View Full Version : Gotm23 Sg


ControlFreak
Oct 07, 2003, 09:00 AM
Better late than never:

Being a player with limited time frame often prevents me from completing the GOTM within the deadline timeframe. But since the GOTM is such an awesome experience, I still love to play the games, at least a little bit. I am sure there are others like me who would like to play the GOTM but i)can't play enough turns on their own to finish it ii)still would like to play and compare their results to the rest of the GOTM community.

To this end, I am taking signups for a sucession game using the starting save game of GOTM23.

EDIT: In true SG style, here is the Starting location and the map info.
http://gotm.civfanatics.net/games/2003images/gotm23_start.jpg
Civilization: Arabs
Difficulty: Monarch
World size: 5000 tiles (standard)
Landmass: Pangaea 58% H2O
Geology: 3 billion years old
Environment: Warm and Arid
Barbarians: Raging
Rivals: 9 Preset
Upgrade Swordsmen/Longbows: ON
Differential Naval Movement is Engaged

I am ideally looking for players that:
Wanted to submit GOTM23 but ran out of time.
Wanted to play the GOTM but never started because they knew they couldn't complete it.
Players who played the GOTM but were forced to take a different victory condition than the tournament requirement of Domination.
Players who played Conquest (or Predator for that matter) that would like to play the Open level.
Anyone else to fill the team(s).
Depending on the interest level, we may end up with more than one team and could maybe play different levels. For now, I plan on starting one Open-Level game with 5-7 members.


For those of you who don't know what a succession game is, a team of players take turns playing blocks (usually 10 turns) and then posting the game for the next player. Any interteam discussion takes place through posts in the game thread.

Because I suspect to attract time-constrained players, the schedule will be a little slower than normal SGs. When a player is "up" she or he has 24hours from the posting of the previous players save file to post a "Got It". They will have a total of 72hours to play their game and post their save and turnlog. If you can not play your turn when you are "up" you must post a "Skip Me, Please" and you will be bypassed (or swapped with another player) so that the game can keep moving.

Playing an SG allows you to proceed through a whole game while you yourself only play 10 out of 50 or so turns. That allows you to get farther through a game with less RL time commited to playing. If this sounds good to you, post here.

I will be taking signups for the next week. If there is enough interest I'll start the game. If there isn't...well let's not let it get to that.

EDIT:
[civ3] and [civ3][civ3mac]AlanH, MacBaldrick, Karasu

[ptw]denyd, Ted Jackson, DaveShack

denyd
Oct 07, 2003, 10:53 AM
CF

I'm interested, I only was able to complete the QSC for GOTM 23. Since I've played to that point, maybe I could join in after you've reached 1000BC, since I already have knowledge of the early map layout.

DenyD

AlanH
Oct 07, 2003, 10:57 AM
Count me in if we can get a 1.29 team together.

Credentials:
GOTM#20 Conquest. Diplo defeat, but only because I didn't understand the voting rules.
GOTM#21 Open. 100K culture victory.
GOTM#22 Open. Retired 1465 AD. 20K culture achievable but ran out of time.
GOTM#23 Predator. Retired 1200 AD. I was surviving but taking waaay too long.

As I haven't played an SG before this sounds like a great way to get involved in one and hopefully get some constructive feedback on my playing style.

ControlFreak
Oct 07, 2003, 11:19 AM
Great guys. Thats a good start.

denyd@ There is no way to avoid spoilers for this game since we're playing from the same starting map. Maybe you can [edit: do something to] kill the brain cells that are storing the map.:nya:

AlanH@ I hope we have enough players willing to play 1.29 that we can get two games going.

AlanH
Oct 07, 2003, 11:36 AM
I've posted a link to this thread in the Macintosh SG forum to try to drum up some more 1.29 interest

ControlFreak
Oct 07, 2003, 11:44 AM
Good Idea AlanH. I'll post in the SG Registry too to try and pull the SG, non-GOTMers in.

MacBaldrick
Oct 07, 2003, 12:19 PM
I'm happy to have a go as I also ran through the QSC (not submitted) but didn't have time for more. No real advantage as you have to explore the full map one way or another - deciding on city placements is another matter.

Still plodding on with GOTM 21 in modern age (min 1/2 hr per turn) to see one through to the end.

ControlFreak
Oct 07, 2003, 12:24 PM
MacBaldrick@ Which version do you prefer to play? PTW or Vanilla civ?

All other players@ Please indicate which you want: [ptw] or [civ3]

samildanach
Oct 07, 2003, 12:33 PM
Maybe the next one CF. I've already played this one out in both predator and open. For those that are signing up maybe it would be fun to go predator as most players that will have completed it will have done so on Open or conquest.

ControlFreak
Oct 07, 2003, 12:39 PM
Originally posted by samildanach
For those that are signing up maybe it would be fun to go predator as most players that will have completed it will have done so on Open or conquest.
I was thinking about that but didn't want to scare away anyone. I think we as a team can decide which level to pursue when we get going. I expect a wide range of ability levels since the presence here is more determined by available RL time than by playing ability.

MacBaldrick
Oct 07, 2003, 01:05 PM
Controlfreak

I play Mac (OS 10.2.6) with version 1.29b1 (I think same as PTW).

I vote for Open as representative of regular non-GOTM games we might play.

denyd
Oct 07, 2003, 01:05 PM
My Preferences:

PTW, I haven't loaded any of the recent patches to Vanilla including the additional files for GOTM, so it would probably take a while to set that up, but Vanilla would be ok.

Open, Conquest has some fun bonus items though, and Predator would offer a good challenge at the Monarch level, that I wouldn't have to face alone.

I really have no preference for the victory condition, but I would like to be able to check out the Ansar Warrior abilities, so a little war would be nice.

When would you like to start?

ControlFreak
Oct 07, 2003, 01:24 PM
Originally posted by MacBaldrick
I play Mac (OS 10.2.6) with version 1.29b1 (I think same as PTW).
I was sure that the Mac version of Civ III was only compatible with the vanilla civ game. I'm not sure whether we can have Mac and PC players pass the save game around.

AlanH@ you're the resident Mac Civ expert. Do you know what is capable and what is not?

So far we have:

[civ3mac][civ3] AlanH, MacBaldrick

[ptw] CF, denyd (both could play [civ3] )

AlanH
Oct 07, 2003, 02:09 PM
You flatter me ;)

First some Mac-specific business:

1. The latest Mac version of Civ3 is 1.29b2, which is file-compatible with PC version 1.29f (Cracker chastises us if we use the expression "vanilla", so I won't ;) ).

2. I strongly recommend that MacBaldrick should apply the beta 2 patch. It's as solid as a rock here apart from one brain-storm that I cured by re-installing Civ3. I've been running it with OS X 10.2.6 for months, and I just upgraded to 10.2.8 with no ill effects.

3. My GOTM23 installer should remove any excuses concerning the mod files, as it makes all the changes to a standard 1.29 installation on Jaguar in one hit, using an Apple-standard installer. If anyone is stuck on a pre-Jaguar OS I'll be happy to try to help them get their installation set up properly via PM or the Mac forum.

Concerning file compatibility:

Mac and PC players can exchange the same game files, as long as the PC players are running version 1.29f and the Mac players are running 1.29b2. The Mac version is NOT COMPATIBLE with any version of PTW. So we would need at least two teams to support everyone - one team or group would be for PC-only PTW players, and the other would be for Mac and/or PC version 1.29 players.

Start files are available to support all tastes:

The GOTM site provides start files for PTW and 1.29, at the three difficulty levels, all using the same map but with different starting bonuses. Mac and PC 1.29 players download the same file each month. Cracker's herculean efforts each month aim to ensure that the PTW and 1.29 game configurations play out the same way at each difficuly level. So if two teams play 1.29 and PTW, both at the same level, they should be able to compare progress, but won't be able to share the same file.

TedJackson
Oct 07, 2003, 02:31 PM
CF,

I'd like to sign up for the PTW team.


Ted

denyd
Oct 07, 2003, 05:32 PM
CF

Just as a suggestion, for the next in this series, why not go back to beginning of the GOTM series:

http://www.civfanatics.com/civ3gotm/civ3gotm01.shtml

That way most of the games will be brand new to the players.

PS: It's also a Vanilla Civ game, so the Mac community can join in.

ControlFreak
Oct 07, 2003, 06:39 PM
TedJackson@ Added

denyd@ That's a good idea about going back a ways. I won't start at game 1 though. If I were going to start back more it would be at GOTM20 where the play levels were introduced. Any farther back and the comparisons with the competition would be too difficult.

Smilies added by 3 year old daughter.:p :o :D

DaveShack
Oct 07, 2003, 07:02 PM
I would like to play Open, on [ptw]. The idea of starting a series of GOTM SG's back to the beginning sounds good too, though gotta be careful not to take up too much time, or the current GOTM might suffer (or the SG stagnate).

Ricardo
Oct 07, 2003, 09:20 PM
I really like the idea of the SG based on old GOTMs but I am too tied up playing this months game and I already finished GOTM 23... so maybe next time around i will join you guys. good luck

Karasu
Oct 08, 2003, 03:51 AM
Hi there.
I usually play the GOTM with Civ3 1.29f (PC)

I see busy times at work in the near (gloomy) future, but given the relaxed pace you want to give to this SG, I should be able to make it.

You can add me to the 1.29f roster if nobody else shows up. :)

ControlFreak
Oct 08, 2003, 06:06 AM
DaveShack@ You're in.
Karasu@ You have to be in.;) [civ3] needs all the help it can get.

I would like to get this going by next week.

The PTW team seems to have enough to get started but the Civ3 team needs at least one more player. I think five or six players would be a better team size.

I will be opening two Game Threads for these games next week. My plan is to have the first player play 20turns and each subsequent player play 10turns. We MUST stop at 1000BC to have a save game to compare for the QSC.

Play order is defined by your signup order unless someone wants to switch. That puts AlanH as the [civ3] starter and denyd as the [ptw] starter. I've been editing the first post with the rosters. Note that I've taken my name out as I would really just like to run the game and not play. We'll see.

AlanH
Oct 08, 2003, 01:27 PM
The PTW team seems to have enough to get started but the Civ3 team needs at least one more player. I think five or six players would be a better team size.
Both lists have just three players each currently, and I agree with your team size criterion of five or six, so I'm not sure either has a quorum yet.

ControlFreak
Oct 08, 2003, 01:34 PM
hehe PTW did have a quorum until I took my name off.

DaveShack
Oct 08, 2003, 06:26 PM
Originally posted by ControlFreak
Play order is defined by your signup order unless someone wants to switch.

Even with the relatively slow rate, the play order should be done by timezone to keep from having 24 hour skips. I'm on MST (Arizona), GMT -7 (?). I'm fine with using first signed up starts us off... :D

ControlFreak
Oct 09, 2003, 05:04 AM
DaveShack@ When we get a full team we can swap around based on best time of day to play if you think that makes a big difference.

Anyone else want to join?

Karasu
Oct 09, 2003, 07:09 AM
Hhhmmm... :scan:
I'm ok with starting with a smaller roster, say three or four if nobody else shows up in the next days.
And you should jump back in, CF! ;)

ControlFreak
Oct 09, 2003, 07:22 AM
OK, I will start the thread(s) Monday. It looks like we will probably have two options:

Play with extremely short rosters (3 and {3 or 4}). That would negate the SG effect of reducing playtime per finished game.
Have the PTW players get their Civ3 back out and all 6 or 7 of us could play on that.
Let me know how you want to proceed over the next few days and I'll start us off on Monday.

TedJackson
Oct 09, 2003, 08:02 AM
IF we don't get any more players then I'm happy to play in Civ 1.29


Ted

ControlFreak
Oct 09, 2003, 08:19 AM
denyd and DaveShack@ what are your feelings about playing Civ3?

denyd
Oct 09, 2003, 09:49 AM
I haven't played in a while and I'll have to download all the files, but's that's ok with me. It's probably better actually, cause I won't have to worry about mixing GOTM 24 files with this game.

I'll set get setup this weekend and be ready by Monday. I'm ready anytime for PTW.

:beer:

AlanH
Oct 09, 2003, 11:57 AM
With 6 or 7 players maybe we could/should try for a tighter time per turn? If people really take 72 hours per turn it'll be over two weeks between turns for each player, and, while I realise we are busy people, the game could die for lack of momentum. And with more players, switching turns becomes easier when someone can't handle a shorter turn-round time.

ControlFreak
Oct 09, 2003, 12:04 PM
Let's shoot for the classic 48hour turn around but I wont ask where you are until 72. If Dave is OK with Civ3 I'll start tomorrow. If not, I don't want to pull the other three PTW players away from him until Monday in case more PTW players join. (This running an SG thing is harder than I thought. I feel really bad leaving anyone out. :undecide: )

ControlFreak
Oct 10, 2003, 05:39 AM
DaveShack@ are you still around?

Could all players indicate what times (include GMT offset please) they usually play? DaveShacks suggestion to set the order based on optimal turn around time is my aim.

AlanH
Oct 10, 2003, 06:13 AM
I'm still in. I usually "play" (not always Civ) in the UK around 20:00 to 24:00 +01:00. Those times have been known to extend in both directions ;)

The UK time offset will change to +00:00 (GMT) on 10/26/03 (or 26/10/03 if you're not in the US and prefer your dates in logical order :rolleyes: ) when daylight savings ceases. According to this calendar site (http://www.timeanddate.com/time/dst2003b.html) that date seems to apply to most of North America and Europe, so everything should remain in sync in the northern hemisphere.

Karasu
Oct 10, 2003, 06:46 AM
I play from GMT +1, with the same daylight saving calendar as AlanH (as far as I know).

Playing time is, strange as it may seem, also the same as AlanH with the only difference that it tends to extend into the nights and over the weekends (I swore to myself not to play at work or during physical exercise... :D ).

TedJackson
Oct 10, 2003, 08:21 AM
I'm in the UK too so GMT +1 until 20031026 (ANSI) or 26 Oct 2003 if you prefer it in old money :)


Ted

denyd
Oct 10, 2003, 09:20 AM
I guess I'm last on the time clock. I'm in California (GMT + 8:00) and share same time change.

I've been playing PTW for GOTM since Matrix was the moderator, does anyone know which game I should start with for the full downloads to catch up to GOTM 23?

Thanks

ControlFreak
Oct 10, 2003, 09:29 AM
I would download the full install for GOTM21, the add on for 22 and 23. I suspect that there will be a lot of waste since both PTW and Civ3 put the units in the Civ3 Art\units directory. But this should ensure that you are up to date in both versions. I will be doing the same. If there are problems, I guess we need to PM the GOTM Staff.

LordKestrel
Oct 10, 2003, 05:30 PM
If there is still room, I'd like to join. I've never played a GOTM before, and my SG experience is the somewhat stagnant Monarch Training game.

I have PTW 1.21, but am willing to play with Civ3 1.29 if needed. I'm at GMT -7/8.

cracker
Oct 10, 2003, 07:00 PM
To setup to play Gotm23 in Civ3v1.29 from scratch, you should download and install the Gotm21 full install. Then as a Minimum you should install the Gotm23-Add-On game pack. You can install the Gotm22 Add-On Pack before the Gotm23_Add_On pack if you want to make sure you have the stuff to support the Vikings civ in the Civ3v1.29 version.

One additional thing you will need to do is to repair the spain.flc files that will appear in the Civilization III/Art/Flics folder. There are several threads on this topic in the gotm foron and when you are done you should have eight copis of the spain.flc leaderhead named spain.flc through spain7.flc

As you play these games you may want to set up your own simple process for storing and retreiving the three important text files that can be shifted and updated. The Civ3v1.29 version of teh game does not have the ability to automagically shift which version of the "diplomacy.txt", "Civilopedia.txt", and "pediaicons.txt" files get used in each game. SO all the games use the same file names but the content may be different. You can tuck them away in folders with the name of the game for easy recall at a moments notice.

DaveShack
Oct 10, 2003, 10:25 PM
I'm willing to play in civ3v1.29f, though that will mean loading some setup files. :)

smackster
Oct 11, 2003, 12:19 AM
If you still need more then I'd be happy to join in. Either CivIII or PTW will work for me. I did however play the whole of GOTM23 (domination win) but think that wouldn't make any difference to the way I'd play.

Smackster

ControlFreak
Oct 11, 2003, 03:14 PM
As many of you know, I'm not online much on the weekends. (See my profile status.)

But since this is moving, I wanted to let you know my plan. We have enough people to start one SG on [civ3]. Everyone please download the files they need. I will be starting a thread on Monday 7AM my time (GMT-5). I think denyd will start because he was first. I will probably not play as my time is tight and we have enough with smackster and DaveShack.

See you in two days.

ControlFreak
Oct 11, 2003, 03:25 PM
Oops, missed a couple of posts there.

jimmydean, you're in too.

cracker, thanks for the confirmation of the installation process.

This is what I found regarding spain. (AlanH, your everywhere;) )
Originally posted by AlanH
There was a problem with the file set for GOTM21. You need to find the /Art/Flics/spain.flc file. Make seven copies of it in the same folder, and rename them spain1.flc, spain2.flc, spain3.flc, ..... spain7.flc. Leave the original file there as well.

Do that and relaunch Civ3 and it might fix your problem.
That would give you 8 copies total. I think that the PC users are OK just installing the game packs. I installed and loaded the start file with no problems but didn't play it at all so I haven't confirmed spain diplomacy works ok.

I will edit the first post again soon and post a link to the new game thread so we can remove all this signup/installation clutter from the game thread.

denyd, if your dying to start, go ahead and play and take your notes for the first 20 turns. Save them in a text file so you can copy them to a post when I open the game thread on Monday.

ControlFreak
Oct 11, 2003, 03:32 PM
Wait, hold the presses!

I just realized that with jimmydean and smackster we have enough for both [ptw] and [civ3]

I will wait until monday to see if we get even more interest. If not, I will assign smackster to the [civ3] thread, jimmydean to the [ptw] and start up with the rosters we have.

Please wait until Monday denyd.

(Sorry for my chaotic post. I shouldn't try to get on really quickly over the weekend.)

AlanH
Oct 11, 2003, 03:52 PM
Originally posted by ControlFreak
I think that the PC users are OK just installing the game packs. I installed and loaded the start file with no problems but didn't play it at all so I haven't confirmed spain diplomacy works ok.
Have you checked that the eight files (not folders) are in place after your installation? One variant of the Spain problem (I can't remember which PC game version it affected) was that an installer seemed to have tried hard to place the files, but it succeeded in creating folders with the spain1.flc ... spain7.flc names instead of files. Just another one to watch for.

Mac users should be good to go if they just use my MacOS X gotm23 installer, as it was produced recently and I included all known fixes when I built it. I doubt if the PC gotm21 installers have been updated for known glitches since they were produced originally, though the gotm23 updaters may fix the earlier problems.

TedJackson
Oct 11, 2003, 04:38 PM
I've created a second, separate, installation of Civ on my machine for playing this game.

If any PC players are interested in how I did it then let me know and I'll post details.


Ted

smackster
Oct 11, 2003, 10:57 PM
I'm in the EST timezone, GMT -5

I play evenings after work and some weekends, oh and sometimes really late at night like now.

I'm all setup for GOTM 23 on [civ3], just did a little test.

ControlFreak
Oct 13, 2003, 06:00 AM
I have started the two game threads. Right now we have two four-player rosters. I hope that is enough. I will keep advertising for more players.

[ptw]<<Click HERE for the link to the Thread>> (http://forums.civfanatics.com/showthread.php?s=&threadid=66010)
denyd
DaveShack
jimmydean
TedJackson

[civ3]<<Click HERE for the link to the Thread>> (http://forums.civfanatics.com/showthread.php?s=&threadid=66011)
AlanH
MacBaldrick
Karasu
smackster

If anyone else is interested please post here and I will add you to the appropriate roster.

Alweth
Oct 13, 2003, 06:14 PM
Hi. I would like to join the 1.29f game, please. As I already mentioned on that thread (since I'm a newb), I am not very skilled at Civilization III, so please keep that in mind when placing me. Thanks.

ControlFreak
Oct 14, 2003, 06:01 AM
Alweth@ you're in, see the [civ3] thread to catch up.

TedJackson
Oct 14, 2003, 10:36 AM
On my desk, hiding under my keyboard there is a tatty printout of a very useful resource chart for GotM 21 & later. Unfortunately the standard header & footer had been removed so I couldn't remember where it came from. :)

After a bit of head scratching and a tussle with the CFC search engine I found it again. So without more ado here it is:
http://www.civfanatics.net/uploads5/SG23-resource-table.gif

The funny thing is... the original was produced by our game host ControlFreak. If you want to download the Excel version then a quick click > here < (http://forums.civfanatics.com/showthread.php?postid=1067594#post1067594) will take you to the original post.


Ted

ControlFreak
Oct 14, 2003, 11:27 AM
Thanks for the Copyright addition.:)

I'm glad you found it. I don't know where I saved it.:lol:

TedJackson
Oct 14, 2003, 12:07 PM
I wondered why you hadn't posted it yourself :D


Ted

ControlFreak
Oct 14, 2003, 12:13 PM
In case anyone was wondering, the asterik indicates that the value has been reduced by one due to despotism. The value would be one higher in other governments. I think I forgot that on the legend.

TedJackson
Oct 14, 2003, 01:57 PM
A small point,

but perhaps an important one: Players should refrain from following the progress on the other thread or they are going to be spoiled.

Perhaps you could add this to the start post on each thread and let players know.


Ted

AlanH
Oct 14, 2003, 02:30 PM
Originally posted by TedJackson
A small point,

but perhaps an important one: Players should refrain from following the progress on the other thread or they are going to be spoiled.

Perhaps you could add this to the start post on each thread and let players know.


Ted
Agreed, I confess, it was me. Although spoilers are difficult to avoid in this game, given the number of us who played at least some of it last month.

But I only compared my 20 first turns with yours, honest ;). I'll not do it again, though. As the games move on the progress difference will grow, and I agree it is not in the spirit of the competition.

denyd
Oct 14, 2003, 04:52 PM
I'll have to confess also, I was reading the other thread to see how they we're doing.

Since I played GOTM 23 to 1000BC, I pretty much knew about where the AI was anyways and I made sure I went the opposite direction with my scouts in the beginning of the game so as not to be able to use my hut location knowledge during my turns.

I'll stop perusing their accomplishments until we get a lot farther into the game.

:beer:

TedJackson
Oct 15, 2003, 01:20 AM
I did it too :blush:

I popped in to post the link to CF's Mediterranean Resource Chart and before I realised the implications I was browsing through the thread, chuckling to myself :)


Ted

AlanH
Oct 15, 2003, 02:23 PM
Originally posted by TedJackson
... chuckling to myself :)

Please to see we are providing some entertainment for the lurkers ;)

Shevek
Oct 16, 2003, 01:04 AM
Originally posted by AlanH

Please to see we are providing some entertainment for the lurkers ;)

[/lurking off]
As indeed you are. ;)
[/lurking on]

DaveShack
Oct 16, 2003, 11:59 PM
Originally posted by TedJackson
Players should refrain from following the progress on the other thread or they are going to be spoiled.


Well, I looked to get a slightly wider view of how people conduct a SG, since this is my first one... :rolleyes: And through a little curiosity about how quickly it was going over on [civ3]... ;)

The curse of having a near-photographic memory is in having to actively forget what went on in GOTM23, or at least try not to actively use it... ;)

LordKestrel
Oct 17, 2003, 02:13 AM
Now that we have the full map, can we look at the other thread? I feel like a kid in candy store who has been told that he can't take anything from the jars :cry:

TedJackson
Oct 17, 2003, 02:49 AM
Up to CF,

although it does depend on how competitive the teams want to be :)


Ted

ControlFreak
Oct 17, 2003, 05:14 AM
Spoilers can not be avoided because this game has already been played. I am planning on comparing the two games with each other and with the individual games of the GOTM23 competition. The more you look, the less your bragging rights will be, should you beat the other team or individual players.

The problem is that anything you see WILL affect your own play regardless of your knowledge of the map. The differences may be subtle but still present; how the AI's developed, who got which wonder, where the key battles for resources are. If you really want to see where you and your team's play is compared to others, don't read the other thread.

If your interest is purely in the progress of the other team, I can post quick updates to the other thread from time to time. Or you can ask me specific questions and I'll try to answer them with as little spoiler information as possible.

Actually, my official policy will mimic the spoilers threads. When both teams get to the initial spoiler conditions (all AA required techs and full map/all known civs) I will post what page in the other thread you can read up to without being "spoiled". This will be good practice for those of you new to GOTM. Get used to the concept of having to reach a certain point before indulging your curiosity. It's hard being in the candy store but if you're good little boys and girls, daddy will let you have a treat.;)

On another note, this is a good time to post that I am only online during business hours (M-F 7:00-15:30). Please try to keep the roster going over the weekend without me. I will update on Monday. To that end, I'm going to stop updating the roster list on the first page. If you can, post who's up next at the end of your turn log. I will still post rosters when I can.

TedJackson
Oct 17, 2003, 05:20 AM
Originally posted by ControlFreak
The more you look, the less your bragging rights will be, should you beat the other team or individual players. That's what I meant by competitive :)


Ted

LordKestrel
Oct 17, 2003, 01:09 PM
I'm interested in how they are doing as compared to our team. There should be some differences because of different team members, and there should also be differences because of ptw/civ3. Any updates you post for both teams would be appreciated.

Careful with posting page numbers to read up to. I have my preferences set to display the maximum 40 posts per page, so the ptw thread just hit page 3, while the civ3 thread is still on page2.

TedJackson
Oct 17, 2003, 01:12 PM
Yep, I'm on 40 posts per page too.


Ted

TedJackson
Oct 22, 2003, 04:11 PM
OK guys,

with CF standing down it's going to be a bit more difficult to co-ordinate stuff.

AlanH & I will sort out the QSC scoring when both teams have reached the cutoff point. The cross-thread reading limit will probably be set by me with AlanH checking the limit before I post the the details in this thread.


Ted

AlanH
Oct 23, 2003, 02:22 PM
CF will be missed, but he has made a good decision, as ever.

We are now one turn from the QSC, with Karasu playing today, I hope. So we are about to reach the first point where we can share our blood, sweat and tears with you guys, who have been remarkably restrained in your bun-throwing and general ribaldry. Surely we can't be doing as well or better than you?

I must say I'm thoroughly enjoying this second romp through Cracker's magic wonderland. It's a different experience again when (a) you have to sit back and consider the situation before launching into the next turns and (b) you are sharing the game with a keen team of people.

See you here soon.

denyd
Oct 23, 2003, 02:51 PM
AlanH,

I'll be curious to see whether your team decided to build the Cure for Cancer first (like we did) or Longevity. :D

Just kidding, actually I'm more interested in when/where/why for city placement, your science decisions and who/how you selected your first military target.

I've learned quite a bit reviewing my team members moves and adding what your team did and why, will help to improve my game I'm sure.

Looking forward to reading and comparing notes with your team.

DenyD

PS: Too bad about CF, but he made the right choice. Here's hoping he can find a balance in his life that still has a small place for Civ.

:beer:

AlanH
Oct 23, 2003, 03:22 PM
Originally posted by denyd
AlanH,

I'll be curious to see whether your team decided to build the Cure for Cancer first (like we did) or Longevity. :D

Nah! We bee-lined ToE and the Internet. Saves all that hassle with trading for techs ;)

Just kidding, Really? I wasn't :p

actually I'm more interested in when/where/why for city placement, your science decisions and who/how you selected your first military target.
Yeah! I'm looking forward to reading about that as well ... for our game, I mean ...

I've learned quite a bit reviewing my team members moves and adding what your team did and why, will help to improve my game I'm sure.
Looking forward to reading and comparing notes with your team.

DenyD

PS: Too bad about CF, but he made the right choice. Here's hoping he can find a balance in his life that still has a small place for Civ.

:beer:
But seriously, yes. Agreed, on all points. Specially the beer.

AlanH
Oct 24, 2003, 06:08 AM
For information to the PTW team, the 1.29 team has now reached 1000 BC. Here's the link (http://forums.civfanatics.com/showthread.php?postid=1312887#post1312887) to the last post (and last page at 20 per page) before 1000 BC if you want to avoid seeing subsequent progress until we get to Spoiler 1. We are three techs away from that point, so we shall be able to share Ancient Era experiences to that point real soon now.

DaveShack
Oct 27, 2003, 06:52 PM
The [civ3] team has reached the 1st spoiler point, as of this post. (http://forums.civfanatics.com/showthread.php?postid=1320001#post1320001) As such, both teams now have access to 1st spoiler info from the other team.

For reference, the [ptw] team got to spoiler on at this post. (http://forums.civfanatics.com/showthread.php?postid=1306662#post1306662)

Looking forward to some comparisons now that we have a common point of reference... :D

AlanH
Oct 27, 2003, 07:13 PM
Thanks for picking that milestone up DaveShack. I've had my eye off the ball for the last 36 hours. It'll be interesting to compare notes at this stage. First impressions are that we reached the MA at very similiar dates, and we are both in active wars with two civs, one of which is Rome. You took on Persia, we went for Ottomans. We also have a phoney war going with the Zulus.

I'll look at development and such tomorrow, after I've done my next ten turns

TedJackson
Oct 28, 2003, 04:41 AM
Here's a CivReplay file (http://www.civfanatics.net/uploads5/SG23-QSC-CRP.zip) of the two games up to 1000BC.

Get the viewer > here < (http://forums.civfanatics.com/showthread.php?s=&threadid=52902).

Obviously the two teams are quite well matched up to this point :)


Ted

TedJackson
Oct 28, 2003, 06:45 AM
For those who don't have (or can't run) CivReplayViewer here's a quick summary of the timeline. The Civ 1.29 team is at the top of the pictures (for the lurkers).

4000BC: both teams elect to move 1 SE from start
3950BC: both teams found Makkah
http://www.civfanatics.net/uploads5/SG23-QSC-3950BC.jpg
2510BC: PTW team found Madinah on the lake (SW, 2S of Makkah)
2310BC: Civ team found Madinah 1N of PTW team's site
2150BC: PTW team found Diriyah (2N, 1NW of Makkah)
2030BC: Civ team found Diriyah (SSE from Makkah)
1910BC: PTW team found Damascus (4NW, 1W of Makkah)
1790BC: Civ team found Damascus (3N from Makkah)
1625BC: PTW team found Baghdad (3E, 1NE from Makkah)
1600BC: Civ team found Baghdad (4NE, 2E from Baghdad)
http://www.civfanatics.net/uploads5/SG23-QSC-1600BC.jpg
1450BC: Both teams found Riyadh (PTW 3SW, 2S from Madinah, Civ 3E from Makkah)
1425BC: PTW team found Jeddah on lake (2NE, 1N from Diriyah)
1350BC: Civ team found Jeddah (3NW, 1N from Makkah)
1275BC: PTW team found Dhahran (3E from Madinah)
1200BC: Civ team found Dhahran (3SE, 1E from Diriyah)
1150BC: Civ team found Najran (4NW from Madinah)
http://www.civfanatics.net/uploads5/SG23-QSC-1000BC.jpg

Interesting that both teams moved the Settler 1SE. Personally, I would have settled on the start position.

The 1600BC screenshot shows that the Civ team have control of most of the mountain tiles while the PTW team elected to grab those Olives :)

The final QSC position is pretty even. Well played both teams :)

QSC scores coming soon, watch this space...


Ted

AlanH
Oct 28, 2003, 07:08 AM
Interesting. I note that CivReplay is not showing the wool to the east of Makkah. Is this a bug? :eek: I look forward to the scores. I've already scored our 1000 BC game using a spreadsheet that you found, but I'll wait for you to get comparable figures for both games.

I settled at the start in my original QSC, and it seemed like a good idea at the time. But moving SE gets you in range of the flood plains and a 4 turn settler farm.

The only material difference in the 1600 BC positions is that the Civ3 team had settled the third flood plains city vs. PTW's olives. We settled the olives soon after, and you settled the additional flood plain as well. The later city placement variations reflect the fact that you were targeting the Persians for first conquest while we were targeting the Ottomans.

TedJackson
Oct 28, 2003, 07:37 AM
Originally posted by AlanH
Interesting. I note that CivReplay is not showing the wool to the east of Makkah. Is this a bug? Yep, Dianthus is aware of the problem.

BTW a big thanks to Dianthus for his help in getting the CRP and scoring done :goodjob:

Originally posted by AlanH
I look forward to the scores. I've already scored our 1000 BC game using a spreadsheet that you found, but I'll wait for you to get comparable figures for both games.Hopefully I should have them done by tomorrow.

Originally posted by AlanH
I settled at the start in my original QSC, and it seemed like a good idea at the time. But moving SE gets you in range of the flood plains and a 4 turn settler farm. Re-reading my post I can see that it's easy to infer that my comment is a criticism whereas it was just meant as a comment on what I would have done.

Originally posted by AlanH
The only material difference in the 1600 BC positions is that the Civ3 team had settled the third flood plains city vs. PTW's olives. We settled the olives soon after, and you settled the additional flood plain as well. The later city placement variations reflect the fact that you were targeting the Persians for first conquest while we were targeting the Ottomans. Of course. I was stretching for something to say to justify the screenshots :)


Ted

DaveShack
Oct 28, 2003, 10:27 AM
Super job on the comparisons so far. We will diverge quickly soon after this point given different targets of first choice, but it will be interesting to see how the overall results compare after we've both knocked off several competitors.

LordKestrel
Oct 28, 2003, 11:04 AM
I'm very interested in seeing how things diverge, especially in the Middle Ages once both teams get their UU.

AlanH
Nov 02, 2003, 09:50 AM
:Bump: It's quiet ... too quiet!

So how are you PTW guys doing? You must be nearly done by now? We've only just made it to Chivalry and our Golden Age. We're not quite at domination yet, but well on our way ;)

TedJackson
Nov 02, 2003, 10:29 AM
We're probably 10-20 turns from Domination :D

I'll have a look at the latest save later and update the estimate.


Ted

denyd
Nov 03, 2003, 01:39 PM
Without giving too much away:

Ottoman, Persia, Carthage, Spain, Egpyt and Zulu are but a memory. We're 5 pop and 58 tiles from victory. Currently at war with India. What should probably be our last handoff just occurred with TedJackson passing to JimmyDean. Unless the AI all of a sudden gets Mech Infantry, this one's just about over.

Here's looking forward to comparing notes at the end.

PS: It looks like they're a couple short for the SG 24 Civ team, I hope a couple of your current team decide to join them.

AlanH
Nov 03, 2003, 03:31 PM
Originally posted by denyd
PS: It looks like they're a couple short for the SG 24 Civ team, I hope a couple of your current team decide to join them. I haven't even dared to look at SG24 yet. I had one hectic weekend getting the Mac installers sorted out, and it was hard enough to fit in my run at this SG. We still have a way to go in this one, and GOTM25 looks awfully tempting ....

[EDIT] OK, Denyd, you old smoothie, you've talked me into it.

Now I just need to sweet-talk Smackster and/or Alweth and/or MacBaldrick into joining up to get a full team together. The more of us there are the easier it will be to keep the momentum going. What do you say guys? It doesn't start until the 9th, so we've nearly a week to clean up SG23, then we get to play with all Cracker's new toys in the Korean theatre.

LordKestrel
Nov 03, 2003, 08:31 PM
I think this says it all :D


http://home.comcast.net/~lordkestrell/pictures/civ3/sg23/SG23_PTW-1160AD_win.jpg

CivGeneral
Nov 06, 2003, 07:03 AM
I wonder if it is not to late to sign up.

I personaly like to play the GOTM, But I have never realy gotten around to compleating it.

Please accept me if it is possible :)

Edit: I just noticed that the GOTM23 has already been won :(. If it all possible (Hopefully someone would notice) is that I am also interested in partisipating in the GOTM24 SG.

AlanH
Nov 06, 2003, 08:40 AM
Hi CivGeneral. There's a separate thread for the GOTM24 replay SG, but you'll find that one's fully subscribed as well I'm afraid. You could put yourself on the standby list in case of defectors, I guess, and I'm sure there will be more of these sequel games in future as they are proving so popular.

[EDIT] @CivGeneral: They've re-opened the rosters for the Gotm24 replay with a view to getting one or more additional teams going. So iyou hurry on over to the other thread you may still b to sign up.

AlanH
Nov 08, 2003, 05:27 AM
The Civ3 Team has just finished. Sorry to keep you in suspense.

Domination IBT 760-770 AD. Firaxis score 7077.

http://www.civfanatics.net/uploads5/SG23C_Victory1.gif

I already checked - we win by 400 years and 1000 points! Better luck next time PTW team, and thanks for a fun competition.

Special thanks go to ControlFreak if he's listening. This has been a great learning experience, and very enjoyable. Now, where's that rehab clinic?