View Full Version : HRY2 - Jobless in Entremont


Hooray
Sep 26, 2003, 02:23 PM
PTW v1.27
Difficulty: Monarch (Sorry, just not ready for Emperor)
Civ: Celts
Standard Map
Pangaea, 60% Water
Normal Climate and Temperature. 4 Billion Age.
All Victory Conditions enabled.
Preserve Random Seed enabled. Cultural Conversions enabled.

The concept for this game is that each player chooses one of the following jobs and must stick to it throughout the game. There's a little flexibility, though. The warlike ones aren't obligated to always fight wars. The peaceful ones need not sign peace treaties immediately. Just try to maintain the spirit of each job, but above all else try to have fun and hopefully win in the process.

I have chosen the Celts because I wanted a Religious and Militaristic civ. Plus, I've been wanting to play a game as the Celts for a while. Militaristic is good for warmongering. Religious is good for peaceful play, but is also a very well-rounded trait useful in any game.

The jobs:
The Conqueror - Will play aggressively and build military units to the best of his ability. Will declare war on others at his own discretion. Ultimate goal is to attain Conquest Victory.

The Dominator - Similar to Conqueror, except strives for a Domination Victory. Will be the most expansionistic job.

The Diplomat - Will play peacefully and concern himself with trading as much as possible and maintaining good relationships with other civs. Will strive for a UN Victory.

The Builder - Will play peacefully and concern himself solely with building infrastructure. Ultimately strives for a Cultural Victory.

The Scientist - Will do anything within his power to research and obtain new technologies by any means necessary. Ultimately strives for Spaceship Victory.

The King - The only one who gets to play however he wishes. Strives for any victory possible. I reserve this job for myself :P

The different players are allowed to collaborate for mutual benefit. The Builder isn't supposed to ever declare war. However, he knows that he can't get a cultural victory since a neighboring country has equal culture. He can ask The Conqueror to destroy that neighbor so that they both get closer to their respective victories.

The challenge(hopefully) of this variant is to just get any sort of victory out of the conflicting strategies.

The jobs may be essentially ignored for the first round since we'll be focused almost entirely on expansion. I don't want our expansion to be hindered early in the game.

There are six jobs. I'm all ready filling one. I must also reserve a place in this SG for Ville. That means there are four open spots. Replacements will be sought immediately if someone leaves this SG.

It's first come first serve. Sign up and state which job you'd like.

The start position:
http://www.civfanatics.net/uploads5/HRY2start.JPG

The 4000 BC save:
4000 B.C. (http://www.civfanatics.net/uploads5/HRY2start.SAV)
All further saves must be named: HRY2_(year)_(BC or AD). For example: HRY2_2150_BC.SAV or HRY2_1600_AD.SAV
This is mostly for my benefit so I can keep all my save files organized.

Ville
Sep 27, 2003, 01:30 AM
I join as Scientist
EDIT: Can a builder or scientist etc. attack enemy if we are at war already?

Leha
Sep 27, 2003, 02:41 AM
Hooray , may I join as diplomat ?

Hooray
Sep 27, 2003, 07:05 AM
leha: Yes you may. Good to have you aboard.

Ville: Yes, I sort of mentioned that all ready. If we're all ready at war, you can fight. However, Builder and Diplomat by nature are meant to seek peace. If either one of those goes on the attack, it would violate the spirit of those jobs. Those jobs are meant to only fight defensively or to retake lost territory.

But you've chosen Scientist. That job can fight wars freely if there's some tech to extort, or if it will otherwise help science, such as gaining more cities to increase money and therefore research.
Well, that and you're free to fight wars to take out an enemy spaceship if that becomes necessary.

Leha
Sep 27, 2003, 07:44 AM
On the other hand , can Conqueror trade with other civs ( diplomat's job ) ?

Hooray
Sep 27, 2003, 10:23 AM
Of course. That job just has to be aggressive, but not necessarily tactless. It's just more of a focus for The Diplomat.

Harleqin
Sep 27, 2003, 11:49 AM
Hmm... what are the main differences between the builder and the diplomat? I understand the trading aspect of diplomacy, but a diplomat will also have to focus heavily on building.

Hooray
Sep 27, 2003, 02:31 PM
The Diplomat has to seek a different Victory Condition. My real purpose of this variant is to have different players seeking different victory conditions.

Plus it allows me to add in another person. I *could* just reduce it down to one warmonger and one peaceful player, but that would be a bit uninteresting with so few people.

Harleqin
Sep 27, 2003, 02:57 PM
Well, set me up for dominator or builder then. I should be able to handle it as I normally play Emperor and I've been looking for a quiet game to get back to SG'ing.

Hooray
Sep 27, 2003, 03:24 PM
Dominator it is then, unless you prefer Builder.

Harleqin
Sep 27, 2003, 05:49 PM
I can live with dominator :splat:

T-hawk
Sep 27, 2003, 07:27 PM
I'd like to point out that the Diplomat would be pretty much wasting his time. One war with a civ is usually enough to get them permanently Furious. With two warmongering players, there's no way your civ will have any sort of chance at a diplomatic victory.

Hooray
Sep 27, 2003, 08:47 PM
Feh. You bring up a good point, but I still need to have that job there.

Still need two more people. C'mon, you lurkers out there know you want to join.

Yndy
Sep 29, 2003, 01:02 AM
This is not a sign-in.
The Diplomat can do his job by gifting money and techs to the opposing parties. Read Bamspeedy's Improving AI Attitude to handle it. However a couple of city razes will have your attitude never to grow above furious with that civ.
Nice concept.
No I really don't want to join. :)

Hooray
Sep 30, 2003, 10:09 AM
No one wants to join?

:(

ChrTh
Sep 30, 2003, 10:30 AM
@Hooray: What positions are left?

Hooray
Sep 30, 2003, 11:26 AM
Conqueror and Builder

ChrTh
Sep 30, 2003, 12:29 PM
Sign me up for Conqueror ... I need more bloodlust in my game :evil:

Can you put me towards the end of the rotation? I won't be able to grab the game until Friday at the earliest

Harleqin
Sep 30, 2003, 01:03 PM
Just one more to go then... It'll be great to get started. I'll entertain guests for a large part of Friday and all of Saturday though.

Generalissimo
Sep 30, 2003, 02:36 PM
I would like to be the builder, if that's ok.

Maybe stick me in the front of the que. I think the builder job will have the more to do in the first part of the game compared to the others.

I look forward to this game.

Hooray
Sep 30, 2003, 03:48 PM
Welcome aboard ChrTh and Generalissimo!

Considering that you're in some Deity SGs, ChrTh, are you sure you aren't a bit overqualified for this game? I don't want my players getting bored if this game is beneath them.

I assume everyone else at least has Monarch experience?

How's this for a roster?:
Builder - Generalissimo
Scientist - Ville
Diplomat - leha
Dominator - Harleqin
Conqueror - ChrTh
King - Hooray

ChrTh
Sep 30, 2003, 03:56 PM
@Hooray,

Don't worry about my Deity experience in SGs, I'm usually the weakest in the bunch. Besides, being the Conqueror will be a challenge since all the other players have something in common (building stuff) so I'll be more or less on my own trying to mete out a Conquest win without Domination rearing its ugly head...

EDIT: Besides, winning is never boring :D

Generalissimo
Sep 30, 2003, 10:23 PM
Well, I wasn't sure if I was supose to start it or you were Hooray, so I just started it. You can do it yourself if you like. I'm not too thrilled with this outcome. But it is ok.

Turns 1:

It is the start of the great Celtic Empire. The great lover of the arts takes power over the tribe and commands the group to settle down where three mighty rivers meet. The start location looks promising with a heard of cattle to the northeast and grain growing along the banks of Muddy River to the west. Right after founding the city I devote most of the tax revenue into Pottery. A granary in Entermont should help the city grow quickly, which we will need to produce settlers to spread our culture around the surrounding lands. Until then, the citizenry not attending the cattle heard are trained to become warriors and many axes are produced. In five turns we shall have our first military unit to help explore our surroundings!

A group of workers from the village are ordered onto the cattle where they will construct a road next turn.

Close to our new settlement we found a tribe of very primitive people. They did not even bury their dead in a ceremony or have any concept of the code of warriors. We quickly executed all in that village and took some small trinkets they had collected worth 25 gold!

Turn 2:

The worker constructs the road leading to the cattle heard and is to be completed in three turns.

Turn 3:

Snooze

Turn 4:

The road is complete! The tax revenue from all the extra commerce going on northeast of our fine city is being put to good use. In eight short turns we will learn pottery and I am told we shall then know how to construct great buildings to store excess grain.

The worker is ordered to construct a mine that is to be completed in six turns.

Turn 5:

The strong people of Entermont have formed a militia made up of a mighty warrior. He is sent to scout out the surroundings. Who knows what he may find. He leaves the village by way of the cattle road and heads towards the majestic nearby peak. Entermont was set to build a temple.

Turn 6:

On top of the peak the warrior spots a very dense jungle with a far away river. This is terrible news for Generalissimo back at Entermont. With the south covered in a dry desert and the east by a wet jungle, it seems there is little suitable land to settle on nearby.

Turn 7:

The warrior is sent southeast. From atop the mountain what appeared to be a luxury was spotted in the jungle past a hill.

Turn 8:

From the tops of the hills directly East of Entermont two dyes are seen. They are too far away for current use, but seen they shall be enveloped within our cultural radius.

Turn 9:

The warrior explores the rest of the hill section and heads back towards home.

Turn 10:

What a time to be alive! Entermont has just doubled its cultural boundaries! Our territories just doubled in size to include the grain fields Southwest of town. Our workers are finished improving the cattle herd, so we sent them back home for a short time before moving them towards the fields. They will irrigate the fields bringing even more food than the cattle does! The warrior now moves inside of our borders next to Entermont as it travels to the other side of our territory.

Turn 11:

The workers make it to the field, but cannot start work irrigating it yet. Our warrior makes it back home and moral of the unit soars as men meet their loved ones. The wise men told me they do not need as much tax revenue currently for their research because they are nearing a breakthrough. Now we are making 5 gold a turn.

Turn 12:

We have learned pottery! I wasn't very surprised, I knew it was coming, but I was very happy. I was so happy I had a hard time to decide what to assign the wise men to do next. At first I wanted them to study Mysticism because I was told with that we would expand on ceremonial burial and be able to create a cultural achievement, the Oracle. But I was also told about Literature, which was very advanced but which promised all sorts of cultural improvements so I went with the precursor to literature, alphabet. I continued to go ahead and research alphabet at the minimum amount of tax revenue, as I had done at the end of pottery.

Entermont is about the complete work on the great temple, but I decided to put away my cultural ambitions for a little while. Our empire could never be great enough to spread our culture to every corner of the world if we couldn't eat and store our food. So I decreed that the temple should be abandoned and the partially built temple was turned into a granary.

The warrior travels west from Entermont and the worker starts an irrigation project that will last four turns.

Turn 13:

Entermont grows to size three, which creates problems, but of course I quickly find a way to solve them. The extra citizenry become discontent with the city's lack of housing and find the city very crowded. To calm their nerves I increase the amount of taxes I spend on luxuries. With this plan I still make the same amount of total taxes (5) as I did before since the new citizen is working near the river. Now with the extra help the Granary will be completed by the time my reign is over. It is good to know I will leave a legacy behind me.

The warrior scouts westward more and reviles that the westward hills are longer than previously thought.

Turn 14:

More Jungle! The warrior spots even more jungle to the west and another mountain a little ways south of it.

Turn 15:

The gods are very upset with me! I have defied their will and they have punished the whole community for my actions. May they have mercy upon me. Disease struck Entermont on 3300 BC a curse from the gods for switching their temple into a granary! The entire population was reduced by a third. As repentance for my act I switch the granary back into a temple. Hopefully this will stop any more of our citizens from dieing. I lost four shields in doing this, but hopefully the gods will smile upon us in the future.

The warrior heads north.

Turn 16:

This is a day of mixed blessings. The temple is complete and it is a beauty. I am sure the gods shall see nothing wrong with fair Entermont from now on. But before it was complete more of our men died. This time a full half of our population was wiped out.

The worker completed work on the irrigation and I have ordered all of the remaining citizens to work there while the workers complete a road. I have had to increase science by one notch because of the lost revenue we have incurred. We now are only making 2 gold a turn.

Entermont is ordered to produce another warrior and the current warrior explores northwest.

Turn 17:

The warrior moves north onto a hill and finds more dyes. What appears to be a lake can be spotted in the fair horizon.

Turn 18:

The warrior moves to the shore of the water and it is confirmed: It is indeed a lake. Many of the men enjoy splashing in the water at its shore.

Entermont just grew in size and is scheduled to do so again in four turns. One has to wonder how big of a city it would be now if it had not incurred the wrath of the gods.

Turn 19:

The road on the irrigated grain fields is complete, increasing the revenue and enabling the lowering of the money going to science. We now have 5 gold a turn going to the coffers, just like before the great plague.

The settler is ordered to go west to the great flood plain. More irrigation is in the works.

Turn 20:

The worker arrives at the flood plain and Entermont produces another warrior.

Generalissimo steps down as leader of the Celts, wishing them luck and promising that they have not seen the last of him. Before he leaves he stops in at the Entermont Temple and says a short prayer to keep the diseases away.

The save:


http://www.civfanatics.net/uploads5/HRY2_3000_BC.SAV

Sorry for the screenshot being so bad. Photoshop is currently uninstalled and Paint will only allow me to make it .gif.

http://www.civfanatics.net/uploads5/hry2_3000_pic.gif

Leha
Oct 01, 2003, 01:52 AM
Good turns , Generalissimo :)
Good decision not to irrigate caw . Picture doesn't load ( may be it's my PC's fault ) but I've loaded save and things look good . Looks like we have loads of dyes .

Is it ville's turn now ?

Hooray
Oct 01, 2003, 05:53 AM
Well, it looks like everyone's fine with the roster then. Didn't exactly want to start just yet, but that's okay.

Good turns Generalissimo, but why did you switch the Granary back to a Temple?

But yes, Ville is UP NOW.
leha is ON DECK.

Ville
Oct 01, 2003, 06:57 AM
Got it!

Generalissimo
Oct 01, 2003, 08:48 AM
I switched from the granary back to a temple to avoid disease! The people wern't worshiping the gods enough so they punished them.

Looking back I agree it was a silly thing to do, but at the time it seemed like a very good thing to do. It shouldn't take too long to make a better grain silo.

ChrTh
Oct 01, 2003, 09:06 AM
Stop killing our people! That's MY job! :mwaha: :ar15:

Ville
Oct 01, 2003, 09:16 AM
Turn 0- Oh my! How stupid has my predecessor been. Ha, arts over science:D I changed to 70% research because I'm a scientist and Alphabet is important tech for us.

Turn 1- Worker started irrigating flood plains, warrior #1 moves NW to a hill, warrior #2 moves SW

Turn 2- Warrior #1 sees some grassland NW, they survived the hot and wet jungle and keep looking for some intelligent forms of life besides the small but mighty Celtic Empire. Entremont grows, there are 60000 inhabitants now. How big will it grow?

Turn 3- We have found other people...or they actually found us, a black warrior sighted near Entremont. Zulus are hyper-modern, they have Bronze Working, unfortunately it's not for sale...
Warrior #1 found coast of a great sea. Warrior #2 found a great place for a city, flood plains surrounded by hills.

Turn 4- Worker finished with irrigation and starts to build a road. Warrior #1 travels N and can hear something strange, like other people but they speak a strange language, are they a threat for Celtic civilization?

Turn 5- Warrior #1 can now see a city-like thing in fog.

Turn 6- Entremont is becoming too big. People are unhappy so I give them some luxuries.

Turn 7- We have seen another strange people, they call themselves as Indians. They are very nice people, I bought BW from them for 56 gold when stupid Zulus were asking 64 gold for it.

Turn 8- Warrior #1 climb on the top of mountain to see the Indian empire, worker moves to another flood plains.

Turn 9- Warriors are exploring.

Turn 10- Warriors are exploring, Warrior #1 can see some ugly, barbaric barbarians.

Save (http://www.civfanatics.net/uploads5/HRY2_2550_BC.SAV)

The Celtic Empire:

Hooray
Oct 01, 2003, 12:03 PM
Wow, that was quick, Ville. Very good.

leha UP NOW
Harleqin ON DECK

Leha
Oct 01, 2003, 12:07 PM
GOT IT!!!

ChrTh
Oct 01, 2003, 12:09 PM
YIKES! 2550 and we don't have a second city yet!??!? Entremont can't build my armies by themselves!

Leha
Oct 01, 2003, 02:02 PM
Preturn

Highness , we have rumours this world is a large place . Korean , English , Iroquois , Aztec and American people must be contacted .
Also , the old friend of mine , chieftain ChrTh , needs an army , and we have only two warriors :( . So , I promised him to build some cities , although my skills lie in diplomatic field .

1 2510 BC

Entremont Granary --> warrior for MP .
Ainu barbarian pops out of the fog of war close to our northern warrior , warrior fortifies on the hill . Lux slider 20% ( Entremont is 5 pop now ) .
Zulu and Indian people are very friendly , but are not revealing secrets of Alphabet , Mysticism and Wheel they have . :(

IBT

Zulu warrior appears north of Entremont . What he is up to :rolleyes:

2 2470 BC

South warrior moves E . North warrior moves SW .
Our Astrologes say we will reveal secrets of Alphabet in 4 turns ( with help of Gods ) .

IBT

Entremont builds warrior and Zulu guy disappears in the dark to find him some easy prey .

3 2430 BC

Entremont --> settler
Worker finishes irrigation starts road . ( What did we need this irrigation for ? We have everything we need for settler factory )
South warrior moves SE . North warrior moves SW .
Zulu got Masonry . No share .
Lux slider --> 10%

IBT

Nada

4 2390 BC

South warrior moves SE and sees American warrior . :)
They have Alphabet , Wheel , Masonry and Mysticism , we have 26 gold . Not much for great diplomatic achievements :cool:
North warrior moves SW and enters dark jngle full of tigers and demons .
Alphabet is due in 1 turn , but science slider remains on 70% .

IBT

Barb commits suicide on our north warrior not leaving a scratch on him .

5 2350 BC

Alphabet's done . Start Writing at 80% .
North warrior --> W . South warrior --> SE .
Entremont moves to size 6 --> lux slider to 20% .
Settler due in 2 turns as per Bamspeedy ;)
Highness , our scouts report seeing american tribe fiddling with iron , they get IW .

IBT

Nill

6 2310 BC

South warrior sees barb --> fortifies on hill .
Worker finishes road moves north to connect road parts for better settler movement . North warrior moves W .


IBT

Zero

7 2270 BC

Worker starts road . Entremont builds settler -> starts another .
Settler moves SE . Warrior moves SW .


IBT

Barb attacks our south warrior fortified on the hill ( what a moron ) , takes 1 hp and dies in pain . Our warrior promotes to vet . Entremonts cultural enfluence expands .

8 2230 BC

Settler --> SE .
South warrior --> S .
I FORGOT TO ADJUST LUX SLIDER TURN BEFORE :eek: . I make it now . Highness , I deserve 10 whips .
North warrior --> S .
Move citizen from forest to flood plain in Entremont to get size 6 before settler .

IBT

Zzzzz

9 2190 BC

Settler --> SE .
South warrior --> S .
North warrior --> SW .


IBT

Nothing serious .

10 2150 BC

Entremont grows to size 6 --> lux to 20% .
worker finishes road --> moves two tiles S/SE to build road to future city .
Settler --> E . I think city should be placed here .
South warrior --> SW . North warrior --> SW .

MAY THE FORCE BE WITH US .




http://www.civfanatics.net/uploads5/HRY2__2150.JPG


The_Save (http://www.civfanatics.net/uploads5/HRY2_2150_BC.SAV)

Harleqin
Oct 01, 2003, 10:35 PM
Got it. Will play tonight as I'm off for Work now. Expect it in about 12 hours from now.

If anyone wishes to prepare a dotmap and set up a discussion of cityplacement, then now is the time to do it :)

EDIT: What are the Barbarian settings?

Hooray
Oct 02, 2003, 06:00 AM
The Barbarians should be Sedentary. If any are running around, the AI must have popped them from huts.

ChrTh is On Deck, then.

Harleqin
Oct 02, 2003, 10:07 AM
Hmm.... what is this? How can we show the world how superior we are and force them to do out bidding when we are so small? We will need to expand our reach, found new cities and build military forces so that they will realise that resistance is futile and surrender to us.

Preturn: Right, India is far to the north and in the south a dark green border is showing. Could be the Aztecs. One settler is out and another will be ready soon. Science is reduced so we’ll stop losing money. We are down four techs to the Zulu, one to India and 4 to America. We can’t afford to pull any trades though.

2110 BC (1): Settler produced. Due to the sedentary barbs another is ordered up. Spices are discovered far to the northwest.

2070 BC (2): Alesia is founded and starts a warrior for protection.

2030 BC (3):

1990 BC (4): We meet the Aztecs to the south. They are down Pottery and Alphabet, but only have ten gold. While they can’t provide much we now have a contact the AI lacks. Pottery is sold for his ten gold. America already have the contact, so the time to ship it around is now. Even using the contact as leverage would ruin us though as we don’t have a monopoly on it. Ha, pah on them. We don’t need their filthy knowledge. We can take what we want.

IBT: The Zulu start building the Great Library. How on Earth have we fallen this far behind already on a monarch game? I decided to stop research and save up cash instead for later brokerage opportunities.

1950 BC (5): Settler built in Entremont. Worker ordered up. Growth and build both in two.

1910 BC (6): Lugdunum founded west of Entremont.

1870 BC (7): Worker built. Rax ordered up. Settlers alone wont do it. We need a glorious military to lay down the hammer!

1830 BC (8):

IBT: The Aztecs found Teotihuacan.

1790 BC (9): American border spotted far to the southwest.

1750 BC (10): Not much. I’ve left a settler active. I’d recommend settling on the hill where he is. It is close to the capital, will provide additional defence, claim both hills and plains and lock up tight in the desert where I hope we will have both oil and saltpeter. It is up to the next player to decide whether to found or not. Entremont is micromanaged for max commerce now as the rax is all but built. It will need to be rearranged next turn.

Oops. Wanted to take a pic, but shut down Civ. You’ll just have to do without.




The glorious Celts (http://www.civfanatics.net/uploads5/hry2_1750_bc.zip )

ChrTh
Oct 02, 2003, 10:14 AM
I got it. Playing now.

Hooray
Oct 02, 2003, 10:28 AM
Very good, Harleqin.

I guess I'm on deck. I think I have enough time to play it, so there should be no problems.

ChrTh
Oct 02, 2003, 11:04 AM
Turn 0 -- 1750 BC

ChrTh the Conqueror the First FINALLY ascends the throne.

I see that there's no one here to destroy. :(
Oh well, ChrTh is Very Patient. Warriors and Barracks are good...but I need more cities with which to build my glorious armies.

I'm not really fond of the spot, but I build Camulodunum where he Settler stands. He orders up a Warrior.

We're done Masonry, Wheel, IW and Myst to the Americans. We're down the same plus Writing to the Zulu. India has writing but not IW. Aztecs only have IW, but are down Alphabet.

ChrTh calls up his advisors and says, GET ME IRON! The advisors, trembling, give up Alphabet and 30 gold to the Aztecs for IW. Alright, what else do we need? I trade IW and 23 gold to the Indians for Writing and Masonry. I trade Writing, 1 gold and 1gpt to America for The Wheel and Mysticism.

New tech situation: we're even with India and ahead of the Aztecs. America is up Math and HBR, and Zulu is up Lit. We don't need the GL in a Monarch game, but Math will get me my Catapults...and you can't spell Capitulate without Catapult!

Since we're now broke, I drop science to 10% and start a 40-turn gambit on Polytheism. The gods will reward us for our devotion to them by granting us victory on the battlefield.

I summon the advisors again. Well, where are my Iron and Horses that I went through so much trouble to gain access to? Well, there's good news and bad news....the horses are already within our borders, but the Iron is to the West.

THEN GET SOMEONE OUT THERE TO GET THE IRON!

ChrTh growls, and prays that someone will mod the game so that advisors can be turned into workers. Entremont is changed to Settler, as ChrTh does not see the need for Rax against the pathetic excuses for 'tribes' that the gods have placed near our position on the map. Entremont is for growing Settlers and Workers...we have worlds to conquer!

Turn 1 -- 1725 BC
Hrm, Contact has been sold to the Iroqi ... I pay victim, er, Hiawatha, a visit. I trade IW to him for Contact with the Koreans and English (more victims!)
The Koreans and English are both backwards...which is odd, especially for Korea.

America is up Math, Lit, and HBR. Zulu has Lit and HBR. We're even or up on everyone else. Can't afford Math yet from America for a 3fer.

Turn 2 -- 1700 BC
Entremont Settler > Settler
Alesia Warrior > Worker

To grease the wheels with the expansionist Americans, I build a War-Declaration Facility, er, Embassy. They still won't give me Math for my precious catapults.

Turn 3 -- 1675 BC
:sleep:

Turn 4 -- 1650 BC
:sleep:

Turn 5 -- 1625 BC
:sleep:

Turn 6 -- 1600 BC
That American Warrior better think twice about being so close to Camulodunum...

IT:
He does

Turn 7 -- 1575 BC
:sleep:

Turn 8 -- 1550 BC
:sleep:

Turn 9 -- 1525 BC
Ironborough is built. Starts Worker.
Alesia changed to Warrior so Warrior in town can join with Settler.

Turn 10 -- 1500 BC
You excellency! We can get Math ... it'll just cost us our Treasury and 8 or 9 gpt.
No
What?
No, I said. Look at our kingdom. We are getting bigger, yes, but our military is nothing at this point. Catapults? We don't even have Spears! We should keep Entremont building settlers as long as there is space to settle, but we've got to get some more workers available. And military. We need military!

ChrTh sighs as he thinks about his reign. Some conqueror! I only hope my successors can redeem the ChrTh name...

I have no idea where the Settlers are going to go, but I think we should settle southwards (lousy jungle).

Here's the Save:
http://www.civfanatics.net/uploads5/HRY2_1500_BC.SAV

Harleqin
Oct 02, 2003, 12:00 PM
Good trading :) I have no clue as to how the Aztecs got their hands on that tech. They were broke when last I checked. Must have researched something.

I agree on settling southwards. There is some fertile lands there whereas the north will be good eventually, but without industrious it will take forever to get them up.

Hooray
Oct 02, 2003, 12:09 PM
Nice trading, ChrTh. Now we're not quite so pitifully behind.

Got it. I'll play this evening if possible. I'll see about drawing a crude dotmap too.

ChrTh
Oct 02, 2003, 12:10 PM
Nothing like a 5fer at the start of your turn to give you a warm fuzzy for the full ten :)
Yeah, the Aztecs researched it themselves, I'm sure. Lucky for us, although I would've tried to swing at least a 3fer even if they didn't have it.

BTW, DON'T TRADE THE WHEEL TO THE IROQUOIS!

Generalissimo
Oct 02, 2003, 01:27 PM
Here is a dot map I made. It's my first and I don't think I'm very good at city placement, but at least it will give everyone an idea.

http://www.civfanatics.net/uploads5/hrydmp.gif

The blue dots are American Cities and the dark green dot the Aztecs. Light greenish color is Us. The black, red, yellow, and purple are places that look good to me. Maybe put one between the black city and the yellow city, a little more south but that area is blacked out so I didn't make a dot there.

What do you think?

ChrTh
Oct 02, 2003, 02:04 PM
I think two things:
Keep the cities on the dotmap; it's too hard otherwise to distinguish.
Always show the grid when dotmapping :)

I guess I'd want to know more about what's directly south of the purple dot before committing to that spot.

Generalissimo
Oct 02, 2003, 02:19 PM
How do you make the grid on? I was fiddling around with that for a good ten minutes before making it.

LKendter
Oct 02, 2003, 02:28 PM
Originally posted by Generalissimo
How do you make the grid on? I was fiddling around with that for a good ten minutes before making it.


Control-G toggles the grid.

Hooray
Oct 02, 2003, 02:47 PM
THANK YOU, LKendter! I've actually been wanting to know that for ages.

Now I can try my hand at a dotmap without my lines being all skewed and uneven.

Hooray
Oct 02, 2003, 04:36 PM
The true king has finally ascended to his throne. He looks out upon his kingdom with pride. No wait, this feeling isn't pride. It's disgust! The king is displeased that the Celts are not the mightiest people in the world.
"I will never be satisfied until I have the greatest kingdom in the world!" he proclaims.
So he sets forth to build a great nation....

Pre-turn: I've decided to focus expansion to the West and South. Might toss a few cities up north to claim some of that jungle too.
Trade 110g to America for Literature.

1475 BC: Entremont Settler -> Settler
Switch Camulodunun to Worker.

1450: ......

1425: Horses connected. Yay.

1400: Verulamium found a little far off to grab some cattle and Ivory.
Gergovia founded.

1375: Alesia Worker -> Warrior
Switch Lugdunum to Worker.
120g and 1gpt to Zulu for Mathematics.

1350: Entremont Settler -> Settler
Lugdunum Worker -> Warrior
America starts GL

1325: America starts Pyramids.
Augustodorum founded in jungle to the north. As I had hoped, there are Gems in range!

1300: Get Forbidden Palace message.

1275: Ironborough Worker -> Warrior
Gergovia Warrior -> Barracks
India must be at war with someone since they've had a Worker sitting in their capital for a while. I'd buy the worker, but Ghandi has to be greedy and wants a tech for it.

1250: Entremont Settler -> Settler
Alesia Warrior -> Worker
Camulodunum Worker -> Temple

You may notice that I bought techs but traded them to no one else. All the civs except America and Zululand are very poor and behind in techs, so they have nothing to trade to us for our techs. America and the Zulus are still ahead by Philosophy and HBR.
We're growing pretty fast now, though, so we should start surpassing them in research once we have the chance to run full-fledged research again.

Map and proposed dotmap:
http://www.civfanatics.net/uploads5/HRY2dotmap.JPG

Ignore that question mark and arrow near Verulamium. I think I like the original dot better after all.

The Save:
http://www.civfanatics.net/uploads5/HRY2_1250_AD.SAV

Generalissimo you're UP NOW.
Ville is ON DECK.

Build us a great empire, guys.

Generalissimo
Oct 02, 2003, 05:34 PM
Ok, here we go:

Pre-turn
After inspecting the fledling empire I notice that we are spending more on Lux than need be, and bring that back down to nil.

1 1225 BC:

Lugdunum builds a warrior. It is producing mainly food so I set it to build another worker and send the new warrior down south to explore.

2 1200 BC:

Augustodrum produces warrior and is set to build a spearman.
Korea starts The Oracle

3 1175 BC:

Moved a warrior onto a mountain in neutral territory with a road on it. I guess the Americans built it so I'll destroy it next turn.

4 1150 BC:

Workers hook up Dyes, so we should be good on happiness if Entermont keeps producing settlers for a while and no other cities get too large.

Speaking of which, Entermont builds a settler and is lined up to build another.

Also, workers hook up Iron. For you people who like war, we can now build Swordman and beat up some enemies. I send the workers who were building the Iron Road to Gergovia which is building a barracks now and is a good place to upgrade warriors in the future.

5 1125 BC:

Alesia builds worker, I tell it to start Settler.

I trade the Iroquois Math for Philosophy and 3 gold and then trade Math to the Indians for 16 gold, a map of their lands and Horse Back Riding. India only has three cities.

6 1100 BC:

snooze

7 1075 BC:

Agedincum founded on our southern frontier, builds warrior.

Between turns America threatens us! Maybe it heard that I was the one that ordered destroying their road. They want a territory map and 23 gold, which I gladly except. Now is not the time to fight and I gladly give over tribute. They remain polite

8 1050 BC:

Entermont produces Settler, put another one in the que.

Lugdunum makes worker, set to build Swordman.

9 1025 BC:

Gergovia Builds Barracks, set to build warrior

Eboracum settled, building warrior.

Aztecs are building The Oracle

10 1000 BC:

Not much. America are the only ones who have Construction... for now. They will not trade me anything for it. Too bad.

That's it for me.
The Save (http://www.civfanatics.net/uploads5/HRY2_1000_BC.SAV)

Harleqin
Oct 02, 2003, 10:23 PM
Don't move too quickly now ;) It'll be at least 60 hours before I can play again, so please.... take your time guys. Also, good job on getting those gems. Despite the good lands to our southwest I do think that we should send a few settlers into the jungle. There'll be rubber and coal there and once cleared the distance to the capital will make them very productive.

Ville
Oct 03, 2003, 04:13 AM
I'll play it when I'm back home. (I'm at school now, these computer lessons are booooooring:sleep: )

Ville
Oct 03, 2003, 08:53 AM
Computer crashed after writing a detailed turnlog:mad:
Most important things: Burdigala founded, Cataractonium (even Aztec names are easier:D ), Lapurdum founded, traded with Koreans: got WM+MM+CoL? for Phil+Lit+WM+25 gold, traded with Aztecs: WM for TM (our TM). Polytheism researched>Constructon, 40 turns

Save (http://www.civfanatics.net/uploads5/HRY2_750_BC.SAV)

Generalissimo
Oct 03, 2003, 08:56 AM
Alright!

Hooray
Oct 03, 2003, 09:06 AM
I see a lot of map trading is going on. When did we get Map Making? Do we have it now?

Uh...let's see.... *hasn't memorized roster yet*

Builder - Generalissimo
Scientist - Ville
Diplomat - leha - UP NOW
Dominator - Harleqin - ON DECK
Conqueror - ChrTh
King - Hooray

Ville
Oct 03, 2003, 10:02 AM
I traded Mapmaking from Koreans

Leha
Oct 03, 2003, 11:41 AM
Got it !!!!

Leha
Oct 03, 2003, 02:24 PM
Preturn

Well , let's see. Aren't we gonna build The Great Library , Highness ? :( . Are we gonna do all the research by ourselves ? Sorry , I can't allow this to happen . Entremont switches to TGL , we have enough cities now to build settler army .

IBT

Nothing

1-730BC

Worker finishes irrigation --> starts road .
Settler directed north to horse and iron .
Get Construction from Zulu for Poly and 177 gold . Sell Construction to Iroquis for WM and 27 gold , trade WM to America for WM+30 gold , sell WM to everyone else .
Overall :
England --> Poly,Construction back.
Iroquois --> Poly back .
Korea --> Poly , Construction back .
Aztecs --> backward people .
India --> Poly ,Construction back .

IBT

Spot our settler moving south of Alesia . Turn him back north , there's nothing interesting in the south , no place left .

2-710BC

Move worker to the Ivory .
Highness , we could find a better place for our country . What's this ??!! Desert and jubgle , brrr .

IBT

nothing

3-690BC

I feel a strong urge to build some embassies ( after all I'm a diplomat ) and peek what are the chances we beat them on TGL .

IBT

Zzzzz.

4-670BC

Lapurdum warrior-->spearman .
No diplomatic achievements :(

B]IBT[/B]



http://www.civfanatics.net/uploads5/Zulu_War.JPG

:D :D :D :D

5-650BC

I tried to convince this bully Shaka not to start war against America , knowing it can drag the whole continent into bloodshed , but he just don't listen .
Camulodunum ( God!!!) builds temple , starts worker .
Ivory hooked up .Shaka got Currency , we buy it for WM and 277 gold . Iroquois got Currency too , so we sell it to Americans for WM and 89 gold .


IBT



Aztecs declare war on America .

:goodjob:

Salamanca finishes Oracle
Iroquois and aztecs are building Piramides .

6-630BC

We should be prepared to Zulu hords that will cross our country soon .

IBT

English and Koreans are building TGL and Pyramids .



7-610BC

Agedincum worker --> temple
Ironborough worker --> barracks .
Ratae Coritanorum ( Jesus !!!) founded .
Augustodurum worker --> GS .
I take risk of establishing embassy in Salamanca for 45 gold .
Pyramids are due in 32 turns . Good .


IBT

Nothing

8-590BC

Shuffle workers

Entremont gets size 7 --> lux slider 10% .

IBT

Nothing

8-590BC

Shuffle workers .
Entremont gets size 7 --> lux slider 10% .
Lizzy got Republic and she's annoyed with us . When I ask her what happened , she says she want to sell us republic for Poly , Construction ,Currency 386 gold and 17 gpt . I tell her she's pretty but I ain't gonna marry her

IBT

Korea declares war on Americans .

:eek:

Jag warrior dies trying to take Chicago and to bring GA to his nation .

9-570BC

Gergovia GS - Spearman .
Sell poly to Korea for WM and 73 gold .
Lizzy wants too much for Rep .


Good I saved log in notepad . I got "too many images" message and everything was lost .
There was nothing serious in my last turn .
England declered war on Americans .
I think we should place city behind the lake with dye .

I had to eraze some images from post .

Our world :






Save (http://www.civfanatics.net/uploads5/HRY2_550_BC.SAV) http://www.civfanatics.net/uploads5/celt.JPG

Hooray
Oct 03, 2003, 02:48 PM
Hah, dogpile on the Americans. That really helps us since they'll be our main competition in our half of the continent.

Can the next player try to get a city over near Ironborough north of Miami to grab those Furs? The King demands Furs.

As soon as we get into Monarchy or Republic, I think we should get involved in the America war and try to trigger our GA with our Gallic Swordmen.

ChrTh
Oct 03, 2003, 03:06 PM
Shaka got Currency , we buy it for WM and 277 gold . Iroquois got Currency too , so we sell it to Americans for WM and 89 gold


Did the Iroqi have Poly already? Why didn't you trade Poly to the Iroqi for Currency?

BTW, just a word of warning: Tenochtitlan will be where we put our Forbidden Palace :D :hammer: :tank: :hammer:

Leha
Oct 03, 2003, 10:16 PM
Originally posted by ChrTh


Did the Iroqi have Poly already? Why didn't you trade Poly to the Iroqi for Currency?



That's a trick . Turn before they were Poly behind , next turn they had Currency . I think THEY were the ones who got Currency and Zulus traded it for Poly and something IBT .

Harleqin
Oct 03, 2003, 10:50 PM
I see it, but I will need some time due to guests. I'll need a day and a half before I can start playing, but luckily that is still well within my 48 hours.

Harleqin
Oct 05, 2003, 10:58 AM
Preturn: Why has regular grass been mined at Entremont?
. Cities building spears, but not having a rax is switched to temples so we can both expand out borders and also collect a bit more culture as flip protection. Cataractonium is settled very offensively with Isandlwana. This WILL make the Zulu more aggressive toward us. Overlap with Alesia is also extensive. I would suggest moving it. It is an a poor position. While there is a lot of cities, then I think they’ve been built a bit to close for comfort…. Perhaps that is just me. Eboracum and Lapurdum whip temples.
We have 14 workers.
Why are some building roads through jungle instead of improving our main cities or clearing it first?
40 turn gambit on Monarchy? We should either shut down research or go with republic or a middle age tech.
Lugdunum could be a powerful city with both shields and food.

IBT: India declares on America. We need poachers ready.

530 BC (1): Nothing much

510 BC (2): Zzz

490 BC (3): ditto

470 BC (4): Gergovia build temple. Worker ordered up. Tolosa founded in jungle next to lake. Burdigala rush temple.

IBT: Zulu destroy Seattle.

450 BC (5): Alesia build settler. Temple ordered. We need a strong base before dominating these people.

430 BC (6): Temple hurried at Ironborough and Cataraconium.

IBT: Iro’s start the Library in Oil Springs.

410 BC (7): Agedincum rush temple.

390 BC (8): Lapurdum build settler and start a palace prebuild. It might be an idea to get the Forbidden Palace started here or in Gergovia.

370 BC (9): Zzzz

IBT: America and India sign peace.

350 BC (10): Quiet turn.

We need more workers and barracks in key cities. Lugdunum should be prepared for a role as a wonder city. Also, please pay more attention to what squares are mined. The area around Entremont is not optimised.

The Save (http://www.civfanatics.net/uploads5/hry2_350_bc.zip)

ChrTh
Oct 05, 2003, 11:52 AM
@Harleqin: re: Mined grassland
What else are you going to do with a regular grassland in Despotism? Irrigating provides no benefit. I haven't looked at the save, so I don't know if a better tile could have been worked.

Am I up? If so, I got it.

Hooray
Oct 05, 2003, 01:30 PM
Yes, you're up.

Indeed, mining grasslands is about all you can do with them in Despotism.

Don't be concerned with the "offensive" settling. Remember, your role is supposed to be an aggressive one anyway. If it makes the Zulus angry, then that'll be their problem.

Harleqin
Oct 05, 2003, 01:31 PM
ChT. Aye, you won't get much out of it, but it is wasted worker turns. Double that as you have to change them again later. Also, you will rarely use so many tiles before a government switch that you can't avoid it. However, by irrigating thay will be ready once the switch is made and can be used for getting irrigation to dry areas so that they are in place.

Or have I misunderstood something?
And aye, you're up :) Good luck.

ChrTh
Oct 06, 2003, 07:09 PM
Turn 0 -- 350 BC

ChrTh II, The Bloodthirsty, comes to power amidst a chorus of "War! What is it good for? Everything! Say it again!"

There is an urge to fight, but ChrTh resists...we must find a new way to lead our people first, then we will unleash Hell...

America is up Monarchy, Korea is up Engineering, England is up Republic... I yearn to do a 3fer but I can not (although if we fail in our quest for the GL, we may yet)

I do build an Embassy with Korea ... Seoul is 16 turns for the GL.

THE PYRAMIDS HAVEN'T BEEN CONSTRUCTED YET?! Wow...

Hrm, Entremont is a happiness risk ... I have to raise Lux to 20% (can't fire a worker without starving or slowing down GL production). I WISH I STILL HAD A MINED PLAIN SO I COULD MAINTAIN ZERO POPULATION AND FINISH GL FASTER. AHEM.

No Rax in Entremont? OH THE PAIN.
Lugdunum doing a Palace prebuild? For what? Two shield cities are not designed for prebuilds. I change to a much needed worker.

Camulodunum switched to Rax. No need for a Marketplace for a city that ain't growing past size 4 any time soon.

Agedincum switched to Worker from Courthouse. The Aztec lands are best positioned for an FP, and therefore Aged... will benefit at that time.

Eboracum switched to Rax from Courthouse. Cities able to get 50% shields don't need courthouses this early in the game. Actually I switch it to a worker, it needs improvements first.

Cataractonium switched to Harbor to benefit from Fishies and the fact it won't have many good tiles for awhile.

ChrTh the Conqueror puts aside his Veto Stamp ... and brandishes his sword menacingly ...that Zulu archer best not be thinking about Tolosa ...

Turn 1 -- 330 BC

There is way too much mining of hills going on. I let them finish, but I gladly waste a turn moving workers off hills that haven't started yet.

I build an Embassy in England...London is 10 turns from GL, so that's two we're ahead of (although I greatly--and rightly--fear a Pyramids cascade).

Turn 2 -- 310 BC
India and America create an Alliance against England ... which is freaking useless as none of them can get to the other within 20 turns ...

Ironborough completes Worker, starts Rax

I trade Polytheism to the Indians out of the kindness of my heart (and the 44 gold they got from America to declare war on the English)

All of our deals are peace treaties :cry:

Turn 3 -- 290 BC
Lug Worker > Worker
Furtown is built .. gonna take forever to grow, but it gets us that very important third lux. Temple ordered up.

Some trading has happened. America and Iroqi both have Republic and Monarchy. India and England both have Republic but are down Construction. If we weren't so close to the GL I'd try to grab Republic.

I build Embassies with the remaining 3 Civs. The Aztecs are building us the Pyramids in Tenochtitlan.

Turn 4 -- 270 BC
Everyone's at war but us! :cry:

IT:
Washington completes the Pyramids ... might be cascade time, boyos...let's watch...well, none this turn, we'll see what happens next turn

Turn 5 -- 250 BC
Lux to 10% as gems are online (whoops, guess furs will be 4th lux)
Ugh, 4 Civs still can cascade ... maybe they'll bypass GL since they're all already building it (except for the Aztecs...) and go for Hanging Gardens and/or Great Wall

I shudder to hit ENTER ...

IT:
Zulu to Great Wall...Koreans to Great Wall...English to Great Lighthouse...Iroquois to Great Library...Iroquois to Hanging Gardens (they swapped builds)...Aztecs to Great Library...
No one completes ... yet

Turn 6 -- 230 BC
Remote Outpost is built. Won't be able to join it to our Empire until we take New York .. hint, hint

I investigate Salamanca and Tenoch..., the two cities that cascaded to GL. Neither will complete before ours. 3 turns, it may be close... (especially if another cascade kicks in)

Turn 7 -- 210 BC
The People expand my Palace!
Americans are building Great Library(?)

2 turns to GL ...

Turn 8 -- 190 BC
Americans switch to Hanging Gardens. Methinks they're insane.

1 turn to GL. In theory, tie goes to the player. We may find out for sure...

Turn 9 -- 170 BC
We complete the GL! I switch Entremont to Rax.
Ulundi cascades to Great Wall and gets it...c'mon, all cascades must end before Sun Tzu...

Turn 10 -- 150 BC
Great Library gives us Republic and Monarchy


ChrTh II the Bloodthirsty didn't spill any blood :cry: ... the people were so angry that they revolted!


DOH! If I remembered we were Religious, I would've revolted during the Interturn...well, this way it's up to the next leader as to which government will rule us best.

It'll be nice once we're no longer a despotism; our cities will start getting bigger and better. Our military is pretty weak; I think we're better on Workers at this time. The goal is to get Sun Tzu or Leo's (the latter might actually be better) :groucho: infrastructure doesn't need much concetration at this point, we're in the lead in cash and culture, and we obviously won't need libraries for awhile.

I do expect there to be bloodshed by my next turn. :hammer:

Here's the save:
http://www.civfanatics.net/uploads5/HRY2_150_BC.SAV

Leha
Oct 06, 2003, 07:39 PM
We have TGL [party] :band: :grad:
Goody ,goody ,goody .

Hooray
Oct 06, 2003, 08:59 PM
Hurrah! I :love: the GL.

Got it. I think I'll switch to Republic, then start building up for war with America. It might be nice to go claim those Pyramids they stole from us.

ChrTh
Oct 06, 2003, 09:08 PM
Don't forget the Aztecs; I'd actually prefer them as the first target...although an American conquest would set us up nicely for more expansion (the Indians got one REALLY sucky start)...the problem is we'd have a long border with the Aztecs, and it might be tough to defend effectively against counterattacks...although they'd have the same problems...I'm rambling...
Yeah, get the Pyramids. Our granary ownership is close to nil.

Hooray
Oct 07, 2003, 04:07 PM
Pre-turn: In Anarchy. Not much to do. Hit spacebar...

130 BC: Iroquois build Hanging Gardens.
We're in Republic now. Yay.

110: Entremont Barracks -> Gallic
Ironborough Barracks -> Gallic
Augustodorum Barracks -> Spear
Upgrade a Warrior.

90: TM trade with Iroquois.
Some units got built, but I didn't see where. Somebody had "Always build previous unit" on. :nono:
Furs connected. I turn Luxes off.

70: Eboracum Worker -> Barracks
Upgrade a Warrior

50: Learn Engineering from GL.
Agedincum Worker -> Barracks
Burdigala Worker -> Barracks
Upgrade a Warrior.

30: Entremont Gallic -> Gallic

10: Augustodorum Spear -> Gallic

10 AD: Ratae Coritanorum Temple -> Barracks
Spear hurried in Remote Outpost.

30 AD: Camulodunum Spear -> Market
Verulamium riots for some reason.
Remote Outpost Spear -> Temple
Ask Americans to please kindly get the hell out of our land. They declare war. Fools.
Gallic Sword kills an American Spear in our land and triggers GA.
Vet Gallic retreats attacking New York. Two Reg Gallics retreat at New York. Reg Gallic wins and captures the city.
Capture an American worker.

50 AD: TM trade with Korea.
Entremont Gallic -> Gallic
Alesia Barracks -> Worker
Ironborough Gallic -> Gallic
Verulamium Courthouse -> Barracks

Three Gallics are poised to take Miami. After that we'll have a good platform to attack Washington.
http://www.civfanatics.net/uploads5/HRY2_50_AD.JPG

The next player up is the Builder, correct? You may not be very warlike, but I bet you want that Pyramid, right? You'd like having all those Granaries, hmm?

Keep an eye on Entremont. It might riot when it reaches size 12.

The Save:
http://www.civfanatics.net/uploads5/HRY2_50_AD.SAV

Leha
Oct 07, 2003, 04:42 PM
I think we need prebuild for Sun Tzu , gotta start palace somewhere .

Generalissimo
Oct 07, 2003, 05:26 PM
Well my computer froze two turns until the end of my time and I lost the log I made. Here is a quick overview of what happend during my rule:

Captured Washington and Miami and Chicago.

Connected Wines up.

Fuedalism and Monotheisim through the Great Library

India and Zulu declare war on America. I think that means the whole world is at war with them.

Here is the save. The map looks like Hooray's except Washington, Miami and Chicago are pea green.

The larger cities are begining to hate the war. I've had to incrase the lux bar 10% to calm down people. I think we could last another 5-10 turns.

http://www.civfanatics.net/uploads5/HRY2_250_AD.SAV

Hooray
Oct 07, 2003, 05:57 PM
http://www.civfanatics.net/uploads5/HRY2America.JPG

All but the Iroquois.

BTW, since we have Feudalism, let's build Sun Tzu's in Entremont. It has the highest shield production, naturally.

And Ville is up. Have at it, you crazy Scientist.

ChrTh
Oct 07, 2003, 08:55 PM
We should start Sun Tzu, but I think we're better off with Leo's ... if Invention pops, I'd build Leo's first.

Any leaders?

If your lux is only 10% after the first wave of WW, you're in great shape. We probably have enough lux to keep us in Republic for the entire war with America (i.e. until they're wiped out). You may want to rush Markets in the places with happiness issues, may be cheaper in the long run (5 luxes and a market=no happiness problems. EVER (well, hardly ever)

Harleqin
Oct 08, 2003, 12:31 AM
ChrTh.

Why put the FP in Tenoch instead of ie Miami? Tenoch is very close to tundra and will thus not give us the best benefit. The area around Miami is fertile and our southern towns will still benefit from being higher up in rank regarding distance to capital.

Ironborough could also be a candidate for once the jungle is gone it will be powerful lands there. Tolosa is also good, but has too few shields. Regardless, we need to get it built and we need it soon.

ChrTh
Oct 08, 2003, 12:53 AM
Miami or Buffalo would be a good choice. My statement regarding Tenoch was based on the fact that I thought the Aztecs would be the first to fall to us; I thought America was too powerful in the early game to mount an offensive against, but since all the other nations went to war with them, it weakened them considerably.

Ville
Oct 08, 2003, 06:40 AM
Got it! Will play tomorrow

Hooray
Oct 08, 2003, 06:57 AM
I think Buffalo would probably be the best spot for the FP.

Ville
Oct 09, 2003, 05:25 AM
Turn 0- Atlanta captured

Turn 1- Buffalo captured, Boston captured

IBT- England and America signed peace treaty

Turn 2- :sleep: moving Gallics and MIs

Turn 3- :sleep: moving Gallics and MIs

Turn 4- Philadelphia captured, San Francisco captured, Yankees are falling:mwaha:, WW strikes, I raised lux slider to 20%, War is over in few turns, I suspect Americans have some secret technology in St. Louis so I must take it!

Turn 5- St. Louis captured. What, they didn't have any secret technology there, how could I make such a mistake:D

Turn 6- :sleep:

Turn 7- :sleep:

Turn 8- We got Theology from TGL

Turn 9- :sleep:

IBT- Our GA ended

Turn 10- :sleep:

Save (http://www.civfanatics.net/uploads5/HRY2_350_AD.SAV)

ChrTh
Oct 09, 2003, 05:44 AM
Originally posted by Ville
Yankees are falling:mwaha:

You're enjoying that way too much .... ;)

Leha
Oct 09, 2003, 06:06 AM
Got it .

Ville
Oct 09, 2003, 06:55 AM
Originally posted by ChrTh


You're enjoying that way too much .... ;)

That comment was not related to RL, just to this game;)

Leha
Oct 09, 2003, 07:59 AM
Preturn

Khmm !! Our scientist's gone a little wild here and done some conquering ;) Good job , Einstein .
There's some job for diplomat now , cause Shaka's and Montesuma's faces are cloudy . We hear England has those marvelous silks , go get them for Dyes , Wines and 88 Gold .
Offer Shaka and Montesuma worthless WM as a token of good will , they say "thanks" but this "give me something or I'll cry" look remains on their faces . Whatever . Reign of great conqueror ChrTh is coming , he will improve their moods .
Move lux slider to 10%
Upgrade 2 spears and 4 warriors.

IBT

Foreign Legion roaming in our borders . I decide not to kick them out , if they declare war we'll get strong WW . I decide not to sign ROPs also , big battles coming .
Zulus start Sun Tzu .

1-360AD

Switch Buffalo from temple to FP .
Switch Tolosa from Pike to settler , hurry settler for 64 gold .
Move units to borders .

IBT

Foreign Legion feels we are too big fish to swallow and saying " we have pressing buisiness " heads home .

2-370AD

Lugdunum pike --> Market.
Ironborough market --> Library .
Augustodorum market --> aqueduct
Tolosa settler --> barracks .
No diplomacy possible :(

IBT

Zzz

3-380AD

I like peacefull times

Redirect settler , ***** Gandhi was first and claimed dyes .
Try to express my love to Shaka , no smiles from him .

IBT

Highness , people love you and expand your palace .

4-390AD

Zzz.


IBT

Zzz

4-400AD

Zzz

IBT

Zzz

5-410AD

Zzz


IBT

Zzz

6-420AD

Curovernum is founded in the midst of jungle :)

IBT

Traide iron to Gandhi for Insence , WM and 17 gold.

7-430AD

Zzz

IBT

Highnes , once again people expand your palace .


8-440AD

Zzz

IBT

Zzz

9-450AD

Sell Theology to Gandhi for WM 20gold and 5gpt , while somone else hasn't done it .
Sell Theo to Iroquois for 27 gold

IBT

We got Engeneering , Invention and EDUCATION . Gotta do research ourselves now .

Oops , looks like I did extra turn , sorry :crazyeye:


Our world :

http://www.civfanatics.net/uploads5/Celt460.JPG

Save (http://www.civfanatics.net/uploads5/HRY2_460_AD.SAV)

Ville
Oct 09, 2003, 08:53 AM
Originally posted by leha

Khmm !! Our scientist's gone a little wild here and done some conquering ;) Good job , Einstein
But I was sure they had some secret technologies in their every city ;) :lol:

ChrTh
Oct 09, 2003, 08:56 AM
Can we switch to Leo's? I'd rather get that over Sun Tzu
(of course, if we could get both....)

Hooray
Oct 09, 2003, 10:15 AM
That's a good idea. We're Militaristic so we get cheap Barracks anyway.

Harleqin is UP
ChrTh ON DECK.

Harleqin
Oct 09, 2003, 02:07 PM
Got it. Should be able to play tomorrow :)

Harleqin
Oct 10, 2003, 03:24 PM
I've been a bit delayed due to RL issues, but I plan to play sometime in the morning. It is late night/evening here now and I really need the sleep, but the game will move on after my breakfast. Just to let you know I haven't forgotten it.

Harleqin
Oct 11, 2003, 03:48 AM
Ah… the taste of power. We are strong and we are spreading across the world like a growing cancer and nothing can stop us…. But we are not done yet. We need to convince these people of our supremacy until they join us. We must be strong and draw our power from a solid base. We need to strengthen our core and develop a second all the while prepare to crush these inferior races.

Preturn: Buffalo is building the FP, but at one shield per turn I rush a courthouse there to get it sooner. Also, with the amount of units we have and cheap barracks I switch to Leo’s. A few others are switched to Aqueducts.

470 AD (1): Buffalo start FP again. We now save 76 turns on it, but we need even more shields. There are several settler pairs in our lands. For now I let them be.

IBT: Korea start Leo’s.

480 AD (2): Zzzzz

490 AD (3): Zzzz

500 AD (4): We built Leonardos. I start Entremont on a marketplace as I doubt we’ll be able to get Sun Tzu’s there. Science readjusted to still get us PP in one turn.

510 AD (5): MM Buffalo to get the FP in 65 turns now. We learn PP and I start gunpowder. We’ll teach them to fear us with muskets. I decide not to trade PP as we’ll only get pennies and Chivalry for it. Not worth it, but future leaders need to watch for a drop in the price.

520 AD (6): Zzzz

530 AD (7): Halfcity of Glanum founded in a forward position near the Zulu. How far away is it that a settlement needs to be to not be considered a cultural push? Is it three squares?

540 AD (8): Zzzz

550 AD (9): A few temples rushed for good measure. We need to expand while keeping the people happy.

I decide to hand it on now so that we can get the turns evened out again.

Watch for the price on PP! It has not been traded yet.

The Celtic Empire (http://www.civfanatics.net/uploads5/HRY2_550_AD)

Ville
Oct 11, 2003, 05:50 AM
Good playing Harleqin

ChrTh
Oct 11, 2003, 09:24 AM
Hooray: Please swap with me, as I'm not going to be able to get to the game until tomorrow night at the latest

Good job Harleqin! I plan on using Leo's for the world's benefit :evil:

Hooray
Oct 14, 2003, 05:50 AM
Eh...heh...sorry for disappearing for a few days. Been kinda busy lately.

Should I still take this, or is ChrTh back by now?

ChrTh
Oct 14, 2003, 06:40 AM
Hooray, I can play tonight (East Coast US Time--in about 12 hours).

This is a Got It

ChrTh
Oct 14, 2003, 07:23 PM
Turn 0 -- 550 AD

ChrTh III, the Marauder, spits on his ancestral name, as they did nothing NOTHING! to conquer the world. Mere scientists have made greater gains!

THIS WILL NOT DO!

ChrTh the Marauder pledges to do his best to do his worst! :evil:

He looks at research...gunpowder, eh? A worthwhile tool!

We have no deals with either the Aztecs or the Zulu...

We have this little useless technology called 'Printing Press' ... and Chivalry is available? I teach the pathetic Indians how to make paper in exchange for Chivalry, 16gpt and their treasury.

England has this bizarre tech called 'Banking'...I consider briefly I may be able to fund my armies with it, but considering they want to world for it, I decline.

With the extra cash, I speed up Gunpowder research.

We have a strong army compared to both the Aztecs and the Zulu...this is quite tempting...

I fire a bunch of clowns

I see a couple of Aztec Settler pairs, one with an Archer? The temptation is too great...I am too weak... :evil:

Gallic Sword beats Archer, we get two slaves
MDI beats Archer

IT: England wants too much for Silks, I let the deal expire

Turn 1 -- 560 AD
Entremont Market > Knight
Philly Temple > RAX
Atlanta riots without their silks, what a bunch of fuddy-duddies
Chi-Town Temple > RAX
San Fran Temple > RAX
Buffalo riots without their silks, another bunch of fuddy-duddies!
Glanum Temple > RAX

Gallic Sword kills Archer, two more slaves
Elite MDI kills Spear, gets two slaves, and LEADER! Washington builds Sun-Tzu
RAX builds changed
2 archers killed, 2 settlers enslaved. Why build workers?

Because the former Americans are fuddy-duddies, I trade Education and Dyes to the Iroqi for Silks

IT: We lose a Sword and a MDI

Turn 2 -- 570 AD
We complete Sun Tzu
DC starts Pike
Cam Aque > Knight

We Love the King Day Celebrated! The Palace Expands! ChrTh the Marauder ponders retirement, as he has thoroughly outstripped his predecessors in 2 turns! But there are Aztec cities to take...

Xochicholco falls without loss (despite the Elite spear therein). We keep it in order to rest troops (Instant RAX(tm) courtesy of ChrTh). There are two stinkin' resisters.

Wounded MDI dies attacking settler-spear pair.

IT: Some iffy Zulu movement ...
Lug Cath > Knight
Atl Temple > Worker
August Cath > Knight
Ebora Cath > Knight
St. Louis Temple > Worker
Lap Market > Knight
Rat Cor Cath > Knight

Turn 3 -- 580 AD
Teotihuacan falls ... I keep it

IT:
Aged Market > Knight

Turn 4 -- 590 AD
Tlaxcala falls
Atzcap'o'tzalco falls

I trade Wines to India for a slave

IT:
Entremont Knight > Knight
Alesia Cath > Knight
Iron Knight > Knight
Catar Market > Duct

Palace Expands Twice!

Turn 5 -- 600 AD
Movement of troops

IT:
Chi-town Worker > Duct

Turn 6 -- 610 AD
More movement of troops, beginning of attack on Tlatelolco

IT:
We lose an MDI

Turn 7 -- 620 AD
We gain Gunpowder -- dial up Chemistry. We have 1 Saltpetre
I leave cities on Pike as they're cheaper

More movementof troops

Turn 8 -- 630 AD
Tlatelolco falls

Turn 9 -- 640 AD
Entremont Knight > Knight
Lug Knight > Knight
War Weariness is kicking in
Ebor Knight > Knight

IT:
Lap Knight > Knight

Turn 10 -- 650 AD
Attack on Tenoch...eliminate their spears, but we got a bunch of redlined troops...more on the way.

If you make peace, you can get one of the Aztec cities...except for Calix, which says to me there's a future resource there. They're down to 4 cities, so if the WW doesn't extend too much further, you can attempt to finish them... ChrTh the Marauder has his own opinion :evil:

Despite my initial GL, future efforts were futile :( We really need FP, I'd rather get that than Sistine (and if we lose Sistine, I would switch to Verulamium for FP rather than lose the shields .. but that's the player's decision)


Here's the former Aztec homeland:
http://www.civfanatics.net/uploads5/HRY650AD.jpg

Here's the save:
Die Aztecs! (http://www.civfanatics.net/uploads5/HRY2_650AD.SAV)

Harleqin
Oct 14, 2003, 10:24 PM
Excellent turn the ChrTh :goodjob: :hammer:

ChrTh
Oct 15, 2003, 09:30 AM
A couple of things:

1) I don't think we're going to finish Sistine in time; a lot of Civs cascaded to it when we grabbed Sun Tzu's. I would recommend leader-fishing as much as possible (like I said, I was lucky that first time, and that was it)

2) No need at this point to upgrade to Muskets; I only did a couple of the regular pikes just so the AI would figure it into its strength calculation. Better off saving cash and upgrading to rifles when they show up.

3) What fruckin' developer decided that MDI was an upgrade over the Celtic Swords? HELLO, two movement points? Remind me the next time I play the Celts to mod the game in advance.

4) I'm taking bets that Calix has oil in its boundaries

Hooray
Oct 15, 2003, 11:34 AM
Excellent, excellent work ChrTh. You're certainly living up to your title as Conqueror.

Got it. I think I can find a little time this evening to play my turns. Eliminating the Aztecs would be good for the Celtic Republic, so I'll try my best to destroy them.

Ville
Oct 15, 2003, 12:57 PM
nice turn ChrTh

Ville
Oct 17, 2003, 09:10 AM
Hooray your up, aren't you;)

Hooray
Oct 17, 2003, 10:39 AM
Sorry. I got distracted by some stuff and had to put off playing it. Better late than never, right?

Pre-turn: Nothing. Hit Spacebar.

660 AD: Aztec counterattacks: A Longbow kills an MDI, and then a freaking Archer kills one of our MDIs too.
Philadelpia riots.
Ironborough Knight -> Courthouse
Augustodorum Knight -> Library
Gergovia Aqueduct -> Musket
Two MDI make a desperate attack on Tenochtitlan, but die.
An Elite Gallic attacks Tlacopan and kills a Spear.
Lugdunum switched to a Palace hopefully as a prebuild.

670: A knight gets killed by an Aztec Longbow.
Washington riots.
Philadelphia Worker -> Court
Alesia Knight -> Library
Ratae Coritanorum Knight -> Court
The people love the king! Palace expansion!
Vet Knight wins attacking Tenochtitlan. Vet Knight wins, and goes Elite and captures the Aztec capital!


680: Entremont Knight -> Library (Why don't we have any Libraries?!)
Several towns riot from War Weariness. Don't worry my people, those Aztecs will be gone soon enough and you won't have to worry your little peasant heads about it any longer.
Lux goes up to 20%
Vet Knight kills a wandering Longbow.

690: Camulodunum Knight -> Knight
Agedincum Knight -> Court
St. Louis Worker -> Market
English start Smith's!! Oh man, they have Econ! We don't even have Banking yet....
England won't trade Banking, either. Grr....
MDI dies attacking Tlacopan.
Vet Knight wins attacking Texcoco. Vet Knight wins and captures the city.
Elite Knight wins attacking Calixtlahuaca. Vet Knight wins.

700: Atlanta Worker -> Court
Eboracum Knight -> Court
Iroquois complete Sistene's Chapel!
Vet Knight captures Calixtlahuaca.

710: Burdigala Market -> Court
Lapurdum Knight -> University
English restart Smith's just so I'll see the message, and they get to rub it in my face that they have a tech lead.
I hate you Elizabeth!

720: Verulamium University -> Cathedral
San Fran Worker -> Court
Tolosa Pike -> Worker
Curovernum Temple -> Worker
Elite Gallic attacks Tlacopan and retreats. Vet Knight wins and captures the city.
The Aztecs are dead! Yay.

http://www.civfanatics.net/uploads5/HRY2AztecWin.JPG

730: Entremont Library -> University
Ironborough Court -> Uni
Furtown Aqueduct -> Court
Upgrade some Pikes to Muskets in border cities just to be safe.

740: New York Worker -> Court
Alesia Library -> Uni
Tolosa Worker -> Court
Remote Outpost Worker -> Musket
Glanum Spear -> Court
Buffalo will never build the FP. I switch it to Marketplace.
Rush the Aqueduct in Chicago. I'll build the FP there instead.

750: We learn Chemistry! Hurrah! Start on Astronomy.
Korea starts Bach's.
Chicago Aqueduct -> Courthouse
Augustodorum Library -> Uni
Disband some units in Chicago then rush the Courthouse there.
Trade Chemistry to England for Banking, World Map, and 8gpt.
Trade Banking to Korea for Music Theory, World Map, and 9g.

Next player: Start the FP in Chicago. After that Courthouse, it should get some decent shields (better than Buffalo anyway).
The Palace prebuild might be switched to Bach's. However, I think we'd have a better shot at Copernicus' or Newton's if we waited.

The Save:
http://www.civfanatics.net/uploads5/HRY2_750_AD.SAV

Generalissimo
Oct 17, 2003, 12:05 PM
Got it.

Ville
Oct 17, 2003, 12:41 PM
Great job, soldier:goodjob::tank:

Generalissimo
Oct 17, 2003, 01:45 PM
760 AD 1

Chicago Builds Courthouse, set to make Forbidden Palace. Done in 34 turns.

Made some workers near Galnum build a road towards Zulu lands.

770 AD 2

Lost Silks between turns when trade expired, many cities went out of We Love the King Day and Chicago is in open revolt.
I can't trade with england for Silks. They are no longer on the table, so I guess they traded them to someone else.

London builds Adam Smith's Trading Company.
England building Js Bach's Cathedral.

780 AD 3

Koreans start the Observitory.
I trade Chemistry to India for Astronomy, world map and 7 gold.
I start research on Democracy.

790 AD 4

Finish road connecting Glanum with Ulundi.

800 AD 5

Buffalo revolts, so I make one a clown.

I trade Korea our extra Ivory and Dyes for a World Map, 28 gold and 18 gold a turn. I figure no one was planning on going to war with these guys in the next 20 turns.

I increase the Science rate so we are making only 34 gold a turn now.

810 AD 6

Many trees are felled adding shields to our highly corrupt cities.

England is still the only one with Economics.

820 AD 7

I switch Lugdunum from Palace Pre-build to Copernicus's Observitory. It will be ours in nine turns.

830 AD 8
India doesn't like our Dyes for their Incense trade anymore and I let it expire. They have no Saltpeter. Maybe we should attack them next.

Two cities leave We Love the King Day parties.

840 AD 9

English start Observatory.

850 AD 10

Democracy in 2 turns. None of the other Civs know this so we should be able to get a good price if we want to trade.

India and Korea both are lacking Salt Peter.

Only Korea is on par with us Tech wise and England is above us by Economics.
We have 15 turn deal with Korea and a 10 turn deal with England.
We have the strongest army.The Save (http://www.civfanatics.net/uploads5/HRY2_850_AD.SAV)

Hooray
Oct 17, 2003, 04:15 PM
Originally posted by Generalissimo
London builds Adam Smith's Trading Company.

No freaking way. They've only been building it for a few turns!!
Well...I guess it could have been a cascade from Sistene's. Damn.

India doesn't like our Dyes for their Incense trade anymore and I let it expire. They have no Saltpeter. Maybe we should attack them next.

I should note that I checked around on the map (perhaps not overly thoroughly) and it looks like most of our enemies lack Saltpeter. I know England has two sources, we have one source, and there's another source just outside our borders in unclaimed land. So if we go to war with either the Indians or maybe the Zulus, we might just end up with Cavalry versus Pikes. Heh, I look forward to seeing how the warmongers take advantage of this.

It's Ville's turn. Go forth and uh....be scientific or something.

Generalissimo
Oct 17, 2003, 05:30 PM
I took control of that saltpeter just outside of our territory with a night and a colony btw.

Ville
Oct 18, 2003, 01:16 AM
Got it! Will play tomorrow

Ville
Oct 19, 2003, 05:49 AM
Turn 0- Democracy in 2 turns [dance]

Turn 1- Entremont: Musketman>Bank, Gergovia: Cathedral>Musketman, Lapurdum: University>Musketman

Turn 2- Celts revolt, new nation of Celtic Democracy founded :D , bad news: England and Korea have democracy already :( , I check what I can get with democracy, they all are poor, only india has something to offer: 54g, 1gpt, WM and Incense, I accept it, extra lux can be handy. I suggest two frontier war, against Zulus and Indians. Just get some more knights/cavalry. (I know I’m a scientist but haven’t you heard of Mad Scientists :lol: )

Turn 3- Agedincum: Library>University, WLTKDs celebrated in some cities

Turn 4- Tenochtitlan: Temple>Courthouse

Turn 5- Teotihuacan: Temple>Library, Tlaxcala: Temple>Musketman, Burdigala: Knight>Knight

Turn 6- Lugdunum: Copernicus’s Observatory [dance] >Musketman, Ironborough: University>Bank, Verulamium: Knight>Knight, Eboracum: University>Musketman, Cataractonium (last time I play as Celts in SG ;) ): Library>Bank, Lapurdum: Musketman>Bank, Korean started JS Bach’s Cathedral

Turn 7- WM+11g for WM with Zulus, last one is our WM, Atzcapotzalco: Temple>Musketman

Turn 8- Metallurgy>Military Tradition (5 turns), Alesia: University>Musketman, Camulodonum: Musketman>Marketplace, Ratae Contanorum: Knight>Knight

Turn 9- First :sleep: turn :eek: :D

Turn 10- Entremont: Bank>Cathedral, Lugdunum: Musketman>Bank, Tlatelolco: Temple>Musketman, Gergovia: Musketman>Bank, Eboracum: Musketman>Bank

Save (http://www.civfanatics.net/uploads5/HRY2_950_AD.SAV)

Leha
Oct 19, 2003, 05:55 AM
I will be able to play only in tuesday :( ( 48 hrs)
So Harleqin can swip with me if he wants .

Harleqin
Oct 19, 2003, 08:13 AM
No problem. I'll have it back on Monday.

I got it.

Leha
Oct 19, 2003, 10:39 AM
Thx :)

Harleqin
Oct 20, 2003, 12:09 PM
Early: I start to gather the knights in cities along the Zulu borders. With Military Tradition coming in in three turns I’m going to upgrade and then hit them hard. I also rush some temples to expand and give us more tiles. We’re going to dominate this world. I trade Gandhi Metallugy for Navigation, Economics and 42 gpt. We already have a 12-turn deal with him, so it’s not like we can attack him soon. England gets it for 31 gpt, 140 gold and their WM. The rest are too broke.

Middle: We learn MT and start physics due in 4. Upgrade Knights and declare war on Zulu. We sign in India and Korea to help us. New Orleans, Detroit, Isandhlwana and Ulundi all fall rapidly. We get Physics from Korea for spices and 2 gpt.

Late: England ally with India against the Zulu who are now without horses. Korea lack saltpeter. We are sneak-attacked by the Iro !!! We sign England to alliance for spices and 10 gtp. We take Tugela. Zimbabwe captured.

Good luck. Spread the word of Celtic supremacy and watch out for Iro knights.


Power to the Celts (http://www.civfanatics.net/uploads5/HRY2_1050_AD)

Generalissimo
Oct 20, 2003, 01:25 PM
http://www.civfanatics.net/uploads5/HRY2_1050_AD.SAV

That's the real URL. Harleqin, you forgot the .sav at the end, but that's ok.

Looks like the Zulu arn't doing so well.

ChrTh
Oct 20, 2003, 01:29 PM
LET ME AT THEM!

Oh, damn, leha is up.

Hooray
Oct 20, 2003, 03:09 PM
This should be interesting since leha is required to be non-agressive....

Harleqin
Oct 20, 2003, 04:04 PM
Oops on the link. Don't worry ChrTh. Our alliance wont be up when it's your turn. There be plenty of purple for you to swallow and you might consider the Koreans before they get riflemen.

emergency
Oct 21, 2003, 12:03 AM
Leha is banned for 3 days in OT

Hooray
Oct 21, 2003, 06:16 AM
...okay. I wonder how that happened.

Well if it's true, then ChrTh is up after all.

ChrTh
Oct 21, 2003, 07:07 AM
FEAST MODE! I'll do my darnedest to get to it tonight.

ChrTh
Oct 21, 2003, 08:02 PM
Turn 0 -- 1050 AD

ChrTh IV, THE INSANE takes power, and, well, he puts Caligula to shame. The historians are too afraid to say anything, so what follows will be only a barebones sketch of ten turns of Zulu-stomping madness!

Ok, maybe not :)

I kill several Iroqi horses near Zimbabwe without loss. I take Intombe. I take Swazi.

IT: We get Magnetism. I immediately trade it to India for ToG, 55gpt, and 14 gold/WM. We're in the industrial ages. I order up Steam Power, due in 7 turns at +40 gpt.

Turn 1 -- 1060 AD
Cultural Expansion, Steam Power in 5
I take Mpondo
Assault on Hlobane, we get a Great Leader! I rush Bach's Cathedral in Zimbabwe (we're going to need it if we want to stay a democracy in war).

Freakin' Indians traded England and Korea into the Industrial Age. Koreans got Steam Power, and have traded it around (that's why Steam Power dropped). I don't trade for it, and instead run a deficit to get it in 4.

IT:
Mpondo is attacked, and we get another GL. However, as the city is now defended by a red-lined Cav, I have a vague feeling the leader is DOOMED.

NOPE! HE LIVES!

Turn 2 -- 1070 AD
Cav army formed.
Hlobane falls.
Bapedi falls.

IT:
Koreans take Ngome, Zulu are no more

Turn 3 -- 1080 AD
Mauch Chunk falls

IT:
Our people want to build Heroic Epic and Military Academy. CAN DO.

Turn 4 -- 1090 AD
Some killing, no taking

IT:
We get Steam Power, I order up Industrialization

Turn 5 -- 1100 AD
Our people want to build Iron Works...in Remote Outpost, with its 1 shield per turn :rolleyes:

India and Korea BOTH do not have Coal! WOO-HOO! (The player that trades to them will be beaten to a pulp)

We have 3 coal hooked up, and at least 3 more in our borders...life is good.

I start working on the rairoad.

I take Oka.

Turn 6 -- 1110 AD
We take Cattaraugus.
We take Ganogeh

IT:
Unable to hold Cattaraugus.

Turn 7 -- 1120 AD
We retake it. The brilliant Iroqi moved 3 workers into it. :rolleyes:

IT:
England makes peace with the Iroqi :grr:

Turn 8 -- 1130 AD
We complete the Heroic Epic in Gergovia :D

War Weariness kicks in...no rioting, but some We Love the King Days end.

I pillage the land around Niagara falls.

IT:
Cattaraugus falls AGAIN :grr:

Turn 9 -- 1140 AD
Unable to retake Cattaraugus this turn

IT:
War Weariness kicks up a serious notch...time to make peace

Turn 10 -- 1150 AD
We retake Cattaraugus yet again

I make peace with the Iroqi...and we get Gandasetaigon! [dance]


Ok, I need to stop now; the turn is not finished. Keep building the thinnet and realign our troops for battle...or diplomacy, whatever ;) . Here's the save:


http://www.civfanatics.net/uploads5/HRY2_1150AD.SAV

DO NOT TRADE COAL TO ANYONE! THIS MEANS YOU!

Harleqin
Oct 22, 2003, 02:03 AM
:hammer:

Hooray
Oct 22, 2003, 06:23 AM
Got it. Things are getting pretty busy for me now, but I'll try to play my turns tonight.

ChrTh
Oct 22, 2003, 07:14 AM
Do NOT start a war with the Iroqi over the next 20 turns; WW will kick back in immediately, and our Democracy will not be able to sustain it. If you feel the need to :hammer:, I recommend India as a target, but keep your objectives to within 10 turns; longer than that, and we'll either have to pump up Lux (and thus cut science), or MM the cities where they can't grow. Getting Bach helped us significantly.

I would try to get muskets to replace all the cities with Cav as the Cav is our best offensive unit at this time and wasting it in defense is, well, a waste. However, despite my conquering leanings, we may want to spend some time in builder mode (shouldn't be too hard as four more players get to go before Harleqin and myself) and take advantage of our 7 luxes and Democracy to really build up....oh, and get factories if you're able.

Did I mention not selling the coal?

Hooray
Oct 22, 2003, 11:29 AM
I know, I know.

I think I'll just sit back and build for a while. That should make things easier for the peaceful players. At the rate we're going, the peaceful players are gonna have a hard time reaching their desired victory conditions.

Ville
Oct 22, 2003, 12:34 PM
Not all peaceful players have a problem with wars, remember I'm the mad Scientist :groucho: totally :crazyeye: (and I still suspect that our rivals have secret technology in their cities...) Nice workaround, eh:cool:
Yeah, that space race, cultural and diplomatic victory might become a bit hard with domination in sight

Hooray
Oct 22, 2003, 03:32 PM
You're free to do anything you want to prevent the other victory conditions. I can think of a few ways to prevent a domination victory...

Hooray
Oct 22, 2003, 05:03 PM
Pre-turn: Move some stuff around. Start Military Academy in Entremont. Will probably switch that to Factory soon.

1160 AD: The Iroquois kick out our leftover troops.
Ironborough Cav-> Cav, Tolosa Market -> Library
Furtown Market -> Library
Hurry some Temples in conquered lands.

1170: Industrialization researched! Nationalism started.
Hlobane Temple -> Court, Cattaraugus Temple -> Court
Intombe Temple -> Court
Several core cities switch to Factories. Rush a few more Temples.

1180: Zimbabwe Temple -> Court, New York Court -> Market
Mpondo Temple -> Court, Remote Outpost Court -> Market
Oka Temple -> Court, Glanum Market -> Musket

1190: Chicago Forbidden Palace (finally) -> Market, Verulamium Musket -> Bank
Agedincum Bank -> Factory, Burdigala Musket -> Library
Xochicalco Court -> Aqueduct, Ratae Coritanorum Cav -> Musket

1200: Lgdunum Factory -> Uni
Hurry Factory in Entremont.

1210: Entremont Factory -> Coal Plant
Mauch Chunk Temple -> Court, Buffalo Court -> Bank

1220: WM trade with the Iroquois.
Boston Aqueduct -> Court, Verulamium Musket -> Bank
Ratae Coritanorum Musket -> Banl

1230: Nationalism researched! Medicine due in 5 turns.
Philadelphia Market -> Library, Teotihuacan Library -> Court
Swazi Temple -> Court, Ganogeh Temple -> Court

1240: Chicago Market -> Library, Miami Market -> Court
Burdigala Library -> Factory, Furtown Library -> Bank
Upgrade all the old Pikemen for 900g.

1250: Entremont Coal Plant -> Universal Suffrage
Tolosa Library -> Bank

Notes: Start prebuilds somewhere for TOE and Hoover's.
Muskets need to be upgraded. We just don't have the money for it yet. (I spent it all...)

The Save:
http://www.civfanatics.net/uploads5/HRY2_1250_AD.SAV

Generalissimo
Oct 23, 2003, 02:05 PM
Hooray, that seems to be the 1250 BC save. Could you post the 1250 AD?

Hooray
Oct 23, 2003, 02:19 PM
That's...certainly quite odd.

This should be the right save:
http://www.civfanatics.net/uploads5/HRY2_1250_AnnoDomini.SAV

Generalissimo
Oct 23, 2003, 03:28 PM
Pre Turn:
Lower Science 10% to make a little more cash while still getting Medicine in 3 turns.

1255 AD 1
Railroaded some areas. Most of the cities are connected so I focused railroading our industrial center to make sure we will be able to get the next few wonders.

1260 AD 2
Korea makes some strange moves North of our newly anexed area.

1265 AD 3
We research Medicine, start researching Electricity at 50% science.

1270 AD 4
zzzzz

1275 AD 5
Eboracum completes Coal Plant and starts Military Academy.

1280 AD 6
zzzz

1285 AD 7
zzzz

1290 AD 8
India builds Shakespear's Theater

1295 AD 9
zzzz

1300 AD 10
Discover Electricity. Scientific Method in 4 turns.


All of the cities except four are hooked up to the rail network. All of hte productive cities are mostly railroaded with factories and many new banks and libraries were constructed. There are still one or two new cities with calvery, but the riflemen replacements for them should be finished shortly.http://www.civfanatics.net/uploads5/HRY2_1300_AD.SAV

Ville
Oct 24, 2003, 12:52 PM
Got it! I play tomorrow

Hooray
Oct 24, 2003, 08:46 PM
From leha:
Please , tell guys I have serious problems with one of mods here and have to leave CFC . Have a nice play


Sorry to see that she has to go. We'll miss you!

And now we need a new Diplomat.....
Any lurkers out there up for the job?

ChrTh
Oct 24, 2003, 08:54 PM
@Hooray...not much point, as I feel this game will be over before UN is built...

At least, if I have anything to do about it :evil: :mwaha: :evil: :sniper:

Hooray
Oct 25, 2003, 07:12 AM
You're probably right.....

Well if no one takes the job, I'll just dump the extra responsibility onto the Builder. Heh heh.

Ville
Oct 25, 2003, 07:53 AM
Turn 0- Looking good, I upgraded musketmen (420gold or something like that)

Turn 1- Shuffling workers, Cavalry completed in some cities>Cavalry

Turn 2- Bapedi: Temple>Rifleman, Lugdunum: Rifleman>Cannon (finished in 1 turn and artillery is effective against cities), Miami: Library>Bank, Eboracum builds Military Academy [dance] >Army

Turn 3- Entremont finishes Universal Suffrage [dance] >Cavalry, Cavalry>Cavalry in many cities

Turn 4- Scientific Method> Replaceable Parts (6) (ToE in 7 turns in Eboracum), Lugdunum pre-building for Hoover Dam (3rd highest production in Celtic Empire)

Turn 5- Ulundi: Courthouse>Marketplace, Cavalry>Cavalry in many cities, pollution near Entremont

Turn 6- Philadelphia: University>Bank, Buffalo: University>Factory, Again cavalry>cavalry

Turn 7- Korea and Indians signed MPP, Cavalry>Cavalry… , there was already 40 units in stack so I moved the stack to iron hill, new stack to the previous place

Turn 8- Isandhlwana: Courthouse>Marketplace, Cavalry>Cavalry, Cleaning pollution

Turn 9- Cavalry>Cavalry

Turn 10- Replaceable Parts> Atomic Theory, Turn Science slider to 0% (ToE in 2 turns, pollution made 1 turn more), 43 Riflemen upgraded to Infantry (430 gold), shuffling workers.

Everything is going well, I’m not sure if I still have turns left after this;)

Save (http://www.civfanatics.net/uploads5/HRY2_1350_AD.SAV)

Harleqin
Oct 25, 2003, 08:18 AM
Got it

Harleqin
Oct 26, 2003, 06:12 AM
Preturn: Everybody has nationalism, so no easy targets there. India lacks saltpetre though and can thus only counter with elephants. They look like a good target. I wake up the cavalry and move them to the Indian border. The jungle means that we need to break through at Karachi though. Sign MPP with England for some backline protection.

Early: Declare war on India. Time to lay the smack down :hammer: Korea join in with India. I not the Koreans have a MPP with the Iro, so we’ll just defend against them at first. We take Karachi. We build the ToE and take the usual path. England declares on Korea. Calcutta falls along with Kolhapur. Iros declare on the English. No matter. We can handle three fronts.
1365 AD sees Delhi, Lahore and Jaipur fall. To help out our English friends we trade them horses for Free Artistry, 12 gold and 15 gpt.

Middle: We get involved with the Iros. Great :D We clear a bunch of Iro cavs. Gayagahee, Bombay and raise a small Iro settlement. Frustratingly both Bangalore and Madras holds. Later Tyendenaga falls.

Late: Niagara Falls, Ngome and the glue factory known as Bangalore. St. Regis falls in the late years along with Allegheny, Madras, Bengal and Umfolozi.

ChrTh. There should be plenty of troops in Ngome and the captured cities around the Iro capital to allow you to make a deadly push.



The dominating Celts (http://www.civfanatics.net/uploads5/HRY2_1400_AD.SAV)

ChrTh
Oct 26, 2003, 10:42 AM
Turn 0 -- 1400 AD

ChrTh V, the Bored, decides the world bores him with its antics. Therefore, he decides he needs to eliminate as much as the world as possible.

I take Hyderabad

I get a GL, decide against rushing Hoover since we're only 3 turns away. Build an Army, switch Eboracum to a Cav

Turn 1 -- 1405 AD
War Weariness kicks in, but with the MPP in place, we can't make peace with anyone...not that I'd want to.

We take Chittagong

We take Salamanca. We gain 12 workers, and Newton's University, Oracle, Sistine Chapel, and the Hanging Gardens! BOO-YEAH!

Turn 2 -- 1410 AD
We take Umtata ... India is a OCC
Oil Springs falls
Caughnawaga falls
We take Taejon

Turn 3 -- 1415 AD
We complete Hoover Dam
We take Tonawanda
We trade all of the useless techs to England to get Espy and Comm and a whole lotta gold. I start Intel Agency in Entremont.

IT:
:aargh: :aargh: :aargh: SALAMANCA FLIPS...BOTH ARMIES WERE HEALING THEREIN! :aargh: :aargh:

Turn 4 -- 1420 AD
We take Kahnawake
We take Centralia
We take Inchon

IT:
India and England sign peace

Turn 5 -- 1425 AD
I make peace with India as well. Get Corporation out of it.
Chondote falls. Iroqi are no more.
Chonju falls.

IT:
England and Korea sign peace...of course, since we're in a MPP... :rolleyes: England and Korea are back at war

Turn 6 -- 1430 AD
Everyone loves the King!

We raze Seoul

Turn 7 -- 1435 AD
We take Pyongyang

ChrTh the bored is bored ... so he hits Shift-Enter

Why, you might ask?

http://www.civfanatics.net/uploads5/HRY2-1440AD.jpg


Here's the save: http://www.civfanatics.net/uploads5/HRY2_1435AD.SAV
Note that it's at the beginning of 1435AD, so if you want the score, you're either going to have to take Pyongyang or finagle some tiles from somewhere else... :mwaha:

ChrTh the Bored is sad, as he did not get a Conquest victory. He blames his forebears, who united with England...since we couldn't fight 'em, we couldn't get to the island...

Ville
Oct 26, 2003, 11:36 AM
Great job everyone:thumbsup:
This was a fun game, time to move up to Emperor SGs:D

Harleqin
Oct 26, 2003, 12:00 PM
Hehe... blame all you will :D I was more concerned with you razing captured cities to avoid domination....including all the former Indian cities.

Great work everyody

Generalissimo
Oct 26, 2003, 04:21 PM
yay!

Hooray
Oct 27, 2003, 12:04 PM
Wow, two SGs I'm in finish on the same day.

Excellent job, ChrTh, though technically you just lost since you got someone else's victory condition. The game goes to the Dominator, then.

This game was fun, though my concept for the different jobs didn't work out the way I had wanted. I expected everyone to make the game more challenging by working against each other. I need to tweak the concept a bit, and one day I might try it again.

I suppose I'll start an HRY3 soon, probably on Emperor level. Yes, I'm actually playing on Emperor now.

ChrTh
Oct 27, 2003, 12:18 PM
@Hooray,

The problem was playing on a pangaea. If you had made it an archipelago, it would've tougher to dominate or conquest before the late industrial ages, thus giving the other victory conditions a chance. Either that, or make it a bigger map with more Civs...

Hooray
Oct 27, 2003, 12:20 PM
Yeah. I'm just really partial to Standard Pangaea.
If I ever try this again, I'll probably do it on a Continent map at least.