View Full Version : Culture Clash!!


Superevie
Sep 08, 2003, 08:52 AM
Hello Die Hard Civers!!

I'm trying to get a cultural victory on my game and I'm not in too deep, but what is the best way to win this way? I'm the babs against, like, seven other civs. I've already built temples in all of my cities and I'm building some wonders to hedge my bet. Oh yeah, I'm also a Chieftain. :blush:

Thanks!

Superevie :king:

Superevie
Sep 08, 2003, 08:53 AM
Oops I posted too many times! Sorry!

You also have two identical threads of the same subject and titles too (probably from hitting the submit button twice). No biggie, I just merged them together for you.

Gengis Khan
Sep 08, 2003, 09:07 AM
Whooaaaa(Keeno Reeves impression)!! Double topic post, nice I havn't seen one of those in a while:p

Depends, are you going to go for 100k or 20k? Obviously temples, cathedrals, librarys are required in every city are very important(as soon as possible cause culture per turn doubles after 1000 years for each improvement). GL is also helpful(6cpt) & Shakespeer's is a must(8cpt).

Just try to get as many Wonders as you can in 1 city(shouldn't be too hard on cheiften;) ), and then just bide your time.

Make sure you also have enough units so the AI doens't get jealous & get any ideas!

Superevie
Sep 08, 2003, 09:15 AM
Tooottaallly dude... :D

I've never won culturally and really don't know how to win effectivily. I've been able to make other culture be "in awe" of mine, but that's it. I read in war academy that you should build a bucket load of cities to ensure expansion. Do you think that would work?

Please don't use vulgarities in the forums.

farting bob
Sep 08, 2003, 09:15 AM
on chieften, you can pretty much guareentee if you have enough cities you can be way ahaead in techs by middle ages, so you can get the wonders liek bach and shakey's but you also want the oracle (often neglected but good for culture) and great lib. dotn go into any wars aless forced to since you gain half as mcuh culture in wartime. for 100k you need loads of cities, democracy to lower corrupion or tons of moeny to rush those temples, libraries and cathedrals.

wilbill
Sep 08, 2003, 09:21 AM
If you go for the 100k victory, remember you also have to have double the culture of the 2nd place civ. So as you approach 100k, you might want to take a look at the histograph. If you're not very close to double #2's culture total, it might be necessary to pick a fight with them to cut their culture down some.

Suleiman Pasha
Sep 08, 2003, 09:27 AM
Super Evie aaah :love:

this is wht i did in my last game and i had almost all the wonders except few(on chieftain level :D ) i had two of my cities spawning settlers and i had my major cities including my capital build the wonders, and dunno if its better than the automate option but i had miromanaged my workers to improve the terrain so i get enuff shields and pop. since i m more focussed on wonders n stuff i try to get wonders which put improvements in my cities first. if u hv expanded enuff and hav atleast one spearman on each city u wud hv enuff military so the ai wont boss u around. hmm thts pretty much it.

dojoboy
Sep 08, 2003, 09:30 AM
Originally posted by Superevie
Hello Die Hard Civers!!

I'm trying to get a cultural victory on my game and I'm not in too deep, but what is the best way to win this way? I'm the babs against, like, seven other civs. I've already built temples in all of my cities and I'm building some wonders to hedge my bet. Oh yeah, I'm also a Chieftain. :blush:

Thanks!

Superevie :king:

If you're going for 100k, you'll need a good number of cities. Whittle away at a couple rival civs, maybe leave them w/ 2-3 cities, then rush build cultural improvements. Of course, building as many culture producing wonders as possible is important.

Gengis Khan
Sep 08, 2003, 09:30 AM
Pasha I would've never guessed you were from NY:rolleyes:

j/k

Suleiman Pasha
Sep 08, 2003, 09:46 AM
and it so happens my last name is Khan too :D hehe :goodjob:

Gengis Khan
Sep 08, 2003, 09:56 AM
:lol::lol::lol::lol:

Ohhh the irony!!

Evie: Sorry to jack your thread for a second there. Good luck & I can't stress the stay outa war enough!! Let us know how it goes(then move up to warlord;) )

budweiser
Sep 08, 2003, 11:05 AM
When going for culture, remeber that anyting over 1,000 years old gives double culture. I havent done the math, but I think if you built about 12 to 15 cities and put a library, temple, colesseum, cathedral and University in all of them before 800 AD, than you would have a good shot at 100K. Any Wonders would be gravy, hence you can try this at any difficulty level. Try to steer your science and trading to focus on tech that give culture building first and give those buildings preference of milt units. Use prebuilds when possible. Dont forget the small wonders because they add up. Getting into a few minor wars early may help you get some leaders to help with small and culture wonders. A scienticfic civ helps because of the free techs and the cheeper learning centers.

I just did what I described above, using germany. Its about 1700 and I have 40,000 culture, but the doulbe effect hasnt quite kicked in yet and I have more than twice the culture of anybody else. Its only on monarch though, I did it to test the panzer blitz.

superslug
Sep 08, 2003, 11:14 AM
You were wise in your choice of Babylon. This allows you to take a decentralized approach by rushing a Temple and Library in all cities.

Chieftess
Sep 08, 2003, 12:13 PM
Also, never mobilize, since mobilization takes 1/2 of your culture per turn. (i.e., you're making 1000cpt, but with mobilization, you only make 500cpt).

mad-bax
Sep 08, 2003, 12:24 PM
Hmmm.... I thought that in war culture accumulates normally. Under mobilization culture does not accumulate at all.

I think Wonders are a very poor investment for a 100K win. Shields per culture point - very low return.

When I do culture I space cities widely early on and I build no culture at all until the land grab is over. Instead I build military. I then expand militarily to the domination limit buying (ie rushing) temples and libraries in captured cities. Then I rotate through the core putting about 20% of the core onto culture building at a time.

The captured and corrupt cities are then used to eject settlers who found cities outside the core in a very very dense build - like every available tile and then rush temples and libraries. Once you reach the domination limit, just slap cathederals and unis in everything. You won't need research labs, you probably won't need colloseums and you definitely won't need Wonders. Of course you may build Wonders for the attributes they provide, but not primarily for culture.

Superevie
Sep 09, 2003, 09:04 AM
I want to have the allowance of military police because the Germans are gettin' a little bit to close and ornery for my liking, but I don't want my government to get in the way. I am currently a monarchy and I like it, but my people claim that they "yearn for the republic." Flighty Domestic Advisor... Sigh. :p Anyway, before I got on "Princess Leia's" case, would it help to change to republic for the cultural victory? does it change anything? I'm not exactly rolling in the gold stuff, so my military will suffer. What should I do? Do I ever shut up?

Thanks bunches!


Superevie :king:

Gengis Khan
Sep 09, 2003, 09:12 AM
No, yes, no, change, & no;)

If you want the units defending your cities thats one thing(just cause theres Germans wanderin around), but if you need the abilities of MP to keep them happy in monarchy stay with it.

Republic produces 1 more gold in every city that is producing commerce already, it also reduces corruption. BUT it has 0 free units, & 0 MPs. If you have a bunch of big cities go with the change, if not hold off untill they get up in pop.

Superevie
Sep 09, 2003, 09:18 AM
Originally posted by Gengis Khan
No, yes, no, change, & no;)

If you want the units defending your cities thats one thing(just cause theres Germans wanderin around), but if you need the abilities of MP to keep them happy in monarchy stay with it.

Republic produces 1 more gold in every city that is producing commerce already, it also reduces corruption. BUT it has 0 free units, & 0 MPs. If you have a bunch of big cities go with the change, if not hold off untill they get up in pop.

Aaahh, the joy of indecisiveness... How I miss thee... Okay I'm composed now.

I think I'll stick with Monarchy for now. It's working and as momma always said, "If it ain't broke, don't fix it!"

Superevie :king: