evidence of "doing more work to provide value to the game," but "we didn't have enough time to do all the things we wanted to before and now we are going to give you these features and charge you 3 times as much for a product which we used to be able to do it all in 1." I'm sick and tired of asking for the ability to airlift workers, and now I'll have to buy an expansion to get it. How many damn lines of code does it take? Worse, there will probably not be a mac version. warpstorm Jul 18, 2003, 03:45 PM Hellfire, you could have airlifted workers any time. It is ridiculously easy to change this in the editor. Tavis Jul 19, 2003, 09:31 AM If a player bombards a city that has naval units in it - the naval units or any aircraft in the city are targeted first and damage to them is 2X. This is to prevent your naval units from "turtling" in a city with some land troops and not being a possible target. Stealth attack is picking the unit in the stack that you want to attack - ie: You can specify an attack on a Carrier with a Submarine even if 10 units are on the same tile as the Carrier. Civrules Jul 19, 2003, 11:46 AM Good, that is quite cool Jesse! :) Thanks for the information! RegentMan Jul 19, 2003, 12:52 PM Man! This games keeps looking better and better! Jaybe Jul 19, 2003, 10:37 PM Originally posted by Louis XXIV .... The thing I have trouble understanding is keeping Air units on the move, as they are immobile, and bombers can't do anything but attack and re-base You definitely would not want an airbase to come under artillery attack. If you have an airbase you BETTER defend it against enemy bombers (have your fighters on intercept) -- having your aircraft caught on the ground has ALWAYS been a really "bad" thing! What saddens me is that it seems the same thing doesn't apply to artillery in the game. Artillery duels, anyone? |
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