View Full Version : Term 4: Capitoline Province - Leading the way!


donsig
Aug 01, 2003, 04:10 PM
Under construction - but feel free to post any ideas or concerns about our great province! :)

Term 3 Capitoline province thread. (http://forums.civfanatics.com/showthread.php?s=&threadid=57548)

donsig
Aug 01, 2003, 04:11 PM
Noshuret: Wall Street (2), musket (3), colosseum (6)
Xak Tsaroth: cathedral (2), bank (16)
Gorina: palace (27) please switch to ToE when we get scientific method!
Gorina: Please move a laborer from the railroaded irrigated grassland to a mined hill.
--->Please railroad the hills around Gorina - this will allow us to get ToE faster. :).
Ingolemondor: university (17)
Neapolis: cathedral (11), barracks (3)
Penguinadua: bank (5), worker (1), colosseum (8)
Penguinadua: Please railroad the irrigated plains so this city can grow again!
Nur Gisnod: cathedral (6), bank (13)
---> Please irrigate some of the grasslands around Nur Gisnod. There is also an unimproved hill that needs a mine. Railroading the area would be nice, too!
Tyvek: university (2), barracks (1), bank (8)
Slice of Bacon: granary (1), temple (30)
Nafstac: market (10), courthouse (12)
Nafstac: Please move a laborer from a coast tile to one of the hill tiles.

Bacon King
Aug 01, 2003, 06:10 PM
Deputy Governer, reporting in!

eyrei
Aug 02, 2003, 01:43 AM
I'm glad to see we have a responsible governor in this province. Good luck, donsig.

donsig
Aug 02, 2003, 01:12 PM
Originally posted by Bacon King
Deputy Governer, reporting in!

Would you please research who our mayors are? If possible, I'd like you to also try recruiting mayors for those cities in our province that do not have one. :)

donsig
Aug 02, 2003, 01:37 PM
I have posted the build queues in the game play instruction thread. (http://forums.civfanatics.com/showthread.php?postid=1147624#post1147624)

Major changes include switching Gorina to a palace prebuild for a wonder (Smiths?). This was done according to this discussion. (http://forums.civfanatics.com/showthread.php?s=&threadid=60261)

I have also queued up one settler in Noshuret because I think there are still a couple sites that domestic wants settled.

Beyond that I have tried to plan for the growth of our cities by queueing up aqueducts where needed. I have also given science buildings priority unless a city desperately needs happiness improvements.

Noshuret will soon be able to comfortable produce military units.

I invite citizens to comment on these queues and the plans I indicated.

donsig
Aug 03, 2003, 08:59 AM
Here they are! (http://forums.civfanatics.com/showthread.php?s=&postid=1149151#post1149151)

They are also in the second post in this very thread. If you would like to suggest any changes, please do so in this thread. :)

eyrei
Aug 03, 2003, 10:50 AM
There has got to be a better place to build that settler than the capital.

Bacon King
Aug 03, 2003, 03:01 PM
As far as I can tell, these are our mayors.

Noshuret- Almightyjosh
Gorina- VACANT
Penguinadua- Peri
Nur Gisnod- VACANT
Xak Tsaroth- Rik Meleet
Tyvek- VACANT
Neopolis- VACANT
Ingolemondor- VACANT
Nafstac- Stuck_as_a_Mac
Slice of Bacon- VACANT

donsig
Aug 04, 2003, 08:35 AM
Originally posted by eyrei
There has got to be a better place to build that settler than the capital.

All the other cities in Capitoline are building infrastructure (except Gorina, which is working on a wonder). I've heard no word from the other provinces about settler building and once Noshuret's bank is complete it has no pressing needs. It has also reached a size where it is using unimproved tiles. I have asked for a worker to be sent to the capital to correct this. It seemed a settler at this time wouldn't be so bad for the city. Noshuret could start recruiting musketmen or knights straight away after the bank is complete. Anyone else have an opinion on this?

Donovan Zoi
Aug 04, 2003, 09:09 PM
I would really like to steer away from a settler as well, donsig. Here is my reasoning:

1. Producing a Settler would reduce Noshuret to Size 9, and would take away at least 1 shield no matter what. We would also lose at least 3 commerce, which may not be the best way to usher in our new Bank. Losing the shield would drop our potential Knight production from 5 to 6 turns.

2. We have Size 6 coastal cities that are just starting their Aqueducts, some of which won't be finished for 25-29 turns. I believe our nation would be better served producing Settlers and Workers from these cities instead of our most productive ones.

Please let me know what you think.

donsig
Aug 05, 2003, 01:47 PM
My thinking is that since Noshuret is already using a tile that is unimproved and there are no workers in the vicinity, the loss from building a settler here is minimal. As for building a settler in a city where it takes over 20 turns to make an aqueduct, my reasoning is: why delay the aqueduct and that city's growth even more by making a settler there? Noshuret can rebound much quicker and hopefully when it is back to it's current size there will be improved tiles for all laborers to use. Losing 3 commerce for a few turns is not that big a loss. We also have no pressing need for knights so making them in 6 turns instead of 5 seems like no big deal.

I have posted a poll on this question and if the citizens do not want a settler from Noshuret then there will be no settler from Noshuret. :)

The poll is here. (http://forums.civfanatics.com/showthread.php?s=&threadid=60623)

Donovan Zoi
Aug 07, 2003, 05:39 PM
Governor donsig,

Thank you for polling the citizenry in regards to Noshuret's settler. I believe we are taking the proper course of action in our capital city. :)

I am sure that you are working on build queues and laborer allocations as we speak, but I just wanted to let you know of a few things that I noticed.

1. In Gorina, we can cut the completion of Smithsco from 11 turns to 10 by moving a laborer from any irrigated grassland to the roaded mined grassland SW of the city.

2. In Tyvek, please move a laborer from the unworked grassland to the irrigated grassland.

Thanks for your time.

Donovan Zoi
Aug 07, 2003, 06:06 PM
Governor donsig,

Please join in on the following discussion:

Size 12 Plan (http://forums.civfanatics.com/showthread.php?s=&threadid=60932)

zorven
Aug 08, 2003, 01:05 PM
Gvernor donsig,

I wasn't sure if anybody was aware, but Gorina can shave 1 turn off of Smith's by moving a laborer from a plains square to the mined grassland.

donsig
Aug 08, 2003, 03:01 PM
Noshuret: knight (4), knight (5), knight (5)
Gorina: Smith's Trading Company (10), university (10)
Please move a laborer from an irrigated grassland to the mined grassland so Smith's will be done in ten turns (this game play session)!
If we lose Smith's please switch to any other available wonder or back to the palace if none are available.
Ingolemondor: aqueduct (12)
Neapolis: university (12), cathedral (18)
---> Please irrigate remaining plains tile.
Penguinadua: university (9), market (12)
Please move the laborer from the unimproved grassland to the mined saltpeter hill.
---> Please mine the unimproved grassland.
Xak Tsaroth: university (14), cathedral (18)
Please move the laborer from the forest to the irrigated plains tile.
---> Please irrigate the remaining plains tile.
Nur Gisnod: granary (8), university (29)
---> Please mine the unimproved grasslands.
Slice of Bacon: harbor (2), aqueduct (25)
---> When the harbor is complete please move the laborer from the unimproved hill to a coast tile for growth.
Tyvek: cathedral (27)
Please move the labaorer from the unimproved grassland to the irrigated grassland.
---> Please continue roading and irrigating the grasslands NW of the Tyvek Mountains.
---> Please mine the hill NE of Tyvek and the gold hill as well.
Nafstac: aqueduct (8), couthouse (20)
---> When the aqueduct is complete please move the laborer from the mountain to a coast tile.
---> Please road and mine the unimproved grasslands.

Bootstoots
Aug 08, 2003, 06:12 PM
I didn't even know I was Tyvek mayor until a couple of days ago, and I've held the position for a month and a half! :crazyeye: Anyway, I will resign as mayor of Tyvek as I am also mayor of Skunkworks, and haven't done a thing as mayor in that city. The new mayor, once appointed, should start a city thread as I haven't done so.

Bacon King
Aug 08, 2003, 06:58 PM
Edited city/mayor list.

DaveShack
Aug 09, 2003, 12:31 PM
Please see this analysis (http://forums.civfanatics.com/showthread.php?postid=1162134#post1162134) of the aqueduct rush in Nafstac. We can reach the growth point in the same number of turns by letting the aqueduct complete. We'll only get one extra gpt after corruption by moving a laborer to the coast tile. I'm still open to being convinced there is enough benefit from the rush, but don't see it on the surface.

donsig
Aug 09, 2003, 12:34 PM
The aqueduct rush is not a priority.

Falcon02
Aug 10, 2003, 11:38 PM
I would like all Governors to view the following thread and show their support for it.

Military Plee (http://forums.civfanatics.com/showthread.php?s=&threadid=61159)

donsig
Aug 12, 2003, 03:18 PM
There are in the second post of this thread and also in the game play instruction thread. (http://forums.civfanatics.com/showthread.php?s=&postid=1168384#post1168384)

I have also posted a poll about building Wall Street. (http://forums.civfanatics.com/showthread.php?s=&threadid=61308) Please make your opinions known on this subject!

CivGeneral
Aug 12, 2003, 08:11 PM
From the Jade Haouse

I urge the govenor to parisipate in this discussion regarding the placement for the wonder.

ToE Wonder plan (http://forums.civfanatics.com/showthread.php?s=&threadid=61317)

Thanks,
President CivGeneral

DaveShack
Aug 17, 2003, 07:05 PM
We have an opportunity to build Iron Works. Please come to this thread (http://forums.civfanatics.com/showthread.php?s=&threadid=61742) to participate in the discussion. :D

donsig
Aug 18, 2003, 08:32 PM
Proposed build queues:

Noshuret: Wall Street (14)
Xak Tsaroth: cathedral (14)
Gorina: cavalry, palace (46)
Ingolemondor: granary (2), university (40)
Neapolis: cavalry, cavalry
Penguinadua: cavalry, cavalry
Nur Gisnod: university (5), cathedral (15)
Tyvek: cavalry, university
Please move the laborer from the mined mountain to the mined iron hill.
Slice of Bacon: granary (9), temple (10)
Please move the laborer from the mined hill (not the iron hill) to a coast tile so the city can grow.
Nafstac: granary (6), market (34)

donsig
Aug 20, 2003, 03:25 PM
Please note that Capitoline has ceased producing military units (except for the cavalry in Penguinadua). The people want a pre-build for ToE and we need Wall Street. If you have any concerns or suggestions regarding the Capitoline build queues please post them here. :)

DaveShack
Aug 20, 2003, 08:00 PM
Originally posted by donsig
Proposed build queues:

Noshuret: Wall Street (14)
Xak Tsaroth: cathedral (14)
Gorina: market (2), palace (46)
Ingolemondor: granry (2), university (40)
Neapolis: cathedral (14)
Penguinadua: bank (7), cavalry (5)
Nur Gisnod: university (5), cathedral (15)
Tyvek: university (13)
Please move the laborer from the mined mountain to the mined iron hill.
Slice of Bacon: granary (9), temple (10)
Please move the laborer from the mined hill (not the iron hill) to a coast tile so the city can grow.
Nafstac: granary (6), market (34)

I like how you provide the estimated completion time. There is a minor potential for glitch regarding the bolded instructions intersperced with queues. Not saying it's a problem with this set, but there could be cases where it's not clear which city the bold thingie goes with, the one before it or the one after.

As for the queues themselves, I agree that Gorina should start on the prebuild, and it should get priority for railroads as well. We could afford a few turns delay on starting Wall Street without major impact, since the soon-to-be former Egyptian cities near our FP will get uncorrupted production which will likely outweigh the 50gpt from Wall Street in the long run. I know, you'll say it's not a sure thing which is true, but the really good individual players would go ahead and take Egypt in this situation without a 2nd thought. We have a very short-lived tactical advantage and we need to make use of it before it evaporates. One more cavalry prior to Wall Street might be the one which ensures victory.

CivGeneral
Aug 20, 2003, 08:12 PM
From the Jade House

Times like this I wish there was a Global Senate thread where I can just post just one post insted of spamming in the Govenor's Threads. Anyway As President I would like to see the Capitoline Provance place in efforts to start building military units

Thanks,
President CivGeneral

donsig
Aug 20, 2003, 08:39 PM
@DaveShack: really good individual players would have taken out Egypt a long, long time ago. ;) Oh, and Wall Street would have already been built...

DaveShack
Aug 20, 2003, 11:28 PM
Originally posted by donsig
@DaveShack: really good individual players would have taken out Egypt a long, long time ago. ;) Oh, and Wall Street would have already been built...

You bet they would, some would have launched already! :lol:

donsig
Aug 21, 2003, 10:16 AM
Please note that the Capitoline build queues have been changed to include the raising of six cavalry for the Second Egyptian War. Gorina will forego its market for now and go straight to the ToE pre-build after producing one cavalry. Noshuret will begin working on Wall Street now.

ravensfire
Aug 21, 2003, 01:00 PM
Governor donsig,

Thanks for your efforts in bringing the forces of Fanatica up to planned levels quickly. We had an acrimonious debate at times as my stubborness rose up and defended my pride. I'm glad to see that things have worked out well for all! I'm looking forward to the presentation by Sir Darwin once his research is complete.

-- Ravensfire

Peri
Aug 21, 2003, 01:06 PM
I want to echo Ravensfire's sentiments about the work you have put in Donsig. Thank you.

donsig
Aug 21, 2003, 03:00 PM
You are welcome ravensfire and Peri. Good luck with the war. I hope we get a leader. :) BTW, I found the debate thouroughly enjoyable and it is very pleasing to have had it end in a discussion where we all came to a good agreement without even having to poll!

Peri
Aug 21, 2003, 03:10 PM
Originally posted by donsig
You are welcome ravensfire and Peri. Good luck with the war. I hope we get a leader. :) BTW, I found the debate thouroughly enjoyable and it is very pleasing to have had it end in a discussion where we all came to a good agreement without even having to poll!

The agreement without polling is definately my favourite part about the whole thing.
I was really pleased that everyone contributed and now we will have it all ready by the end of this next TC.
We can achieve anything when we work together.
Hooraay for Fanatica. :)

If we do get a leader then we must use it for a wonder.

Donovan Zoi
Aug 21, 2003, 05:24 PM
Originally posted by donsig
@DaveShack: really good individual players would have taken out Egypt a long, long time ago. ;) Oh, and Wall Street would have already been built...

Mr. Governor, I will no longer tolerate your comments regarding my ability to wage war during that era. Perhaps you would like to settle this once and for all.

Sir donsig,

I challenge you to a duel (http://forums.civfanatics.com/showthread.php?s=&threadid=62057). I do hope you will accept my invitation.

Respectfully,

Donovan "No Mercy" Zoi ;)

PS. What Peri and Ravensfire said......me too.

Rik Meleet
Aug 21, 2003, 06:17 PM
Bacon King pointed out that by this link (http://forums.civfanatics.com/showthread.php?postid=1062220#post1062220) I am Mayor of Xak Tsaroth.

I didn't know this, but I will add this to my tasks.

My proposed buildqueue is:
Cathedral (14 turns) -> Cavalry (if still needed for the war effort).
Else:
Cathedral (14 turns) -> Worker (if still needed for tile improvement and the Trans Fanatican Railroad)
Else:
Cathedral (14 turns) -> Bank

Rik Meleet
Mayor of Xak Tsaroth

donsig
Aug 21, 2003, 06:24 PM
Originally posted by Donovan Zoi
Sir donsig,

I challenge you to a duel (http://forums.civfanatics.com/showthread.php?s=&threadid=62057). I do hope you will accept my invitation.

Respectfully,

Donovan "No Mercy" Zoi ;)


I accept! Let the games begin!

donsig
Aug 22, 2003, 08:29 AM
Noshuret: Wall Street (7), musket (3)
Xak Tsaroth: cathedral (7), bank (16)
Gorina: palace (33) please switch to ToE when we get scientific method!
Gorina: Please move a laborer from the non-railroaded irrigated grassland to a mined hill.
--->Railroading Gorina is not a priority now.
Ingolemondor: university (22)
Ingolemondor: Please move a laborer from a coast to a mined hill.
Neapolis: cathedral (16)
Penguinadua: banl (10)
Nur Gisnod: cathedral (11)
Tyvek: university (8), barracks (2)
Slice of Bacon: granary (6), temple (30)
Slice of Bacon: Please move the laborers from the mined hills to a coast tiles so the city can grow.
Nafstac: market (17)
Nafstac: Please move a laborer from a coast tile to the iron hill tile.

Peri
Aug 24, 2003, 06:03 PM
Now the war is over you may return your cities to normal production goals.
Thank you for your support in this war Governor. :)

donsig
Aug 26, 2003, 08:22 AM
Noshuret: Wall Street (2), musket (3), colosseum (6)
Xak Tsaroth: cathedral (2), bank (16)
Gorina: palace (27) please switch to ToE when we get scientific method!
Gorina: Please move a laborer from the railroaded irrigated grassland to a mined hill.
--->Please railroad the hills around Gorina - this will allow us to get ToE faster. :).
Ingolemondor: university (17)
Neapolis: cathedral (11), barracks (3)
Penguinadua: bank (5), worker (1), colosseum (8)
Penguinadua: Please railroad the irrigated plains so this city can grow again!
Nur Gisnod: cathedral (6), bank (13)
---> Please irrigate some of the grasslands around Nur Gisnod. There is also an unimproved hill that needs a mine. Railroading the area would be nice, too!
Tyvek: university (2), barracks (1), bank (8)
Slice of Bacon: granary (1), temple (30)
Nafstac: market (10), courthouse (12)
Nafstac: Please move a laborer from a coast tile to one of the hill tiles.