View Full Version : Term 5 - Quirnial Province: No Catch-Phrase Required


deshelbr
Sep 01, 2003, 08:10 PM
Quirnial is the fourth Province of Fanatica and was founded during the Term Three. A peninsula state and currently shares land with the neighboring Aztecs, Quirnial is still developing into the power it is destined to be. One important strategic feature of Quirnial is the canal built through Cold Harbor and Malvern Hill allowing quick access between Fanatican-Aztec Bay and the South Sea.

During my term as governor I plan to update these posts regularly, only adding additional posts when necessary. It is my intent to follow the instructions of the mayors as closely as possible. I will not deviate from those instructions with out informing the Mayor and explaining my reasons. I feel it is absolutely critical the Quirnial support the Size-12 Plan and support our military department, which will most likely disrupt the requests of some mayors.

http://home1.gte.net/res0xch2/QuirnialClean.jpg

deshelbr
Sep 01, 2003, 08:11 PM
Governor: Deshelbr
Deputy Governor: Fier Canadien

Mayors:

Bootia (http://forums.civfanatics.com/showthread.php?s=&threadid=58591) – Bacon King (http://forums.civfanatics.com/member.php?s=&action=getinfo&userid=29681)
Sycorax (http://forums.civfanatics.com/showthread.php?s=&threadid=59050) – zorven (http://forums.civfanatics.com/member.php?s=&action=getinfo&userid=31664)
Gingerbread City (http://forums.civfanatics.com/showthread.php?s=&threadid=59678) – D’yer Mak’er (http://forums.civfanatics.com/member.php?s=&action=getinfo&userid=31660)
South Bootia (http://forums.civfanatics.com/showthread.php?s=&threadid=59583) – Gainy Bo (http://forums.civfanatics.com/member.php?s=&action=getinfo&userid=7933)
DePaolo (http://forums.civfanatics.com/showthread.php?s=&threadid=59590) – Civanator (http://forums.civfanatics.com/member.php?s=&action=getinfo&userid=7933)
PDX III (http://forums.civfanatics.com/showthread.php?s=&threadid=63385) – Dman4eva (http://forums.civfanatics.com/member.php?s=&action=getinfo&userid=32998)
Shaitan (http://forums.civfanatics.com/showthread.php?s=&threadid=63265) – Von Wichstein (http://forums.civfanatics.com/member.php?s=&action=getinfo&userid=35237)
Malvern Hill (http://forums.civfanatics.com/showthread.php?s=&threadid=60442) – Deshelbr (http://forums.civfanatics.com/member.php?s=&action=getinfo&userid=25725)
Cold Harbor (http://forums.civfanatics.com/showthread.php?s=&threadid=62675) – RegentMan (http://forums.civfanatics.com/member.php?s=&action=getinfo&userid=31465)

Citizens:

Bootstoots (Term 1 & 2 Public Defender, Former Quirnial Governor and Term 4 & 5 Foreign Affairs Leader)

Gingerbread Man (Term 3 Capitoline Governor and Term 4 Quirnial Governor)

deshelbr
Sep 01, 2003, 08:11 PM
1495 AD
To Mayors:
@ Bacon King, Civanator, Von Wichstein - Please make a single post for your city in this thread and update that post regularly. Include in your post the build queue for your city. I will be looking in this thread at those posts each time I update the province build queues. Also include in that post any instructions you have for micromanaging your laborers or requests for worker actions.

@ zorven – City name has been changed!

@ RegentMan - Courthouse for Cold Harbor has been nixed. DZ is going to rush either a Library or a Granary in your city. Unless I hear from you it is going to be a Library. Sorry about overriding you Build Queue but a courthouse will not significantly increase productivity for you; Cold Harbor is too far from the capitol.

Thank you,
Governor Deshelbr

deshelbr
Sep 01, 2003, 08:12 PM
1575 AD

http://home1.gte.net/res0xch2/BuildQueues.jpg
http://home1.gte.net/res0xch2/Improvements.jpg
http://home1.gte.net/res0xch2/Analysis.jpg
Format stolen from RikMeleet

deshelbr
Sep 01, 2003, 08:12 PM
1575 AD

http://home1.gte.net/res0xch2/QuirnialWorkerPlan.jpg

deshelbr
Sep 01, 2003, 08:13 PM
1475 AD Deshelbr is elected Governor of Quirnial.

deshelbr
Sep 01, 2003, 08:13 PM
Overall Strategy (http://forums.civfanatics.com/showthread.php?s=&threadid=63382)

Fier Canadien
Sep 02, 2003, 05:38 AM
This message is in answer to your message in Province "Five" thread. I accept to be your Deputy.

Do you accept to be my chat rep?

zorven
Sep 02, 2003, 10:48 AM
Originally posted by deshelbr
zorven – Would you like to change the name of your city? Please give me the new name you would like for your city. After that I will start another discussion thread for renaming this city and in it offer a suggested new name. After allowing sufficient time for discussion, I will post a poll with all suggested names as choices as well as a choice for leaving the name as “Yet Another City”. As long as the name of the city isn’t something lewd, I WILL vote for your chosen city name. I realize we might be circumventing the normal procedure, but you asked for a change over a month ago.


I wouldn't mind seeing a new name. But I would like to see you follow the procedure I came up with in the
Office of City Names (http://forums.civfanatics.com/showthread.php?s=&threadid=62325).

Also, Dman4eva was made mayor of PDX III last term.

zorven
Sep 02, 2003, 10:50 AM
1675 AD:

Build Queue

1) University
2) Cathedral
3) Hospital

Rush any improvement after at least one turn of production. Also, the build queue may be pre-empted for military purposes as determined by the Military Leader.

Laborer Assignments
Move 2 laborers from irrigated grasslands to coastal tiles.

Comprehensive Plan
I recommend the following plan for worker improvements to the surrounding tiles. This is based on the discussion here (http://forums.civfanatics.com/showthread.php?s=&threadid=63382). This will allow for a city size of 20 with 35 spt and 51 cpt (before corruption or city improvements).

http://www.civfanatics.net/uploads5/sycorax-plan3b.jpg

deshelbr
Sep 02, 2003, 01:57 PM
Originally posted by Fier Canadien
This message is in answer to your message in Province "Five" thread. I accept to be your Deputy.

Do you accept to be my chat rep?

I accept to be your Chat Rep for "Five".

D'yer Mak'er
Sep 02, 2003, 03:02 PM
congrats on winning the elections! if there is some area where I could help you out, just let me know.

@ All - Please make a single post for your city in this thread and update that post regularly.

Personally, I would have chosen the method where mayors just add their new ques to the last page of the thread for some practical reasons, but if you want them this way, i'll do that.

do we have some kind of overall plan for terrrain improvements in the province yet? looking at the trans-fanatican railroad thread i found this*. I think this railroad should be constructed as soon as possible. if the DP follows this plan, I have some additional requests for worker actions.

*
http://www.civfanatics.net/uploads5/quirnial_railroad.jpg

D'yer Mak'er
Sep 02, 2003, 04:03 PM
1475 AD

Build Que
1. Temple
2. University
3. Bank

the current que, posted by you in the turnchat instructions thread, has an aqueduct in #2. this city already has an aqueduct.

Worker actions

along with building the railroad, irrigate the blue and one of the purple tiles.

http://www.civfanatics.net/uploads5/1475_AD_Workers.jpg

deshelbr
Sep 02, 2003, 04:13 PM
@ zorven & DM,

Thank you for your prompt updates. I will change my instructions in this thread and the turnchat thread tonight. Thank you specifically for entering in your worker requests, they will be also added to the turnchat post.

I hadn't got around to doing exactly what DM did, I want to include a map of the fanatican railroad and show how much of it is completed. I believe the picture that you have included is Fier Canadien's plan, and I fully support it.

@ All Other Mayors - If you are around, please make a post for your city.

@ Dman4eva - If you are actively playing, please create a thread for PDX III and make a post for the city within this thread. At that time I will recognize you as mayor, add your picture to the map, and post your instructions in the turn chat threads.

zorven
Sep 02, 2003, 04:15 PM
D'yer Mak'er - would you be agreeable to a city border as I show in my image in Post #10 of this thread?

deshelbr
Sep 02, 2003, 04:19 PM
Originally posted by zorven
D'yer Mak'er - would you be agreeable to a city border as I show in my image in Post #10 of this thread?

@ zorven - from this question I take it you want me to pass along micro-management laborer instruction along to the president to assure that Gingerbread City and Yet Another City don't labor on each other's turf. Is this correct? If so I need to think of some way to efficiently pass along the instructions to the prez.

zorven
Sep 02, 2003, 04:21 PM
deshelbr - I guess that is what I was saying. The main advantage is that we can plan better if we know which tiles are "ours" and it could prevent any contentious disagreements down the road.

deshelbr
Sep 03, 2003, 12:29 AM
DZ just gave me a heads up pointing out that Factories are going to be available as of this turnchat. All mayors should consider if a factory should enter their build queues.

deshelbr
Sep 03, 2003, 12:41 AM
Originally posted by deshelbr
@ zorven & DM,

Thank you for your prompt updates. I will change my instructions in this thread and the turnchat thread tonight. Thank you specifically for entering in your worker requests, they will be also added to the turnchat post.

OK, I lied, I will do this in the morning PST. Still, it will get done before the turnchat.

D'yer Mak'er
Sep 03, 2003, 06:12 AM
Originally posted by zorven
D'yer Mak'er - would you be agreeable to a city border as I show in my image in Post #10 of this thread?

@zorven - sorry for not responding earlier but the forums went down. I guess the immediate consequense of this proposal would be that we switched labouring these two tiles, thus moving 1spt from YAC to GBC:
http://www.civfanatics.net/uploads5/1475_AD_Workers_2.jpg
Personally, I believe that 1spt would do more good in YAC than in GBC, at least for the near future. while GBC already has a fairly decent spt and improvements, YAC still needs aqua, court, market and temple.

@deshelbr - If this is done, then I want the new laboured tile (1 NW of GBC) to be irrigated.

another consequense of defining this border would be that the future capacity of Gingerbread City would be quite limited. should we have some kind of plan for what should be the future roles of the cities in Quirnial? should we make some parts large, and thus capable of producing great projects? should we concentrate on maintaining economic balance and output, and try not to overimprove cities? should some cities make workers?

Gainy
Sep 03, 2003, 10:54 AM
...as requested, the build queue for South Bootia

Marketplace
Anything you like
Anything you like

So essentialy just keep it the same :rolleyes:

Congratulations on your Governor appointment thingie :)

zorven
Sep 03, 2003, 12:24 PM
Originally posted by D'yer Mak'er
@zorven - sorry for not responding earlier but the forums went down. I guess the immediate consequense of this proposal would be that we switched labouring these two tiles, thus moving 1spt from YAC to GBC:


A good point......


another consequense of defining this border would be that the future capacity of Gingerbread City would be quite limited.

Our 2 cities share 6 tiles. I proposed splitting those evenly. It sounds as if you want more than 3 or a different set of 3. If this is true, what is your proposal?


@ deshelbr - you have 2 Aquaducts in the build queue for YAC in your chart at the top of this thread.

deshelbr
Sep 03, 2003, 04:11 PM
@DM, zorven, and Gainy

I've updated the build queues and other instructions in the turnchat thread. I think I got it right this time. I have also pasted up the Fanatican Rail Road map for Quirnial. I plan to have a more organized way of showing worker requests and laborer placement for the whole province by next turnchat.

I think DZ supports getting more worker concentration in Quirnial. If I don't see some inflow of workers this turnchat I'll bring this up with the Executive Branch.

I didn't ask for any changes regarding the city borders we have been talking about. If you want to have official borders that your laborers must not cross, I can accomodate that and see if the other mayors want to define their borders as well. If, on the other hand, you wish to try to work together without official designated borders when deciding laborer placement, that will work too.

Thanks for helping get things started on the right foot.

Dman4eva
Sep 03, 2003, 06:01 PM
Ok man, I'm sorry I got side tracked, so here's the build queue as I understand it:

Aqueduct - 4 turns
Barracks
Granary

Oh, and by the way, congrats on your victory - and in "overtime" too!

Von Wichstein
Sep 04, 2003, 07:22 PM
*delete this if you need to*
Mayor Von Wichstein reporting!
what must I do?

deshelbr
Sep 05, 2003, 12:42 AM
Hello Von Wichstein,

Normally you would make a post asking to be mayor of Shaitan, but I'm going to assume that was you intent here and approve your mayorship.

What you need to do first is download the save game from the turnchat post in the main forum and take a look at the city in the game. Then make a post in this thread similar to the ones by Dman4eva, zorven, Gainy Bo, and D'yer Mak'er letting me know what you think the Build Queue for your city should be, along with any requests for Laborer Placements or Worker Actions.

Lastly, but still importantly, you need to make a new thread in the Government Forum for your city. It can be as fancy or simple as you want it to be. Here are some examples of other Quirnial City Threads:

Bootia (http://forums.civfanatics.com/showthread.php?s=&threadid=58591)
Yet Another City (http://forums.civfanatics.com/showthread.php?s=&threadid=59050)
Gingerbread City (http://forums.civfanatics.com/showthread.php?s=&threadid=59678)
South Bootia (http://forums.civfanatics.com/showthread.php?s=&threadid=59583)
DePaolo (http://forums.civfanatics.com/showthread.php?s=&threadid=59590)
Malvern Hill (http://forums.civfanatics.com/showthread.php?s=&threadid=60442)
Cold Harbor (http://forums.civfanatics.com/showthread.php?s=&threadid=62675)

Good luck, and thanks for joining us!

Governor Deshelbr

zorven
Sep 05, 2003, 04:51 PM
I updated my build queue and laberor info (http://forums.civfanatics.com/showthread.php?postid=1209790#post1209790)

Donovan Zoi
Sep 05, 2003, 05:12 PM
Governor deshelbr,

I am finally responding to your PM request for Courthouse rushes in Cold Harbor and Malvern Hill.

With all due respect, I would rather we build Granaries in these towns if we plan to make them worker farms. A Granary would help each city replenish its population faster so that we could produce a steady stream of workers. To further facilitate this, I would be willing to rush the Granaries right now for 168g each, and will make it a practice to rush workers out of these cities afterward so that we get them faster.

Now, here's where it gets tricky. It seems that your entire province was beset earlier with grassland mines as far as the eye can see. Why this was done I do not know, but it is something we need to address if we are to seriously make worker farms out of your outlying cities. I would suggest that all new workers built(or rushed) from your cities work on irrigating over the mines so that you cities can sustain the proper growth to provide a steady stream of workers. Almost all of the shields lost from the mines would be corrupt anyway.

Please consult your mayors and let me know what you think.

Respectfully,

Donovan Zoi
Domestic Leader

deshelbr
Sep 05, 2003, 06:03 PM
Domestic Leader Donovan Zoi,

I don't argue with your logic that Granaries are better for worker farms, but being a more efficient worker farm wasn't exactly my goal. Cold Harbor and Malvern Hill are both 1spt cities right now due to corruption and a granary won't change that. I'm worried that both of these cities are threatened by the culture dominant Aztecs who have already flipped Jinjan and El-Amarna which are on the same penninsula. It would take 80 turns for either of these cities to product the Library to stop this.

Cold Harbor and Malvern Hill will never be able to produce anything effeciently (including settlers) until the corruption problem is dealt with. If you wish to rush the Courthouses so that we may build Granaries next, that we could probably make happen. But if we rush the granaries and immediately switch to worker farming we still run the risk of a culture flip and, because we will be producing those workers so slowly, we will be taking away Mayor RegentMan's game involvement for several turnchats.

Also, the all-mine layout of Quirnial is something recognized as a problem by several mayors and I'm working on a plan to correct. However, while I want to support the Size 12 Plan and get some workers out, I don't want to relegate every city to being a worker farm.

I'm interested to hear your opinon on this. Thank you.

Governor Deshelbr

Donovan Zoi
Sep 05, 2003, 10:51 PM
Governor deshelbr,

In my experience, I have come to find that sometimes Courthouses do not automatically cut corruption in half, especially in the cities farthest from either capital. That said, I have a feeling that putting Courthouses in these two cities only net a 2-3 spt gain each. And at a time when we are trying to maintain a competitive Science Rate, I would have a hard time justifying nearly 550g for such a minimal gain.

However, maybe I can meet you halfway. What do you say we rush Libraries in these two cities? I believe the cost would be the same as the Courthouse rush, plus we will culturally protect these two cities. I don't want to lose them either. :)

After this, perhaps we can set the queues for 2-3 workers in succession each, without the Granary. I can make available the funds to rush these workers faster, so that your mayors can once again take control of their queues.

Incidentally, it is unfortunate that our most successful mayor experiments are taking place in our two least productive provinces. Please understand that my saying this is no reflection of your leadership ability, but more due to the harsh reality that most cities in Quirnial and Esquiline Provinces will never have the production to back up the grand goals of our fine mayors.

This is where my budget spending comes in. I have no problem throwing gold at these two provinces, as the other three can pretty much fend for themselves as far as production is concerned. I just want to make sure that we are making the right purchases at the right time. :)

Please let me know what you think. Also, I will be gone for the next two days starting at 7am EST Saturday. I will make one last visit here for your response, so that we may resolve this issue personally.

Respectfully,

Donovan Zoi
Domestic Leader

PS. I hate to bring up new business, but I noticed that the city of Shaitan is due to complete an Aqueduct next turn. Hopefully you can agree that this site would be a great worker farm, and would therefore not benefit from an Aqueduct at this time. I think that our Military would be more than happy to receive another Cavalry into the fold, but I will let you decide. :)

Donovan Zoi
Sep 06, 2003, 05:24 AM
Sorry, deshelbr, but I had to get going. Please strongly consider my suggestions from the last post, especially where the city of Shaitan is concerned. I have left approval to rush either Granaries or Libraries in Malvern Hill and Cold Harbor, but not Courthouses.

Thank you. :)

deshelbr
Sep 06, 2003, 06:22 PM
Domestic Leader Donovon Zoi,

I did some research by making a scenario in which a city was 18 spaces around from the Forbidden City. I then checked the productivity of the city before and after a Courthouse. The Courthouse had no effect. Therefore, I completely agree with your opinion that Malvern Hill and Cold Harbor should not build courthouses. I'm going to build a Granary in Malvern Hill and ask it be rushed in my turnchat instructions. I will be contacting Mayor RegentMan of Cold Harbor to discuss a Granary or Library there.

And I do feel the Shaitan should be producing workers for a while.

Thank you for your attention here,

Governor Deshelbr

deshelbr
Sep 06, 2003, 07:23 PM
Build queues updated for 1495. Working on getting an province wide Improvement Plan graphic together.

RegentMan
Sep 06, 2003, 09:56 PM
The Cold Harbor thread has been updated for 1495AD. This includes the build queue, citizen status, etc. It's style has also been revamped. Check it out!

ravensfire
Sep 07, 2003, 12:15 AM
My Lord Governor,

I noticed that your current instructions for Cold Harbor include a Courthouse with the note that it is to be rushed.

Our Domestic Leader has expressly denied this particular request. I note you agreed with his reasoning just a few posts above this you. If you would, please clarify your instructions for me on this matter.

Thanks!
-- Ravensfire, President of Fanatica

D'yer Mak'er
Sep 07, 2003, 10:20 AM
Originally posted by zorven


Our 2 cities share 6 tiles. I proposed splitting those evenly. It sounds as if you want more than 3 or a different set of 3. If this is true, what is your proposal?



@zorven- hmm. we can go with those for now. the issue is more complex for 'my' city beacuse of the large amount of overlapping tiles with the 4 neighbouring cities.

D'yer Mak'er
Sep 07, 2003, 10:34 AM
@deshelbr- i was thinking about the option of building a factory in Gingerbread City. perhaps change the current prodution of university? what do you think?

I would like you to ask the DP to irrigate the blue squares and draw the trans fanatican railroad along the black line illustrated below.

http://www.civfanatics.net/uploads5/1495_AD_irrigation_3.jpg

currently, due to some reason I don't know, I'm not able to download the save, so it could be a little difficult to be up to date in screens and such. i've asked the president to help me with that, but if anyone has had any similar problems, feel free to PM me any useful tips :)

deshelbr
Sep 07, 2003, 10:52 AM
Originally posted by ravensfire
My Lord Governor,

I noticed that your current instructions for Cold Harbor include a Courthouse with the note that it is to be rushed.

Our Domestic Leader has expressly denied this particular request. I note you agreed with his reasoning just a few posts above this you. If you would, please clarify your instructions for me on this matter.

Thanks!
-- Ravensfire, President of Fanatica

Grrrr, you're right!!! I must be getting distracted when I'm making that because it took me like three tries to get it right last week also. It is supposed to be a Library getting rushed, not a Courthouse. Sorry about that, I will fix it ASAP.

Governor Deshelbr

deshelbr
Sep 07, 2003, 11:27 AM
Originally posted by D'yer Mak'er
@deshelbr- i was thinking about the option of building a factory in Gingerbread City. perhaps change the current prodution of university? what do you think?

I would like you to ask the DP to irrigate the blue squares and draw the trans fanatican railroad along the black line illustrated below.

currently, due to some reason I don't know, I'm not able to download the save, so it could be a little difficult to be up to date in screens and such. i've asked the president to help me with that, but if anyone has had any similar problems, feel free to PM me any useful tips :)

Hello Mayor D'yer Mak'er,

I feel that the University will do more to contribute the the science race our nation is currently in. However, with a factory your city will be more eanbled to build improvements as the game progresses. I'm going to switch it to a factory for now, but if you change your mind before the turnchat let me know and I will try to switch it back.

I will also pass along the irrigation and railroad request, and I think there is someone else who is having WinZip problems, but I don't know who it is.

Thanks,
Governor Deshelbr

deshelbr
Sep 07, 2003, 04:17 PM
I'm happy to announce that as of today, Quirnial is the only province that has both a mayor and a city thread for every single one of its cities. Thank you, mayors, for your outstanding efforts.

RegentMan
Sep 07, 2003, 05:27 PM
Originally posted by deshelbr
I'm happy to announce that as of today, Quirnial is the only province that has both a mayor and a city thread for every single one of its cities. Thank you, mayors, for your outstanding efforts.
[dance] Whoo hoo! Congrats Governor and Mayors! :beer:

RegentMan
Sep 07, 2003, 05:32 PM
Did the courthouse get switched around with the library? Did we rush it? I'm guessing it did, just want to make sure.

deshelbr
Sep 07, 2003, 07:35 PM
@RegentMan - yes we switched to a Library and it was built during the turnchat.

zorven
Sep 08, 2003, 09:50 AM
Originally posted by D'yer Mak'er
@zorven- hmm. we can go with those for now. the issue is more complex for 'my' city beacuse of the large amount of overlapping tiles with the 4 neighbouring cities.

I agree, you have more difficult tile planning ahead of you ;)

Ok, lets leave it as it is currently in the game, and if you want changes in the future, lets talk.

RegentMan
Sep 09, 2003, 06:58 PM
Cold Harbor's build queue has been updated for the next chat. Please visit Cold Harbor (http://forums.civfanatics.com/showthread.php?s=&threadid=62675) for the details.

D'yer Mak'er
Sep 10, 2003, 02:37 PM
hmm. the other cities havn't built their hospltals...yet... so they aren't screaming for worker actions....yet.

could we expect to get as much attention as this the next TC? or should we ask for more?:

http://www.civfanatics.net/uploads5/1550_AD_worker_actions.jpg

this is just a suggestion of course.

des makes much prettier images. how did you make the cities shift color like that? :o

ravensfire
Sep 10, 2003, 03:02 PM
D'yer Mak'er,

Quinial was in great need of worker attention during the past few chats, mostly because of the border with agressive and possibly hostile neighbors. The TFRR was mostly completed in the past chat, including a dramatic expansion in the past chat.

I would expect that more workers than before will be making land improvements, but at the current numbers.

-- Ravensfire, President of Fanatica

deshelbr
Sep 11, 2003, 09:06 AM
Originally posted by D'yer Mak'er
des makes much prettier images. how did you make the cities shift color like that? :o

I cheat, I use the gradient too in Adobe Photoshop 6.0.

zorven
Sep 13, 2003, 12:14 PM
Governor deshelbr,

I have updated my queue and laborer requests.

Mayor zorven.

RegentMan
Sep 14, 2003, 01:05 AM
Cold Harbor's build queue is updated for Sunday's turn-chat.

ravensfire
Sep 15, 2003, 09:29 AM
My Lord Governor,

If I recall from the game, our borders in Southern Quirnial appear to be under some pressure. I would suggest the a few cultural buildings, with rush builds requests may be in order for Cold Harbor and Malvern Hill.

-- Ravensfire, President of Fanatica

deshelbr
Sep 15, 2003, 09:50 AM
President Ravensfire,

Why yes, we would love to have temples, libraries, and cathedrals rushed!! Thank you for your generous offer. The problem is that DZ and I have talked about this and so far he has only garaunteed rushes for the Library and Granary in Cold Harbor and a Granary in Malvern Hill.

I would be more than happy to take part in a cultural offensive on the Aztecs if DZ is willing to follow through with the money. Right now I think the DZ is more interested in seeing those cities rush workers until we hit his goal. I'll see if we can talk about this at the (non)turn-chat this week.

Thank you for bringing this up.

D'yer Mak'er
Sep 17, 2003, 08:26 AM
Citizens of Quirnial, please visit the Quirnial Province Discussion: Overall Strategy (http://forums.civfanatics.com/showthread.php?s=&threadid=63382&pagenumber=2). I have posted a new map for the province plan. feel free to post any comments and make all kinds of suggestions to improve it.

D'yer Mak'er
Sep 17, 2003, 08:50 AM
now when the president has asked for input on worker actions, we should take this oppurtunity to at least have all our forests irrigated. This will not result in optimized land usage, but will speed up growth. later after the cities have grown we should ask the DP to mine over some irrigations.

of course, if workers were to be added to our cities, this would not be needed, but I have a feeling the growth of some other cities might be higher prioritized...

http://www.civfanatics.net/uploads5/1605_AD_workers.jpg
black = irrigate
purple = mine

zorven
Sep 17, 2003, 09:44 AM
RE: Irrigating forest tiles

I do not want the forest next to Sycorax to be irrigated. Doing so will give Sycorax an odd number of food, causing growth / starvation cycles. I want to avoid this and thus want to keep my forest. Plus, it brings in tourists ;)

ravensfire
Sep 18, 2003, 10:08 AM
Governor,

In preperation for the Space Race, the major production centers of Fanatica need to be identified and developed.

Prior to the next chat, I would like you to identify those cities in your province, that with a Factory, Hospital and decent population (15+) will be capable of producing 50 shields per turn or more.

For each of those citied, please identify all needed tile improvements to maximize the sustainable production for that city.

I will then work with the Domestic Leader to assist the cities as needed.

Thanks,
-- Ravensfire, President of Fanatica

zorven
Sep 18, 2003, 10:31 AM
Governor,

In response to the President's request, I have analyzed Sycorax's capacity for production. I estimate that at size 12 with a factory and courhouse, net production will be about 40 shields per turn. This should improve with the addition of a Police Station. Growth beyond size 12 will not add any shields to production.

zorven
Mayor of Sycorax

RegentMan
Sep 18, 2003, 10:08 PM
Cold Harbor can produce... um... 1spt. Maybe with a courthouse, police station, and a factory... we'll get 2-3spt... ;)

RegentMan
Sep 18, 2003, 11:55 PM
Cold Harbor's page has been updated. You can visit it here (http://forums.civfanatics.com/showthread.php?s=&postid=1203191#post1203191). If you just want the gist of it, the queue is still worker/worker/worker. I've heard that we (Cold Harbor and Malvern Hill) are losing the culture war. Perhaps a cathedral is in order soon?

ravensfire
Sep 21, 2003, 09:36 AM
My Lord Governor,

We are nearing the end of both this term, and the Industrial Age. I am asking you to help me in improving your province.

For the past few chats, Vice President Rik Meleet and I have been laboriously going through each city on a periodic basis looking for improvements to cash rush. This has dramatically extended the time for each turn chat.

We will not do this anymore. As Governor, part of your duties include searching for items to cash rush, and bringing them to the attention of the Domestic Minister.

For the last two turn chats, neither Rik nor I will be reviewing cities for cash rushes. Our expectation is that each Govenor will identify those improvements that make sense to cash rush. Please post that list in the Budget thread as usual for the Domestic Minister, or his Deputy, to review. Be sure to look ahead, and plan for a full 10 turns. Improvements besides just the immediate build can be rushed, and rushes can happen on any turn, not just the pre-turn.

Our treasury is flush, and will continue to grow at around 600 gold per turn. Please, help us spend it!

Thanks,
-- Ravensfire, President of Fanatica

FionnMcCumhall
Sep 23, 2003, 01:06 AM
Dear Governor

I require a short synopsis on your province, Links to city threads if applicable for the website. Please PM them to me.

Thanks,
Fionn

zorven
Sep 23, 2003, 09:48 AM
Governor and Fionn,

You will find a current city list with links here (http://forums.civfanatics.com/showthread.php?postid=1000695#post1000695) . If you find any errors, please let me know.

zorven
Sep 23, 2003, 03:00 PM
Governor,

I request that the Factory currently being built in Sycorax be rushed for a cost of 480 gold, saving 6 turns. Then after the Temple is built, you may consider rushing the University after 1 turn of production (I think the cost would be about 600 gold).

Mayor zorven

zorven
Sep 24, 2003, 10:45 AM
Governor,

I see I forgot to update my build queue in the Province thread. Here it is (http://forums.civfanatics.com/showthread.php?postid=1209790#post1209790) , hopefully you can still update it for the chat today. Please note that a laborer will need to change to a specialist - please use one from an irrigated grassland. The laborer can be replaced after the Temple is built.

zorven
Sep 25, 2003, 10:10 AM
Governor,

I have updated my instructions (http://forums.civfanatics.com/showthread.php?postid=1209790#post1209790) in this thread.

RegentMan
Sep 25, 2003, 06:04 PM
I have updated Cold Harbor's thread (http://forums.civfanatics.com/showthread.php?s=&threadid=62675). It's not a monotone update, as a rush was requested.