Falcon02
Aug 01, 2003, 06:40 AM
Military Leader - Falcon02
Military Deputy - Peri
Military Deputy - Peri
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View Full Version : Term 4 - Military Department - Ushering the Age of Cavalry Falcon02 Aug 01, 2003, 06:40 AM Military Leader - Falcon02 Military Deputy - Peri Falcon02 Aug 01, 2003, 06:56 PM I'm going to attempt to Revive an old practice of posting Military Stats. Resources Saltpeter (2) Iron (5) Horses (4) Units Workers - 32 Warriors - 2 *Spearmen - 34 Legions - 24 * - Spears Can be upgraded to Musketmen for 80 gold each (total 2720 gold for all). The current treasury is 1010g with +32 gpt. We currently have 44 Cities to Defend. 7 of which are on Land borders with Rivals (the three cities around the Persian city on our lands is not included in that figure). Foreign Standings - Acording to the Military Advisor, How strong are we relative to them? (ie. Strong = "We are Stronger") Egypt - Strong Greece - Strong America - Strong Aztecs - Strong Germany - Average England - Strong Babylon - Strong Persia - Average China - Strong Russia - Strong Japan - Strong Support Total of 92 units / 110 allowed units. Unit Production Currently Only Nur Gisnod and Nafstac are building Military Units. Nur Gisnod - Knight (1 turn) Nafstac - Musketman (19 turns) Barracks Only 7 cities have Barracks at the moment. Noshuret Gorina Elephantine Inadatto Aureus Xak Tsaroth Lake Asphinxia Falcon02 Aug 01, 2003, 07:01 PM I will try to give updates on the above (may be new posts or may just be editing the top post) But I doubt I will have the time to make sure EVERTHING is updated, going through all the cities to find the barracks and counting the cities can take quite a while. Falcon02 Aug 01, 2003, 07:05 PM My current goals are to upgrade as many Spears as we can along with building muskets to modernize our defensive force. As well as building up a Mobile force of Knights which can counterattack any agressor should we have to wage a war. Also, we need to get Barracks into the majority of our cities, currently only 7/44 cities have Barracks in them, as a result only 6 of the 34 spearmen currently stations are even in a position to be upgraded at the moment. Bootstoots Aug 02, 2003, 09:49 PM I have an idea for the Military Department. What if we built up our military to have 25-40 knights, then attacked Egypt? Egypt is relatively small compared to us, and an attack could drive them into the sea, and add another province plus about 10 cities or so. It would also probably put us at the top of the histograph. Though we need infrastructure in several cities, there isn't a pressing need for it in many. I'm sure at least half the cities could switch over production to knights for around 20 turns without any serious effects, and we'll have more of a power and production base when the war is over. So, what is the Military Department's view on this? Falcon02 Aug 03, 2003, 08:05 AM I'm for a war, just we're not prepared for it now, and just building knights won't cut it, we need at least 1-2 modern defensive units (ie. muskets) in our border cities first (that would be 7-14 muskets). Also, we need better infrstructure in general. esp. to support such a building effort. I can always petition for more units, but in the end it's the Governor's and Domestic's responcibility to provide them. Personally I've had my eye on Cleo for quite some time now. Though I've never felt confident enough that we were ready for another assault. Not to mention I feel the general populus wants to play it rather peacefully this game, and anywar we wage would be best done BEFORE we switch to Democracy, for obvious reasons, war warriness. Of course if we began a bee-line twoards Cavalry, building Knights and saving up goald, we could have Egypt in the Bag I think. Falcon02 Aug 03, 2003, 01:04 PM Stats as of 1120 AD Save Resources Saltpeter (2) Iron (4) Horses (3) Units Workers - 33 Warriors - 2 *Spearmen - 34 Legions - 24 * - Spears Can be upgraded to Musketmen for 80 gold each (total 2720 gold for all). The current treasury is 1074g with +13 gpt. We currently have 44 Cities to Defend. 7 of which are on Land borders with Rivals (the three cities around the Persian city on our lands is not included in that figure). Foreign Standings - Acording to the Military Advisor, How strong are we relative to them? (ie. Strong = "We are Stronger") Egypt - Strong Greece - Strong America - Strong Aztecs - Strong Germany - WEAK! England - Strong Babylon - Average Persia - Average China - Strong Russia - Average Japan - Strong Support Total of 93 units / 116 allowed units. Unit Production Currently Only Nur Gisnod and Nafstac are building Military Units. Nur Gisnod - Knight (1 turn) Nafstac - Musketman (19 turns) Barracks Only 7 cities have Barracks at the moment. Noshuret Gorina Elephantine Inadatto Aureus Xak Tsaroth Lake Asphinxia Falcon02 Aug 03, 2003, 07:26 PM In light of Boots' question I have decided to go ahead and post an informational poll to see the Public sentiment on preparing for such an Agressive war. Informational Poll on preparing for an agressive war (http://forums.civfanatics.com/showthread.php?s=&threadid=60553) Falcon02 Aug 10, 2003, 01:24 PM It seems upgrading of Spearmen has been postponed for now, at least for the majority of them. With the likely probobility of war vs. Egypt, we will end up upgrading our Knights to Cavalry shortly before such an invasion. The Knight -> Cavalry upgrade will cost 20g per unit, with talks of 30-50 units that will cost us 600g - 1000g We must make sure by the time we get Military Tradition we have this much gold that we are willing to spend to make sure all our Knights are upgraded and ready to take on the Eygptian army. Eklektikos Aug 11, 2003, 06:21 AM Any chance we could have a dedicated Egyptian war planning thread? It'd do no harm regardless of the way the poll turns out. Peri Aug 11, 2003, 06:29 AM Consider it done. donsig Aug 21, 2003, 10:19 AM Please request funding for the upgrading of six spearmen for the Second Egyptian War. Peri Aug 21, 2003, 10:22 AM Done too :) Falcon02 Aug 21, 2003, 10:43 AM Thanks Peri, beaten me to the last two requests in here :p ;) Thanks for all the hard work, You've probobly been my most active Deputy yet. ravensfire Aug 21, 2003, 10:49 AM You know, sometimes the best leaders are those who just sit back and enjoy the work of their staff! /me looks around for the Judicial staff. #$%^@#$^#%^@#$%@#$%@!!!!!!!! <grin> -- Ravensfire Peri Aug 21, 2003, 12:28 PM Would the military leader consider stationing 4 non elite legions at River Crossing to provide a diversionary attack on Asyut. If so please post in the TC instruction thread. Thanks. Falcon02 Aug 21, 2003, 12:58 PM Peri, I've got no problems with that. We will want to use our 3 (may be a little more) Elite Legions (which can produce GL's there is "Donsig's Legion" but can't produce one) in the offensive to gain GL's. We may even be able to gain a GL attaking Asyut with these. (the "softening" should be done by Vets, but if we've got pretty good chance of sucess use the Elites). Peri Aug 21, 2003, 01:03 PM In the end the prosecution of the war is down to you. You decide what to do and we will support you. :) Falcon02 Aug 21, 2003, 01:08 PM Just notice, but anybody else notice a lone Russian Spearman outside of Elephantine? ravensfire Aug 21, 2003, 01:12 PM Oh crud - he got out of the zoo AGAIN? We'll send out the keepers for him. Sorry for the trouble! -- Ravensfire Falcon02 Aug 21, 2003, 01:25 PM Just to note, be careful, we get a war with Russia it won't be so easy to stop a Domino Effect and they DO have Nationalism. Peri Aug 21, 2003, 01:29 PM Only took a quick look at the budget thread last night, and didn't see the date change. Looked at the Domestic thread today and saw the request to upgrade 6 spears, which is approved. We have a go for upgtrades. :) Falcon02 Aug 21, 2003, 09:33 PM Russia declared war on us and Took Houston, we now have to reconcider what we shall do about preventing alliances against us and how this will effect our Egypt plans. I ask citizens to Please Particpate in This Thread on the War. (http://forums.civfanatics.com/showthread.php?s=&threadid=62074) Falcon02 Aug 21, 2003, 10:20 PM Stats as of 1400 AD Save Resources Saltpeter (1) Iron (4) Horses (4) Coal (2) Units Workers - 46 Warriors - 2 Spearmen - 28 Muskets - 10 Cavalry - 27 (3 away from Egypt Goal) Caravel - 1 Legions - 24 Foreign Standings - Acording to the Military Advisor, How strong are we relative to them? (ie. Strong = "We are Stronger") Egypt - Strong Greece - Strong America - Strong Aztecs - Strong Germany - Average England - Strong Babylon - Average Persia - Average China - Strong Russia - Strong (WAR) Japan - Strong Support Total of 138 units / 0 allowed units. Barracks: Noshuret Memphis Gorina Elephantine Penguinadua Inadatto Regia Doughnutia Aureus Xak Tsaroth Lake Asphinxia New Jedina Iron Hills River Crossing Omalu Peri Aug 23, 2003, 01:52 PM http://www.civfanatics.net/uploads5/second_revision.JPG http://www.civfanatics.net/uploads5/second_revision.JPG This plan is the gameplay plan. It allows for most eventualities. Asyut is to be probed by assigned legions and if falls garrisoned by 2 muskets. The cavalry and 8 muskets assemble at red spot 1 Cavalry attacks Byblos individually until it falls. Move 2 muskets to garrison Byblos. Move main force of cav to red spot 2. Move 2 muskets in direction of Helio. Move rest to Thebes. Cavalry attacks Helio individually until it falls. Move 2 muskets to garrison Helio. Move main force of cav to Thebes. Move 2 muskets to garrison Thebes. We can decide here whether to split the force to take Alex and Hiercan. There are no muskets allocated for this attack. This decision is to be taken only by the military command. Remember these cities are not the main objective of this war. The main force of cav proceeds to red spot 4. Remaining 2 muskets proceed to Giza. Cavalry attacks Giza individually until it falls. Move 2 muskets to garrison Giza. Move rest of Cavalry to red spot 5. If Asyut has not fallen attack Asyut. Move remainder of cav to red spot 6 and attack Abydos if it is deemed neccessary or possible by the military command. Only move full strength or -1 cav along the red path. Garrison under strength cav at appropriate city. It may be neccessary to wait for cav to heal before moving to next red spot. Bootstoots Aug 23, 2003, 03:09 PM That looks good, Peri. We will probably be able to move from spot to spot faster than the amount of turns displayed, as we will capture roads in the process of attacking. Also, would you recommend that we stop the chat after capturing Thebes? Peri Aug 23, 2003, 03:16 PM I am glad you like the plan. :) We can make the decision about what to do in the TC itself. That would save any delays. It depends really on how well we do taking the first 3 cities and how many cav we start with. We can always go back for them later if the war goes well. However the 5 cities already discussed must be our main priority. :) Peri Aug 24, 2003, 05:20 PM Just a quick post to say we won it 7-0 A great day for the people of Fanatica as one by one each Egyptian city fell to our mighty army. Falcon02 Aug 24, 2003, 06:05 PM Sorry Wasn't able to post the Instructions this morning or last night. Was expecting to have time last night to post, but Real Life got in the way... Peri Aug 24, 2003, 06:11 PM Not to worry it all went rather well in the end. we are now the proud owners of a shiny new province. :) Falcon02 Aug 24, 2003, 09:32 PM So I saw, now it's just time to pile our Elite Cavs on that Russian colony ;) and pray that the RNG smiles kindly upon us. Donovan Zoi Aug 24, 2003, 09:54 PM Great work on the final conquest of Egypt, gentlemen! There is no way it could have been done without the tireless efforts of you both. :) Now to the puzzling situation in Grozny. It looks as if there was no effort whatsoever placed in claiming that city so that we may end the war with Russia. I guess if instructions weren't posted, that may be one of the reasons we don't have Grozny already. It looks to me that near the end there were several cavs that could have been put to use on this mission. I am not going to make too big a deal of this, as the city should fall quickly. Hopefully nothing goes awry in those 3-4 turns. Can you please draw up plans to ensure that Grozny is ours in the quickest manner possible? Thank you for your time. Peri Aug 25, 2003, 05:54 AM The TC only lasted 5 turns. The TC was stopped because even though the war was over cavalry was still being produced and we wanted to give the governors the chance to change their build queues. It was npt practical to take Grozny at the same time as invading Egypt because that would have diverted essential forces. The post conquest dispositions of our force will be as follows. 5 cav at Hiercan 5 cav at Helio To protect us from initial Aztec invasion. 10 cav to be spread out amongst RC Elephant and Asyut to protect our northern borders. These forces will be used to take Grozny then placed in garrison. 2 to be used to garrison Grozny The rest to be used as a mobile reserve situated on the RR. Hope that helps. Falcon02 Aug 25, 2003, 09:57 PM Peri, I need you to basically take over this week, cause things are getting busy as I get ready to move back into College. Thanks. Peri Aug 26, 2003, 05:23 PM Will do boss. I have posted instructions for the next TC. Please make any changes you feel neccesary. :) |
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