View Full Version : The Grognards
LouLong Sep 19, 2003, 09:08 AM Welcome here,
I hope the weird title attracted your attention, well it stands for the NAPoleonic Project.
The idea is to gather people interested in the period to create a Napoleonic mod, gather napoleonic resources (units, icons, ...), ideas and scenarios (yes, plural form) eventually (Egypt, Spain, Europe 1812,...).
Trip seems to have vanished and I am making Napoleonic units at the moment (even if only copy/paste) and they seem to me like a good way to attract attention and gather people. Because I need help : help for doing items but for discussing ideas and the era as well. So you don't need to be a unit creator to "join" the project.
I will start a set of forums at CDG as well (easier organization) but since I spend most of my time here this current thread should not die, provided there are other people interested.
We would need unit creators (of course :p ), graphics people, tester (to test ideas, not only for the finished product) and quality controllers (that is probably for later), people interested (or specialists) for some topics (ships,...), the way to handle the tech-tree or the Spaceship, people who would want to use the mod to create their own scenario on the period, wanderers and criticizers,.... :D
This is a long-term project that will take advantage of the new Conquests features and much more precise than the expected Conquests scenario.
BTW they should provide us with at least one new unit for that scenario !
LouLong Sep 19, 2003, 09:09 AM NAPP mod and main scenario time frame : 1789 - 1820
1789 - 1795 the Revolutionary period (posibility to not include it to focus only on the Napoleonic era)
1795 - 1804 The rise of France
1804 - 1812 The Empire (Golden Age)
1812 - 1820 : The Decline (now of course civ is a what if history so 1815 does not have to end the process)
which makes a bit more than 300 turns if we consider one turn equals one month.
Still open to discussion and new ideas.
LouLong Sep 19, 2003, 09:10 AM This post is to list the major countries, their armies, fleet and leaders and to represent the advancement of the work. When SOMEONE is written, it means somebody is welcome to take part in the job. Contact us and we will give you models.
Austria
Infantry : Austria had 64 regiments of line infantry that were divided along their ethnic origin (mostly German (44) then Hungarian (12), and some Wallons (Belgium)(5), Croatian (2) and Italian (1). They wore mostly a white uniform. Besides existed some Landwehr (territorial military, 15 regiments) and some chasseurs (light infantry).
The uniform did not evolve much during the period except for the Line helmet which copied the "French" shako after 1805.
Cavalry grouped 8 regiments of heavy cavalry (cuirassiers), hussars (12) and Uhlans (4)
Units :
Line Infantry before 1805 done by Loulong, not posted
Line Infantry after 1805 done by Loulong, not posted
Landwehr Loulong
Chasseurs SOMEONE
Cuirassiers SOMEONE
Hussars SOMEONE
Uhlans SOMEONE
Britain
Denmark-Norway
France
Ottomans
Portugal
Units :
Line infantry : StatusPerfect
Prussia
Russia
Spain
Sweden
LouLong Sep 19, 2003, 09:10 AM Austria
Barabesc (Maghreb)
Britain
Denmark (Norway)
France
Ottomans
Mamluk
Netherlands / Batavia
Poland
Portugal
Prussia
Russia
Spain (loyalist)
Spain (Napoleonic)
Sweden
Swiss / Helvetia
USA
Italy will be divided as such :
Austria (Tuscany, Milanese Lombardia)
Venice
Papal States
Savoy/Sardinia
Naples
Small Italians (Genoa, Parma, Modena)
kingfom of Italy (Napoleonic)
Germany will be divided as such (and the empty shell of Holy Roman Empire will be forgotten or could just be a "race"). The independant cities within minor states will be incorporated
Britain (Hannover)
Denmark (Holstein)
Sweden (Pomerania)
Austria and Prussia
Bavaria
Germany (all others, including some cities)
Rhine confederacy (others than Wurtemberg)
Saxony
Westphalia
Wurtemberg (or Bade-Wurtemberg) that will be made one country
which amounts to 29, knowing than all of them cannot appear on the same map at the same time.
LouLong Sep 19, 2003, 09:11 AM Another one
LouLong Sep 19, 2003, 09:11 AM And the last one
Padma Sep 19, 2003, 09:13 AM Originally posted by LouLong
Trip seems to have vanished Well, I know he is busy testing Conquests. ;) I hope he will start showing up here again soon, though. :)
Steph Sep 19, 2003, 09:20 AM Of course I'm in!
And more project, one!
LouLong Sep 19, 2003, 09:21 AM Originally posted by Steph
Of course I'm in!
And more project, one!
:D (without you it would not have been the same :love: )
LouLong Sep 19, 2003, 09:33 AM Originally posted by Padma
Well, I know he is busy testing Conquests. ;) I hope he will start showing up here again soon, though. :)
Well, he did not answer my PMs about his project (Conquests must be real good if he is that busy) so I just decided to create a real group on that project and I intend to see it finished.
LouLong Sep 20, 2003, 08:32 AM Few people interested :cry: I hope some more will join in during the process.
OK, first questions :
1/ Time Period
2/ Eras
3/ Countries
Don't hesitate to bring in your stone.
Yoda Power Sep 20, 2003, 09:47 AM 1. The mod should run from 1789 to 1816(quite obvious I think)
2. Eras:
Revolution(1798-1795)
Rise of France(1796-1802)
Empire(1802-1812)
Decline of France(1812-1816)
3. Civs:
France(duh)
Britain
Russia
Austria
Prussia
Spain
Portugal
Ottomans
German States
Netherland
Denmark-Norway
Sweden
Kingdom of Naples and Sicily
North Italian States
Swiss Confederation
Poland
North African States
mrtn Sep 20, 2003, 10:10 AM I'm kinda interested. :) I don't know if I'd be a permanent member, or just drop in from time to time.
I think that the conquest is fun, so you'll probably find some nice things there. :D
btw napp means teat in Swedish, so it's a silly name for a mod. :D
Steph Sep 20, 2003, 11:36 AM Originally posted by Yoda Power
1. The mod should run from 1789 to 1816(quite obvious I think)
Or perhaps a bit longer, for "what if" evolution.
Originally posted by Yoda Power
2. Eras:
Revolution(1798-1795)
Rise of France(1796-1802)
Empire(1802-1812)
Decline of France(1812-1816)
[/B]
1798-1795? Can the turns go backward?
Empire should start 1804 (2nd december 1804).
This way you have : 6 years for first era, 8 for second, 8 for third, and 4 for last (an even 6 if you continue till let say 1818), it's more balanced than 6,6,10,4.
Originally posted by Yoda Power
3. Civs:
France(duh)
Britain
Russia
Austria
Prussia
Spain
Portugal
Ottomans
German States
Netherland
Denmark-Norway
Sweden
Kingdom of Naples and Sicily
North Italian States
Swiss Confederation
Poland
North African States
You can split German states, including for instance Bavaria as an independant country. You could also forget North African States, and make them barbarian (after all, Algiers was known for pirate activity).
USA could also be in if you want to include the war of 1812 against the evil English.
Yoda Power Sep 20, 2003, 11:48 AM Or perhaps a bit longer, for "what if" evolution.I thought about that too after I posted. Then I suggest make it end in 1820.
1798-1795? Can the turns go backward?
Empire should start 1804 (2nd december 1804).
This way you have : 6 years for first era, 8 for second, 8 for third, and 4 for last (an even 6 if you continue till let say 1818), it's more balanced than 6,6,10,4. woops, typo, I meant 1789. Ok so the eras should be:
1789-1795
1795-1804
1804-1812
1812-1820
this is just my own suggestion, LouLong has´nt approved it.
You can split German states, including for instance Bavaria as an independant country. You could also forget North African States, and make them barbarian (after all, Algiers was known for pirate activity).
USA could also be in if you want to include the war of 1812 against the evil English.Well yes you could split the german states, but it should´nt be more than into two civs. They would become too week otherwise. Did´nt even thought about USA, but I think it should be Europe onyl. It wasn´t a world war.
Steph Sep 20, 2003, 12:52 PM We could have a part of the map showing the East coast of America and Canada, make Ocean impassable except to English ships.
So England can get a bit more resources from colonies, and if US decide to attack them, then they need to dispatch reinforcement that could have been useful in Europe.
But it's not an very important idea, I'd rather see a nice European only scenario
jamesjkirk Sep 20, 2003, 02:05 PM Also, the US's Barbary Wars fall in that period.
What would also be cool is a "Hundred Days" scenario, where you would start with essentially nothing but Napoleon, and build yourself up using military and high culture buildings to cause Royalist cities to flip to your side. Naturally, it would be a 100 turnish scenario :)
LouLong Sep 21, 2003, 05:36 AM Originally posted by mrtn
I'm kinda interested. :) I don't know if I'd be a permanent member, or just drop in from time to time.
I think that the conquest is fun, so you'll probably find some nice things there. :D
btw napp means teat in Swedish, so it's a silly name for a mod. :D
Good news.
Hoe there will be new stuff I can use (but it won't be the same scope here)
it is an English-speaking forum (or so I have been warned about :D ) so it is OK. Besides I really don't mind such a nickname for the Swedish community (look, it attracted you attention, didn't it ? :p ).
LouLong Sep 21, 2003, 05:41 AM Originally posted by jamesjkirk
Also, the US's Barbary Wars fall in that period.
What would also be cool is a "Hundred Days" scenario, where you would start with essentially nothing but Napoleon, and build yourself up using military and high culture buildings to cause Royalist cities to flip to your side. Naturally, it would be a 100 turnish scenario :)
Actually the idea behind the mod is not to actaully have it playable but to have all the resources to make scenarios. The project will include the global scenario but other ideas can be included too (and by other people) like the war in Egypt, the 1812 campaign from US to Russia,..... and I volunteer to do the special maps for everyone who intends on creating a scenario for that period).
LouLong Sep 21, 2003, 05:46 AM I actually quite like the 4 eras discussed by Yoda and Steph.
I am the "moderator" here and I don't want to be the only one to decide (though I might have to do that sometimes ;) ).
That would of course represent the entire period and not only the Napoleonic one but as previously said once we have all the data it should be easy to do specialized scenarios.
So I propose the :
1789-1795
1795-1804
1804-1812
1812-1820
1815 is of course not set in stone since Civ3 is about what if history.
Please state if you disagree (and why) before it is carved in marble for eternity.
Rocoteh Sep 21, 2003, 05:52 AM LouLong,
With bitter experience from working with ACW I say:
Be sure that AI will not treat the map as a "one-continent" map.
If AI "think" its a "one-continent" map it will never produce
a single naval unit!!!
Rocoteh
LouLong Sep 21, 2003, 05:55 AM OK, most countries are agreed upon without any difficulty.
Austria, Britian, France, Prussia and Russia as the major protagonists.
Spain, Portugal, Ottomans, Sweden, Denmark-Norway and NOT the Netherlands (these were part of France soon after the revolution (Batave republic + integrated into France).
Now the others: remember this is supposed to be both a mod and a scenario. As a scenario, it can only include 31 civs but the mod can include more that will be usable partly in the other scenarios that I hope some people will decide working on.
So we could have USA as well as the different states of Germany (Bavaria, Bade, Saxony,...) and Italy (Papal States, Venice....) or the forced Napoleonic allies (Westphalia, Naples, Italy, Swiss, Poland (linked to Saxony)) depending on the period so I think we should gather as many as possible for the mod (including Barbary coast) but we have to choose up to 31 for the main scenario and to keep it playable.
That is 11 with the first and secondary powers. Now, propose your list for the others !
LouLong Sep 21, 2003, 05:58 AM Originally posted by Rocoteh
LouLong,
With bitter experience from working with ACW I say:
Be sure that AI will not treat the map as a "one-continent" map.
If AI "think" its a "one-continent" map it will never produce
a single naval unit!!!
Rocoteh
Thanks for the tip (and to have your experienced advice here is definitely welcome so I hope you will stick around).
Now, Britain at least will be a big island. Is it sufficent to have the AI consider it is not only a "one-continent" map. Besides, when playing TAM or MEM, the Med is often crossed by ships so that would make me consider the shape of the map acts as well (but have not decide yet what map to take).
Rocoteh Sep 21, 2003, 06:23 AM LouLong,
Thank you. I will be around here. How much depends on
if Procifica returns to ACW. If Procifica not returns I will
close support for ACW and allocate more time to other
projects, like this.
With regard to the map I do not think Britain is enough,
but adding U.S. will make a difference.
An early existing "Suez-channel" making Africa an
separate continent in the eyes of AI, would increase
chances for naval production further more, but I guess
that idea is hard for many to accept.
Rocoteh
Yoda Power Sep 21, 2003, 06:26 AM Im pretty sure the reason that no naval units are build in ACW is because its not the fastest way to get through the continent. In the case of the Med it is almost always the fastest way to come across.
Rocoteh Sep 21, 2003, 06:32 AM Originally posted by Yoda Power
Im pretty sure the reason that no naval units are build in ACW is because its not the fastest way to get through the continent. In the case of the Med it is almost always the fastest way to come across.
That sounds reasonable, but when we added a "ghost-CIV" on a
fantasy-continent, AI responded (after declaration of war)
direct with starting to produce naval units.
Rocoteh
LouLong Sep 21, 2003, 08:40 AM There are two things I definitely cannot do myself and that would require one dedicated person each :
- the Fleet
- the Leaderheads
Fleet :
The person in charge would need to identify the number and types of vessels for the different periods, including some special ships with their names, check for graphics and ask someone to do or do him/herself the possible missing ones then to place them on the map (for later).
Leaderheads :
well, different options here (please mention what you prefer).
- just use flags (probably using the ones that will be provided in the Napoleonic scenario)
- use leaderheads if they are provided in the scenario
- (best choice IMHO) have someone create a special set of leaderheads with the same kind of graphic touch to give a sense of unity. These leaderheads would not require to be completely animated nor would they require different eras. The idea would be to have something a bit like what Gael did for the Atlantic archipelago leaderheads.
If people are interested, just post in this thread. For the fleet I know some work had already been done in the Trip's Napoleonic thread. For the leaderheads we will wait for Conquests anyway (just in case) but if someone would accept the idea beforehand, it would be nice and we can find/provide lots of art on which to base leaderheads.
LouLong Sep 21, 2003, 08:56 AM Should we use units or M-units for this mod. The way I see it M-unit would allow for more realism and differenciation between corps/divisions,... and technics of the different units (grenadier columns,...).
Of course if most people like the M-unit idea, it would be nice if someone would like to do them :o :lol:
Rocoteh Sep 21, 2003, 09:08 AM LouLong,
Do you intend to use hit-points as quantity factors or
quality factors? In ACW its a quantity factor (In my
personal mod its a quality factor). The hit-point is
in fact the basic unit in ACW, since during the Civil War
the standard regiment consisted of 1 000 men.
A brigade then could be 2-6 regiments, but normally
it had 4 regiments.
Thus the standard unit in ACW is a (veteran) brigade
with 4 hit-points.
I think this model could be used for this era also, even
if there were many more unit-organizations.
Or what do you think?
Edit: I hit "submit reply" before I saw Post 28.
Rocoteh
Yoda Power Sep 21, 2003, 09:15 AM I think we should stick to unit not M-units, I also think we should have hitpoint acording to quality, not quantity. The way I see it this would allow more flexibility(if you have a 100 rifleman unit you cant split it into two 50 riflemen units, if the unit does´nt represent any given number it would´nt matter).
Rocoteh Sep 21, 2003, 09:36 AM If hit-points should reflect quality, then making the
division the standard unit would be a good idea.
Napoleon had 20 Infantry Divisions and 14 Cavalry
Divisions at Waterloo.
Rocoteh
Yoda Power Sep 21, 2003, 09:39 AM Originally posted by Rocoteh
If hit-points should reflect quality, then making the
division the standard unit would be a good idea.
Napoleon had 20 Infantry Divisions and 14 Cavalry
Divisions at Waterloo.
Rocoteh sounds good to me. How many divisions did France have at its high(in this period ofcause)?
Steph Sep 21, 2003, 10:34 AM Here are the number of regiments (not division) for the main countries. I have added the date when known
FRANCE. Total : Infantry: 223, Cavalry: 77
Infantry :
- Light infantry : 32 (1804)
- Line infantry : 112 (1806, 135 (1813).
No grenadier regiment, as grenadier were mixed in line infantry regiment.
Cavalry :
- Cuirassier : 12 (1806) 14 (1809)
- Carabiniers : 2
- Dragoon : 30
- Chasseurs : 15
- Chevau-léger lancer : 6 (created in 1811)
- Hussars : 10 (1806), 12(1810)
Guard infantry (number changed a lot during the war):
- Grenadiers : up to 50 in 1813!
- Chasseurs : up to 20
Guard cavalry:
- Horse grenadier : 2
- Chasseur : 1
- Chevaux leger lancer : 2 (3 in 1812 only )
- Dragoon : 1
- Scout : 3
ENGLAND. Total : Infantry : 107, Cavalry : 34
Infantry :
- Guard : 3
- Line : 96 ( 7 highlanders)
- Lignt infantry : 6 (1 highlanders)
- Riflemen : 2
Cavalry :
- Hussar : 0, 4(1811, created from light dragoon)
- Light dragoon : 19, 15 (1811)
- Life guard : 2
- Horse guard : 1
- Dragoon guard : 7
- Dragoon : 5
Austria had until 1809 64 infantry regiments. 5 were Wallon, 1 Italian, 1 Croat, 12 Hungarian and the others German.
Austria also had 17 bounder regiment, and 1 chasseur corps.
In 1812, Austria had 8 Cuirassiers regiments, 12 Hussar regiment 3 Ulhan regiments, 6 dragoon regiments, and 6 Chevauxleger.
In 1805, Russia had 13 Grenadiers regiments, 83 musketeers regiments and 26 chasseurs regiments.
Russian cavalry had 6 Cuirassiers regiments, 30 Dragoon regiments, 8 hussars regiments, 2 horse regiment (ulhan).
In 1812, there were 12 ulhan regiments, with the converion of 7 dragoon regiment to ulhan. 8 other Dragoon regiments were converted into chasseurs à cheval.
The Russian Imperial Guard had in 1811:
- 3 heavy infantry regiment
- 3 chasseur regiment
- 2 cuirassier regiments (a third un 1813)
- 1 hussar regiment
- 1 cossack regiment
- 1 ulhan regiment
-1 dragoon regiment
- 1 chasseur a cheval regiment (1814)
Russia also had 10 cossacks regiments
To finish, here are the russian names of cavalry (but I don't speak Russian, so I hope it's correct)
- cuirassier = kyrasi
- dragoon = dragounski
- hussar = gousari
- horse = konni
- chasseurs à cheval = konno iégurski
PRUSSIA total : Infantry : 60, Cavalry : 19 to 35
Infantry
- total 60 (no details, sorry)
Cavalry, 1792-1807
- Cuirassiers : 13
- Dragoon : 12
- Hussar : 10
Cavalry,1808-1812
- Cuirassiers : 4
- Dragoon: 6
- Hussars : 7
- Ulhan : 2
Cavalry, 1813-1815
- Guard : 4
- Cuirassiers : 4
- Dragoon : 8
- Hussars : 12
- Ulhan : 4
SPAIN :
Infantry :
- Line regiment : 35
- Light regiment : 12
Cavalry :
- Dragoon : 8
- Line : 13
POLAND (Grand Duchy of Warsaw)
Infantry
- 22 regiments
Cavalry :
- Chasseur : 3
- Hussar : 2
- Cuirassiers : 1
- Ulhan : 14
BAVARIA
Infantry :
- line : 11
- light : 6
Cavalry :
- Dragoon : 2 (0 from 1807)
- Chevau-leger : 4 (6 from 1807)
- Hussar : 2 (from 1813)
- Ulhan : 1 (from 1813)
Steph Sep 21, 2003, 10:36 AM Oh, for pictures of units, check Trip's scenario old thread (http://forums.civfanatics.com/showthread.php?s=&threadid=31693&perpage=20&display=&highlight=napoleonic&pagenumber=5), I had scanned many pictures here.
Yoda Power Sep 21, 2003, 10:46 AM Thanks steph. How is a division composed?
Rocoteh Sep 21, 2003, 10:47 AM The French army at Waterloo 1815 numbered 125 000 men.
When it crossed Niemen River June 1812 it had 513 479
Infantry/Foot Artillery, 98 379 Cavalry/Horse Artillery,
1 242 Field Guns, 130 Siege Guns,32 700 Vehicles,
25 000 Drivers/Grooms, 183 911 Army Horses and
150 000 Draft Horses. (When the Battle of Borodino started
7 September 1812 more than 50% of the horses had
starved to death)
If you use the figures from Waterloo it would mean 100
Infantry Divisions and 50 Cavalry Divisions.
That is unlikely since you had a "teeth to tail ratio" for
such a gigantic campaign. (I will look more in my sources
to see if I find the exact number of Divisions).
By the way during WW2 only 23% of U.S. army was "teeth",
that is in combat formations.
Rocoteh
Rocoteh Sep 21, 2003, 11:04 AM Originally posted by Yoda Power
Thanks steph. How is a division composed?
A French Infantry or Cavalry Division had 2 Brigades.
Each Brigade had 2 Regiments .
Each Regiment had 1-4 battalions.
The Imperial Guard had another organization.
Edit: A French Division could normally march 120 km
per week.
Rocoteh
LouLong Sep 23, 2003, 08:21 AM Well, thanks for the info.
But I guess it would be better for people specialized into that to figure that part out (like you and Steph). After all I hope other people will make it into the team. I don't want (or cannot) have it my personal project only. Thanks to let me know if you are interested in a special field so that I can "assign" members to certian topics.
Here are the pbs I have. Some regiments were very special (guard for example) and it would be difficult to represent them within divisions or brigades. Now of course regiments are probably too small to be represented by units (or we would reach fairly quickly the maximum number of troops allowed).
I don't think we should care so much about the "teeth" ratio you mentionned since this cannot be represented in Civ3. Or did you have something else in mind (like city garrisons as opposed to field troops as well).
Now you consider higher hitpoints for quantity only meaning crack troops (grenadiers and especially guards) should have higher stats, correct ?
What about tech advancement ? If the project starts in 1789 I think it is needed. Otherwise ? Are there any major improvments during that period ? I know there are uniform changes which means we could require a tech tree though.
ADVERTISEMENT : Is there a good palette player who would like to modify the hussars from Cossacks to make them fit with Napoleonic armies ?
Yoda Power Sep 23, 2003, 08:26 AM Well im joining as a member of this project. As you know im not that big on Napoleonic history, but I can do other things:)
Ozymandias Sep 23, 2003, 09:09 AM How's this? ;)
European City Population Stats in 1815
Ca. 1.25 million:
London
Ca. 500,000:
Paris
Naples
Constantinople
Ca. 250,000:
Amsterdam
Vienna
Cairo
St. Petersburg
Moscow
Ca. 100,000:
Glasgow
Edinburgh
Dublin
Liverpool
Manchester
Birmingham
Bristol
Brussels
Rouen
Nantes
Bordeaux
Lyons
Marseilles
Barcelona
Madrid
Valencia
Lisbon
Seville
Cadiz
Milan
Turin
Genoa
Venice
Florence
Rome
Palermo
Tunis
Stockholm
Copenhagen
Berlin
Warsaw
Prague
Budapest
Smyrna
Damascus
Tunis
Ca. 60,000:
Limerick
Cork
Leeds
Sheffield
Plymouth
Ghent
Lille
Rotterdam
Antwerp
Liege
Strasbourg
Toulouse
Oporto
Granada
Malaga
Fez
Algiers
Konigsberg
Dresden
Breslau
Munich
Lvov
Verona
Bologna
Messina
Catania
Bursa
Aleppo
Cities under pop ca. 50,000 available upon request :D
BTW N. African States ca. 1815 were:
Sharifate of Morocco
Regency of Algiers
Beylik of Tunis
Pashalik of Tripoli
and the ever-popular Ottoman Empire
Have Fun! :)
-Oz
Ozymandias Sep 23, 2003, 09:21 AM Originally posted by LouLong
OK, most countries are agreed upon without any difficulty.
Austria, Britian, France, Prussia and Russia as the major protagonists.
Spain, Portugal, Ottomans, Sweden, Denmark-Norway and NOT the Netherlands (these were part of France soon after the revolution (Batave republic + integrated into France).
Now the others: remember this is supposed to be both a mod and a scenario. As a scenario, it can only include 31 civs but the mod can include more that will be usable partly in the other scenarios that I hope some people will decide working on.
So we could have USA as well as the different states of Germany (Bavaria, Bade, Saxony,...) and Italy (Papal States, Venice....) or the forced Napoleonic allies (Westphalia, Naples, Italy, Swiss, Poland (linked to Saxony)) depending on the period so I think we should gather as many as possible for the mod (including Barbary coast) but we have to choose up to 31 for the main scenario and to keep it playable.
That is 11 with the first and secondary powers. Now, propose your list for the others !
IIRC both the Papal States, the Kingdom of Naples, the Kingdom of Sardinia (Savoy) and Florence (a good chunk of northern Europe) existed in 1797 independent of French rule.
I mention this in part because starting with the Sistine Chapel already built in Rome will certainly make it a juicy target ...
... although FRANCE SHOULD NOT BE ALLOWED TO BUILD CATHEDRALS -- recall there was considerable debate re: "quarrying" Notre Dame de Paris etc.
IMHO the three "German" states should be the German Empire, Prussia, and Austria.
Also don't forget "minor" possessions like Gibraltar and (1797) French control of the islands off the Balkan's western shore.
Best,
Oz
Yoda Power Sep 23, 2003, 09:25 AM I think we should have North German States(or maybe Protestant states?), South German States(or Catholic?) Prussia and Austria.
I also think all wonders should be from this era, thus it would be alot of "event" wonders.
Rocoteh Sep 23, 2003, 09:38 AM LouLong,
I think you misunderstand me with regard to "teeth to tail
ratio". Since Yoda Power made a question on the max.
number of divisions French had at its high, I tried to
estimate from the numbers of soldiers invading Russia 1812.
If hitpoints should represent quantity, elite forces like
the guard should have higher stats.
Edit: If on the other hand hitpoints should represent
quality: Then for example a Frendh Guard unit should
have double as many hitpoints as a regular unit.
Chasseur Division (Morand) of the Guard had 4 Regiments
at Waterloo (4 500 men). Given the extreme elite character
of the French Guard I think it could be represented by
Regiments.
I do not see a need for a tech-tree for this mod.
Yes I am interested to be a part of the team.
My special field should then be Order Of Battle and
unit organization.
Rocoteh
Yoda Power Sep 23, 2003, 09:42 AM You dont want a tech tree? In my experience mods/scenarios without tech trees gets boring pretty quickly.
Steph Sep 23, 2003, 09:47 AM Originally posted by ozymandias
IMHO the three "German" states should be the German Empire, Prussia, and Austria.
Oz
I disagree. Prussia and Austria Hungary are major players.
The German Empire (BTW Conderacy of the Rhine would be more historically correct) was made of many different states. The biggest behind Bavaria, Saxony, Westphalia and Wurtemberg.
I can dig out army list of all German states. It could be a good starting point to decide what to keep and what to discard.
Steph Sep 23, 2003, 09:51 AM I'm for a tech tree, but an event tech tree.
Each tech will give bonus / malus to the army.
For instance, the French army should decrease a lot in quality after 1812. This could be done with a tech that will give units which are un upgrade of earlier one, but with lower stats.
We could also use Europa Universalis II list of events to put more flavour into the game.
Rocoteh Sep 23, 2003, 09:53 AM Originally posted by Yoda Power
You dont want a tech tree? In my experience mods/scenarios without tech trees gets boring pretty quickly.
I can think of a tech-tree if someone can come up
with something relevant to fill it with.
Rocoteh
Yoda Power Sep 23, 2003, 09:58 AM Originally posted by Rocoteh
I can think of a tech-tree if someone can come up
with something relevant to fill it with.
Rocoteh Well I think there should be unit upgrades and new units. Also if we go after some event wonders it wouild be usefull too.
LouLong Sep 23, 2003, 10:00 AM Originally posted by Steph
I disagree. Prussia and Austria Hungary are major players.
The German Empire (BTW Conderacy of the Rhine would be more historically correct) was made of many different states. The biggest behind Bavaria, Saxony, Westphalia and Wurtemberg.
I can dig out army list of all German states. It could be a good starting point to decide what to keep and what to discard.
I tend to agree with you about these states, the Rhine confederacy might be too versatile for my tastes though. I could imagine some locked alliances with some (Westphalia for instance) and temporal alliance (Saxony comes to mind, wonder why ?).
No need to worry about the army sizes and such, Steph : I will do it directly (once they are chosen).
Rocoteh Sep 23, 2003, 10:01 AM Originally posted by Steph
I'm for a tech tree, but an event tech tree.
Each tech will give bonus / malus to the army.
For instance, the French army should decrease a lot in quality after 1812. This could be done with a tech that will give units which are un upgrade of earlier one, but with lower stats.
We could also use Europa Universalis II list of events to put more flavour into the game.
If the French army should decrease in quality after 1812,
then you have pre-determined history. I mean you have de facto
determined that the invasion of Russia should end in disaster.
Rocoteh
LouLong Sep 23, 2003, 10:06 AM Originally posted by Rocoteh
LouLong,
Chasseur Division (Morand) of the Guard had 4 Regiments
at Waterloo (4 500 men). Given the extreme elite character
of the French Guard I think it could be represented by
Regiments.
I do not see a need for a tech-tree for this mod.
Yes I am interested to be a part of the team.
My special field should then be Order Of Battle and
unit organization.
Rocoteh
Welcome "Home" (:crazyeye: ) to the team.
Yes, I think you have shown your keen interest (+ experience in USCW) on that special topic. I am sure confrontation on ideas between you and Steph could bring tremenduous results :D
The tech-tree : well, since there are no events in Conquests, I copied the idea from Yoda to turn the tech-tree into an event-tree that can be calculated on a per-turn basis. But it is just my opinion.
BTW you had a tech-tree in USCW and that war lasted less longer than the Revolution + Napoleonic era !!! (so topic to be decided later).
Imperial guard : I totally agree but for one thing : can we put them on the same level as a standard brigade (seems REALLY elite then).
So my question still remains : were there any major upgrades during the war (technics, not tactics).
Steph Sep 23, 2003, 10:07 AM Originally posted by Rocoteh
If the French army should decrease in quality after 1812,
then you have pre-determined history. I mean you have de facto
determined that the invasion of Russia should end in disaster.
No, I mean I de facto determines that the French army quality decrease because of lack of manpower and enthusiasm after long years of warfare.
Ozymandias Sep 23, 2003, 10:09 AM Originally posted by Steph
I disagree. Prussia and Austria Hungary are major players.
The German Empire (BTW Conderacy of the Rhine would be more historically correct) was made of many different states. The biggest behind Bavaria, Saxony, Westphalia and Wurtemberg.
I can dig out army list of all German states. It could be a good starting point to decide what to keep and what to discard.
Hi Steph,
You misunderstood my comment -- I was merely listing Civs. Prussia and A-H are, without question, major powers, whereas the "German Empire" would be IMO a weak entity.
NB: the "legal" boundary of the German Empire included parts of Denmark and Austria. Other major "components" were Hanover, Saxony, and Bavaria; lesser "components" included Baden and Wurttemberg. I don't recall if entities like "The Palatinate" still existed at this time.
Abraxas,
Oz
Steph Sep 23, 2003, 10:10 AM Originally posted by LouLong
So my question still remains : were there any major upgrades during the war (technics, not tactics).
A few, like the English use of rockets. But not many.
LouLong Sep 23, 2003, 10:11 AM Originally posted by Steph
No, I mean I de facto determines that the French army quality decrease because of lack of manpower and enthusiasm after long years of warfare.
I agree with Rocoteh we should not MAKE that happen automatically.
Basically : war weariness + lack of troops resulting in cronscription is what happened after 1812 (among other things as well of course) and that can happen in the game without us interefering.
BTW I think France should be the only power able to draft citizens.
Rocoteh Sep 23, 2003, 10:12 AM Steph,
That sounds reasonable.
Rocoteh
Yoda Power Sep 23, 2003, 10:12 AM Originally posted by Steph
A few, like the English use of rockets. But not many. Then we should just incorporate, every single of the not so many upgrades that were.
Steph Sep 23, 2003, 10:17 AM Originally posted by LouLong
BTW I think France should be the only power able to draft citizens.
And Prussia. The major part of Prussian army was in fact Landwehr regiments
Steph Sep 23, 2003, 10:19 AM Originally posted by LouLong
I agree with Rocoteh we should not MAKE that happen automatically.
Basically : war weariness + lack of troops resulting in cronscription is what happened after 1812 (among other things as well of course) and that can happen in the game without us interefering.
BTW I think France should be the only power able to draft citizens.
My idea is more to have the quality of English / Prussian troops increase faster than the quality of French one.
So France is stronger at the beginning, but not so at the end.
Yoda Power Sep 23, 2003, 10:19 AM actually drafting could be a tech. France(and Prussia perhaps) can just draft from the start of the game. Only and idea.
LouLong Sep 23, 2003, 10:37 AM @ Ozy : thanks for the stats. I will try my best while doing the map so that European cities cannot grow too much and have roughly the good population. I will have to tweak some resources (a bit like Tet in his mod) to get the good growth potential as well.
But cities in Civ3 include the countryside too. So I will consider densities too and I will avoid "giants" like Sweden in some scenarios (;) )
About the precision of the map I 'd say : Do not fear, my friend. If there is one thing I am pretty good at, it is positionning accurate histrorical cities (and I have pretty good sources too).
@ Steph : yes, you are right about the Prussians and drafting.
And I agree about having non-French units becoming stronger with time. French troops will remain the same though and not decline : their relative power will shrink or even go reverse if the others progress anyway. And if the French player tries to invade Russia, he will likely have to build a large army of conscripts back in the French territories which will make him have a lower army on average. Don't you agree ?
Edit : just saw a latest post, looks like we agree on that one.
About hussars, think we can use the converted ones from Cossacks alright ?
Ozymandias Sep 23, 2003, 10:37 AM Originally posted by LouLong
So my question still remains : were there any major upgrades during the war (technics, not tactics).
Hmmm...
1798: British introduce wartime income tax.
1799: Rosetta Stone discovered (Rosetta Stone = Resource + Wonder "Heiroglyph Translation"); also 1799, a perfectly preserved mammoth is found in Siberia (yeah, I don't know what to do with this one either :D )
Eli Whitney first made muskets with interchangeable parts in 1800; I'm not certain how fast this spread.
1801: Bank Of France founded ("Central Bank" small wonder?)
Robert Fulton's first steam-powered boat: 1803. (First European IIRC is the British "Comet" in 1812.)
Also 1803: Henry Shrapnel invents the shell (nope, not kidding :) )
1805: British army introduces Congreve rockets (also eponymous: named after their inventor, Sir William Congreve).
Also 1805: morphine isolated (could yield "Battlefield Medecine")
1807: Great Britain prohibits slave trade.
Also 1807: street gaslight is introduced in London ("Police Station"?)
1808: Ships iron anchor-chains patented in Great Britain.
1809: Braille invented.
Canned food comes on the scene in 1810.
1811 "event": Luddites destroy machinery in North England.
First steam-operated printing press: 1814, "The London Times".
First steam-powered warship, the USS Fulton (38 tons): 1815
Kaleidoscope invented in 1816 :D
1818 The USS Savannah is the first steamship to cross the Atlantic (26 days) (a Wonder?)
1819 -- Danish scientist Hans Oersted discovers electromagnetism, followed in 1820 by (another eponym) Andre Ampere's "Laws Of The Electrodynamic Action"; followed by Faraday's discovery of the fundamentals of electromagnetic rotation in 1821 ...
Sneaking ahead a bit, Charles Babbage tries his hand at the first "computer" in 1823; Faraday liquifies chlorine ("Sanitation"?)
1825 - Stockton-Darlington RR first to carry passengers (world's first iron RR bridge had been built for this line in 1822).
Hopefully this all helps --
Oz
LouLong Sep 23, 2003, 10:41 AM Originally posted by ozymandias
also 1799, a perfectly preserved mammoth is found in Siberia (yeah, I don't know what to do with this one either :D )
:lol: :lol: :lol:
Maybe we can use this as the first step to make dinausor units ? ;)
Yoda Power Sep 23, 2003, 10:53 AM oz-great list, we could make some good techs and buildings from that:thumbsup:
Steph Sep 23, 2003, 10:56 AM Originally posted by Yoda Power
actually drafting could be a tech. France(and Prussia perhaps) can just draft from the start of the game. Only and idea.
Prussia should start later. For the 1813 campaign, only 22000 volunteers were available, and Prussia had to rely on 120000 troops from the Landwehr.
Yoda Power Sep 23, 2003, 10:59 AM Originally posted by Steph
Prussia should start later. For the 1813 campaign, only 22000 volunteers were available, and Prussia had to rely on 120000 troops from the Landwehr. France and Prussia should start with a non-era tech that enables drafting, however Prussia will only get draftable troops after a certain year.
LouLong Sep 23, 2003, 11:09 AM I think it is even easier. Just make some units conscriptable (strange word) : French ones and Prussian ones after 1812.
BTW was the landwehr really used in large combat or were they more fixed to defend the country ?
Rocoteh Sep 23, 2003, 11:19 AM A note on organization:
At Waterloo an French Infantry Division had an
average of 4 000 men.
A Prussian Brigade had about 6 000 men, but there were
exceptions: 1 Brigade (Steinmetz) had 8 600 men.
Rocoteh
Steph Sep 23, 2003, 11:19 AM Some army lists for the Confederacy of the Rhine :
- Bavaraia, 30000 men, 12 line inf rgt, 6 light inf rgt, 2 dragoon rgt and 4 chevaux leger (1806 to 1811), from 1811 6 chevaux legers, 1 hussard rgtfrom 1813, then 2 in 1815, 1 ulhan rgt from 1813. Bavaria was allied to France from 1816 to 1813.
- Wurtemberg, French ally 1806-1813. 12 000 men, 8 line inf rgt, 2 chasseur btn, 1 light inf rgt, 14 cavalry regiment,
- Hesse Darmstadt : 3 inf rgt, 3 cav rgt
- Westphalie : 8 line inf rgt, 4 light inf rgt, 3 guard btn, 2 chevau legers rgt, 2 cuirassiers, 2 hussars. Total 25 000 men
- Mecklembourg Schwerin : 1900 men
- Mecklembourg Strelitz = 400 men.
- Wurtzbourg : 1 inf rgt + 1 cav
- Lippe-Detmold : 500 men
- Schaumbourg-Lippe : 150 men
- Schawrzbourg - Sonderhausen : 325 men
- Schawrzbourg - Rudolstadt: 325 men
-Clèves-Berg : 5000 men, 4 inf rgt, 1 cav rgt
- Nassau: 2 inf rgt, 1 cav rgt
- Bade : 8000 men: 4 inf rgt, 2 cav rgt
- Waldeck : 400 men
- Reuss : 450 men
- Oldenbourg : 800 men
- Anhalt - Dessau : 350 men
- Anhalt-Bernbourg : 240 men
- Anhalt- Koethen : 210 mens
- Saxony : 12 (8 later) line inf rgt, 2 light inf rgt, 1 rgt of lifeguard, 2 cuirassiers rgt, 4 chevau legers, 1 hussar.
Conclusion : we could have at most 4 German civ : Westphalia, Bavaria, Wurtemberg and Saxony. The others are a bit to small.
Steph Sep 23, 2003, 11:21 AM Originally posted by LouLong
I think it is even easier. Just make some units conscriptable (strange word) : French ones and Prussian ones after 1812.
BTW was the landwehr really used in large combat or were they more fixed to defend the country ?
They were present at Waterloo. They didn't win the day all by themselves of course.
Yoda Power Sep 23, 2003, 11:23 AM Originally posted by Steph
Conclusion : we could have at most 4 German civ : Westphalia, Bavaria, Wurtemberg and Saxony. The others are a bit to small. but the other can still be placed on many of the maps. So I suggest we put them together with the nearest of the 4 states you mentioned. Just my 2 cents.
Rocoteh Sep 23, 2003, 12:15 PM Originally posted by Steph
They were present at Waterloo. They didn't win the day all by themselves of course.
Comment on Landwehr at Waterloo:
A Prussian Brigade would consist of 2-3 Regiments.
Normally 1 of these Regiments was Landwehr.
With regard to cavalry, about 30% was Landwehr.
Rocoteh
Steph Sep 23, 2003, 12:21 PM The others could be there as cites, but no independant civilizations
Rocoteh Sep 23, 2003, 12:41 PM I think the greatest challenge for NAPP will be to
recreate the "big battles" like Austerlitz, Borodino,
Leipzig, Waterloo etc.
To achieve this we should maybe permit the building
of corps( in such case hit-points must represent quantity)
Thus a Prussian Brigade would have 3 hit-points and a
Prussian corps would have 12-14 hit-points.
This is crucial. We must avoid Napoleon-wars become
WW1 with continous fronts.
Rocoteh
Ozymandias Sep 23, 2003, 01:00 PM Originally posted by Rocoteh
I think the greatest challenge for NAPP will be to
recreate the "big battles" like Austerlitz, Borodino,
Leipzig, Waterloo etc.
[...]
This is crucial. We must avoid Napoleon-wars become
WW1 with continous fronts.
Rocoteh
What about starting with "army" (= corps equivalent?) in play and have them buildable as well?
Rocoteh Sep 23, 2003, 01:12 PM Corps was normally the largest operational unit, but I agree
they could be at start units and be buildable.
Rocoteh
test_specimen Sep 23, 2003, 02:22 PM In Austria they had a good period in the 18th century: children were required to go to school until a certain age, influence of the church was reduced, a military academy was founded in Wiener Neustadt and the farmers were less taxed. I'm not sure if you need any of this, but since you linked this thread in the history forum...
Austrian General is, off course Mack. The Austrian Emperor was, at that time, Franz. While Napoleon resided in Vienna archduke Karl blockaded the transport of food and caused a famine. Napoleon was a strange occupier: he left the 10.000 men of the Austrian national guard armed during the occupation. The reaction of the population was divided; in Vienna he seemed to have support of them, while in Tyrol Andreas Hofer incited guerilla warfare against him. (You could probably make a unit of this, the fight against Napoleon is still remembered and celebrated in Tyrol.) There were two groups: "Schützen" (36.000)and "Landsturm" (40.000).
http://www.tiroler-schuetzen.at/einst-feinde/fotos/album/Bilder/veteranen_jpg.jpg
http://www.aeiou.at/aeiou.photo.data.image.fw19/fw16293h.jpg
LouLong Sep 23, 2003, 04:41 PM Originally posted by test_specimen
Austrian General is, off course Mack. The Austrian Emperor was, at that time, Franz. While Napoleon resided in Vienna archduke Karl blockaded the transport of food and caused a famine. Napoleon was a strange occupier: he left the 10.000 men of the Austrian national guard armed during the occupation. The reaction of the population was divided; in Vienna he seemed to have support of them, while in Tyrol Andreas Hofer incited guerilla warfare against him. (You could probably make a unit of this, the fight against Napoleon is still remembered and celebrated in Tyrol.)
That is an important idea. Should we use the generals as the leaders or immediately as armies, I mean name the original armies (I agree with Rocoteh, my idea was to create armies easily to create large epic conflicts) ?
About Hoffer I planned on making him a leader but maybe he could be some kind of early partisan unit. Too bad we won't have triggers otherwise his capture and execution by the French could have triggered an event of some kind.
Ozymandias Sep 23, 2003, 04:57 PM Originally posted by LouLong
That is an important idea. Should we use the generals as the leaders or immediately as armies, I mean name the original armies (I agree with Rocoteh, my idea was to create armies easily to create large epic conflicts) ?
About Hoffer I planned on making him a leader but maybe he could be some kind of early partisan unit. Too bad we won't have triggers otherwise his capture and execution by the French could have triggered an event of some kind.
About this (really, about guerillas in general) I've been mulling over the notion that they really do tend to be tied to one area for obvious reasons (it's their homeland; etc.). The approach I'm considering (for another mod ...) requires pre-placement of the guerillas, as they have MF=0 BUT they have a bombard strength, a range = their operational area, and a ZOC.
Thoughts?
-Oz
Rocoteh Sep 24, 2003, 02:33 AM Unit organizations were different, but nearly all states
had the corps as the largest operational unit ( in fact armies
were counted in corps and not in divisions as late as 1914.
2 months ago leading U.S generals ceased to count the
U.S. army in divisions and instead started to count in brigades.
If this will spread to other NATO nations remains to see)
Anyway, having corps as the largest start and buildable unit
have advantages: Different unit organizations will not matter.
(Such as Prussian brigades were larger than French divisions).
An example from Waterloo:
Prussian III corps (Thielmann) 24 000 men and 48 guns
9th Brigade (Borcke) 6 750 men
10th Brigade (Kampfen) 4 050 men
11th Brigade (Luck) 3 650 men
12th Brigade (Stulpnagel) 6 200 men
Reserve Cavalry (Hobe) 2 400 men
I think we should break out the cavalry. Then we have
a unit with 10-11 hitpoints (if its a regular unit).
French II corps (Reille) 25 000 men and 46 guns.
5th Division (Bachelu) 4 100 men
6th Division (Jerome Napoleon) 7 800 men
7th Division (Girard) 3 900 men
9th Division (Foy) 4 800 men
2nd Cavalry Division (Pire) 2 000 men
Again I think we should break out cavalry.
This would also result in a unit with 10-11 hitpoints.
Rocoteh
Rocoteh Sep 24, 2003, 03:53 AM Originally posted by Yoda Power
sounds good to me. How many divisions did France have at its high(in this period ofcause)?
Yoda Power,
After digging around in my sources I finally found
the answer:
The French Army that invaded Russia had 31 Infantry
Divisions and 27 Cavalry Divisions.
Its obvious that the average French Infantry Division at this
time was much larger than at Waterloo:
I Corps (Davout) numbered 72 000 men in 5 Infantry Divisions
and 1 Cavalry Division. When entering the Battle of Borodino
7 September it was down to 36 300 men.
A large part of this army was foreigners.
There were Regiments and Contingents from 12 German
states, Austria, Denmark, Holland, Italy, Poland, Portugal,
Naples, Spain and Switzerland
Rocoteh
mrtn Sep 24, 2003, 09:20 AM Have you guys thought about city graphics? I may lend my hand to that. :) You may of course use the ordinary Industrial or Medieval ones, but at least my view of it is that there wheren't factories in all European cities at this time.
LouLong Sep 24, 2003, 11:31 AM Originally posted by mrtn
Have you guys thought about city graphics? I may lend my hand to that. :) You may of course use the ordinary Industrial or Medieval ones, but at least my view of it is that there wheren't factories in all European cities at this time.
Actually there were really scarce and Eastern Europe still had servage. So, well, happy to welcome you :) and happy if you bring in your help too.
Now of course we need to figure out the different "races".
Ottomans and Barbaresc (Maghreb) would be one
Southern Europe (Spain, Portugal, all of Italy) could be one
North West Europe (France, England, Denmark, western Germany states) could be another one (most-advanced)
Eastern Europe would be the last one (Prussia, Saxe, Austria, Russia) ?
This is just a proposition, any opinions ?
LouLong Sep 24, 2003, 12:23 PM Originally posted by Rocoteh
I think the greatest challenge for NAPP will be to
recreate the "big battles" like Austerlitz, Borodino,
Leipzig, Waterloo etc.
To achieve this we should maybe permit the building
of corps( in such case hit-points must represent quantity)
Thus a Prussian Brigade would have 3 hit-points and a
Prussian corps would have 12-14 hit-points.
This is crucial. We must avoid Napoleon-wars become
WW1 with continous fronts.
Rocoteh
I agree definitely about the battle idea.
Now does it mean we should have all different sizes (from regiments to corps) ? I don't think it is possible to create armies of different sizes (number of units inside) at the same time.
If brigades have different sizes in different countries it sure is a real pb.
The main advantage IMHO of the early French Imperial army was (besides its number) its speed and adaptability and the latter would be represented by armies that have the unloading (and reloading) ability but what size are they supposed to represent ?
So. regiments, brigades, divisions and corps altogether ?
There is the conscription issue as well.
Rocoteh Sep 24, 2003, 12:46 PM I think we shall make a compromise with history and
make the division basic unit representing 4 000-5 000 men.
The largest buildable unit would then be the corps
representing 16 000-20 000 men. Then there can be exceptions
with brigades and regiments, but divisions and corps should
be the rule.
With regard to use Army-type units I must come with a warning:
We (at ACW) have worked 7 months with this without
a good solution. AI refuses to build Army-type units.
Right now AI builds leaders, 10 in 10 turns at one city.
Leaders are converted to Army-type units which are
used in a not very bright way.
Rocoteh
LouLong Sep 24, 2003, 01:21 PM Well, in Conquests, armies have been modified somewhat so we can hope the AI has been changed when dealing with armies as well (= knows how to use them in a better way).
Rocoteh Sep 24, 2003, 02:25 PM LouLong,
Sounds good.
What is your opinion about division as basic unit
and the role of corps?
Rocoteh
Rocoteh Sep 24, 2003, 03:35 PM I think the division as standard unit is the best
solution.
Remember there were great differences within
national organizations:
At Borodino French 5 th Infantry Division (Compans)
had a strenght of 8 300 men. Compare that with
French 1 th Infantry Division (Ledru) 3 000 men.
On the Russian side you have 11th Infantry Division
(Bakhtemev II) 6 300 men. Compare with 3th Infantry
Division (Konovnitsyn) 3 600 men.
To many unit organizations wll only cause confusion.
Rocoteh
Ozymandias Sep 24, 2003, 06:58 PM Originally posted by Rocoteh
To many unit organizations wll only cause confusion.
Then how about a "notional" unit -- say, one unit ~ 1,000 men.
BTW, this is a time-honored approach under just such circumstances from the ancient-and-hoary days of paper-and-cardboard wargames, whence such a notional unit might be referred to, very generically, as a "strength point". If required, having an "SP" be anywhere from 500-1500 men might be another factor to use in simulating varying levels of troop quality.
-Oz
TopGun Sep 24, 2003, 07:32 PM Loulong,
even with the limited amount of time my "real life" work schedule allows me, I would like to be available to contribute to the NAPP - a great and much needed idea, if you ask me!;)
Anyway, what I could help you guys with is - no, not making units, unfortunately! :( - civilopedia, historical context, illustrations (yep, those icons and such!), etc.
Just clue me in via PM/IM, that should work.
mrtn Sep 24, 2003, 10:11 PM Originally posted by LouLong
Actually there were really scarce and Eastern Europe still had servage. So, well, happy to welcome you :) and happy if you bring in your help too.
Now of course we need to figure out the different "races".
Ottomans and Barbaresc (Maghreb) would be one
Southern Europe (Spain, Portugal, all of Italy) could be one
North West Europe (France, England, Denmark, western Germany states) could be another one (most-advanced)
Eastern Europe would be the last one (Prussia, Saxe, Austria, Russia) ?
This is just a proposition, any opinions ? Are we talking "era" changes, or just one city graphic for the whole period? My first thought is that era changes is unnecessary, ideas?
Assuming we don't have era changes, what about having one "culture group" being partly industrialised (Britain and maybe some more. France? The Netherlands?). I see LouLong only named four groups, so we have one left. :D
Did the eastern european cities look different than the western european? I can see that Orthodox (at least the Russian ones) churches would make a difference, but is there some other differences?
Rocoteh Sep 24, 2003, 11:29 PM Originally posted by ozymandias
Then how about a "notional" unit -- say, one unit ~ 1,000 men.
BTW, this is a time-honored approach under just such circumstances from the ancient-and-hoary days of paper-and-cardboard wargames, whence such a notional unit might be referred to, very generically, as a "strength point". If required, having an "SP" be anywhere from 500-1500 men might be another factor to use in simulating varying levels of troop quality.
-Oz
ozymandias,
That alternative is clearly worth to consider.
It was used in "War and Peace" (Avalon Hill) for example.
By the way, are you like me an old wargamer?
Rocoteh
mrtn Sep 24, 2003, 11:41 PM Originally posted by Rocoteh
...By the way, are you like me an old wargamer?
This is a computer game site. So of course no one here has played any board/tabletop games. :p ;)
Ozymandias Sep 25, 2003, 12:02 AM Originally posted by Rocoteh
By the way, are you like me an old wargamer?
Rocoteh
*creaking with age* :D I was playtesting for the old SPI with Jim Dunnigan & Co. as far back as 1972, and of course had some experience prior to that ...
Hmmm... Maybe I should add the Neil Young line "It's better to burn out than it is to rust" to my signature line :king:
Best,
Oz
Rocoteh Sep 25, 2003, 12:06 AM Originally posted by mrtn
This is a computer game site. So of course no one here has played any board/tabletop games. :p ;)
CIVIII and this site would not have existed
without its roots to wargaming.
Avalon Hill and the group around the first CIV fought
a long legal battle concerning the right to "Civilization".
Rocoteh
Rocoteh Sep 25, 2003, 12:12 AM ozymandias,
Then you are an old SPI "grognard".
In fact I think you are an old staff-member.
That was positive, very positive.
Rocoteh
Ozymandias Sep 25, 2003, 12:39 AM Originally posted by Rocoteh
ozymandias,
Then you are an old SPI "grognard".
In fact I think you are an old staff-member.
That was positive, very positive.
Rocoteh
Oui, je suis un grognard :D although I was actually too young to be a staff member in 1972, or even to have much interest in the post-playtesting Friday night poker games. But I hung with Dunnigan, Al Nofi and others who, to me at the time, were luminaries, fine fellows all ...
... Okay I'll confess that, even sans staff status, my name is listed in the back of a game or two, and my byline was once seen in Moves magazine ;)
Yours Grumbling Away*,
Oz
*You of course do know that the literal translation of "grognard" is "grumbler", yes?
-O.
Yoda Power Sep 25, 2003, 01:03 AM Originally posted by mrtn
Are we talking "era" changes, or just one city graphic for the whole period? My first thought is that era changes is unnecessary, ideas?
Assuming we don't have era changes, what about having one "culture group" being partly industrialised (Britain and maybe some more. France? The Netherlands?). I see LouLong only named four groups, so we have one left. :D
Did the eastern european cities look different than the western european? I can see that Orthodox (at least the Russian ones) churches would make a difference, but is there some other differences? I thought about having the same cities all the way through game, with one exeption, we could add an industrial building(or industrial like) to the last eras, just to represent the advantege of this era. It was 30 years afterall.
I would´nt matter doing city graphics, but if mrtn wants to do go ahead. I think its best if its the same person who do all the city graphics, to get the same "look".
edit-Lou named 5 groups. which I agree with.
Rocoteh Sep 25, 2003, 01:15 AM Concerning "grognard" = "grumbler" I did not know that.
I live in Europa and many, many years ago in school I lost
interest for English and French since both teachers hated
me for some reason. In fact I am self-learned in English.
With regard to NAPP I think that the best solution is to
have divisions/corps and some brigades+regiments since it
will add "chrome"to the scenario.
Still I do not think we should rule out a strenght-point
solution since it would simplify things.
Rocoteh
Ozymandias Sep 25, 2003, 01:37 AM Originally posted by mrtn
Are we talking "era" changes, or just one city graphic for the whole period? My first thought is that era changes is unnecessary, ideas?
You know -- as there seems to be something of a consensus not to "force" a recapitulation of history -- there's no reason why this scenario shouldn't end in 1848.
Granted, Napoleon died in 1821, but he was only 52, and would have been a respectable-yet-plausible 79 in 1848.
By 1848, wider forces did indeed tip nearly all of Europe towards revolution, even causing a short-lived devolution of "Austria-Hungary" into the separate Austrian Empire and Republic Of Hungary -- my point is that the political environment remained stable until that year insofar as national aspiration and expression were concerned. There's no reason the "punctuated equilibrium" of the Napoleonic Wars (and an infinitiude of other possible conflicts, which did indeed occur as Austria, Russia and Prussia all jockeying for position in Mittel Europa) couldn't have continued sans Waterloo.
This also yields a reasonable pre- and early-industrial division into two eras based around techs (if there's enthusiasm, I'm happy to track down the major "tech advances" through 1848 -- Darwin's Journey and all that -- and Lord only knows what else might have been found freeze-dried in the Siberian tundra ... :rolleyes: ); this would make both historical and graphical sense.
Just a thought.
-- Oz
Ozymandias Sep 25, 2003, 01:47 AM Originally posted by Rocoteh
Concerning "grognard" = "grumbler" I did not know that.
I live in Europa and many, many years ago in school I lost
interest for English and French since both teachers hated
me for some reason. In fact I am self-learned in English.
With regard to NAPP I think that the best solution is to
have divisions/corps and some brigades+regiments since it
will add "chrome"to the scenario.
Still I do not think we should rule out a strenght-point
solution since it would simplify things.
Rocoteh
Well, your English is certainly very good :thumbsup: -- and (back OT :) )the more I think of it, the more virtue I see in a strength point approach.
Consider: no matter how it's analyzed, the basic decision for AF/DF/HP is ultimately going to be some metric re: relative troop quality (sound familiar? :rolleyes: ).
Personally, I would suggest using HPs to simulate training and elan -- recall this was an era that men were willing to line up in straight lines in open fields in bright clothes and fire and withstand volley after volley because they were more afraid of their officers than death or being maimed!
Strength points can then be used as a straightforward numbers game, with, e.g., 1AF = 1000 troops yet also being used as a "fudge factor" when a finer gradation than 1000 men x N#HP is required, so that a truly wretched group of 5000 conscripts could have an AF=3 and HP=1, etc.
... And we should definitely try to get BomberEscort to run some numbers for us! :D
As Ever,
Oz
Rocoteh Sep 25, 2003, 01:47 AM ozymandias,
Yes with regard to "what-if", Napoleon had plans for
both India and China if Russia had been defeated.
Rocoteh
Rocoteh Sep 25, 2003, 02:02 AM ozymandias,
Yes, I agree strenght-points have many positive aspects
and we could still have "chrome".
I think we should completely rule out to have different
national organizations since (mentioned before) a Prussian
brigade was larger than a French division and so on.
By the way: At Borodino only 12 out 20 Infantry divisions
were "real" French. Maybe we should think out a system
to simulate Napoleons cap. to set up armies from de facto
occupied nations.
Rocoteh
Steph Sep 25, 2003, 02:08 AM Originally posted by ozymandias
*creaking with age* :D I was playtesting for the old SPI with Jim Dunnigan & Co. as far back as 1972, and of course had some experience prior to that ...
Oz
I wasn't even born :eek:
But I also have a small wargaming background. I used to play a lot a small wargame. Ever heard of Advanced Squad Leader?;)
Steph Sep 25, 2003, 02:21 AM Originally posted by Rocoteh
By the way: At Borodino only 12 out 20 Infantry divisions
were "real" French. Maybe we should think out a system
to simulate Napoleons cap. to set up armies from de facto
occupied nations.
Rocoteh
The idea was not from me, but we could have small hidden resource (below the city), and this resource will be prerequesite for "occupied land units".
Every civilization would have two versions of its unit : when when it is independant, one when it is occupied.
So French can decide to:
- Ally with German states, and trust them to send troops to Russia.
- Occupy German states, and recruit local troops from there. He will have more controls, but the troops won't be as good.
This should be done for all units and countries : Highlander can be recruited only in Scotland, Cossacks only in Ukraine, French troops only in France, etc.
This would probably give a nice national feeling to the army recruiting. It could even be refined more.
For instance, if Polish cities is occupied by France, then France can recruited good guality polish troops. If it is occupied by Russia, troops will be less efficient.
This would need a lot of work with the editor, but as we can keep the same graphics and change only the name, it's perfectly doable.
Beside, I don't think settlers should be allowed. we should stick to initial cities.
And we could make every unit cost 1 pop (as we won't have settlers, we need a way to "use" extra pop).
Beside, it could be a nice incentive fro conquest : to avoid completly deplete your cities by en masse recruiting, you may want to occupy a country to recruit local troops.
Rocoteh Sep 25, 2003, 02:38 AM Steph,
The solution you describe sounds very good!
With regard to settlers I agree, they should not be
allowed. Let us hope there will be an "never burn cities"
option in Conquests.
Rocoteh
LouLong Sep 25, 2003, 03:16 AM Nice to see there are dynamic ongoing discussions but to get them organized I will start working on the CDG NAPP forum so that we can use the polls and separate files/threads for separate topic discussions.
Give me a day or two to organize that at :
http://www.cdgroup.org/forums/tbs/civ3/index.php?h=1&pf=395
Does not mean I will stop this thread at all though.
Rocoteh Sep 25, 2003, 03:31 AM CFC is the only fansite where I is a member so
I will continue to post here.
Rocoteh
Steph Sep 25, 2003, 04:20 AM I also lurk mainly here. It may change if I open a forum at CDG for SSS, but I will continue posting here anyway.
Steph Sep 25, 2003, 04:21 AM Originally posted by Rocoteh
Steph,
The solution you describe sounds very good!
Thanks. From time to time I happen to have some not to bad ideas.
LouLong Sep 25, 2003, 05:40 AM I lurk more around here too but for such a project to have its own set of forums is, I believe, both important and useful.
So updates and discussion can carry on here but the real organization will likely take place there. You can register there without any dificulty.
BTW Rocoteh, where are you from ?
And if armies work well in Conquest, what about using regiments or maybe more brigade size units and a small wonder that creates automatically an army every few turns (using the Temple of Zeus ability) ? We could have different versions (= different number of turns) for the diferent countries and we would not have to worry about the AI building armies but only about using them (and it seems Conquests aims at doing that) ?
LouLong Sep 25, 2003, 05:42 AM Originally posted by Rocoteh
Steph,
The solution you describe sounds very good!
With regard to settlers I agree, they should not be
allowed. Let us hope there will be an "never burn cities"
option in Conquests.
Rocoteh
YES definitely.
Now it seems culture plays a large role in deciding whether the AI razes a city or not. And we will need to have strong culture in some small cities (Scandinavia mostly) to represent their frontiers correctly. I hope C3C will help on that too !
Rocoteh Sep 25, 2003, 05:50 AM "Ever heard of Advanced Squad Leader" Steph
A short off-topic comment.
Interesting that you mention that game.
It was perhaps the most complicated wargame
ever done. Despite that it was very popular.
Avalon Hill failed to make a good conversion of ASL
to computers and that is one of the reasons to
why The Avalon Hill Game Company now rests in peace.
Rocoteh
Rocoteh Sep 25, 2003, 06:06 AM LouLong,
If armies works well in Conquest we should use
them, no doubt. The army-type concept used in ACW
is very good if AI could use it.
"BTW Rocoteh, where are you from?" LouLong
I am from the Europa Union.
Rocoteh
Steph Sep 25, 2003, 06:26 AM Originally posted by Rocoteh
Interesting that you mention that game.
It was perhaps the most complicated wargame
ever done. Despite that it was very popular.
Avalon Hill failed to make a good conversion of ASL
to computers and that is one of the reasons to
why The Avalon Hill Game Company now rests in peace.
Rocoteh
Yes, it is the most complicated wargame I know. It is still very popular. I've played several games that tried to recreate the feeling of this game in computer, such as the Steel Panthers serie.
I've come to the conclusion that it is NOT possible : I've never been able to get the right view of the map when playing a computer game. It's simply not the same.
LouLong Sep 25, 2003, 06:46 AM Originally posted by Rocoteh
ozymandias,
Yes with regard to "what-if", Napoleon had plans for
both India and China if Russia had been defeated.
Rocoteh
I knew for China and for the West Indies, never knew about China though. Nevermind his ego !
At the moment I am more planning on doing a purely European version but a more worldly scenario might be done by someone else (including Canada, USA, West Indies, Egypt and India, the rest of the world would not bee too relevent.
Err, Rocoteh, you don't have to say it if you don't want but I had a country in mind (rather than the generic European Union). But no matter !
Rocoteh Sep 25, 2003, 07:28 AM LouLong,
I did not mean we should make a worldwide scenario.
I mentioned the plans for India and China since I
mean the outcome of the war in no way was given.
Napoleon could have won.
About the nation I am from.
I had no intention to be impolite, but there is a reason
I do not mention it.
Rocoteh
Ozymandias Sep 25, 2003, 07:33 AM Originally posted by Steph
I wasn't even born :eek:
But I also have a small wargaming background. I used to play a lot a small wargame. Ever heard of Advanced Squad Leader?;)
:lol: Nope, I quit after the ORIGINAL Squad Leader series -- university was taking up too much time.
Nonetheless -- Comrades-in-arms! :beer:
:soldier: ,
Oz
PS BTW IIRC the best wargaming magazine these days is French -- Vae Victis, yes?
-O.
Ozymandias Sep 25, 2003, 07:38 AM Originally posted by Rocoteh
Steph,
The solution you describe sounds very good!
With regard to settlers I agree, they should not be
allowed. Let us hope there will be an "never burn cities"
option in Conquests.
Rocoteh
Agreed re: Steph's ideas 99% etc. with this 1% caveat: remember that Moscow was indeed burned; even though by the Russians, nevertheless as part of the post-Borodino course of battle.
Also (as -- I'm delighted we all seem to agree! -- we should consider hypotheticals) had Napoleon invaded Britain, I can readily imagine whatever port city he seized being put to the torch to keep it from being used as a base of operations.
-Oz
Ozymandias Sep 25, 2003, 07:47 AM Originally posted by LouLong
At the moment I am more planning on doing a purely European version but a more worldly scenario might be done by someone else (including Canada, USA, West Indies, Egypt and India, the rest of the world would not be too relevent.
Agreed -- even though that little 1812 affair in the New World did cause the British to divert some resources from Europe ...
Besides, Mod #3 on my post-Conquests schedule is "World War Zero" -- the 7 Years War globally, with the "cheat" of having a few American cities already in place.
:D ,
Oz
Yoda Power Sep 25, 2003, 07:59 AM Oz-If the scenario stopped much later then 1820 it would´nt be about Napoleon as much, but more a generic 19th century scenario. We would also have to come up with alot more techs, and you would reach the 1815 too fast, maybe even before it would have been possible to make all those campaigns. Its a good idea for a scenario, but I think this mod should focus in the Napoleonic era only.
Rocoteh Sep 25, 2003, 08:03 AM I think U.S. must be included should there be any naval production.
In the north you can also make the edge somewhere in
the Baltic Sea so AI "thinks" Scandinavia is a continents.
More "continents" will increase chance that AI starts
some naval production.
Rocoteh
Yoda Power Sep 25, 2003, 08:05 AM I agree, it does´nt look like we are going to run into the 31 limit, so we might aswell include them. Maybe we could include the Mamluks for some certain scenarios?
Steph Sep 25, 2003, 08:10 AM Originally posted by Rocoteh
I had no intention to be impolite, but there is a reason
I do not mention it.
Are you from England? And afraid Napoleon's admirer try to burn you?
On a second thought it can't be. England is not a European Nation .;)
Steph Sep 25, 2003, 08:15 AM Originally posted by ozymandias
:lol: Nope, I quit after the ORIGINAL Squad Leader series -- university was taking up too much time.
PS BTW IIRC the best wargaming magazine these days is French -- Vae Victis, yes?
To bad, ASL is so much better than SL.
Vae Victis is indeed French. One of the first to work there was one the top guy in the French ASL player association.
Steph Sep 25, 2003, 08:17 AM Originally posted by Yoda Power
Oz-If the scenario stopped much later then 1820 it would´nt be about Napoleon as much, but more a generic 19th century scenario. We would also have to come up with alot more techs, and you would reach the 1815 too fast, maybe even before it would have been possible to make all those campaigns. Its a good idea for a scenario, but I think this mod should focus in the Napoleonic era only.
I agree. We should start a bit before (1789 seems nice) and a bit later, like 1820, but not to much.
Steph Sep 25, 2003, 08:18 AM Originally posted by Yoda Power
I agree, it does´nt look like we are going to run into the 31 limit, so we might aswell include them. Maybe we could include the Mamluks for some certain scenarios?
Weren't Mamluks part of the Ottoman empire at the time?
Rocoteh Sep 25, 2003, 08:22 AM Originally posted by Steph
Are you from England? And afraid Napoleon's admirer try to burn you?
On a second thought it can't be. England is not a European Nation .;)
No, I am not from England in fact have never been there.
Rocoteh:)
Yoda Power Sep 25, 2003, 08:22 AM Originally posted by Steph
Weren't Mamluks part of the Ottoman empire at the time? As far as I remember they fought against Napoleon independently(sp?). Ofcause they werent really a country by that time.
Rocoteh-I´ll bet an € that you are from a German speaking country, dunno why though:hmm:
Rocoteh Sep 25, 2003, 09:04 AM Yoda Power,
I think its reasonable to have Mamluks as a seperate
CIV, since they had a very great de facto influence
over Egypt.
With regard to my background you are 50% right since I
have German Family-name, although that Family-name
is much more known in U.S.A. than in Germany.
Rocoteh
Ozymandias Sep 25, 2003, 09:07 AM Originally posted by Yoda Power
Oz-If the scenario stopped much later then 1820 it would´nt be about Napoleon as much, but more a generic 19th century scenario. We would also have to come up with alot more techs, and you would reach the 1815 too fast, maybe even before it would have been possible to make all those campaigns. Its a good idea for a scenario, but I think this mod should focus in the Napoleonic era only.
Hi Yoda,
Again, it's a matter of "do we wish to force history's hand"? Had Napoleon not gone down at Waterloo (or earlier) his health might have taken him far beyond the tender age of 52; the political realities of Europe from the Congress of Vienna through 1848 were essentially stable, so the Civs would be the same; and the military technology ("technics and tactics" in Steph's phrase, which I like) would have only slowly / slightly changed -- yet there'd be enough advances to fill out tech trees very nicely for two eras.
BTW I'm indifferent to America in the mod per se, but it occurs to me that -- dealing with a flat map -- the map could literally accommodate two different scales, with New World tiles representing larger areas. This would necesssitate playing with both MF cost and factor, for both the New World land tiles and the intervening Ocean tiles -- but there's no reason this (for Civ) novel approach couldn't work, given the relative importance of the New World vis-a-vis Europe -- Oh, and BTW about that burning cities thing, some Yank I am -- the Brits put Washington DC to the torch IIRC.
Best,
Oz
Yoda Power Sep 25, 2003, 09:14 AM Oz-My main reason for being against this is gameplay reasons. However the 1848 revoluttions properly would´nt have happened, atleast not in that year, if Napoleon had stayed in power.
Ozymandias Sep 25, 2003, 10:24 AM Originally posted by Yoda Power
Oz-My main reason for being against this is gameplay reasons. However the 1848 revoluttions properly would´nt have happened, atleast not in that year, if Napoleon had stayed in power.
My (albeit limited -- and very influence by my Marxian historiography training) POV is that the pan-European 1848 unrest had to do with the chafing of the non-noble classes under (1) the influence of Bonapartism / French Republicanism and (2) the demands of the increasingly vibrant middle class for political power commensurate with their economic power -- this latter is why I spoke of "wider forces" re: the causative factors of '48.
-- So, no, they a priori wouldn't have happened wherever Napoleon ruled, but almost certainly would have elsewhere.
-- Now, granted, Louis-Phillippe's rule in France exacerbated matters, but (a) France was of course where modern European republicanism had begun in the first place and (b) France wouldn't have necessarilly been subject to the chaose if Napoleon -- or one of his more competent marshalls, perhaps Grouchy -- had (i) still been alive and in power (ii) not gotten too carried away with his Imperial touches and (iii) hadn't bankrupted / collapsed the French people into war weariness.
All this would have taken would have been Napoleon more closely studying Charles XII's misadventures in Russia ... As an aside, that's got to be one of the weirdest unlearned lessons in history, that both Napoleon and Hitler followed in those disastrous footsteps, decimated by the Russian winter and destroyed at Poltava in 1709 ...
Anyway, as I said, it's just an idea :grad:
Best,
Oz
Ozymandias Sep 25, 2003, 10:32 AM Originally posted by Steph
Weren't Mamluks part of the Ottoman empire at the time?
Mamlukes first appeared on the historical scene as slave soldiers of the Ayyubids in Egypt in the 1170s CE. They overthrew the Ayyubids in 1250, and ruled until conquered by the Turks in 1516-17; yet they continued to rule under the Ottomans' until massacred by Mohammed Ali in 1811. It was them to whom Napoleon dictated his famous line after the Battle of the Pyramids: "4,000 years of history look down upon you." -- At least, I think "4,000" was the number he used ...
-Oz
mrtn Sep 25, 2003, 12:05 PM Rocoteh, I was just bugging you with that board game comment. :)
I've started some ASL scenarios (but never finished them, they took too much time :lol: ), but the board game I've played the most was Advanced Civilization. I could probably still depict large areas of the map, with city sites and population points. :crazyeye:
Steph Sep 25, 2003, 01:23 PM Advanced Civilization is also a very good game, I loved to play it.
Ozymandias Sep 25, 2003, 01:47 PM Originally posted by Steph
Advanced Civilization is also a very good game, I loved to play it.
Ditto! -- And somehow I'm not surprised that it's a game more than a few of us enjoy.
Rocoteh Sep 25, 2003, 04:15 PM Steph,
With regard to the Steel Panthers serie, I really
remember Steel Panthers III had a large "chrome" factor.
Rocoteh
Steph Sep 25, 2003, 05:15 PM I don't konw, I didn't play much SPIII, I didn't like the scale. I prefer Steel Panthers World at War and Steel Panthers MBT.
Back to the topic, for icons I could convert Napoleon in Russia or Prelude to Waterloo. There would be plenty of icons then.
Rocoteh Sep 25, 2003, 06:09 PM Yes, you are right!!! Back to topic!!!
So far, although an interesting discussion no
consensus on the important issues.
Rocoteh
Ozymandias Sep 25, 2003, 07:11 PM Originally posted by Rocoteh
Yes, you are right!!! Back to topic!!!
So far, although an interesting discussion no
consensus on the important issues.
Rocoteh
LouLong my friend, this is your baby! As you and I seem to rival one another in our ability to draw up lists ;) how about listing -- letting us all know -- what you feel the most important, unresolved issues are?
Abraxas,
Oz
Rocoteh Sep 26, 2003, 02:27 AM What about launching a test-scenario, before
making the mod complete?
Rocoteh
LouLong Sep 26, 2003, 03:48 AM Well I let you guys have your OT for a while. Seems you enoyed it :p
Anyway I am trying to organize the different topics so as to make polls and specific threads but that is at the CDG address for it is much more convenient (provided you guys accept to spend some time there as well). It is just various topics are completely mixed up in a ingle thread so I plan on publishing more the results here.
I have sort of recruited a unit-creator (Statusperfect) who has joined the team and who will hopefully do a few units. You can already see his first preview there
http://www.cdgroup.org/forums/tbs/civ3/viewtopic.php?p=48442#48442
I don't think it is possible to create a test-scenario already. Too many items missing !
Anyway the idea for the mod is to gather all resources and ideas so as to make the main scenario and probably others easily. So the "mod" aspect is the priority and ASAP I will make a test-scenario.
Rocoteh Sep 26, 2003, 04:18 AM LouLong.
Clarification:
I did not mean you should launch a test-scenario now.
I did mean before the mod is complete.
Rocoteh
Yoda Power Sep 26, 2003, 07:41 AM I think we should find a place to start, then take things step by step.
Example: First we do civs, then unit lines, then tech tree, then somethnig else.....
I does´nt have to be in that order, but I think it would help us getting startet.
LouLong Sep 26, 2003, 07:45 AM Originally posted by Yoda Power
I think we should find a place to start, then take things step by step.
Example: First we do civs, then unit lines, then tech tree, then somethnig else.....
I does´nt have to be in that order, but I think it would help us getting startet.
Good idea albeit I think in the CDG forum set we can have parallel works done at the same time, depending on the center of interest of the different people.
But in any case we should define the Civ list first
Yoda Power Sep 26, 2003, 07:52 AM Originally posted by LouLong
But in any case we should define the Civ list first Well the ones that is defiently going to be in is:
France
Austria
Prussia
England
Russia
Spain
Portugal
Denmark-Norway
Sweden
Ottomans
The ones I think we still have to agree on is:
Germany(how to split them)
Netherland
Italy(how to split them)
Maghreb(how shall they be included?)
USA
Switzerland
and some others that I have properly forgotten;)
LouLong Sep 26, 2003, 07:56 AM Germany : my proposition (could cover different period for the Mod) :
- Bavaria
- Bade
- Wurtemberg
- Saxony
- Westphalia
- other Rhine confederacy
- other Germans
7 civs though !
Mamluks could be included in the mod if someone wants to make the Egyptian campaign.
Switzerland and Netherlands were occupied or controlled pretty quickly but at least Switzerland kept her independance officially.
Yoda Power Sep 26, 2003, 08:01 AM France
Austria
Prussia
England
Russia
Spain
Portugal
Denmark-Norway
Sweden
Ottomans
Bavaria
Bade
Wurtemberg
Saxony
Westphalia
other Rhine confederacy
other Germans
Switzerland
Netherland
USA
Mamluks
thats 21. Then we would have 10 just for the rest of the states(Italian states, 2 or 3 I guess and North Africa 1-5 highest). Conclussion we have plenty of room for new civs.
Rocoteh Sep 26, 2003, 08:41 AM "if we consider one turn equals one month" LouLong Post 2
Since a French Infantry Division could march 500 km in
1 month there will be really fast infantry moves with
that time-scale.....
Rocoteh
Yoda Power Sep 26, 2003, 08:45 AM Originally posted by Rocoteh
"if we consider one turn equals one month" LouLong Post 2
Since a French Infantry Division could march 500 km in
1 month there will be really fast infantry moves with
that time-scale.....
Rocoteh That really depends on the map size. Which brings me to another point -movement, but that is for later I think:)
Rocoteh Sep 26, 2003, 08:56 AM Originally posted by Yoda Power
That really depends on the map size. Which brings me to another point -movement, but that is for later I think:)
Well, its Strasbourg to Berlin in 1 turn
no matter the map size.
Rocoteh
Yoda Power Sep 26, 2003, 09:21 AM Originally posted by Rocoteh
Well, its Strasbourg to Berlin in 1 turn
no matter the map size.
Rocoteh Well who says the infantry has to have a movement of one? And then there is roads. Also since the first railroads did´nt open before after the end of the mod maybe we should try to find a way to implement them as somethnig else??
Rocoteh Sep 26, 2003, 09:45 AM No, I did sure not say that infantry shall have a movement
of one!!!!!
Still in many CIV/PTW scenarios infantry only have 1 movement-point no matter map-size and time-scale!
I just wanted to point out that 500km per month is
something to consider when choosing time-scale and
map-size.
Rocoteh
Yoda Power Sep 26, 2003, 09:55 AM Originally posted by Rocoteh
No, I did sure not say that infantry shall have a movement
of one!!!!!
Still in many CIV/PTW scenarios infantry only have 1 movement-point no matter map-size and time-scale!
I just wanted to point out that 500km per month is
something to consider when choosing time-scale and
map-size.
Rocoteh I know you werent saying that, it just happens to be the most common oppinion. The problem is that if we go with weeks the mod will be to many turns. It would be somethnig like 1600 turns! A normal game is 500something turns. On the other hand having infantry that moves 10 every turn would be unbalancing(the cavalry wuodlbe somethnig like 15-20) and quite boring(think about moving 40 infantry units 10 squares each turn). I dont think infantry should have more than 3 movement points. If we have roads unchanged that would be 9 moves every turn. If we raise roads to 4 instead of 3, it would be 12. I dont think it should go higher than that, but then we are pretty close to realism(on most Europe maps).
edit-I just realised that today is my 1 year anniversary(or however you spell that) :D
Steph Sep 26, 2003, 10:19 AM Originally posted by Yoda Power
WNetherland
Italy(how to split them)
Maghreb(how shall they be included?)
Switzerland
Italy :
Cisalpin republic, then kingdom of Italy (appears in 1805).
Guard : 1 grenadier rgt, 1 chasseur, 2 cavalry
Army : 20 line inf rgt, 10 light inf rgt, 10 cav rgt.
Kingdom of Naples (1808 : Murat is king).
Guard : 1 grenadier rgt, 2 velites.
Army : 9 line inf rgt, 4 light inf rgt
Netherland : Was under French domination, but also independant as the "Batavian republic" (even if French controlled). And then Dutch troops were a major part of Wellington's army at Waterloo. They should remain independant I think.
Maghreb = I don't see the point in splitting them.
Perhaps we should also consider Poland for some scenarios
MAp of Europe in 1800 (http://www.euratlas.com/big/big1800.htm)
Another question : how do we do alliance? Locked alliances? Between which countries?
Steph Sep 26, 2003, 10:26 AM Originally posted by Yoda Power
Why not make infantry 2 points, ligh infantry 3, heavy cavalry 4, medium cavalry 5, and heavy cavalry 6?
Originally posted by Yoda Power
[B]
edit-I just realised that today is my 1 year anniversary(or however you spell that) :D
Funny... We have the same "CFC age", but I'm twice you real age, and you have a more than twice my number of posts :D
Yoda Power Sep 26, 2003, 10:26 AM Maghreb-I agree they should´nt be splittet. I also agree that we could have Poland/Duchy of Warsaw.
Allainces would really be up to the scenario creator. I also think we should wait and see if the HI can break Locked Allainces.
Yoda Power Sep 26, 2003, 10:28 AM Originally posted by Steph
Why not make infantry 2 points, ligh infantry 3, heavy cavalry 4, medium cavalry 5, and heavy cavalry 6?
Funny... We have the same "CFC age", but I'm twice you real age, and you have a more than twice my number of posts :D Thats a good idea. I presume you mean Light Cavalry 6 points though?
as for the second part my only answer would be: :p
LouLong Sep 26, 2003, 11:21 AM Aye Aye Aye, starts to go in every direction once again :
so I list what we can probably agree on :
Units :
Infantry : Movement
- line (regular) N
- grenadiers (assault) N
- chasseurs/light troops F
- Guard (usually grenadier) N
Cavalry :
Hussars F
Dragoon N
Lanciers/Uhlans N
Cuirassiers/Carabiniers S
Do we all agree on that line, knowing some countries will have extra units (Scots for the English line, landwehr for the Austrians).
Movement indicates only references to other types, no discussion about MovPoints right now, please !
S = slow, N = normal, F = fast :rolleyes:
BTW Wurtemberg being the smallest of the German states mentionned it can be left out and incorporated into (other Rhine confederacy).
BTW please try to organize your discussions at CDG it will be much easier to sort things out. Here we don't even know who is answering to what sometimes !
Steph Sep 26, 2003, 12:05 PM Originally posted by LouLong
so I list what we can probably agree on :
Units :
Infantry : Movement
- line (regular) N
- grenadiers (assault) N
- chasseurs/light troops F
- Guard (usually grenadier) N
Cavalry :
Hussars F
Dragoon N
Lanciers/Uhlans N
Cuirassiers/Carabiniers S
Movement indicates only references to other types, no discussion about MovPoints right now, please !
S = slow, N = normal, F = fast :rolleyes:
I would go for something more generic, as there was a lot of national specifities.
The units line should be I think:
- Line infantry S
- Light infantry S
- Grenadier S
Cavalry :
- Light F
- Medium N
- Heavy N
On a second thought, I don't see why light infantry should be faster than line or grenadier at game scale.
We may also have a slight pb with France of Austria, as Grenadiers were not specific regiments, but elite companies of line regiments.
Rocoteh Sep 26, 2003, 12:47 PM LouLong,
If you look at the front-page of ACW, you can read:
"Main support for this scenario is here at CFC, in this
thread"..
It seems to me that you want the main support for
your mod./scenarios should be at CDgroup.org. and in
fact people SHOULD write there.
OK, then I have nothing against the people there or
the people at Apolyton, but I have no intention to join
these groups.
As long as I write CIVIII/PTW related things it will be
here at CFC.
In logic with that I leave this project.
It will have no impact in general.
I can only say: good luck.
Rocoteh
Yoda Power Sep 26, 2003, 01:47 PM Rocoteh dont leave, you are a great contributer to this project. As Lou said, this thread will stay active:)
Steph Sep 26, 2003, 01:48 PM Oh yes it will.
I personnaly don't like CDG very much. I will go there from time to time, but I will definitly post most here.
Ozymandias Sep 26, 2003, 01:59 PM Yeah, CDG has "quieted down" dramatically over the past year or so. I know some very talented people are making units and mods over there which they refuse to see posted here, but IMHO CFC represents far and away the best pool of ACTIVE designers (I actually joined J26 over there hoping to bang around thoughts on how to simulate guerrilla / partisan / national liberation warfare, only to receiving deafening silence in reply).
Just MHO.
-Oz
LouLong Sep 26, 2003, 03:23 PM Well (discreet) I prefer here too but to discuss everything in one thread is not so convenient.
Rocoteh I respect your choice of remaining only here but this thread will stay active so please don't leave. I am really planning on using your thourough testing skills (among other things).
People who don't want to do anything there can stay here news will always appear at both places, although not always simultaneously.
@ Ozymandias : yes I got that impression too. The initial "eternal flame" has vanished a little.:confused:
Thorgrimm Sep 26, 2003, 03:44 PM Gentlemen, i would like to introduce myself, i have been reading your posts with great enthusastic abandon. I have a couple of points if you do not mind my bringing them up. One the corps system which was instituted by Napoleon was not adopted by the other powers until Napoleon defeated the Austrians and Russians in 1805. The powers at that time used what was called the depot system and did not allow for great manuverability.So the French should be the only ones to start out with corps\army ablity until later. 2 The German states were grouped together in an alliance called The Holy Roman Empire controlled by Austria. In fact one of the peace conditions between Austria and France was that Austria was to relinquish control of the HRE and then the Confederation of the Rhine was formed from the former HRE members. So you could create an event that when Vienna falls to the French the HRE becomes the COTR under French control. 3 Hannover was controlled by the British until it was conqured by the French. Sorry for the long post but nobody brought up these salient points
Rocoteh Sep 26, 2003, 03:54 PM Yoda Power, Steph, and ozymandias,
If LouLong share your opinion I will stay.
With regard to CDG: There have been many conflicts
between groups of people/ individuals at CFC and the
leading people at CFC in the past.
I can not evaluate who is "wrong" or "right", and I have
no intention to seek the "thruth".
6 months ago Procifica had some conflict with CFC and
declared he would move to CDG. I did veto and said I would
leave ACW in such a case. Procifica choosed to stay at CFC,
but I assure had he moved I had left.
Again I respect the people at CDG and the accusations
against some of them being neo-nazis I regard as 100%
nonsense.
The point is : Now and then Scenario-creators and Unit-creators
leave CFC and say their new base will be CDG.
CFC have 36 000 members with 1 200 each month increase.
CDG have 1 600 members.
Many of those have left CFC returns after some time and
want to have their scenarios and units at CFC.
CFC permits that. I think that is a VERY friendly attitude!
They could say "love us or leave us".
"Now you are coming to us with 36 000 members".
Again I am not interested in the conflict, but I wrote this
to explain my position.
Then, LouLong if membership in this project =Membership
at CDG and loyalty to them I am out.
Rocoteh
LouLong Sep 26, 2003, 04:10 PM Originally posted by Thorgrimm
Gentlemen, i would like to introduce myself, i have been reading your posts with great enthusastic abandon. I have a couple of points if you do not mind my bringing them up. One the corps system which was instituted by Napoleon was not adopted by the other powers until Napoleon defeated the Austrians and Russians in 1805. The powers at that time used what was called the depot system and did not allow for great manuverability.So the French should be the only ones to start out with corps\army ablity until later. 2 The German states were grouped together in an alliance called The Holy Roman Empire controlled by Austria. In fact one of the peace conditions between Austria and France was that Austria was to relinquish control of the HRE and then the Confederation of the Rhine was formed from the former HRE members. So you could create an event that when Vienna falls to the French the HRE becomes the COTR under French control. 3 Hannover was controlled by the British until it was conqured by the French. Sorry for the long post but nobody brought up these salient points
@ Thorgrimm
First : welcome to CFC and especially welcome here in this thread !
Two : interesting stuff about the corps. That should enter the "tech" (event) tree. Could you provide more info on that.
Three : about the histories about the Holy Roman Empire or the Hanovrian dyanstic link with England (which explains the King's German Legion) do not fear ! :D The mod is in good hands ! Now I admit I am much less a specialist when it comes to purely military history. More precisely about the Holy Roman Empire it is extremely difficult to represent so we will probably have Austria as a standard power, Prussia, Bavaria, Wurtemberg, Saxony, Westphalia and the Rhine confederacy for the whole of Germany.
It could be represented maybe by an alliance at the beginning of the scenario which would end at the historical time that saw the end of the HRE but that could be a bit artificial too.
Steph Sep 26, 2003, 04:14 PM Originally posted by Thorgrimm
So you could create an event that when Vienna falls to the French the HRE becomes the COTR under French control. 3 Hannover was controlled by the British until it was conqured by the French. Sorry for the long post but nobody brought up these salient points
It would be very nice if events were included in the game :(
About Hannover, as I was very close to England, I suggest to keep it and use the "national hidden resource" trick to make KGL units buildable there.
I have also another idea, depending on the exact possibilities of this feature, but we could also have wonder that will automatically build allied troops every 5 turns in controlled cities, like the "Swizterland recruiting center".
LouLong Sep 26, 2003, 04:15 PM @ Rocoteh and Steph
Fine, I thought it would be more convenient there but if it starts splitting the team already, forget about it. I will keep the thread there as well though for different things but there is no pb of loyalty or monopoly to CDG on my part. And sorry if I sounded like I was "advertising".
I spend much more time here anyway. So no big pb. And if I could have a few different threads just for the project here that would be perfect. But well, you can use this thread only, the one at CDG only or both (which will be the most complete solution but not absolutely needed).
Is that OK for everyone ?
Steph Sep 26, 2003, 04:20 PM CFC is my "home". It's there and only there that I have posted SBB and CEC. It's there that I have posted almost 200 units with American Conquest and Cossacks.
It's also here that I'm working on SSS... So no, I won't leave...
I personnaly don't like CDG very much, because I always have the feeling that I'm lost when I go there. So I will do it from time to time to discuss specific points that will be better handle in specific forums, like units details. I'm a bit "fanatic" with it, being a figurine painter, and not everybody may be interested by details about the colors of button, or the color of the bakcpack (Loulong ;) ).
But I'd rather have general discussion and ideas here.
Steph Sep 26, 2003, 04:23 PM Originally posted by LouLong
Fine, I thought it would be more convenient there but if it starts splitting the team already, forget about it.
And if I could have a few different threads just for the project here that would be perfect. But well, you can use this thread only, the one at CDG only or both (which will be the most complete solution but not absolutely needed).
Is that OK for everyone ?
Don't worry, I would not have let you down even if everything was at CDG. It's just that I'm here very often (to often perhaps?), and seldom at CDG. So no utlimatum at all, just a warning that I will be more active here than there.
Rocoteh Sep 26, 2003, 04:24 PM LouLong,
OK, I am in again.
I will continue here at CFC.
Edit: It was not a ultimatum from me either. I just
explained my position, but in contrast to Steph I would
have leave if joining CDG had been a prerequisite, just
as I would have done 6 months ago with regard to ACW.
Rocoteh
LouLong Sep 26, 2003, 04:26 PM Originally posted by Steph
I have also another idea, depending on the exact possibilities of this feature, but we could also have wonder that will automatically build allied troops every 5 turns in controlled cities, like the "Swizterland recruiting center".
But if the (French here I guess) player were to build standard units at the same time that would double the military ouput of the area :eek:
I know you are more in favor of regiments. I would tend to that if it were not for their numbers.
But there might a solution : if we used the spawning wonders to generate armies, then the AI could use them (fill them,...). The pb Rocoteh encountered with armies in USCW is that the AI did not build them but here it would not need to build them ! Of course it would ned some testing (wit C3C) to make sure the AI uses them well. Two more tweaks would be great : unloading ability (giving some flexibility to the "armies" which is an important element at the time, especially for Napoelon) and different size armies (representing brigades, divisions or corps) that could be used differently.
That would probably be easier with brigades though and it would be in-between Steph's and Rocoteh's preferences. And then maybe other countries would not get the corps-size army before 1805.
What do you think of this idea (I know it depends on quite a few "ifs") ?
LouLong Sep 26, 2003, 04:30 PM Originally posted by Rocoteh
LouLong,
OK, I am in again.
I will continue here at CFC.
Rocoteh
Nice to have you "back" (after all you were still around here at CFC)
Rocoteh Sep 26, 2003, 04:43 PM Originally posted by LouLong
Nice to have you "back" (after all you were still around here at CFC)
I have NEVER had any plans to leave CFC.
I meant I was back here at CFC with this project!
Sometimes I am frustrated I can not use my own
language here, since I am very verbal in that.
Rocoteh
Steph Sep 26, 2003, 04:43 PM Originally posted by LouLong
What do you think of this idea (I know it depends on quite a few "ifs") ?
That we need to bombard Firaxis with emails to get a beta vrsion of C3C and check a few things before we settle everything in stone.
Steph Sep 26, 2003, 04:46 PM Originally posted by Rocoteh
I have NEVER had any plans to leave CFC.
I meant I was back here at CFC with this project!
Sometimes I am frustrated I can not use my own
language here, since I am very verbal in that.
Rocoteh
That's why Loulong used "back" and not back. I think he meant you are back without leaving (so back in the project but not at CFC) :crazyeye:
Thorgrimm Sep 26, 2003, 04:55 PM Lou Long thank you for the welcome. The corps system was instituted by Napoleon after the Italian campaign,because he thought the current system of maneuver was too cumbersome. The corps system were basicly mini armies. They had infantry cavalry and the supply system integrated into the command structure. So each corps could do any of the requirements of a full army. Its command abilities allowed Napoleon to make decisions and give orders only to corps commanders. While the other powers commanders had to give orders to each divisional commander. Also the other powers were tied to their depot system, which meant that they could not respond very fast to Napoleons maneuvers. Thats why at the battle of Ulm when Napoleon outflanked General Mack and captured his depots Mack surrendered his entire army which was virtually untouched. The corps always had a line of march that allowed them to be reinforced by at least 2 other corps within 8 to 12 hours. At the dual battles of Jena-Auerstadt Napoleon detached the corps commanded by his best General Marshal Davout to delay the main Prussian army while he finished off his piece. Basicily Marshal Davout used his command structure to out maneuver the Prussians and destroyed the entire army. If you gentlemen decide to use leaders you should use the Daimiyo system from the Shogun scenario in conquests. My vote for an austrian leader would be the Archduke John. In 1805 he was roughly handling Napoleons Marshals in Italy, and had it not been for the fall of Vienna John would have reconqured Italy from the French.In 1809 he almost defeated Napoleon himself at the battle of Wagram. Thank you for listening to my prattle
Rocoteh Sep 26, 2003, 05:01 PM Can we agree on that the corps should be the
largest combat unit?
In fact with regard to the "big battles" it was seldom
a nation had more than 125 000 men in action.
Rocoteh
Steph Sep 26, 2003, 05:17 PM I agree corps should be the largest available units
Ozymandias Sep 26, 2003, 05:32 PM Originally posted by Rocoteh
LouLong,
OK, I am in again.
I will continue here at CFC.
Edit: It was not a ultimatum from me either. I just
explained my position, but in contrast to Steph I would
have leave if joining CDG had been a prerequisite, just
as I would have done 6 months ago with regard to ACW.
Rocoteh
A man of principle :thumbsup:
Personally, I have nothing against CDG -- quite the contrary -- but at times it seems, sadly, like the place where some very talented folks go whenever they have ANY sort of "issue" here; this is a matter of temperament and choice which I'm delighted CFC -- and its mods! -- respect.
... Still, I miss Wyrmshadow, et. al. ...
All The Best,
Oz
Rocoteh Sep 27, 2003, 12:58 AM I second the list of nations made by Yoda Power
in Post 149.
Rocoteh
Yoda Power Sep 27, 2003, 01:43 AM Rocoteh- Good your still here:goodjob:
Thorgrimm- Welcome to the forum :goodjob:
Lou- I think an army generating wonder for each(or maybe only the big?) civs is a good idea:goodjob:
Ozymandias Sep 27, 2003, 01:49 AM Originally posted by Rocoteh
I second the list of nations made by Yoda Power
in Post 149.
Rocoteh
2 observations -
1. "Germany" is going to be deplorably crowded with petty states which historically did not war upon one another (at least, IIRC, not between Freddy The Great's day and 1866); and
2. SOMETHING has to be done with non-Ottoman North Africa -- so herewith I propose a solution: Conjoining Tripoli (~Libya) west to the Atlantic as the Barbary States (aka "The Barbary Pirates) -- as all this terriotry was, with the exception of Morocco (where the Spanish had anyway established enclaves on the north coast by 1732 -- the "twin cities" of Oran and Mers-el-Kebir and IIRC Tangier as well.)
-Oz
Rocoteh Sep 27, 2003, 02:04 AM ozymandias,
I like your solution to the non-Ottoman North Africa.
How to deal with "Germany"?
Do you have any specific solution in mind?
Rocoteh
Ozymandias Sep 27, 2003, 02:36 AM Originally posted by Rocoteh
ozymandias,
I like your solution to the non-Ottoman North Africa.
How to deal with "Germany"?
Do you have any specific solution in mind?
Rocoteh
1. Gracias :)
2. Yes:
(i) Ignore the "legal boundaries" of the German Empire (i.e., let those parts of Prussia and Austria which fell within it be part of Prussia and Austria respectively).
(ii) Within the German Empire, apportion Hamburg to Hanover, Dresden to Saxony, and Munich to Bavaria, and have those three constitute the three "minor" German states. (With Prussia getting Berlin and Beslau -- as well as Konigsberg of course -- that should account for all the major cities in the area -- except that I have no idea who held Strasbourg at the time.)
(iii) use that very cool-sounding "special resource" idea to let the British recruit in Hanover.
Best,
Oz
Yoda Power Sep 27, 2003, 03:02 AM Did´nt you forget the eastern part of Germany(Rhineland)? I dont think we should mix Hamburg with Hannover, since Hannover was British. I would rather have 4 states with the british being one of them. We could also just mix Hamburg with Prussia or Rhineland.
Rocoteh Sep 27, 2003, 03:04 AM ozymandias,
Your solution sounds very good!
Sure we can ignore the "legal boundaries" of the
"German Empire" since the "Geman Empire" had
become a big joke at this time.
With regard to Strasbourg it was French since 1697.
Rocoteh
Steph Sep 27, 2003, 04:13 AM Originally posted by Yoda Power
Did´nt you forget the eastern part of Germany(Rhineland)?
Isn't the Rhine on the west boundary of Germany? :confused: ;)
Yoda Power Sep 27, 2003, 05:01 AM Originally posted by Steph
Isn't the Rhine on the west boundary of Germany? :confused: ;) typo:blush:
Kryten Sep 27, 2003, 09:06 AM Hello everybody. :)
I have had a quick read of all the previous posts (good grief, there are lot of them!), so please forgive me if some of the ideas below have already been covered.
(“Ha! Name a subject that you DON’T have opinion on Kryten!” :rolleyes: :lol: )
Originally posted by Steph
The idea was not from me, but we could have small hidden resource (below the city), and this resource will be prerequisite for "occupied land units".
Every civilization would have two versions of its unit: when it is independent, one when it is occupied.
So French can decide to:
- Ally with German states, and trust them to send troops to Russia.
- Occupy German states, and recruit local troops from there. He will have more controls, but the troops won't be as good.
.....
This is a very good idea, and there is an alternative way it could be implemented, but there are some limitations that need to be considered.
Wouldn’t it be nice if certain troops could only be recruited in certain areas.
Well, for the “Alex the Great scenario” (STILL under construction! :spank: ), I plan to use the notion of ‘economic isolation’ to achieve this.
Adapting the idea for the Napoleonic period, we could have something like the following:-
National Peoples Instead of Resources
---------------------------------
So to build French units a “French Resource” is required, likewise an “Austrian Resource” for Austrian units, a “British Resource” for British units, a “Russian Resource” for Russian units, and so on.
Now each nation-player can be given the ability to build ALL UNIT TYPES, but only if they control the correct “National People Resource” that each unit requires.
So France, having the “French Resource”, starts by only being able to build French units. But once they capture the “Westphalia Resource”, they can then start building Westphalian units as well, and the same with the “Saxon Resource” & units, the “Naples Resource” & units, the “Austrian Resource” & units, the “Polish Resource” & units, and so on.
(These “National People Resources” would look really nice if graphically they looked like the actual historical flags on the map. :) )
You could even have it so that players receive different units with different stats from the same “National Resource”. So if the French control the “German States Resource”, they can only build German units with only 3 hit points, while if Prussia controls the same resource they get to build German units with 4 hit points. ;)
Limited Road Networks
----------------------
This needed in order to make the above system work, because otherwise EVERY city under French control would be able to build ANY unit, because it is linked to it by a road network (being able to recruit/build Nepalese units in Moscow for example doesn’t sound right!).
One way of doing this is to only allow roads to be built on ONE type of terrain. As jungles will not be needed in this scenario, I suggest that these be given a new name and graphic….’dirt tracks’ sounds about right. These will be laid out on the map connecting all the cities and “National People Resources” together….some with roads on them, and some without roads, so some new roads can be built, but only on empty ‘dirt tracks’ (this would still allow ‘scorched-earth-tactics’ by plundering the road network, meaning that Workers, but not Settlers, will still be required). Harbours would also have to lose their ‘trading ability’ of course, otherwise British soldiers will be recruited from captured American and European cities.
An interesting side affect of this is that Luxuries cannot be exported from one region to another, because the ‘dirt tracks’ have been cunningly deployed to ‘economically isolate’ each region. So the French may well find that the cities in some regions such as the Confederation of the Rhine are much happier under foreign rule than say those in Prussia or Spain, because the Prussian and Spanish regions lack any Luxuries.
(Note: as these ‘dirt tracks’ are really jungles, there will be a chance that some units fortified on them could be lost due to the old ‘disease’ effect…..attrition and desertion perhaps?
Oh, and Workers will have to lose their ability to cut down jungles….and stopping them from destroying all the forests would also be a good idea.
This can be done by assigning worker jobs like plant/clear forests/jungles to say Flight, and then not allowing anyone to actually be able to research Flight.)
The Spanish Ulcer
----------------
As we all know, Spain was a pain for Napoleon.
How about changing all references to ‘culture’ in the game text files to say ‘popularity’? Then Spanish cities could build improvements (improvements that only the Spanish can build, because only they have a “Spanish Monarchy” government that allows them to be built) that generate large amounts of ‘popularity’, causing cities to ‘flip’ (rebel?) from the hated French!
And what happens to the garrison?….why, they are massacred, or have surrendered to become prisoners of war.
This would give the French player the same problems that they had in reality:-
To control the whole of Spain, every city must be taken and held, but small garrisons won’t prevent a ‘flip/rebellion’, while concentrating a large garrison in a few cites would make them secure, but leave many others lightly held and so vulnerable to conventional assault and capture.
Spread out and some cities will change sides; concentrate and some cities will be captured. ;)
Supplies
---------
Logistics were a very important factor during the Napoleonic Wars, but how can we factor them into the game?
Well, here’s a way:-
Change the name and graphic of ‘Radar Towers’ to ‘Supply Depots’!
Now, if you are within range of a ‘Supply Depot’, then your units will fight better, as they are IN SUPPLY.
And if Workers use the “Settler Wagon” animations (a totally accidental and shameless plug on my part :D ), you will have ‘columns’ of these wagons following your stacks as they advance…..wagons that need to be continuously built because they are used up whenever a ‘Supply Depot’ is constructed.
(Using these wagons as workers will also give the visual impression of supply columns all over the place, especially when invading Russia and new roads need to be built on the Russian ‘dirt tracks’ by these worker/wagons as the army advances. ;)
They can even be captured from each other if attacked! They are after all just workers with a new look.)
Just a few thoughts. :)
Yoda Power Sep 27, 2003, 09:20 AM Kryten-Your idea about resources is good, but I dont think it would be very good for this mod. "Why?" Because this is a mod made with the purpose of designing scenarios, its not a scenario. Some scenario maps might have all the terrains in them, then "dirt traks" would be hard to implement(if not impossible). Also not having harbours connecting cities would be a mistake, since sea trade was very important at this time(cities next to coast would´nt have any bonuses).
Your two other ideas(Spanish Ulcer and Supplies) are very good and could/should be implementet in the mod.
Yoda Power Sep 27, 2003, 09:41 AM Back to civs. This is my reviewed proposal for civs. Still only 21, but now all of Europe is included, so there is still room for adding more. I think that if we split Germany or Italy more up, these states will simply be too easy to conquer. Please state your oppinion asap, as we might aswell should get the civs finished.
France
Austria
Prussia
Britain, including Hannover
Russia
Spain
Portugal
Denmark-Norway
Sweden
Ottomans
Bavaria, including surounding perhaps??
Rhine Countries/Westphalia/?
Saxony, including surounding states
Switzerland/Helvetia
Netherland/Batavia
USA
Mamluks
Italy/Cisalpin Rep/North Italy, should be northern Italy including Rome I think(otherwise we would have to make Rome an independent state)
Maghreb/North Africa, just all nations of north africa that the Ottomans did´nt controll directly. This is not counting the Mamluks.
Naples
Poland/Duchy of Warsaw
Rocoteh Sep 27, 2003, 10:07 AM Yes, I think this list is OK.
I hope we can have consensus about
this list so we can proceed with other subjects.
Rocoteh
Steph Sep 27, 2003, 10:34 AM Originally posted by Kryten
National Peoples Instead of Resources
---------------------------------
So to build French units a “French Resource” is required, likewise an “Austrian Resource” for Austrian units, a “British Resource” for British units, a “Russian Resource” for Russian units, and so on.
Now each nation-player can be given the ability to build ALL UNIT TYPES, but only if they control the correct “National People Resource” that each unit requires.
So France, having the “French Resource”, starts by only being able to build French units. But once they capture the “Westphalia Resource”, they can then start building Westphalian units as well, and the same with the “Saxon Resource” & units, the “Naples Resource” & units, the “Austrian Resource” & units, the “Polish Resource” & units, and so on.
(These “National People Resources” would look really nice if graphically they looked like the actual historical flags on the map. :) )
You could even have it so that players receive different units with different stats from the same “National Resource”. So if the French control the “German States Resource”, they can only build German units with only 3 hit points, while if Prussia controls the same resource they get to build German units with 4 hit points. ;)
Kryten, you manage to say exactly the same thing as I in 3 or 4 times the number of sentences, while keeping interesting to read.;)
Originally posted by Kryten
Limited Road Networks
----------------------
This needed in order to make the above system work, because otherwise EVERY city under French control would be able to build ANY unit, because it is linked to it by a road network (being able to recruit/build Nepalese units in Moscow for example doesn’t sound right!).
We could also make road unbuidable. So "national resources" can't be traded at all. And as they are in the same square as the city, they are usable only there to build units.
Originally posted by Kryten
The Spanish Ulcer
----------------
Very good ideas here!
Originally posted by Kryten
Supplies
---------
Just a few thoughts. :)
Once again, excellent ideas! Kryten, my friend, if you were not part of the CFC community, it would really be a GREAT loss.
Steph Sep 27, 2003, 10:37 AM Yoda, about your list, why dan't use Wurtemberg for Rhineland?
I have a small pb with making it Westphalia : it was a kingdom "created" by Napoleon for on of his brother. So I agree it should be there for some scenario, but not every time
Yoda Power Sep 27, 2003, 10:52 AM Originally posted by Steph
Yoda, about your list, why dan't use Wurtemberg for Rhineland?
I have a small pb with making it Westphalia : it was a kingdom "created" by Napoleon for on of his brother. So I agree it should be there for some scenario, but not every time Thats why I said(or wrote;)) Rhine Countries/Westphalia/?, this state should represent Western Germany. This is how I would split germany.
S-Saxony
B-Britsh
P-Prussia
Ba-Bavaria
W-West Germany, or whatever name we will use;)
http://www.civfanatics.net/uploads5/Germany17892.gif
Yoda Power Sep 27, 2003, 11:16 AM I just got an idea. Since we have available spots for extra civs we could have the same civ from different periods. Like having the Rhine Confederacy+all these different german states. This would make modding a scenario easier, as you did´nt had to change leader/country names etc.
Steph Sep 27, 2003, 11:24 AM That's what I wanted to say about Wurtemberg / Westphalia.
Yoda Power Sep 27, 2003, 11:30 AM Originally posted by Steph
That's what I wanted to say about Wurtemberg / Westphalia. exelent:D
Now we just need Lou to approve the idea.
Ozymandias Sep 27, 2003, 03:22 PM The composition of the German states varied dramatically from 1797 - 1815; I was going with 1797 as a starting point.
I quote from Colin McEvedy's "The Penguin Atlas Of Modern History (to 1815)":
"The territorial adjustments made in 1801-2 (all of them in France's favor) were followed by a reorganization of Germany in 1803. The states whose territory on the left bank of the Rhine had been incorporated into France were given compensation on the right bank; at the same time the opportunity was taken to simplify the whole jigsaw. In line with the prevailing secular trend many of these compensation were made at the expense of ecclesiastical rulers [...]"
Thus "Baden" and "Wurttemberg" don't really appear as (very)minor powers until 1803; likewise Napoleon's brother Jerome was given a great slice of easternmost Prussia (The Kingdom Of Westphalia) in 1807.
-Oz
Al Zan Sep 27, 2003, 07:32 PM What map are you guys going to use for this Mods?
Al Zan Sep 27, 2003, 07:39 PM As for the Ottomans had Egypt under their rule.
The Map that i ,think would be bestis Tierra_360 _el_mencey for the game that as US.
Yoda Power Sep 28, 2003, 01:15 AM Al Zan-LouLong is working on a map, so we will use that for the first scenario I presume. But any maps could be used for this mod.
Wyrmshadow Sep 28, 2003, 02:34 AM Originally posted by ozymandias
A man of principle :thumbsup:
Personally, I have nothing against CDG -- quite the contrary -- but at times it seems, sadly, like the place where some very talented folks go whenever they have ANY sort of "issue" here; this is a matter of temperament and choice which I'm delighted CFC -- and its mods! -- respect.
... Still, I miss Wyrmshadow, et. al. ...
All The Best,
Oz I'm not gone, I'm just on a temporary retirement from unit creation.
LouLong Sep 28, 2003, 04:43 AM Comprehensive Mod Countries List
Well I tried to make a summary of different lists and ideas :
(remember these are for the mod so different civs might actually occupy the same space but at different times, when done it will be just be a pb of picking them).
Austria
Barabesc (Maghreb)
Britain
Denmark (Norway)
France
Ottomans
Mamluk
Netherlands / Batavia
Poland
Portugal
Prussia
Russia
Spain (loyalist)
Spain (Napoleonic)
Sweden
Swiss / Helvetia
USA
Italy will be divided as such :
Austria (Tuscany, Milanese Lombardia)
Venice
Papal States
Savoy/Sardinia
Naples
Small Italians (Genoa, Parma, Modena)
kingfom of Italy (Napoleonic)
Germany will be divided as such (and the empty shell of Holy Roman Empire will be forgotten or could just be a "race"). The independant cities within minor states will be incorporated
Britain (Hannover)
Denmark (Holstein)
Sweden (Pomerania)
Austria and Prussia
Bavaria
Germany (all others, including some cities)
Rhine confederacy (others than Wurtemberg)
Saxony
Westphalia
Wurtemberg (or Bade-Wurtemberg) that will be made one country
which amounts to 29, knowing than all of them cannot appear on the same map at the same time.
Please voice your opinion so we can close this chapter !
Yoda Power Sep 28, 2003, 04:46 AM I have no objektions. Exept you might want it to say Netherlands/Batavia;)
LouLong Sep 28, 2003, 04:49 AM Kryten, nice to see you paid us a visit ! ;)
Your Spanish and support ideas are just great ! Just need someone (Mrtn, where are you ?) who could represent graphically the support idea.
By giving Spain two different governments I hope we can really implement the Spanish ideas.
Spain will sure have a guerilla unit in any case.
About the other one, I am not sure we can implement it here.
But I will check and the idea of showing nationalist will through two different stats is interesting. It will need some major map tweakings though.
LouLong Sep 28, 2003, 04:55 AM @ Yoda : done !
@ All
I have started to look for a convenient map for the main Napoleonic adventure but most don't fit so I propose you this one (before I start doing it).
We lose : 1/Egypt and Lybia 2/ the north of Scandinavia (which limits the cape North trade between Russia and England).
Are these pbs or is that map OK since it focuses only on the important area ?
I can arrange it easily so voice your opinions !
Rocoteh Sep 28, 2003, 06:13 AM U.S., Egypt and Libya should be included.
I do not miss the northen part of Scandinavia since
AI now will treat Scandinavia as a continent.
Rocoteh
Ozymandias Sep 28, 2003, 07:21 AM Originally posted by Wyrmshadow
I'm not gone, I'm just on a temporary retirement from unit creation.
Now THAT'S what I call good news! :goodjob:
-Oz
Ozymandias Sep 28, 2003, 07:24 AM Originally posted by LouLong
@ Yoda : done !
@ All
I have started to look for a convenient map for the main Napoleonic adventure but most don't fit so I propose you this one (before I start doing it).
We lose : 1/Egypt and Lybia 2/ the north of Scandinavia (which limits the cape North trade between Russia and England).
Are these pbs or is that map OK since it focuses only on the important area ?
I can arrange it easily so voice your opinions !
Hi LouLong!
-The only thing you miss this way is of course the Pyramids campaign and whatever Wonders / VLs etc. you might otherwise have placed around there -- But, personally, this isn't much of an issue for me (as though the AI would try to take a French fleet to the Pyramids!! :rolleyes: ) so, yes, I think the area you've delineated is just fine.
-Oz
Yoda Power Sep 28, 2003, 07:32 AM Ok if we go for a single scenario that covers the whole Napoleonic era, then I suggest a map alot like this(attached pic). If we deside (also) to have 3 scenarios covering different periods in the era, I think we should go for more specialiced maps(not having egypt on a 1812 scenario).
Rocoteh Sep 28, 2003, 08:09 AM Yoda Power,
I think your map would be better.
Rocoteh
Steph Sep 28, 2003, 08:29 AM Yes, Yoda's map is better, and it is more "France centered" which is nice for a Napoleonic scenario
Yoda Power Sep 28, 2003, 09:10 AM btw what size should the map be? I dont think it should be larger than 140.140. I am not in favor of a slow scenario. Actually I would prefer a Standard(100.100) map, but many might think thats too small.
Rocoteh Sep 28, 2003, 11:12 AM 140.140. should be OK.
Yes, the Standard map would be to small.
Rocoteh
Steph Sep 28, 2003, 12:03 PM I'd rahter have a bigger map where we could have some manoeuver warfare (city sieges were quite seldom), but with no settler for expansion : the cities would be the initial cities, it should limit lag.
LouLong Sep 28, 2003, 12:23 PM Originally posted by Steph
I'd rahter have a bigger map where we could have some manoeuver warfare (city sieges were quite seldom), but with no settler for expansion : the cities would be the initial cities, it should limit lag.
That is why I wanted to limit the map to Europe so that there is a real area for the Germanic issue.
BTW I am not sure it will be possible to make one scenario for the entire period. Because of the changes of countries, special countries involved at different times (Northern Italy and Belgium for 1792 +, Egypt later on, even USA afterwards), I would be leaning towards a set of 3 mini conquests...
Any idea on that ?
That would not change much for the mod, just for scenarios but if you all prefer we will stick to one main scenario. But the USA in that case seem too marginal to make the map increase that much and as Ozymandias said, there is no way I can think about that would make a French AI lead a naval expedition towards Egypt.
I am sure someone could make a scenario including Egypt and/or the USA but if we do that we really need a very very large map otherwise the petty German states will disappear and tactical/strategical moves will be equivalent.
Rocoteh Sep 28, 2003, 12:52 PM I suggest we should go for one scenario.
The main reason: Go to completed scenarios and
check how many of them are supported are by more than
one person.
Not many!
Because of this most scenarios only "live" 5-6 weeks.
All those who have wrote at this thread are needed
for one scenario.
Let us focus!
Mini-scenarios can always be done later on.
Rocoteh
Steph Sep 28, 2003, 12:53 PM I personnally think we should focus on Europe for the main scenario, and forget Egypt and USA, keeping them for other scenarios.
However, if we need to put them in, we could try to "cheat" on the map, and put the US coast really close to Europe.
You will tell me it will make travel to fast? No... because we could make square between Europe and the US coast Ocean, and the other squares sea, and put a very high movement cost to Ocean, so it will take a long time to cross it.
Anyway, I'd prefer a big detailed map of Europe and no Egypt / USA.
Or we could have one "world" scenario with Yoda's map, and one "European" scenario with you rmap, and we could even make it a bit smaller, reducing a part in the South (we need only the point or Morroco facing Gibraltar), and to the East. Do we need lands East of Moscow?
Rocoteh Sep 28, 2003, 01:48 PM Steph,
Your solution for the U.S. coast is O.K. in my opinion.
The important thing is that I think we should start
with one scenario.
From my experience I say: A scenario needs 5-6 months
in development after launching before it can reach
high quality.
All the "grognards" and others in this thread will be '
needed. A large scenario-team from the start would
in fact be unique!
Rocoteh
Ozymandias Sep 28, 2003, 02:06 PM Originally posted by Rocoteh
All the "grognards" and others in this thread will be '
needed. A large scenario-team from the start would
in fact be unique!
"Grumblers" to the fore! :D
-- Marechal Groucho, uh, Grouchy, uh Ozymandias reporting for duty, Mon Empereur! :goodjob:
Rocoteh Sep 28, 2003, 02:21 PM Yes, that`s right:) :) :)
Rocoteh
LouLong Sep 28, 2003, 02:53 PM OK, map and civs settled !
Waoh !
Rocoteh, I like your "grognards" for the team name. Definitely fits in ! Simple ideas are often the best ones. :goodjob: Maybe we could even change the project title ?
Steph, I believe we need a bit of Russia East of Moscow. Otherwise we will not have the Don and Volga areas and Napoleon reached Moscow, meaning there needs to be some (not a lot) cities behind. Besides, although Ottomans were pretty much useless (even when at war with Napoleon), I believe we need some contact between them and the Russians in the Caucasus area.
I will try to find a map that is not compeltely flat so maybe we could take some more useless lands (like Syria,...). Another thing is that I am restricted to square maps with the Bmp to bic tool. If only I knew a good programmer somewhere... :rolleyes: ;)
Yoda Power Sep 28, 2003, 03:57 PM Well Lou there are other ways than bmp to bic:p Drewcifers NA map is a good exemple.
BTW I support the 3 scenarios idea, but I also think that a all-period scenario would be needed for those who does´nt have the patience to play them all.
I think we should rotate the map a little to get a better perspektive, we dont want to much of Russia, but we still want some land east of Moscow etc. I´ll "cut" a new map suggestion tomorrow, because I dont really like the one you presentet Lou(no offence:p)
Rocoteh Sep 28, 2003, 05:24 PM I support the 1 scenario idea, but if the majority
wants 3 scenarios I suggest only 1 scenario launched
with the other 2 wating until the system works.
Splitting the human resources that seems to exist
for this project is not a good idea.
Events that occur outside the CIVIII-world can reduce
a team of 7 to a team of 4 fast.
That is at least my experience from the ACW-project
when persons I thought would stay a long time suddenly
disappeared and never returned due to personal reasons.
Let us work for "sustained combat".
Rocoteh
Ozymandias Sep 28, 2003, 05:45 PM Originally posted by Rocoteh
I support the 1 scenario idea, but if the majority
wants 3 scenarios I suggest only 1 scenario launched
with the other 2 wating until the system works.
Splitting the human resources that seems to exist
for this project is not a good idea.
Events that occur outside the CIVIII-world can reduce
a team of 7 to a team of 4 fast.
That is at least my experience from the ACW-project
when persons I thought would stay a long time suddenly
disappeared and never returned due to personal reasons.
Let us work for "sustained combat".
Rocoteh
Agreed -- Come COnquests, I know I'll be splitting my Civ time probably equally between this, my own mod (an attempt to see how well Civ can be made to simulate historical forces) and research to support both efforts -- you know, like the "WTF does the AI build" thread ;)
-Oz
Rocoteh Sep 28, 2003, 06:16 PM I also want to add from my experience with ACW:
During the last days I have worked to get a statistical
picture of the second ACW-thread with soon 1 400 replies.
I now have all the vital stats. How many have posted and
how many times and so on.
Since April 6 when the second thread was launched
(the first thread was launched in February) 11 persons
named by Procifica in the credits have ceased posting!!!!!
I mention all the above, since I again mean:
Let us focus!
All the grognards will be needed.
Rocoteh
Al Zan Sep 28, 2003, 07:27 PM show the map for the Mod,if you can.
Ozymandias Sep 28, 2003, 09:45 PM Originally posted by Rocoteh
I mention all the above, since I again mean:
Let us focus!
All the grognards will be needed.
Rocoteh
This of course implies a breakdown of tasks:
1. improvements & wonders
2. tech tree
3. map making (cartography)
4. city population / improvements and wonders per city
5. determination of what year we're starting in (surprisingly independed IMO from points 1-4 above)
6. determination of unit types / factors
7. determination of starting forces
At this point, I believe we can actually begin testing.
I'd like to take a stab at the tech tree (which of course requires views on improvements and wonders). BTW in case anyone hasn't picked up on this, I am (i) non-dogmatic: I can actually appreciate being proven incorrect in matters like tech trees ;) (ii) certainly of the belief that the tech tree should mirror reality as closely as possible while best serving the gaming experience.
-- Thoughts, opinions, ouis, nyets, etc. mes amis?
Best,
Oz
Steph Sep 29, 2003, 01:06 AM I guess everybody knows that I won't work full time of NAPP.
But I also hope you already know I can multitask
Rocoteh Sep 29, 2003, 01:47 AM I can work with:
6)determination of of unit types / factors and/or
7)determination of starting forces
These are wide subjects and time-consuming, so at
least one person more working with this would be good.
Rocoteh
LouLong Sep 29, 2003, 02:17 AM Yep, I had made a thread with "team positions" but it was at CDG so I will make that here :
Map : when we agree on one, I guess I can do it. Normally I am kind of precise for these things. Map features and city placement. But I will need someone to check the cities pop once I have put the special resources (Ozy, sounds like a job for you, ok ?). We have to agree on pop representation.
Tech-tree : I planned on doing that with Yoda but it seems Ozy (willing) and Yoda can work on that. And we will take a look at it.
The idea Yoda had was to use the tech-tree as a timeline for events, techs happening regularly and allowing for events... OK ?
Units : StatusPerfect and me at the moment, another one would be greatly appreciated. I definitely believe different units are needed for the colourful uniforms of the time are a large cause of interest for the period.
Unit supervising : "whinning" Steph ;)
Graphics (cities,...) : mrtn who seemed to volunteer. He has yet to confirm that. Obviously the "factory" kind of city would not fit since apart for England and a few cities in France and Western Germany at the end of the period, industrialization was far from widespread. Servage was still common in the East. We have to agree on the races.
Unit setting and testing : Rocoteh and Steph. Except for general ideas, that will need to wait for Conquests though.
Of course these are indications and everybody is pretty much needed for overall discussions. Besides I have tried to give to each person the tasks he seems good at/interested in but if you prefer something else, let me know.
I believe the grognards still need one native English speaker who could proofread, gather texts for pedia (ozy, would you be a native English speaker ?) and one person "in charge of" navies.
One unit creator (for horse units mostly) would be more than welcome. Others seem to drop by like Kryten (concept provider) or others but obviously we have the core of the grognards here. Others can enlist or remain as auxiliaries/ flanking light troops around :D .
You outside, you the silent viewing majority, we want YOU ! Please mention now if you are interested.
Rocoteh Sep 29, 2003, 02:39 AM "Unit setting and testing Rocoteh and Steph."LouLong
That sounds good to me.
With regard to the silent majority I agree with LouLong:
Now is the time to be a volunteer!
Rocoteh
LouLong Sep 29, 2003, 02:42 AM "Races" propositions :
- Germany : (could replace the Holy Roman Empire)
- Med : Italy, Spain and Portugal
- Muslim Med : Ottomans, barbarescs
- Western Europe : UK, France, Holland, Switzerland
- Nordic Europe : Sweden, Denmark
- Eastern world : Russia, Prussia ?
Voice your opinions !
Thorgrimm Sep 29, 2003, 02:50 AM Loulong, I would mind helping out with the orders of battle when you have the scenario start locked in. As a small token of my capability here is some rough ob's for the 1805 campaign.
Austria: In and around Ulm Archduke Mack with 46,000 infantry,14,000 cavalry.
Archduke Charles: Venice with 6,000 Guards, 64,000 infantry, 22,000 cavalry.
Archduke John: 20,000 infantry, 2,000 cavalry in Salzburg
Russia: Kutusov: Krakow with 32,000 infantry, 6,000 cavalry.
Emperor Alexander: 10,000 Guards, 22,000 infantry, 8,000 cavalry. In Brest-Litovsk.
Benningsen: Grodno with 18,000 infantry, 1,000 cavalry.
France: Davout & Soult in Mainz with 3 infantry corps with 76,000 infantry divided between the corps, and 2,000 cavalry in each corps.
1 corps with 14,000 infantry in cologne.
Napoleon,Ney, and Murat in Strasbourg with 2 infantry corps with 38,000 infantry divided between them, 2 cavalry corps with 20,000 cavalry divided between the 2 cav corps and 2,000 cav in each infantry corps.
This is only a rough o.b. done in 5 minutes and i can get very detailed. also this is only the major participants for brevity.
Rocoteh Sep 29, 2003, 03:13 AM LouLong,
With regard to "races": I think Prussia should be
removed from the Eastern world and instead be
grouped with Germany.
Rocoteh
Steph Sep 29, 2003, 03:48 AM In no particular order:
- I may do some units myself, but I can't promise yet.
- Prussia should be included in German culture
Yoda Power Sep 29, 2003, 06:14 AM Could we move on to techs? First we need to deside how often you get a tech. Then we need to deside on names, it could just be the name of the year the tech appears, but it could also be something else. We also have to deside exactly how many turns the mod shall spand.
Yoda Power Sep 29, 2003, 06:28 AM ok this is my proposal for a euro only version map. As you can see not as much of Russia is in(Moscow is still on the map), so they would´nt get too powerfull.
Steph Sep 29, 2003, 07:51 AM nice for Europe only
Ozymandias Sep 29, 2003, 08:32 AM Originally posted by LouLong
1. [...]the special resources (Ozy, sounds like a job for you, ok ?). We have to agree on pop representation.
2. Tech-tree : I planned on doing that with Yoda but it seems Ozy (willing) and Yoda can work on that. And we will take a look at it.
The idea Yoda had was to use the tech-tree as a timeline for events, techs happening regularly and allowing for events... OK ?
3. I believe the grognards still need one native English speaker who could proofread, gather texts for pedia (ozy, would you be a native English speaker ?)
1. :goodjob:
2. Cool -- Yoda, how would you like to approach this effort?
3. :lol: Either my English is ghastly, or I fake knowing other languages very well -- But the answer is, Yes, I actually speak both British and American English, the former as a one-time expatriate, the latter as a native.
Sincerement,
Oz
Yoda Power Sep 29, 2003, 08:36 AM Originally posted by ozymandias
2. Cool -- Yoda, how would you like to approach this effort?Im looking forward to work with you:goodjob: (again;))
btw how shall this work be done?
Rocoteh Sep 29, 2003, 09:46 AM Yoda Power,
I still think we should use your map from post 215.
The Europa-map in post 243 looks good with one
exception: It seems like you have transformed Norway
into an gigantic ice-mass. You do not like Norway,
do you?:) :) :)
Rocoteh
Yoda Power Sep 29, 2003, 09:47 AM Originally posted by Rocoteh
Yoda Power,
I still think we should use your map from post 215.
The Europa-map in post 243 looks good with one
exception: It seems like you have transformed Norway
into an gigantic ice-mass. You do not like Norway,
do you? the map does´nt illusrate how the terrain will be, just how the coast lines is:)
mrtn Sep 29, 2003, 10:21 AM I went away over the weekend, and it seems I have 3 billion posts to wade through. :crazyeye:
As to the map: You guys know there is a civ expansion coming out soon, don't you? ;)
As to races: I don't really see why the Nordic countries should be a different culture, we didn't build longhouses in the 19th century, you know. ;) Group them with Western Europe. This way LouLongs 6 groups turn to 5, and all is set, don't you think? I agree about Prussia, btw.
Regarding the eastern european cities, I'm thinking about adding "onion cupolas" (do you call them this in English?) to them, so anyone Orthodox Christian should be grouped there. We'll have problems with the Serbs, for instance, but we can do our best. :)
If I make the city graphics (which I'm tentatively agreeing to do :)) I'd probably just do a C n P job with the ordinary cities (adding some stuff, of course :), and basing most of the work on the Medieval European cities), so the result would be quite similar to what you already have.
Generally, regarding civs and maps: I have a quite lousy computer, and have problems playing with too many civs. If the scenario turns out too big I will probably loose interest, as I won't be able to play it, once it's finished.
Yoda Power Sep 29, 2003, 10:24 AM Originally posted by mrtn
Generally, regarding civs and maps: I have a quite lousy computer, and have problems playing with too many civs. If the scenario turns out too big I will probably loose interest, as I won't be able to play it, once it's finished. I agree completly on this. If the map is bigger than 140.140 I will properly loose interest too.
btw I can do the tech icons too since im doing the tree anyway(and I have a collection with more than 800 icons;))
|
|