View Full Version : Bz6 - Pirates of the Civilization
betazed Sep 26, 2003, 02:17 PM Bz6 will also be called The Archipelago Adventure.
This is a WaterWorld and we intend to be the rulers of the oceans and the seas. We will follow a strict rule. If and when we are at war with somone we must take out every knows naval unit of theirs.
Once again I will be maintaining roster and game specifics in this post.
This game will be played in PTW 1.27 patch.
Requirements for sign up
Anyone comfortable playing on Deity & Emperor and having solo Deity & Emperor wins to his/her credit.
Bz 6
Game Type - Archipelago Adventure
Civ - TBD
Difficulty Level - Emperor
Map Type - Archipelagos (duh!)
Map Size - Huge
Barbs - None
Victory Condition - Any
Roster
Earp -> Just played.
6thGenTexan -> Up.
Betazed ->
Earp Sep 26, 2003, 02:54 PM I am ready. I think we should play as the English or Spanish.
betazed Sep 26, 2003, 03:12 PM I would say we be the Spanish instead of the English. Reasons:-
(a) Religious is better than Expansionist on an Arcipelago map.
(b) The Man-Of-War is too little too late and has advantage for too short a period. Not that the Spanish UU is any good.
And last but not the least
(d) Izzy is better looking that Lizzy.
Earp Sep 26, 2003, 03:16 PM I agree with this:
Originally posted by betazed
(d) Izzy is better looking that Lizzy.
What happened to reason c?
betazed Sep 26, 2003, 03:18 PM Oops. Wrong numbering.
If I had to add a (c) - I have never played as the Spanish before.
Stuck_as_a_Mac Sep 26, 2003, 05:20 PM Ehh.. Might as well sign up. Just be forewarned, I'll be on the same kind of play schedule as I was in 5. Thats weekends mainly.
betazed Sep 27, 2003, 01:30 PM Ok. Here is the start. On the fourth try I got a very decent one. Our position does not seem so good. On the corner of the map. I would rather have wanted something in the middle but the terrain looks very promising.
http://www.civfanatics.net/uploads5/Bz6_Start.JPG
Here is the save (http://www.civfanatics.net/uploads5/Bz6___,_4000_BC.zip).
As usual Earp is up and will start Bz6 (as he has started all bz games before :) ). I will fill up the roster as people join up.
Stuck_as_a_Mac Sep 27, 2003, 01:55 PM Wait a sec... this is huge? Well, over emphasis on my previous post. If I find this is too difficult, I'll drop (difficult=time consuming). So just forewarning.
Nice start, though. Who knows? the coast may be near by.
Earp Sep 28, 2003, 09:31 AM 0 - 4000BC
Move worker to cattle
Our settler is standing on a BG, but I do no think we gain much by moving him off the BG. This city will soon be large enough to gain the extra shield.
Found Madrid
Start building warrior
Set research to pottery at max
1 - 3950BC
Worker starts road
2 - 3900BC
zzzz
3 - 3850BC
zzzz
4 - 3800BC
Worker finishes road and begins mine
5 - 3750BC
Madrid warrior --> warrior
Warrior moves S
Coastline to E
6 - 3700BC
Warrior moves W
7 - 3650BC
Warrior moves W
Madrid grows. increase slider
8 - 3600BC
Warrior moves W
9 - 3550BC
Madrid warrior --> warrior
Warrior1 moves N
Warrior2 moves NW,NW
10 - 3500BC
It appears that we are not alone on our island. Warrior1 meets an Indian scout. Unfortunately, India shares the same traits as us and does not have any techs to trade.
Worker finishes mine and moves S
Warrior1 moves N
Warrior2 moves N
11 - 3450BC
Worker begins Irrigation
Warrior1 moves W
Warrior2 moves N
12 - 3400BC
Madrid Warrior --> Barracks as a pre-build for granary
Fortify warrior and reduce slider
Warrior1 moves NW
Warrior2 moves N
13 - 3350BC
Madrid grows. Increase slider
Warrior1 moves W
Warrior2 moves N
14 - 3300BC
Warrior1 moves NW - meet another Indian
Warrior2 moves W
15 - 3250BC
Worker finishes irrigarion and begins road
Warrior1 moves W
Warrior2 moves W
16 - 3200BC
Warrior1 moves S
Warrior2 moves W
17 - 3150BC
Warrior1 moves S
Warrior2 moves S
18 - 3100BC
Madrid grows. Increase lux slider
Worker finishes road and moves NE,NE
Warrior1 moves S
Warrior2 moves SW
19 - 3050BC
Worker begins mine
Warrior1 moves S
Warrior2 moves W
20 - 3000BC
Warrior1 moves E
Warrior2 moves W
Reduce sci slider because pottery is due next turn.
Don't forget to change the barracks pre-build to a granary.
We should mine/road the BG next to the wheat next.
Normally, I would turn off research after getting pottery and let the AI research for me, but with this land type, I think we should research writing and then map making as fast as possible. I think we will get writing quicker than 40 turns if we set research at max. Our gpt and science is going to increase very soon. I do not think we should research it at min science. What do you all think?
Does anyone want to make a dotmap? We are going to begin pumping out settlers very soon.
The SAVE (http://www.civfanatics.net/uploads5/bz6_3000_BC.SAV)
http://www.civfanatics.net/uploads5/bz6_3000BC_map.jpg
betazed Sep 28, 2003, 09:39 AM @Earp: A dot map from you will be very helpful. I have found your dotmaps to be very well thought out and accurate. :thumbsup:
Earp Sep 28, 2003, 09:53 AM In truth, it is a little early for a dotmap, but here is where I would found our next couple of cities.
I think the Indians are coming from the Northwest. The first Indian appeared on the mountain marked with a grey 'I', and he moved to the mountain from the northwest. Therefore, I think we should settler in that direction.
I think we should settle:
1. blue
2. green
3. black
4. grey
5. yellow
6. orange
http://www.civfanatics.net/uploads5/bz6_3000BC_dotmap.jpg
betazed Sep 29, 2003, 09:20 PM @Everybody: I have to be in Canada for the next few weeks. Emergency has come up. :( I should be able to play and participate by my response times will be slow. Just a FYI.
Earp Oct 01, 2003, 09:30 AM Who is up? Betazed?
betazed Oct 01, 2003, 01:44 PM I am up. Will play tonight and post tomorrow.
betazed Oct 05, 2003, 10:58 AM 2950 BC: Finish Pottery. Start Writing at minimum. There is no difference between full and minimum at this stage. Both take 40 tuens and we make mcuh more money in mimimum. Contact Gandhi. He is on the same Island as us. He has no techs that we do not have.
2900 BC: Increase lux.
2850 BC:
2800 BC: Gandhi settles Bombay on a Tundra.
2750 BC: Granary ends start settler.
2710 BC: Increase lux again.
...
2510 BC: Found Barcelona.
From here on basically, a settler every 5 turns and settling towards Gandhi. I also made a deal with Gandhi. Pottery, 60 G and 2gpt for Bronze Working. We are 20 turns from Writing. If we get it before Gandhi that would be nice. Maybe it will be possible to speed it up.
There is a settler just finished in the capital.
We have 4 cities, 2 workers and a lot of good land. We should be able to outdevelop Gandhi. Toledo is our harbor town for producing Galleys. There is also silk under Toledo. If we can connect it it will reduce our lux tax a liitle bit.
Here is our empire.
http://www.civfanatics.net/uploads5/Bz6_4Cities.jpg
And the
save (http://www.civfanatics.net/uploads5/Bz6_,_2110_BC.SAV)
6thGenTexan Oct 05, 2003, 12:41 PM I'm available if y'all want another player.
-6gntxn
betazed Oct 05, 2003, 12:54 PM @6thGenTexan: Welcome aboard. :thumbsup:
You can take the game if you want to play now.
6thGenTexan Oct 05, 2003, 02:33 PM I've got it, although I cannot play right now. (at work :mischief: ) I'll play late tonight and get it posted by noon on Monday.
-6gntxn
PS @SAAM -- Since your availablility is weekends, take it. If you have not claimed it by mindight CST, I'll play.
6thGenTexan Oct 06, 2003, 01:05 AM How did we get all this BG? I'll take it. :goodjob:
Gandhi is up WC but we do not need archers. I have thoughts of changing Barcelona to a barrack but that can come after the temple. With the forests, cows and hills, this city should start cranking out vet spears ASAP. Wake warrior in Seville to finish scouting the tundra. Southern warrior is seeking the southern coast. Settler is heading SW of Barcelona for the grey dot on the map.
1-2070BC move people
Gandhi builds Bangalore on coastal turnda to challenge our right to the furs.
2-2030BC Nada new
3-1990BC More of the same
4-1950BC Madrid settler-->worker...getting too big. Toledo warrior-->granary Warrior is heading south for some fog busting. Settler is heading to north coast to stop Gandhi's expansion up there.
5-1910BC Seville worker-->temple to claim furs. Santiago build on lakeside hill SW of grrey dot and starts a temple.
6-1870BC Madrid worker-->settler...the worker completed at the same time as the growth so Madrid is still size 5.
7-1830BC moving people
8-1790BC Barcelona temple-->barrack
9-1750BC moving people
10-1725BC Madrid settler-->settler...He has not moved. I would send him SW of Santiago on the coast. This will completely hem in Gandhi. A second option would be somewhere south of Madrid and Barcelona to start another core city. This can probably wait since we are popping out settlers every 5 turns. That should drop when we get a couple more BG mined. The settler up north has movement left. I would move him NE to the coast. The boarder will reach Seville the the south and there is a game forest in reach after the temple is built. There is a ton of good land to our south. When Toledo completes the granary, we should start settlers here, too. Actually, I think all cities except Madrid and Toledo should start on military soon. Gandhi is week and I would not want him to find any horses. With the good land we have, we should have no problems ruling the seas.
THE GAME (http://www.civfanatics.net/uploads5/Bz6_,_1725_BC.SAV) :goodjob:
Stuck_as_a_Mac Oct 06, 2003, 10:45 AM my apologies for not grabbing it. for basic summary, combine cold and flu season with two parades and an uncomfortable marching band uniform.
betazed Oct 26, 2003, 03:18 PM I've got it.
betazed Oct 26, 2003, 03:52 PM http://www.civfanatics.net/uploads5/Bz6_Map.jpg
Here (http://www.civfanatics.net/uploads5/Bz6__,_1200_BC.SAV) is the save. Writeup follows.
betazed Oct 26, 2003, 03:57 PM Madrid is a 4 turn settler factory. Keep it as that till we cover all land. Barcelona is a 2 turn worker factory. Let's keep it as a worker factory. We can MM it to be a little better.
Map Making is due in 6 turns. The moment it is finished change Toledo Barrack into a harbor and start making Galleys out of it. Same with Santander.
After Map Making we can decide if we need to research at full or at minimum.
Earp, you are up.
EDIT: We should definitely try to get the Great Lighthouse.
Earp Oct 27, 2003, 07:25 AM I've got it.
Earp Oct 28, 2003, 01:02 PM 0 - 1200 BC
Everything looks good. Hit enter
1 - 1175 BC
Barcelona worker --> worker
Move workers
2 - 1150 BC
Santiago Spear --> Worker
Zaragoza Temple --> Barracks
Pamplona Spear --> Temple
3 - 1125 BC
Barcelona worker --> worker
Seville Spear --> Spear
4 - 1100 BC
Madrid Settler --> Settler
5 - 1075 BC
Santiago Worker --> Spear
Valencia Temple --> Barracks
Santander Warrior--> Temple
Found fur city of Jaen
6 - 1050 BC
We finish map making and begin iron working
Barcelona worker --> worker
Seville Spear --> Spear
Persepolis finishes the Oracle
Toledo switched to a harbor
I buy Ghandi's WM for 5 gold.
I do not sell him our WM or trade MM yet becuase I do not want him to be able to settle our fertile lands to the south.
7 - 1025 BC
Move workers
8 - 1000 BC
Madrid Settler --> Settler
Santiago Spear --> Settler
9 - 975 BC
Barcelona Worker --> Granary
Seville Spear --> Settler
Found Logrono
10 - 950 BC
Move workers
I stationed two workers west of Santiago to prevent Ghandi from sending settlers into our territory. I missed the fact that he could send settlers through to the north. I think we should ask this pair to leave and station another warrior to the north.
http://www.civfanatics.net/uploads5/Bz6_950BC.jpg
I am building a granary in Barcelona so that it can more effectively pump out workers and/or settlers.
Should we start a Great Lighthouse in Toledo after it finishes the harbor in two turns? Or should we switch it to the wonder before we finish the harbor?
The SAVE (http://www.civfanatics.net/uploads5/Bz6_950BC.SAV)
betazed Oct 28, 2003, 02:55 PM Should we start a Great Lighthouse in Toledo after it finishes the harbor in two turns? Or should we switch it to the wonder before we finish the harbor?
good question.
IMHO, we should switch Toledo to the Great LIghthouse and use Santender for making harbor -> galley.
Earp Oct 28, 2003, 03:03 PM Originally posted by betazed
IMHO, we should switch Toledo to the Great LIghthouse and use Santender for making harbor -> galley.
I agree. I think we do not want to risk losing out on the Great Lighthouse. It will be awhile before Santander finishes the harbor and builds our first galley.
What do you think about the settler pair? Should we demand that Ghandi remove them from our territory?
betazed Oct 28, 2003, 04:28 PM Yes I think we should demand it, but only after checking our military advisor. If we are weak then a better strategy could be to block them.
We do not want to start a war right now.
Maybe after we have IW and some swords we can pay Gandhi a visit.
Earp Oct 28, 2003, 05:05 PM Our military is 'average' compared to Ghandi. He is a peace monger. I think we should demand that he withdraw his settler immediately.
6thGenTexan Oct 29, 2003, 02:19 AM It looks like I'm up. I'll protect our border from any more settlers, and blockade the one already through. It is always nice to start a war with 2 free slaves. :) IW is only 3 turns away. I'm swithcing to the GL now. THere are a lot of CIVS out there we need to find.
-6gntxn
6thGenTexan Oct 29, 2003, 10:16 PM It has been a while since I was here. Drop science and still getting IW in 3 but at a +$. Lighthouse in Toledo in 24 which will drop with pop and mining. MM Seville to get settler with growth in 4.
IBT Ghandi has another settler heading west of Murcia.
925BC-1 Zaragoza barrack-->spearman Drop science some more.
900BC-2 Madrid settler-->settler He his heading to river south of Valencia and Vitoria.
875BC-3 Pamplona temple-->barrack IW arrives and Valencia is sititng on Iron. Second source is in the mountain NE of Seville and a thrid in the mountains south of Vitoria. Start researching Liturature to get the other GL. Gandhi settles Jaipur in the far north and I am leaving the settler alone. He will build a city south of the Iron Mountains that will save us a settler. Mainly beacause we do not have the army to chase him. Found Valladolid on coast south of Toledo. Barcelona and Santiago switch to swords.
850BC-4 Seville settler-->sword Vitoria temple-->granary Upgrade 2 wariors in Santiago for 80g. Another source of Iron is on a mountain just west of Pamlona.
825BC-5 Madrid settler-->barrack Santiago sword-->sword Zaragoza spear-->sword
800BC-6 Barcelona spear-->sword Valencia barrack-->sword Palma founded and starts a temple.
775BC-7 Gandhi now has MM. Upgrade another warrior.
IBT Gandhi starts the Lighthouse.
750BC-8 Upgrade another warrior.
730BC-9 Seville sword-->sword Gandhi has a second settler marching in our territory, time for war. I ask him to leave or declare and he backs down so I declare. I kill a warrior and promote a sword and get two slaves from a settler. Pick up another slave closing in on Bangor from 2 directions.
IBT
710BC-10 Madrid barrack-->sword Barcelona spear-->sword Murcia barrack-->temple Zaragoza sword-->sword Kill 2 warriors and a spear at Bangalore. Lose a sword a Lahore. Southern sword is searching for a settler pair. Sword west fo Santiago is protecting workers and waiting for help against Lahore. Thre warriors are marching from Japuir to protect Bangalore but they will be late. wea have 4 swords (4-4,3-4,3-3,2-4) and a spear(4-4) for the next turn. There are 2 settlers in the SE. I was thinging of putting one on the coast and the other on the river south of the lake. I have Madrid on a 5 turn sword that can be changed to the Great Library in 4. Now I cannot remember if it is 11 or 10 turns to the Lighthouse.
The Game (http://www.civfanatics.net/uploads5/Bz6_710BC.SAV)
betazed Oct 30, 2003, 05:00 AM SAAM is up. I will PM him and let him know if he still has interest to play here. Otherwise I will play.
betazed Oct 30, 2003, 05:33 AM On seeing the save, here are my thoughts.
(a) Change Santender to galley before pressing spacebar. We do not need a harbor to build galleys. The galley will be built next turn and we can start our exploration. Keep churning out galleys from Santender.
(b) Our forces are a bit dispersed. Sine we are attacking we should concentrate our attack. Let's take Bangalore. To do that we should accumulate 4-5 swords over there and attack teh city.
@6thGenTexan: Was it absolutly necessary to start a war right now? :confused: It seems we have all the iron on our territory and we were eaily outbuilding and out colonizing Gandhi. We could have kept on churning settlers out of our capital till we colonized all our lands and then went to war. By then our military would also have been much stronger.
I am not saying what you did was wrong. Just let us know what were your reasons to prosecute the war now.
IMHO, we should sue for peace ASAP (right now Gandhi won't talk to us). But after we take a city, let's sue for peace and get whateever we can from it and then wait till we have settled all of our south till we declare on him.
6thGenTexan Oct 30, 2003, 08:04 AM We are out growing and out researching Gandhi. All he has is about 170g and warrior code. We have plenty of cities to have some continuing to build swords to kill off his warriors while we continue to expand. I see no real gain to keeping him around longer. That is why I started the war. If we can take his money, tech and a city or two go for peace.
6gntxn
betazed Oct 30, 2003, 09:38 AM @6thGenTexan:
Ok. I understand what you are saying. But here are three golden rules about war I follow.
Since you are new to our team I will explain the rules here. Also, if you read Bz1, 2, 3, 4, are 5 you will see that following these rules pays bigtime. {If you want more proof about the efficacy of these rules all you have to do is look at RL ;) ) Obviously, these
rules do not apply when we are playing variants like AW etc. But in vanilla games where the objective is just to win they are an absolute must.
1) Never go to war without a clear and precise objective. The answer to the question "What is/are my goals?" should have a clear unambiguous answer.
2) The goal if and when achieved should give us an advantage at least commensurate to the cost of executing the war and preferably much more. Otherwise we will win a Pyrrhic victory.
3) Never go to war unless yo have enough force to attain your above-mentioned objective with a high probability.
If you ask question 1 to the present situation, what is the clear unambiguous answer? It seems to me that you had nothing specific but these vaguely defined in your mind. To take a tech or two, to weaken gandhi etc. None of these are clear goals. And none of these satisfy condition 2. If your goal was to wipe out Gandhi entirely from our island then it does not satisfy condition 3.
Earp, you want to add something to this?
Any Comments?
Stuck_as_a_Mac Oct 30, 2003, 05:07 PM Sorry, guys, but I'm gonna have to let this one pass. RL is bearing a toll and I'm actually floundering around in my math class. Good luck, and I'll be lurking.
SaaM
6thGenTexan Oct 30, 2003, 09:06 PM I do not have hard and fast rules that determine my stratagy. Granted after several sponsored SG's, I could understand why you have some form of convention. I missed that. In regards to India, by now he has completed the infrastructure in his core. All he has left to build are warriors and settlers. I see no gain for keeping him around. After an initial build of swords, we can continue to expand and develop our land. There are only three buildings, four on the coast, our cities can build. I feel that we can afford to build some swords. Let them clean out these units that Gandhi is building.
This is why I enjoy these SG's. Different players have different styles which help us all play better.
6gntxn
betazed Oct 31, 2003, 08:43 AM Since SAAM is gone, I am up .
betazed Nov 01, 2003, 08:18 AM Pre flight: Santender Harbor vetoed to Galley. After a lot of thought I decide that I will go out of war mode. I change the swords to workers and settlers.
In a few turns Gandhi is willing to settle for peace. I have already destroyed the city he had settled to our south. So I do not see any problem with peace now. For the PT we get WC, world map, 196 G. I would say a successful war.
After a few turns we make contact. contacts made with Zulu, Russia, England, Otto. Traded Literature and contact with Gandhi to attain tech parity. Only England is ahead with Code of Laws. We learnt, Masonry, HBR, Mysticism and Mathematics. Started Currency due in 10 turns. This is an expensive tech. Our cost to reseach this is 820G. We will get more than that value for this by trade.
We can go for the TGL but I do not think we need it. If we contact the other group we can easily trade the techs.
I traded contact with Gandi because he has no value as such and we got into parity owing to that. However, when the next civ gorup is contacted we should not sell any contact because that will essentially give everybody all potential contacts. We should keep those contacts to ourselves and trade between them.
The galley can now circle the island and keep exploring the world. We have also got the Great Lighthouse.
http://www.civfanatics.net/uploads5/Bz6_Contact.jpg
here is the
save (http://www.civfanatics.net/uploads5/Bz6__,_510_BC.SAV)
betazed Nov 01, 2003, 09:14 AM Earp, you are up.
Earp Nov 02, 2003, 05:01 PM 0 - 510 BC
Change Toledo and Logrono productions to galleys. I think we need more explorers.
1 - 490 BC
Sell Russia our WM for 42 gold
Sell England our WM for WM and 21 gold(broke)
Sell Russia our WM for 1 gold
Sell Ottomans our WM for 1 gold
Sell India our WM for WM and 1 gold(broke)
Trade our TM for WM with Zulu(broke)
2 - 470 BC
Found Almeria
Sell WM around for 8 gold
3 - 450 BC
Santander Galley --> Galley
Sell WM around for 8 gold
4 - 430 BC
Toledo Galley --> Settler
Murcia Worker --> Spear
Valladolid Worker --> Temple
Sell WM around for 8 gold
England is now up CoL and Const.
5 - 410 BC
Seville Library --> Worker
Zaragoza Libraru --> Worker
Pamplona Sword --> Library
Logrono Galley --> Galley
Sell WM around for 11 gold
6 - 390 BC
Madrid Library --> Settler
Barcelona Library --> Worker
Seville Worker --> Sword
Zaragoza Worker --> Sword
Teruel Warrior --> Temple
Sell WM around for 15 gold
Russia has CoL
7 - 370 BC
Toledo Settler --> Galley
One of our galleys sees a new border!
8 - 350 BC
Barcelona Worker --> Worker
Meet the Mongols. Trade them Alphabet for WM and 2 gold(broke)
The Mongols are stuck on a small island
IBT One of our valiant galleys is lost
9 - 330 BC
We finish researching Currency and begin on Philosphy
Madrid Settler --> Settler
Zaragoza Sword --> Market
We meet Joan of Arc. We sell her Math for WM and 83 gold(broke)
Sell Ottomans Currency for Const., WM, and 88 gold(broke)
Sell Russia Currency for CoL, WM, and 2 gold(broke)
10 - 310 BC
Barcelona Worker --> Market
Toledo Galley --> Market
Santander Galley --> Galley
I tell India to remove his settler pair from our territory and ...
http://www.civfanatics.net/uploads5/Bz6_India2.jpg
An elite swordsman from Pamplona defeats the invading warrior and captures two slaves.
A vet swordsman from Santiago defeats an archer defending two workers and captures two more slaves.
We have 15 swordsmen. I think we should fish for leaders and take 3 or 4 Indian towns during this war.
I was selling our WM for a profit every turn, but I think it is to our advantage to keep the contacts and our WM to ourselves at this point. If we can get a leader in this war with Ghandi, I think we should build a FP in the fertile lands to the south.
We should continue to build galleys and continue to explore. We currently have five galleys.
I am researching Philosophy because we could get it in 4 turns. I think we should turn off research, save our gold, and trade for techs between the civs we meet. I think there is probably another larger island with several civs.
The SAVE (http://www.civfanatics.net/uploads5/Bz6_310BC.zip)
6thGenTexan Nov 02, 2003, 06:06 PM I've got it and a question. Which government do you prefer, Monarchy or Repuplic? I think we should research to the government before shutting off research. It will probably costs contacts to buy and it sounds like we will be trying to keep the worlds apart for a while.
6gntxn
betazed Nov 03, 2003, 07:17 AM Originally posted by 6thGenTexan
I've got it and a question. Which government do you prefer, Monarchy or Repuplic? I think we should research to the government before shutting off research. It will probably costs contacts to buy and it sounds like we will be trying to keep the worlds apart for a while.
6gntxn
We should go for Republic. IMHO, this is the best form of goverment suited ideally for peace and brief intermittent wars.
As for this current war, since we are at it, our clear objective should be leader fishing. And if it seems possible push Gandhi back a bit by taking over one or more of his cities.
If we manage to get a leader and create a FP in the fertile lands to our south we will be truly in a very good position. If we do manage to do this, then it might be a good idea to continue research judiciously. We are the biggest in land area and economy. So even with the Emperor handicap we can beat the AI in every research and lead ahead. We will see how it turns out.
Also, can anyone post a current WM?
Matt_G Nov 03, 2003, 09:04 AM I downloaded the game just to take a look at where you guys were at, so I will post the screen shots. :)
http://www.civfanatics.net/uploads5/BZ6screen1-310BC.jpg
http://www.civfanatics.net/uploads5/BZ6screen2-310BC.jpg
betazed Nov 03, 2003, 09:42 AM @Matt_G: Thanks. :)
BTW, We are just three players in this game and could use one more player. Care to join?
EDIT: Looks like Mongols are French are on a smaller island than us. I don't think they will be in any big help as far as researching is concerned. We can easily outpace them in research.
6thGenTexan Nov 03, 2003, 06:37 PM Look around and decide to change Palma from barrack to temple for some culture and happiness. I’m able to drop the Luxury Tax to 0% without problem. Move troops towards Bangalore.
IBT The French ask us to leave and Gandhi builds Bengal south of Almeria.
290BC-1 Pick up 2 slaves near Bangalore and a vet sword defeats reg archer 3-0. Vet defeats first reg spear 3-1. Elite defeats 2nd reg spear 3-0. Vet beats 3rd reg spear 3-2. Vet defeats reg archer 3-1. Vet defeats 2nd reg archer 3-0 to take the town and another slave. Bangalore starts a temple. Defeat a reg archer near Lahore. Drop science a notch and hire a taxman in Toledo.
IBT Defeat one archer and lose to a second costing us a reg sword and a slave.
270AD-2 Madrid settler -->market Santiago library-->sword Defeat the slave stealing archer and promote.
IBT Gandhi’s archers win this round 3 to 2.
250AD-3 Valencia library-->sword Kill off a spear in the open. Meet the Celts who know the Greeks but are behind 6 techs. I give Brennus Literature for his WM, 19g and contact with Greece. They share an island SE of us. The Greeks are 4 techs behind but they know the Arabs and have 299g. Alex gets Math for contact with the Arabs, WM and 50g. The Arabs are an ocean south of us. Sell him Literature for his WM and 96g. Go back to Alex and sell him Literature for 180g. I’m giving out Literature because it is an optional tech and it will force the AI’s to start building the GL in one of there cities delaying infrastructure. Philosophy arrived and I start min science on Republic with scientist in Toledo. I go for min science since we are ahead of everyone. England and the Ottomans are the closest to us down Philosophy.
IBT Kill another archer. Greeks and Arabs start the Great Library.
230BC-4 Murcia spearman-->market Santander galley-->temple Palma temple-->market Destroy Bengal and an Indian galley. Kill one defending spear in Jaipur. Vitoria gets a taxman.
IBT Gandhi is asking for peace. He will give us one of four cities but not two.
210BD-5 Logrono galley-->market Cordoba temple-->market Kill another archer and spear but lose a sword.
IBT Lose 2 sword and kill 2 archers.
190BC-6 Seville market-->sword Santiago sword-->sword Pamplona sword-->sword England shows up with contact with the Persians. I give Liz contact with the Mongols and French (the 2 most backwater civs) for Persia, WM and 31g. I buy Xerxes WM, contact with the Iroquois and
the Chinese for Math and Literature. I buy Hiawatha's WM for 36g and Mao's for 6g. The three of them are on a continent S of ENG-RUS-ZULU.
IBT Kill another archer. Persians start the Great Library.
170BC-7 Growth forcing me back to the lux tax. Found Leon and Zamora on the coast south of our Forbidden Palace.
150BC-8 Valencia sword-->market Santander Temple-->market
130BC-9 Toledo market-->sword Zaragoza market-->sword Vitoria library-->market
The Celts start the Great Library.
110BC-10 Jaen harbor-->temple (to make use of the harbor) Bangalore riots. Gandhi whipped them and WW. Santiago sword-->market Pamplona sword-->spear Settler ready to start a city in the south. Our offensive swords are between Santiago and Pamplona chasing after Gandhi's archers and horses. He keeps moving then north and south away from my swords.
After the initial attack on Bangalore, I was trading archers for swords at an even rate. I missed Jaipur by one HP. Gandhi was whipping his cities like crazy. While attacking Lahore he whipped it down to one and sent reinforcements down the road from Bombay. Most of my losses were in trying to march west of Bangalore. Neither fortifying damaged troops nor trying to bring them back worked. He could attack with his archers from 2 spaces away and get the advantage. I cannot remember if we have 2 or 3 elite swords. The last 3 turns I was moving troops to attack Lahore with the shorter path when Gandhi showed up threatening Pamplona.
We are financially worlds away from everyone. With min research, no lux, building markets and a lot of cities, our income is over 100GPT. I do not remember the exact amount but it is about 1500-1600g. Plenty to buy embassies, speed up Republic, or wait on republic and rush a ton of infrastructure.
We also lucked out and only had one neighbor on our continent.
The Game (http://www.civfanatics.net/uploads5/Bz6_110BC.zip)
6thGenTexan Nov 03, 2003, 06:38 PM I'm at work so I do not have my game and I forgot to copy the WM to upload. :(
betazed Nov 03, 2003, 08:03 PM http://www.civfanatics.net/uploads5/Bz6_AnMap.jpg
I've got it.
Matt_G Nov 03, 2003, 08:22 PM Originally posted by betazed
BTW, We are just three players in this game and could use one more player. Care to join?
Thanks for the invite. :)
I want to accept, but I am going to wait till tomorrow to decide.
I am starting a new job tomorrow and there is a very strong chance I am going to be buried in work. If the work load isn't to bad, I will accept your invitation then.
BTW, if you kill Gandhi outright, I think you will have a near monopoly on the fur trade. Maybe even a lock. As we all know, a lock on a commodity can be very profitable. :lol:
betazed Nov 04, 2003, 07:00 AM I have played my turns.
http://www.civfanatics.net/uploads5/Bz6_Republic.jpg
Here is the save (http://www.civfanatics.net/uploads5/Bz6__,_50_AD.zip).
Write up follows soon. Don't worry about all those riots. I have already taken care of it and they are there because we revolted last turn.
betazed Nov 04, 2003, 07:15 AM pre turn: change research to full. We do not need all that money and I would rather streak ahead inresearch over here.
Establish Embassies. Iroquois for 78 G. England for 80G. They have the Pyramids and will finish the GL in 6 turns. France for 58 G. They have 4 pop with one entertainer and building wealth :rolleyes: I decided to create a few embassies every turn. Forgot about it during the turns. :smoke: Earp you should take care of that
90 BC: I see a whole bunch of grasslands irrigated. :) I used to do this newbie mistake earlier. It does not help to irrigate grasslands in Despotism. Grasslands should be mined. Also I saw that workers are bunched in twos sometimes. This wastes worker turns while building roads. Since we are not industrious they should be bunched in threes.
...
Nothing much in the middle turns. Killed a few archers of Gandhi. Had three elite victories for leader fishing. Lost an elite swords. Have fortified a swords on an iron mountain. Do not remove him from there. Gandhi has been using that mountain as cover constantly.
40 AD: We learn republic and revolt immediately.
50 AD: we are a republic. Do some trades.
Gems from Greek for Philo and 50G. Construction to Greece for 550G. Might as weel get some money back from our hard earned research. Philosphy and furs for Spices to Abu. Philosohy and furs to Iroquois for wines. This brings our lax tax to 0. And everybody is happy. :) Polytheism from Russia for Furs and 175 G. We are in a new age.
Pointers for Earp
(a) Wines - We have located a source of wines in an island just south of us. A settler is already on his way to meet a galley. Send a worker and a sword along with the settler. Establish a city and a harbor. We do not need to rush the harbor for about 20 turns since we already have wines for those many turns. But on the 19th turn we should rush it.
(b) Russia and England are in the middle ages. We have a monpoly in Republic. Russia has got Mono as their free tech. We can get it for Republic and some gold. I will leave it to you whether you want to do that trade. I think we should wait for a 2-fer, but I am not sure.
(c) We are in making 225 G/turn running min research. I think we should research. Russia and England are the only people who can help us in research. Everybody else is behind. Let's discuss this point. What does everybody think? Should we research or not?
(d) The turn is not finished. There are Indian archers to kill with elite swords in the north. I left it for you since you always have better leader luck than me :D
6thGenTexan Nov 04, 2003, 11:20 AM How far behind is the next scientific civ? Is it worth getting them to the Middle Ages for the 2fer or discount of Mono @3? I vote to hold off on research and let the other do it for us. I would only go for the techs to pick up Leo's and Magellan's ahead of the AI. Both of these wonders will help our "Pirating". :) Slowing the tech pace a little will help us complete the infrastructure for our cities. Another option would be to rush to Education and render the Great Library useless to whoever wins that race.
I was irrigating to be ready for Republic. Most of those tiles were not being used.
6gntxn
betazed Nov 04, 2003, 11:24 AM I forgot to mention. England has already made the Great Library and Russia cascaded to the Great Wall. Since England knows both us and Russia any tech that we buy from RUssia will also automatically go to England the next turn.
I am not sure who the closest scientific civ is. But it is worth a look. That is a good idea. :thumbsup:
Earp Nov 05, 2003, 03:59 PM I've got it. I'll try to finish the turns tonight.
Earp Nov 07, 2003, 07:58 AM 0 - 50 AD
Elite sword kills reg archer
Elite sword kills reg archer
1 - 70 AD
Madrid Sword --> Sword
Pamplona Sword--> Market
Elite sword kills reg archer
Here is a look at our opponents
Iroquois - 0 gold - down Math, Phil, CoL, Lit, Poly
English - 228 gold - down Republic
Mongols - 0 gold - down Math, Phil, CoL, Lit, MM, Poly
Zulu - 63 gold - down Phil, Poly, Curr, Const
Arabs - 40 gold - down CoL, HBR, Poly, Curr, Const
Vikings - ?
Persians - Scientific - 35 gold - down MM, Poly, Curr, Republic
French - 0 gold - down Phil, CoL, Lit, HBR, Poly, Curr, Const
Ottomans - Scientific - 15 gold - has incense - down Poly, Republic
Russians - Scientific - 49 gold - has incense - up Mono, down Republic
Chinese - 6 gold - down Math, Phil, CoL, Lit, Poly
Celts - 81 gold - down Math, Phil, CoL, MM, HBR, Poly
Greeks - Scientific - 25 gold - down Poly, Curr, Republic
Carthaginians - ?
Indians - 4 gold - down Math, Phil, Poly
Trade Ottomans Furs and Polytheism for Incense, 15 gold, and WM. He will not trade us any gpt.
Ottomans get Monotheism
2 - 90 AD
Toledo library --> galley MM to achieve 15 spt
Elite sword kills reg spear
Vet sword kills reg archer
Elite sword kills reg spear
Vet sword kills reg spear in Kolhapur
Vet sword kills reg spear and autorazes Kolhapur
The English now have Monotheism also. The Russians, Ottomans, and English all have Monotheism.
3 - 110 AD
Valencia Market --> Sword
4 - 130 AD
Madrid Sword --> Settler
Toledo Galley --> Galley
3/5 sword kills reg spear in Jaipur
3/4 sword kills reg spear and captures Jaipur
Vet sword falls to reg spear in Bombay
Vet sword kills reg spear in Bombay
Vet sword kills reg archer in Bombay
Vet sword kills 1/3 spear and captures Bombay
IBT India moves a horseman next to Bombay. I wonder who traded them horses?
5 - 150 AD
Barcelona Court --> Sword
Zaragoza Court --> Settler
Santander Market --> Aqueduct
Valladolid Temple --> Court
6 - 170 AD
Seville Court --> Sword
Toledo Galley --> Harbor
Valencia Sword --> Court
Vet sword kills reg spear in Lahore
Vet sword kills reg spear and captures Lahore
Vet sword kills reg horse and promotes to elite
Found Lugo on wine island
7 - 190 AD
Madrid Settler --> Sword
Santiago Market --> Court
Vitoria Market --> Barracks
Logrono Court --> Aqueduct
Vet sword kills reg Spear and autorazes Punjab
Vet sword kills reg archer
8 - 210 AD
Jaen Temple --> Barracks
Barcelona Sword --> Spear
Seville Sword --> Horse
Zaragoza Settler --> Spear
Palma Court --> Library
9 - 230 AD
England has Monarchy. We could get a 2-fer, but I am waiting for something better than Monarchy.
IBT A reg archer kills a vet sword. A reg horse falls to a vet sword
10 - 250 AD
Madrid Sword --> Spear
Barcelona Spear --> Settler
Seville Horse --> Settler
Zaragoza Spear --> Spear
Teruel Temple --> Court
Zamora Sword --> Barracks
Elite sword defeats reg archer
Elite sword falls to reg archer in Delhi
Vet sword falls to reg archer in Delhi
Vet sword kills reg archer in Delhi
Vet sword falls to reg archer in Delhi
Vet sword kills reg archer in Delhi and promotes
Vet sword kills reg archer and captures Delhi
What kind of victory are we going for? Domination? Space? Diplomatic?
The SAVE (http://www.civfanatics.net/uploads5/Bz6_250AD.SAV)
betazed Nov 07, 2003, 08:12 AM @6thGenTexan : You are up.
What kind of victory are we going for? Domination? Space? Diplomatic?
I left all victory conditions open. I am not sure which one we should go for yet. IMHO, we should keep our choices open and see how the game develops.
What do you guys think?
P.S: Typically my solo archipelago games go towards Domination but I think we should grab any victory condition we see an oppurtunity for.
betazed Nov 08, 2003, 10:17 AM Since 6gntexan hasn't grabbed it yet, in the interest of keeping the game moving, I got it .
betazed Nov 08, 2003, 10:22 AM http://www.civfanatics.net/uploads5/Bz6_Sistine.jpg
Here is the save (http://www.civfanatics.net/uploads5/Bz6___,_370_AD.zip).
Write up follows soon.
betazed Nov 08, 2003, 10:28 AM (a) We have leader rushed our forbidden palace. [party]
(b) we have established embassies with everybody
(c) We have contacted a new civ. The carthaginians.
(d) We have learnt Feudalism, Engineering, Monotheism and Theology. We hold a monopoly on Theology now. Had to trade Republic though to get everything. But IMHO that is ok. That way RUssia and England can help us a little with the reserach.
(e) We have another leader on his way to the capital to rush Sistine. [party]
(f) Our income is huge. We can outresearch everybody. So let's do it. Let's carry on the research. Education is due in 7 with minimal deficit. Let's leave everyone to dust.
(g) There are lots of wars going on.
(h) Gandhi is down to his last two cities. His has only one city on our Island, capital Madras. Let's take that and sue for peace.
We should start a pre build for Copernicus as soon as we get education. We should get to Astronomy so that we can upgrade to Caravels.
This game is won from here. We just have to go thru the motions now.
@6gntexan, Earp: Either of you can play. Let's keep this open among us so that we can make faster progress.
6thGenTexan Nov 08, 2003, 12:42 PM Yesterday was date night with the Grandparents babysitting. If Earp can play this afternoon go for it. I will not be able to play until late tonight.
6gntxn
6thGenTexan Nov 08, 2003, 12:42 PM Yesterday was date night with the Grandparents babysitting. If Earp can play this afternoon go for it. I will not be able to play until late tonight.
6gntxn
6thGenTexan Nov 09, 2003, 12:56 AM Highlights:
Sistine's rush started our Golded Age in 390.
2 Palace Expanses.
Let Gandhi live a while longer with Peace.
Hanging Garden in Madrid in 5 turns, Cop's in Toledo in 10. These can shuffle with Navigation due in 4 or keep both. :)
Up Education, Astronomy, and Theology to a few and many more to others.
Positive income, albeit very small with high research.
Lowlights:
Too many cities to monitor all all the time. :crazyeye:
Many worker moves---mining everywhere in the south.
Rushed a few buildings ~ $1000 worth.
Built granaries, universities and cathedrals in true Spain and courthouses in old India.
The Game (http://www.civfanatics.net/uploads5/Bz6___,_470_AD.zip)
betazed Nov 09, 2003, 06:50 AM I've got it, will play a few turns.
betazed Nov 09, 2003, 06:54 AM http://www.civfanatics.net/uploads5/Bz6_FrenchAttack.JPG
Write up follows soon.
here is the save (http://www.civfanatics.net/uploads5/Bz2,_620_AD.zip)
betazed Nov 09, 2003, 07:09 AM (a) We have learnt Navigation, Invention, Gunpowder, Banking and are two turns away from Chemistry. We are the tech leader by far.
(b) The French declared war on us. :mad: Boy, will Joenie pay in due course. Anyway, some of our core cities should
have finished all infrastructure and have started building muskets. These should be moved to the harbor town to the coast.
Those towns should get more reinforcements. Track the French galleys as they land troops.
(c) Toledo is building Magellan's. That is a nice wonder to have. So let it finish it. It is due in 15 turns.
(d) Of course we have finished hanging gardens and Copenicus. All our citizens are happy. Although our GA has ended (that was
a very well times GA) we can easily continue research and snag Newtons as well.
lastly, all those galleys that are lying about should be sent home. We will get Magnetism soon. Our wine town is
protected by a warrior. We should send a couple of muskets and some offensive units to that town. Just in case.
Earp Nov 09, 2003, 03:48 PM I've got it.
Earp Nov 10, 2003, 05:50 PM {a} We've learned Chemistry, Metallurgy, and Military Tradition
{b} Built lots of infrastructure
{c} Built some musketmen, conquistadors, and horsmen(upgraded to cavalry)
{d} Our wines are now protected by two muskets and a medieval infantry.
{e} I haven't seen a single smelly Frenchmen. I am moving some of our Caravels north to transport troops to Joan's little island.
{f} We have just started researching Physics. I think we should get Magnetism ASAP, even though it will cancel our Great Lighthouse.
The SAVE (http://www.civfanatics.net/uploads5/Bz6_730AD.SAV)
http://www.civfanatics.net/uploads5/bz6_730AD.jpg
6thGenTexan Nov 10, 2003, 11:21 PM I've got it.
6thGenTexan Nov 11, 2003, 12:51 AM In true Pirate form, I attack Joan's galley and it sinks 2 or our caravels. :eek: That is not how it is supposed to work.
We did pick up Physics and Magnatism. ToG is due with the "End Turn". SWAP TOLEDO TO NEWTON'S
My RNG luck stayed bad when I landed our first 6 cavalries in France. Two were killed by swords!!! :mad: I did not see a single Cavalry retreat in the five turns in France. I did capture Avignon with 3 settlers and a worker. I have rushed the temple and the last turn I rushed walls. It will need a barrack then more culture. France is sending swords and spears and they did more damage than I anticipated. There is one musket in Avignon now.
I have been sending the new cav's to Karachi for the ferry over. The muskets in production now need to go to France also.
IN 770AD England demanded the phone number to Carthage and decided it was worth fighting over. They brought in the Ottomans in 800AD. These two are next on the list.
Our lux deals were canceled and I did not reup until the end when WW started to affect happiness too much. It isn't a problem now.
The Game (http://www.civfanatics.net/uploads5/Bz6_850AD.SAV)
betazed Nov 11, 2003, 06:24 AM I've got it.
betazed Nov 11, 2003, 06:47 AM http://www.civfanatics.net/uploads5/Bz6_Columbus.JPG
the save (http://www.civfanatics.net/uploads5/Bz6__,_1000_AD.zip).
betazed Nov 11, 2003, 06:48 AM Per turn - Kill 5 french spears. She is willing to do a deal. Sign a Peace treaty with her. Also sign a MA against the English and Ottos with Joanie. A few turns later she breaks the deal with us and allies against England to attack us. :mad:
(a) We discovered steam power. We have 5 coals in our territory and 1 coal in our off shore holdings. I added another coal town in an island to our south west. That brings our coal holdings to 7. :)
(b) I have aligned Otto and Russia against England too. Let them fight a bit. That will slow them down some more.
(c) The French attacked Avignon with hordes of swords and spears. Avignon held great witout a single loss. We must have
killed close to 15 swords and spears there. Most of our troops over there are elites. I have tansportted all the workers but
one out of avignon to our mainland. They are now building rails for free.
(d) We have learnt ToG, Steam power and Industialization. 2 turns away from Medicine. Next we should research Electricity and scientific method, rush ToE and get AT and Electronics as usual.
(e) yes we can rush ToE. You will find Columbus waiting in our capital to do that. [party] He arose out of a cavalry war with
an English MDI.
(f) We have built the Newton's in Toledo.
(g) I have built some Frigates and now we are building Ironclads. The Frigates have been killing most English vessels that are ferrying troops to the town east of Toledo. I have killed many English galleys and one caravel with Frigates without any
loss. With ironclads our losses will 0.
(h) Factories are coming up in most cities.
(i) We need more workers. I created a few. See if you can get some more.
Earp Nov 11, 2003, 10:21 AM I've got it
Earp Nov 11, 2003, 06:26 PM I've ungot it.
I will be unable to play for the next 48 hours, so feel free to skip me for a little while.
betazed Nov 11, 2003, 07:06 PM @6gntexan : You can take it.
6thGenTexan Nov 12, 2003, 09:32 AM I got it, Thursday would be better but i'll squeeze in a turn.
6thGenTexan Nov 12, 2003, 09:33 PM Started slow building railroads, factories and power plants. In 102 I see that Chivalry, Printing Press and Music Theory have mad the rouds of the closest civ's. I let out the secret of Chemestry for the trio of techs+253GPT+411g+ivory.
The next turn I use Columbus for J. S. Bach's in Madrid. I wanted the extra tow happy faces in every town on the continent.
Economics shows up right before Greece drosp a sword and a mid-inf next to Lugo. He must want to get out of the 75GPT he is paying for Chemestry. Give him back 72GPT for Ecconomic+39g. Smith's will get that back. Ask him politely to leave and he declares war. Add him to the list and thanks for Smith's. Arabia gets Chem for spices. Overpriced but did not want to give up Navigation. Ottmans get Banking for Incense and 7GPT.
In France, I capture Tours and get Zuniga to replace Columbus. He became Smith's. Marseilles and Chatres soon followed. The cavalries in France are spread out to pick off lose units. Joan has all but stopped producing offensive units. Most need a turn or two to heal and regroup to take another 2-3 cities. We have two frigate patroling their coast.
In England, I gain a toe-hold in Mpondo with the thanks of Osmon sending a few pikes for Liz to impale her knights upon. We also have a blockade of fortified ships to keep her's in port.
All units or in town or right outside.
We also picked up Medicine and Electricity with SciMeth due in 5-6 turns, I cannot remember now. I do not have a leader available for ToE right now.
The Game (http://www.civfanatics.net/uploads5/Bz6__,_1100_AD.zip)
betazed Nov 13, 2003, 07:46 AM Since Earp will not be able to play before the weekend, I got it.
Will post in a few.
betazed Nov 13, 2003, 08:12 AM http://www.civfanatics.net/uploads5/Bz6_Hoover.JPG
(a) We have learnt Scientific Method, replaceable parts, AT, Electronics, Sanitation, Corporation and Democracy. Currently
researching Refining.
(b) Hoover is dues in 2. Universal Suffrage is due in 3.
(c) Taken two cities from France (one of them had iron and the other rubber). We are at peace with her. We have taken another city from England. That city had three silks. We are also at peace with her now.
(d) We have deals going on that are currently funding our research.
(e) As and when stock exchanges finish get some hospitals up and running in the food rich cities.
(f) Almost all working tiles in our non corrupt cities have been rr'ed. We should now start with the extremeties.
(g) Once we get to tanks we can essentially roll over everybody from there. There is little challenge left in this game now. :(
(h) Make sure you sell those coal plants when Hoover finishes.
here is the save (http://www.civfanatics.net/uploads5/Bz6___,_1260_AD.zip).
P.S. After I played my turns, I noticed that I have mistakenly played them in Conquests expansion instead of PTW. (I had the
conquests cd in the drive and forgot that we started this game in PTW ).
@6gntexan: Do you have conquests yet? I know Earp has it. If you do not then we will have to roll back to your save. :(
Sorry about this goof.
6thGenTexan Nov 13, 2003, 11:58 AM Not a problem, I have Conquest, too.
betazed Nov 13, 2003, 12:17 PM Originally posted by 6thGenTexan
Not a problem, I have Conquest, too.
Great. :thumbsup:
Since Earp cannot play before the weekend, if you want feel free to squeeze in some turns before that.
6thGenTexan Nov 14, 2003, 01:15 PM I'm not sure if I'll have time to play today. I'' jump in before Earp if I can.
6gntxn
6thGenTexan Nov 14, 2003, 09:03 PM i'm playing now.
6thGenTexan Nov 14, 2003, 11:20 PM I had more time to play tonight so I went a little long. ;) I had 2 things I wanted to do before my turn ended.
http://www.civfanatics.net/uploads5/Victory2.JPG
Militarily, we have an infantry in all of our cities on the homeland. Cavalries are being ferried to England. There is a stack waiting for transports in Toledo. We have a small force (ironclad, frigate, 3 cavalries and a galleon) in the far sout in the last Zulu town. You can send them home or wait for someone to act up and invade. Two frigates and a galleon with 3 cavs are out side of the border to invade a French colony west of ther home land. We still have peace that can end at any time. Shuffle our troops on there homeland before declaring.
I did sell off the coal plants when Hoover's arrived.
Lux deals are in place for another 20 turns.
Greece and probably someone else are industrial now.
CONQUEST did give us a Scientific Great Leader, Olivares, who I used for Shake's. We did not need it but I want to get all of the top 5 cities. :)
We need to start disbanding the useless units on our homeland. Send them all to Old India to help the infrastruture.
Have Fun!!!
The Game (http://www.civfanatics.net/uploads5/Bz6___,_1340_AD.zip)
betazed Nov 15, 2003, 07:39 AM @6gntexan: :goodjob:
In about another 12 turns tanks become available. I think within that time we can take out the french and the mongols who are both right next door to us.
After tanks become available we can do short work of the English.
Earp can take care of the French and the Mongols. :)
EDIT: With mass production comes battleships. We should make a whole bunch of those. To rule the seas we will need them.
Earp Nov 15, 2003, 08:48 AM I've got it.
Earp Nov 16, 2003, 07:51 AM We've destroyed the French and Mongols.
We've learned Mass Production, Motorized Transportation and are two turns from Flight.
We are at war with the Chinese because they signed a MA with the Mongols.
I have been moving troops to the English/Ottoman continent. We can get troops across the ocean in two turns.
http://www.civfanatics.net/uploads5/Bz6_1415AD_1.jpg
We have 62 Cavalry, 111 Infantry, 33 Tanks, and 13 Battleships.
http://www.civfanatics.net/uploads5/Bz6_1415AD_2.jpg
We have ten port cities producing nothing but Battleships.
Our continent is fully developed so I have automated the workers.
The SAVE (http://www.civfanatics.net/uploads5/Bz6_1415AD.zip)
betazed Nov 16, 2003, 08:19 AM Actually we can transport the troops in one turn. Meet the transport in the middle with another transport. Transfer the troops to the waiting transport and make that waiting transport go back to english land. It has to drop off the troops on the next turn off course.
It takes more transports but the troops move 12 sea squares in one turn!
Think about it a little and you will see it works like a charm. :)
I am up! Will play some today and tomorrow.
betazed Nov 17, 2003, 07:11 AM http://www.civfanatics.net/uploads5/Bz6_navalBattle1.jpg
betazed Nov 17, 2003, 07:12 AM (a) We have learnt flight and radio. Currently researching computers. This is due in 9 to 11 turns depending on how much deficit you want to run.
(b) We declared on England. I have taken 7 cities from her, inclding an iron resource a coal resource and a rubber resource. We should take all her rubber resource anyway. I have also roped in most of the other civs against her in a MA. Our WW is running at 15% now. However, if you think we need to break this MA deal and make peace with her before 20 turns, IMHO that is ok. We will never need to make an alliance to take anybody out later. We also have taken an incense city from her. Rush a temple in that. Currently, we are getting incense from Ozzy. But once the incense comes within our borders we will not need to depend on Ozzy for incense anymore.
(c) We generated two leaders. I made two tank armies out of those. We also built the Heroic Epic.
(d) IMHO, we have enough battleships. We do not need anymore.
(e) Suddenly out of the blue last turn Greece declared on us. On wine city was attacked. We deflected that attack. I sank 5 of their ships. There should be a major naval battle in the red circle shown on the map. Try to get as many of the battleships there. An airport is also due next turn in our wine city. Airlift some tanks to there.
(f) We have an airport in English territory. So we do not need those transports anymore really.
(g) We now have another partner to trade for lux. The vikings. I think we are getting ivory from them. Renew those deals whenever necessary.
(i) I think we should clear out the English from our side of the landmass before declaring peace. If possible lets take them out completely.
Here is the save (http://www.civfanatics.net/uploads5/Bz6___,_1460_AD.zip).
@6gnTexan: You are up. Go get the English. :hammer:
Earp Nov 17, 2003, 10:42 AM Originally posted by betazed
(d) IMHO, we have enough battleships. We do not need anymore.
How many Battleships do we have? We are going to need lots of them to be able to completely rule the seas.
Originally posted by betazed
(f) We have an airport in English territory. So we do not need those transports anymore really.
We do not need the transports to transfer troops to England, but we'll need them to invade the other continents in the near future.
Originally posted by betazed
(i) I think we should clear out the English from our side of the landmass before declaring peace. If possible lets take them out completely.
I agree. I see no reason to show Lizzy any mercy. :satan:
betazed Nov 17, 2003, 10:58 AM Originally posted by Earp
How many Battleships do we have? We are going to need lots of them to be able to completely rule the seas.
I am not sure how many. I added about 5 or 6 to whatever you had. True to rule the entire ocean we will need a lot more. But do we need to do that? IMHO, we only need to rule our east, south east and south west seas off our mainland. And most of the enemy navy is concentrated in the circle I pictured. We can keep that clean with the battleships we have.
What do you think?
Originally posted by Earp
We do not need the transports to transfer troops to England, but we'll need them to invade the other continents in the near future.
True, we should keep them around. I was saying we do not need anymore. We have quite a few.
Once again, the above viewpoints are owing to the limited amount of naval warfare that I do. If either of you feel that this is too limited and can be bettered I am all for it. Enlighten me! :)
6thGenTexan Nov 17, 2003, 07:16 PM @EARP if you have the time, play again. I'm working late tomight and have to finnish a turn in BAM2 tonight. I won't be getting to this until Tuesday evening.
6gntxn
Earp Nov 18, 2003, 09:07 AM I am up in two other SGs. I won't be able to play this one until later in the week.
betazed Nov 18, 2003, 10:07 AM If neither of you gets it by tonight, I maybe able to post a few more turns tonight, just to keep the game moving along. If I do I will post a "got it". This is not a got it.
6thGenTexan Nov 18, 2003, 10:30 AM I'll have more time today than I originally thought. I've got it.
6gntxn
6thGenTexan Nov 18, 2003, 06:25 PM Spend our money rushing temples. Position troops for next push. Greece has a navy of Frigites but they have MPP with the Ottomans and Arabia. We need to hit him hard after killing the Queen.
IBT Ottomans join the Greeks against us.
1465 Greek MPP ends with Arabia. Gain alliance vs Greece with the Arabians. Give them Electricity and The Corporation for Nationalism, 32GPT and 67g. Lose one tank taking Warwick & Ismit.
1470 Take York, Uskudar and Aydin. Sink a buch of greek boats.
1475 Only take Oxford this turn. I do have a leader heading home for Seti.
1480 Lost 2 tanks this turn but captured Canterbury, Sevestpol and Leeds.
1485 Capture Istanbul.
1490 Nothing new.
1495 Capture Konya, Dover and Hastings.
1500 Capture Iznik.
1505 Computers arrive but with C3C, our leader cannot rush SETI but it can the Military Acadamy. Ca[ture Bursa and thus ending the Ottoman empire. Take Minks, Birmingham, St. Petersburg and Adana. Shut down science to get some money back.
1510 Capture Smolensk, Odessa, Kiev and Reading. The other continent is now ours . There is a naval watch around the equator keeping Greek ships from moving north. We need some to clean up the leftover English islands. There are 3 empty transports heading to Bursa to pick up tanks. There is also a leader in Bursa.
Go Finish the English!!
The Game (http://www.civfanatics.net/uploads5/Bz6___,_1510_AD.zip)
betazed Nov 18, 2003, 06:39 PM @6gnTexan: This is crappy new feature of Conquests. We cannot rush Wonders with military leaders. Go figure! :(
EDIT: I see the Ottos have been wiped out. :hammer: :goodjob:
And our WW is now at 45%. Also the our battleships need to do a harbor run to heal up. I saw a battleship with just 1 hp left. It definitely needs to visit the nearest harbor and heal.
Earp, you are up.
Earp Nov 19, 2003, 08:29 AM I don't think I'll have time to play before tomorrow evening. Feel free to skip me if you want to keep this moving. I'll post an 'I got it' before playing.
betazed Nov 19, 2003, 08:35 AM Bz7 - Conquest of Conquests (http://forums.civfanatics.com/showthread.php?s=&threadid=69251). This is deity or Sid level game with a interesting twist of 0 corruption everywhere.
Sign up!
6thGenTexan Nov 19, 2003, 12:03 PM The damaged Battleships were still powerful enough for any Greek Frigates that slipped through. Arabia's navy did most of the late turn battles for me. Otherwise they were just lookouts to make sure nobody slipped by.
The Greeks have no real navy to speak of. They may have one or two ships in a port somewhere. I did see a ton of rifles running arround there island to counter a few feble attmpts by Arabia to invade.
After cleaning up the last of England, it will take a few turns to get our tanks to the Greek island. Our colony at the south pole can rush an airport. That is why I stopped science. I had dropped our bank account below 200g russhing temple in conquered cities. There is a transport down there already. We can start ferrying tanks once the airport is up.
6gntxn
betazed Nov 19, 2003, 12:10 PM One thing I have learnt in playing archipelago games is the tremendous advantage of airfields. It takes just one slave to build and then acts as an airport of zero cost for ferrying troops. No need to spend $$ rushing airports when a slave can sacrifice his life for us. :)
We should be using these to the hilt.
betazed Nov 19, 2003, 06:08 PM I've got it and played a few turns. Will post shortly.
betazed Nov 19, 2003, 06:11 PM http://www.civfanatics.net/uploads5/Bz6_Gems.JPG
Here is the save (http://www.civfanatics.net/uploads5/Bz6__,_1555_AD.zip).
betazed Nov 19, 2003, 06:13 PM There are no more English. I have taken care of that. We need a whole lot of troops that are twiddling their thumbs in the English territory into the Greek Island. An airport is due in our foothold next turn. Built a whole bunch of airfields and transport the troops to the GreekIsland.
Go get the Greeks. :hammer:
Teknoice Nov 19, 2003, 07:18 PM great game guys! :goodjob:
Earp Nov 19, 2003, 07:23 PM I've got it. I'll play a few turns tonight.
Earp Nov 19, 2003, 09:54 PM I was able to play a few turns.
I captured a few Greek cities.
The Iroquois signed a MA w/ Greece and declared war on us.
Carthage signed a MA w/ Iroquois and declared war on us.
I generated 3 leaders and created armies.
The SAVE (http://www.civfanatics.net/uploads5/Bz6_1585AD.SAV)
betazed Nov 20, 2003, 06:09 AM I played a few more turns. The treacherous Arabs declared on us and we lost our spices. We had lost our ivory from Carthage earlier and this drove our WW to 70%. Our core cities started rioting. I had to declare peace with the Greeks to calm things down. Let me know if this was :smoke:
Anyway, we are 8 turns away from Moder armor. I guess we can take the greeks out then.
Lets try and get a foothold on the Arab continent near the spices and the carthage continent near their lux.
I also brought some workers to the greek continent to rr.
here is the save (http://www.civfanatics.net/uploads5/Bz6___,_1610_AD.SAV).
6thGenTexan Nov 21, 2003, 08:39 AM I've got it.
6thGenTexan Nov 21, 2003, 05:01 PM This was a fun set of turns. My wall of battleships destroyed anything heading north. The Iroquois are down to two cities. I captured several of the arabian islands. There are 2 transports loaded with tanks heading for China. THere may be another between our Greek holdings and our Iriquois land. We need to upgrade to Modern Armor and learn amphibious warfare to take out Russia and an arab one-tile island. There is a leader heading for the Iroquois lad for another army.
The Game (http://www.civfanatics.net/uploads5/Bz6___,_1660_AD.SAV)
Earp Nov 21, 2003, 09:23 PM I've got it.
Earp Nov 21, 2003, 11:50 PM Upgrade lots of tanks to MA
We destroy the last Iroquois city, but they do not die. They must have a wandering settler. :(
Change research to amphib war. There are some islands without places to land troops. We need some marines.
I razed Baghdad and built an airfield on the Arabian continent. I have begun to airlift over some modern armor.
The peace treaty with Greece should expire soon. :satan:
http://www.civfanatics.net/uploads5/Bz6_1680AD.jpg
The SAVE (http://www.civfanatics.net/uploads5/Bz6_1680AD.SAV)
betazed Nov 22, 2003, 03:40 AM I played a few turns before leaving.
I got the chinese settler on a boat. :) They are no more. The arabs are being attacked on two front. Next few turns should take care of the Arab mainland.
Carthage invasion is also in progress. We have taken ivory city. Next turn should take the carthage capital and another harbr city giving us ivory. :)
http://www.civfanatics.net/uploads5/Bz6_ArabInvasion.JPG
here is the save (http://www.civfanatics.net/uploads5/Bz6__,_1700_AD.SAV).
betazed Nov 22, 2003, 04:15 AM hopefully, you guys can finish it before I return in a week. :thumbsup:
Earp Nov 22, 2003, 04:02 PM I've got it.
Earp Nov 22, 2003, 09:06 PM We've won. I only played three more turns. We eliminated Carthage, had Greece on the ropes and were preparing Marines for an invasion force when this message appeared.
http://www.civfanatics.net/uploads5/Bz6_WIN.jpg
Our final score was 7060.
http://www.civfanatics.net/uploads5/Bz6_MAG.jpg
Congrats to all. This was a little too easy but still very fun.
The last SAVE (http://www.civfanatics.net/uploads5/Bz6_1715AD.SAV)
6thGenTexan Nov 22, 2003, 09:09 PM Way to go Earp! :goodjob: I was worrying about how to get a turn in before heading out of town this week.
6gntxn
betazed Nov 30, 2003, 09:24 AM Well played. This was somehow the easiest Bz games that we have played. The AI is not really very challenging in Archipelago maps.
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