View Full Version : Who is working on HOF attempts w/o threads?


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superslug
Sep 12, 2003, 03:06 AM
I know that Moonsinger and myself are working on HOF games, and Darkness is keeping us posted on his here and there. I'm just curious, is anyone working on a game without maintaining a thread?

Darkness
Sep 12, 2003, 05:44 AM
Just for the record, I'll use my "should I switch to democracy?" thread for keeping you guys posted on my progress from now on. Just don't expect too much, as I've shelved the game until after I've finished GOTM23...

Takeo
Sep 12, 2003, 05:51 AM
i have two attempts going at this time. one on warlord and one on emperor. i have only played emperor 3-4 times and have only 1 win, so i'm sticking my neck out a little there.

superslug
Sep 12, 2003, 07:12 AM
Great news, Takeo, I hope everything goes well for you! I was starting to think it was just Moonsinger, Darkness and myself.

Mazarin
Sep 12, 2003, 11:21 AM
I've got two emperor attempts atm, one as Egypt and one as America, I hope one of them will get into the HOF:)

Takeo
Sep 12, 2003, 01:45 PM
my emperor attempt is also with egypt. my warlord game is a little odd-- im going for a diplomatic victory as the ottomans.

superslug
Sep 12, 2003, 03:05 PM
Egypt is a well documented and established nation with a great UU if used properly!

Good luck Mazarin!

Qitai
Sep 15, 2003, 01:37 AM
Trying out a deity with Chinese now. Year is still 1550BC and in good shape. Taking things very very slowly.

superslug
Sep 15, 2003, 01:58 AM
Originally posted by Qitai
Trying out a deity with Chinese now. Year is still 1550BC and in good shape. Taking things very very slowly.
My current and last games have been with the Chinese. I was hooked on the Ottoman Sipahi for the longest time, but given the defenders relative to the Rider's era, I'm starting to think it is the superior UU. It also comes earlier, meaning there's less AI to attack.

zerksees
Sep 15, 2003, 09:56 AM
I am working on a HOF attempt at emperor as the Zulu on a standard map.

Originally I was going for all ways win in 2041, but I might need those extra turns just to make the list, based on last Friday's update. I suspect if I do make the list it will be short lived - I'll have to start another game.

Darkness
Sep 16, 2003, 03:28 AM
I just read in the strategy articles forum that sirpleb is also working on a HoF game....

superslug
Sep 16, 2003, 03:57 AM
Originally posted by zerksees
I am working on a HOF attempt at emperor as the Zulu on a standard map.

Originally I was going for all ways win in 2041, but I might need those extra turns just to make the list, based on last Friday's update. I suspect if I do make the list it will be short lived - I'll have to start another game.

I can see how cool it would be to be able to win all ways on one turn, but I think you're right, those extra turns can be very valuable score wise, especially if you're only a few tiles under the Domination limit...

@Darkness: SirPleb is in heat too huh?

zerksees
Sep 16, 2003, 10:23 AM
[Originally posted by superslug


I can see how cool it would be to be able to win all ways on one turn, but I think you're right, those extra turns can be very valuable score wise, especially if you're only a few tiles under the Domination limit...

Once I saw SirPleb had done this in a game, and I thought it demonstrated a great mastery of the game. This is my first attempt at it, and I wasn't thinking about the timing when I built the UN. In 2041 I would obviously miss the histograph victory. Oh well, since it's my 3rd ever emperor game and 9th ever game of Civ3, I guess a few mistakes are in order.

It's 1998 and I think I have 5700+ points. I am going to start micromanaging cities for happiness to see if that helps the score per turn. I am using standard map, continents, and moderate climate. Next time I will definitely go with milder climate to get more good tiles to build up the population.

SirPleb
Sep 16, 2003, 12:00 PM
Originally posted by Darkness
I just read in the strategy articles forum that sirpleb is also working on a HoF game....
Yup, me too, I've got an Ottoman Deity try started. I'm using the Palace/FP rank bug in this one. I've been playing it too quickly though, not sure I'll finish it. I'm at 500AD and going to try to re-jump my Palace soon. It is an interesting way to play. I'll keep going on it till I feel fully in control then decide whether to finish :)

Cartouche Bee
Sep 18, 2003, 09:03 AM
I started a Chieftain HOOF run a few days ago. I'm at 640AD, score currently 980, with 439 workers, researching replaceable parts (I can research it in 4 at 50% science setting). My core are building muskets that are basically being disbanded into out lying areas to speed construction as I spread out. I'm almost 2/3 the way to the area domination with 2391 of 3770 tiles. 1134 citizens that are 99% happy citizens, only new cities that are not yet connected to the grid are not happy.

Even though my capitol is way off to the side of the continent, it has worked out not so bad. I did a 5/9/13/17 RCP which was really less than a half full circle, which allows my FP to make a pretty far reaching second core. I knew that on this level that Great Leaders would be pretty rare since there was little the AI would really do and so hand build every wonder that I have. Actually I have not 1 Great Leader yet anyway. I used the Pyramids and Colossus to trigger my GA in 570BC shortly after I had made the transition to Republic.

I guess my big question now will be if I will switch to democracy, I'd have to go back and research PP and Democracy but it would give a slight boost to my workers (which should save me about 15 game turns of worker actions meaning I would be able to pile my workers back into my cities 15 turns earlier) and give me less corruption for about 350 turns. However, I could make it to the modern age at about 1000AD if I don't. Seems to me that on Chieftain the switch is limited to 4 turns of anarchy, this decision will likely give me a few more grey hairs.

http://www.civfanatics.net/uploads5/CB-France-640AD.jpg

Qitai
Sep 18, 2003, 10:00 AM
I am planning on going democracy since I intent to go to the extreme in using the rank corruption exploit. Under that condition, Democracy would be a powerful corruption reducing agent since it has 66% of republic's distance corruption.

nihil8r
Sep 18, 2003, 08:38 PM
hi all, first post in a long time for me. i still play civ3 from time to time and have been playing quite a bit lately. :) civ3 rules!

all of my games are hof attempts ... i don't reload, etc. the thing is that i also am particular about challenging myself and with map size and opponents, so i always play on huge and with 15 opponents. every game i've ever played of civ3, in fact, outside of the tutorial, has been huge/16 civs. i just really enjoy the dynamics you get between so many nations.

i also only play on monarch. it's the sweet spot for my skill/enjoyment. regent is too easy and emperor is just bogus. while i do get up there in score sometimes, i have NO IDEA how you guys get those dang high scores@!!!! as an example, my last game finished a few days ago was a persia / huge / 16 civs / continents / 60 percent water / 4 billion years / temperate game that ended with a space race win around 1850 and my final score was 5100+. i barely beat out italy (er rome) in the space race with 10 to 9 parts built, and i couldn't just attack rome because my armies were on the other continent.

right now i have an ottomans game that is going kind of well. its mid-19th century and the score is about 3750, and i am 1 turn away from learning how to make tanks. i have almost taken over all of my continent (under communism) and the other, larger continent is split about equally between france, celts, and russia. japan, england, korea, india, and zululand only have a few cities left.

still, i have no idea what my final score might be under this game. i haven't built a FP yet, and i have 6 or 7 armies waiting for tanks. so i could load up tank armies on transports and actually take over one of the other countries with allies, then destroy the other 2 to prevent them from making the space ship and milk it out until 2050. that's the plan, anyway.

so, how do you guys get these giant scores? do you normally play pangea? i used to try playing pangea as germany, and while i would be able to knock out and assimilate 2 or 3 counties easily, and the tech race would go very fast, i found it very hard to get past that point because the other countries would get so strong. how do you prevent countries from making the space ship besdies just destroying them? and, is it just me, or in a huge world with tons of countries, is communism incredibly powerful, or what? under republic, you have a huge science advantage because of cash, but your conquered cities have garbage for production. but under communism, even cities thousands of miles from your capital can crank out a factory in no time. i love it, but it just seems that republic should be stronger than it is ....

blah. i'll tell you guys how i do in the ottomons game. actually i renamed us, i am "blotto otto of the ottomaniacs" . . .

:beer:

superslug
Sep 19, 2003, 01:44 AM
Pangaea/huge/5 billion/warm/wet do seem to be the most common settings on HOF attempts. What I generally see as common is expanding ruthlessly until you hit the Domination limit which you can check using MapStat. This expansion includes wiping out all the AI, although players differ on conquest vs razing/resettling. Once that is accomplished, you can use not only the most space possible, but the best space and milk milk milk away...

Darkness
Sep 19, 2003, 05:52 AM
Originally posted by superslug
Pangaea/huge/5 billion/warm/wet do seem to be the most common settings on HOF attempts. What I generally see as common is expanding ruthlessly until you hit the Domination limit which you can check using MapStat. This expansion includes wiping out all the AI

Yeah, that's the map settings I use too, as well as the expansion strategy... ;)

zerksees
Sep 19, 2003, 10:46 AM
For my next attempt I will be switching to warm/wet/5 billion, but I will probably stay on standard map. I micromanage a lot and I want to finish the game in 100 hours or so. It takes a long time for me to have that much spare time.

I am not looking for top score, just mid-pack somewhere.

nihil8r
Sep 19, 2003, 02:41 PM
what are the properties of warm over temperate? doesn't it make more deserts and jungles? and doesn't 5 billion tend to clump up stuff together like luxuries?

it always seemed to me that wet made more jungles and also more rivers. i always play as wet/temperate/4 billion ... although i used to play as wet/cold/4billion but i got tired of too much tundra.

to update my game i detailed above, i have 4894 in 1916. don't know if i'll be able to make it :( celts are down to only about 10 cities and i am 14 turns from super tanks (whee), but i just don't think i have enough growth potential on the second continent to get enough points by the end game. oh well only thing i can do is try! it should be easy to assimilate england and part of russia for territory, then destroy the rest of russia and france - who doesn't even know combustion yet - to avoid space ship / domination.

Takeo
Sep 19, 2003, 03:14 PM
warm will tend to give a lot more jungle which when chopped down will always be grassland. wet will give a lot of rivers. 5billion will spread out the hills and mountains, where 3billion will clump the hill/mtns together into a huge unusable space.

my current hof attempt is temperate and 4billion, but most game here tend to be huge-warm-wet-5bil-pangea

superslug
Sep 19, 2003, 04:52 PM
I go for the warm for the jungles since they are future grassland, like Takeo said. The rivers come in handy for the commerce bonuses as well as the ability to skip building aqueducts.

Gainy
Sep 21, 2003, 02:09 PM
I just finished a game that was not intended for the HOF, but since it is high enough to get on it, I might as well submit :)
My problem...

When i enter in all of my details etc, and upload my saves, it comes up with an error report thingie. Does anyone know why?

Rallonian
Sep 21, 2003, 05:10 PM
This is my first post on any forum here so bare with me please.
I have been playing civ3 pretty much since it first came out but havn't realy gotten involved with any community. In about the last month I have started to read variose threads around this site and my game has picked up from being pretty shotty at Monarch to now being able to win very easily on Emperor, just using some of the tips that most of you probably would probably scoff at someone who hadn't used them before. Thanks to everyone for that! Anyway, now that I'm getting a bit better I have submitted several games onto the HOF. My first submission was not that good of a game but just managed to scrape in at number 10 on the emperor list, being a 7000point 100kculture win. Since then I have been madly playing civ for hours on end and have sumbmitted two more games. I was annoyed to find that my game that I spent 1 and a half hours playing on a tiny map, got me a score of app.12700 and that a diff game that I spent 30 hours playing only got me a score of app.10000. I guese finnishing in 430BC does a lot for your score. I am now hopefully going to make the move to deity, as emperor games are now kind of boring because ai seems to die so easy. The thing is, I have tried deity games before and I just get axed. What are some things that can help this transition? I'm thinking if I could figure out the whole 4-turn settler factory and if I started micromanaging (I do this a tiny bit but nothing to any extent that I am guesing most do) I might get a bit better. If anyone could give me hints here or some directions to simmiler posts it would be greatly appreciated.

Just one more thing, how do I check MapStat?

superslug
Sep 21, 2003, 05:28 PM
@Gainy bo: no clue, sorry, maybe you should PM Aeson.

@Rallonian: Welcome to CFC! I don't ever recall a user's first post being in HOF before. The transition from Emperor to Deity is the biggest jump in the game. Studying strategy is a great thing, but on this one, there's no substitute for practice.

Regarding MapStat, have you downloaded it yet? Once you do that and load it, all I have to do with my version is open it and load a .sav file, it does the rest. However, I believe there's more than one version, so I'm not sure how to advise you.

Rallonian
Sep 21, 2003, 07:36 PM
No, I havnt downloaded it yet because this was the first I have heard of it :P. Where abouts can I find it?

superslug
Sep 21, 2003, 08:13 PM
http://forums.civfanatics.com/showthread.php?s=&threadid=18243

Rallonian
Sep 21, 2003, 08:15 PM
Thanks a lot superslug.

superslug
Sep 21, 2003, 09:03 PM
You're welcome!

One of the few HOF allowed reloads is in case of triggering the Domination limit so you can stay under it, but MapStat allows you to avoid this. It's also much better from a planning and managerial standpoint to know the number of tiles. I've found it increasingly useful in planning on where to drop my cities.

For a while I was using a ICS build style where in low corruption zones I would put cities two tiles apart and then in high corruption areas I would put them two tiles apart. Cities one tile apart would thus get four tiles to the one distance cities, and nine tiles to the two distance cities. Basically I used a formula like this:
4x+9y=MapStat
X=#of 1 tile cities
Y=#of 2 tile cities

I always tried to get x+y as close as possible to 511, if not exactly. That way I would choke off the remaining AI city from growing, I would have maximum territory and maximum number of cities.

Anyway, I'm rambling, but that's what I used to use MapStat for specifically early in the game. Now I run it just about every other turn until I'm at the limit...

nihil8r
Sep 23, 2003, 09:09 PM
that mapstat thing is kinda cool! i wonder how long it took to make? man i'd love to get one for culture, too!

as far as an update, my ottomons game ended at about 5500 in the 1920's. i wasn't paying attention to culture at all and hit the 100k2X limit! :(

but, i didn't want to be discouraged, 2 5000+ victories on continent maps in a row is pretty good, in fact those were my two highest scores to date. i took your guys advice and started a new game as wet/pangea/70, but did temperate rather than warm. still plenty of jungle, but i hate cutting all that shi er crap down. i chose egypt and started strong but had to abandon due to stupid persia, tried again and am doing GREAT!!! 4000 points by 1700 ad!!! i've already sold my 4 point temples and i'm watching my culture like a hawk. unless something goes horrible i think this one will make it into the history books. fear the juggernaut of military prowess that cleopatra commands! and the best part is that persia is all by itself on a separate island! the idiots were still in the ancient age when we had steam power ... payback sux don't it xerxes??

:worship: the :queen: of :egypt: lol

superslug
Sep 23, 2003, 10:41 PM
After I fill the preexisting grasslands, I cherish jopping down jungle. It's laborious to be sure, but you're carving out more grassland underneath.

Darkness
Sep 24, 2003, 01:54 AM
Originally posted by superslug
After I fill the preexisting grasslands, I cherish jopping down jungle. It's laborious to be sure, but you're carving out more grassland underneath. .


Me too! Cutting down jungle may be a long a laborious task, but it sure yields prime teritory!

zerksees
Sep 24, 2003, 10:00 AM
Originally posted by nihil8r
... payback sux don't it xerxes??

Maybe for the AI Xerxes! lol

Really, I love jungle because I can use it to my advantage in several ways.

In my first emperor game, I had a huge jungle across the continent to my east/south. I built roads through it and put many cities in the jungle and then went to work clearing it. I took a lot of AI settlers who were coming into the jungle and created slave workers and put them to work. It worked well. The jungle really slowed any AI advances.

Rallonian
Sep 24, 2003, 06:01 PM
Jungle is working great for me at the moment aswell. It acts like a giant barrier, and seems to run like a reef across my Huge Pangea :D Its funny how the AI seems to just stop production of settlers for a while and leaves the jungle alone, until in one mass of settlers at the beginning of the middle ages...This worked well in my emperor game and I managed to take out three teams (including the second strongest in the game) with war chariots in the ancient age. This was because they stopped expanding due to jungle:D

superslug
Sep 24, 2003, 11:22 PM
Originally posted by Rallonian
Its funny how the AI seems to just stop production of settlers for a while and leaves the jungle alone, until in one mass of settlers at the beginning of the middle ages...

Does it seem to be all the AI or just the nonReligious ones? I wouldn't be shocked if you discovered you were witnessing their lack of production during Anarchy while switching from Despotism to Monarchy/Republic. The timing is right if they're tech progress is roughly equivalent to yours...

SirPleb
Sep 28, 2003, 07:17 PM
An update on my current attempt:

I'm on my third try at a game using the Palace rank bug. I scrapped two tries after playing them to about 10AD. In one I learned better what I really want to do, the other turned out to be a pretty bad map. I should've scrapped it when I first had the world visible and ran Mapstat. (In future I'll run it at the start just to check total size.)

I plan to take my current game all the way.

I'm playing huge deity Ottomans. I started with a settler flood which continued till about 10AD. At that date I had 106 towns but almost nothing in them. I had a few granaries, low populations, a bunch of warriors, and a lot of workers.

I then switched to building up infrastructure. I'd jumped the Palace to a remote location just before this date, at 210BC. After jumping the Palace all of my towns were reasonably productive :)

By 400AD I had an acceptable infrastructure, lots of Horsemen, and learned Military Tradition. I began the upgrades to Sipahi and triggered my Golden Age. I'm now approaching the end of my GA and it is been impressively productive. I've built up lots more infrastructure, am producing about 20 new Sipahi per turn at the end of the GA, and have started marching hordes of Sipahi (about 300 at the moment, in 590AD) through the world.

I can now confirm that the Palace rank bug can indeed be extremely powerful :lol:

superslug
Sep 30, 2003, 02:07 AM
It'll be very interesting to see the final results SirPleb.

I've got a game going now on warlord (seemed the logical progression). I don't think I'm going to do a thread for it individually, because if I don't finish the game by the time Conquests comes out, I probably won't finish it at all.

Moonsinger
Sep 30, 2003, 07:39 AM
300 Sipahis under SirPleb command? Oh dear! This is a terrible news for the AIs.:cry:;)

wohmongarinf00l
Oct 03, 2003, 12:07 PM
i have been away for quite sometime but i have submitted two games.
1) china/huge pangea/15 opponents/warm/wet/deity

this is a very old game that i decided to finish today. the conquest phase had ended and i was abt to start milking it but got tired so i just triggered domination. score was 12009

2) french/huge pangea/15 opponents/war/wet/emperor

this is a recent attempt to see whether i can beat my older score and i did. a spaceship victory at 2049 with a score of 29627.

i didn't have a grand strategy here...i just behaved like an average brute...fighting one war after the next since the BCs while building infrastructure and doing my own research. since i could research in less than 6 turns (i was in republic from my first revolution to the end) i didnt need to do anything else to speed up research. at one point i was 7 techs away from the next civilization.

the special thing abt the commercial trait was the ability to research writing earlier than anyone else and sell it to everyone when u meet them.

Mazarin
Oct 04, 2003, 02:47 AM
france seems to be a great civ for milking -at least on emperor where you don't really need a great UU. I have submitted an emperor game with them, too and made insane amounts of money there: in the industrial age I could research every tech in 4 turns with 40-50% science and still had over 4k per turn to rush stuff. At the very end, I turned all my specialists to scientists and they were getting one modern age tech every five turns with luxuries at 100%:)

DaveMcW
Oct 04, 2003, 08:50 AM
Originally posted by Mazarin
At the very end, I turned all my specialists to scientists and they were getting one modern age tech every five turns with luxuries at 100%:)

I don't think commercial helps your science if you are researching at 0% ;). That's a lot of scientists!

Cartouche Bee
Oct 04, 2003, 08:55 AM
I've started another run on chieftain to work out some of the other early game possibilities. [Not using RCP or the palace placement quirks. ;)]

So, using an AW city layout (which can be used all the way to deity) I managed to get into the industrial age in 150 AD, starting research on electricity. Acquired steam and medicine from some scientific civs and now proceed to RP for faster workers. Only real problem I have with steam is that I don't have any coal hooked up but that will be resolved in a couple turns, just about the time I hook my 7th lux.

I think next I'll try this REX technique on emperor, a level where some GL's are likely to aid in rushing wonder's.

wohmongarinf00l
Oct 04, 2003, 06:05 PM
i might just try a Monarch game to make use of that RCP strategy. i have tried it on a couple different maps to get a feel for it and it's just abt the greatest thing to happen since mashed potatoes and ICS.

Mazarin
Oct 05, 2003, 12:25 PM
Originally posted by Cartouche Bee
So, using an AW city layout (which can be used all the way to deity) I managed to get into the industrial age in 150 AD, starting research on electricity.

what exactly is an "AW city layout"? Sorry for this question, the answer might be too obvious to recognize.

Cartouche Bee
Oct 05, 2003, 03:07 PM
Actually it's better known as 'tight build' but I use this layout for Always War games. Cities are spaced 3 tiles apart (2 tiles between) so that units can travel to the next city in one turn, on roads providing virtual troop movements to the front in ancient times.

I've tried this now on a few HOF games and I have achieved my best starts using this over ICS or OCP placements, best of both worlds and a strong layout when playing at deity and emperor.

Bremp
Oct 06, 2003, 05:33 AM
Hi all,

this is an update from my chieftain game:

By 10AD I had 128 cities and more than 20 settler roaming, and I was connecting my 6th luxury. I connected the 7th in 170AD and the 8th in 230AD. In 170AD I got my first leader. I was researching techs in 4 turns since 110BC when I got Metallurgy, but my science spending was not that high. In 300AD I completed the Forbidden Palace and finally in 330AD I rushed a new palace with my leader.
After that I was able to research everything in 4 turns without any problem, including several industrial age techs, but I was still a Monarchy. I was in doubt. I didn't know if I should research Democracy immediately or later, after Steam Power and/or Replaceable Parts. After some thoghts I noticed that railroads were more important, since my settlers were spending to much time to reach their positions. Another problem was the jungle, almost 1000 tiles that needed to be cleared. I got Replaceable Parts in 550AD and started researching Democracy. I was very lucky to get a 3 turns anarchy. I kept one scientist during this period and I researched Economics in one turn after that.
I played until 670AD. I have 670 workers now and I think they can finish their job before 1000AD. I expect to enter the modern times around 1100AD.

Takeo
Oct 06, 2003, 02:26 PM
670 workers?:eek: :eek: i think the most i have ever had in a game is 250-300.

wohmongarinf00l
Oct 09, 2003, 12:17 AM
does anyone else find it hard not to RCP? almost to the point where i wish i never RCP at all...

wohmongarinf00l
Oct 09, 2003, 07:54 PM
this is not gonna be a real high scorer but i am giving a small try to an ottoman deity game as part of getting used to PTW (which i just purchased recently). i consciously chose not to use RCP at all simply planting cities wherever i pleased. i also did not do any ICS because i knew i wasn't going to be involved in any ancient era wars, that i'd use the great library to jump into the industrial age at some point.


so...i built up a puny civilisation on the west coast bordering the english and the koreans in the ancient era. i hooked up some horses and began building horsemen as soon as i traded for horseback. i only staked a claim on some ivory and that was it.
in the early ADs i attacked 3 english cities and relieved them of wines, silks and iron and got one tech. after trading for feudalism i got some medieval infantry, and made ROP with england so's to be able to take the great library which they had built.
i kept on building infrastructure and horsemen and finally attacked the english when i started seeing industrial era wonders popping up.
to fund my horsemen-upgrade project, i got a whole bunch of gold loan from the germans. at the turn where i attacked the english, i allied myself with the koreans against the germans and got another huge bunch of gold loan from the koreans (approx. 4000 gold in total). this ensured that the koreans would be unlikely to attack me (they are the biggest civilisation and are getting bigger every turn).

i upgraded a whole bunch of horsemen to sipahi and triggered my golden age.
it's now in the 700ad's and i've wiped out the english. i am building temples/libraries/marketplaces/universities/banks/cathedrals everywhere. i never built cathedrals b4 but this is a builder game and i am in control of sistine's chapel so i might as well take advantage of it.

now i am readying myself to strike the koreans. it's going to be a dicey venture considering just how humongous they are and how incredibly armed they must be. i intend to build up a whole bunch of infantry and artilleries, declare war and let them come into my territory so i can mow them down. the necessary alliances will also help but it looks like that won't be a big problem since everyone is at war with someone else (except me of course).

wohmongarinf00l
Oct 09, 2003, 07:55 PM
and this is the powergraph

wohmongarinf00l
Oct 09, 2003, 08:00 PM
and this is the sav file just for good measure....

http://www.civfanatics.net/uploads5/ottoman720ad.sav

wohmongarinf00l
Oct 11, 2003, 03:33 PM
sometime between 1000ad and 1050ad a large korean fleet was sailing around my coast as they had done for centuries without paying any mind to my wishes. this time i asked them to leave or declare war and they gladly declared war. knowing how well armed they were, i merely dug in in my border cities and waited for waves of assault.
i made alliances against them with everyone else but the chinese.
so of course they made an alliance with the chinese against me.
i regret not buying the chinese alliance since they had lots of naval units in the area, instead counting on the scandinavian proclivity for naval units to solve the problem (i'd bombard them and the vikings could pick them off with their naval units).

we've been at war for quite sometime now. the chinese have landed some units at one time or another and i've picked them off.
the koreans have done that as well in addition to bombarding my coastline to hell. but i'm hanging in there and leaning hard on them on land. they are desperate to make peace but i'm unwilling to do that at this point. they have almost run out of offensive units so i'm beginning a slow offensive on their cities which i intend to increase as i rush a lot more artillery/infantry/sipahi.
the chinese are building the united nations and thats giving me a headache because somehow i have to reach their coast and raze beijing before they get too far into the modern age.


so i'm taking a war-weariness break (me, the human player not the civ..we have universal suffrage).

superslug
Oct 11, 2003, 08:57 PM
I don't know if I'll go all the way with it, but I've got a promising start on the Monarch level. I should have been further along with it, considering the 'free time' I've had lately.

Bremp
Oct 19, 2003, 01:44 PM
I finished my Chieftain game :D

Histographic victory in 2050AD with 9234 points.

Growth speed: 0.69
Land use: 3.597

I hit the max population around 1350AD and I finished the game researching Future Tech 56.

superslug
Oct 19, 2003, 02:00 PM
That's a new #1, Bremp. Congratulations!

Darkness
Oct 20, 2003, 02:21 AM
Nice Bremp! Congrats for getting the no 1 spot on chieftain!

zerksees
Nov 11, 2003, 10:44 AM
Superslug, I don't know if you are still interested in HOF attempts w/out threads. If you are, read on.

A few weeks back I started a monarch level attempt on the huge map against 7 AI. I found a pretty good starting position in a few tries, so I started it. I played the typical map settings (pangaea, warm, wet 5billion yrs), but I am playing the Persians. I don't have the advantage of the Siphai, but Immortal triggers a golden age at a good time for me (plus I like the Persians).

My objective for this game is a "test drive" of a real HOF attempt. It is unlikely I will challenge for a top spot, but I wanted to find out if I would enjoy this type of game, and maybe find a spot in the top 10.

I had problems early on because there were not enough luxuries. This severely hampered city growth and I had to use the luxury slider to get some cities to grow.

I did not manage my territory improvements well enough and it appears I built too many non-settler units early on - partly affected by the luxury issue. My settler flood was more like a small creek. I used 4.5 and 7 RCP around my capital. I built the Forbidden Palace near the capital (in the 7 ring). I secured a spot far away from my territory for the new capital (squeezed it between China cities and rush built improvements). I did get to build the Colossus and Sun Tzu.

I was very near the bottom of the list in score when I finally made contact with all the civs. I just kept building cities and workers. I built JS Bachs which helped some with the happiness. I traded with the AI and kept them all happy (except the weak Aztecs - I keep extorting money from them -heh heh).

Finally around 1000 AD I was on top of the scoreboard. Not long after I moved to the industrial age and got nationalism. I then hurried to build steam power. I then traded for military tradition and upgraded my knight and horsemen to Cavalry.

All this time no wars were started by anyone! I could not go on this way any longer as I had grabbed all the free land.

I then got MPPs with several of the AI and then in 1120 I declared war on Vikings. I hate those berserkers! They were a direct neighbor and had extorted money from me several times. They had no musketmen yet, and they were gone in about 12 or 13 turns. I got 9 elites from the war but no great leaders. I kept all the cities I took. The Iriquois got about 1/3 of their cities and Japan got 2 cities. I took the rest. I immediately went to work filling the gaps with cities.

It's now around 1340. I just completed replaceable parts and upgraded all my riflemen to infantry, immortals to guerilla (except elites), and cannon to artillery (shift U - I saved a lot of gold). The next turn I resigned some MPPs and I just started the campaign against the Iriquois (who don't have replaceable parts yet heh-heh). I had to wait anyway because I had a trade with them and I wanted it to finish before starting war.

My score is 2400+ and I am currently adding 29 per turn to the score. I have about 120 workers. If I can get a leader in this war and rush build the palace in the distant city the rest of them will fold up like paper bags. I already own almost 40% of the power bar. ;)

Anway I'll keep you posted.

superslug
Nov 11, 2003, 12:34 PM
Originally posted by zerksees

Superslug, I don't know if you are still interested in HOF attempts w/out threads. If you are, read on.

Indeed I am. I opened this thread so that everyone could keep tabs on what's going on for HOF players who don't care to burden themselves with game specific threads.
Originally posted by zerksees

My objective for this game is a "test drive" of a real HOF attempt.
You never know if a game is going to be a real HOF attempt until you pass the score of the ten spot of whatever level you're on. That being the case, it's safe to say that all games are 'test drives'.

wohmongarinf00l
Nov 11, 2003, 04:00 PM
well...i haven't gone back to that deity game at all and instead i'm playing where i'm most comfortable: emperor. i went thru one "test drive" with the ottomans using sirpleb's strategy and wound up with 36k but i dont think i will submit it cos i messed up with the milking.


it's such recipe material there is little sense in doing it any other way.

1) huge pangea map with 8 opponents for settler flood.
2)at some point between 1000bc and 10ad...u must seed a world war (preferably 2) to tie up everyone else. it works everytime to slow down their growth to a crawl.
3)palace jump
4) mass upgrade of horsemen to sipahi.

in my test drive game i was limited a bit by the pyramids which i captured around 1000ad and moved my palace there. they were located in babylon and i made the mistake of leaving them as the captive civilisation at the end and couldnt risk it flipping back to them.

i am trying something different in my other games now. since it is easy to build the pyramids in ptw, i dedicate the second city i found to building them and i am getting them each time. i've never had this much fun with the luxury slider.

superslug
Nov 11, 2003, 07:23 PM
Originally posted by wohmongarinf00l
well...i haven't gone back to that deity game at all and instead i'm playing where i'm most comfortable: emperor. i went thru one "test drive" with the ottomans using sirpleb's strategy and wound up with 36k but i dont think i will submit it cos i messed up with the milking
36000 and you're not going to submit it?!!!:eek: :confused: Dude, if it's a legal game and you got that score, send it in!

Darkness
Nov 12, 2003, 01:53 AM
@Zerksees: Please keep in mind you need 8 AI rivals in your game to be eligible for the HoF... (IIRC you said you had 7 in your test run)...

zerksees
Nov 14, 2003, 09:46 AM
Originally posted by Darkness
@Zerksees: Please keep in mind you need 8 AI rivals in your game to be eligible for the HoF... (IIRC you said you had 7 in your test run)...

I do have only 7. I should have checked the rules. It's too late now to add one! Thanks for the warning. I guess after this post no further HOF discussion about this game.

Currently it is 1370 AD and the Iriquois are the current target of the "rogue state" strategy, and they are falling fast. The war has yielded more luxuries, and I just built universal suffrage. I am prebuilding a palace to get theory of evolution.

Knowing it's not going to qualify for the HOF, I will probably end the game shortly after the milking phase starts. Then I will decide if I want to try it again.

superslug
Nov 14, 2003, 09:55 AM
Originally posted by zerksees
I do have only 7. I should have checked the rules. It's too late now to add one! Thanks for the warning.
I feel your pain. I cracked 10000 on Chieftain once, but I only had 6 or 7 AI, so no claim to fame there...

OneFastWarrior
Nov 18, 2003, 08:29 AM
I would not really say that I am trying to deliberately make the HOF, But I am trying to play my very 1st ever "milked" game. Just seeing how many points I can score on Chieftan level.(yes I know it's easy, but I am having fun and that is all that matters) after reading articles and checking out some HOF games, I am ready for a go, I am currently playing as the ottomans, Warm wet Huge and I thought it was Pangea but there are 2 civs on another land mass somewhere, I believe I had 10 rivals.

At this point I don't think my 1st try at a milked game got off to a good start, but I must finish. About a month and a half to 2 months ago, I started to see how fast I could win on a tiny map on chieftan and I did have a score that would have made it back then, but I did not have the 4000 BC save, but it would be long off the list now.

anyway, wish me luck!

superslug
Nov 18, 2003, 08:36 AM
Originally posted by OneFastWarrior
Just seeing how many points I can score on Chieftan level. (yes I know it's easy,
Setting a high score is never easy, regardless of level.
Originally posted by OneFastWarrior

(yes I know it's easy, but I am having fun and that is all that matters)
Damn straight!
Originally posted by OneFastWarrior

anyway, wish me luck!
What if I don't want to?....J/K, Good Luck!:p

Drazek
Nov 24, 2003, 12:21 PM
I have finished my first ever milking attempt on Monarch (Ottomans)! Final score 30607, victory by Domination. Domination limit was 3685 tiles (didn't bother much with different starts). Finished conquest between 500AD and 1000AD and then until 1400AD was the building phase (Republic except the beginning). Used FPJ and jumped Palace 3 times.

Here's the score development:
1000 BC 312
500 AD 1602
1000 AD 4731
1505 AD 13615

I got soon bored with directing workers, so I automated many of them already in Middle Ages. That was soon frustrating as I had disconnected iron & saltpeter. But it was a pleasure to disband those workers who got on those sources. ;) I also used governors for mood management and production after the conquest phase. End game was mostly pressing enter every 3 minutes, so I achieved several domination wins before I managed to locate & destroy unnecessary libraries. 100k & 20k culture victories were also near and I had to abandon some wonder cities.

Anyway, this was a very helpful experience, I have learned much about milking and can better appreciate the effort top scorers have put into their games. I'm not eagerly trying this again, as huge map definitely is huge for me and my computer, and most of the work is boring. Civ needs a scripting language. :) Perhaps I should play it over a longer time, I did this in little over a week and playtime was about 54h (last over 200 turns for 3 minutes each just pressing space).

superslug
Nov 24, 2003, 08:58 PM
Originally posted by Drazek
I have finished my first ever milking attempt on Monarch (Ottomans)! Final score 30607,
This is just swell. You knocked my Monarch score down to #3 before it even got posted on the list...:( :rolleyes: [/sarcasm]

No seriously, I congratulate you sir! :goodjob: :band:

Darkness
Nov 25, 2003, 01:36 AM
Congrats Drazek! :goodjob:

ossi
Nov 29, 2003, 08:51 AM
Four weeks ago I started my first serious deity HoF attempt with palace jump. I decided to choose the Chinese instead of the Ottomans because they get a 3-move unit pretty earlier. The other game settings were:
Huge, Pangaea, 60% water, Wet, Warm, 5 Billion years, 8 random rivals.
I got one early Settler from a hut and have a domination limit of 3897.
With the first city to jump the palace to I decided to create a Super-Science City with Copernicus Observatory and Newton University. But I was very disappointed, that both affects were NOT cumulative. For example 6 basic beakers for science + library + university = 12 beakers. With both wonders I should get 12*2*2 = 48, but I only get 12*2=24.
Nevertheless here my score development:

4000BC 0
3000BC 134
1990BC 224
1000BC 550
10BC 1728
500AD 4160

Going through all the cities each turn is a little bit boring in the meantime, but I think it is necessary to obtain a good score.

superslug
Dec 04, 2003, 07:58 AM
Ossi, the Chinese are a good choice depending on playstyle. The Rider carried me to my Chieftain and Monarch positions...

zerksees
Dec 05, 2003, 10:45 AM
HOF test drive update:

In 1625 America was second in score after me. They declared war on me and were wiped out in 7 turns. I took 15 cities in the first turn.

I had peace for one or two turns and then declared war on the two remaining civs – France and China. They were both so polite until America was wiped out. After that they were annoyed or furious. Then they started trying to build more towns in America’s old space (most of which was too close to the palace), and this annoyed me.

They are falling fast. It is now 1670 AD. I have triple digit stacks of tanks, MI and artillery (over 600 units total). France has infantry and cavalry, China seems to have only cavalry and riflemen. I hope to make milking phase in 2 or 3 turns. I have a lot of armies in use and a leader in inventory for the final palace jump to the only island off the main continent. The score is over 5000, though I don’t recall exactly (and the game is at home – I am at work now), I am gaining 50+ points per turn and I have about 300 tiles left to the 3680 tile limit. I have over 200 workers most of which are asleep right now so I can finish the conquest phase without controlling them.

This is a lot of work! Turns are taking over two hours. I have created a staging area and the first thing I do each turn is move all the units there and sort them out, so I know what I have and then fortify all of them (this way I avoid the irritating jumps to parts of the screen away from my current battle). I then put the wounded in cities to heal and start my attacks with the new and healthy units. Every so many turns I move it closer to the new front lines. I also decide what each city is going to build when new units are produced.

I run on a P3 500 MHZ so it is a little slow at the end of the turn resolving all the AI moves (though it has been getting shorter lately because the AI is getting low on units – heh heh).

I am not sure if I am going to try the huge map again. With the new slots in the HOF for other sizes, I may work the deity tiny map or some standard maps. I need to think about it – since I think this game may have been faster if I had gotten control earlier before the AI could build all these units.

Zer0xChan
Dec 21, 2003, 12:58 AM
Been around the boards for a while...but was too lazy to change my email to get the confirmation again since I accidently deleted that a while ago, lol. Thought about starting an attempt up to see if I can hack it, l ol

Zer0xChan
Dec 21, 2003, 01:47 AM
holy moly this is an insane starting area

eck...messed that att up, lol

superslug
Dec 21, 2003, 10:43 AM
A lot of us go through a lot of maps before finding one we go all the way with, but let me wish you good luck Zer0xChan!

Zer0xChan
Dec 21, 2003, 12:24 PM
Have a rather absurb number of cattle and wheat around my start location...playing on monarch and I should have probably tried diety since I'm sitting with like 40 cities and the AI have like 8 each

edit: playing on monarch diff.

zerksees
Apr 15, 2004, 09:10 PM
This will not be a stellar HOF entry, but I wanted to share this screenshot from my first
C3C game - played at monarch level. It's pretty fair to say I have control of the game now.

I love the craters - makes it so I can put the remaining AI player somewhere besides the tundra.

superslug
Apr 15, 2004, 09:24 PM
That's classsic!
:lol: :rotfl: :lol:
:lol: :rotfl: :lol:
:lol: :rotfl: :lol:

Moonsinger
Apr 16, 2004, 07:26 AM
Originally posted by zerksees
I love the craters - makes it so I can put the remaining AI player somewhere besides the tundra.

Great idea!:thumbsup:

ConanConQ
Apr 16, 2004, 05:12 PM
Yes Slugger :) I am at it, and not having a thread on this one.
It goes REMARKABLY well in my view. I had an incredible start playing the Mayas, Archipelago, 60 % water... Large MAP (cant take the waiting)

On the first turn, I got a settler joining me.
On the first tech-research, I got a sci-leader.
I made it to Philosophy and got Polyteism and made the Temple of Artemis.
I conquered Zimbabwe for the Pyramids.
I Also started on the largest island on the map.. and IT WAS LARGE.
I now own the whole island for myself, just wondering what to do next.

A few questions for you, master-milker....
Do I build my cities DENSELY or save space for larger populations later?
Size 30 cities ?
I get points for shallow water tiles ?
Do they count as Territory held ?

Here is my map :
http://www.civfanatics.net/uploads7/ConanConQMON.JPG

The year is 920 AD, I have 1885 points... do you think I have a chance ? how would you proceed ?

Anyone may answer to these questions, not only the SLUGGER :worship:

Svar
Apr 16, 2004, 05:29 PM
Originally posted by ConanConQ

A few questions for you, master-milker....
Do I build my cities DENSELY or save space for larger populations later?
Size 30 cities ?
I get points for shallow water tiles ?
Do they count as Territory held ?


I use OCP for permanent cities and build about 2.7 temporary cities for every permanent one. The permanent cities have all the infrastructure needed to reach as large as a 42 population. The temporary cities only build units so unless they are next to fresh water they only grow to size 6 but a size 12 city even in a totally corrupt area can generate 18 science beakers when you get to steam power if there are 6 grassland tiles around. Once the permanent cities are maxed out on population I start removing the citizens from the temporary cities and abandonding them. This frees up the city center tile to be used by the permanent city to generate another happy citizen for 2 more score points.

Coast tiles count for domination limit but sea tiles don't. Every happy citizen in your cities counts for score no matter where they are working.

ConanConQ
Apr 16, 2004, 05:56 PM
Please pardon my ignorance, svar...there are so many obbreviations, cant remember them all. What does OCP stand for ? OCC ?

You mean to tell me.. when u end a milker game, you only have HUGE cities and you have razed all the cities that occupy food tiles for larger cities ?

blindside
Apr 16, 2004, 06:10 PM
OCP = Optimal City placement. I believe its the method of placing cities 4 squares from the next one.

OCC = One City Challenge. I dont think this has anything to do with HOF but people play with OCC to give themselves a challenge. They only have one city throughout the game.

ConanConQ
Apr 16, 2004, 06:53 PM
thanks :)

ConanConQ
Apr 16, 2004, 07:36 PM
I am wondering about when the timelimit is up for getting that Early Victory bonus.
It crossed my mind that maybe if I won the game early enough, I didnt have to milk the game for a decent score. In mu current game I am at 1000 AD. Can I still get an early victory bonus ? I have more than 66 % of the populous. just need a few more % of territory to grasp the domination victory. Should I milk it or not ?
(Standard size monarchy)

Svar
Apr 16, 2004, 07:46 PM
Originally posted by ConanConQ

You mean to tell me.. when u end a milker game, you only have HUGE cities and you have razed all the cities that occupy food tiles for larger cities ?

Yes, that is what I do. Other players (who score better than I do BTW) use different strategies.

blindside
Apr 16, 2004, 08:13 PM
Originally posted by ConanConQ
I am wondering about when the timelimit is up for getting that Early Victory bonus.
It crossed my mind that maybe if I won the game early enough, I didnt have to milk the game for a decent score. In mu current game I am at 1000 AD. Can I still get an early victory bonus ? I have more than 66 % of the populous. just need a few more % of territory to grasp the domination victory. Should I milk it or not ?
(Standard size monarchy)
If you want to get a big early victory bonus you have to do it back in the BC times. Look at DaveMcW and boogaboo's games. They have finished their games by 3000 BC. You'll have to play a tiny map to do it so quickly. At 1000 AD I would definetly milk it. However you've played a standard sized map so in the end the score won't be as high as the milked games on huge maps.

The two common styles are tiny map and early victory (usually with aztecs) or huge maps with milking to 2050 AD.

blindside
Apr 16, 2004, 08:25 PM
Heres my current regent game. I have some more fighting to do but it gets tiresome. My biggest fault is my impatience. I hadn't touched this game in week but I'm getting back to it, averaging 3-4 turns per hour. This is what happened to my monstrous monarch game some years ago. I could have ended with a great score but after pretty much beating all the civs my intersest wanes. But this time I'll keep going at it.

I don't know how many cities I have but I imagine it must be close to the maximum limit. Still 600 tiles away from domination limit so I have space to expand. Iroqious, Aztec, Egypt, Germany, Carthage and Greece have all be destroyed. I'm fighting the French right now. I've burnt down some of their cities and the Romans seem to be fighting them also. My next target it Rome, but I think I'll wait 6 more turns and upgrade my army of knights to cavalry and run over the Romans (who don't even have saltpeter! I stole it from them :lol: ). The Romans are fighint the French too and have taken a couple of cities, and I got a chance to see what type of units they have. No saltpeter, but they have a knight, longbowman, medieval infantry mix. I'm considering destroying this offensive force in France with a suprise attack. It would destroy their more dangerous offensive units (knights) and let me focus on Rome with fear of a few longbowman and newly produced knights.

I think I should have enough knights to destroy the French because I'm begginning to send newly produced units to the Roman line, joining the main army that just ravaged Greece.

My score is around 4100. I haven't gotten to the halfway point of the game but my score per turn is increasing (its at about 60) so the I expect to score atleast 12000 points at this rate. Ofcourse the score should increase when I build more aqueducts and eventually hospitals and more wonders so I hope to break the 20,000 mark.

superslug
Apr 17, 2004, 11:52 PM
That's an impressive splotch of blue for 1090ad! If you kill them all but one town, you can choose the terrain of your choice and have a very profitable milk session!

ConanConQ
Apr 20, 2004, 03:36 AM
I am currently playing the Monarch level, huge map, pangea, u know what else.

Playing as the aztecs, I have conquered 50 % of the world, I have 70 % of world population, score rate is 61 p/t now that I just made peace with all for a momentary break to reposition my forces. Expecting to reach 65 % of territory soon, it is 1200 AD and I look at a score for 22.000 with this rate.

Dunno how much I can make it increase. I think I am a little backward in the science department cus I delayed education so that I would not lose ToA. it is wonderful together with pyramids to increase pop fast and to expand the culture and get more territory fast.

Not sure now wether I should get my 65 % of the map or start focusing on the science again. HMMMMMMMMMMMMMMM

ConanConQ
Apr 20, 2004, 03:37 AM
I started yesterday, so I am in a hurry as usual !!!

ConanConQ
Apr 20, 2004, 07:42 AM
OK.. I am now at 76 p/t. Still not got 65 % territory, but getting there shortly. 5876 points, 284 turns left, getting steam power now and I expect rapid growth in my cities as I have invested quite a bit into workers. I left Babylon untouched for now, I was hoping they would research in parallel with me so we could exchange techs, (their lives depend on it) hurrying for sanitation.
The zulus have pissed me off enough and it was with delight I took their bach cathedral... heeeeeheeeeee. Now , hoping to really boost my p/t ratio.
at the moment I am looking at 27450 points in the end.. I know points are likely to drop closer to the end though :(

ConanConQ
Apr 20, 2004, 09:27 AM
DONE ! ready for miliking.. I chose to stay with the Babylonians intact. They are exploring the Nationalism side of the tech tree, and I went for medicine asf. I currently have a 82 p/t ratio. Schedule, 29000 roundabout. Hospitals are being rushbuilt, however I must wait for some turns of anarchy as I just changed to Democracy.

The year is 1400 AD, 7000 score, Half way now, 270 rounds left exactly.

WILL IT HOLD ??

ConanConQ
Apr 20, 2004, 09:52 AM
Anarchy finally over.. Democracy, rushbuilding hospitals, 88 p/t.
Schedule says 31000 points in 2050...
brrrrrrrrrr.. gonna be exciting

ConanConQ
Apr 20, 2004, 10:49 AM
OK.. now the going gets tougher. Down to 78-79 pts pr turn and have to really struggle to maintain it. I HATE MICROMANAGEMENT. I sure hope that CIV 4 will allow easier MM handling !!!!!!! :aargh:

thefrenchzulu
Apr 20, 2004, 03:55 PM
I have finally started my first HOF SID attempt. Actually my second. My first unfortunately was with patch 1.2 which doesn't seem to be allowed. Anyway, I was losing. There is no way I can stop the Egyptians of achieving a cultural victory and they have rubber. Bummer.

My second, I started using Moonsingers mapfinding utility. Three cows, with fourth close by, unfortunately it's on plains, so only one 4 turn factory and a 5 turn factory.

I started, playing on similar lines as SirPleb. Researched writing and went for phylosophy. My northern border is all swamp, so I expanding south.

Four turns before discovering phylosophy I notice a stack of Mayan swordsmen moving my way. They haven't met the Zulu or the Incas and it is clear where the are heading. I have a few spearmen, but there is no way I'm going to stop them. They declared war and took my new luxury city, raised it, and took another city. Basically fame over. I dont even have a barracks yet!

I decide to continuou play, just to see whether I get phylosophy first, changing all cities to regular spearman production.

I get phylosophy first and this kills me. I get two scientific leaders!!! One for literacy as well. What a bummer. Two, the same turn. Never seen that before and I'm now considering pushing on. I rushed the Great Library and have an extra leader!

I might even try to finish this one...

superslug
Apr 20, 2004, 05:57 PM
@ConanConQ: Do you have .sav I could look at? I'm very very curious...

@thefrenchzulu: The double SGL is a great stroke of luck. I'll be interested in seeing what happens...

zerksees
Apr 20, 2004, 09:36 PM
zerksees has another HOF entry.

I just submitted it - Russia small map space ship win on C3C 1.15b monarch level. I hope to getting to post some detail on it later. Look out I scored 3469 - s/b #1 for small map spaceship victory. :p Better yet it is the only entry for spaceship on small map.

It was not my best game, but I was learning C3C and filling empty spots in the HOF. I wanted diplomacy but the rampaging Chinese killed off the last other rival before I was strong enough to stop them. I was surprised I could get 4 or 5 turn techs at the end on a small map.

BTW no help from mapfinder on this one.

I think my next attempt will be C3C emperor small map. I want the "quick change" goverment from religious and I like industrious, so it looks like I might try Egypt this time. I need to try out the different govs on small map to see which is best at the various phases of the game.

I hope Aeson updates the HOF soon...

edit 4/26 - oops this was tiny map. I corrected and resubmitted to the HOF

superslug
Apr 20, 2004, 10:09 PM
Congratulations, zerksees! [dance] :band: [dance]

denyd
Apr 21, 2004, 03:13 PM
I'm fooling around a bit between GOTM & SG's to try for a Huge Map HOF score. I've had a couple of different attempts trying to find combinations that I like. Using PTW 1.27 trying regent, monarch & emperor, with 8 non-expanionist opponents. So far, it's an expanionist tribe on a continents world. I've tried Panagea (didn't like that as the AI's swapped techs at too fast a pace in the middle & industrial ages) and I'm now playing continents. I tried the Iroquois first, but the Mounted Warrior age came and went so fast it was a waste, then Russia thinking the scientific pop would help a lot. I liked the cheaper libraries, but workers took forever to get anything done. Now tryiing with the Americans. Scouts get me through the AA very quickly with a 3-4 tech lead and my workers are able to get cities improved and connected quickly. The lack of a quality UU hasn't been a problem. I'm trying to delay my Golden Age to the late Industrial Age using Hoover as the ignitor. I've built the Colossus as half of the wonder requirement and am in the process of building Sun Tzu & Leo's to upgrade my small horseman army to cavalry for my romp through Korea, India & Babylon. That would put me in command of a very large island with 5 opponents left (currently unmet). So far no wars, building settlers, workers, libraries, marketplaces and the occaisional temple & barracks, with spearmen for defense & garrison (in Monarchy, no Republic yet) and horsemen for future upgrading. Currently even on tech with Korea and India (Hammurabi is back a couple) and researching Gunpowder.

The key to pursuing this will be time and what's happening on the other islands.

ConanConQ
Apr 22, 2004, 08:15 PM
I have several HoF games going.. I especially find the Standard Size maps fun, cus they dont take too long and (blowing my own horn) I am pretty good at it. Finishing an Emperor level game tomorrow I hope and definately busting the record held by gormdragan (8454), probably scoring close to 11000.
I just hope that my 1.22 version wont be a problem :eek:

binyo66
Apr 22, 2004, 09:24 PM
Do we need to make a thread for HOF attemp? I'm going to try, but it seems the HOF score is very high, it would make me no choice except Huge Map with milking :D, and avoiding opening thread :D

Darkness
Apr 23, 2004, 05:07 AM
Originally posted by binyo66
Do we need to make a thread for HOF attemp?

No, you don't have to...

It's just something some of us like to do to keep the others updated on our progress... :)

ConanConQ
Apr 23, 2004, 02:41 PM
I just finished my Ottoman Standard Emperor game. Final score 12836, should hold to first place by far for standard map sizes :D

ConanConQ
Apr 25, 2004, 06:20 PM
My Huge monarch game is going well... for now I maintain 80 p/t, should put me up at about 29000 points.

However... I seem to have lost my startlocation saving. Does this mean that I can forget about posting the endresult on the HoF ? If so, I will discontinue and go cry :cry:

binyo66
Apr 25, 2004, 08:04 PM
@conan
How u do that on monarch? What setting u have? What is your score before 10AD? Too many questions :D

ConanConQ
Apr 25, 2004, 08:28 PM
Originally posted by binyo66
@conan
How u do that on monarch? What setting u have? What is your score before 10AD? Too many questions :D

hahaha... asking shouldnt hurt anybody..

lets see, if I remember, I probably dont.. my score at 10AD must have been about 2000, or maybe even less.. about 30 p/t, steadily climbing due to heavy population growth as well as expansion.

If you want a good score, getting your 65% of the land area quickly is important. if you cant accomplish this, forget about a HoF score. This is because your points per turn (p/t) ius divided with a greater number for each turn u play. closer to the end, your p/t is likely to drop, so the faster you build-increase pop, gather territory- the better.

I play as Aztecs, they are militaristic and agricultural, suits me perfect. nice growth in the beginnig, nice units to explore and to find key attack points. And for heavens sake... always get the TOA (temple of arthemis) along with the pyramids if possible. I was cheering out loud when I saw my neighbouring civ finishing the TOA. It meant it would be soon be mine. I never build other than military units, and with these units I always conquer the wonders instead of using hundreds of shields on making wonders. Look at it this way, making military units is the same as building wonders.. cus they have the power to GRAB them. NEVER build a single wonder before you pass over to the middle ages. Think about building 1 or 2, Leonardos pizza hut is good, if not essential, to upgrade your horses to cavalry. At the point I have researched cavalry, the world is mine. Nothing will stop me unless there is a powerfaliure. So.. screw everything on the tech-tree except going for cavalry.

I now told u all u need to know in order to be able to compete on the HoF.

Hope to see your name there right below mine in the future :D

happy hunting

ConanConQ
Apr 25, 2004, 08:35 PM
Settings, Pangea, 60 % water, wet, Huge map

Cartouche Bee
May 03, 2004, 09:58 PM
I thought I'd turn up the juice a bit on the PTW Chieftain HOF score so...

At 500AD the Democracy of the Persians are researching Combustion in 4 turns. I should be able to get to modern age in 20 turns (but still need sanitation so may detour 4 turns for that.) Although expansionist civs get a significantly better start I deduced that the scientific trait was more valuable in the long run.

1430 points going up 39 points per turn.

420 cities; currently 165 workers but I peaked at 570 workers in 400AD.

This map does not have a high domination limit but I guess the next step is to try the map generator, this game will serve a tune-up. ;)

Darkness
May 04, 2004, 05:25 AM
Originally posted by Cartouche Bee

420 cities; currently 165 workers but I peaked at 570 workers in 400AD.

This map does not have a high domination limit but I guess the next step is to try the map generator, this game will serve a tune-up. ;)

Impressive research pace! :)
Are you already joining the workers into the cities because the land is fully improved? If that's the case, that's very impressive, and then I think I won't hold the no.1 spot on chieftain for long, after you've found a high domination limit map...

ConanConQ
May 04, 2004, 08:33 PM
How do you figure out the domination limit on a map ?

EMan
May 04, 2004, 09:16 PM
You DON'T!

Run MapStat or MapFinder.....it'll figure it out for you.

But, in case you're a Purist who doesn't believe in using utility programs or calculators or computers........OOOOPS!:

Domination Limit = Number Of Land Tiles + Coast Tiles
(viz. All tiles except Sea + Ocean)......

..........Take this total and multiply by 2/3 for Civ or PTW; 66% for C3C.
Voila, the answer is the Domination Limit! :)

Philosophical P.s.: I must confess that MapStat is as close to an "allowable" cheat as it gets........because there is NO way you can tell from a start position in Civ or PTW what the Domination Limit is!.......However, I believe this was an "oversight" by Firaxis...........who then effectively included the DL data from the game start in C3C (F8 Key).......so now everyone's Happy! :)

Cartouche Bee
May 04, 2004, 09:59 PM
Originally posted by Darkness

Are you already joining the workers into the cities because the land is fully improved? If that's the case, that's very impressive, and then I think I won't hold the no.1 spot on chieftain for long, after you've found a high domination limit map...

Yes, all my current land is fully developed, but I'm not yet at the domination limit. The pace of this game is much higher than my last, so I don't think I need a higher domination limit to join you in the 10000 club. :)

Moonsinger
May 05, 2004, 01:56 AM
A little sneak preview of my current game:;)

http://www.civfanatics.net/uploads7/ms_sid_1355ad.jpg

The score is currently stable around 280 points per turn. I'm hopping to top 70K in the end.:)

Baalzebul
May 05, 2004, 09:06 AM
I was trying a game at emperor. Everthing was going fine till I accidentally switched to monarchy instead of communism. So I had to restart from 5 turns before and will not submit the game.

EMan
May 05, 2004, 02:18 PM
That is perhaps a "Typographical" error. I would not scrap the HOF game without requesting a Ruling from the Chief Arbitrator, Aeson.

While it is technically a restart, I don't see any more advantage in a restart over say an accidental Domination Victory! (Assuming you can restart from the [Auto]Save prior to the Government-Switch-Decision!?)

Honor is still A major factor in HOF games! :)

.....AND, it sounds like you have a good dose of Honor already ingrained! :goodjob:

Charis
May 05, 2004, 11:32 PM
CB,

Sorry to hijack this thread, but I need to get in touch with Cartouche Bee asap - I don't have your email and so sent a PM. So I wanted to pop in here and mention this :p

You may now return to your regularly scheduled program...
(except CB of course, he needs to check his PM :) )

Thanks,
Charis

superslug
May 06, 2004, 12:10 AM
Originally posted by Charis
CB,

Sorry to hijack this thread, but I need to get in touch with Cartouche Bee asap - I don't have your email and so sent a PM. So I wanted to pop in here and mention this :p

You may now return to your regularly scheduled program...
(except CB of course, he needs to check his PM :) )

Thanks,
Charis
You don't really need his email, do you? Click on the email link on his profile page. It'll dispatch an email from the CFC server identifying the poster who sends it...

Charis
May 06, 2004, 01:03 AM
superslug,

Thanks for the tip, but I tried that. He's chosen to disable
that option to be e-mailed via this forum. Smart guy! Look at
the variant scum who are trying to contact him, after all! :p

Charis

superslug
May 06, 2004, 01:28 AM
Interesting. I thought if email was disabled the button didn't show. I guess it just doesn't show up on thread posts.

Learn something new every day.

Darkness
May 06, 2004, 04:02 AM
Originally posted by Cartouche Bee
This map does not have a high domination limit but I guess the next step is to try the map generator, this game will serve a tune-up. ;)

What is the domination limit anyway?

Baalzebul
May 06, 2004, 04:05 AM
Originally posted by EMan
That is perhaps a "Typographical" error. I would not scrap the HOF game without requesting a Ruling from the Chief Arbitrator, Aeson.

It' s not a high scoring game but it would be first cultural 20K victory entry at emperor level. Maybe I' ll ask after finishing the game.

While it is technically a restart, I don't see any more advantage in a restart over say an accidental Domination Victory! (Assuming you can restart from the [Auto]Save prior to the Government-Switch-Decision!?)

I don' t use autosave option so I had to return to my last save. :(

Honor is still A major factor in HOF games! :)

.....AND, it sounds like you have a good dose of Honor already ingrained! :goodjob:

Thanks a lot. :king:

Cartouche Bee
May 06, 2004, 07:22 PM
Originally posted by Darkness
What is the domination limit anyway?

It's only 3655, so what ever I get on this map, there is room for alot of improvement. :cool:

Svar
May 07, 2004, 01:47 AM
I thought I would give a 1000 AD update to my Warlord game that took so long to actually start. As you can see from the screenshot below the huge number of workers that I currently have makes turns very long so it took me a while to get to this point.



http://www.civfanatics.net/uploads7/1000_AD.JPG

My score progress has been;
10 AD 519
500 AD 1147
1000 AD 2932

I'm in the conquest phase with two Civs to go and they are way behind technologically so it doesn't take very long, about 5 turns per Civ. I'm at 50% for the domination limit and there is plenty of city repositioning to do once the conquest phase is over so I'll be at this for a few more weeks I suspect. I'm currently researching sanitation and already have replacement parts so am not building any more workers. Once I can build hospitals the city density will slowly go down but I'm behind in city infrastructure development because I didn't get the palace moved until 500 AD and that is when the core actually began to develop so those cities are later in development than I would have liked. My next update will be at 1500 AD but that might not be for a couple of weeks as these turns are going to be very slow until city repositioning is complete which might occur before the update.

Moonsinger
May 12, 2004, 12:49 AM
What am I going to do with my troops?;) Never before, I have had this many armies under my command.:)

http://www.civfanatics.net/uploads7/ms_army_line.jpg

denyd
May 12, 2004, 09:31 AM
Moonsinger: Wow, that's a lot of armies (what's the count) - how did you keep from triggering domination with all that land?

Moonsinger
May 12, 2004, 10:17 AM
Currently, I have over 50 armies. 2/3 of them was created by great leader and the rest was from the military academy. Overall, I lost 5 armies in battle - 1 was killed by cruise missles. The AIs are getting a little bit smarter now. If they have any cruise missles, they would definitely launch them to take out my army.:cry: Since I had about 150 cannons (and later became 300 artilleries) leading the way, my army was pretty much invincible. Anyway, I was just merely about 1% away from triggering the domination win. As of 1495AD, the score was around 39000 points and gaining stable at 278 points per turn.

fret
May 12, 2004, 10:41 AM
What am I going to do with my troops?;)
Its always a problem with Armies at the end of a milked game :)

Whenever I get to the end all military gets disbanded (except the last civ captors of course), but no matter what I cant bring myself to disband of the armies :)

SirPleb
May 12, 2004, 12:56 PM
As of 1495AD, the score was around 39000 points and gaining stable at 278 points per turn.
Awesome! Thanks for holding off until Aeson posted my HOF game Moonsinger! And thanks for the update Aeson - I'll enjoy the top slot for a cycle till Moonsinger's game arrives, then I'll have to consider a new start ;)

Moonsinger
May 12, 2004, 01:46 PM
Thanks for your kind words SirPleb!:) Realistically, I probably won't be able to finish my game until the end of June.;)

superslug
May 13, 2004, 01:21 AM
What am I going to do with my troops?;)
I would think disbanding for shields would be the only real efficient use of them after combat...between rivers and disbanding units it's fun to start the milk phase with marketplace production (having already skipped/completed aqueducts).

Aeson
May 13, 2004, 02:54 AM
You've probably already done it, otherwise take them out pillaging everything outside your borders. Let nature have her 33% back!

superslug
May 13, 2004, 03:25 AM
Let nature have her 33% back!
:confused: I thought that's what nukes were for... :p

Moonsinger
May 17, 2004, 09:00 AM
Realistically, I probably won't be able to finish my game until the end of June.;)

Well, it's hard to predict what the future would be like. What seems to be unreal has become real and what real isn't real no more.:( "No one knows the shape of that future or where it will take us. We know only that it is always born in pain."

PS: I'm now exactly 86 turns away from finishing my Sid game before I take very long break away from this world (Civ3 and this forums). What would the score be? Don't know because for some reason my browser doesn't do Java anymore; therefore, I was unable to use SirPleb score calculator. May be my system has been infected with virus or something (since my husband has been surfing the net when I'm not at home lately; I better do a complete virus scan tonight). Anyway, I'm already passing 70 and going for 80.:)

boogaboo
May 17, 2004, 11:56 AM
Moonsinger, I'm not sure why your Java is not working, but it is probably just some service stopped or the JVM which is missing.
Also, if it is in the explorer (u said browser..), the explorer has some java options you might wanna try.

Have fun, and a nice (but small ;) ) vacation!
My vacation from civ3 is warcraft3 and chess learning.. :)

Baalzebul
May 17, 2004, 01:45 PM
My last game;

Iroquis
Difficulty: Monarch
Small Map
Pangea, Normal climate, temperate, 4 billion ages
3 random civs (Mongols, Egypt, Spain)

Mostly a peaceful game, just building & building. :)
20K cultural victory at 1768 AD. :king:

Cartouche Bee
May 17, 2004, 10:12 PM
Brief update on my Chieftain run with the Persians.

1000AD - 3458 points +39ppt - Genetics in 2 turns.

The entire Infrastructure is about 90% complete (thanks to drafting mech infantry for rushing hospitals and mass transit) but I still will be reoptimizing some city placements to increase my percentages of grasslands and plains.

This will likely be the first game that I've played where I score more game points in the first half of the game. Looks like I should hit around the 5500 range by 1400AD but I doubt I will hit 11000 by 2050AD.

Moonsinger
May 18, 2004, 07:11 AM
Moonsinger, I'm not sure why your Java is not working, but it is probably just some service stopped or the JVM which is missing.

Java was enable in IE (that was the first spot I checked). Not sure why it's not working - no virus was found. I guess I'm going to have to reinstall a fresh copy of IE (can't upgrade IE either because the Window Update feature doesn't work - it's probably using Java too). Anyway, I'm not going to worry about that now...Just as long as my Window still runs, I'm good. I have just 34 more turns to go...one more session and I'm done...The final score would definitely be above 80K.:)

boogaboo
May 18, 2004, 02:13 PM
Java was enable in IE (that was the first spot I checked). Not sure why it's not working - no virus was found. I guess I'm going to have to reinstall a fresh copy of IE (can't upgrade IE either because the Window Update feature doesn't work - it's probably using Java too). Anyway, I'm not going to worry about that now...Just as long as my Window still runs, I'm good. I have just 34 more turns to go...one more session and I'm done...The final score would definitely be above 80K.:)


80K! Wow! congrats!! :goodjob: :goodjob:
I think I had that problem once, so if you haven't reinstalled yet, try looking for "first-side cookies", and enable them.
If this doesn't work... I've got no clue.
And, Don't leave us (me ;) ) !!

Moonsinger
May 18, 2004, 09:54 PM
Thanks Boogaboo!:)

All done! My spaceship took off @2050AD:

http://www.civfanatics.net/uploads7/ms_81k_sid_timespent.jpg

And the final score of:

http://www.civfanatics.net/uploads7/ms_81k_sid_score.jpg

I'm now ready for a long break from Civ3.:)

Moonsinger
May 18, 2004, 10:14 PM
I just want to mention that it's possible to go beyond 80K with a better map. My map was just an average, domination limit of 4411 with just 1 source of luxury on the starting island and only 1 cow at the starting location. Although I was blessed with a huge island, resource was extremly rare (exactly the reason why the AIs didn't want my land) and have to wait until Navigation trade for the third source of luxury. I had a lot of horsemen but no iron for knight upgrade. I didn't get my own iron until around 800AD (IIRC). Therefore, I would imagine my 81K won't stay at the first slot very long. Nevertheless, I'm quite please with my final score - it's a good score to retire with.:)

superslug
May 18, 2004, 10:15 PM
All done!
You, my friend, have a gift for understatement. News like this deserves better than to be casually mentioned in this thread:
http://forums.civfanatics.com/showthread.php?p=1849210#post1849210

Svar
May 19, 2004, 10:49 PM
This is the 1500 AD update for my warlord HOF attempt. The domination limit and all rivals except 2 cities were reached in 1150 AD and I have been repositioning cities ever since. There are still some areas yet to be abandoned as better areas are fully developed.

My score progress is as follows:

10 AD 519
500 AD 1147
1000 AD 2932
1500 AD 7813

What I find interesting is my score progress compared to Drazek's recent 18410 Warlord game. I don't expect to get close to his score because he was playing a Archipelago map and I'm playing a Pangea map so there is about a 650 tile difference in domination limit. However while my progress was slowly trailing his with a growing gap, the 1000 AD gap of 256 was trimed to 237 by 1500 AD. As encougaging as that sounds, I'm in the last 2 turns of a 7 turn anarchy period to switch from Monarchy to Democracy and my points per turn score has dropped from 64 to 58 during that period primarily because of many cities starving. The problem lies with Drazek's average score increase for the next 50 turns which averaged 59.5 points per turn and I'm already below that. When I switch to Democracy I'll have the advantage of Longevity so will recover quickly but probably wont reach Drazek' average.

I really like the reporting of the score progress as it allows players to compare their progress with the top scores. I'm still hopefull that I will break 16000 and it would be nice to break 17000 but don't think that will happen.

Svar
May 31, 2004, 05:39 PM
Turns are going slightly faster now as many of my cities have stopped growing and are only producing wealth. Most of the temporary cities have been abandoned but there are many left acting as worker factories to move population into the few cities left to reposition.

My score progress is as follows:

10 AD 519
500 AD 1147
1000 AD 2932
1500 AD 7813
1750 AD 10627

I was right about not being able to match Drazek's point per turn average for the last 50 turns. My average was 56.3 compared to his 59.5. I'm down to 51 points per turn. I now trail Drazek's pace by 398, his final points per turn average for the last 200 turns was 36.9. If I can maintain my point per turn deficit to Drazek of 3.2 my final score would be 17367 but I doubt I will break 17000. To break 16000 I will need 26.9 points per turn so that should be achievable.

Svar
Jun 05, 2004, 05:33 PM
As of 1950 AD the score progress is as follows:

10 AD 519
500 AD 1147
1000 AD 2932
1500 AD 7813
1750 AD 10627
1950 AD 14717

The points per turn is now down to 32 and had been falling at the rate of 1 point per turn every 5 turns until just recently. At that rate I would be at 31 so maybe it is starting to level off. If however it continues to decrease at the rate of 1 point per turn every 5 turns the final score would be 16,917. It wont take much to drive the score over 17,000 though since the 16,917 prediction reqiures the final point per turn to be 12.

Svar
Jun 06, 2004, 12:10 PM
The final score was 17310, the points per turn never really stabalized but also didn't go below 21 so my final score was closer to the 5/31 prediction than the 6/5 prediction.

superslug
Jun 07, 2004, 01:50 AM
The final score was 17310, the points per turn never really stabalized but also didn't go below 21 so my final score was closer to the 5/31 prediction than the 6/5 prediction.
Congratulations!

superslug
Jun 14, 2004, 12:04 PM
Just thought I'd let everyone know that I'm likely to win an OCC I tried. It's Chieftain level on a huge pangaea. Since there's no huge/20k wins listed for any level, I thought I'd try one just to put something on the page while I'm waiting on Mapfinder for my next milk run.

denyd
Jun 14, 2004, 12:17 PM
I've had to abandon by HOF attempt, with 3 SG's and now 2 GOTMs, I'll probably never have time to finish it. Score was about 2500 in 500 AD.

zerksees
Jun 14, 2004, 03:12 PM
Just thought I'd let everyone know that I'm likely to win an OCC I tried. It's Chieftain level on a huge pangaea. Since there's no huge/20k wins listed for any level, I thought I'd try one just to put something on the page while I'm waiting on Mapfinder for my next milk run.

Aye carumba! wish I had thought of that. :lol: I bet the game went pretty fast too.

Bartleby
Jun 15, 2004, 03:10 AM
Just thought I'd let everyone know that I'm likely to win an OCC I tried. It's Chieftain level on a huge pangaea. Since there's no huge/20k wins listed for any level, I thought I'd try one just to put something on the page while I'm waiting on Mapfinder for my next milk run.

D'OH!
I'm currently milking a chieftain game with five 20k cities and was hoping to get the first huge/20k. C'est la vie.
It won't be a particularly good score anyway.

superslug
Jun 15, 2004, 03:20 AM
Aye carumba! wish I had thought of that. :lol: I bet the game went pretty fast too.
Not that fast. I mean it's only taking a few days instead of weeks or months, but I still had to sit through the boring AI intraturn of a huge map...

superslug
Jun 15, 2004, 03:21 AM
D'OH!
I'm currently milking a chieftain game with five 20k cities and was hoping to get the first huge/20k. C'est la vie.
It won't be a particularly good score anyway.
Five 20K cities? :eek: :eek: :eek:
You might still be in luck. My diplomatic reputation ain't exactly angelic, and most of my military is out kicking Mongol teeth in. If anyone else gets pissy with me, my few musketmen might not hold my one city...

superslug
Jun 15, 2004, 03:23 AM
I've had to abandon by HOF attempt, with 3 SG's and now 2 GOTMs, I'll probably never have time to finish it. Score was about 2500 in 500 AD.
The bittersweet irony of dropping Civ for Civ. Good luck in your GOTM's and SG's!

Bartleby
Jun 21, 2004, 05:34 AM
I finished off my chieftain game, with five 20k cities and 60k culture from the rest of the empire, I called it a 20k victory.
Final score 6303, which is my best milk to date and my first real attempt at repositioning.

cultural advisor screen at 2050 AD:

http://forums.civfanatics.com/attachment.php?attachmentid=58980&stc=1

-0blivion-
Jun 21, 2004, 12:31 PM
WoW :eek:

So that is 5 cities for the 20k and then the 160k needed for a huge map. That must have taken some calculating :goodjob:

And the cities are in a pretty pattern :p

bradleyfeanor
Jun 29, 2004, 08:34 AM
I am currently trying for a 20k HOF victory on Sid level. I ran a few experiments to test my major strategy points, and they look good so far. My current map is fine, but not ideal. The year is 1000 AD, and I am on pace to get 20K in 1950 at the latest. Hopefully, I can move that date up a bit. I still have a few major obstacles to overcome in the game though: I have a killer AI that is a threat for an earlier 20k victory than me, or a 100k win, or a domination victory. If I can't cut him down to size, I will have to refine my strategy and try some new maps. If I am successful, I will post a game/strategy summary in the forum.

SirPleb
Jun 29, 2004, 03:26 PM
I am currently trying for a 20k HOF victory on Sid level.
I hope you make it, good luck!

fret
Jun 29, 2004, 04:39 PM
The year is 1000 AD, and I am on pace to get 20K in 1950 at the latest. Hopefully, I can move that date up a bit.

Err, dont you mean move it down a bit :)

good luck anyway, I'm yet to achieve a victory at that level under any circumstance! Any win is an achievment at that level :)

superslug
Jul 04, 2004, 08:44 PM
I won't go into details, as that would be premature, but I thought I'd let everyone know I might have a milk map on Deity...

bed_head7
Jul 05, 2004, 05:54 PM
I sort of tried one, though it won't qualify. I noticed a few openings in C3C Diety level, and thought I might put a score of my own up, even if only temporarily. I noticed the bottom score had won domination as Persia, and that seemed like a fine idea to me, unless conquest came first. So I think I selected pangaea, 80% water, 3 million years old, sedentary barbs (I don't know why I didn't turn them off), three random oppenents, and my HoF attempt was underway.

Actually, I did this three times before the game I actually used was started. I got a tundra start, I had the Vikings and the Germans as neighbors and decided that was a bad idea, especially when I got archer/warrior stacks moving through my territory. And then I had no visible source of iron in one.

When I finally made it to the map that I used, I couldn't believe my eyes. I had gems and spices inside my expansion boundary, and a goody hut inside the city radius. Founded Persepolis, and got a map, showing wines to the south and silks to the north. I was going to easily have four luxuries, with my first three cities. My original build order was warrior, barracks, settler, then I did warrior, warrior, spearman, settler (no food bonuses, or fresh water for that matter). I was expanding fairly quickly, and before long I was running into the French to the north. We raced for dyes on a lake, and I won, and apparently that didn't sit well with Joan. So I get hit by a lone regular warrior, who dies at the hands of a veteran spearman. Having recently hooked up iron, I upgraded six warriors immediately and set all cities building immortals or workers.

The French too had recently hooked up iron, and this is where I ran into trouble, and why I will not be able to submit this game, I think. My immortals ran north to stamp on the warriors and archers attacking Arbela, with the next stop in Tours. On a hill outside of Tours, my now seven veteran immortals ran into four swordsmen and an archer on a hill. I brought the spearman out of Arbela, since there was a replacement coming next turn, to defend my immortals. All four swordsmen attack, and all four win, one without taking damage. The archer, at least, died, but four swordsmen winning in a row, when I had an extra hit point, was tough to take. France also brought another sworsmen to the stack, putting the numbers at two undamaged French regulars and three others, with varying health, against four undamaged veteran immortals. I decide to at least even up the losses, expecting an attack of 4 to beat defense of 3, if 3 had beaten 3 minutes ago. I was wrong, and lost my first two immortals. When the RNG does this, the game isn't fun, and it was late, so I decided to quit. Apparently, I forgot to save, and when I reloaded the next day, I was surprised to see six healthy immortals on their way to Arbela. This forced me to make a choice. Should I load an autosave and send my immortals to their death, possibly making it so I wouldn't even win my HoF attempt, or play on as if this was the way it was supposed to be, and give myself a shot of at least surviving (I am only really monarch level player, so I basically skipped two levels to play C3C diety). I decided to go for survival, and when the time came to send my immortals to that hilltop to die, I decided to hold them in Arbela and wait for the two other immortals on their way.

This post is getting lengthy (for me), and I am not much of a storyteller, so I will summarize events as they happened after I disqualified myself. I captured Tours and Rheims, and burnt Orleans, then made peace and demanded all techs. At this point, I wasn't sure if there was another civ to France's north, so I waited the twenty turns, invaded again, and discovered there was nothing to their north. I capture all but Paris and Lyons, made peace to get a few more techs. THen, I gave them all the luxuries I had and a lot of gold to get a few more techs, though for some reason I couldn't get them to give me all that much. I immediately invaded again, took Paris and Lyons (as well as the MoM, ToA, SoZ, and Great Wall), and France was no more.

I began working on infrastructure some, and galleys to explore, since I still had two undiscovered neighbors, despite choosing pangaea. Fairly quickly, I found Portugal and India, who apparently had been fighting. I didn't notice, unfortunately, a two tile wide strip of sea, that allowed safe passage to Portugal. So I tried to move towards Astronomy as quickly as I could, with little success. I was pleased though to build the Sistine Chapel, after using the Great Library as a prebuild (building the Great Library would have gotten me only Education at that point). Soon after, galleys from distant lands were doing a lot of traveling within Persian waters, taking advantage of RoPs. Then, a few War Elephants came to visit. I sent Ancient Cavalry and the immortal army I had built during the Franco-Persian war as a welcoming party, and upgraded a few spearman to pikeman. My precautions proved valuable, as two war elephants died and another retreated, only to be killed by my Ancient Cavalry. Strangely enough, a long Portuguese archer dropped by, and I found my self in wars of defense against the only two other civs.

It was right before this point that I discovered the safe route to Portugal. So I loaded up a few galleys with immortals and Ancient Cavalry, and my presence known to King Henry. The Portuguese were weak, and fell quicky, but managed to give me a Great Leader as their last gift to the world. I decided not to use it, however, as I saw that I was near the domination limit. I made peace with India, and now I am irrigating wherever possible, because despite India's small size, all her cities are above 10, while most of mine are just getting past 6, so 36% of the population is Indian. Though I won't be able to submit, I am happy to have won (I guess I haven't quite won yet, still need 2%), and should get in the 7000 range, which will replace the 5600 hundred I got a week ago as the Iroquis on Monarch. And I should be able to do it again, at least, though the map may not be as nice. After defeating France, I had all 8 luxuries on my medium sized continent, while India and Portugal had none. I also had an abundance of horses and iron. The only thing missing was an early accessible freshwater source, but I don't think it made too much of a difference.

One final note on reloading. Most of the time, I do consider it unfair, but when an attack that should be successful about 5% of the time is immediately followed up by defense that should be successful about 15% of the time, putting the total odds under 1%, it is hard to think that the RNG is fair.

superslug
Aug 16, 2004, 12:45 AM
I'll do an independant thread when I have details and sufficient progress, but I just wanted to drop a note in that I'm currently active on Deity...

superslug
Aug 17, 2004, 07:15 PM
One of these days I'll try and figure out why I do better as the Dutch than as the Mayans....my current game is going good enough that I've shelved my GTA: Vice City CD...

bed_head7
Aug 17, 2004, 07:53 PM
One of these days I'll try and figure out why I do better as the Dutch than as the Mayans....my current game is going good enough that I've shelved my GTA: Vice City CD...

I don't think I've played that since getting Conquests. I don't think I have played any other game since getting Conquests.

samildanach
Aug 23, 2004, 06:02 PM
Currently working on an attempt at Emperor Huge since that it is one of the weakest charts. I haven't played it in about a week though as its very time consuming. I have about 70-80 towns, 90 workers, 120 warriors, 1 javelin and 25 settlers. I still have room up north for another 40-50 cities. This is in 10AD. I'm in monarchy. I drew 8 turns of anarchy which really sucked. I've got two luxs hooked up and I should be able to trade for a third when I build a harbour.
My research rate is poor. I haven't had any SGLs. So no pyramids or ToA. Building upkeep - granaries, temples and rax. Plus unit upkeep costs are killing me even though I'm in monarchy. No golden age so far. Will wait to trip it once FP is built. I will try and play it out but it looks like I'm heading for an economic crash. My units have doubled in the last 40 turns and look like doubling again in the next twenty. I may have disband lots of my MPs to keep solvent.

Maya. Wet.Warm.5billion. Dom.Limit ~4400. archipelago.

Darkness
Sep 21, 2004, 09:08 AM
Just a post to let everyone know my RL has settled down somewhat (I moved to a differnt town, well, back to my hometown actually. I finished college and I started a new job), so now I'm back to playing more than one civ-game a month. Besides the COTM I'm looking towards the HoF again... :D

So look out no.1 scores, 'cause I'm back! :lol: j/k

Kuningas
Oct 04, 2004, 03:56 PM
I dediced to give HOF a try. Mapfinder won't work as I want. I do it in hard way. After 40-50 manual restarts I found a good map with 2 wheats, 1 cattle and a river.

Settings
Civ: the Maya
Game level: Monarch
Huge / Archipelago / warm / wet / 5 billion
8 scientific AI's
Domination limit: 4354 tiles


10AD - Around this time the GA comes to end. In GA I built in core cities a library, university and Marketplace. In 510 BC I completed The Pyramids and In 50 BC JS Bach's Cathedral. I have 124 cities.

560AD - I have all necessarily techs. (Replaceable Parts and Sanitation).
8 Luxuries. 7 Own, 1 traded.
I have destroyed 4 civs, another four left.
Land area 36%. 250 cities.
Score wise I'm 1700 points ahead on Drazek's top score.

I'm optimistic I can break 40k.

Darkness
Oct 05, 2004, 12:28 AM
Very impressive kuningas! :goodjob:

Let us know how the game progresses...

Kuningas
Oct 16, 2004, 04:31 AM
I have submitted Monarch game already :)

At best I was ahead 5000 points on Drazek's score. In the end it was 4000 points. Final Firaxis score 41453.

In 1000AD I had irrigated and railroaded all worked tiles. In that date I had also cities were I wanted. I think 600 workers is enough even on huge map. (450 native and 150 slaves)


Date - Score - spt - Cities
1000BC 454 +13 31
10AD 1447 +39 100
500AD 3506 +74 209
750AD 6181 +126 390
1000AD 9980 +168 439
1500AD 21893 +141 438
1800AD 30489 +93 438
2050AD 41453 +42 438


I really enjoyed it. I try Sid in next attempt :D

a space oddity
Oct 16, 2004, 05:12 AM
After COTM04 I knew you had to try! :lol:

Impressive! Even in the light of my high expectations... :goodjob:

RFHolloway
Oct 27, 2004, 09:18 AM
Just trying for a fastest 100k finish.

The set up

Standard map, 4 opponents, selected as the English, Greece, India, and Korea (no expansionist, agricultural or military, and selecting lower agression if poss)

Playing sumeria (agri for fast growth, sci for cheap libraries)

Strategy: expand fast get the ToA and grow like fun

After quite a few manual starts I struck gold. I started when I had a cow and some flood plains. Once I planted my city I saw THREE wheat (2 on flood plains!) which would be available on expansion. So knew I had to give it a go. My luck was certainly in. In 1425BC I completed the republic slingshot, and Got a scientific leader! It is arguable whether I should have got the pyramids (I didin't think of this at the time) but I saved it for the ToA and so had the ToA by 1150BC. Only 14 cities by 1000BC, and I overbuilt the military somewhat, but we will see how it goes from there.

Ozymandius
Nov 14, 2004, 09:41 AM
I think I got 38,490 at Monarch level but that was so long ago (Sept) I can't remember if that was my final score. I'm presently working at Regent micromanaging every move.. I should be done in a couple of years.

viper275
Nov 14, 2004, 09:54 PM
I experimented with an idea on early victories... Play as the Aztecs, get a flat, tiny Pangaea map and build a bunch of Jaguar Warriors. If I perfect this I could make it into a HoF game but I have only gotten to 6705 points so far (Warlord level- get this to Monarch at least without sacrificing time and I could be onto something, 13410 if I won at the same date.) At least it's my fastest victory at 1250 BC.

I'm also playing as the Celts, trying to get a 100k culture win. Just a huge map and lots of expansion.
Update: Won on Regent as the Aztecs, 950 BC. Got a score of 9135, on to Monarch!
Update 2: One more Regent game for me... victory 1990 BC :eek: . That means... 11983 points. And it only took me 16 minutes!
Update 3: Monarch now... 1910 BC win meaning 15946 points. On to Emperor!
Update 4: Emperor game complete! 1175 BC win, 16062 points!

bed_head7
Nov 14, 2004, 10:12 PM
I experimented with an idea on early victories... Play as the Aztecs, get a flat, tiny Pangaea map and build a bunch of Jaguar Warriors. If I perfect this I could make it into a HoF game but I have only gotten to 6705 points so far (Warlord level- get this to Monarch at least without sacrificing time and I could be onto something, 13410 if I won at the same date.) At least it's my fastest victory at 1250 BC.

I'm also playing as the Celts, trying to get a 100k culture win. Just a huge map and lots of expansion.

Check out boogaboo's thread on the first page of this forum.

punkbass2000
Nov 14, 2004, 10:29 PM
I experimented with an idea on early victories... Play as the Aztecs, get a flat, tiny Pangaea map and build a bunch of Jaguar Warriors. If I perfect this I could make it into a HoF game but I have only gotten to 6705 points so far (Warlord level- get this to Monarch at least without sacrificing time and I could be onto something, 13410 if I won at the same date.) At least it's my fastest victory at 1250 BC.

I'm also playing as the Celts, trying to get a 100k culture win. Just a huge map and lots of expansion.

Remember that you'll need 160k on a huge map.

MOTH
Jan 12, 2005, 08:42 AM
I am running Civ 3 Gold PTW (no C3C for me). I'm trying out some attempts at 100K fastest finish on Warlord and a Tiny Map. Pangaea, Wet, Normal, 80% Land. Mapfinder will now work for me, so I'm going to set it to look for some 2 cow + lux starts. I was using Babylon for the cheap culture buildings with Russia and Korea (Scientific with late UUs). I was hoping that Expansionist Russia would find me quickly enough to get Pottery. At Warlord level I was so far ahead tech wise that it wasn't worth gifting them forward. I am now looking at going with a Religous/Expansionist instead. Probably Iroqoius. Most domination limits come up around 620 tiles.

My 1st attempt with Babylon was going great. I got a 3500BC settler from popping hut and I was able to declare war and walk into an empty size 1 city for a little pointy stick research and caught a settler also. By 1000BC I had a really nice little empire going with many cities with temples and libraries (pop rushed some temples as I reached size 2). The top 5 cities in the world were all mine. I had just entered a wonder induced golden age. Then I read the submission guidelines. I looked an I did not have the 4000BC save as I had moved the settler once and then settled and saved. I had to through out that game.

Current attempt is going nicely. 1 cow in start, but a game and wheat in expanded territory. Its around 2000BC. I have a tech lead. I have 5 native cities and one that the Russians gave me for peace. Russia has just 1 city now and Korea has 3.

I am now setting mapfinder to look for the Iroquois starts, but I need to fine tune who my competitors are. Right now I have Korea and Ottomans. I don't think Scientific is all that needed as noted above. I also don't want expansionist as I want to grab the Goodie Huts myself. I guess that comercial would be decent to get some GPT deals later. I want to keep my competition weak and I want to avoid AA UUs. Any suggestions on what civs I should pick?

denyd
Jan 12, 2005, 10:42 AM
Moth,

Though I'm pretty new at the HOF, I did spend a little time on which AI I want to face (though from the C3C set) and based on your criteria (no expansionists), India, Spain, Korea and France would be my choices.

-------------------------------------------------------------

For those interested, I guess this is where I should have posted my agenda.

I trying for a histograph win with the Mayans at Chieftain on a large continents map with 6 opponents.

LulThyme
Jan 12, 2005, 04:35 PM
I have never played a 100K fastest finish.
My guess though is that It would somehow building the most cities possible then the ToA and Libraries, so that maybe being religious is not really needed?

Maybe somebody knows better

TimBentley
Jan 12, 2005, 05:36 PM
...PTW...
...ToA...
Those are mutually exclusive.

On a related note, I would think playing huge maps on PTW would result in a faster finish compared to Conquests, since Conquests changed its requirements.

LulThyme
Jan 12, 2005, 06:20 PM
Oh, yeah for sure :)
Dumb me.

Dianthus
Jan 13, 2005, 03:54 AM
On a related note, I would think playing huge maps on PTW would result in a faster finish compared to Conquests, since Conquests changed its requirements.
That's an interesting question. I'm not sure the increase in culture required would really make all that much difference. The reason being that the culture accumulation isn't linear. It starts off very slowly with most of the culture being gained in the last 40-50 turns.

My recent Standard map attempt ended up with around 2900 cpt, and I would expect that rate to be higher on a huge map due to higher number of cities within the dom limit. At that rate (2900cpt) the extra 40,000 culture (I think that's right) required for a Huge map in C3C would only take another 13.8 turns. So, can new C3C features make up for those 13.8 turns?

It wouldn't surprise me if they could. I'm thinking especially of Civil Engineers, though Philosophy's free tech and improved Communism are worth bearing in mind too. I'm also wondering if the Aggricultural trait might be better than either Religious/Scientific as fast expansion seems to be pretty important, in which case that would be another reason to use C3C.

I'll leave it to someone else to test this out in the short term though, my next maps are going to be Tiny/Small, and those have GOT to be quicker on C3C :).

TimBentley
Jan 13, 2005, 07:53 AM
You may be right. Regardless, I would think if someone could only play PTW, huge maps would be the best chance to beat the C3C finish date.

Dianthus
Jan 13, 2005, 08:14 AM
You may be right. Regardless, I would think if someone could only play PTW, huge maps would be the best chance to beat the C3C finish date.
True. For the moment there isn't much competition for 100K between PTW/C3C though, there are only 11 entries total across all difficulties/mapsizes!

I'm also wondering if it might be worth trying PTW for 20K. With good use of leader farming it should be possible to get far more MGLs than it's possible to get SGLs in C3C.

EMan
Jan 13, 2005, 08:39 AM
True. For the moment there isn't much competition for 100K between PTW/C3C though, there are only 11 entries total across all difficulties/mapsizes!....Yeah, no kidding, since there are 400 possible slots!....Where's the clones of boogaboo & LulThyme? :lol:

Interesting analysis, Dianthus.....we need an "Einstein-type" who could figure out the best strategy!......I guess the "Trial & Error" approach makes the game more fun, though!? :)

The MGL approach would be more scientific than the SGL one.......I see in LulThyme's FANTASTIC #1 20K/Tiny/Chieftain game, he not only had a cow/ivory/fresh & sea water at the Capital, BUT he got an SGL at the first Tech discovery!!........Somebody from above was giving him "The Nod" on that game! :groucho:

Dianthus
Jan 13, 2005, 09:24 AM
I guess the "Trial & Error" approach makes the game more fun, though!? :)

Maybe. I'd rather do a mixture of both analyzing/trialling. Bear in mind that I'm a sad geek mathematician/programmer that finds analyzing fun!

Hey, I've just had an idea, maybe we can have a new table ranked by "fun" :p.

LulThyme
Jan 13, 2005, 05:53 PM
I'm also wondering if it might be worth trying PTW for 20K. With good use of leader farming it should be possible to get far more MGLs than it's possible to get SGLs in C3C.

For low level of difficulty, AIs really have trouble being unit farms :)

I totally agree though.
I chose C3C by principle, being the most recent version, but I'm pretty sure at least for Demigod up, someone could tinker a good MGL strategy and beat my dates.

LulThyme
Jan 13, 2005, 05:55 PM
The MGL approach would be more scientific than the SGL one.......I see in LulThyme's FANTASTIC #1 20K/Tiny/Chieftain game, he not only had a cow/ivory/fresh & sea water at the Capital, BUT he got an SGL at the first Tech discovery!!........Somebody from above was giving him "The Nod" on that game! :groucho:


Well of course somebody above has to help for these games, but actually for all my games, fresh water+coast+cow + ivory near and SGL on first tech is actually a requirement to actually TRY that game...
If I get say 2 cows, and another SGL during the Ancient Age, then its probably a keeper :)


Somebody doing MGL would still need luck
2 early MGL or not will win or lose the game (in terms of an early date)
SGL farming is very scientific in the sense that you need to maximise science research to maximise opportunity (which is not always trivial at higher diff), just like MGL farming maximise elite wins to maximise opportunity.
In both cases you scientifically maximise opportunity, and then sacrifice your soul to the RNG.

EMan
Jan 13, 2005, 06:09 PM
@LulThyme: I don't want you to get the impression that I thought your 20K games were lucky......you've obviously played them with great skill (AND, a lot of work RESTARTING) to get those end-dates ...........I know first-hand!.....from all my 3rd places on the 20K Lists!

Congratulations are definitely in order! :goodjob: :goodjob:

punkbass2000
Jan 13, 2005, 06:36 PM
Indeed, getting a MGL as early as 3000BC could be a challenge. Whether or not you could tip the balance with more MGLs later than you could ever hope for SGLs is a difficult question, however.

LulThyme
Jan 13, 2005, 10:44 PM
Indeed, getting a MGL as early as 3000BC could be a challenge. Whether or not you could tip the balance with more MGLs later than you could ever hope for SGLs is a difficult question, however.
Exactly my point.
Very early SGL would have the advantage but who knows later on?
I think the main thing is diff level.
At high diff, its easier to get MGL then SGL, but you still need to keep a good tech pace to get access to wonders.
I dont know.
It actually took me a long time (and help, from punkbass among others) to figure out a pretty good strategy with SGLs, so Im not sure I even want to try thinking about MGLs :)



sorry for the slight threadjack, all btw.

Im glad I started doing HoF runs, they really put back a lot of fun in this game for me.
20K specially I find fun because basically your whole empire exists for only one purpose.
If I ever get bored with those, I think I may try something similar like early spaceship or diplo.

superslug
Jan 13, 2005, 11:16 PM
I chose C3C by principle, being the most recent version, but I'm pretty sure at least for Demigod up, someone could tinker a good MGL strategy and beat my dates.
MGL's are definitely one way one could go. For a few recent weekends I was trying to apply a Boogaboo type start where I beat the AI down to one city, then apply a milker type quarantine to it and choose the best spot for a 20k city. The rest of the theoretical game would have been devoted to burning through the techs and building all the wonders possible in that city.

I may go back to that at some point, but for now I'm running Mapfinder for a new huge map.

MOTH
Jan 14, 2005, 07:11 AM
I've done a bunch of false starts for my Tiny Warlord 100K Iroquios. Mostly because I set Mapfinder wrong and was getting random competitors.

The one I started last night is very promising. The start showed 2 Cows, and a lux. After moving 1 tile and settling I now had 2 Cows and Wheat.

The important thing was Goodie Hut popping. I got a settler right away and settled 3 North of my initial city (in range of 1 shared cow and a flood plain).

Initial builds was a scout, but changed to initial granary once I got the 2nd city, and then a temple, then mostly running as a 4 turn pump. 2nd city built a scout, temple, and is building the Pyramids now.

I found France right away. India is very far away and took a long time to find them.

My future goals:
I am nearly at Republic and will then build a bunch of mounted warriors and eliminate France before they ever meet India. If I get a MGL then I will save to rush the FP someplace far from Salamanca.

LulThyme
Jan 14, 2005, 11:59 AM
MGL's are definitely one way one could go. For a few recent weekends I was trying to apply a Boogaboo type start where I beat the AI down to one city, then apply a milker type quarantine to it and choose the best spot for a 20k city. The rest of the theoretical game would have been devoted to burning through the techs and building all the wonders possible in that city.

I may go back to that at some point, but for now I'm running Mapfinder for a new huge map.

But then you will not get many MGLs no?
I think in this situation it will be very hard to catch up, because a slightly improved city site will not catch up on thousands of years, though many leaders could...

I think an intermediate strategy would be best.
Where you sorta beat down the AIs so theyre not too troublesome, but still strong enough so you get many chances to get elite wins :)

LulThyme
Jan 14, 2005, 12:01 PM
I've done a bunch of false starts for my Tiny Warlord 100K Iroquios. Mostly because I set Mapfinder wrong and was getting random competitors.

The one I started last night is very promising. The start showed 2 Cows, and a lux. After moving 1 tile and settling I now had 2 Cows and Wheat.

The important thing was Goodie Hut popping. I got a settler right away and settled 3 North of my initial city (in range of 1 shared cow and a flood plain).

Initial builds was a scout, but changed to initial granary once I got the 2nd city, and then a temple, then mostly running as a 4 turn pump. 2nd city built a scout, temple, and is building the Pyramids now.

I found France right away. India is very far away and took a long time to find them.

My future goals:
I am nearly at Republic and will then build a bunch of mounted warriors and eliminate France before they ever meet India. If I get a MGL then I will save to rush the FP someplace far from Salamanca.

Sounds good!
Do you have a screenshot?

MOTH
Jan 14, 2005, 12:39 PM
Sounds good!
Do you have a screenshot?

Yes, I do. Attached. I moved 1 south at the start and my scout to the Mountain as I wanted to pop the hut after I settled just ot increase the chance of getting a settler or a town. I moved the popped settler to the Incense and settled on the hill.

MOTH
Jan 14, 2005, 12:50 PM
Oh, I thought I should mention that 4 turn combo warrior/settler pumps seem very difficult to obtain on Tiny maps. When you get to 8 spt you lose 1 to corruption, so you would need to produce 11 spt (city, and five 2 spt tiles) and still have extra food. I supose a bunch of BG and a bunch of 2 spt cows...

a space oddity
Jan 17, 2005, 08:53 AM
Rather than threadjack Dianthus' 100k thread any further I'll mention my 80k game as the Babs on Monarch. I wanted to try a game were the ToA would be left working troughout the game, this means shutting down research before Education. Of course the AI went ahead, so I had to destroy the Great Lib when I captured it. I confined one of the AI in a sandbox and destroyed the others. I chose the French, Dutch and English as opponents. I figured the Dutch would build me a couple of cities to immiately upon capture would hold a Temple for me. They turned out to be my neighbours, and this worked out well. It was tense at times and they even managed to raze a city of mine. :eek:

A downside to this technique as I found out, is that the culture isn't doubled, only that of the ToA itself. It prolly works better the larger the world is. Personally I like more teching and the getting the internet better. :)

I managed 80k of culture in my small pangaea world in 1375AD.

Gyathaar
Jan 17, 2005, 09:07 AM
There is 2 problems with ToA.. first there is the lack of culture doubling.. the other thing is you cant build universities.

For religious civs, temples are so cheap you are better off building the temples yourself and get culture doubling (if in a gov with poprushing you need just 10 shields and a size 2 town to rush it.. which you get after 10 turns if you have a 2 food tile to work)

For scientific civs its bad to not be able to build cheap universities for culture (they are more culture per shield and cost same maintainance as cathedrals).

So for babylonians its double bad.

However ToA is prolly great on big maps where you have to put more effort into reaching domination limit (and you have a lot more cities)

a space oddity
Jan 17, 2005, 09:13 AM
You're right of course. :)

I wanted to see what it'd play like, and there are some very empty tables in the HoF, just begging to be filled.... I really didn't expect the lack of doubling though, I think that's the real killer in the end, or like you say you're playing on a map with an extremely high dom limit. Maybe it'd still be wise to hand-build some Temples in the core anyway in that case.

Gyathaar
Jan 17, 2005, 09:23 AM
You cant build new temples while ToA is active

can build them before ToA ofcourse, but you wont get the culture doubling on them untill ToA expires..

a space oddity
Jan 17, 2005, 09:56 AM
That sounds bad... I guess that ToA is mostly a score booster (earlier domination date), so much for that 'culture' wonder!

denyd
Jan 17, 2005, 10:41 AM
I use it in the early part of the game while I'm still busy building workers, settlers & units to fill in culture gaps and gain the upper hand on flips. About the time I get to Military Tradition, most cities have markets, cathedrals & libraries, so getting education allows me to start on univertities followed by temples and then banks (normally research banking next).

bed_head7
Jan 17, 2005, 12:17 PM
I used this strategy in COTM4, but missed SirPleb's date by about 15 turns. I think that anywhere a temple is handbuilt, the doubling does occur, regardless of ToA being active. Perhaps if the 1000 year double occurs while ToA is active, the double doesn't occur, but my core definitely was getting 4cpt for their temples.

Gyathaar
Jan 17, 2005, 06:15 PM
Hmm. ok.. guess I was wrong then..

Gyathaar
Jan 18, 2005, 06:25 AM
100k victory for babylonians on chieftain standard (pangea) submitted..
finish date: 1090AD.

Will make a writeup later :p

Dianthus
Jan 18, 2005, 06:32 AM
Nice one Gyathaar, and also for being the first other than space & I to use the new submission system :goodjob:.

Gyathaar
Jan 18, 2005, 06:48 AM
One thing I have for sure learned to do now is to use poprushing.. untill these 100k attempts I have perhaps poprushed stuff 50 times all together in all my games.. in this last game I was poprushing on average about 200 times I guess on average every turn the last 60 turns or so... ;)

Dianthus
Jan 18, 2005, 06:51 AM
I guess you had the Lux slider at 100%? You might not be able to rush quite so much on difficulties other than Chieftain as you will need to stay at >=0gpt.

Gyathaar
Jan 18, 2005, 07:11 AM
I had 100% lux (in communiism, so it gave entertainment to all cities).. all 8 luxes.. JS Bachs, sixtine...

Still in the end some size 1 cities with cathedrals (double smiley faces from sixtine), temples and colloseums would still not stay happy at size 1... had to turn the single citizen into a specialist.. :p

Drafing gave a lot more unhappiness than poprushing thou.. was mainly towns that I had drafted every turn for 30+ turns in a row that had these problems (in the end they grew so slow I just poprushed them down to size 1 so they would not use up tiles from other cities :D )

Doing this allowed me to have a near linear growth in culture per turn from 650AD to 1010AD with roughly 100 cpt extra every turn. (I stopped rushing in 1010AD since there was no way I would be able to shave off another turn on finish date). In 1010AD I reached 3079cpt with 233 cities (had my first town flip to me in 1010AD)

It should be noted that untill 850AD I played without remembering that I didnt have to keep positive cashflow in chieftain... at this point I was still doing fine with 0% lux.

LulThyme
Jan 18, 2005, 08:06 AM
Great game...
Your comments make it obvious that there still is room for improvement!!
I can't wait to see the next game.

Btw I cant find the place where this was mentionned.
What is the particularity of Chieftain again?
If you go in negative money, you get NO consequences at all?
(this might be useful for my games too...)

Gyathaar
Jan 18, 2005, 08:35 AM
You loose no units or buildings when you go negative in chieftain..

BUT! even if you did there would not have been much consequense in my game.. I was building about 50 culture buildings per turn, so even if i lost one per turn from going negative it would still have been more effective to go negative cashflow.
In other words, the same tactic would work quite well at higher difficulties too...

There is definately lots of rooms for improvements on the win date.. i was very inexperienced with poprushing when i started.. and specially in the end I had to develop some interesting strats once most cities only had colluseums left to poprush... in 1000AD I think I managed to poprush something like 30 colluseums in one turn...

I dont think I feel like doing a similar game for some time (scrolling though all those cities every turn took its toll!).

In next game I would set up cities in special ways:
Once they have poprushed enough buildings to start to get unhappy, switch them over to worker production.. MM cities to have 10food/10shield , 5food/5shield , 4food/4shield, 3food/3shield and so on.. make them pump out workers for awhile...

Why workers? Well.. they cost 10 shields.. and if you join them to a city, you can use them to poprush improvements for 20 shields... while every other units (except settlers) only give 1/4 their shield value if you build them and disband them in another city, a worker will give up to twice their value.
If you dont need a worker immediately, there is always work for him to do in meantime too.. if all lands is improved (I never got mine fully improved), they can always plant and chop forests for extra shields.

Exception is cities that is buildt on fresh water.. they would be building explorers.. must likely the cheapest unit you can build for 20 shields, and give 5 shields when disbanded.. they should preferably be at size 6 +10 food so they can be drafted every round. Drafted infantery give 22 shields when disbanded, mechanized infantery 27 I think. Drafing adds a lot more unhappiness than poprushing, so switch over to worker production when city gets too unhappy, then draft whenever happyness allows. I was able to draft around 30 infantery every turn.

One drafted unit disbanded and one worker joined and poprushed allows a library to be rushed in a newly buildt town the round it is founded. The next turn join 2 workers, whilp worker, switch to temple and whip again... and you have new town produzing 5cpt 2 turns after it was founded, and it only cost you 30 shields from an already developed town (same as a temple for religious civ)

LulThyme
Jan 18, 2005, 08:42 AM
Using that tactic on purpose is considered exploitive I believe though...
Going in negative on purpose and losing only one building per turn...
Thats why Im specially interested in Chieftain where I think it is allowed..
(Someone correct me about one or the other here?)

Gyathaar
Jan 18, 2005, 08:48 AM
I dont see it listed in the HoF rules list over banned exploits.. thou it is not in the list of allowed ones either...

I know it is not allowed in GotMs, but several things banned there is allowed in HoF.

I assume it is allowed in chieftain atleast since Dianthus used it aswell :p

Gyathaar
Jan 18, 2005, 09:09 AM
This is how my culture graph looked like (using the undocumented ctrl-c functionality in CRpViewer to extract it):

http://www.civfanatics.net/uploads8/culture1.jpg

Dianthus
Jan 18, 2005, 10:06 AM
I assume it is allowed in chieftain atleast since Dianthus used it aswell :p
That doesn't mean ALL that much. Staff aren't immune to getting their games excluded. Just ask superslug :mischief:.

However, in my opinion, deliberately going negative in gpt is very different on Chieftain than other difficulties. For other difficulties the intention is to penalise -ve gpt, but unfortunately the s/w doesn't penalise based on how -ve you go. For Chieftain there is no penalty, so this problem is not encountered.

romeothemonk
Jan 18, 2005, 03:30 PM
I am currently working on an odd situation here. I am playing huge C3C demi-god maps, and playing pretty much every start.
My current game is going to be a full house huge map 20k victory.
Does anyone ever try for these, or are they just insane?
The crappy start location and runaway neighbors limited my options early. I only got 1 AA wonder, 2 MA wonders, 2 Industrial wonders. (1 SGL rushed the great library.)
I will win in ~80 more turns, but they are hard-slogging turns, and I must prevent a 100k win. I really like the challenge of huge demigod maps. This will give me a win of every type on huge/large demigod, with the exception of VP's. I just thought of submitting to the HoF.

bed_head7
Jan 18, 2005, 03:39 PM
Huge maps are easily winnable all the way up to emperor without coast and any SGLs. I started out playing Huge Maps on Monarch and Emperor and thought 20k would be fun, and it wasn't even a challenge to win by 1750.

romeothemonk
Jan 18, 2005, 04:17 PM
I agree that on emporer and below huge maps are really easy to win 20k on. You just use mapstat/civassist/ocd checking of f4, and you can easily keep up and prebuild nicely to win. On DG and deity, it is very easy for an AI to become runaway. The cheaper tech costs/unit costs/inordinate # of nice cities the AI gets makes it quite a challenge to win culturally.
Has anyone ever thought of trying a 100k Sid game? To me, this would seem the most difficult type of epic game imaginable.

LulThyme
Jan 18, 2005, 04:53 PM
No, you could just kick the AIs ass and THEN win by culture, or some mix of that.
Not saying it would be easy, but doable.
If you look at the high scoring Sid Games, they probably could have switched to culture at some point and won that way.

LulThyme
Jan 18, 2005, 05:20 PM
That doesn't mean ALL that much. Staff aren't immune to getting their games excluded. Just ask superslug :mischief:.

However, in my opinion, deliberately going negative in gpt is very different on Chieftain than other difficulties. For other difficulties the intention is to penalise -ve gpt, but unfortunately the s/w doesn't penalise based on how -ve you go. For Chieftain there is no penalty, so this problem is not encountered.

I agree that this is sensible, and I believe this should be officialized in the rules.

EMan
Jan 18, 2005, 05:39 PM
The REAL problem is that Firaxis needs a BIGGER penalty for going Negative gpt than is currently happening or at least Bigger for repeat offenders!.....Firaxis designs the Game, they Make the Rules......however imperfect! :lol:

If you change the Rule now, these thoughts come to mind:
1. What do you do with games ALREADY in the HOF where the Rule didn't apply?
2. How do you make sure that people KNOW the Rule?
3. How do you check that the Rule has been adherred to?

At least the way it stands now, it's a Level Playing Field. :)

Well, Civ 4's not that far off! :)

LulThyme
Jan 18, 2005, 05:59 PM
Well I guess I sorta see your point too, now.
I thought that this was alwasy the consensus but hadnt been officialized, but it seems the opposite is true, and it was always accepted practice, I just didnt know.
(I totally agree with you that this is a totally dumb thing from Firaxis, especially since they had it right in CIV2 and it makes sense, so why change it...)

superslug
Jan 18, 2005, 06:33 PM
That doesn't mean ALL that much. Staff aren't immune to getting their games excluded. Just ask superslug :mischief:
Dianthus is right. Staff members can't vet their own games, which means as a player, Dianthus is equal to everyone else.

The down side is that until I extend the vetting authority to Dianthus and Space, I can't compete.

superslug
Jan 19, 2005, 06:58 AM
The negative gpt legality is very much in question at this moment. I wouldn't recommend exploiting it for the time being.

Gyathaar
Jan 21, 2005, 10:40 AM
Since my last game was chieftain, I have decided to go back to my sid attempts again. And after countless maps I have finally gotten a start that looks pretty promizing.

I have earlier done several attempts with iroquis, but have now decided to try using mayas. Unlike Moonsinger I have only AI civs that start without alphabeth in an attemp to get the great lib and use the gift away trick. In my current attempt I have now gotten a map where i start alone on a large island, thou slightly smaller than the one Moonsinger started on I think (I havent fully explored it yet, so dont know for sure), and I completed GLib in 530BC.

I am keeping up with Moonsinger's game in number of cities (sometimes a few ahead, sometimes a few behind).. thou I am laggying a bit in score (thou pretty much equal to SirPleb's game in score but with 50% more towns)... I think mainly because I had to sacrifice some happiness to go full research towards literature, plus moonsinger started more central on island which would mean less corruption I think, and I have less rivers available.

LulThyme
Jan 21, 2005, 11:00 AM
Are you planning on having a full summary? That would be interesting...
In any case, you should post a screenshot.

Gyathaar
Jan 21, 2005, 11:32 AM
I may when I get further in :)
for the chieftain 100k game I will post if it is approved (dunno if the running negative cash in chieftain is allowed yet)

Moonsinger
Jan 21, 2005, 12:33 PM
Since my last game was chieftain, I have decided to go back to my sid attempts again. And after countless maps I have finally gotten a start that looks pretty promizing.

Who are the adversaries in your game? Even since Aeson said it ok to hand pick the specific AI players in the game, I had a funny feeling that there was a gold mine and I was right.;) For example, the Summerians and the Koreans were usually right next door to my Mayan (assuming you have cultural link turn on). Those two civs are usually very quick in research but weak in military and they were willing to pay arms and legs for our Masonry. With a little bit of luck, the Summerians/Koreans may not have an iron source which they will provide a huge supply of useless units for leader farming down the road. Once I got a half dozen leaders to join my rank, the rest was smooth sailing. A huge island all to myself at Sid level with close contact to all civs on the map, it couldn't get any better than that.

Good luck with your game!:)

Gyathaar
Jan 21, 2005, 01:25 PM
I have no scientific civs in this game

well.. actually.. this map is one without scientific civs.. I have 2 PCs making maps.. one without scientic, the other with scientific civs.. and this map came from the non scientific civ one :p

Somehow GLib gave me republic before mapmaking, and I pulled a 7 turn anarchy :( That sure hurt my score since I had no luxes connected yet, and could not trade with other civs yet.

Starting to gain some score now thou.. its 290BC and I have 5 luxes. With 10% lux tax i have just 1 unhappy citizen. And I am somewhere between your and SirPlebs game in score atm.

Moonsinger
Jan 21, 2005, 03:13 PM
Somehow GLib gave me republic before mapmaking, and I pulled a 7 turn anarchy :( That sure hurt my score since I had no luxes connected yet, and could not trade with other civs yet.

7 turns in anarchy isn't so bad! You may lost some production points but as long as your people are content and you are continue to settle more territory, your score won't take a hit. Since my island was so big, I was able to expand peacefully until 350 AD without any problem.

Starting to gain some score now thou.. its 290BC and I have 5 luxes. With 10% lux tax i have just 1 unhappy citizen. And I am somewhere between your and SirPlebs game in score atm.
I have a very good feeling about your game...any chance of posting a sneak-preview of your worldmap at this point? I'm looking forward to see when you are going to trigger the golden age.:) Coincidentally, my golden age started at 130BC - the exact same year as in SirPleb game. Now, what would be the odd that you may trigger your golden age in the same year that we did?;)

Gyathaar
Jan 21, 2005, 04:15 PM
I wont trigger golden age in 130BC.. because I am in 50AD now and still doing peaceful expansion.. I expact I will run out of room around 250AD or so thou.
Mongols has been settling on my island for quite awhile now thou, and they have settled 12 cities on my island so far (their capital is just 5 tiles away from SW end of my island). I have finally managed to settle a town with horses thou, so soon wont need them to supply me with horses. They dont have iron thou...

I had a popup message in 10AD saying I am the 2nd most powerful nation in the world :p

Still behind your in score thou, but pulling away from SirPleb's score at this point.

At this point I am still missing one contact.. america. Egypt still lack writing.. and only incas are ahead of me in tech (they have engineering)... Glib is far from expired still.. so far have only gotten feudalism of the MA techs.

I am 3rd in land area, and have 67 cities.. Inca has most of the AIs with 45 cities.

Here is the world map, the red box outline my starting island:
http://www.civfanatics.net/uploads8/Gyathaar_sid_50AD.jpg

Gyathaar
Jan 22, 2005, 11:13 AM
Your game sure wont be easy to beat Moonsinger, and I definately see why having Scientific civs would be a good thing...

AIs are researching soooo slow it is annoying me, even with me feeding them gpt.

I am currently gaining score at almost twice the rate SirPleb had in his game.. and I still loose ground to your score, a large part of this is because of the slow techrate I think :(

On the positive side I am number 1 in area and power now in 530AD. All AIS has turned out to start on their own little islands except zulu/aztec/china on one island. Incas has a huge island that they still havent fully settled, but even if they did well at first, they have been falling behind in tecsh lately. Poor egypt is still in AA, despite me giving them a tech each time lux deal with them expire :p

Gyathaar
Jan 23, 2005, 02:07 AM
Btw.. my QSC stats at 1000BC was:
25 towns, 46 pop
28 workers (in addition had joined a couple to the city prebuilding GLib)
5 settlers

Moonsinger
Jan 24, 2005, 05:03 AM
Your game sure wont be easy to beat Moonsinger, and I definately see why having Scientific civs would be a good thing...

It won't be easy, but it's possible. Since you haven't gotten your Golden Age yet, there is still a chance you will catch up. I hope you do catch up because that would give me reason to play again.:)

AIs are researching soooo slow it is annoying me, even with me feeding them gpt.

Yes, that sometimes can be very annoying. Basically, we may want them to be really quick to get to Replaceable Part tech and be really slow after that.

I am currently gaining score at almost twice the rate SirPleb had in his game.. and I still loose ground to your score, a large part of this is because of the slow techrate I think :(

SirPleb made a lot of mistakes in his Sid game since he was exploring and discovering new techniques. If he is going to play another one, I'm sure it won't be easy to beat.

On the positive side I am number 1 in area and power now in 530AD. All AIS has turned out to start on their own little islands except zulu/aztec/china on one island. Incas has a huge island that they still havent fully settled, but even if they did well at first, they have been falling behind in tecsh lately. Poor egypt is still in AA, despite me giving them a tech each time lux deal with them expire :p
Since they are on separate islands and non-scientific, that would explain for their slow tech rate. However, I think that will change after they meet each other (shortly after Navigation, I think).

Gyathaar
Jan 24, 2005, 05:19 AM
Going for Glib recapture trick definately slows you down too much.. not untill 840AD did I dee evidence of 2 AIs having rails.. and I recaptured GLib.. turns out 2 other AIs had rails aswell, but no coal.

I have finally started invading other islands now (was a bit hard to do it with galleys since was unable to move loaded armies then.
First order of the war was securing saltpeter, and i managed to grab that on the first turn. (Had gotten a town near a source in earlier peace treaty, and just had to raze a nearby town to grab the salt with culture borders).

Currently my score is trailing way behind in score, and I doubt I will get much higher than 70k-75k in end score. (about 2k score ahead of SirPlebs score at this point and around 7k behind Moonsinger's)

This is the first solo Sid game I have played this far thou... hopefully will do better next attempt :p

EMan
Jan 24, 2005, 08:19 AM
I hope you do catch up because that would give me reason to play again.:)Good Luck, Gyathaar.....this game or the next!..............We all now know how to bring Moonsinger out of retirement! :groucho:

Ginger_Ale
Jan 24, 2005, 02:32 PM
Finally I got a chance to finish a HOF game! This time, however, it wasn't on a huge map - I went Tiny, Pangea, 80% water, as the Maya for fast expansion and quick domination. I wanted Chieftan, and since the earliest Chieftan date of Domination was 1200 BC, I knew I wouldn't get 1st, but I think I snagged the 3rd place! My notes:

Key notes:

-Did Alphabet, Writing, CoL, Philo, Republic, and got there around 1750, and got a 4 turn anarchy. Did this so I could get more food and shield bonus for expansion.

-Had a few 'phony' wars with England and India just to slow expansion.

-Didn't worry much about stuff besides workers (roads for quicker settlers) and settlers (placement was designed to get a lot of land per city).

-Once I got to the middle ages, I turned science off, and got 89 gpt. This was used to rush temples.

-It was over in 102 turns, ~1 hour of playing time. (As you can see, I had another settler in place which would've gotten me to 66% of land too. I had a score of 2693. I had 66% of land, and 94% of population (I had over 66% from about 2500 BC...that wasn't the hard part).

The End of Game Victory Notification Screen (1280 x 1024) (http://www.civfanatics.net/uploads8/GAHOF.JPG)

:goodjob:

EMan
Jan 24, 2005, 05:13 PM
@Ginger_Ale: That was an amazingly quick game! :goodjob:
If you can play a game at that speed, you'd be able to place 2 entries on all the "Empty" HOF Lists in no time! ;)

(P.s. We won't mention who you knocked out of the 3rd spot! :blush: )

superslug
Jan 24, 2005, 09:11 PM
Finally I got a chance to finish a HOF game!
Do you still have the .sav for the turn after you won? I'm assuming the one you sent in was for the turn before and we're only taking the "afters" now.

If you have the final.sav, just resubmit.

Ginger_Ale
Jan 25, 2005, 02:46 PM
Sorry, I mixed up the 710 and 510 BC saves. Resubmitted.

superslug
Jan 25, 2005, 03:35 PM
Sorry, I mixed up the 710 and 510 BC saves. Resubmitted.
Got it, thanks!

denyd
Jan 28, 2005, 10:33 AM
After reading a couple of threads in this forum, I'm abandoning by current game and starting another (same level chieftain, same tribe Mayans) and will be taking a more focused approach. In my now-dead game, I tried to play a balanced game, with expansion, science and defense all in balance.

After getting to 10 AD, I've discovered a couple of things:

1. The AI is no threat, so who needs defense
2. The AI has no research ability, so after trading for the first level techs, it's goody huts or self research
3. The first 2 cities need to be settler factories, the third is a worker factory and then a city for troops. After that a culture building then a market.
4. Based on the ranking system for HOF, you either have to play at a very quick tech pace for Space/Diplomatic or hurry to build military for quick conquest or you have to slow down the tech pace and concentrate on lots of cities for 100K or histographic.
5. The only downside I can see to playing the Mayans is if you build the Pyramids very early, you waste you golden age on despotism with smallish, poorly developed cities.
6. Javelin Throwers rock at this level producing zero support workers at a nice pace.

Edit: After reading about DaveMcW's huge cultural game, I'm going to change to Sumeria and try for a cultural on a large map. I like his reasoning on using Sumeria instead of Maya (can build Pyramids without GA) and I also like the idea of being able to build the TOA without a GA (Celts my original 2nd choice)

Gyathaar
Jan 28, 2005, 10:53 AM
1. The AI is no threat, so who needs defense
In my 100k game, I disbanded every single military unit I had.. and the AIs never attacked.. every turn when I drafted their military would drop to weak vs me... and I never went to war at all.. so they never lost any cities (except one that flipped a few turns from the end)... every turns I prolly drafted enough units to kill off atleast one chieftain AI civ :p

Moonsinger
Feb 04, 2005, 11:25 AM
I don't expect to finish my game any time soon. Moving and assigning task for workers alone would easily cost me around 1 hour per turn during the industrial age. On top of that, there are wars to fight, cities to disband and to relocate, troops movement, etc...it's currently taking me about three hours for each turn. So far in my Deity game, there is still one more superpower left to deal with. The Russian Empire is huge - they have almost 2000 tiles and they are just about to enter the modern age too. They have more than 300 Infantrymans and 100 Cossacks and more. Soon, within a few more turns, I think they will roll out a lot of tanks too. Oh, the year is around 1300 AD; if anyone would like to have fun invading Russia, let me know and I will post a SAV. What do I have plan for invading Russia? Not much, just 16 Infantrymans, about 100 artilleries, and 160 cavalries. It will be a glorious final show down and I can't wait until next week. I can't play this weekend because of family reunion. Deity game is just so much work, but fun!

Gyathaar
Feb 05, 2005, 10:06 AM
I have started another standard size 100k chieftain game in order to see how far down I can get the win date.. currently looks like I will finish somewhere around 850AD-900AD..

Takeo
Feb 09, 2005, 02:54 PM
if anyone would like to have fun invading Russia, let me know and I will post a SAV. What do I have plan for invading Russia? Not much, just 16 Infantrymans, about 100 artilleries, and 160 cavalries.

if the offer is still up, i would like to look at your save and 'invade russia'!!

Moonsinger
Feb 09, 2005, 03:24 PM
if the offer is still up, i would like to look at your save and 'invade russia'!!

Really? In that case, I will post the save tonight...I'm kind of temporarily abandon that game at the moment (for some reasons, I have no desire of playing any more civ; I mostly focus on works these days). Anyway, since I have been spending a lot of time (during peace time) to build a lot of roads all over Russia. You should have a blast matching our cavalries all over Russia.:D

Moonsinger
Feb 09, 2005, 06:05 PM
Ok, here is where I left off: http://www.civfanatics.net/uploads9/Moonsinger1300AD.zip

Since it's at the beginning of the turn and Russia just declared war, there are a lot of things need to be taken care of.

1. Make sure all borders are secured, especially the mountain choke point at South Apolyton (that mountain is currently defended by two workers - need to send troops to that region right away).

2. There are some Russian troops near "Bearland" (the southern most island). Don't forget to deal with them.

3. In order to secure the Eastern border, I recommend attacking Tula, Voronezh, Omsk, and Tell Wilaya immediately.

4. I have a lot of settlers and workers camping near Uxmal, Zariqum, Nina, Athens, and Lionport. 100% of all units are now under your command, I do not automate any workers.

5. Check with the spy agency for their latest reports on the enemy strength. Also, don't forget to move all our troops out of those recently captured cities. May want to eliminate the last city of that "Red" civ to prevent any culture flip. Be sure to investigate that last city first before making any attempt.

That's it! 39 of my cavalry divisions are now under your command. Btw, please check with me before postting any spoiler about this game since I havent decided what I'm going to do about it yet and I don't know when I'm going to start playing again. Have fun invading Russia! :)

Takeo
Feb 10, 2005, 04:24 PM
That's it! 39 of my cavalry divisions are now under your command. Btw, please check with me before postting any spoiler about this game since I havent decided what I'm going to do about it yet and I don't know when I'm going to start playing again. Have fun invading Russia! :)

Thank you, Moonsinger! :)
i wouldn't post anything on your game. i have very little experiance on deity, just GOTM14 and few retirements in the AA. i currently have a deity game going and have just entered the middle ages. i need some practice warring against the ai on this difficulty level. this should definately help out. thanks for the tips on opening moves and posting the game! :D

zerksees
Feb 15, 2005, 09:25 PM
I just submitted a warlord small map 20K game. It was not earth shattering, but it was worth 4457 points and should make #1 in the category based on what I see out there now.

I started it as a diversion and it took 36 hours + to complete.

Mr. Superslug, do you have an idea when the next update might be?