View Full Version : Graphics Preview - Urban Warfare!


Lab Monkey
Sep 20, 2003, 12:45 PM
I knocked these beta graphics up in a day just to give you guys an idea, I'm sure a few of you war mongers will enjoy this mod.
Basically, my dungeon mod can't be completed until I've got a copy of conquests, so here's my new civ project.

Esentially it is a combat simulation, where the player has to juggle mechanised units and foot units in real close quarter city combat.

THE STORY

Ecological disaster has flooded a key capital city (the only way to explain away the ragged look the generator gives the maps). 8 military forces have moved in to occupy the ruins and take it over.

Cities will become command posts, irrigation and mines are worker housing, factories, etc. The tech tree will be changed to a 'supply tree', basically money diverted to buying in gear from your native country to help the war effort (so instead of researching tanks, it takes a dozen turns for your superiors abroad to ship you the technicians and tools to build them yourself.

Forests and jungles will become houses and ruins (to be kept or torn down to make way for your own buildings), hills and mountains are the big buildings, immovable, and impassable to all but foot soldiers, who use the cover to take pot shots at tanks stuck in the open ground. Also, naturally artillery has a very long range, just to make things more fun...

Barbarians are the resistors native to the city, fighting off the invaders.

The graphics are early, but will hopefully give you some idea of how the mod will eventually look. I may just release this as a graphics pack, because there are so many modern units that I'm sure you'll all want to customise just who is fighting over the urban sprawl.

Possible applications could be to make historically accurate sieges of real cities, but my graphics will be designed with the random generator in mind. Enjoy.

http://www.civfanatics.net/uploads5/UW1.jpg

http://www.civfanatics.net/uploads5/UW2.jpg

Yoda Power
Sep 20, 2003, 01:39 PM
very cool:goodjob:

Warlord 101
Sep 20, 2003, 03:50 PM
I love it already!

Neomega
Sep 20, 2003, 07:08 PM
very cool, but do you think you might be able to darken it a little, maybe make it look less cartoony?

If not, it'll still be cool.

LouLong
Sep 21, 2003, 06:07 AM
Great idea !

BTW do you plan on changing the resources too because they really don't fit in at the moment.

Lab Monkey
Sep 21, 2003, 12:15 PM
All graphics will be reworked, this is only 1 days drafting! Resources will be things like abandoned oil depots, and raw materials stores. I'll keep things like the fish. Not sure about luxuries next. Bootleg booze?

I don't want to grime it up too much, I want to avoid the clutter that I'm experiencing with the dungeon mod. However there will be lots more variety in the buildings, and craters and shell holes, and half demolished skyscrapers. THe current big buildings are actually 3DSmax texture maps distorted in photoshop, so they are very clean.

Louis XXIV
Sep 21, 2003, 12:24 PM
The Furs actually look ok, as little creatures running around the streets (although they don't really fit as far as Gameplay is conserned).

Warlord 101
Sep 25, 2003, 04:07 PM
How about this?

Wine=Alchol
Inscence=Canabis or Heroine or Tobacco
Spices=Cocaine or other powdered drugs
Gold=Cash
Gems=Well, it dependes. It could be stuff like Jewelry I guess. Bounty of war. Mmm...Plunder.
Fur=I dunno. Louis' idea of Roadkill sounds good. :D