View Full Version : Urbanization
UnGenius Aug 14, 2003, 09:06 PM The modpack I'm planning is called Urbanization. I thought of doing this a long time ago but I wasn't sure exactly how I could get it to work. I was somewhat disappointed to learn that this has already been attempted with Civ2 and it was called UrbCiv, but I think it would work alot better with Civ3 and would be a lot more fun.
My plan is to completely redo the terrain using images from SimCity. To avoid making things look too repetitive I'm using 16 SC tiles as one Civ3 tile. Grassland, Plains, and Hills are being replaced with Residential, Commercial, and Industrial zones. Ocean will become Reservoir, but I'm sure someone has made water tiles that would be appropriate for that.
At first, I'm planning on only having one set of units that all civs will be able to build. The civs are gangs, and the units will range from simple Bodyguards to Drive-by Vehicles and Gunboats. Worker actions will be replaced with more various crimes, such as extortion, where a light green $ will appear over the square. Since roads would already be built into the terrain on the artistic level, workers would instead "Find Fastest Route" through that tile.
As a more long-term goal I'd like to have the Police Force as another civilization. If the first two eras on the tech tree are filled with Gang-related technologies, and the last two are filled with Police-related technologies, then both sides could have their own units and techs. The final, useless tech of the second era will serve as a placeholder, requiring 10000 turns to research, and the Police will start in the third era.
Gang cities will be Hideouts, and the capital will be Gang HQ. Culture becomes Reputation, and the city improvements become various parts and practices of the Hideout. For example, Barracks becomes Initiation Ritual, while Marketplace becomes Black Market Trading.
UnGenius Aug 14, 2003, 10:43 PM heres somethin i just threw together
gun image is from http://tubes.ominix.com/art/a/misc/tn_hand-gun-01_png.jpg
image is 2 posts down
computerdude113 Aug 14, 2003, 10:48 PM This sounds like a great scenerio! If you can pull it off, it will be graphically superb!
As for the Police/Gangmembers, in PTW1.27, you can have custom tech trees foe each civ, if you can figgure out how those work, it might be worth looking into for your mod.
O, BTW, the picture u posted doesn't work.
UnGenius Aug 14, 2003, 11:55 PM try #2 for the title screen......
UnGenius Aug 14, 2003, 11:58 PM a few examples of the way terrain will look.....
UnGenius Aug 14, 2003, 11:59 PM industrial terrain
UnGenius Aug 15, 2003, 12:18 AM commercial terrain
UnGenius Aug 15, 2003, 12:30 AM residential terrain
zulu9812 Aug 15, 2003, 06:00 AM great idea - are you the same person from CDG who suggested that there?
LBPB Aug 15, 2003, 06:31 AM Very good idea :D
UnGenius Aug 15, 2003, 11:30 AM heres a list of units that will be included..... if anyone knows of already existing units that can be used or modified, or if they want to help out with the design, that would be great..... also if you have any suggestions for other units or changes to the ADM of these
Gang Units...............A-D-M.......Police Units
Wannabe.................1-1-1........Rent-A-Cop
Guard......................2-2-1........Patrolman
Gunner....................3-3-1........Officer
Gang Car.................4-3-3........Squad Car
Machine Gunners.......5-4-4........SWAT Team
Gunboat..................5-4-5........Coast Guard
Car Bomb................10-0-7.......Sting Operation
Ville Aug 15, 2003, 12:04 PM That sounds like great idea:thumbsup:
Fëanor Aug 15, 2003, 12:45 PM seems pretty original :) and fun , looking foward to see how this develops
unscratchedfoot Aug 15, 2003, 07:38 PM Cool ideas for sure Mr. Genius.
I'm wondering: who will make the units, how do you make a tech have 10000 turns when the max is 999? Those sim terrain tiles look very cool.
aaminion00 Aug 15, 2003, 09:52 PM I thought of starting a thread like this, but I simply can't do the graphics. All I had was ideas.
First of all, the gangs I thought would be civs would be from all around the world. Mostly ethnic gangs. Everything from the good ole' italian mafia, to the Irish gangs, to the communist mafia, to the triads, to the yakuza, to the black gangs, to the columbians, etc. etc.
The city lists would be kind of stereotypical. Like the mafia would start out with "Lil' Italy", move on to "Fibonnacci's Place" and then the "Pizzeria on 8th street". The black gang would start out with "M.L.K. Boulevard" and then etc. etc.
Second of all, the police would be a civ, but not a playable one. That would be because barbarians would be replaced by cops as well. The Sim City police building would be a good graphic for barbarian camps, and the script could be changed to like "the cops did a raid on our hangout at _____, they took ___ gold before we chased them off".
The ages would be: Immigration Age, Prohibition Age, Some other age, Information Age.
At first the gangs would be new to the city and they'd have real simple units, bicycle assasin, thug, pickpocket, etc. etc. As you get more technologically advance, your buildings and units would get more complicated and usefull. Hitmen, Skyscrapers, Casino's, Illegal Bars, Strip Clubs, Whorehouse, Snipers, Guardsmen, etc. etc,.
There were some other ideas I had, but I can't remember them right now.
UnGenius Aug 16, 2003, 08:04 AM i'm replacing the tech tree with a kind of gangster to-do list...... like "Acquire Guns From Pawn Shop" to build units with guns, and "Teach Recruitment Techniques" to enable production of a granary-type improvement. send some ideas if youve got em.....
UnGenius Aug 16, 2003, 08:53 AM I've been looking through alot of the units on this site and I think most of them can be edited to work as gang/police units. For example there's a truck unit that's supposed to be a freighter, but could be made into a SWAT unit pretty easily, and an ogre that would make a pretty intimidating guard. :cool:
UnGenius Aug 16, 2003, 02:07 PM ok, now i've learned my lesson...... when making units, save frequently....... stupid lightning...... well the ogre unit does make a decent bodyguard after editing so i should have a kind of rough draft up soon......
LouLong Aug 16, 2003, 03:04 PM Originally posted by UnGenius
and an ogre that would make a pretty intimidating guard. :cool:
Isn't it exactly a boucer ? :D
Nice idea otherwise.
UnGenius Aug 16, 2003, 04:03 PM Originally posted by LouLong
Isn't it exactly a boucer ? :D
Nice idea otherwise.
yeah it does look very much like a bouncer.... its designed as the second unit of the game in gang civs, and its the first defensive unit with 2/2/1 so he needs to look pretty strong.... the next unit with 3/3/1 wont look as strong but will have a gun to explain the higher attack and defense values....... anyway heres a preview of the bodyguard unit, converted from Embryodead's Ogre unit.
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