View Full Version : What custom civs will you make?
RastaMon Oct 04, 2001, 01:17 AM OK, so what custom civs will you make, real-world and other, and what will their characteristics, special units, etc. be?
I'll make the Turks. They are Militaristic and Religious, their leader is Suleyman (the Magnificent). Their special unit is the Janissary, which is probably a musketeer which is cheap/doesn't require resources to build. Titles include Sultan (Monarchy :king: ) and they *would* have a Caliph title if Fundamentalism were still an option! Leaders could include Ataturk and Mehmet II.
Then there are the Rastafarians, who are Religious and Commercial :smoke: , I'm not sure about the special unit. Bob Marley, Marcus Garvey for leaders, the ruler could be Bob. Hmm, which makes me wonder about the Ethiopians and Haile Sellasie, I'd have to do more research on that one ...
:crazyeyes
Solmyr Oct 04, 2001, 04:00 AM I don't think Turks should be Religious, really - Arabs might be, but Turks were usually concerned with religion a lot less.
I'll make the Byzantines :D They'll be Religious at least, having trouble picking the other ability since Scientific and Commercial would both fit them. Ruler will be Basil II Bulgaroctonus. Title for monarchy is Basileus. Great Leaders: Belisarius at least, some others which I'd have to research.
thealien_83 Oct 04, 2001, 05:35 AM I cannot claim anything except that I would make the Byzantines as well, though I think I would go for Alexius as the leader, exact personality details I don't know for sure, but the special unit would without a second of hesitation be the Varang Guard, proud Norse mercenaries enlisted by the Emperor himself to be his personal guard.
Scandinavians forever..! Err, or somesuch. :goodjob:
:king:
WUM Oct 04, 2001, 06:10 AM Hohoho!!!
there is only ONE Magnificent,
yes indeed: WUM the Magnificent!
don´t you forget that!
:mad:
besides, it seems like you want to change the game by making it easier... :confused:
Originally posted by RastaMon
OK, their leader is Suleyman (the Magnificent).
TownsendVol Oct 04, 2001, 06:16 AM you tell me how many options we will have or how it will be implemented? Or link me to some such info. ? Thanks.
stravaig Oct 04, 2001, 12:20 PM I assume that this is like making your own faction in SMAC...
I'm guessing you can make your own civ-specific unit?
Israelites would be fun. Religious and ... maybe Militaristic. David as their leader, with all sorts of fun Great Leaders (Samson, Moses, Solomon, etc). I've no idea what unit they could have, though. Maybe the Judean Suicide Squad (from Life of Brian)
;)
- Stravaig
Mikoyan Oct 04, 2001, 12:55 PM Here is the civs i will create:
Arabs: Capitol: Damascus, Type: Expansionist/Commercial
Unique Unit: Mamelukes, Leader: Saladin
Turks: Capitol: Ankara, Type: Expansionist/Religious
Unique Unit: Dervishes, Leader: Kemal Atatürk
Inkas: Capitol: Cuzco, Type: Militaristic/Commercial
Unique Unit: Slingers(I know it sounds silly, but these slings can put a hole into a tank) Leader: Topa Inca
Romanians: Capitol: Bucarest, Type: Commercial/Industrious
Unique Unit: IAR-81 Fighter, Leader: Alexandru Cuza
Swedish: Capitol: Stockholm, Type: Expansionist/Scientific
Unique Unit: JAS?, Leader: Karl XII
slothman Oct 04, 2001, 01:47 PM Antarcticians!
Scientific and commercial. Their capital is Ross (after the Ross ice shelf).
Unit would be a better alpine unit.
The leader would be Amundsen.
The Last Conformist Oct 04, 2001, 02:18 PM Ankara as capital of the Turks?!? Sure, it's been the capital since the 20s, and it was the scene of the Ottoman Empire's perhaps most annihilating defeat (by Timur Lenk in 1402), but I'd choose Constantinople/Istanbul any day of the week.
Keeping the Ottoman theme, I'd have Süleyman the Magnificent or Mehmet the Conqueror as leader. Special unit: Janissaries.
A Swedish civ? I find that kind of funny for some reason ... but I don't think we really deserve the name of an independent "civilization".
Perhaps a Polynesian civ that gets some kind of super trireme. They could be Expansionist too, hopefully giving them an edge in early colonialization at the cost of no really militarily useful special unit and thus pretty much forced to attain any golden age thru' wonders.
Red Renegade Oct 04, 2001, 03:22 PM Based on doing a scenario of early Roman history, I would do:
Etruscans (Etruria) with capital Veii and leader as Mastarna (an Estrucan hero), Gauls, Carthaginians, Greeks (Syracuse and others), etc
CornMaster Oct 04, 2001, 03:43 PM Originally posted by Mikoyan
Unique Unit: Slingers(I know it sounds silly, but these slings can put a hole into a tank) Leader: Topa Inca
A bamboo tank?? Or tree bark. :lol:
j/k :)
Mikoyan Oct 04, 2001, 03:46 PM Well, i would love to fight against swedes, and Sweden has really had its ages as the dominant nation by the baltic sea, especially under the leadership of Karl XII (I'm not a nazi!)
CM: emmm.... yeah, i guess they could destroy a bamboo tank,
but these slings are really strong and can put an orange into a wall!
Robespierre Oct 04, 2001, 04:02 PM I don't see how you can include the Romanians and not includes the Poles... And aren't the "Arabs" part of Babylon? In the Civ3 site on Babylon, it says the Babylonians really represent all the semitic people from that region. Including the Turks would be good though, as well as the Spanish, and instead of making Romanians I would make a civ called the "Slavs" which would include Poland-Lithuania, Chekoslovakia, Yugoslavia, and Romania (left anybody out?).
Mikoyan Oct 04, 2001, 04:08 PM I chose the Romanians because they are a unique people with the pretty unique romanian language, and also because everyone seems to forget that romania even exists.
And i don't think you should link the arabs to the babs, since the babs was a completely different culture.
Pythagoras Oct 04, 2001, 05:02 PM Swedens su should be a faster and cheaper cannon (used by Gustaf II Adolf). And its leader should ofcourse be Gustav Vasa.
G-Man Oct 04, 2001, 05:03 PM Originally posted by stravaig
I assume that this is like making your own faction in SMAC...
I'm guessing you can make your own civ-specific unit?
Israelites would be fun. Religious and ... maybe Militaristic. David as their leader, with all sorts of fun Great Leaders (Samson, Moses, Solomon, etc). I've no idea what unit they could have, though. Maybe the Judean Suicide Squad (from Life of Brian)
;)
- Stravaig
I love that movie... But I think the best units would be a Cohen (Jewish priest). In ancinet times Israeli and Judian armies were always acompanid by Cohens for good luck... Maybe they'll give any units in their army +1 attack because they'll be more willing to fight for god... And this way they also become less effective in modern times
Robespierre Oct 04, 2001, 05:04 PM Go to the civ3.com website, look up the babylonians under past civs-of-the-week, and you get it spelled out: the babylonians represent the syrians, babylonians, parthians, arabs, izraelites, assyrians, and anyone else from that part of the world you can think of. They can't make every individual one separate, and even though the babylonians are a totally different culture than the muslim arabs (i agree with you there) i still think it makes sense to link them together, just like it makes sense to link the russians and the ukrainians, for instance.
Romania I don't think deserves a civilization all on her own, especially since Poland and Lithuania to the north have historically been a lot bigger cultural and military influences, though they were crushed by the Russians in the 1700s. I think combining the Polish-Lithuanian state with the balkan slavic states into a civilization called "The Slavs" or such would be a good way to include them in the game. These peoples certainly weren't culturally german, nor were they culturally russian, they opposed both of these powers in their struggle to make their own states.
Also, I think the Spanish should be added. Are they supposed to be part of the French? That's ridiculous.
Mikoyan Oct 04, 2001, 05:05 PM Hmmm... It stands between Gustav Vasa and Karl XII
Gustav Vasa unified Sweden and kicked out the catholics
Karl XII was the greatest military leader in Sweden, and he brought home the recipe for coal-wraps
Pythagoras Oct 04, 2001, 05:29 PM I would say that Gustav II Adolf was Swedens greatest military leader.
G-Man Oct 04, 2001, 06:47 PM Originally posted by Robespierre
Go to the civ3.com website, look up the babylonians under past civs-of-the-week, and you get it spelled out: the babylonians represent the syrians, babylonians, parthians, arabs, izraelites, assyrians, and anyone else from that part of the world you can think of. They can't make every individual one separate, and even though the babylonians are a totally different culture than the muslim arabs (i agree with you there) i still think it makes sense to link them together, just like it makes sense to link the russians and the ukrainians, for instance.
But Israel fought Babylon.... And the Arabs... and the Assyrians... And the Syrians... And Iraq... It's rediculeos - Israel always hated Babylon...
Hammanu Oct 04, 2001, 07:33 PM Robesquare,
I find your post strange. I will not argue with the logic behind Firaxs' choice of civilizations, or what they represent- that is beyond the point... the point is that I want the Mongols, the Spanish, and the Urukites to be in the civilization and I will make them. I will also make a civilization of Rebels who fled from the Star Destroyers of the Empire to this far away planet. That's what this is about- making new civs for fun.
And if youre going to keep bringing up old grudges in your posts, recall that Poland itself was an agressive, expansionist power that ruled half of Russia from the 16th to the 18th centuries.
jc011 Oct 04, 2001, 07:40 PM how about Canadians!!??
CIV: CANADIANS
Capital : Ottawa, or Toronto
Type: Militaristic, expansionist! ;) j/k :lol: Pacifist
Special unit: ? Patriots ?
Leader : MacDonald, Or Trudeau
Static Oct 04, 2001, 07:48 PM Here are the first ones I'll create,...
Mayans
Empire Name: Maya Empire
Leader: Yax K'uk Mo
Special unit: Mayan Worker
Civ Abilities: Religious, Scientific
Extra: If they let us edit the abilities of Wonders, then I would add the "Mayan Calendar", and give bonus cultural points when discovered.
Atlanteans - The Civ, The Myth, The Legend
Empire Name: Atlantis
Leader: Atlas, according to Plato.
Special unit: Mino - powerful transport ship.
Civ Abilities: Scientific, Industrious. They were supposed to have been a highly advanced, rich, and civilized empire.
Mongols
Empire Name: The Mongol Khanate
Leader: Genghis Khan
Special unit: Mongolian Cavalry, +1 attack to the rider
Civ Abilities: Militaristic, Expansionist. The initial expansion of the Mongols was perhaps the most devastating and successful series of invasions in history.
Spaniards
Empire Name: Spain
Leader: Isabella
Special unit: Somekind of transport ship??, allow two extra passengers and +1 movement to a Galleon
Civ Abilities: Religious, Expansionist. They were very religious, and were very successful explorers.
JBearIt Oct 04, 2001, 08:43 PM Civ: The Irish
Leader: Brian Boru
other leaders: Cu Cuhlain, Fionn MacCuhal, Michael Collins, Eamon de Valera
Capital: Tara
some title changes: Ard Ri - for monarchy, Taoiseach for democracy
Characteristics: Religious and Militaristic (hard choice, no real good fit for 2nd choice)
Special Unit: Fian (probably would be an upgraded warrior or swordsman)
JBearIt Oct 04, 2001, 09:06 PM Civ: Portuguese
Leader: Dom Pedro (need to look up the number)
other leaders: Henry the Navigator, Marques de Pombal
Capital: Lisbon
Characteristics: Commercial, Expansionist
Special Unit: Probably some type of sailing vessel with an increased range
Chinese American Oct 04, 2001, 09:11 PM My first thought was to make a civ of scientists that include famous personalities as Einstein, Archimedes, etc. Perhaps:
Civ: Truthseekers
Ruler: Albert Einstein
Civ abilities: Scientific, Religious (as in philosophy)
Special Unit: Truthseeker ?Stats? maybe Explorer-type
Then, we have the "pre-historic civilization" (oxymoron?)
Civ: Homo Erectus
Ruler: Ugg
Civ abilities: Expansionist, Industrious (toolmakers)
Special Unit: Neanderthal -- 1/1/2 Warrior
Now, we move towards non-human, perhaps a mammalian family:
Civ: Viverrines
Ruler: Rikki-Tikki-Tavi
Civ abilities: Militaristic, Expand/Industry (?)
Special Unit: Civet 3/1/3 Warrior :D
Cunobelin Of Hippo Oct 04, 2001, 11:17 PM Celts
Leader: Cunobelin
Traits: Militaristic, Expansionist
Capital: Cork :D
Special Unit: ???
Canadians
Leader: John A. Macdonald
Traits: Industrious, Scientific
Capital: Ottawa
Special Unit: Avro Arrow (Interceptor)
Hippo Clan
Leader: Kiboto
Traits: Militaristic, Commercial
Capital: Muddy Shallows :D
Special Unit: Hungry Hungry Hippos :eek:
I'll download the Mongols/Spanish/Ottomans.
LKendter Oct 04, 2001, 11:58 PM I want the STATS for the below unit :)
Special Unit: Hungry Hungry Hippo
Could it be a special "worker"? Requires 1 extra food?
Vinc Oct 05, 2001, 06:46 AM Originally posted by jc011
how about Canadians!!??
CIV: CANADIANS
Capital : Ottawa, or Toronto
Type: Militaristic, expansionist! ;) j/k :lol: Pacifist
Special unit: ? Patriots ?
Leader : MacDonald, Or Trudeau
:goodjob: Great!!! But not Militaristic... Why not Commercial and Expansionnist? Special unit: hockey players:D
D_L_26 Oct 06, 2001, 12:28 PM Tell me what you think:
Civ: Confederacy
Leader: Jefferson Davis
Spec. Unit: Rebel, a Rifleman with +1 defense
Capitol: Richmond
Militaristic and Commercial
Civ: Hoosier (Im from Indiana)
Leader: Benjamin Harrison
Spec. Unit: Fighter with +1 Attack
Capitol: Indianapolis
Industrial and Religious
Civ: Carthaginian
Leader: Hannibal
Spec Unit: Armored Elephant, a knight with increased attack
Capitol: Carthage
Commercial and Expansionist
Sixchan Oct 06, 2001, 12:31 PM Civ:Scots
Leader:AlexanderIII
Abilities:Scientific, Industrious
Capital:Edinburgh or Scone
Special Unit: Schiltroms (Infantry in tight groups with spears to repel cavalry)
Civ:Neds
Leader:Jimmy
Abilities:Militaristic, Obnoxious
Capital:Glesga
Special Unit: Ned (Low attack 'coz their armed with knives and broken bottles but high defense coz of their massive trackies, wee man!)
Civ:Otaku
Leader:Sixchan
Abilities:Scientific, Commercial
Capital:Tokyo
Special Unit: T.V. Screen with Pokemon on it (Enemy dies of epileptic shock. Pikachu Genki Dechu!)
Silvagem Oct 08, 2001, 07:27 PM And what about the Portuguese?
It's incredible, that one of the Wonders of the World in Civilization is "Magellan's Expedition" that was done by the Portuguese, as well as the discovery of South America, Coast of Africa, and the sea way to India, and no one ever speaks of us! :cry:
If it were not the Portuguese, America would not have been discovered so soon, because it was Portuguese maps that were the basis to navigate everywhere, by then.
So for the Portuguese, I would do:
Capital: Lisbon
Type: Expansionist / Commercial (or Religious, I'm not sure yet, as I don't know the correct implications of each one)
Unique Unit: Nau (A fast and robust sea ship used mainly for exploration, instead of Caravel)
Attack=2, Defence=2, Movement=4 (or 5)
Leader: Afonso Henriques (Creator of Portugal)
:D
What do you say?
JBearIt Oct 08, 2001, 07:59 PM Originally posted by silvagem
And what about the Portuguese?
So for the Portuguese, I would do:
Capital: Lisbon
Type: Expansionist / Commercial (or Religious, I'm not sure yet, as I don't know the correct implications of each one)
Unique Unit: Nau (A fast and robust sea ship used mainly for exploration, instead of Caravel)
Attack=2, Defence=2, Movement=4 (or 5)
Leader: Afonso Henriques (Creator of Portugal)
:D
What do you say?
Silvagem...take a look at my post further up the chain (Oct 4), I suggested the Portuguese with many of the same characteristics you listed.:)
By the way...I visited Portugal in March. I had a good time there. Must admit that I liked Porto better than Lisbon.
Silvagem Oct 08, 2001, 09:30 PM Originally posted by JBearIt
Silvagem...take a look at my post further up the chain (Oct 4), I suggested the Portuguese with many of the same characteristics you listed.:)
By the way...I visited Portugal in March. I had a good time there. Must admit that I liked Porto better than Lisbon.
Hi JBearIt!
You are right! You spoke of the Portuguese. But I couldn't find it, because although I was careful enough to make a search for "Port" before sending in my post, I did it only on the first page of the thread. I haven't noticed that there were *3* pages!
Thanks for your remembrance of Portugal.
In fact, 5 years ago, I sent a letter to Sid Meier, and another one (a few months ago) to the Civ 3 Ask the Civ Team, about this matter, but none of them had even a little respect in replying to me. :(
I can't understand why are the Iroquois a Civilization in Civ III, and the Portuguese are not! What are the Iroquois, by the way? What is their country, region, culture, and above of all, what were their achievements?
The lack of Portugal in the original version is also a big contradiction of the people who did the game, because even they recognized the importance of the "Magellan Expedition" which was done by Portugal, but they forgot about the Portuguese as a whole. What a shame... Besides being unfair, this an enormous and stupid historical error. :mad:
Well, about your suggestion, you seem to know quite a few things about Portugal. :-)
I haven't remembered of Marquês do Pombal. But I did remember of Henry (Dom Henrique) the Navigator. The only problem is that he was never the leader of Portugal, although he was the younger brother of the king. He was "only" the leader and architect of all Navigational matters.
Afonso Henriques still is our greatest hero here, because he started conquering our nation to the moors in the 1100's, and he was the founder and our nation's first King.
As for the rest of your suggestions, I couldn't agree most! In fact, I almost said the same as you, and I swear I haven't seen you message before! What a great coincidence! :lol:
Ethics Oct 08, 2001, 11:28 PM I think the special unit for the Canadians should be the "hoser"
Make em like the fanatic unit for Fundamentalism in Civ2 =P
Craterus22 Oct 08, 2001, 11:47 PM ChineseAmerican
---
Civ: Homo Erectus
Ruler: Ugg
Civ abilities: Expansionist, Industrious (toolmakers)
Special Unit: Neanderthal -- 1/1/2 Warrior
----
I was thinking along the same lines as you, but mine was:
Civ: Neanderthals
Ruler: Ugh
Civ Abilities: Expansionist, Militaristic
Special Unit: Hunter --3/0/1
Leaders: Kah, Oom
If I can, I would put in a reduced scientific ability and give them reduced support for units... can't wait to see the Editor!
Se Acabo Oct 09, 2001, 10:33 AM I think that
Se Acabo Oct 09, 2001, 10:39 AM I think that Spain should be added. They influenced a great part of the world.
I would personly add the Danes for fun. They once had all of norway, sweden, iceland and a lot of the baltics. They also had a whole lot of england (danelagen) and thats why danish is so similar to english.
They would be commercial and productive.
Leader should be Qeen Margrethe I. Special unit would be the Qeens/Kings guard and should be a musketeer with one plus defence.
Sukenis Oct 09, 2001, 10:49 AM My Vi will be the following
Name: J'BOOtian
Leader: Sukenis (of course)
Capital J'BOOtie City
Type: Religious & Expansionist
Custon Unit: Loyalist (a partizan with +1 move showing their greater knowlege of the land)
Can i get some feedback on the custom unit? To good? To bad? It is not a unit you would ever make yourself, but it would make a great advantage when a city got captured (if you get free patizans when this happeneds in civ 3). I was going to say +1 move and +1 defense, but since all land are trated as roads, the +1 move gives +3 moves if you are not wanting to attack. This with the no ZOC seemed like enough bt I would ilke some feedback on it.
Benz Oct 09, 2001, 11:31 AM Canadians?
Canada is a very ambigus country. There is more than one nation in Canada. Two official languages English and French, many natives nations and a unsatified province with the constitution status that was close to separate in 1995.
The origin of the word Canadian is the French colinists before 1763. To survive at this winter land, they had to adapte themselve and take a lot of tips from the natives. It makes them very different from Europeans and it created new local culture. It is not clear wether if the original name is Canadien or Canayen but for sure, they were called this way even if the colony name was Nouvelle-France.
After the independence of United State, the loyalists joined the actual land of Canada. They started to call themselve Canadian only with the first Canadian colony has been created. Two years after the British have killed the patriotic French Canadien rebelion.
Even when the Canada was created, the British flag floated on our parliements. Canada rather looks like a colony that exist because its master doesn't want it anymore.
If you want to create a Canadien civilization, the capital should be Québec and their name is now Québécois. If you want to create a English-Canadian civilization, the capital should be Ottawa and all Canadian cities should give +1 commerce to a city called Toronto. If you want a Canadian civilization that represent the actual Canada, you can't. Because it doesn't exist yet.
To me, the Iroquois deserve more than "Canadians" to be a civilization. As well as the Inuit and many others. What makes Canada exist is their minorities. Otherwise, it would be another simple states of USA.
amadeus Oct 09, 2001, 12:25 PM My custom Civ would be the Simpsons:
Capital: Springfield
Type: Commercial (Kwik-E-Mart) and Industrious (Nuclear Power Plant)
Special Unit: Itchy and Scratchy
(5/5/5 - must be recharged at end of turn ;))
freemen Oct 09, 2001, 01:42 PM I will made Quebecois as civ
Capital : Quebec
Caracteristic Industrious and Scientific
Special Unit: The Patriot, To honor the brave men who die defending our glorious Nation in 1839. It would be an advance of the partisan unit.
Leader : Rene Lesvesque
Maybe also canada. What the heck, i want independance of Quebec, so let make real in Civ3. so,
Capital : Ottawa
Caracteristic : Expansionist, Industrious
Special Unit: CF-18, an upgrade of the fighter jet but backward (If the fighter is 10/2/6 than the CF-18 will be 9/1/4 b/c canadian aviation suck )
Leader: A clown :) like the one we have :))
time Oct 09, 2001, 02:03 PM ..
BuddhaBubba Oct 09, 2001, 06:51 PM Kalifornia, the best state in the USA, would be my custome Civ...
Civ name: Californians
Capitol: San Francisco
Leader: Arnold Schwarzenegger (the next Gov.)
Specs: Industrious (produce like half of america's food stuff) and Scientific (university system un-paralelled...UC berkeley discovered like 20 elements)
Special Unit: Hummer (since everyone own's one here) a Mech-inf. unit with +1 to defense and doesn't cost steel
i'm not sure what the hero's would be...
let me know what ya'll think...
go bears!!!
JBearIt Oct 09, 2001, 07:22 PM Originally posted by BuddhaBubba
Kalifornia, the best state in the USA, would be my custome Civ...
Civ name: Californians
Capitol: San Francisco
Leader: Arnold Schwarzenegger (the next Gov.)
Specs: Industrious (produce like half of america's food stuff) and Scientific (university system un-paralelled...UC berkeley discovered like 20 elements)
Special Unit: Hummer (since everyone own's one here) a Mech-inf. unit with +1 to defense and doesn't cost steel
i'm not sure what the hero's would be...
let me know what ya'll think...
go bears!!!
Although I live in Chicago now, I was born in San Diego and attended UC-San Diego so I would tout UCSD instead of Berkeley :D
If capital isn't Sacramento then it should be San Diego!
Stuie Oct 09, 2001, 07:39 PM Originally posted by RastaMon
Then there are the Rastafarians, who are Religious and Commercial :smoke: , I'm not sure about the special unit. Bob Marley, Marcus Garvey for leaders, the ruler could be Bob. Hmm, which makes me wonder about the Ethiopians and Haile Sellasie, I'd have to do more research on that one ...
:crazyeyes
I've never met a true Rastafarian that I would consider "commericial". Rastafarianism isn't about selling stuff or pursuing worldly goods; it's about getting back to the roots of creation, and the revelation that Haile Selassie I is the almight Jah, and lives in I-and-I!
Also, Rastas wouldn't need Ceremonial Burial as they believe they are going to live forever here on earth. They have nothing to do with the dead.
Sorry - Rastas have no place in this game.
Selah.
Atlas77 Oct 10, 2001, 10:25 AM I would make the Dutch!
Capital: Amsterdam
Special Unit: could be a better galleon or something
Leader: Willem!
Ilspana Oct 10, 2001, 10:57 AM I wonder if anyone has thought to create the Hebrews for a custom civ... I know thats one that I plan on making eventually.
Why make the Hebrews? Because they were one of the first civilizations to come up with a moral world view. What was most remarkable about this, is that they lived in a region torn by feirce territorial wars and harsh climatic conditions. I think they have alot more bearing on the history of civilization than the Iroqious ever had.
Anyways, here's the stats.
Leader: Solomon (Not david, because although he's thought to be the savior of their nation, it didnt reach it's peak of power under his rule.)
Capital: Jerusalem (duh!)
Specifications: Religious (obvious reasons), commercial (this was a tough one... Although the hebrews took part in their fair share of wars, they only did it out of neccesity and weren't particularly skilled/organised in comparison to other civs in their part of the world. I chose commercial because few other choices seemed to fit with the hebrews. Most of their power was gained through trade, rather than expansion, military conquest, industriousness, or science.
Unique unit: Stone thrower. Warrior with -1 attack strength and +2 movement points. As you can see, he has just about nothing as far as attack goes.. However, His faith, resourcefulness and bravery in battle more than make up for it when he's forced to defend his homeland. He's also very useful as an early explorer, so commercial contact with other civs can be made sooner. (give me a break, cuz i really couldnt think of anything else here...)
P.S. And the Babylonians are absolutely NOT representative of the Israelites. The ancient Hebrews were very unique people for the region they lived in and shouldn't be classified under the likes of Assyrians and babylonians. Though i understand why the devs didnt include the Israelites in the game, i refuse to acknowledge the idea that they are included in the babylonian civilization.
JayKay Oct 10, 2001, 11:17 AM I think i'll make the Portuguese!! ;) (I wonder why?)
Their special unit could be the following: (still not sure)
- Portuguese Caravel (faster than the normal one);
(remember the time of Discovery of the New World or the Maritime path to India going around Africa discovered by Vasco da Gama in the 15th century or the discovery of Brazil in 1500's by Pedro Álvares Cabral)
- Portuguese Crusaders (with more attack streght than the normal ones).
(like when the explusion of the "infidels" in the 13th century, from the nowdays Portuguese territory)
amadeus Oct 10, 2001, 12:28 PM How about the "Fine Young Cannibals"?
Leader: Hannibal Lector
CrazyScientist Oct 10, 2001, 03:09 PM Civ: Monkees
Capital: Monkeyland
Type: Militaristic Expansionist
Leader: Dr. Xaius
Special Unit: Furious George
(drooling psychotic monkey with a big knife.)
(warrior upgraded to: 3/2/2)
Can move across jungle w/out expending
movement points
elslipro Oct 10, 2001, 03:44 PM Shouldnt civs featured in CivIII have a history all the way back to 4000 BC ? If so what are the Americans doing here ? I bet if the game started with humanoids instead of civs, Americans would still be an option. Damn partiots!
... =).
"Americans wipe out Neandertals ..."
What happened to the Vikings by the way. Have we turned into barbarians ?
ElSlipro
~Norwegian berserker
Silvagem Oct 10, 2001, 07:06 PM Originally posted by JayKay
I think i'll make the Portuguese!! ;) (I wonder why?)
...
JayKay,
JBearIt and myself, have already done posts about a Portuguese Civ, in page 2 of this thread.
I guess we have more or less the same points of view. :)
Go there and check it out and give us your comments.
Silvagem Oct 10, 2001, 07:20 PM Originally posted by elslipro
Shouldnt civs featured in CivIII have a history all the way back to 4000 BC ? If so what are the Americans doing here ? I bet if the game started with humanoids instead of civs, Americans would still be an option. Damn partiots!
... =).
"Americans wipe out Neandertals ..."
What happened to the Vikings by the way. Have we turned into barbarians ?
ElSlipro
~Norwegian berserker
I quite agree with you, but that is not "politically" correct is it? :D
Besides, remember we are in an American forum. Therefore, you might just be considered a "terrorist" for speaking against the Americans. :lol:
Now seriously, I think the Americans should not be a Civilization, in the true sense of the term.
But then, who would be, besides the ancient civilizations? But it would certainly be more accurate, in term of history.
The English would be the Anglo-Saxons, The Portuguese would be the Lusitans, the Americans would be the Sioux??, the French would be the Galians (from Gallia, if that it the way I should say it...), the Nordics would be the Vikings, and so on.
In fact, they did it with the Italians. They didn't consider Italy, but the Romans. Why? They should be more coherent with these kind of things. And they did exactly the opposite!
But definitely, what makes me pissed off, is the fact that they didn't even replied me when I suggested the Portuguese Civ, both times I sent them a message.
This is a complete disregard for the fans suggestions and likes. And I already paid for 3 versions of Civ. They should be more respectful for me and others like me who paid for the product and made lots of positive free marketing for it.
Stuie Oct 10, 2001, 10:29 PM Originally posted by elslipro
Shouldnt civs featured in CivIII have a history all the way back to 4000 BC ? If so what are the Americans doing here ? I bet if the game started with humanoids instead of civs, Americans would still be an option. Damn partiots!
... =).
This has been argued many times in many threads. Basically, the answer is NO or the game wouldn't be any fun.
What happened to the Vikings by the way. Have we turned into barbarians ?
ElSlipro
~Norwegian berserker
No, you have always been barbarians! :) And <i>that</i> is what you get for suggesting they remove the Americans!
The Balrog Oct 11, 2001, 08:37 AM Conquistadore??? (Or something like that) That is what i think would characterise the Spaniards!:goodjob:
The Balrog Oct 11, 2001, 08:40 AM Originally posted by El Présidenté
Conquistadore??? (Or something like that) That is what i think would characterise the Spaniards!:goodjob:
THe spanish inquisition!
Mikoyan Oct 11, 2001, 09:06 AM BuddhaBuba, isn't Sacramento the capitol of California?
Baleog Oct 11, 2001, 09:39 AM :viking: :viking: :viking: :viking: :viking:
Why no mention of the Vikings.:confused: A fantastic civilisation which pillaged and raided its way across Europe. I expected that somebody would mention them after 3 pages, but apparently i'm the only one who didn't think they were rubbish. And no, to call them the Danes doesn't count.:confused: :( .
Anyway enough moaning. I'm not 100% on Viking history, but I would have them as a militiristic, expansionist.
I would have the longboat as their su. Like the tireme (how do you spell that?), except it doesn't get lost away from land. Or it should have extra capacity.
cort Oct 11, 2001, 10:42 AM Originally posted by The Last Conformist
Ankara as capital of the Turks?!? Sure, it's been the capital since the 20s, and it was the scene of the Ottoman Empire's perhaps most annihilating defeat (by Timur Lenk in 1402), but I'd choose Constantinople/Istanbul any day of the week.
Keeping the Ottoman theme, I'd have Süleyman the Magnificent or Mehmet the Conqueror as leader. Special unit: Janissaries.
aggree with the Istanbul..
Ataturk would be a better leader, since he is the founder of current turkish country
janissaries were not that special at all... perhaps some improved version of horseman with better attack strength would be more suitable considering the fact that Huns were an ancient Turkish nation
or maybe an improved cannon; turks were the first to use cannons effectively against city walls for conquering a major city at 1400s.
dreadhead7 Oct 11, 2001, 11:07 AM Hold up, Stuie! Now, what makes you say that Rastafarians have no place in Civ?!?! That's like saying that Blacks have no place in Civ. I think that everyone has the right to make their own civs if they want, and I don't think that you should insert your own value judgement and say who, and who doesn't belong in the game. If someone can create The Simpsons as a custom civ, and make it work, why not the Rastas? I'm not dissing or flaming you, I'm just trying to point out that really, no one has the right to say who, and what civ should be in the game, especially if you're creating custom civs.
RastaMon Oct 11, 2001, 11:20 AM Originally posted by cort
janissaries were not that special at all... perhaps some improved version of horseman with better attack strength would be more suitable considering the fact that Huns were an ancient Turkish nation
The Janissaries weren't special in terms of ability, but they were crucial to the Ottoman Turks conquering the rest of the Turks, and eventually the Byzantines, by being a standing, professional army. That's why I suggested they be a cheap-to-build/support unit, since they were recruited by taking children of Christian families in the empire.
D_L_26 Oct 11, 2001, 01:47 PM I have a new Idea for an alien race, anybody who has ever read Harry Turtledove's Worldwar series should be familiar with it
Civ: The Race
Leader: Fleetlord Atvar
Capitol: Russian Headquarters
Spec. Unit: Combat Armor Units (Tanks with +1 defense and +1 offense
Militairistic and Expansionist
Monte Pyton Oct 11, 2001, 07:39 PM will it be easy to create new units...i mean with "drawing" them and stuff....especially now that they're supposed to be 3D
i will also create the lost empire of Atlatntis!
unique unit: mermaid??
Suvorov Oct 11, 2001, 07:55 PM I would have the Soviet Union
Militaristic and Industrious
Based on the soviets from RA2
Leader: Premier Romanov
Unique unit would be Devastator super-heavy tank. Requires steel AND uranium to be built.
I can't believe they made the russians Expansionist and Scientific - Russia, throughout its history, has been Expansionist and Militaristic, and maybe industrious.
joespaniel Oct 11, 2001, 08:28 PM I like the slavic idea alot. Poland and Lithuainia. I will have to create them maticulously and in great depth, so I can crush them ( along with the French, Russians,English...) as the Prussians!!! BWA-HA-HA-HA!!!:satan:
Seriously, great idea!:goodjob:
I hope the new editor is better than civ2 mge.
CrazyScientist Oct 12, 2001, 07:26 AM [QUOTE]Originally posted by elslipro
[B]Shouldnt civs featured in CivIII have a history all the way back to 4000 BC ? If so what are the Americans doing here ? I bet if the game started with humanoids instead of civs, Americans would still be an option. Damn partiots!
... =).
Civ not only starts out in 4000bc, it also goes on until after 2000ad.
By your logic, only civs that started around 4000bc and still exist today should fit into the game.
So, no americans, no germans, no romans, no persians, no greeks, no aztecs, no french, no english, no babylonians....
pretty much just china, and possibly egypt. You could make an argument for India.
Wow....fun game.
Ankka Oct 12, 2001, 08:34 AM I'd ofcourse be the Finnish. ;)
Their capitol would be Turku, and their special unit would propably be a better alpine troop.
Mikoyan Oct 12, 2001, 09:25 AM hmmmm... I will include Finland in the Swedish Empire
Many finnish cities were built by the swedes
Strik Oct 12, 2001, 09:29 AM I would of course make the dutch. After all the dutch are the biggest traders in the world. We have the biggest (Rotterdam) and the 4th biggest port (Amsterdam) in the world.
The dutch are also big land owners. Just to give an example. Dutch companies own 1/3 of US.
Guess you didn't knew that.
Anyhow The capital should be Amsterdam or The Hague. The leader should be Willem van Oranje.
The ingame leaders should be Piet Hein, Adm. Tromp
I don't know any more, Any ideas. The dutch aren't warmongers so we don't have any big leaders. The ones we have are Admirals and so.
So it would be easy to say the special unit should be a special Galleon with +1 speed and +1 sight. This because The dutch were the first to discover Australia and New Sealand. But this is still open for suggestions. So any ideas
BusterBunny Oct 12, 2001, 10:20 AM That's cool. But I'm not sure what "special unit" would be appropriate for the Québec Civilization. A patriot? I don't know, they weren't REALLY usefull military wise. But, we did send alot of Zouave Pontificaux at some time....
Julien Oct 12, 2001, 10:54 AM I would rather give evolutive names to the civs. For instance, the Italics become Romans, then Italians. I would like to see leaders and special units for the different periods as well.
In the European nations :king: I would create :
Civ : Italics/ Romans/ Italians
Type : Milit.+Indust./ same / Scientific+Industrious
Leaders : ?/ Caesar(so many...)/ Lorenzo di Medici, then Garibaldi, then Mussolini...
Special Units : ?(warrior +1 attack)/Legion (phalanx +1attack)/ ?
Civ : Iberians/ Spanish
Type : ? / Religious+Militaristic or Expansionist (the 3 would be perfect)
Leaders : ?/Ferdinand, then Franco
Special Units : ? / Conquistador (Knight +1 attack) or Missionary (explorer with some diplomatic abilities)
Civ : Gauls/French
Type : Milit.+Religious/ Scientific+? (French have been quite commercial, expansionist, militaristic or even industrious, but which one more than the others ?)
Leaders : Vecingetorix/Louis XIV, then Napoleon
Special Units : Gaul warrior (+1 defence or attack)/ Royal Musketeer (+1 defence) or Imperial (Napoleonic) Guard (+1 defence)
Civ : Germanic/German
Type : Militaristic+Expan./Milit.+Scientific
Leaders : ? / Bismark, then Hitler
Special Units : Longbeard (warrior +1 attack)/Panzer
Civ : Portuguese
see JBearit and Silvagem proposals
Civ : Dutch
Type : Commercial+Expansionist
Leader : Willem van Oranje
Special Unit : Galleon +2movement and +2capacity
Civ : Anglo-saxons/English
Type : Militarisic+? /Expansionist+Commercial (+Industrious+Scientific+Militaristic ? Same problem as with the French)
Leaders : ? / Elisabeth, the ones you want
Special Units : Colony Corps (+1defence with ability of creating colonies)
Others to come later:king:
Stuie Oct 12, 2001, 11:15 AM Originally posted by dreadhead7
Hold up, Stuie! Now, what makes you say that Rastafarians have no place in Civ?!?! That's like saying that Blacks have no place in Civ. I think that everyone has the right to make their own civs if they want, and I don't think that you should insert your own value judgement and say who, and who doesn't belong in the game. If someone can create The Simpsons as a custom civ, and make it work, why not the Rastas?
My comments were based on what I know of the Rastafarian life style. The peaceful nature of Rastafarianism and the shunning of wordly events in favor of attaining heaven on earth under the rule of Selassie seems contrary to the style of a game like Civilization, that seems to reward back stabbing, aggressiveness, and commerce. I'm not saying Rastas are unworthy to be in the game, I'm saying the game is unworthy of Rastas.
Oh, I should add the obligatory "in my humble opinion". But hey, if someone wants to create a Rasta Civ I'm not stopping them. But personally, I would rather put my efforts into creating a detailed and historically satisfying Ethiopian Civ.
I'm not dissing or flaming you, I'm just trying to point out that really, no one has the right to say who, and what civ should be in the game, especially if you're creating custom civs.
I agree!! Again, I should have added the "in my opinion" tag to my original comments.
Selah!
Silvagem Oct 12, 2001, 07:07 PM Originally posted by Julien
[...]
Civ : Iberians/ Spanish
[...]
Civ : Portuguese
see JBearit and Silvagem proposals
[...]
Julien, I agree with most of what you said, specially the idea of having Civs change their name through time. Although that would be more correct in terms of history, that would certainly create some confusion too. So, I'm afraid that could become more positive than negative, but I'm not sure... :(
However, let us forget about that small inconvenience. ;)
In that case, I would just like to make a small contribution to what you said, in term of historical facts.
Let us not forget that Iberia is not just Spain! Portugal is also part of Iberia. The Iberians also lived in the grounds where today stands Portugal, so it is not totally correct to pass from Iberians to Spanish, because we could also pass to Portuguese. Perhaps the Celt-Iberians would be a better choice (a mix of Celts, who also lived in Iberia, and native Iberians).
However, one thing I am not wrong about, is that the most important ancient Civilization living in what is now know as Portugal was the Lusitanian.
Therefore, you could say: "Lusitanians/Portuguese", instead of just "Portuguese", regarding the evolution of Civilizations' names. :)
freemen Oct 12, 2001, 08:30 PM Originally posted by BusterBunny
That's cool. But I'm not sure what "special unit" would be appropriate for the Québec Civilization. A patriot? I don't know, they weren't REALLY usefull military wise. But, we did send alot of Zouave Pontificaux at some time....
Maybe you're right about the patriot, but it is the only military we have. Otherwise we could use cleric :) priest:crazyeyes or maybe farmer :). Military, The apoge of Quebec military was in 1839 so... We have not really a lot of choice. Maybe for the one who want, a unit, like spy, but who only set up explosive, to rembember an not glorious part of the Quebec history, but i think patriot are more adapt to the context:king:
ChrTh Oct 13, 2001, 01:32 PM Cretans
Leader: Minos
Abilities: Militaristic and Industrious
Special Unit: Architect (worker unit which builds twice as fast)
Visitors
Leader: Kang
Abilities: Militaristic and Scientific
Special Unit: UFO (Same stats as Fighter +2 movement)
Exsanguination Oct 13, 2001, 03:29 PM Originally posted by Benz
Canadians?
Canada is a very ambigus country. There is more than one nation in Canada. Two official languages English and French, many natives nations and a unsatified province with the constitution status that was close to separate in 1995.
The origin of the word Canadian is the French colinists before 1763. To survive at this winter land, they had to adapte themselve and take a lot of tips from the natives. It makes them very different from Europeans and it created new local culture. It is not clear wether if the original name is Canadien or Canayen but for sure, they were called this way even if the colony name was Nouvelle-France.
After the independence of United State, the loyalists joined the actual land of Canada. They started to call themselve Canadian only with the first Canadian colony has been created. Two years after the British have killed the patriotic French Canadien rebelion.
Even when the Canada was created, the British flag floated on our parliements. Canada rather looks like a colony that exist because its master doesn't want it anymore.
If you want to create a Canadien civilization, the capital should be Québec and their name is now Québécois. If you want to create a English-Canadian civilization, the capital should be Ottawa and all Canadian cities should give +1 commerce to a city called Toronto. If you want a Canadian civilization that represent the actual Canada, you can't. Because it doesn't exist yet.
To me, the Iroquois deserve more than "Canadians" to be a civilization. As well as the Inuit and many others. What makes Canada exist is their minorities. Otherwise, it would be another simple states of USA.
First, ye took that way too seriously. Second, the origin of the name "Canada" Comes from the Native word "Kannada"(or Kanada, not sure). The capital should be Ottawa (mmm... why???) and the special unit should be mounties!!! (perhaps a more powerful cavalry).
And Canada deifnetely deserves to be a civ... dunno where you got that idea
Juize Oct 13, 2001, 03:56 PM OK, I've thinked it a bit:
Civilization: FINLAND
Capital : Helsinki
Other cities: Tampere, Pori, Rovaniemi, tms.
Type: Commercial and industrios (this is 20th century Finland)
Special unit: Original Hakkapelito, but after cossack, maybe Alpine Trooper
Leader: Urho Kekkonen (the only king of independent Finland! ;))
OR
Civilization: SWEDEN
Capital : Stockholm
Other cities: Goteborg, Åbo, Uppsala (Right?)
Type: Scientific and Militirastic (this is 15th century Sweden)
Special unit: Somekind of ship
Leader : Carl XII (Right?)
OR
Civilization: PEKKALANDIA
Capital : Pekkapolis
Other cities: Proud of Pekka, Pekka City, Pekdolfingrad
Type: Militaristic and Industrious
Special unit: MyrskyTroopperi (vertaa StormTrooper ;))
Leader : Pekdolf Peeter
Mikoyan Oct 13, 2001, 04:06 PM Civilization: Sweden
Capital: Stockholm
Other Cities: Göteborg, Uppsala, Åbo, Kalmar
Type: Scientific and Expansionist
Special Unit: Knekt (Pikeman with +1 attack)
Leader: Gustav Vasa/Carl XII
Civilization: Denmark
Capital: Köpenhamn
Other Cities: Odense, Esbjerg, Ålborg
Type: Commercial and Militaristic
Special Unit: ???
Leader: Kristian II (Gustav Vasa's arch-nemesis)
Ilspana Oct 13, 2001, 04:14 PM Originally posted by Juize
Leader : Pekdolf Peeter
*snickers uncontrollably*
Mikoyan Oct 13, 2001, 04:33 PM Civilization: Korea
Capital: Seoul
Other Cities: Pyongyang, Inchon, Pusan, Taejon
Type: Scientific and Religious
Special Unit: Turtle Ship(Ironclad with +1 Defense)
Leader: Adm Yi
Civilization: Scots
Capital: Edinburgh
Other Cities: Glasgow, Perth, Inverness
Type: Scientific and Militaristic
Special Unit: Woad Warrior (Swordsman with +1 movement +1 Attack -1 Defense)
Leader: William Wallace
Cunobelin Of Hippo Oct 13, 2001, 04:43 PM Originally posted by BusterBunny
That's cool. But I'm not sure what "special unit" would be appropriate for the Québec Civilization. A patriot? I don't know, they weren't REALLY usefull military wise. But, we did send alot of Zouave Pontificaux at some time....
How about a vicious 'Bernard Landry'? Ability=Piss off 9 other tribes and be able to break treaties with them at no penalty. Extra big mouth allows great negotiation outcomes :D
Mikoyan Oct 13, 2001, 04:52 PM Civilization: Poles
Capital: Krakow
Other Cities: Gdansk, Warsaw, Bialystok
Type: Commercial and Mlitaristic
Special Unit: Some sort of cavalry i guess
Leader: Boleslaw W Wstydliwy
Ankka Oct 16, 2001, 07:39 AM Originally posted by Mikoyan
hmmmm... I will include Finland in the Swedish Empire
Many finnish cities were built by the swedes
Maybe, but the Finnish didn´t have a very nice time when the Swedes ruled here:mad: .
And we always (almost) had our own armymen to protect our beautyful country.
And most of the cities built by the Swedes aren´t very big.
Mikoyan Oct 16, 2001, 07:43 AM Wizard, cities like Helsingfors(Helsinki), Tammerfors(Tampere), Uleåborg(Oulu), S.t Michaels(Mikkeli), Esbo(Espoo), Åbo(Turku)
Björneborg(Pori), Vasa(Vaasa) etc. were all built by swedes and they are all big cities
Ankka Oct 16, 2001, 07:48 AM Civilization: Iceladese (how do you spell it?)
Capital:Reykjavik
Ruler:I´m not sure yet
Spcial unit:Ice catapult (it throws ice instead of stones) :D
Other cities:Keflavik,Akyreyri
Civilization: Brasilians
Capital: Brasil
Special unit:football player:lol: ;)
Other cities:Sao paulo,Rio de Janeiro
VanOranje Oct 16, 2001, 08:13 AM I will probably make the "Dutch" - capital: Amsterdam - traders/expan. - special unit: comando's (a upgrade of rifleman)
"It's a dutch invention you know:) :lol: " With the leader: Willem van Oranje. "The founding father of the Dutch" :king:
I always use this country to play Civ2, I also made the Parths in civ2 and some other extra countries.
Dont you guys think the City-name list is to short in civ2, I hope the city-name list will be much larger in Civ3.
Greetz
BusterBunny Oct 16, 2001, 08:55 AM Originally posted by Cunobelin Of Hippo
How about a vicious 'Bernard Landry'? Ability=Piss off 9 other tribes and be able to break treaties with them at no penalty. Extra big mouth allows great negotiation outcomes :D
I know, I know what the Canada special unit would be. It's a Saboteur, we call it the Jean Chrétien. It comes into the country, mess it up badly, and in no time, there's a civil war, then a province separates and becomes its own country. Yeah, that could work:crazyeyes
Juize Oct 16, 2001, 08:55 AM What? Theres other finn here? Yeeeeee!:cool:
Oooops, this should be on PM...
Anyways, check these adresses:
http://www.panssarivau.nu
sekä
http://koti.mbnet.fi/forster
:D ;) :crazyeyes
Ankka Oct 16, 2001, 10:57 AM Originally posted by Mikoyan
Wizard, cities like Helsingfors(Helsinki), Tammerfors(Tampere), Uleåborg(Oulu), S.t Michaels(Mikkeli), Esbo(Espoo), Åbo(Turku)
Björneborg(Pori), Vasa(Vaasa) etc. were all built by swedes and they are all big cities
Yuo´re right, Mikoyan, the Finnish could be a part of Sweden, but then their cities should be included to the Swedish ones.:o
Ankka Oct 16, 2001, 11:03 AM Originally posted by Juize
What? Theres other finn here? Yeeeeee!:cool:
Oooops, this should be on PM...
Anyways, check these adresses:
http://www.panssarivau.nu
sekä
http://koti.mbnet.fi/forster
:D ;) :crazyeyes
Hey,Juize, Your location is listening to awful music:confused: ?
But its nice to have another Finn here besides me:) .
Cilpot Oct 16, 2001, 01:54 PM I think the first civ I will make is the "Jedis":)
I enjoy making custom civs off this world.. The great leader would be either Ben Kenobi or Yoda, and they would be scientific and religous.. Special unit? Jedi Knights of course! After the discovery of "the force" they will start graduating from the academy in the capital Coruscant...
I will probably also make the Norwegians.. Commercial and scientific.. Special unit. Either the berserks from the Viking:viking: era or the jeager:sniper: from modern times...
Dont you guys think the City-name list is to short in civ2, I hope the city-name list will be much larger in Civ3.
Yes I agree! Its lame when most of the cities are named naples or cunaxa or Issus:crazyeyes :
Juize Oct 16, 2001, 02:21 PM Dont you guys think the City-name list is to short in civ2, I hope the city-name list will be much larger in Civ3.
Bah, just expand it. There was some guy here who had made an awful long
cities.txt and showed it somewhere... Can someone remember...
Traquenard-fx Oct 16, 2001, 02:40 PM I will fellow the path of Firaxis and make a nation that have no sense with history ( Iroquois ) :crazyeyes
For that I will create a wild nation like the Batchiboucha in south of Africa.;)
civnewcomer Oct 16, 2001, 03:12 PM Arabs
Unit: Janissarys
Leader: Salidin
Capital:Mecca
Militaristic and Releigous
Israelites
Unit:Slingshotter
Leader:David
Capital:Jereusalem
Releigous and Industriulas
Byzantines
Units: Greek Fire Boats
Leader: Justinan
Capital:Constaninople
Reliegous and Expanionist
RastaMon Oct 17, 2001, 02:23 AM Originally posted by civnewcomer
Arabs
Unit: Janissarys
But the Arabs didn't have Janissaries, that was the (Ottoman) Turks! Hmm, so what would their special unit be???
Suvorov Oct 17, 2001, 03:03 AM Originally posted by RastaMon
But the Arabs didn't have Janissaries, that was the (Ottoman) Turks! Hmm, so what would their special unit be???
Mamaluke
spiky82 Oct 20, 2001, 03:43 PM hey, how about:
Civ: Firaxis
UU: Computer Programmers
Capital: Hunts Valley
Leader: King Sid III
:lol:
I wonder if anyone thought of doing this...
Silvagem Oct 21, 2001, 06:17 AM Originally posted by spiky82
hey, how about:
Civ: Firaxis
UU: Computer Programmers
Capital: Hunts Valley
Leader: King Sid III
:lol:
I wonder if anyone thought of doing
I've seen this message at least 10 times!!!!
Is this spam or the server went crazy ???? !!
Please remove all these messages.
Juize Oct 21, 2001, 06:23 AM Hey, how about:
Civ: Spiky82
Capital: Spammipolis City
UU: Spiky82; Spams every unit to death!
Leader: Spiky82 the Superspammer RIP
Mikoyan Oct 21, 2001, 07:04 AM I do believe that our friend, spiky82, will be banned within 24 hours.
Knight-Dragon Oct 21, 2001, 07:17 AM I think it's the server busy message again and then he just kept trying to submit his post; never realizing that each time he hit submit, the post is uploaded onto the thread but all he got is a server busy message. Happened to me one time and found myself posting the same post 3 times.
If it's spamming, it's a bit too obvious. Nobody can be that stupid, can he? At least he shld have deleted the rest.....
CurtSibling Oct 21, 2001, 08:43 AM Being a Scot of the Northern Darkness...:D
I will be making the Scots Hordes.
Led by Macbeth, (screw Mel gibson as Braveheart):p
They will be Militaristic (Where's mah claymore!?!)
and Commercial (Git yer hands aff mah gold, ya bampot!)
Thier special unit will be a Jacobite (a musketeer)
(not Trilobite, a big woodlouse)
AND THEY WILL NOT SAY: "Och AYE!"
I have never met a scot who as ever said that!:lol:
spiky82 Oct 22, 2001, 12:01 AM I feel terrible and I'm sorry to y'all who read this thread...it must have been painful to read all the junk as much as i had when i was deleting each of them one by one. It WAS the server that was busy, so I didn't know better so I kept clicking submit reply which gave me that junk......:cry: BUT I'm really NOT a spammer :cry: .....i'm just a civfanatic like y'all, and i wuz anxious to read other posts after writing the message, but it wouldn't post (or at least that's what I thought) at the end so i just kept pressing the submit button.....until I wuz tired of waiting, so I didn't come back until right now.......again, I'm really sorry!
my stupid self-> :spank:
Ackrite99 Oct 22, 2001, 07:21 PM I think I'm gonna make The Swedes and The Finns. As you can see, I come from London, but love forgeign langauges, especially the Scandinavian ones (I'm learning Swedish and Finnish). I agree with all the has been said about the Swedish civ, so I won't repeat it here. The Finnish civ would be lead by Karl Mannerheim, would be industious and commercial, and its special unti would be an upgraded alpine troop with and an extra movement point (just you look at what they did to the Russkies with them in WWII!).
By the way, if any of you Swedes are looking for an English penfriend for me to practice my Swedish on an vice-versa, feel free to e-mail me at ackrite99@hotmail.com or b.melican@btinternet.com.
Over and out
Rossija är en dumm jävel, nej? ;)
Silvagem Oct 22, 2001, 10:14 PM Originally posted by spiky82
I feel terrible and I'm sorry to y'all who read this thread...my stupid self-> :spank:
You don't need to spank yourself! :)
It seems to have been the server, just as I was afraid of. It's typical.
So, you're welcome. :)
And thanks for telling us what happened with the server, so that it won't happen to others.
From now on, I'll check the post first, whatever the reply message will be. ;)
Monte Pyton Oct 22, 2001, 10:45 PM Originally posted by Wizard
Civilization: Iceladese (how do you spell it?)
Capital:Reykjavik
Ruler:I´m not sure yet
Spcial unit:Ice catapult (it throws ice instead of stones) :D
Other cities:Keflavik,Akyreyri
Civilization: Brasilians
Capital: Brasil
Special unit:football player:lol: ;)
Other cities:Sao paulo,Rio de Janeiro
leader: pele?
CentralAzN Oct 23, 2001, 12:11 PM -Civ: Turks
-Leader: Mustafa Kemal Ataturk
-Capital: Ankara (ever been to Istanbul? the drivers are crazy i tell you!!!)
-Other cities: Istanbul, Izmir, Van
-Special Unit: Jannissary
-militaristic, expansionist
(or militaristic/industrious i heard modern Turkey's economy is rapidly growing. rated 16th strongest economy in the world)
Mikoyan Oct 23, 2001, 12:56 PM Civ: Arabs
Capital: Mekkah
Other Cities: Medinah, Baghdad, Damascus
Leader: Saladin
Unique Unit: Camel Riders (Horseman with +1 Attack, +1 Movement)
Type: Commercial and Religious
Civ: Spanish
Capital: Madrid
Other Cities: Barcelona, Sevilla, Valencia
Leader: Queen Isabella
Unique Unit: Conquistador (Pikemen with +1 Defense, +1 Movement)
Type: Religious and Expansionist
Mikoyan Oct 23, 2001, 01:19 PM And i will of course replace the Russians with:
Civ: The Soviet Union
Capital: Moscow
Other Cities: Leningrad, Kiev, Sverdlovsk
Leader: Nikita Chrustjev
Unique Unit: Mikoyan-Gurevitj MiG-23 (Jet Fighter with +1 attack, +2 Movement)
Type: Militaristic and Industrious
CurtSibling Oct 23, 2001, 04:25 PM Unlike the Soviet crazy helicopter I will create:
The Golden Horde!
Capital: Samurkand
Leader: Timurlane
Commercial and Religious
Special unit is heavy horse!
They specialise in taking on
SARUMAN AND HIS HELICOPTER PALS!!!
:lol:
Mikoyan Oct 23, 2001, 04:28 PM Commercial and Religious
:lol: I'm not sure that fits the Golden Horde.
CurtSibling Oct 24, 2001, 02:49 AM Originally posted by Mikoyan
:lol: I'm not sure that fits the Golden Horde.
:) Bothersome gyrocopter!
This is MY golden horde!
For your insolence you will Dieeeeee!!!!:lol:
(in CIV that is!)
Mikoyan Oct 24, 2001, 06:39 AM For your insolence you will Dieeeeee!!!!
Thou cannot kill what is already dead.
To look into my eyes might kill you, or save you.
CurtSibling Oct 24, 2001, 08:04 AM Originally posted by Mikoyan
Thou cannot kill what is already dead.
To look into my eyes might kill you, or save you.
Miky you have had a change of shape!
from copter to Hound (or Hind?)
LOL great pic!:D
Aussie Oct 24, 2001, 08:19 AM Well I know us Aussies are only babes in the wood but it's a game and if I want I WILL have it
Civ: Aussie
Capital: Canberra
Leader: Bluey
Unique Unit: Digger
Type: Militeristic , Commercial
:beer:
Mikoyan Oct 24, 2001, 11:51 AM Civ: Colombians
Capital: Bogotá
Other cities: Calí, Medellín, Barranquilla
Leader: Simón Bolivár
Unique Unit: Partisan Cavalry (Cavalry with +1 movement +1 Defense)
Type: Commercial and Industrious
Whiskey Priest Oct 24, 2001, 12:16 PM Civ: Irish
Leader: Michael Collins or Eamon De Valera (I think he was portugese or spanish though)
Cities: Dublin (CAP), Derry, Limerick, Cork, Belfast :)
Attributes: REligious and militaristic
Special Unit: Flying Squad (advanced rifleman/partisan)
REligious was obvious. Sorry about the militaristic but if there was an ARTISTIC or CULTURAL modifier I would have choosen that (James Joyce, nuff said)
Mikoyan Oct 24, 2001, 12:22 PM Civ: Romanians
Capital: Bucharest
Other Cities: Constanta, Craiova, Ploieste
Leader: Ivan the Impaler
Unique Unit: IAR Attack Plane (Fighter with +1 attack, +1 defense)
Type: Militaristic and Industrious
Mikoyan Oct 24, 2001, 12:29 PM Civ: Austrians
Capital: Vienna
Other Cities: Graz, Salzburg, Linz
Leader: Franz Joseph I
Unique Unit: Teutonic Knights?
Type: Expansionist and Industrious
xeven_god_of_helsibahr Oct 29, 2001, 09:46 PM Civ: Helsibahrians
Capitol: Helkendrass
Other Cities: Hisnor, Verek, Relehnicar
Leader: Xeta
Unique Unit: Helsibahrian Legionary (Like a regular legion, only HL's will have +1 attack and +1 movement.)
Type: Religious, Militaristic
Freemason Oct 31, 2001, 07:48 PM :scan: Well I have seen some great suggestions and thoughts here on this line of thinking. I am very pleased with the thoughtfulness of those who have contributed to this page (and all of the other pages), while I intently and anxiously wait for my copy of Civ 3. As for my Civs:
1) the Wisconsinites (aka Badgers)
Scientific and Industrious
Leader: Robert Lafollette
Special unit: one of the following: the armed snowmobilier (2/1/3),
the Green Bay Packer (3/3/3) or the backwoodsman (2/2/2)
plus- all workers around the cities produce more food and are harder to kill or take prisoner
2) the Mexicans
Militaristic and Religious
Leader: Benito Juarez
Special Unit: guerrilla warrior (2/2/3) does not require support
3) the Freemasons ('cause I am proud to be one!)
Religious and Industrious
Leader: Jacques Demolay
Special Unit: the Shriner (1/2/3) causes friendly or captured cities to stop revolting immediately!
Special: Never suffer anarchy, very little corruption with any government and player can build special Wonder called "Shriners and York Rite Hospitals" which create a hospital in every city the player owns.
also: a few of the native American Tribes should be created for diversity and specializations and not represented as one tribe.
*on a personal note: one of the posts I read thought highly of the Portuguese as a civilization insofar as to be a little bit too "gung-ho" when it came to the statement made that "without the Portuguese, America would not have been found so soon"... being a former History teacher, I wish to remark that the Portuguese would make a pretty good candidate for a civilzation, but as far as the "not found America so soon part"....ummm... Methinks that the ancient Asian tribes who crossed over what is now the Bering Strait found it the soonest, then the Polynesian peoples, the Olmecs from Africa, the Persians or the Phoenicians, the Vikings and THEN the Portugese and Spanish. So let's get all of our timelines straight shall we?
"...all that is within the realm of what we call reality is really just the shadow of reality, not the true form we see and interact with...--- paraphrased from Plato
Cilpot Nov 01, 2001, 05:39 AM Originally posted by Baleog
Anyway enough moaning. I'm not 100% on Viking history, but I would have them as a militiristic, expansionist.
The vikings were also highly commercial... They did a lot of trading.. Much more than they pillaged.. In fact, they were even among the first civs to bring multinational trade to europe (or even the world?)
Mikoyan Nov 01, 2001, 11:15 AM Civ: The Empire of Amn
Capital: Athkatla
Other cities: Eshpurta, Esmeltaran, Velen
Leader: The Council of Five
Unique Unit: Amnish Legionary (Pikemen with +1 Attack +1 Movement)
Type: Expansionist, Commercial
Ideal Government: Republic
Shunned Government: Monarchy
Resemblance: Medieval Spain/ Portugal
Great Leaders: Captain Roenall, Captain Brega, Corgaig Axehand
Mikoyan Nov 01, 2001, 11:18 AM Civ: Kingdom of Cormyr
Capital: Suzail
Other cities: Arabel, Immersea, Marsember
Leader: King Azoun
Unique Unit: Cormyrian Paladin (Knight with +1 attack, +1 Defense)
Type: Militaristic, Religious
Ideal Government: Monarchy
Shunned Government: Republic
Resemblance: Medieval France/ England
Great Leaders: ??
Mikoyan Nov 01, 2001, 11:22 AM Civ: Kingdom of Sembia
Capital: Ordulin
Other cities: Saerloon, Daerlûn, Selgaunt
Leader: King Alatos II
Unique Unit: Trade Cog
Type: Commercial, Industrious
Ideal Government: Monarchy
Shunned Government: Despotism
Resemblance: Medieval Germany/ Denmark
Great Leader: ??
animepornstar Nov 01, 2001, 11:34 AM i don´t have civ3, yet, but in a few hours i will have.
however the swedes should be like this
Civilization: Sweden
Leader: Gustav II Adolf
Capital: Stockholm
Type: Scientific and Industrious, or maybe militaristic.
Special Unit: Light Cannon (cannon with +1 move, and doesn´t require what ever kind of metal a normal cannon needs).
Henrik Nov 01, 2001, 12:08 PM Originally posted by animepornstar
i don´t have civ3, yet, but in a few hours i will have.
however the swedes should be like this
Civilization: Sweden
Leader: Gustav II Adolf
Capital: Stockholm
Type: Scientific and Industrious, or maybe militaristic.
Special Unit: Light Cannon (cannon with +1 move, and doesn´t require what ever kind of metal a normal cannon needs).
Scientific and Industrious is good, not militaristic :) (not even back in when there was a Swedish empire)...
Also the light cannon (light artillery or horse artillery really) should require Iron and saltpeter (like the normal cannon I think), just becouse we had big iron and copper mines to make the cannons with back then doesnt mean that we didnt need iron for our cannons ;)
Also, the a Karolin (expanded musketeer, or maybe cavalry) unit might also be apropriate (although I agree on the light artillery, as that was a concept introduced by the Swedes).
Great Leaders for the Swedish civ(in no particular order) :
Bannér
Torstennson
Engelbreckt
Oxenstierna (hey the french got Richeliou as a leader)
Karl X Gustav
Mikoyan Nov 01, 2001, 12:18 PM Civ: Thayvians
Capital: Tyraturos
Other cities: Amruthar, Delhumide
Leader: Grand Master Edwin Odesseiron
Unique Unit: Red Wizard (Att: 4 Def: 3 Mov: 2)
Type: Religious, Industrious
Ideal Government: Despotism
Shunned Government: Democracy
Resemblance: Medieval Egypt
Great Leaders: ??
Gerrymander Nov 01, 2001, 02:30 PM Civilization: Boston
Capital: Boston
Leader: Elbridge Gerry
Title: ??? (As we can only have one title I haven't decided yet.)
Attributes (Bonuses): Commercial, Religious AND Industrius ( we can have all or none, or any combo inbetween.)
Specila Unit: Clipper Ship (Galleon +1M). or Minuteman
Starting Advances: Ceremonial Burial (you can have up to 4 from any age)
Great Leaders: John Hancock, John Adams (so far)
Other Cities: Beacon Hill, Roxbury, ... (Boston neighborhoods)
Favorite Gov: Democracy
Shunned Gov: Communisim
Team Color: (haven't decided yet, but lots of choices)
For those of you who don't have Civ3 yet, there are other options available including Governor: Settings, Build Never, Build Often.
Other languages (ie French) for gender and plurality settings.
And you can write a wistory to be included in the Civilpedia.
Mikoyan Nov 01, 2001, 03:41 PM Civ: Waterdhavians
Capital: Waterdeep
Other cities: Tiboar, Westbridge, Zundabar
Leader: High Wizard Khelben Blackstaff
Unique Unit: Waterdhavian Frigate (Frigate with +2 defense)
Type: Commercial, Militaristic
Ideal Government: Monarchy
Shunned Government: Republic
Resemblance: Medieval Britain
Great leaders: ??
Mikoyan Nov 01, 2001, 03:59 PM Civ: Baldur's Gate
Capital: Baldur's Gate
Other cities: Beregost, Bowshot, Triel
Leader: Grand Duke Eltan
Unique Unit: Flaming Fist Soldier (Swordsman with +1 Attack, +1 Defense)
Type: Commercial, Scientific
Ideal Government: Republic
Shunned Government: Monarchy
Resemblance: Medieval England
Great Leaders: Captain Scar, Duke Belt, Ramazith Flamesinger
chrisk01_uk Nov 01, 2001, 06:55 PM Belgium
Capital: Brussels
Ruler: ummm....
Leader: ...ummm, Poirot?
Attributes: Commercial and Industrous (both for chocolates).
Special Unit: ...ummm ... ....
:arrow:
RadHobbes Nov 01, 2001, 07:10 PM :D Let's see....
Civilization: Hobbes
Ruler: Calvin
Great Leaders: Spiff, Stupendous Man, Safari Al, Rosalyn, etc.
Titles: Dictator-For-Life (Despotism), King and Tyrant (Monarchy), Generalimisso (Communism), President (Republic), President and First Tiger (Democracy)
Capital: Watterson (what else :goodjob: )
Special Unit: Undecided as yet, although I'm seriously thinking of making some kind of super-nuke or super fighter called the Pouncing Tiger or the Wagon. :lol:
Traits: Probably Very Scientific (we all know Calvin's imagination!) and Militaristic (Hobbes' pouncing). Little corruption (from Hobbes' influence on Calvin, there' probably not gonna be any way for a UN Victory... ;)
Ideal Goverment: Democracy or Communism
Shunned Government: Hmmm...Monarchy or Republic?
Starting Advances: Invention (hey in C&H that's all Calvin does!), Ceremonial Burial, Alphabet.
Special Wonder (if you can do that): Imagination. Not sure what it can do yet though :rolleyes:
God bless!
http://www.angelfire.com/ca2/Hobbesball2000/images/hobbesdancemove.gif
willemvanoranje Nov 02, 2001, 01:33 AM Dutch: Capitol: Amsterdam, Type: Commercial/Scientific
Unique Unit: Scooner (Trade Ship) Leader: Willem van Oranje
animepornstar Nov 02, 2001, 10:42 AM Originally posted by Henrik
Scientific and Industrious is good, not militaristic :) (not even back in when there was a Swedish empire)...
Also the light cannon (light artillery or horse artillery really) should require Iron and saltpeter (like the normal cannon I think), just becouse we had big iron and copper mines to make the cannons with back then doesnt mean that we didnt need iron for our cannons ;)
Also, the a Karolin (expanded musketeer, or maybe cavalry) unit might also be apropriate (although I agree on the light artillery, as that was a concept introduced by the Swedes).
Great Leaders for the Swedish civ(in no particular order) :
Bannér
Torstennson
Engelbreckt
Oxenstierna (hey the french got Richeliou as a leader)
Karl X Gustav
I´m creating a swedish civ right know. I´m going to call the uu light cannon, because it´s an the civ3 artillery unit looks too modern. It won´t require any iron because of the copper mine (falu koppargruva), just like the indians don´t need any horses to build their elephants.
i was thinking about making a karolin unit, but it was during the 30 years war the swedish empire was created because we introduced a new kind of warfare. so, i couldn´t be a calavlry unit, because the hakkapelitos were from finland, and the infantery was badly dressed:) so it had to be the light cannons.
your list of great leaders was good. i´m thinking about them and karl XII and de la gardie.
Henrik Nov 03, 2001, 03:44 AM Originally posted by animepornstar
I´m creating a swedish civ right know. I´m going to call the uu light cannon, because it´s an the civ3 artillery unit looks too modern. It won´t require any iron because of the copper mine (falu koppargruva), just like the indians don´t need any horses to build their elephants.
your list of great leaders was good. i´m thinking about them and karl XII and de la gardie.
Hmm, what about Gustav III, he did lead Sweden to its greatest naval victory ever (svensksund)...
The indian ellephants doesnt require any rescourses since it is a variation of a horse unit, it would be a little strange if you needed horses to train war elephants dont you think? ;)
I think you should still need iron (well copper really, but so should the normal cannon) to make swedish cannons, the russians still needs horses for thier cossacks (although just as with the swedish you could say that they had a natural supply)...
Oh and I still think it should be called light artillery or horse artillery :p
And an interesting thing about Finland and hakkapelitos:
Around 1600 Finland where considered as all provinces east of Tavastehus (I agree about using cannons though)...
When the scenario tools are working (if they will ever be working), I will make a thirty years war scenario (I decided to do that several years ago ;)) for civ 3, I could maybe use your civ in that one (it wont be 'till after march though, since I use a mac, luckely scenarios will be cross-platform compatible).
WhittyMike Nov 04, 2001, 11:43 AM I'll probably borrow that idea, for which you deserve credit.
One of my first modified civs will be
CIV: SCOTS
Capital : Edinborough
Type: Militaristic, industrious/scientific
Special unit: Highlander (either an advanced Swordsman or an exceptionally durable Infantry)
King: John Balliol
Leaders: Robert the Bruce, William Wallace, many more options
http://www.bbc.co.uk/education/history/images/pg/scotland/warofi4.jpg
WhittyMike Nov 04, 2001, 12:06 PM Yes, I'd been thinking about the Confederates too, and your ideas are good. Many good options for the names of military leaders, as well. Another possibility for their special unit would be Horse Artillery (moves like cavalry).
As long as we're doing state-specific Civs, how about:
CIV: TEXANS
Capital: Austin
Type: Expansionistic, commercial and/or religious
Special unit: Ranger (modern cavalry with greater range)
King: Sam Houston :king:
Leaders: Houston, Travis, Crockett, Bowie, Nimitz, Eisenhower (I know, he grew up in Kansas, but he was born in Texas)
CIV: NEW YORKERS
Capital: Albany (Manhattan?)
Type: commercial, industrial
Special unit: NYPD (some kind of infantry)
King: George Clinton (early governor of state) :king:
Leaders: Fiorello LaGuardia, Rudy Giuliani, Hillary Clinton (j/k) :lol:
CIV: CALIFORNIANS
Capital: Sacramento
Type: commercial, (is artistic an option? If not -- scientific)
Special unit: USO (entertainers that add to army's defense, at high cost)
King: Ronald Reagan :king:
Leaders: George Patton
fog95 Nov 05, 2001, 08:01 PM I like everyone else's idea's, I would have to go with the Irish myself.
Civilization:Irish
Capital: Dublin
Type: Expansionistic/Religious
Special Unit:Irish Swordsman (Swordsman w/+1m)
King:Brian Buru
Leaders:Michael Collins, Patraig Pearse, Chucaulin
:p
KandAffar Nov 06, 2001, 12:44 AM Rebel Alliance
Militaristic, Religious
Special Unit: Jedi (Perhaps a really powerful swordsman that requires aluminum so it can't be produced until later). If it is too unbalanced than the X-Wing
Imperial Empire
Militaristic, Expansionistic
Special Unit: Stormtrooper (Marine with improved armor (defense +1))
Also, I will add some of civs that didn't make it back from civ2.
Spanish
Special Unit:Conquistador (An explore with attack/defense?)
Vikings
Special Unit: Whatever their boat is called, I will have to look it up.
and maybe the Carthiginians.
Suvorov Nov 06, 2001, 12:55 AM Brotherhood of Nod
Militaristic and Religious
Special Unit: Cyborg
Leader: Kane
Gurra Dec 31, 2001, 05:09 PM We do have "Bofors Kanoner" who creates E. g personel anti tank weapons like "Carl Gustaf".
deGothia Jan 01, 2002, 06:12 PM Jepp, that and the Bofors 30mm Gun is used all over the world... Even in USA!!
Corvi #6 Jan 02, 2002, 12:30 AM When I first bought Civ I (Gah, that dates me :o ) for my Amiga (Gah Gah) I was initially dissaponted that the computer game had so little in common with its board game predecesor (Gah Gah Gah). I really enjoyed the peaceful trading and cultural development of the board game. Now culture has finnaly re-appered, but of the civs from the board game (Carthage, Thrace, Illyria, Mycenea, Minoa, Hatti, Assyrria, Babylon and Egypt) three of my favourites have vanished. So...
Civ- Minoa, The Minoans
Cap- Knossoss (Sp?)
Cities- Phaistos, Hagia Traida
Leader- King Minos
UU- possibly an architect as mentioned earlier, but some kind of trading trireme would be more appropriate
CSA- Commercial and Scientific
Civ- Carthage
Cap- Troy (JK :) )
Leader- Dido
UU- Elephant, Horseman with +1 defence
CSA- Commercial and Expansionistic
Civ- Hatti, Hittie Empire
Cap- Hattushash
Cities- Qadesh, Aleppo, Gordium, Carchemish
Leader- Supiluliumas II
UU- War Chariot (same as Egypt)
CSA- Industrious and Militaristic
and what the hell-
Civ- Goths
Cap- Gothscandza, Tolosa or Toletum (for Visigoths)
Leader- Eremaneric, or Alaric (the one who sacked rome)
UU- Gothic Lancer, maybe the same as the Iroquoix unit
CSA- Expansionistic and Militaristic
Heroes- Leovigild, Theoderic
Rickhan Jan 02, 2002, 03:09 PM Had fun reading all the ideas for new/old/fantasy Civ's. If only the editor was a bit more user friendly. I'd like to just change a name once, not multiple times and still not be sure if i did it correct. Anyway these are a few of my choices.
Moors
Scientific/Religous
Light Cavalry 3-1-3 (mounted warrior type)
Capital, Granada
King Marsilies
Warrior and The Wheel
Swiss
Industrious/Commercial
Swiss Pikemen 2-4-2 (Pikeman type)
Zurich
Leader ?Unknown?
Alphabet, code of law, Republic
Bavaria
Scientific/Commerical
LandWehr 3-3-1 with no maintence cost (musketeer type)
Munchen
King Ludwig
Monarchy, Music, Education
These are just a few, i may share more if anyone wants to see them.
Thanks for all being so level-headed and comical in this forum,
very refreshing.
RicKhan
Corvi #6 Jan 02, 2002, 07:06 PM Swiss leader = William Tell...
Rickhan Jan 03, 2002, 02:10 PM Very nice choice for Swiss Leader. ;)
Rammstein Nov 22, 2002, 03:44 AM I'd like to see this civ:
Jehovas Witnesses
Capital: Eden
Type: Religous/Expansionist
Special Unit: Messenger (explorer w +200 defence)
King: God... duh
Leaders: any famous names?
Or what about:
Scientologists
Capital: Hollywood
Type: Religious/Commercial
Special unit: Converted Actor (great leader build 2 wonders)
King: John Travolta
Hmm... or this one:
the Heaven's Gates
Capital: San Diego
Type: Religious/suicidal
Special Unit: martyr (transport w UFO looks)
King: What was his name again?
Leaders: aliens
Rammstein Nov 22, 2002, 03:49 AM Jehova's Witnesses
Capitol: Eden
Type: Religious/Expansionist
King: God... duh
Special unit: the Witness (explorer w +200 defence)
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