DaveShack
Aug 02, 2003, 12:07 AM
This is the term 4 office of the Domestic Department.
Domestic Leader: DaveShack
Domestic Deputy: Gingerbread Man
Domestic Leader: DaveShack
Domestic Deputy: Gingerbread Man
|
View Full Version : Term 4 - Domestic Department, putting it all together DaveShack Aug 02, 2003, 12:07 AM This is the term 4 office of the Domestic Department. Domestic Leader: DaveShack Domestic Deputy: Gingerbread Man DaveShack Aug 02, 2003, 12:08 AM This post will contain the current status of our great nation. As of 1320 AD (after Democracy): http://www.civfanatics.net/uploads5/dg3-1320ad-budget.jpg http://www.civfanatics.net/uploads5/dg3-1320ad-score.jpg http://www.civfanatics.net/uploads5/dg3-1320ad-demographics.jpg For comparison, As of 1275 AD (before Democracy): http://www.civfanatics.net/uploads5/dg3-1275ad-budget.jpg http://www.civfanatics.net/uploads5/dg3-1275ad-score.jpg http://www.civfanatics.net/uploads5/dg3-1275ad-demographics.jpg DaveShack Aug 02, 2003, 12:18 AM Here is a current view of our top cities view, as of 1320 AD. http://www.civfanatics.net/uploads5/dg3-1320ad-cities.jpg This time, instead of showing the bottom cities, these are the lowest production ones which have 3 or more uncorrupted shields. These are good courthouse candidates (other than the ones with no corruption). http://www.civfanatics.net/uploads5/dg3-1320ad-corruption.jpg For comparison here is a view from 1275 AD, before Democracy. http://www.civfanatics.net/uploads5/dg3-1275ad-cities.jpg This time, instead of showing the bottom cities, these are the lowest production ones which have 3 or more uncorrupted shields. These are good courthouse candidates (other than the ones with no corruption). http://www.civfanatics.net/uploads5/dg3-1275ad-corruption.jpg Eklektikos Aug 02, 2003, 02:15 PM The Trade Ministry would greatly appreciate it if the Domestic dept. could give some kind of guidance regarding the maximum amount of gold we should be prepared to part with in the upcoming luxury trade renewals. We do ask that you bear in mind that these are quite vital for the maintenance of order and productivity in our larger cities such as Gorina. DaveShack Aug 02, 2003, 11:14 PM The summary posts have been updated with current budget, score, demographics, top production cities, and bottom production cities. donsig Aug 05, 2003, 02:38 PM Love those stats! :goodjob: How is our discussion about switching to democracy progressing? DaveShack Aug 05, 2003, 11:30 PM Here is the link to the discussion on switching to Democracy (http://forums.civfanatics.com/showthread.php?s=&threadid=60421). So far we have one ardent supporter of switching and several worried about losing out on the wonder race due to anarchy. Arguments on both sides are good. Unfortunately even a 24 hour poll would be too late for this TC. Gingerbread Man Aug 06, 2003, 06:58 AM Hello Almighty Daveshack! I couldn't find the budget office, so here are some rush requests. I dont expact you to do all of them, but over time have them done: DePaolo: Rush Courthouse PDXIII: Rush Courthouse Shaitan: Rush Courthouse Malvern Hill: Rush Temple, then Courthouse Cold Harbour: Rush Temple, Then Courthouse I didn't have time to find out the cost, but these rushes are essential to the productivity of Quirnial, and for solid borders. At the moment the southern cities of Quirnial are veryy corrupt, yet the top ones are only 20% corrupt. EDIT: to support my cause, you may notice that these five cities make up half of the worst 10 unproductive cities. However, they have potential. These cities really need the courthouses. Donovan Zoi Aug 07, 2003, 04:56 PM Dave, I am against the rushing of courthouses at this stage of the game. Let me state my reasoning. 1. I would like to wait to rush corruption-reducing improvements until we see exactly how these cities will fare under Democracy. With Smith's nearing completion, we are almost at the time to consider a switch to this goverment form. 2. I would like you to instead consider growth improvements such as Harbors or Granaries for these cities as they could then be used temporarily to increase our flagging workforce. We only have 33 workers for 40-odd cities. We need many more. My ideas for workers go far beyond terrain improvement. Upon looking at the save, I noticed that there are many cities that are growing every 10-20 turns, yet have fully improved tiles within their radius. These cities can grow faster by sending workers to join the city. For instance: a. The city of Skunkworks is Size 8 and has 4 irrigated plain squares that are currently unused. By sending four workers there, we can increase that city's commerce and production substantially. b. The city of Neapolis is Size 7 and has 5 sea squares just waiting to be claimed for its harbor. Once again that is an immediate 10 commece being added to the city with no risk of starvation(more if it has a Market...I cant remember). There are several other cities that lie close to one of our capitals that can benefit from this assistance. And the best place for the help to come from would be from the far reaches of Quirinial and Esquiline Provinces in the form of workers. Please think this over, and post here if you have any questions regarding this idea. Thank you for your time. Donovan Zoi Aug 07, 2003, 05:04 PM Actually, Dave here is a link to the discussion in the Citizen's Forum: Size 12 Plan (http://forums.civfanatics.com/showthread.php?s=&threadid=60932) ravensfire Aug 07, 2003, 05:05 PM Are you proposing the Size 12 Plan (tm) version 2? :D EDIT: no fair - beat me to it! Interesting - I need to look at the save from a longer term perspective than I have been. -- Ravensfire DaveShack Aug 09, 2003, 12:34 AM The current status posts have been updated to the 1200ad images. Budget thread created, in the government forum. The budget thread (http://forums.civfanatics.com/showthread.php?s=&threadid=60867) has been created in the government forum. Opened a new thread on How do YOU want to handle the budget? (http://forums.civfanatics.com/showthread.php?s=&threadid=61036) A response has been submitted to the size 12 plan thread. We still need to consider courthouses in the "medium" corruption towns, which will be identified an a post coming soon... ;) There is also an implicit request for funds from the military discussion How should we modernize our military force (http://forums.civfanatics.com/showthread.php?s=&threadid=60942). In the wonder arena, whether or not we get Smith's we should consider a prebuild for Theory of Evolution. This is an essential wonder when the objective is space race, and powerful anytime one plans to keep the game going into the modern era. This is still a long ways off, but its something to keep in mind and remember to start at the appropriate time. DaveShack Aug 12, 2003, 12:38 AM The screenshots in posts 2 and 3 have been updated to 1275 AD. Note we are getting 150gpt from other civs, the science rate would need to be 60% to maintain a small surplus if the gpt dried up. We are losing 169gpt to corruption and there are currently 101 units. This means we need a 60% reduction in corruption from Democracy to offset increased unit costs. Rik Meleet Aug 13, 2003, 05:24 AM I am sure you've noticed that if we move the slider a bit we also get Mil Trad in 4 turns ? DaveShack Aug 14, 2003, 12:31 AM The status pages have been updated with the current data as of 1320 AD, in Democracy, as well as the prior data as of 1275 AD (Monarchy) for comparison. Rik Meleet Aug 17, 2003, 11:51 AM Request for cashrushes (also in Budget-thread). Please cashrush Babs Landing's aquaduct, North Shore's aquaduct and Wondering Gnome Hills' aquaduct. Peri Aug 21, 2003, 09:19 AM Would you please instruct the president to upgrade 6 spearmen so we don't have to build them from scratch and can use the resources for cav building. Thanks. DaveShack Aug 21, 2003, 12:16 PM Originally posted by Peri Would you please instruct the president to upgrade 6 spearmen so we don't have to build them from scratch and can use the resources for cav building. Thanks. Request copied to budget thread. Rik Meleet Aug 21, 2003, 01:26 PM Dear Domestic/Budget. In the instruction thread you allow the President to cashrush aquaducts in these conditions. If requested, cash rush of Aqueducts is approved up to 100g each or total of 300g, whichever comes first, as long as the requesting city is at least size 5 and capable of further growth. I like to ask for more money, namely 256 gold, to cashrush the aquaduct in North Shore (currently on marketplace, but needs an aquaduct). It has +3 food, capable of fast growing to size 12 due to 7 coast tiles (0s, 2f, 3t) and some irrigated grasslands. Furthermore it has several mountain tiles if we need shields. Corruption is too high, but the next in line will be a courthouse, if you please. Rik Meleet Governor of Esquiline. Rik Meleet Aug 28, 2003, 04:06 PM Again I request to cashrush aquaducts. 1 - North shore, cost is 160 gold. It saves us 20 turns, North shore has +5 food and is stuck at size 6. 2 - Babs Landing, cost is 176 gold. It saves us 44 turns. Babs has +4 food and is stuck at size 6. It can be a good Worker factory when the aquaduct is finished. 3 - Wandering Gnome Hills, cost is 132 gold, it saves us 33 turns. WG Hills has +5 food and stuck at size 6. It can be a worker factory when the aquaduct finishes. Please ? DaveShack Aug 30, 2003, 01:53 AM Originally posted by Rik Meleet Again I request to cashrush aquaducts. 1 - North shore, cost is 160 gold. It saves us 20 turns, North shore has +5 food and is stuck at size 6. 2 - Babs Landing, cost is 176 gold. It saves us 44 turns. Babs has +4 food and is stuck at size 6. It can be a good Worker factory when the aquaduct is finished. 3 - Wandering Gnome Hills, cost is 132 gold, it saves us 33 turns. WG Hills has +5 food and stuck at size 6. It can be a worker factory when the aquaduct finishes. Please ? Yes, it's time this was done. The possibility of needing to upgrade more units for the wars was a distraction, but now that is behind us and there is still gold to spare. :D Donovan Zoi Aug 30, 2003, 06:22 AM If these cities are to be worker factories and will be constantly negating growth, then why should we bother with Aqueducts? These cities have sufficient food to become worker factories immediately, as the extra workers will ensure that they don't grow beyond Size 6 anyway. If anything should be rushed in these cities, it should be a Granary. In due time we can consider an Aqueduct after we have a more sizable workforce. Please reconsider your position here, Dave. Or at least table it until next term. ;) :D DaveShack Aug 30, 2003, 11:46 AM Originally posted by Donovan Zoi If these cities are to be worker factories and will be constantly negating growth, then why should we bother with Aqueducts? This is a valid question, so I have posted a multi-choice poll cash rush poll (http://forums.civfanatics.com/showthread.php?s=&threadid=62754). Also see my request to myself :D in the budget thread for rushes of temples and libraries in province 5. My opinion is that the Esquiline cities don't need to remain worker factories for very much longer because we are already at or near size 12 in most of the core cities. Instead, we now know the potential for courthouses under Democracy and we should finish the aqueducts for growth, and then follow with courthouses to make these cities at least somewhat productive. |
vBulletin® v3.8.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.