rickontherun_21
Oct 07, 2003, 04:54 PM
anyone feel like a game for below av player on emperor level?
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rickontherun_21 Oct 07, 2003, 04:54 PM anyone feel like a game for below av player on emperor level? Sir Bugsy Oct 07, 2003, 05:08 PM Welcome to CF :wavey: This is a great place, You'll love it. What parameters are you going to use? What version? If it is 1.29F vanilla, I'd sign up. Oh BTW, you'll want to list your game with specifics in the Game Registry thread, stickied at the top of the forum. eric2075 Oct 07, 2003, 05:47 PM I am a below-average player on emperor level. I'm winning more often now though. I'd be interested in playing. rickontherun_21 Oct 07, 2003, 06:43 PM i got 1.29f, what is vanilla? btw its ptw Sir Bugsy Oct 07, 2003, 06:46 PM 1.29f is the patch version of the basic Civ3 or "vanilla" program 1.27f is the patch version of PTW rickontherun_21 Oct 07, 2003, 06:59 PM ok, its the lastest one, so vanilla is civ3 right. How about a huge/large map with arid and temperate. max players allowed. PLaying probabaly as Ottonam (sp?). also how big is a save game? Sir Bugsy Oct 08, 2003, 10:23 AM If you want to play as the Ottomans, that makes it PTW, which puts me out. I've been holding off buy PTW ever since I heard it will be included in C3C. Have fun with your game :thumbsup: Ankka Oct 08, 2003, 10:31 AM Actually, the "vanilla" term shouldn't be used, as it mixes up new players. rickontherun_21 Oct 08, 2003, 04:09 PM actually i will be playing "vanilla", so instead how about playing as the French on a world map? Sir Bugsy Oct 08, 2003, 04:11 PM if it is "basic civ" sign me up. I've never played on a world map... except of course in RL :D rickontherun_21 Oct 08, 2003, 06:01 PM sir bugsy would you like to make it since you probably have more experience at this than me? Order: 1 - Gengis - UP 2 - Rickontherun_21 3 - eric2075 4 - Gorm 5 - Bugsy 6 - Hmm 7 - Rik Meleet changed.... Sir Bugsy Oct 08, 2003, 06:10 PM Some where on CF, there is a service where a third party will make us a map to play. That way there isn't any spoilers. Unless you just want to go with a random map? Inthat case I could do that. Also why don't you rename the thread and give it a code, like RICK1. That will help with the uploads. Go to the first post in the thread. Push edit and change the title line. Oh, and you can drop the Sir stuff. I only used that cause regular old 'Bugsy' was already taken. Bugsy has been my flying callsign for about 18 years. We can go either way. I'll look into the map making service. EDIT: OK, my Game of the Year came with an earth map that I can load as a scenario. I will figure out how to do it in the next 24 hours and post the start. Just to make sure I get this right, we are going to play Emperor as the French on an Earth Map. Europe is going to be pretty crowded! Sir Bugsy Oct 08, 2003, 06:37 PM Even better. I found a world map made by Marla Singer that has rave reviews. I think we'll use that one. I also advertised for more players. With a map this large it may be a good idea to get 6-8 players, since the late turns may be long. rickontherun_21 Oct 08, 2003, 06:51 PM if anyone else wants to play (seriously anyone) just ask. Sir Bugsy Oct 08, 2003, 06:55 PM This is a worldwide community, so it may take some folks a while to even read it. We may want to wait a few days to kick it off. rickontherun_21 Oct 08, 2003, 07:00 PM my bad.. Sir Bugsy Oct 08, 2003, 07:02 PM Just so everyone knows. I have a business trip to Cleveland from Monday Oct 13th to Thursday the 16th. I will check in in the evenings, but I won't be on line during the days.... Real work to do ;) Sir Bugsy Oct 09, 2003, 07:25 PM Here is a picture of the start. http://www.civfanatics.net/uploads5/RICK1,_Start.jpg We have 15 rivals, random barbs. It is Marla Singer's World Map so geography won't be a surprise. I'll play the first 20 turns before Friday night. Gengis Khan Oct 09, 2003, 07:30 PM Great start!! Although anytime I get pink as a color thats an auto-restart.;):lol: Doesn't it seem you get your best starting terain when you're pink?? I know I always do. Sir Bugsy Oct 09, 2003, 07:44 PM Gengis want to be number five on the team? Marla says that Europe is crowded since England, Rome, and Germany are very close. You could do some serious :hammer: In fact you could be our lead off batter LordKestrel Oct 09, 2003, 08:03 PM That is an amazing start for your game. If it was a Monarch game, I'd sign up, but I'm definitely not ready for Emperor. Good luck! Gengis Khan Oct 09, 2003, 08:16 PM How can I say no to running another game with the "crew", especially one where we're guaranteed millenniums of war. Sign me up! I'll lead off if you want topost the save, but I gotta play Wiz1 first so it'll likely be tomorrow before I can post it. With all the SGs I'm in I'm never gonna get around to playing a GOTM.:lol: ps- just warning you guys, with the Yankees in a playoff race alot of our cities are gonna take on biased names. :lol: rickontherun_21 Oct 09, 2003, 08:35 PM I'll change the order..... the order so far: 1 -Gengis 2 -Rickontherun_21 3 -Wizard??? 4 -eric2075??? 5 -Gorm 6 -Bugsy 7- Hmm changed (again) BTW the graphics look different from my game, will i have 2 install a mod? or is it with the saved game? Gengis Khan Oct 09, 2003, 09:43 PM Those are the standard graphics. Do you use Warpstorm's watercolor, Snoopy's, or another graphic mod?? But to answer you question: No, as long as you have the most recent patch(1.29 I beleive), a graphics mod won't change the game or affect saves being passed. gormdragan Oct 09, 2003, 10:43 PM any space for 1 more? Hmmmmm Oct 10, 2003, 04:16 AM I am up for it.. currently play at regent level and win games. Sir Bugsy Oct 10, 2003, 09:40 AM Rick if you don't mind let's make the order like this: 1 -Gengis 2 -Rickontherun_21 3 -Wizard??? 4 -eric2075??? 5 -Gorm 6 -Bugsy For one thing, when I downloaded the map from the Creative forum, saw a lot that might make my initial moves a little biased. By the time it gets to me, any of that knowledge will be worthless. Some ground rules: Let's use the standard SG courtesies. If anyone is unfamiliar, you only need to go to the first page of one of the LK games. Lee has a whole list that I'm pretty sure he has a copyright on. Let's avoid the known exploits too. The human mind can beat the AI, we won't need any extra tricks. We'll beat it on our terms. Let's use "RICK1" as the game title. I know Rick has put in a request to the moderators to have the thread title changed to reflect that. Please put it in the file name of anything you upload to make it easier to find in the uploads file if there is a problem. Here's The Start (http://www.civfanatics.net/uploads5/RICK1,_4000_BC.SAV) Let's have some fun! :thumbsup: gormdragan Oct 10, 2003, 09:42 AM Thank you everyone for letting me in. Will do my best. Never played french b4, so I suck. Gengis Khan Oct 10, 2003, 10:04 AM :lol: I've been boycotting the French as well, untill this game that is. I'd also allow Hmmmmmm to join, since we have 2 questionable people on the roster. Got it & will play after Wiz1(most likely tonight). Hmmmmm Oct 10, 2003, 10:15 AM cool, I quite like the french :) gormdragan Oct 10, 2003, 10:23 AM I'm not so much as boycotting a civ, just that I play only 1 civ for all my solo games. Hmmmmm Oct 10, 2003, 10:25 AM It good to experiment with them all, I don't usually play the french but it will be interesting. It will be good playing at a level higher than my solo games as well, I am looking forward to learning some new stuff. Hmmmmm Oct 10, 2003, 10:25 AM Were am I playing? Sir Bugsy Oct 10, 2003, 10:34 AM Welcome aboard Hmmmmm. Mind if we call you Hmm? :D Let's do this: 1 -Gengis 2 -Rickontherun_21 3 -Wizard??? 4 -eric2075??? 5 -Gorm 6 -Bugsy 7- Hmm :hmm: Having seven players is cool. gormdragan Oct 10, 2003, 10:39 AM I tried to play other civs, but it drives me crazy when my UU has less movement. I usually quit halfway. The strange thing about playing SG is that it reinforces my devotion to the civ of my choice. I always end up thinking about how different things would be. I'm nuts. :D Hmmmmm Oct 10, 2003, 10:42 AM China, Japan, Russia? Call me whatever you want, just keep it consistent.. maybe J as thats really me and then I won't get confused.. My username here is silly but I when I first joined I didn;t know about all these cool games. Sir Bugsy Oct 10, 2003, 10:44 AM Hey, it isn't silly. You the only one that has your own smiley!! Gengis Khan Oct 10, 2003, 10:56 AM Originally posted by Hmmmmm China, Japan, Russia? Call me whatever you want, just keep it consistent.. maybe J as thats really me and then I won't get confused.. My username here is silly but I when I first joined I didn;t know about all these cool games. Gorm's an avid lover of the rider. I keep trying to talk some sence into him but he never listens.;) gormdragan Oct 10, 2003, 10:57 AM I'm looking forward to Ansars of the Arabs (also movement 3) in C3C Jap sams has 1 more def to 1 more movement of rider. I'll take the 1more movement anyday. More movement means better overlap of units, and better coverage. You need less units to defend the same territory, not to mention you can strike up to 3rd expanded border cities in 1 turn. Ability to move further and attack and retreat to safe squares. Riders kick ass. WAHAHAHAHA Hmmmmm Oct 10, 2003, 11:08 AM Playing a solo game with the russians at the moment and I am very impressed with the cossack.. as you say being able to attack cities with bigger cultural borders from outside those borders is great. gormdragan Oct 10, 2003, 11:10 AM Cossack has the same movement from Cavalry (both 3) so playing russian doesn't really make that difference. However, the 4 defence of Cossack does kick ass. (Though I consider any UU after Chivalry to be marginally effective at best) On roads, the difference between movement 2 and 3 is huge. (6 vs 9 movement) It's like a sub-standard version of railroads. As I said b4, I'm nuts :crazyeye: Sir Bugsy Oct 10, 2003, 11:38 AM I've never played as China. Maybe we'll have to have a SG with it. Maybe after ER1 wraps up. Gengis Khan Oct 10, 2003, 12:52 PM I play with China for all my AW games. Militaristic, Industrius, & the Rider is a combo that no other civ can beat for a war dominated game. rickontherun_21 Oct 10, 2003, 04:16 PM sorry i haven't posted in a while but i went 2 the movies last night (pirates of the carribbean- its WICKED) and got back kind of late. changed the order... BTW refer to the order on the first page, i can't be bothered changing that one and the one on page 2. rickontherun_21 Oct 10, 2003, 04:23 PM I choose the French because I like the color pink.... seriously I wanted to see if we could survive in battle-torn europe. I also like the Greece because of the hipolite, it kicks ass for the mojority of the first half, and its really cheap. Sir Bugsy Oct 10, 2003, 04:29 PM That's right you're enjoying your Saturday now! How is Saturday? I can't wait to get there. :) Last night I dreamt that Gengis had conquered all of Europe by turn 9. Which I couldn't figure out how he did it since I hadn't even posted the start file yet. :hmm: I know, what do I have Civ stuff racing around in my dreams for? For some reason, if I play Civ in the evening, I have dreams of Civ. Last night was struggle with the gotm night. rickontherun_21 Oct 10, 2003, 04:49 PM ok......Saturday is nice thank you. What day are you in? when are you going 2 post the start file? Sir Bugsy Oct 10, 2003, 04:54 PM I'm still on Friday. I posted the start file already [Edit: post #27] and I think Gengis has already posted a "got it" [Edit; Post #29] Gengis is in North Carolina. If he plays it tonight you will probably be able to play it during your Saturday night. [/off-topic] That 'Pirates' movie was pretty cool. I saw it over the summer with my daughter. Two :thumbsup: [off-topic] Gengis Khan Oct 10, 2003, 05:49 PM :rotfl: Wow bugsy!! Either its time to lay off the Civ before bedtime, or my relentless warmongering is starting to get to you.;) Finishing up Wiz1 now & will start on this one shortly.:D Gengis Khan Oct 11, 2003, 12:30 AM All I can say is a resounding :eek:!! Turn 1- Check out our opponents: Oh yea I forgot, EVERYONE is our opponents.:lol: I know I’m already gonna draw some crude remarks but its against my religion to settle on a bonus grassland, when we only have 2 & have 3 bonus food locations surrounding us. I move our settler 1 spot SW(onto the forest), which shows us another cow. 2 cows, 2 wines & a wheat?? Looks like food won’t be a problem. Move the worker over to a cow, revealing another cow.:eek: 2- Paris is founded & starts on a warrior, due in 4. Pushing the fog back we spot 2 more cows & a bonus hut to the west, a game & cow to the south, and another wine to the east. I repeat food will not be a problem & on top of that I think we can pretty much bypass the granary all together.:lol: Start a 40 turn gambit on writing.(We start with alph & masonry for anyone that didn’t know). Worker starts irrigating the cow. – Sidenote -- This is really weird, you can tell it’s a handmade map, because a cow was put on a BG. Giving us 3food 2 shields & 0gold even though its obviously next to a river. I would have mined the cow with all the food around but that would cap it at 2 anyways. 3- :sleep: 4- -Another sidenote- Everyone be careful how you work your tiles/place cities. I found a wine placed on a BG. And both are rivers are only vague suggestions of where the bonus commerce is. Worker finishes irrigation project & starts road. 5- :sleep: 6- Warrior produced. I send him to scout out the east & start on another. Worker finishes his road, I send him to road the wine before moving on to the second cow. IT- Great!! A barb pops up from the SW. 7- Send over warrior to intercept. Worker starts roading the wines, & prays he won’t be interrupted. Bump up lux for 1 turn. IT- Paris: warrior>warrior 8- Worker completes road, drop lux back down. I’ll send this warrior off as well & keep the next one for MP duty. Warrior checks out the north, spotting….. surprise-surprise, another cow & wheat. I think we have our next 2 worker & settler farms picked out. IT- Roman warrior steps up on “our” land. I trade him Masonry for Warrior Code & 10g 9- Worker starts mining the cattle. Move warrior#2 onto a hill to the NE and spot, drum roll please………..another goody hut, another cow, 2 more wheats, 2 game & a BG. Ok this is getting ridiculous. Now I know why you didn’t go first bugsy!!:lol: This brings our grand total to 8 cows, 4 wheats, 3 game tiles, & 3 wines. IT- Spot 2 borders going up in our vicinity. 10- Meet Biz, he’s annoyed, but I cheer him up by trading him our Masonry for BW & 4gold. He also doesn’t know Alphabet, but has nothing else to offer for it. IT- Culture expands our borders, popping a goody hut which gives us a map of the surrounding area. Paris: warrior>settler 11- Pop a goody hut finding it deserted. Also meet the English, who are across a channel from us. Trade her WC for pottery & 10g. We have the Germans 7 spots to the NE, & the Romans about that many to the SE. I think we should go for 2 spaces between cities for now making the most out of the incredible terrain we have & so we can get troops from city to city. 12- Worker finishes mine on cow & starts road. Sell the Germans pottery for 42g. Germans at parity with us, Rome & England 2 techs behind. 13- :sleep: 14- Worker finishes roading the cow, & mover down to road the game forest. Discover a barb camp & goody hut with our southern warrior. 15- Paris grows, bump up lux to 10% to compensate. Disperse barb encampment taking their 25g. People love us & add some lovely grass to our rock mound. Biz now has Ceremonial Burial, but wants 110g. Noone else has anymore techs or any money, so I’m gonna hold off on buying it at monopoly price & hope someone else gets it that we can trade techs for techs. 16- :sleep: 17- England just established their second city. Lets hope Biz & Caesar are way behind. Caesar also has gained on us 1 tech. With everyone gaining on us in techs I decide to cave & buy CB off Biz for 89g. 18- Gain Mysticism from a good hut. Noone else has it, but Biz is researching it because he’s only offering 68g for it. I figure this is better then him getting it on his own & us getting nothing out of it so I sell. MM Paris for increased gold since we’re getting a settler next turn & can’t improve our growth. IT- Paris: settler>warrior 19- Settler heads for a hill to the NE to block the Romans off, he also takes the MP from Paris with him. Lux tax back to 0 for a turn. Nothing new on the diplomatic front. 20- Worker starts mining wheat between our cities. Warrior/settler in position to build city on hill. Bump up lux for 1 turn. **End o’ Turn Report** *Lux tax can be turned back to 0 next turn when MP warrior is produced. *Nothing much on Diplo front. *Settler is in position to build city next turn. *Be VERY careful with this map! Check every spots value out before improving it. Looks are very deceiving. For example: to the NE there’s 2 normal cows & wheat, & 1 of each that was placed on a BG somehow. Also the rivers are running all over & also half the time aren’t even where they appear. I’d recommend checking out the go-to command even for short trips just to see which way to go without crossing a river. *I’d drop our third city 3 spaces to the SE, on the hill between the cow, fish, & wine. This will block in the Romans & although we’ll need a temple in both our new cities very soon they’ll be very defendable because both will be on hills. *I think we can fill in the lower peninsula at our leisure. :lol: When you said we would be cramped Bugsy, I had NO idea it would be like this. Between being boxed in, 15 opponents & the zany map throwing us for a loop this will be an interesting game to say the very least. SAVE! (http://www.civfanatics.net/uploads5/RICK1_3000.SAV) rickontherun_21 Oct 11, 2003, 10:57 PM go it will post it by either 2day or tomorrow, looks like an early war is going to start :) PS. This map is very crowded so the goal is not to win, also try not to kill off any civ. I'll probably screw this up but what the heck. Gengis Khan Oct 12, 2003, 12:00 AM Actually with how crowded the map is I think it would be better to kill off a couple civ just to try to clear up the F.A. screen, I hate having to scroll through 5 sets of people on a screen with only 8 faces. ;) If you can do me a favor & post a screenshot before & after you play it would help everyone that hasn't played yet see whats going on & the incredible terrain we have. gormdragan Oct 12, 2003, 09:28 AM I will have limited internet access for the next 2 weeks but should still be able to play (if you dun see a "got it" posting in 48 hours, you could skip me if you dun want to wait) rickontherun_21 Oct 12, 2003, 06:46 PM Rick1 1 - In the year 2950 bc after the death of the beloved great leader Gengis Khan, the fledgling nation of France was lost for none could even aspire to his great standerds, so the people of Paris pray for salvation, and lo and behold an angel in the form of a man was sent and the people worshiped him and called him Supreme Lady. And thus did Mystic Skippy Lead France for 400 long years. This here parchment records the great deeds of his holiness. 2950 bc - The City of Paris finished constructing a Warrior and started on a Settler to create the great city down south, to cease any potential Roman expansion. A Warrior battlion climbed a Mountain and saw a goodie hut (oh goodie). The Warrior also noted a light green culture border to the SE. Our Spanish Warrior saw a goodie hut on the other side of the sea. Mystic Skippy, following Khans dying wish founded the Town of Orleans. Started Warrior. 2900 bc - Warrior unit heads towards goodie hut. Warrior in the south still exploring. Fortifyed Warrior in Orleans. 2850 bc Worker starts on road, Warrior disturbs 3 angry barb warriors. Spanish Warrior discovers another goodie hut. Make contact with greece, they have nothing except gold. 2800 bc Paris grows another size, now 4. increase lux rate to 10%. Warrior withstands 2 attacks from barbs, is now Veteran. moves north and meets a Russia scout. Russians are annoyed ( as usual). they have nothing. Spanish warrior only gets maps of the region from the goodie hut. 2750 bc Orleans finishes warrior, starts on worker. Worker on way back to paris (damn rivers). warrior pushes north. 2710 bc Orleans warrior is pushes south over the Alps. finished exploring spain, nothing good, except gold. lots of wine and cattle, wheat. 2670 bc Romans build city on the other side of the top of the penisula. worker starts road to the new city building site. Warriors exploring. 2630 bc Orleans build worker, start on temple, not sure if thats a good idea though. Worker going to build road. Warrior still exploring. BTW only Germany beats use in the science race, they have the wheel, they want lots of gold in return so i flagged that. 2590 bc Paris finally finishes settler, paris is expanding fast so I ordered another settler to be built (so shall it be written, so shall it be done...) :). I followed your idea Gengis and am sending the settler to cut off roman growth. Warriors still exploring.... 2550 bc Settler in place, lux rate down, Warriors still exploring. Worker building road. And so, in the year of 2550 bc, Mystic Skippy, while hunting truffles was knocked of his bull (haven't discovered horses yet) and died of a broken neck ( thats the only way angels can die). This record of his achievements was laided to rest in his tomb, and his most precious items were laid with him and the France mourn for their lost, they cried out but no one answered, at last the people turned to the Gods for guidence, and the Gods sent a saviour....... (thats you who ever is next) Beat that. As you can see, we are in a pretty good position, our next prority is to: - Colonise the Spanish Penisula, we should be able to get 3 cities in there. - Fill out all the gapes, eg NW of Paris. - Then we should takeout Veii and clonise easten Europe. - Try and halt any german expansion. BTW remember to try and not kill of anyone. Also I have refered to the Spanish penisula, this is for identification only. heres the save.save (http://www.civfanatics.net/uploads5/RICK1_2550.SAV) rickontherun_21 Oct 12, 2003, 06:56 PM if you want kill of germany, i sense they will be a nuisense later in the game rickontherun_21 Oct 12, 2003, 06:58 PM sorry i couldn't post a screenshot but it didn't work Gengis Khan Oct 12, 2003, 07:21 PM No problem, good set of turns. The temple was a very good idea. With us, Germany, Rome, & Greece(if my recollection of history & geography is right) all gunning for the same territory I think expanding our frontier borders is a must. I'm sure the next person would be willing to post a screenie & we can draw up a dotmap for projected cities. I'd actually vote for expanding as far forward as possible before we settle the peninsula, with no civs starting there we can take it at our leisure as long as we don’t let a settler sneak by. eric2075 Oct 12, 2003, 08:31 PM Is Wizard up? Is this a large map or standard? Gengis Khan Oct 12, 2003, 08:58 PM I'm almost positive it’s Huge. Seeing as Wiz only posted once & it wasn't really a sign up I'd say go ahead, and if wizard wants to play he can be worked in after you or something. Of course this is my opinion, & its up to Rick. But if you'd like to post a screen shot while we're waiting for his rely I'd be very grateful.:D eric2075 Oct 12, 2003, 09:24 PM Ok, I'll work on a screenshot. I won't get to the game till at least tomorrow so Wiz has some time if he's in. eric2075 Oct 12, 2003, 09:33 PM Man, it is crowded. I'm no genius at city placement so any advice is welcome. There's already not room for many more. http://www.civfanatics.net/uploads5/Rick1,2250BC.jpg Gengis Khan Oct 12, 2003, 09:33 PM Thanks!! You don't have to draw up a dot map, just a shot of the world as we know it would be enough to initiate some good discussion. As I've never played this world map I'm wondering if it was modded by bugsy at all, or if that's the way it was designed. We're talking buku strategic resouces around us. Hopefully the AI will have the same ratio around them to avoid a clean sweep. [edit] that was quick!! eric2075 Oct 12, 2003, 09:35 PM GK, there was a SG not long ago that was using this same map I think. It may still be going on. I believe it was a Lkendter game. Gengis Khan Oct 12, 2003, 11:04 PM Another epic novel by Gengis.:rolleyes::lol: Feel free to skip it or just skim over quickly.;) Extremely crowded seems to be the understatement of the month!! 2 Civs bordering us when we only have 3 cites(ok 2.5) is great, almost compensates for the starting bonus we were blessed with………….. almost. I think personally we need to: Orleans- build a barracks after the temple completes & then start pumping out spears & archers(we might have to squeeze out a worker/settler or two to keep the pop down). We’re going to need some units soon with the immediate wars we’re gonna be in shortly(one way or another, I’d rather prepare for & initiate the invasion then be on the receiving end). The city we’re about to found- Warrior, temple, then see Orleans(or perhaps we can churn out the warrior, temple, warrior, then start a pre-build for the GL). With only having 11 turns left on writing & then doing a 40 turn gambit for Lit we’ll almost certainly get it first. It all depends on whether we want to go for it & risk losing a LOT of production due to the AI cascade or just trade our way through the Ancient/early Middle age. Thoughts?? I vote to irrigate 1 bonus food tile per city(just make sure it’s a cattle on a bonus grassland!), & mine all the rest. Our production will be off the charts & we’ll be averaging 5 food pt(even in despot & almost double that without the cap), meaning (without a granary in any cities) we’ll be growing every 4 turns. This is more then enough, if we build any granaries we’ll have unhappiness problems like crazy. At some point(soon) Paris will need to get a barracks so it can churn out Vet units in between settlers/workers. A temple would also be nice so we don’t have to bump up the lux just for that city(at the same pop it would riot while Orleans will be content). This game is pretty unique because very shortly settlers/growth won’t be our number 1 priority. This adds a whole new take to things. *As for city placement I would have to go with: -Again I think we only need 1 irrigated tile for each city- 1st city- 1 tile SW of where the warrior is standing. We can irrigate the grapes for growth then take advantage of the gold mine. This will also give us a much needed coastal city. 2nd city- 1 tile SW of the cow(between the 2 wheat). Great growth location, plus plenty of plains, hills & BG for production. 3rd city- 1 tile N of the cow(across the river from the 2nd city on plains). Another coastal city, obviously it will have no problems with growth or production. This is all the cities we can build without going to war, giving us a grand total of 6 cities before our first war(if even that, we could(IMHO) use some ethnic cleansing of the surrounding territory before we get all 3 down). The reason I stressed getting 2 more coastal cities is the fact that(in addition to us only having 1 now), once mapmaking is known I’d like to have a couple(2-3) galleys(complete with a warrior inside) sailing around our continent looking for goody huts, barb encampments, & luxs. We then get out & collect the rewards or send a galley with a spear/settler pair down to & set up a harbor city to gain us another lux. We’ll need another lux or two soon & hopefully one of the surrounding Civs will have one, if not this is our only option. This has a ton of benefits & almost no risk with all the surrounding coastal area & only a few barbs(most likely) patrolling the sea. Not to mention it will take quite a bunch of suicidal galleys to find 1 Columbus & gain contacts in the New world. Granted I’m probably looking ahead about 40 turns into the future, but it’s always good to have a plan. I love the looks of this one, I can feel my warmongering blood begin to boil already!!:mwaha: Sir Bugsy Oct 13, 2003, 01:34 AM Isn't this an interesting map!! I never touched it. It is all Marla's work. We could settle down on the Iberian peninsula with a city or two, but military is going to be key here. And I'm talking a lot of military. I would just start pumping warriors and go after Germany. Gengis Khan Oct 13, 2003, 02:33 AM Too bad our UU blows a big one, huh. Oh well, this is the challenge we signed up for. rickontherun_21 Oct 13, 2003, 05:02 PM I don't think wizard is playing. Feel free to attack germany. muhahahaaa eric2075 Oct 13, 2003, 05:52 PM Here's a dotmap of 2 of the sites Gengis mentioned. I can't figure out the third one he's talking about. Do we want a city where the settler is standing? I would be in favor of waiting until we can get some archers or swordsman before starting war. Does anyone know if there will be iron available for us on this map? http://www.civfanatics.net/uploads5/rickdotmap2.jpg Sir Bugsy Oct 13, 2003, 07:39 PM I'm sure that there is iron some where on the map. Whether it is nearby, I can't remember. I think I killed that brain cell. BTW, who's up? 1 -Gengis 2 -Rickontherun_21 3 -Wizard 4 -eric2075 (just played) 5 -Gorm (UP) 6 -Bugsy (on deck) 7- Hmm eric2075 Oct 13, 2003, 07:50 PM I haven't played yet, probably will tomorrow. Gengis Khan Oct 13, 2003, 08:51 PM With all the nearby hills & mtns we shouldn't have a problem with iron. The question is whether we'll have a source now or after the war. :lol: Very close, looks like you combined the second two cities into 1 place. I knew they were pretty tough to understand when I posted that but couldn't think of a better way to describe them. 1st city: Black spot- dead on 2nd city: go 1 tile E & 1 tile SE from the red dot. 3rd: go 1 tile N & 1 tile NE of the red dot. Hope that helps! Anyone have any thoughts, or disagreements with those spots. And yea I think we should found a city where the settler stands. gormdragan Oct 13, 2003, 10:21 PM This map has about the best overlays I have ever seen. 7 cattles, 4 wheat, 4 fish, 4wine and 1 game!!!!! within 1 screenshot...that's absolutely incredible. Gengis Khan Oct 13, 2003, 10:26 PM Definatly. But I have a feeling we're not the only civ reaping such rich rewards. I can't imagion what Abe's starting location looks like.:lol: eric2075 Oct 13, 2003, 11:24 PM save (http://www.civfanatics.net/uploads5/Rick1,2110BC.SAV) Couldn't sleep, and I was anxious to play, so I did. Preturn - MM Paris to grow one turn sooner. 2510BC (1) Found Lyon > warrior. IBT - Germany founds Leipzig. 2470BC (2) zzzz IBT - Caesar asks us to remove our warrior. 2430BC (3) I will have to irrigate grapes to get the BG cow irrigated for Lyon. 2390BC (4) Set lux to 10%. Warriors exploring. I think with this big map having a lot of area explored will be valuable for trade so our warriors will explore as much as possible. Alexander and Elizabeth have Iron Working, trade Lizzy Masonry for it. Can get The Wheel from Bismark for IW and 60 gold. Wheel is a first-level tech, it will get cheaper after the others get it, and they have nothing to give for it right now anyway. We have 2 sources of iron nearby, 3 if you count one of Rome's. 2350BC (5) Lyon warrior > temple. The map is screwy, I can't irrigate the BG cow NW of Orleans, even though it appears to be directly on a river, crap. 2310BC (6) Wheel now costs 110 gold from Alex or Bismark. Other than that,we're at tech parity or better with the other civs so no need to trade yet. 2270BC (7) Now I can't irrigate the Lyon cow, Lyon is on a hill. IBT - Paris settler > barracks, English are building Colossus. Lux back to 0 for now. 2190BC (8) If Lizzy or Rome would get The Wheel we could maybe get it cheaply since we are still more advanced than them. Writing due in 2. IBT - Greeks are building Oracle. 2150BC (9) Hmmm, I'll hold off on connecting iron for now, it's in easy reach. Found Rheims > warrior IBT - Learn writing, start Lit. I'll not establish any embassies yet. Orleans temple > barracks. We'll need more workers soon, but we have so many shields in our 2 first cities we'll be ok till these needed improvements are built. 2110BC (10) zzzz We'll have lots of shields and food. If I were playing this solo, I'd get our other cities established, build warriors for upgrades, then take a piece of Germany and Rome. [edit] made it readable eric2075 Oct 13, 2003, 11:29 PM Here is a shot of the dumb cow that can't be irrigated, so I mined it. http://www.civfanatics.net/uploads5/dumb_cow.jpg Gengis Khan Oct 14, 2003, 12:18 AM I guess in my long winded post you missed a part, I don't blame you I wouldn't read anything that long either.;) Here's an excerp-- Originally posted by Gengis Khan Turn 2- – Sidenote -- This is really weird, you can tell it’s a handmade map, because a cow was put on a BG. Giving us 3food 2 shields & 0gold even though its obviously next to a river. I would have mined the cow with all the food around but that would cap it at 2 anyways. 4- -Another sidenote- Everyone be careful how you work your tiles/place cities. I found a wine placed on a BG. And both are rivers are only vague suggestions of where the bonus commerce is. Worker finishes irrigation project & starts road. **End o’ Turn Report** *Be VERY careful with this map! Check every spots value out before improving it. Looks are very deceiving. For example: to the NE there’s 2 normal cows & wheat, & 1 of each that was placed on a BG somehow. Also the rivers are running all over & also half the time aren’t even where they appear. I’d recommend checking out the go-to command even for short trips just to see which way to go without crossing a river. SAVE! (http://www.civfanatics.net/uploads5/RICK1_3000.SAV) Again I'd like to stress that we only irragate 1 tile per city, & try to make that tile an cow that was placed on a BG if possible. gormdragan Oct 14, 2003, 08:54 AM This is a got it. I am actually in the middle of the gulf of mexico on a offshore platform rite now. Might be too busy to play within 24hrs. Please bear with me and I will get it through asap. I was wondering why we can only irrigate 1 square per city. Am I missing something? eric2075 Oct 14, 2003, 09:41 AM I actually had read your post Gengis, but I did forget about the thing with the river. Gengis Khan Oct 14, 2003, 12:02 PM Originally posted by gormdragan This is a got it. I am actually in the middle of the gulf of mexico on a offshore platform rite now. Might be too busy to play within 24hrs. Please bear with me and I will get it through asap. I was wondering why we can only irrigate 1 square per city. Am I missing something? ouch!! At least you have Civ to keep you company.;) It's not a rule set in stone or anything, just my opinion. With all the bonus food tiles & 1 irragated we'll still be averageing +5-6 food pt at size 4-6. Any more then this is just a waste. gormdragan Oct 14, 2003, 03:56 PM Ic....yup....the optimal is either +5 or +7 food. looking at the amount of cattle, I will do some calculations to see if we can do a 3 turn settler. rickontherun_21 Oct 15, 2003, 07:26 PM whos got it now? i'm talking about the save file. Gengis Khan Oct 15, 2003, 08:12 PM gorm- up bugsy- on deck hmm- on the bench gormdragan Oct 16, 2003, 12:17 PM Please be patient...RL took an ugly turn (offshore workwise) Have a confidential agreement with client so can't explain any further. Sir Bugsy Oct 16, 2003, 01:06 PM Just let us know if it's going to be a real long time, gorm. I think we can be patient. gormdragan Oct 16, 2003, 01:57 PM Why dun you skip my turn this time round, the game just started so there is no point we delay the initial stage. I apologise again for this. But what is happening now is going cost someone a huge amount of $$$. Sir Bugsy Oct 16, 2003, 02:26 PM Hang in there gorm. Note to Bugsy: Watch out for funky tiles, funky rivers, funky chickens ;) So it appears that there are two things I should concentrate on during my turns: 1. Build up our military for a quick war against either Germany or Rome. 2. Settle the Iberian peninsula as quickly as possible. I may not get to it tonight since I just got back into town and the family would like to see me... the nerve of some people's families :) But I will definitely have it done on Friday before I start GOTM again... It isn't fun playing when you are getting beat by a lot :( eric2075 Oct 16, 2003, 05:21 PM How about if you get our area covered with cities, and build lots of vet warriors before connecting iron? Of course, we'd have to save as much gold as possible for the upgrades. Rik Meleet Oct 16, 2003, 06:25 PM So another game with Eric, Sir Bugsy, Gengis and Gorm. Do you prefer Rik or Rick as a name ;) Good luck to you all. And don't forget our SG ! Sir Bugsy Oct 16, 2003, 06:27 PM Rik, I think Wizard is out of this one if you wanted to jump in. I know I'd like to have you aboard. :thumbsup: Rik Meleet Oct 16, 2003, 06:45 PM If rick agrees; I'll jump in. gormdragan Oct 16, 2003, 07:00 PM Sounds great!!! sorry my RL is having problems. I'm going to end up with great stories to tell my grandkids. Sir Bugsy Oct 17, 2003, 09:53 AM If no one objects let's make the roster like this: 1 - Gengis 2 - Rickontherun_21 3 - eric2075 (just played) 4 - Gorm (skipped on request) 5 - Bugsy (playing now) 6 - Hmm (on deck - you'll get in 12 hours or less - promise) 7 - Rik Meleet Hmmmmm Oct 17, 2003, 11:28 AM cool, will check in tomorrow evening :) Sir Bugsy Oct 17, 2003, 05:50 PM Pre-flight (0) – 2110 BC – Change Paris from a barracks to a granary. Here’s my thoughts. A granary will allow us to set up a four-turn settler factory. We can use all our other cities to produce military units and so I’ll have barracks starting there when they come up. MM Paris so the granary completes a turn quicker. Change Rheims citizen to work the cow to grow quicker. Diplo – Alex has some contacts. We trade Alex Writing for the Wheel, 84G, Contact with Persian, Egypt, and Babylon. There are horses down in Spain that we’ll snag with our next settler. Meet a polite Cleo. :egypt: She has 5G and that’s it. We have contact with Liz and Writing. Sell her Liz contact for her 5G. Meet the X-man. He’s annoyed, broke and doesn’t have any knowledge to share. We have the same advantages that we have with Cleo. Meet Hammy. He’s annoyed, down five techs, has 10G to his name. We sell him contact with Caesar for all his cash. Caesar is annoyed and broke. Bismark has HBR and 94G. I get both of those for Writing. Cathy has 120G, which she trades for Writing. We now have all the world’s cash, and all the world’s techs. On the histograph we are in sixth place, but that won’t last long. Check to make sure we have happy cities. Sliders look good, Literature in 40 turns. 1 – 2070 BC – Explore Diplo – nothing. IBT – Liz is building the Pyramids. 2 – 2030 BC – Paris grows and needs a lux adjustment. Start mining a BG outside of Paris. More exploring. Diplo - nada IBT – A Roman settler pair is heading our way. Probably headed for Spain. I’ll set up a block. 3 – 1990 BC – Use a worker to block while I start moving the warrior up by Germany down. MM Paris to grow the same turn as the granary comes in. Diplo check – the only one with any cash is Cleo. Her 25G is not enough to buy anything. IBT – Greek archer is strolls into our lands. I won’t tell him to leave since we aren’t strong enough and is probably exercising the Diety ROP. I’m not sure how that works on Emperor, but until we’re stronger, I’m not going to ask them to leave. Roman pair heads north away from the block. Rheims – warrior => worker (we only have 2) The Romans are building the Colossus. 4 - 1950 BC – Maneuver and exploration. IBT – Orleans – Barracks=>Warrior 5 – 1910 BC – Establish some embassies. For 27G, open one in London. Pop 2, grow in 1, has iron hooked up. Pyramids due in 61. Garrison is 2 spears, 1 warrior, and a settler. Running science at 90%, lux at 10%. No improvements. Citizens are working a wheat and a cow. 8 fpt, 5spt, 6 gpt. For 27G we establish an embassy in Rome. Pop 3, grow in . Colossus in 31. Wines are hooked up. Garrison of 2 spear. Running 100% science. No city improvements. Citizens are working a cow, wheat and unroaded horse. 10 fpt, 5 spt, 5 gpt. For 26G we establish an embassy in Berlin. Pop 2, grow in 2. Settler in 7. Nothing hooked up. Citizens are working a cow and a wheat. No city improvements, garrision is a spear. 8 fpt, 5 spt, 6 gpt. 100% science. Germany has iron just outside of Leipzig, but it isn’t hooked up. Without a barracks or strategic resources, we may have an excellent opportunity to take out Germany. IBT – Paris: Granary=>Settler 6 - 1870 BC – Paris grows to pop 5. Lux to 20%. More blocking and exploring. Diplo – Germany now has a third city – Hamburg, on the Danish peninsula. IBT – Orleans: Warrior=> warrior Rheims; Worker=> Barracks 7 – 1830 BC – Fortified the new warrior for upgrading. Other than that :sleep: Diplo: X-man has contact with Gandhi. He wants 36G plus contact with Liz for it. I almost have a warrior to there so I’ll skip it. Alex also has it amd will sell for 34G plus Liz contact. Nothing else changed. IBT – Babs are building the Pyramids 8 – 1790 BC - :sleep: IBT – Orleans: Warrior=> warrior ( we will now be getting a warrior every turn.) Lyon: Temple=> Warrior 9 – 1750 BC – I’m fortifying all the warriors in Orleans to be upgraded. Establish an embassy in Persepolis for 52G. Pop 1. Grow in 6. Spear in 4. Garrision: settler and spear. Nothing hooked up. 4 fpt, 3 spt, 4 gpt. 100% science. No city improvements. Citizen is working a mined wheat. No water in sight. Since we are still a long way from meeting the Indians, I buy contact for 34G & Contact with Liz from Alex. Meet Gandhi. He’s cautious, but has 135G, and 4 cities. No techs, we’re up 4. I’ll sell him something he’s bound to get soon. Contact with Hammy & HBR for 121G. Have to bump the lux to 30% since Paris grew last time. Paris needs to have a cow mined to complete the settler factory. IBT – Orleans: Warrior=>Warrior Greeks are building the Colossus. 10 -1725 BC - :sleep: Post-flight debrief: We have 10 warriors and we are now producing 1 every turn out of Orleans. We have 3 vet warriors fortified there. I would get at least 10 before hooking up the iron for an upgrade. Paris will grow next turn and produce a settler in two. If you mine the cow west of Paris you should be able to have a four turn settler-warrior factory. Here is a picture showing the dance steps to the Roman dance. I just moved our two warriors into place. The Roman pair will take two steps around Lyon to the southeast. Then move your two warriors back as shown. Rinse and repeat. http://www.civfanatics.net/uploads5/RICK1,_Dances_with_Romans.jpg Keep the explorers heading east. Eventually they’ll meet the Chinese and Japanese. The we will only be missing the Zulu, Americans, Iros, and Aztecs. We're now in third place on the Histograph and only 13 points out of 1st. The settler should obviously head towards the horse down by Gibraltar. I will leave city placement to your judgment. I would keep cranking out settlers in Paris for a while, even if we don't have a location planned for them. When we go to war, some cities will be auto-razed and we'll need to be able to settle quickly. Here's your Dance Card (http://www.civfanatics.net/uploads5/RICK1,_1725_BC.SAV) Have fun Hmmmm!! Rik Meleet Oct 18, 2003, 08:46 AM We should, after settling spain, jump to Africa. The first civ we should kill are the English. Sir Bugsy Oct 18, 2003, 04:05 PM Rik, I'd like to hear your thoughts on why we should go after the English as opposed to the Germans or Romans. I'd not saying you're wrong or that I disagree. I'd just like to hear your reasons since you have more experience than I do. I do agree that jumping over to Africa would be an excellent move. Figure Egypt is expanding south and west, we could expand east and south until we meet Egypt and Zulus. In hindsight my choice to research Literature was probably a poor decision. Map Making would have been better. Rik Meleet Oct 18, 2003, 09:07 PM Originally posted by Sir Bugsy I'd like to hear your thoughts on why we should go after the English as opposed to the Germans or Romans. I'd not saying you're wrong or that I disagree. I'd just like to hear your reasons since you have more experience than I do. There are 2 reasons, 1 major, 1 minor. Minor: The English hardly have contact with anyone else yet, so our "brutalities to them" will not influence other Civs; they simply haven't heard of it. Major: The English territory is the only occupied land to our west. It will be uncontested, making sure it will be ours (and nor Germany's or Greece's or ... ). And when we've eliminated the English we can direct our forces to the east as there is no way we can be attacked from the west. The Civs in the America's will not come that way for many turns. We are simply removing the possibility to have to fear (or fight) 2 fronts. Sir Bugsy Oct 18, 2003, 11:41 PM Here are my thoughts. At this stage of the game the AI doesn't go amphibious landings well. I used to think they didn't do them at all, but I saw in one of the LK games that they do. I think the English have contact with someone... Germany? and therefore we would have to attack them honorably. Lastly, we would need the military units and the galleys to transport our troops across the channel. I think we should follow Napolean's early plan. Go after Germany first, then England. Dominate Germany while build our fleet and then execute the Norman conquest when we have the transportation. Gengis Khan Oct 19, 2003, 02:37 AM I agree with bugsy with a few exceptions. I think we should leave the English alone for awhile. As mentioned the already have contact with Germany & we'll have to go after them without being in their borders, that will be difficult with only gallys & moving 2 troops at a time. I think we should go after Rome first. Since this is an Earth map Rome is(most likely) surrounded on a penisula(Italy), they would have nowhere to run a settler off to stay alive. Furthermore taking Italy would still leave us with only the German border to defend as opposed to attacking Germany which would have the Roman & Russian border to worry about. Then I think we should go after Biz, then after both Biz & Caeser are wiped out take out Lizzy. Rik Meleet Oct 19, 2003, 04:21 AM Originally posted by Gengis Khan I think we should go after Rome first. ... Then I think we should go after Biz, then after both Biz & Caeser are wiped out take out Lizzy. I do hope this game isn't goint go get so really violent as our other one. ;) ZeekLTK Oct 19, 2003, 11:24 AM Hey, just wanted to say that this looks like a good succession game. I love Marla Singer's map, I don't think I've played any 'random' maps since I got it. I first played it with the Zulus and got to about 1900 in which I controlled all of Africa, Europe, and the Middle East. I was about to take over India but then the game got deleted so I started over, this time with England. I'm at about the same period of time right now and it's a little tougher, but I have conquered Europe, Northern Africa, and the Middle East. I can assure you that a lot of other civs have VERY good starting positions as well. The Zulu are going to be a huge problem for you if you plan on conquering the world or anything, as that's what I am trying to do with my English game and I've been in a deadlock for Central Africa with the Zulu for almost a hundred years now since they are all alone at the beginning of the game so they can settle all of Africa up to the equator, and then past that without any resistance, and there is quite a lot of fertile land, etc to work with which allows them to create a huge army. You won't need to worry about Rome though. They will be able to build three cities on the Italian peninsula and that's it for them in Europe. After that they will be sandwitched inbetween the French, Germans, Greeks, and Egyptians so they'll have to start sending settlers out east and they usually end up with a bunch of weak cities scattered all over the 'wastelands' of Eastern Russia or Western Africa (which is mostly all desert). Same with England. After they build 3 or 4 cities on the British Isles, they are pretty much done for cuz there's really no where else for them to go without conquering another civ or something. But Germany... they will be a problem if you let them hang around. In both of my games they were the dominant power in Europe because they get pretty much all of Eastern Europe and then they expand into Russia as well, and for some reason they usually control more land in Russia than the Russians do. Hope this helps. I would have really liked to get in on this game, as this is my favorite map, but I'll definitally keep reading to see how you guys do. Good luck. rickontherun_21 Oct 19, 2003, 05:18 PM sorry i haven't posted in a while been busy, revising for exams. i'll change theorder gormdragan Oct 19, 2003, 06:43 PM Originally posted by Rik Meleet I do hope this game isn't goint go get so really violent as our other one. ;) Haha....most of the games I played, I am at war from getting IW until the end of game. Gengis Khan Oct 19, 2003, 10:56 PM Originally posted by Rik Meleet I do hope this game isn't goint go get so really violent as our other one. ;) :lol: With the close proximity of all our European opponents I think we're in for about 60 nonstop turns of war. :D Hmmmmm Oct 20, 2003, 06:58 AM Got it, will play tonight.. war with the romans then :) Hmmmmm Oct 20, 2003, 01:20 PM 1700 ---- Orleans Build Warrior, Next build warrior one turn Lyon Build Warrior, Next build barracks for veteran units Cleo can give us HBR for 50gld.. wait for next turn. 4 unhappy people in paris compared with 4 happy ones, lux -> 40% Lit in 29 making 10gpt Aims for these turns -------------------- Lots of warriors. Connect up Iron Create Swordsman Get ready to kill Caeser Turn Log for 1700 ----------------- Dance with settler pair near Lyon Move worker to north west Paris to mine Two Warriors explore. 1675 ---- Orleans Build Warrior, Next Build warrior Paris Build Settler, Next Build Settler (in 6, growth in 2) Russia is building the Pyrimads Settler sent to spain, aiming to build near Iron/cows/Wheat Do the Settler Dance with the roman pair near Lyon Start Worker Mining North West of Paris. Cleo has spent her 50gld and now only has 9.. 1650 ---- Another Warrior in Orleans Lyon Culture Expands Forgot to drop lux rate when settler built so do that now. Greeks Building Colossos Lux rate to 20% Roman Settler pair aim back to italy Workers near Reims finish roads.. one goes to the other side of reims to build road to new city and the other goes to help build the mine near paris. 1625 ---- Another Warrior in Orleans The english start on Colossos Lux Rate to 30% Settler going to settle on hill in south spain near horses. Romans return to Italy :) Paris Mine complete, Settler in 3 and growth in 3, pop size 6 Move Warriors from Orleans to Lyon which will build a barracks in 3, our swords man will then be closer to the romans :P 1600 ---- Another Warrior in Orleans Road finished north-west Paris. One worker moves towards Riems to help build the road network. Cleo now has HBR, should of sold it to her before :( Only has 9 gold and the same tech as us. Persia has 37gld and same tech as us Greece has 36gld and same tech as us Rome has 0gld, three cities and horses hooked up. We have Iron Working, Mysticism and HBR over him and he still doesn't know the english. Babs has 0gld and we have The Wheel and Writing over him. India has 14gld and we have Iron Working and Writing over him. Germany has 0gld and same tech as us, they only have 3 cities as well. Russia has 36gld and Maths and they know China, will offer 400 for Maths and 210 for communications with the Chinese. We should meet the Chinese soon ourselves, as no other countries have any money we won't make back any cash we spend on Maths so will wait for a while. Save money for upgrade warrior->Swordsman. England has 0gld and iron hooked up, we have the wheel and Mysticism over liz. 1575 ---- Roman settler pair heading off to space between Germany and Greece. Another Warrior from Orleans Worker from NW Paris moves to East Paris to mine grape. Second Worker moves to SW Rhiems to help build a road to Iron Got four turns left, considering changing production in Rhiems to Temple to increase culture and get Iron. 5 turns left to build barracks in Rhiems so will leave it for whoever is up next. 1550 ---- Paris Produces Settler, build another settler Lux to 20% Lyon Finishes Barracks, change to warrior in 2.. will try to get it to 1 as well. Lyon makes 7 shields pt at the moment. Another Settler pair appear from Italy, The dance starts again ;) Russia now wants 200 for maths so I guess another civ now has it as well 1550 pt ------- Russia offers communication with Chinese for 200gld, I refuse 1525 ---- Tours is Built on the south coast of spain, Starts Barracks, can be vetoed next go. Another Settler is produced by Paris, he is headed off to the west coast of spain. Italian Settler pair is surrounded. We now have 19 warriors, we are very strong. Workers continue road down to Tours. Haven't connnected up Iron yet, but I think we could crush rome now if we do upgrade. We have 838gld and lit in 22 turns. There is a babarian near our warrior near china, he will probably attack this turn. Thats about it I think.. Here is a dot map as well of were I was thinking of placing cities. How was that for my first turn in a succession game? Guess I didn't do much :( But there should be plenty of war action coming up :) Points to Consider ------------------ Production in Rhiems and Tours Are we ready to take over Italy now? If you want to buy Maths from Russia. More Embassies? I didn't build any more. Dot Map ------- Red Dot: There is a settler on his way there now Blue Dot: Next Settler? The should cover Spain. Hmmmmm Oct 20, 2003, 01:28 PM Were do you upload files to? Sir Bugsy Oct 20, 2003, 01:38 PM Here's the instructions on how to upload games and pictures. How to Upload (http://forums.civfanatics.com/showthread.php?threadid=55122) Hmmmmm Oct 20, 2003, 03:46 PM The Save (http://www.civfanatics.net/uploads5/RICK1,_1525_BC.SAV) Dot Map http://www.civfanatics.net/uploads5/1525a.jpg Rest of our world http://www.civfanatics.net/uploads5/1525b.jpg Hmmmmm Oct 20, 2003, 03:47 PM And thanks Bugsy :) Sir Bugsy Oct 20, 2003, 04:20 PM You're welcome Hmmm. That's one of the things these are all about. Sharing information and ideas and learning. Not that's I'm very experienced, but your turns looked very good. I think Rik Meleet will be solidly set up for whatever we want to do. Originally posted by Hmmmmm 4 unhappy people in paris compared with 4 happy ones, lux -> 40% Not sure what was going on here. If happy=unhappy you shouldn't have to increase lux. :hmm: Originally posted by Hmmmmm Cleo can give us HBR for 50gld.. wait for next turn...... Cleo has spent her 50gld and now only has 9..... Cleo now has HBR, should of sold it to her before :( C'est la vie. Trading with the AI can sometimes be a crapshoot. I'm getting crushed in a certain competition game because of my poor trading. Hopefully that is something I'll learn about in this game. I like your city placements in Spain. We also might want to look at a city directly west of Paris in Normandy. On the BG tile between the cows and the wheat. That might be one of the places the Romans are trying for. Studying the Spain dot map we'll miss a fish, but to get it we'd have to settle on the wheat NW of red dot. Looks like we'll just have to miss the fish. :D Hmmmmm Oct 21, 2003, 03:00 AM Think the red dot will have plenty of food without the need for the second fishy :) Not sure about the Paris thingy either, I guess either a typing mistake or a thinking mistake.. sorry guys. Trading can all be a bit hit and miss sometimes. I would usually take a trade when I can get one, but here I figured that maybe cleo was making some money somewhere and I could get a bit more from her. On the whole we are the only guys that we know with anything to trade. Look forward to meeting the chinese and anyone else other that way in the world. The roman settler pair are aiming for the wine and iron in spain, but we should still probably settle in Normandy. Also waiting to see which AI settles on the single square south of france :P. We could probably also get another city in the centre of spain, but we won't need it, depends if you want to build culture in any of the spanish cities. Next go we should certainly wipe out the romans. Get Iron linked up and use all that gold to turn the 19 warriors into swordsman and then :splat: Any other thoughts? Hmmmmm Oct 21, 2003, 05:02 AM Final Point (maybe): I haven't quite got the four turn settler factory working yet.. any pointers appreciated :) Rik Meleet Oct 21, 2003, 05:57 AM I got it. Will play tonight. I haven't got the save so my comments are solely based on the screenshots. I am considering Very close builds of future cities. 2 or 3 more in spain, 2 or 3 more on the "french / benelux coast". Then I'll go for galleys and jump to Africa. Please note: we have no north-sea cities, I intend to change this. This means my original plan to let England disappear first is :smoke: I will also make an effort to set out nation up for an attack on Rome in future. Comments please. Hmmmmm Oct 21, 2003, 06:06 AM Go For: http://www.civfanatics.net/uploads5/1525a1.jpg You have enough warriors to destory Rome now, so try to make that a priority for your turn, upgrade them asap to Swordsman. Then look at going over to africa to settle or start building galleys now. You can probably destory the romans and settle africa as you shouldn't need to build to many more military to wipe out the romans. Rik Meleet Oct 21, 2003, 07:11 AM Red and blue spot in spain were the spots I was going to settle. Purple in France is another spot. The other spots I'll check tonight. Same with military actions;I can't determine whether we can do it or not, I need to see the save (which I will tonight). gormdragan Oct 21, 2003, 09:07 AM A tip on Emperor or Diety level trading, if it is a reasonable trade and if you see 3rd party civs have the tech and looks like they have contact, it is usually advisable to go ahead with the trade. It is near impossible you can have tech superiority in ancient ages. At Diety level, AI requires 60% of your research cost, AI requires 60% to build infrastructure, wonders and units. Can't remember the discount that AI gets in Emperor but it is not parity (Parity is either monarch or regent). So the only way to compete against AI is to prebuild (for wonders) and to have bigger production base to offset the discount. Hence, it is very rare that you can be superior to AI during ancient ages. gormdragan Oct 21, 2003, 09:12 AM As much as it seems a surprise, swordsman are usually best bets on early war victories. If we have enough wars and $$$ to upgrade (remember it cost 40gp a piece), war is definitely feasible. Rik, make an accessment of the situation and we can go from there. Remember Rome has legion (3/3/1), so be doubly sure b4 we attack. Personally, I consider Legions a better unit than Immortals, i.e. the best unit in ancient times. Immortals are stronger in offensive, but they are still vulnerable in defence. We can exploit this by always letting immortals come to us. But legions are more complete, there is little advantage we can exploit. Sir Bugsy Oct 21, 2003, 09:59 AM Rik - Good point about settling along the North Sea. Plus we need to have at least one Dutch city :D Maybe we should name it Nijmegen! I like Hmmm's dot map. I don't know about the purple dot in the Madrid area, but the rest of them are very nice sites. After reading through the last few pages of this thread again, I think gorm makes a good point. I think going after Rome first is probably the right choice. Shutting down Roman Legions before they get started, is very much to our advantage. gormdragan Oct 21, 2003, 10:09 AM FYI Discount rate Regent - 120% (our advantage, AI cost 120% of our cost) Monarch - 100% (parity, even ballgame) Emperor - 80% (Where we are at) Deity - 60% Hmmmmm Oct 21, 2003, 10:21 AM hmmm.. I thought regent was 100% IIRC gormdragan Oct 21, 2003, 10:27 AM This is the information I got from the Info center online. I may be wrong. :P Hmmmmm Oct 21, 2003, 10:31 AM AI Advantages Thread (http://forums.civfanatics.com/showthread.php?s=&threadid=37490) Plus Info Centre (http://www.civfanatics.com/civ3infocenter.shtml#levels) Both suggest Regent is 100% gormdragan Oct 21, 2003, 10:34 AM Yup... I made a mistake Discount rate: Regent - 100% Monarch - 90% Emperor - 80% Diety - 60% My bad. Rik Meleet Oct 21, 2003, 11:00 AM This is my dotmap. The numbers are not the order to settle, just the locations I was thinking of. http://www.civfanatics.net/uploads5/Dotmap.JPG Sir Bugsy Oct 21, 2003, 11:08 AM I like locations 3, 4, 5 & 6. While #2 is very close to the capitol, it grabs that wasted fish. #1 may cause some headache from the Germans and will be under cultural pressure almost immediately. I think I would wait to settle that location until we can persuade :hammer: Berlin to join the French Empire :D gormdragan Oct 21, 2003, 12:10 PM I dun expect cultural flips to be of much effect during ancient ages so I think #1 is good to go. In addition, I expect #1 to be heavily garrisoned so it will help against cultural flips. My 2 cents. All locations look good. :goodjob: Rik. Rik Meleet Oct 21, 2003, 01:22 PM Playing now (10 turns). I will not look in this thread, so all comments will not be seen till I have finished. Rik Meleet Oct 21, 2003, 02:43 PM IHT. Do a Civ round, Persia has Maths and want 175 gold for it, Rome is IW and Myst down (nothing to offer), Babs are down Wheel and writing (nothing to offer), India down IW, Russia up MAths and have contact with China, England down a lot. Change Lyon to Spear (I hate loosing so many shields, Lyon has 8spt). Orleans to spear. MM Lyons down to 6 shields, Rheims up to 4. IBT. Our far-western scouting warrior is attacked by Barbs. - 1 HP. 1 - 1500 BC. Scouts continue exploring east. Worker moved to Iron. Up lux to 30% as Paris grew and city will get unhappy. IBT. Orleans Spearman -> Settler Lyon Spearman -> Worker Rheims Barracks -> Spear 2 - 1475 BC. Road on Iron started. IBT Washington finishes the Colossus. 3 - 1450 BC. Not Much. IBT. Paris Settler -> Spearman Lyon worker -> warrior Greeks start Oracle, Pyramids. Romas start Pyramids, Indians Oracle. 4 - 1425 BC. Move lux down to 20% as Paris build Settler. Do an F4 round, Egyptians are up Maths + Maps and know Chinese and Japanese :( , Persia too, Greece the same, but don't know Japanese, Rome & Babs knows Chinese, India up Maths and know Chinese, Germans are up Maths + Maps and know Chinese, Russians are up Maths + Maps and know Chinese and Japanese, Even England know the Chinese. Trade writing to Babylon for contact with Chinese and 2 gold. Dial up Mao, Has tech equality to us, but knows Japanese. Build Embassy in Beijing (to know their location, roughly) for 81 gold. http://www.civfanatics.net/uploads5/Beijing_1425_BC.JPG Build Embassy with Egypt (42 gold), http://www.civfanatics.net/uploads5/Thebes_1425_BC.JPG Greece (35 gold), http://www.civfanatics.net/uploads5/Athens_1425_BC.JPG Babs (45 gold), http://www.civfanatics.net/uploads5/Babylon_1425_BC.JPG India (65 gold) http://www.civfanatics.net/uploads5/Delhi_1425_BC.JPG and Russians (41 gold). http://www.civfanatics.net/uploads5/Moscow_1425_BC.JPG We have embassies with everyone. Connect horses in southern Spain. Build Marseilles on Dotmap spot 6. Starts barracks. IBT. Indians start Pyramids, English Oracle. Iron connected. 5 - 1400 BC. Upgrade warriors to 7 swords in Lyon, 2 more in 1 turn. MM Lyon and change to sword. MM Rheims. Settler reaches dotmap spot 3. IBT Roman setller + warrior step into our lands. That'll be 2 slaves soon ! Egypt starts Pyramids. Paris Spear -> Spear 6 - 1375 BC. Build Chartress on spot 3, starts warrior. Upgrade 4 more swordsmen. Will declare war next turn. IBT. Romans advance deeper in our territory. They'd wish they hadn't soon. Babs start Oracle, Roman spearman moves in to our border. Rheims spear -> worker 7 - 1350 BC. declare war on Rome. Swords destroys trespassing warrior and captures 2 slaves. SoD of 6 veteran and 2 regular swordsmen move towards Rome. IBT. Romans flee. Paris Spearman -> Settler Orleans Settler -> Horseman (for attack and more efficient scouting) Lyon Sword -> Spear 8 - 1325 BC. Sword SoD on the hills north of Rome. Settler reaches dotmap blue spot 2. IBT Romans do nothing. 9 - 1300 BC. Do an F4-check. Persia has Maths, Code of Laws and Maps up on us and know Japs and Zulu. Egypt and Russia too, India & Germany & Greece & China slightly behind them, Babs only know Japs (not the English), English only know Japs (not the Babs). Trade comm with Japan for Comm with Babs to England. Dial up Toku, he is broke and far behind (not even writing). Attack Rome: Vet sword redlines reg spear and dies, promoting spear. Vet sword redlines reg spear and dies. Vet sword kills vet spear no HP lost. vet sword dies to redlined reg spear, promoting him. Vet sword kills 2/4 spear and gets promoted (-1HP). Rome is ours. Starts spear. Rome is set on starvation Diet. Send in other spears south to Roman city of Antium Assemble second Sword SoD of ?? to strike Veii soon. Build Avignon, starts temple. Switch Chartress to temple (big cultural pressure). IBT. Rome Riots as resistors turned into unhappy citizens. Starve further. Set all citizens to Scientists and taxmen, aiding our income and allowing sci-slider to 0%. Switch Rome from spear to temple. Lyon Spear -> Spear 10 - 1275 BC. Upgrade 3 more warrior to Swords in Orleans. Move some warriors in blockade positions. Assembled 4 sword SoD near Veii. Send in spear near Rome for defense and MP. Have around 5 Swords near Antium (of which 2 in Rome). Rome could be gone in 2 turns. Turn 1 Veii falls, Turn 2 Antium falls, bye bye Ceasar. Paris should build 2 more settlers for Spain and Lyon could build workers (which we need) after it finishes enough Spearmen for defense in our new cities (build and conquered) This is our Empire: http://www.civfanatics.net/uploads5/France_1275_BC..JPG The Save. Go for it ! (http://www.civfanatics.net/uploads5/RICK1,_1275_BC.SAV) Sir Bugsy Oct 21, 2003, 06:33 PM Excellent campaign against Caesar!! :goodjob: We won't have to starve Rome down too far since they won't have a civ to revolt back to :D The nice thing about our location is that we only need to defend one front. By owning Veii and Berlin, we will have a very consolidated front also. Rik Meleet Oct 21, 2003, 07:28 PM Berlin was my choice of the next target as well. And after that, turn south. We are earthlings and we know that there is a very fine defensivable border west of Greece. Currently called Turkey. Once weve conquered Rome, Germany and Greece it is time to build. I might have surprised you with my war-movements, but I am still a builder at heart ... :) Gengis Khan Oct 22, 2003, 01:21 AM Nice set of turns rik. As for the dot map??? Good GOD, thats a dense build! Personally, I would dump 1, 2, & 4, cramming them in tighter then out current build would only cause future problems & force us to abandon cities once they grew above 6. I'd move #3 onto the wheat, this would give it 2 cows to work & a BG. Shields will be harder to come by in that location then food, so it would be better to leave an extra shield spot then a food. I'd also move #5 onto the hill in the NE, and #6 1 tile to the N. Hmmmmm Oct 22, 2003, 03:22 AM Marseille has already been formed south of were you mention Khan. I do not see the need for densely built cities on this map. There are plenty of weak civs around to provide us with cities. Hmmmmm Oct 22, 2003, 03:24 AM As an extension to that, go for north spain now to make spain ours.. then once germany, greece and england are under our control our civ will be a good size for taking on the world :nya: Can anyone use Opera with this forum with out it crashing? I am stuck using IE for civfanatics :wallbash: Rik Meleet Oct 22, 2003, 03:49 AM At home I use Opera all the time on this forum and I've never experienced an application crash due to Opera or this forum. There are some pages in Realms where my Opera crashes, but not on CFC. I spread my new cities around so the next player can decide whether to continue the dense build or not. And what is wrong with disbanding / abandoning cities? Hmmmmm Oct 22, 2003, 04:00 AM Guess you can dispand them, its not a tactic I have ever used. Whats the advantage of it? What version of Opera are you using? Rik Meleet Oct 22, 2003, 11:09 AM @ HM Opera info: Version 7.10 Build 2840 Platform Win32 SystemWindows XP _ Hmmmmm Oct 22, 2003, 11:15 AM Version 7.02 Build 2668 Platform Win32 System Windows 2000 Might Upgrade.. had quite a few problems with sites that pop up windows. EDIT: Or it could be active objects on the page as well.. hmmmm rickontherun_21 Oct 23, 2003, 12:48 AM has the order changed? for some reason i can't post. rickontherun_21 Oct 23, 2003, 12:51 AM just my luck, it works now. go Opera, down with IE.. hopefully i will be able to get backn online 2 moro rickontherun_21 Oct 23, 2003, 12:56 AM personally i'll get veii and berlin, keep england as a pet nation Hmmmmm Oct 23, 2003, 03:35 AM I wouldn't bother keeping England around, they don't look like they are every going to amount to anything... Someone like Russia would be far more useful. In a more global position and larger so they should get a decent army... Then they can fight at our sides for entirnity. I think Italy has gone, its just that the screen shots are out of date. Germany should be on our hit list now, while the swordsman still rule. Sir Bugsy Oct 23, 2003, 10:14 AM @ running rick - you might have missed Rik Meleet joining the team. Here's our roster at the moment: 1 - Gengis - UP 2 - Rickontherun_21 (on deck) 3 - eric2075 4 - Gorm 5 - Bugsy 6 - Hmm 7 - Rik Meleet (just played) Having seven on this team will be helpful. With a map this large we'll be playing for a while. With the Holiday season approaching, we'll need the extra folks to keep things moving. rickontherun_21 Oct 25, 2003, 12:56 AM gotcha, kill russia, i hate playing agianst them. is there anyone in the americas? changed, what do u mean by on deck? Rik Meleet Oct 25, 2003, 06:43 AM "on deck" is a wide-spread term used in the Succession Games indicating that that player will be after the one playing now. He/She should be paying attention as he will be playing soon. If you are "on deck", but go away for a few days, you can notify the team soon enough for people to know or to skip a turn. You can bet your life that there are civs in the America's. If you press F7 (wonder list), you see that Washington has completed The Colossus. BTW by pressing F11 (top 5 cities in the world) You'll also notice that there are civs there. And finally, by pressing F10 (spaceship and then "View Space Race" you see all civs in the world. Since this is an Earth Map you can then determine what civs are where. P.S. The F10 trick is considered somewhat unfair by some as you "know" of civs you aren't aware of in the game yet. The F10 trick even works on turn 1, when you still only have 1 settler and 1 worker. Gengis Khan Oct 26, 2003, 05:50 AM Consider this a got it. I've been away for this weekend & didn't get back till last night. I'll play today. gormdragan Oct 26, 2003, 06:18 AM My offshore "vacation" is over, please put me back in the shuffle. Gengis Khan Oct 26, 2003, 02:26 PM About to start playing now. My thoughts on my turns will be to finish off Rome(most likely, unless they got some serious goodies to pay us). I still disagree with going after England next. We don't have MM & won't for about 20 turns, so even if we wanted to we couldn't. Plus they aren't & NEVER will be a threat to us locked on that tiny island. I'd go with keeping them as a trading partner who we can make demands from & use our very valuble early troops to take out Germany. Anyone have any objections with me abandoning a city?? Avignon while pushing forward our culture borders isn't serving any practical purpose. It's 1 tile away from our capitol(which is on a river so it needs all the tiles it can get) & is using up tiles that would be used by our capitol. I'll wait for awhile to get some feedback. eric2075 Oct 26, 2003, 03:17 PM I don't think England is a big threat. I think we should damage our neighbors who will be a big threat later if we don't deal with them now. I haven't looked at the save but I have no problem with abandoning a city if it will badly cramp our capitol. We'll have more cities soon :mwaha: . Gengis Khan Oct 26, 2003, 04:20 PM K. If anyone disagrees just post now or forever hold your peace, I probably won't disband it until turn 7-8. Rik Meleet Oct 27, 2003, 02:15 AM It's your set of turns; you are God now. Abandon all you like. But Don't turn on Governors! Sir Bugsy Oct 27, 2003, 10:04 AM Gengis, I trust your judgment. Actually, I have found that everyone uses very good judgment in an SG, including me. I think everyone concentrates very hard and thinks things through more than they would in a solo game. Something about not letting the team down. FYI... The "on deck" term comes from baseball. A sport that Americans thought was their own. But we've found we share it with Latin America and the Far East. A team has a "batting order" in which is the players take turns being "at bat" or "Up at the plate." The player who in going to be next gets to go stand in the "on deck circle" and take warm-up swings and get ready for their turn. The metaphors fit in very nicely in our SGs. Gengis Khan Oct 27, 2003, 10:37 AM I'm about midway through my turns. I've gotta run to class soon though, I'll try to post a list of what I've gotten done(if I don't lose track of the time playing that is). Should be finished up in around 2-3 hrs. :) It takes me around 10-15 mins for each turn, with all the Civs to check in the diplo screen & about 6 cities to activly MM. God, the burden of being a perfectionist.:lol: Gengis Khan Oct 28, 2003, 01:57 PM -Pre-Turn- Military Report: 4 workers(2slaves)[eek], 5 warriors, 6 spears, & 12 spears. Other then the lack of workers that’s looking good. Diplo front: the good news is England & Japan are behind us in techs(HBR/Writing, but both are broke). However Egypt, Russia, & Persia are up Math, Map Making, Code o’ Laws, & have contact with the Zulu. Germany, Greece, India, & China(with 9 cities) are up M & MM. And the Babs are at a parity with us. Change Avignon from temple to a worker(to abandon it). Change Marseille & Tours from barracks to temples. Cleo wants WM, 2gpt, & 144g for Code of laws. We finally agree on peace, WM & 45g. Trade Greece their MM, M, WM, & 3g for Code o’ Laws and peace. Now that I’ve sold our WM, I might as well get all I can for it before everyone else has it already. Trade Russia their contact with Zulus, & 75g, for peace & WM. I don’t think this will slow us down in any way, I think it’ll take us at least 3 more turns to take out Rome & then probably around 10 to go after the Germans. So after that we have 7 “rebuilding” turns before our treaty ends & we can go after Russia. Trade Mao their WM & 47g, for peace & our WM. Contact the Zulu, they’re hopelessly backwards not even knowing the alphabet. They have 4 cities & 85 gold, but don’t know 7 civs we know. We give them a peace treaty, & contact with the most worthless Civs(Japan & England) for their WM & 85g. I would have traded them the alphabet but they still wanted a contact. Oh well, their loss! After the trades we’re at parity with the tech leaders, & have netted about 150g. I also take some workers off their jobs(roading a mountain, mining a cow that’s already at 2shields), and move them elsewhere. Since we only have 4 workers we really need to make the most of them. Now that we have MMing I change Marseille to a galley. My plan is to put a warrior on the galley & use him to run around scouting & pop some goody huts that are visible from the coast. My reasoning in making these trades is that I wanted MMing as soon as possible so we can get across the ocean & scout out the coastline. Hopefully we’ll be able to spot a lux or two on the coastline that we’ll be able to set up a harbor city to deal with our unhappiness problem. The nearest luxs in Eurasia are 2-3 civs way & more then 10 cities in each direction. We’ll need to grab some other ones far before that unless we want to keep throwing money away every turn. Not trying to insult anyone or anything but just a question- Why do we need a barracks in every single city?? I know we’re gonna be fighting a lot of wars in the immediate future, but I’m a huge fan of city specialization. High food cities produce workers/settler with cats in between. High shield cities produce units for the most part. Eventually I think we’ll need a barracks in every core city, but it shouldn’t be the first thing built IMHO. IT- A sword outside Antium flawlessly kills an archer. Rheims: worker>gally 1- Take the spearman that is guarding Reims(on our peninsula) & send him to guard a more threatened city. I’ll replace him with a cheap warrior in the near future. Also pull the warriors at the frontline back, they’re way more effective as cheap MPs then they are fighting. That’s what we have swordmen for. Vet sword redlines spear guarding Antium, but is killed. Reg sword kills spear, but is redlined. Reg sword kills wounded spear in Antium, is redlined & promotes. He auto-razes Antium, netting us 2 slaves. Vet sword flawlessly kills a spear outside Veil to prevent him getting in the city. Rome is now willing to talk to us, & he’s offering his WM & 2 workers for peace. With us not having any available settlers, him being hopelessly behind in techs, the last Roman city will be auto-razed leaving it open to the Greeks or Germans to settle I can see no to continue. I let Creaser off the hook for 20 turns, this keeps our boarder solid, makes sure noone except for us gets that city spot(unless they go to war with Rome), & makes it so if wants to sneak attack us they’ll have to go through Rome first. I start moving troops towards Germany. Nothing else is new on the Diplo front. IT- Paris: settler>temple(to help out with unhappiness) Orleans: horse>worker 2- Move troops to the German boarder. Will declare war & move in next turn. Still nothing worthwhile from the AI. IT-Orleans: worker>horse 3- Someone has researched Philosophy & a couple other civs have Poly as well. Unfortunately Germany is the only Civ that has 1 of them but not something we have. I trade Code o’ Laws to for Philosophy just incase we decide to completely wipe them out. Thank biz for his knowledge, then tell him our intent to wipe him off the planet. Start moving in troops. Lux tax moved down to 10%. IT- Spot a bunch of Chinese troops headed to the West. Looks like Russia is the target of a sneak attack but it could be anyone. German sword dies attacking elite swordman, -2hp. 4- :sleep: IT- Spear defeats German sword, -2hp. Orleans: horse>worker Lyon: settler>galley Avignon: worker>who cares. It will be abandoned this turn. 5- Disband & then refound Avignon. I plan on leaving New Avignon unconnected to churn out warriors for cheap MPs. Horse killed attacking elite spear guarding Berlin, -4hp. Vet sword kills spear, -1hp & promotes. Elite sword kills redlined spear, -2hp & takes Berlin. HA! Spot a furs N or Hamburg, on its own little islan(maybe connected to Russia though), looks like I have our first “colony” spot picked out. :D Still only Greece & Russia are up Poly, I’m letting it slide for awhile hoping some other civs get it so we can get a better deal, also with Lit due in 6 we’ll be able to trade it away for some good techs. First galley will be produced next turn, I send a warrior down to load for goody hut collecting. IT- Resistance ends in Berlin, which riots. Set to starvation diet & a temple is ordered up. Orleans: worker>horse Maseille: galley>temple Greeks building Great Lighthouse Greeks complete Oracle(Athens). 6- :sleep: IT- Vet sword killed by German sword. Paris: temple>settler 7- Vet sword get revenge for our fallen comrade, -1hp. Found Besancon. I plan to move Rome a couple spaces from where it is as well. Warrior steps off galley onto a deserted hut. IT- Rheims: galley>galley 8- Horse kills archer outside of Leipzig. IT- Lyon: galley>horse Greeks, Russia & China building GL. :eek: 9- Sword kills archer, -2hp. Warrior steps off galley into another deserted hut. Trade Japan Philosophy & Code for Poly & 3g. IT- Orleans: horse>horse Tours riots. D’oh! I just checked the F1 too. Avignon: warrior>warrior London completes Pyramids. 10- Vet sword killed by spear guarding Leipzig, -3hp. Elite sword kills spear, -4hp. Elite sword kills spear, -3hp. Elite sword kills spear, -1hp. Captures Leipzig, 3 resistors & temple ordered up. Got 3 slaves too. I don’t feel like trecking across the continent for the next German capitol, agree to peace for Hamburg(only remaining German boarder city), WM, Lit(with only 1 turn left), & 14g. Start on Republic due in 40. Trade our WM to Egypt for a worker & 15g. Sell WM to Persia for 25g. **End o’ Turn Report** *9.0.1. Republic due in 40(1 scientist), 851g & 49gpt. *Military Report- 8 workers(& 10slaves), 6 warriors, 6 spears, 8 swords, 2 horses, & 3 galleys. *Avignon should be left unconnected for as long as possible to churn out warriors as cheap MPs & for “boat people”. *Have a galley headed north, it will need to pick up a warrior to clear the goody hut & barb camp from fur Island. *Hamburg, once its culture expands, will cover the fur on fur island. Once the goody hut & barb camp are cleared send a worker up there to road that tile. *Rome(the city) should be abandoned & moved 1 tile north, just churn out some galleys/cats until you have a settler there to relocate. This will allow Besancon to control more tiles, fit into our build layout better, & let us to found a city on the roaded hill to the south. That will make us control most of that lane between Europe and Africa, giving us control over trade/who comes in & out of the harbor. *I’d take the galley that already has a warrior in it & head south along Africa looking for goody huts, barb camps, & luxs. *With a bunch of Civs beating us to Lit, 4 civs already started on the GL, & 8 Civs about to start cascading from the Pyramids I think its safe to say we don’t have a shot at the GL. Keep that in mind when making trades, we don’t want to pay monopoly price for a tech unless we REALLY need that tech right now. We’re gonna have to make our money last. *With all the barracks we have I think we should start looking towards prebuilding for Sun’s. *Looks like my estimates from the beggining were off. I projected 13 turns to take out rome & Germany, but I did it 9. Save! (http://www.civfanatics.net/uploads5/Rick1_1000BC.SAV) Sir Bugsy Oct 28, 2003, 02:25 PM Good set of turns Gengis!! Any chance we could get a screen shot or are you at work or some other inconvient spot? How far off is the German capitol? If the furs are on an island that is inside our cultural boundaries, and roaded will we get the lux or will we need to settle there and build a harbor to get the lux across the water? I've never run ito that situation before. Lurkers? gormdragan Oct 28, 2003, 02:37 PM We need harbor on a city across the water, IIRC. Gengis Khan Oct 28, 2003, 02:51 PM Because the furs will be inside Hamburgs 21 tile working city radium all we have to do is road it. :D Unfortunatly I can't post a screen shot because my photoshop hates Civ for some reason. If you ask gorm nicely he might be willing to print one up though.;) gormdragan Oct 28, 2003, 02:53 PM I can do so when i'm home...but not now sorry. Gengis Khan Oct 28, 2003, 04:25 PM Thanks gorm! Rick-up! eric- on deck gorm-on the bench eric2075 Oct 28, 2003, 04:59 PM I had some time, so I went ahead and made a screenshot. I would suggest sending a settler near the fur, and start colonizing Africa. Have you seen how much room Shaka has to expand in? Just my 2 cents. http://www.civfanatics.net/uploads5/rick1,100BC.jpg Gengis Khan Oct 28, 2003, 05:20 PM Thanks for the screenshot! Actually I'm not too concerned with the room he has to expand right now, what bothers me more is the fact that he has like 8 bonus gold tiles. He'll eventually be a threat but right now if we could get to him we'd walk all over him. I think that if we drop some "hopelessly corrupt & miles away from our capitol" cities down, they should at least be for luxs & not just to limit someones growth. However once our situation in Europe has calmed down we can always send some swords & horses down there to pick off his workers & pillage some of his land to ruin his econemy. That will limit his expansion more then a couple cities ever would. eric2075 Oct 28, 2003, 05:40 PM True GK, I just thought it would be useful to establish a foothold on the continent. I think there are lux. there, and it would make it easier to hurt him if/when the time comes. No big hurry, there's lots of room still. Gengis Khan Oct 30, 2003, 11:04 PM Its now been 48+ hrs since I posted the save without a got it from rickontherun. Eric if you want to play, go ahead & pick it up. eric2075 Oct 31, 2003, 07:22 AM Ok, I'll play tomorrow unless we hear from him in the next 12 hrs. or so. Sir Bugsy Oct 31, 2003, 09:43 AM running rick might be preparing his fellow New Zealanders for the arrival of Aggie. Aggie's going on holiday down there starting on 2 November. :D eric2075 Nov 01, 2003, 01:28 PM I'm almost done with my turns but I need your opinions. China is the first civ to get Republic, but he doesn't have Currency yet. I can get Republic for Currency, WM and 1300 gold. We're 31 turns from Republic with our lone scientist. We got Currency from a hut btw. Reason I'm asking is that next turn Mao may get Currency from someone else. I'll wait a little while for replies. decisions, decisions (http://www.civfanatics.net/uploads5/Decision_time.SAV) gormdragan Nov 01, 2003, 01:59 PM 1300 seems a little too much even for Republic but I have not had a turn in this SG so I will be quiet. Gengis Khan Nov 01, 2003, 02:06 PM I agree with gorm, we should wait for another Civ to have it so we won't be paying monopoly prices. eric2075 Nov 01, 2003, 02:07 PM I know it's a lot, but if I were playing solo I think I'd go for it. I'm sure we could pick up constrution with it though and enter the new age. Will goody huts give middle ages techs? I think they will but I've never had it happen. Rik Meleet Nov 01, 2003, 02:09 PM Government techs are always very expensive. And the price doesn't come down (much) when more civs have it. Either buy it now and revolt immediately or research it ourselves. I'd go for research. BTW if this is Emperor or Deity, buy it ASAP; currency won't be worth much soon as the AI researches very fast and in 31 turns they could create a nearly impossible to reduce tech-advantage. eric2075 Nov 01, 2003, 02:21 PM This is Emperor. I'll wait and then go with the majority. Gengis Khan Nov 01, 2003, 02:26 PM No, you stop getting techs from huts after the Ancient Age. If construction has been researched, see if you can trade currency & a little gold for construction, then currency & construction for republic. If you can pick up 2 techs (republic & construction) for 1300, then it's more then worth it however you have to do it. eric2075 Nov 01, 2003, 02:49 PM You're right GK, I don't think Mao has construction either. We can get it for 400 something. Then trade currency, construction and some cash for republic. I'll see what I can do in a little bit. eric2075 Nov 01, 2003, 03:43 PM Preturn - map sales net 36 gold. Establish embassies with Zululand (83 gold) and Japan (93 gold). No one we know is up any techs on us, we are way ahead of some civs. Tours gets a tax collector. IBT - Rome galley > galley Paris settler > spear Leipzig quells 2 resistors and riots, give them tax collectors. Bunches of civs start GL. 975BC (1) Lone scientist disappeared, hire another. Xerxes and Gandhi are up Construction. Construction would cost us 394 gold plus WM from Gandhi, more from Xerxes. Map sales net 16 gold. MM some cities for food. IBT - Resistance ends in Leipzig. Tours temple > harbor Reports of Barb uprising near Hamburg, heh it's across the water. But that means the civs in the New World must be doing well tech-wise. 950BC (2) Move scientist to Marseille. Doh! Gandhi and Cleo now have Construction and Currency. Sold maps for not much. IBT - Paris spear > settler Orleans horse > horse Lyon horse > horse 925BC (3) Chartres gets taxman for 1 turn till temple comes online. Galley finds small island with goody hut. Map sales net 15 gold. Tempted to buy currency and trade it to Xerxes for Construction, but soon more civs will have it probably. IBT - Chartres temple > library, that culture pressure bothers me. 900 BC (4) Unload warrior on island to find deserted village. Orleans gets horse from Berlin for mp duty. Map sales net 18 gold. Egypt, Persia, India, and Zulus all have currency and construction. No 2-fers available at the moment. IBT - Avignon warrior > warrior 875 BC (5) settler/spearman pair loaded on boat to settle any lux. we find in Africa. Map sales net 21 gold. No additional civs have currency or construction. IBT - Agree to move galley out of Lizzy's waters. Orleans horse > horse Rheims galley > spear Japanese have built Great Library already. 850BC (6) Rheims gets tax collector until spear is ready. Galleys continue exporing. Map sales net 19 gold. No additional civs have currency or construction, Russia should be close. IBT - Indians want to sell currency for 290, I'll think about it. Paris settler > barracks, will be aided by chop. Lyon horse > horse, thought Lyon was on a river but apparantly they need an aqueduct. Egyptians complete Great Wall. 825BC (7) Empty exploring galley sinks barb galley, discovers another island with GH. Woohoo! Other galley unloads warrior on hut and discovers Currency. We're just one tech away from entering the next age, maybe we'll get construction from a hut. Map sales net 12 gold. IBT - nothing 800BC (8) There are gems and iron near coast in Africa, also barb camp near. Switch Paris to market due in 7. IBT - Orleans horse > horse Avignon warrior > warrior 775BC (9) FYI, I'm sending most horses to Leipzig, hope that was the plan. Map sales net 40 gold. China has Republic, but not Currency or Construction. Give Gandhi WM and 350 gold for construction. Give Mao Construction, Currency, and 970 gold for Republic, ouch. Persia is the only civ we know with a new age tech, Monotheism. Too expensive right now. Sell Gandhi Republic for 350 gold. Research Feudilism with lone scientist. IBT - Persian want WM and Repulic for WM, haha. Rome galley > settler Americans built Great Lighthouse. 750BC (10) Unload warrior near furs. Unload warrior onto deserted hut in Africa. NOTES: I should have changed some builds to aqueducts now that we have Construction. There's a settler and spear on galley heading for gems in Africa. There's a settler in Hamburg for the next player to use. Edit - Please revolt to Republic, my dumb ass forgot. Save (http://www.civfanatics.net/uploads5/Rick1,750BC.SAV) eric2075 Nov 01, 2003, 03:50 PM Also, I meant to say there weren't any civs that had Construction but not Currency, hence the cash to Gandhi. Gengis Khan Nov 01, 2003, 04:54 PM All in all a good set of turns though.:goodjob: eric2075 Nov 01, 2003, 10:45 PM Hopefully the other civs will start warring among themselves. It was very quiet during my turns. I wonder if anyone knows how many turns it would take to get a suicide galley across the ocean on this map. It would probably be a good idea to soon start sending them. I just finished a solo game where the first galley got very close, then I sent about 10 more and none of them got more than 2 turns before sinking. Gengis Khan Nov 01, 2003, 10:52 PM Seeing as it's a huge map the gally would probably have to end its turn in the ocean about 3-4 times before crossing. Just head NW towards Greenland, or go from Africa to South America to cut down the distance. Rik Meleet Nov 03, 2003, 02:36 AM Can someone please post a screenshot ? The galley can "legally" go to America from North Africa to South America; I guess there is a passage consisting of coastal tiles. Try there. eric2075 Nov 03, 2003, 07:50 AM Ahhh, very interesting Rik. I'll work on a screenshot when I get home. gormdragan Nov 03, 2003, 10:09 AM I'm not sure about this map, there are shipping routes from Europe to America goes through Arctic and cut back down to NA. That might be another possibility. Sir Bugsy Nov 03, 2003, 10:23 AM Tres bien Monsieur Eric. Your trades were very good. If you consider the 350G you got for reselling Republic, it wasn't so expensive after all. Plus we get out of Despotism. eric2075 Nov 03, 2003, 04:58 PM Almost forgot I promised a screenshot. http://www.civfanatics.net/uploads5/rick1750ad.jpg and the west coast of Africa... http://www.civfanatics.net/uploads5/afr.wst.cst..jpg Maybe someone can post the roster? Sir Bugsy Nov 03, 2003, 05:18 PM Figures Cleo would settle on Corsica. We might want to think about getting a settler over to Morocco and to the Canary Islands. Morroco for a foothold in Africa. Canaries just for the land. Edit: The west coast of Africa looks nice too! Gengis Khan Nov 03, 2003, 05:24 PM gorm- UP! bugsy- On deck. hmmm- after that Rik Meleet Nov 04, 2003, 02:15 AM Corsica ? I supose you mean Sardinia ! Morocco: Yes, settle there (priority 3 = low) . Canary Islands: Yes, Also settle (priority = 2 medium). But not just for the land; that way we can connecy our European and African cultural zones. West of Africa: Yes, top priority. Get the Gems. The site where the warrior is looks excellent for a city. (priority = 1, high) New location: Where the barb camp is. good food and good lands and it connects (with canaries) our cultural sites. And from there we have a naval and military base for either South America or Africa. (priority = 1.5, high/medium) gormdragan Nov 04, 2003, 06:21 AM Got it. I have not played this SG b4 so I will follow the suggestions of Rik unless there is any opposition. Sir Bugsy Nov 04, 2003, 10:34 AM Rik, I suppose it could be either Corsica or Sardina. Marla only put in one island where there should be two. I was thinking that since we were French I'd call it Corsica. I'm thinking there is some strategic resource there for Cleo to trouble herself with settling there. As for your settling recommendations, I agree 100%. I'd settle 1. Ivory Coast 2. Dakar area (where barb camp is) 3. Canaries 4. Morocco gormdragan Nov 05, 2003, 06:56 PM Preturn: Paris swapped to settler, we can't afford to have pop of 7 (riot).L Lyon swapped to settler. MM to use Paris' iron. MM Rheims to grow Hamburg swapped to spear, a 50turn temple is not practical, get another MP should work better. Rome swapped to spear, rome is too small to make settler. Can I stay in Despotism, and start war against Greek till I get the 3 cities SE of Lepzig and then attack Russians? Sir Bugsy Nov 05, 2003, 07:00 PM Please, give us a screen shot :scan: eric2075 Nov 05, 2003, 07:58 PM Do what you think is best, gorm. Probably might as well finish off the Romans once the peace treaty is expired also. gormdragan Nov 05, 2003, 08:59 PM I have not played a single turn, only preturn, so screenshot is unchanged. Hmmmmm Nov 06, 2003, 02:58 AM The greeks aren't on that screenie though gorm. gormdragan Nov 06, 2003, 06:24 AM Opps, my bad. Here is my battle plan. :D http://www.civfanatics.net/uploads5/Map3.jpg Rik Meleet Nov 06, 2003, 06:41 AM Looks ok. Next step: Other Russian cities and Greek cities "in Russia". After that the 2 German cities; Heidelberg and Frankfurt. After that we have a decent amount of good land and see how we are going to play. We do have to consider where we want our FP. The Map is huge and Paris is on the coast. I suggest building FP close to where Paris is (Lyon / Veii). Later we can build our Palace then in the region we need it the most. gormdragan Nov 06, 2003, 10:01 PM Preturn: move berlin garrison to leipzig mobilise troops in leipzig for war, I will attack Greek as well for the incence lux. Declare war on Greek. IBT: Hordes of bar horse at gem coast. 730: Paris makes settler, starts settler. reg war kills con horse IBT: English settler competing for fur city, I need to settle really close. Vet war kills con horse vet war kills con horse, promotes. reg gal kills con gal. 710: Orlean makes horse, starts settler. Avignon makes war, starts war, this will be my garrison factory, until i connect with core. Make fur city, really close, we need the lux. Rouen founded, starts war. Siege of Sparta Elite swords kills reg hop Elite swords kills reg hop, sparta is ours. IBT: reg spear kills con horse. 690: Lyon makes settler, starts settler. Grenoble founded, gem city, starts war. reg gal dies to con gal. 670: Berlin makes temple, starts spear. Our gal sunk in rough seas. 650: Rome makes spear, starts temple. Avignon makes war, starts war. Siege of Athens Elite swords kills vet hop. Vet swords kills reg hop. vet swords dies to reg hop. reg swords dies to reg hop. vet swords kills reg hop. vet swords kills reg hop, athens is ours, oracle is ours...NICE!!!! Dijon is founded, starts war. 630: Paris makes settler, starts worker. Chartres makes lib, starts settler. I sue for peace, Greece gives us 2cites+11gp+wm, I accept, my eyes are on babylon now. 610: Paris makes worker, starts settler. Orlean makes settler, starts settler. Marseille makes temple, starts sword. Avignon makes war, starts temple. Rouen makes war, starts war. Delphi is too far away for use, i will sacrifice that city. Declare war on Babylon. Captured 2 slaves. 590: Rheims makes temple, starts swords. 570: Berlin makes spear, starts rax. Amiens was founded. starts war. Siege of Ur Vet horse kills reg spear. Vet horse kills reg spear. Vet horse kills reg bow, Ur is ours. Vet gal kills con gal. Vet horse kills reg bow. 550: Hamburg makes spear starts spear. Make incense colony. Trade republic+WM with zulu for Monotheism+WM. We are down by Feud+Monarchy. Summary (1) We are down by Feud+Monarchy. (2) Map is current. (3) Settler east of Rouen can settle where he stands. (4) Settler east of Amiens can settle on the hill SE to where he stands. (5) we are at war with Babylon as I wanted the incense. To continue or to sue for peace is up to next player. (6) Rouen and Grenoble has luxuries to be connected by sea. (7) we are still in despotism so next player can decide if he wants to revolt. Next better player. The save (http://www.civfanatics.net/uploads5/Joan_d::Arc_of_the_French,_550_BC.SAV) Rik Meleet Nov 07, 2003, 02:49 AM Sounds like a solid set of turns. Please post some screenshots. oracle is ours...NICE!!!! Indeed! I wouldn't have started a war with Babylon; I'd use the peacetime to revolt. But that's what I like about SG's; you get to play a game in a situation that you won't get if you play alone. Gengis Khan Nov 07, 2003, 02:58 AM Bugsy-Up! Hmm-On deck. gormdragan Nov 07, 2003, 06:20 AM I decided on war for the following reasons. (1) Babylon opens us access to the middle east and far east area, there is strategical importance, IMHO. (2) We really need more luxury. Fur and gem wouldn't come online until we can rush harbor with $$$. (3) We have a greek city right in the middle of Russian Babylon territory, so I wanted to link up if at all possible. (4) Our army is in the neighborhood. :D http://www.civfanatics.net/uploads5/Map4.jpg http://www.civfanatics.net/uploads5/map12.jpg http://www.civfanatics.net/uploads5/map2.jpg http://www.civfanatics.net/uploads5/map3.jpg If you noticed, after these 3 Babylon cities are taken, our army will be in the right position to strike German and Russian positions. :D Personally, i will clean out our neighbors while our army is strong against them. It is criminal to forfeit the military advantage, IMHO. Hmmmmm Nov 07, 2003, 08:25 AM I am away this weekend but will be back Monday.. so if its my turn then I will play monday evening. Rik Meleet Nov 07, 2003, 08:41 AM The problem is that on a huge map; there'll always be neighbours. You can view them as targets, but also as valuable reachers and money makers for you. But I agree with striking now we are strong. Do not forget to cripple the Egyptians as well. That way we are surrounded by weak civs and not strong civs. And that sleeps a whole lot better. gormdragan Nov 07, 2003, 09:18 AM I agree totally with you Rik. Chivalry is around the corner, it is now or never to make use of our invested swords army. Once Chivalry is up, we can go back into infrastructure drive. Sir Bugsy Nov 07, 2003, 09:44 AM A couple of questions: 1. Since with is a world map, how do you guys feel about renaming the cities to something to help keep this stuff straight? Like renaming Thermopyle to Troy or even Turkey. That way when one reads a write up it is easier to picture in your mind where it is. 2. How big is our Task Force Middle East? 3. What happened to plan 2 & plan 3 on the initial battle plan? 4. What would the team like to see happen during my 10 turns? By the way, I've got it and will play this evening. gormdragan Nov 07, 2003, 09:47 AM 1. I think renaming to match actual locality is a great idea. 2. I say about 6+ swords, 5+ horse. 3. I didn't want to waste 5 turns moving the troops back to Leipzig as staging ground. I thought (I may be wrong) that Striking from the Middle East up to the Caspian Sea to strike at Russia would have been a better strategy, collecting cities as we mobilise to Frankfurt as staging ground. It was a decision made on the fly so I apologise if it was a bad decision. 4. :D Rik Meleet Nov 07, 2003, 10:14 AM 1. Good idea. 2. - 3. - 4. I can't view the save, so I don't know whether it's realistic: Tech advances, neighbours crippled so they can never threaten us and a peaceful interval in which we pump out settlers to replace razed cities and build up more in Scandinavia and Africa. Discovery of America and an embassy with the American civs. That's all ;) Sir Bugsy Nov 07, 2003, 10:23 AM Originally posted by Rik Meleet Tech advances, neighbours crippled so they can never threaten us and a peaceful interval in which we pump out settlers to replace razed cities and build up more in Scandinavia and Africa. Discovery of America and an embassy with the American civs. That's all ;) Gotta love Rik. :love: He has such low expectations of what I can accomplish in 10 turns. :D Well at least you don't expect me to get a spaceship built and launched, although I'm sure I should have the next player set up for it :lol: Sir Bugsy Nov 07, 2003, 10:40 AM I think I will revolt to Republic right away also. I think our long suffering French people deserve a new form of government.. Allons enfants de la Patrie Le jour de gloire est arrivé.... gormdragan Nov 07, 2003, 10:42 AM FYI. We are at war and we stand to lose MP benefits. Edit - On 2nd thoughts, If we are in republic, we can rush harbors in Rouen and Gernoble. That pushes our lux to 4. :goodjob: Sir Bugsy Nov 07, 2003, 11:41 AM Getting the luxes was my thought. Not to mention, the increased productiviity, commerce, rushing with cash, etc. Sir Bugsy Nov 07, 2003, 05:13 PM Pre-flight – 550 BC - Rename some cities Hamburg=> Copenhagen Rouen=> Oslo Leipzig=> Budapest Amiens=> Canary Islands Besancon=> Brindisi Lyon=> Milano Orleans=>Luxembourg Avignon=>Lisboa Marseilles=> Cadiz Rheims=> Barcelona Tours=> Granada Dijon=>Casablanca (not really on the coast, but we can visit Rik’s Café Americain) Chartres=>Normandy Sparta=> Romania Thermopyle=>Turkey Ur=>Beirut (a little north but close) Grenoble=>Monrovia Romania (the former Sparta) has resisters and no garrison… that’s going to flip. Move a spear out of Budapest to suppress resisters. Revolt… 4 turns of Anarchy, MM some cities so we don’t have riots. Diplo – Buy a Persian worker for WM & 25G Amazing, we just kicked Alexander’s but and he’s only annoyed at us. Sell him our map for 4G. Gandhi will sell us Feudalism for WM & 484G. It’s the best price, but we’ll wait. IBT – Horse outside of Babylon loses to Bowman 0-4. India starts Sun-Tzu 1. 530 Bc – Approaches to Babylon: 4/4 horse kills 3/3 Bowman 5/5 Sword=>3/3 Bowman Pop hut in Norway and gets three angry yokels. Move worker to safety. Found Stockholm. Start Temple. I go against gorm’s recommendation to settle the Western Sahara settler on the hill. Instead I settle him on the coast. My thought here is to build a harbor to get the luxes to our NW African cities => Found Western Sahara, start harbor Price of Feudalism drops by 4G. IBT – Hammy wants to talk – We can get a worker and 11G for peace, but no cities…Sorry, no deal. Our warrior gets attacked by two yokels, promoting to vet. The third yokel attacks the Russians :) Resistance ends in Romania, and then they promptly riot. 2. 510 BC – Siege of Babylon: 4/4 horse is killed by 3/3 spear (spear is redlined and promoted) 4/4 horse klls 3/3 spear (-1hp) 4/4 horse is killed by 3/3 spear (no loss) IBT – Greeks want to swap TM’s – OK Two Egyptian warriors approach Western Sahara, presently undefended. Our spear will be there within one turn. 3. 490 BC – Galley unloads worker and warrior in Western Sahara. Worker moves to connect Casablanca and Western Sahara. Cristobal Colon starts a journey across the sea to find a new world with his two small galleys the Nina and the Pinta. Some call it suicide. The Nina sees the shore of the Azores. IBT – The French Republic is born. The people start singing their new national anthem: Allons enfants de la Patrie Le jour de gloire est arrivé.... 4. 470 BC – Siege of Babylon: 4/4 horse dies to 4/4 spear (-2hp) 4/5 sword kills 3/3 spear (no loss) 4/4 sword kills 3/3 spear (-2hp and promotes) 3/3 sword kills 2/4 spear (no loss and promotes) Babylon joins the French Republic. Two slaves are captured. Three resisters. Starvation diet and temple ordered up. Of course there is a GH on the Azores, and I didn’t bring anyone to pop it. The clown union files a grievance with the new government as numerous clowns are fired across our civilization. Our beautiful leader Saint Joan asks them to work for the good of our nation and they happily start in on their new assignments. The price of Feudalism drops to 483G & WM. We buy it from Gandhi. We start min science on Chivalry. Hammy is getting close to giving us a city for peace. IBT – Undefended Delphi is going to fall next turn, as a bowman walks up to the gates. I’ll give it away. Milano: Settler=>Pike The Pinta sinks off the coast of the Azores. 5. 450 BC – Hurry Oslo Harbor for 288G. Rush Temple in Roma for 100G. Rush Temple in Budapest for 76G Rush Brindisi Temple for 28G. Give Delphi to the Japanese. They’re far enough away. Start moving troops towards next Bab city. Change Monrovia to a worker and rush for 8G. (connect gems) IBT – Nada – Roma: Temple=> Library (cultural pressure from Veii) Paris:Settler=> settler Budapest: Temple=> Market Barcelona: Sword=>Market Granada: Harbor=> Market Brindisi: Temple=> Barracks Oslo: Harbor=>Temple Monrovia: Worker=> Harbor 6. 430 BC – Rush Pikes in Beirut and Turkey. Diplo – Hammy will give us Ashur as part of a peace deal. Engineering is now out there but very expensive. Make 178G selling WM. IBT – Luxumbourg: Settler=>Market Beirut:Pike=> Temple Turkey: Pike=> Temple 7. 410 BC – Battle of Ashur: 4/4 horse is redlined but kills 3/3 spear 4/4 horse dies to 3/3 spear (no loss) 5/5 Sword dies to 3/3 spear (-1hp & promotes) This was :smoke: I should have waited for the entire force to get here. Hurry temple in Casablanca for 208G IBT – Two Roman archers move towards our lands. Berlin: Rax=> Market Milano: Pike=>Pike Cadiz: Galley=>Galley Casablanca: Temple=>court 8. 390 BC – Battle for Ashur: 5/5 sword redlines in killing 4/4 spear. Ashur is autorazed. It was pop 2 last turn :hmm: Hurry temple in Babylon. Battles in the former lands of Ashur: 4/5 sword is redlined killing a 3/3 bowman 4/5 sword is killed redlining a 3/3 bowman 4/4 sword against the same 1/3 bowman Columbus sees land!! He sees a purple border!!. IBT – Our 4/4 sword is redlined killing a 3/3 bowman, but promotes. Babylon: Temple=>Court 9. 370 BC – We meet the Iroquois. They are still in the AA. I sell them Republic for Contact with Abe and Monty, his WM and 55G. The new world isn’t very developed. Hiawatha has a total of 9 cities, I sell Abe, Literature for 149G and his WM. He has a total of 11 cities. Monty has 9 cities. I sell him Lit for WM & 38G. IBT – Lisboa: Temple=>Court Canary Islands riot :smoke: They get a clown 10. 350 BC – Found Syracusa in Sicily. Start temple. Notes to next player: There is a sword/settle pair in a galley on the west coast of Africa. They don’t have a target. I was just going down the coast looking for a spot. There is a settler in a galley just east of Spain. I was taking him across the Mediterranean to settle north of Babylon. Our forces north of Babylon have been healing. Our sword will be attacked next turn. The Great Lighthouse has been built by the Americans. You may want to buy their WM every few turns to see if they’re getting close to making contact with the Old World. Then sell contact. Don’t do it otherwise. Here's the >save< (http://www.civfanatics.net/uploads5/Rick1,_350_BC.SAV) gormdragan Nov 07, 2003, 05:32 PM Well Done !!!! :goodjob: Good job contacting NA. Sir Bugsy Nov 07, 2003, 05:36 PM Roster Check 1 - Gengis 2 - Rickontherun_21 3 - eric2075 4 - Gorm 5 - Bugsy (just played) 6 - Hmm - UP 7 - Rik Meleet (on deck) Sir Bugsy Nov 07, 2003, 05:42 PM My war mongering didn't go so well. We have a decent sized force that is healing around the ruins of Ashur. Hammy won't give us Ellippi yet, so we'll have to take it. It will be harder to eliminate the Romans, Greeks and Germans. They have cities out in Central Asia. We'll probably want to keep cranking out settlers and galleys. There are a lot of isolated islands... Azores, Cape Verde, Greenland, West side of Iceland ... that can be settled. Plus most of Africa and all of South America is still wide open. Also, I didn't sell our WM to anyone once I made contact with the New World. It will be worth a mint to a lot of people. eric2075 Nov 07, 2003, 06:29 PM Very good Bugsy! Getting first contact is sweet. What are everyone's thoughts on getting a FP soon? Sir Bugsy Nov 07, 2003, 06:33 PM I'd say let's wait until we can build it in Russian lands. Maybe somewhere about where the Urals would be. That would give us two spread out cores. Another option is in Africa, although the land there pretty much stinks... lot's of desert, lots of jungle. South Africa looks good though with a lot of plains. Rik Meleet Nov 08, 2003, 04:58 AM Screenshots please. Sorry Sir Bugsy, no spaceship victory, but I did forget to ask for a Diplo victory. Thanks for reminding. ;) <edit> It seems you uploaded 550 BC save, instead of 350 BC save. Can you please upload the correct save ? </edit> Hmmmmm Nov 10, 2003, 02:37 AM Okay, ready to get it once bugsy has the right save there. Sir Bugsy Nov 10, 2003, 09:56 AM :blush: sorry guys. Here's the correct save (http://www.civfanatics.net/uploads5/Rick1,_350_BC.SAV) I'll fix the other link also, for lurkers. Hmmmmm Nov 11, 2003, 03:50 AM Got It, will play tonight Hmmmmm Nov 11, 2003, 12:19 PM Start ----- Get Construction from the Indians for 355gld Everything else looks okay. 1) 330BC -------- Paris Settler->Settler Lyon Pikeman->Horseman Explore Move settlers towards west coast of Africa Move Fit Military towards Ellipi IBT --- Babylon move longbowman towards Turkey which is only defended by a spear 2) 310BC -------- Attack babylon longbowman, kills elite swordsman, horse finishes the job Egypt has picked one of my favourite spots on the west coast for one of their cities. IBT --- Turkey is burnt to the ground :( Various people building Sistines and Sun-Zu 3) 290BC -------- OK, our miltary force sucks, I am going to build some barracks and start off some horseman but we need far more if we are planning to make this a warmongering game. We have some cities near our borders without any defence which is not great when we are at war with a neighbour. 4) 270BC -------- It gets worse, there is no available military around to stop a single enemy causing havoc, we lose our spice colony 5) 250BC -------- Buy Chivilry for 395gld from Egypt Buy Theology from Persia for Chivilry and 160gld Buy Monarchy and 15gld and TM from Greece for Republic. Sell Republic to America for 23gld and WM Sell Republic to Aztecs for 15gld and WM Buy Invention from Japan for 142gld and 40gpt (the best I could get from anyone). We can get a lot of money for our contacts with the new world and our world map, but I will leave that up to open debate rather than selling them now. We are now equal tech leaders. Sign peace with Babylon for 50gld, Ur and Eridu, we need peace to stop our cities revolting and to build up our armies again. Took me a while to find our two new cities but they are the other side of Russia. 6) 230BC -------- Nothing Important to report 7) 190BC -------- Hurry Spears in our two new Babylon Cities Romans settle were Turkey used to be, sorry couldn't get a settler there any faster. 8) 170BC -------- Start building our first Knights Complete settler and move him towards Granda for next player 9) 150BC -------- 10) 130BC --------- Found new city in west africa There is now a settler in Athens who was there to replace turkey but will not be able to just yet ;) Summary ------- Sorry this wasn't the most successful set of turns however I had no military to speak of when picking it up. I have concentrated on continuing our expansion and on building barracks and knights. Although I have brought us back up to a tech lead again. I have kept the research on 10 throughout allowing me to buy techs from other civs. Notes ----- We MUST build our FP soon, were do people want to put it? I guess we have two options either Russia or West Africa. I would vote for west africa as the land looks good there and we should be able to get another set of very good core cities. We also need to decide whether we are going to build the FP in our core and then palace jump or build the FP brick by brick. For Next Player --------------- There are currently four settlers available, one in Granada, one in Athens and two in boats off the west coast of africa. I have left all of the knights were they have been built. Hmmmmm Nov 11, 2003, 12:21 PM THE SAVE (http://www.civfanatics.net/uploads5/Rick1,_130_BC.SAV) Sir Bugsy Nov 11, 2003, 12:42 PM Sorry for the lack of military on the Babylonian front. That's my fault. Good move going for peace. As for FP location I would be hesistant about West Africa due to all that desert. I think somewhere like Moscow would be the best location. Of course we would have to capture that :D Sir Bugsy Nov 11, 2003, 12:44 PM Roster Check 1 - Gengis (on deck) 2 - Rickontherun_21 3 - eric2075 4 - Gorm 5 - Bugsy 6 - Hmm (just played) 7 - Rik Meleet - UP Rik Meleet Nov 11, 2003, 06:25 PM Got it. Don't know when I can play but it's either Wednesday night or Thursday night. I haven't had a very close look at the save, but it doesn't look like I'd hoped. Turkey gone, our Incense gone, good city site in Western Africa gone ... I guess we have to make a team-decision. Either go for an all-out war or consolidate what we have and expand from there. Both are viable, but have downsides. Option war: we take out Romans, cripple Russians and Egyptians, free Scandinavia and then decide where to strike further. Downside: if this goes wrong, we'll be thrown back far and possibly unable to get back in. Option consolidate: build workers, get bigger cities, become trading-guru's and connect luxuries and cities through temples, harbors. Build defensive units. Downside: we haven't got a FP and not a very good core, let alone 2. I lean to option war, but we aren't strong enough for an all-out war, only a Roman war is an option now; once we get a proper core and 2nd core in Russia we'll have a proper base to either then go peaceful for some time to make our 2 cores into productive cores, or to strike further to throw our opponents further back. And we have a chance to gain some Wonders. Currently the important ones are inaccessible or not yet finished. English have Pyramids (doesn't help us as it's on an island), Americans have Colosus and Great Lighthouse, Japan has Hanging Gardens :( and Great Library (obsolete). We only have 10 native and 19 foreign workers. We need more. We also have to get 2 more luxuries connected (incense near Beirut and Gems near Monrovia. Our next lux is Ivory near Orleans (soon to be renamed "Ivory Coast". With these 3 luxes we can drop lux-slider and even allow cities to grow a bit. I haven't decided yet, but how does this sound: Big cities from setller to worker production, cities with barracks to knight production. Border towns to Pike production. Cashrush temples and harbors. All in preparation of a quick war with the Romans in which we capture Veii and autoraze Cumae (which we'll replace with a new Turkey), then taking out Frankfurt and start a full war with Russia with objectives: Rostov, Smolensk, Kiev, Moscow, Novgorod. We then move to Scandinavia, take all cities there and end there. Frankfurt can be the location of out FP; hopefully leader-rushed. After that we have a small period of peace in which we rest our troops and move to strike Egypt next. In the Egyptian war our objectives are the colonies Hieracon, Pi-ramesses, Byblos and Buto and the core cities Alexandria, Memphis, Thebes and Giza. We then have a proper empire, without any offending cities close to us (except British), and all neighbours (except Britain) crippled. We can then decide (based on circumstances) whether to continue fighting (and if so, what nation to take on; Britain or Asian nations) or to take a pause or even stop forever. Hmmmmm Nov 12, 2003, 04:04 AM It would be good to get rid of the Romans and we could probably just about do that now. We do need a second core and if thats going to be Russia then we need to improve our military to get that. I agree that our Primary Core is pretty bad. Maybe FP in Russian and Palace in Africa? Sorry about my turns but the miltary was spread thin and I had to consolodate as best as I could. I guess I should of got peace straight away instead. Nevermind, its all a learning experience. Our Priority if we are going to win this game is to get two very productive cores very quickly. Sir Bugsy Nov 12, 2003, 10:10 AM We won't be getting rid of the Romans soon. They have cities out in Central Asia. They really wouldn't be worth going after. Rik, I really like your plan. You may not be able to attack Veii until one of your last turns, but I think you have an excellent plan. I think setting specific goals for a war is a good idea. We'll do A, B, & C and then get peace. Rik Meleet Nov 12, 2003, 02:06 PM Our African lands: http://www.civfanatics.net/uploads5/African_lands.JPG Rik Meleet Nov 12, 2003, 06:14 PM Harsh times demand harsh actions. Started with listing possible trades. 4 nations are up Education on us. The good news is noone except us know anyone across the ocean. The nations in the west lack techs. Decide to sell them some outdated techs for their WM. Construction to Aztecs for WM + 4 gold. Currency to Iro's for WM + 23 gold. Renamed Orléans: Ivory Coast. Set lux to 20%, set science to 0%. Rush harbor in Monrovia for 260 gold, to get gems online. Casablanca gets a scientist. Stockholm a taxman, Casablanca: Spear Athens, Rome, Cadiz: Pike Lisboa: Barracks Canary island, Stockholm: Harbor (just as effective for happyness, and generates food). Berlin: worker. IBT. English land on Canary islands with warrior and spearman. They aren't there for holidays. Berlin worker => Pike Barca knight => Pike Granada Market => Barracks Monrovia harbor => worker Casablanca spear => worker 1- 110 BC. Switch Canary Islands to Spear, rush it for 8 gold. In an attempt to stop England attacking our poorly defended Canary Islands I offer horses + wine + 1 gpt for her WM + 10 gold. If she attacks she'll loose her reputation and her gold. Split the 2 galleys exploring the sea north of Canada. 1 is sent back to lay just north of Iroquois cities in the East, 1 is of to Alaska. That way we can see when the 2 continents are going to meet eachother (besides us), so we can trade contacts the turn before that happens. Set luxuries to 10%, MM some cities. Western Sahara is going to loose population; I can't get it happy enough and too few good lands. Rush Harbor for 240 gold to get some luxes there and some food. IBT. English did declare war on us. We loose the Canary Islands and 1 gold. Rome, Budapest, Copenhagen, Granada, Lisboa, Brindisi, Monrovia riot. :confused: I stared at this for a very long time, even reopening my saved file to verify all cities where happy when I pressed enter. After some time I realised with the loss of the canary Islands our sea route to the African colonies was broken and that stopped some lux coming in. This means war !!! Oh we already are in war. See the broken sealines ? http://www.civfanatics.net/uploads5/Broken_traderoute1.JPG Paris settler => barracks Western Sahara Harbor => temple (to reopen the searoutes) 2- 90 BC. Raised lux again to 20%. Unloaded 2 settlers in Africa, sending Galleys back. Recalling knights from their positions near Veii to spain to take back Canar islands. IBT. Zulu want to talk. Offer our TM for their TM + 5 gold. Rome Pike => galley Luxembourg aqua => pike Beirut temple => barracks Milano Knight => Pike Barca Pike => Galley Cadiz Pike => Pike 3- 70 BC. Founded Ghana => warrior, Founded Nigeria => harbor (warrior moving towards Nigeria). Assembling army in Spain. Cashrush temple in Western Sahara for 236 gold. Kept MM-ing cities (as I had to do every single turn, a result of a dense build). Send warrior from Casablanca to Western Sahara. Make Eridu (a 1 citizen corrupt far eastern city, our "center of science" by giving it 1 scientist and no other citizens being appointed as scientist and sci-slider to 0%. IBT. Berlin Pike => Aqua Athens Pike => Barracks Budapest Barracks => Pike Lisboa Barracks => Knight Western Sahara temple => walls 4- 50 BC. Western Sahara expands; we have a sea route again. Lowered lux to 10%. Oslo has furs and a harbor, but isn't connected as our previous connection ran through Briitish seas. Change Copenhagen to harbor. Rush it for 228 gold. Jap, Chi and Egy have Gunpowder. I can get it, but it's too expensive. Still noone has contact with the American civs. IBT. Ur riots. Becomes Tax collector. Paris Barracks => Pike Luxembourg Pike => Granary Milano Pike => Knight Barca Galley => Galley Copenhagen Harbor => temple Casablanca worker => Pike 5- 30BC. Furs back online. Set lux back to 0%. Switch Ivory coast from Temple to worker and rush it for 20 gold. He can connect Ivory. Athens gets a tax collector. Change barracks to marketplace for extra money and happyness. Gunpowder still too expensive, Still no overseas contacts. IBT. Rome Riot Budapest Pike => Knight Granada Barracks => Pike Normandy Knight => Pike Brindisi Knight => Market Ivory Coast Worker => worker 6- 10BC. Loading 2 knights in Galley in Granada. Next stop Canary Islands (3 turns). Next Galley has Settler and Pike inside. IBT. English load swordmen into Galley, they'll probably land next turn near Normandy. Our knights there are going to welcome them. Spot a Chinese rider. We have Incense online :confused: ??? Roma Galley => Marketplace Paris Pikeman => Marketplace Barca => Galley => Knight Oslo temple => Pike 7- 10AD. Dropped off Knights in Galley moving to Canary Islands as it's blocked by English Galley. Set many entertainers back to work. Beirut expansion reclaimed our Incense. And with Ivory online sometime soon, we have 5 luxuries. Change Ghana to Spearman and rush it for 64 gold. Rush temple in Copenhagen for 200 gold. Rush harbor in Stockholm for 140 gold. IBT. Romania Temple => barracks Copenhagen temple => Pike Stockholm harbor => Pike Ghana spear => worker 8- 30AD. India now also has gunpowder. Trade Iron + wines + WM for their WM + Gunpowder. We have 4 sources of Saltpeter, and 3 more just waiting to be connected. Trade WM's around. I make: Education + 8 gpt + a total of 216 gold. I then Buy Astronomy from the Egyptians for WM + Iron + 14 gpt. I sell Wines to the Japanese for WM + 5 gpt + 30 gold. Buy silks + 7gpt + WM from China for Wines + saltpeter. In total we spend Iron (2) + wines (2) + saltpeter + 14 gpt and we receive everyone's WM + 20 gpt + 246 gold and Gunpowder, Education and Astronomy and silks. Nice deals eh ? :goodjob: We can now research in 6 turns, but I decide to still use lone scientist. We are commercial, so let's use that. IBT. Luxembourg granary => knight Granada Pike => knight 9- 50AD. Change some pikes in queues to musketeers. We have 2 knights back on the Canary Islands. next turn we'll retake what is ours. Switch Western Sahara to barracks. IBT. Beirut barracks => courthouse Milano knight => aqua Granada worker => granary Monrovia worker => worker 10- 70AD. The battle of the Canaries. vet knight bts vet spear, -1hp vet knight bts reg wat, -3 hp (first 3 strikes were for the warrior) Canary islands are liberated ! 1 resister. Starts harbor. --------------------------------------- Not the turns I expected; darn English. We are in tech lead. We are still the only ones who know "them across the ocean" and I have 1 galley fortified so we can see when other nations nearly meet our overseas friends. The second galley is on it's way to the western point of Alaska to see Eurasian ships trying to meet our friends. Every civ has the entire world map, so they might come soon. We have 3 settlers, 1 in position to replace Cumae, 1 in Milano to replace Veii and 1 in a galley as I expected the Canary Islands to be razed. He can be used in Africa instead. I've started to build up some defense. My plan was to build knights, but the English cut our luxuries-lines ans I had to make galleys and harbors and temples to reconnect the sealines. As soon as we have roads from Monrovia to Ghana and from Ivory Coast to Nigeria (rush Nigeria's harbor 1 turn before it grows please) we have all our main cities connected to 5 luxuries. We can soon strike England or Rome, do what you want, but do expect to loose our 2 far western cities (Ur and Eridu). They are useless, except as research centers. The scepter and crown of the French Empire (http://www.civfanatics.net/uploads5/Rick1,_70_AD.SAV) eric2075 Nov 12, 2003, 09:08 PM Rik, it sounds like you did very well using our valuable map to get caught up in tech. I haven't looked at the save but I think you prevented us from getting into a very difficult situation. Sir Bugsy Nov 13, 2003, 10:27 AM Outstanding Rik! That was a great set of turns :goodjob: Rushing the temple in Western Sahara to expand and regain the sealanes was brillant. Your trades were great. I think it is time to extract some retribution from Liz in the form of the British Isles. We conquer Britian, Scotland and Ireland and then sue for peace for another city or two. Rik Meleet Nov 13, 2003, 11:09 AM Thanks for your compliment(s) Eric and Bugsy. Let me tell you it took over an hour to get through the preturn, and nearly 40 minutes to set up a plan for the recovery of the Canary Islands and to fight off the lux-loss and it's result on happyness. I had to know in the preturn exactly what was our situation before I actually played. Micro Managing the cities is essential in this game (I did it every turn) and getting the techs, gold and lux/strategics clear turned out very helpful as well. India, Japan, China and Egypt are fast in researching tech and fairly wealthy. I had a huge benefit from checking them regurarily. I am actually most proud of my plan to stop exploring with the Alaskan galleys and use them to detect possbile Eurasian ships so we can decide the perfect moment to trade contacts. I hope we can postpone that as long as possible so we might get some techs and lots of money for it. 1 - Gengis - (UP) 2 - Rickontherun_21 - On deck 3 - eric2075 4 - Gorm 5 - Bugsy 6 - Hmm 7 - Rik Meleet (just played) gormdragan Nov 13, 2003, 12:42 PM Bump to re-subcribe. I accidentally deleted myself from this thread. Gengis Khan Nov 13, 2003, 01:25 PM That would be me. :D Got it, although in all honesty it will probably be tomorrow before I'll be able to play. Rik Meleet Nov 13, 2003, 01:44 PM BTW where is Rick ? His last post was on October 25th. That is nearly 3 weeks ago. Has anyone heard of him or seen him recently ? Sir Bugsy Nov 13, 2003, 03:14 PM Just sent him a PM, hopefully he's still around. His game is starting to get fun. Gengis Khan Nov 15, 2003, 03:27 PM Work is kicking my @#$ this weekend, & I won't get a chance to play any Civ till Mon or Tues. If you guys want to temporarily bump me a notch or two down the roster until I can get back into the swing of things I'll be most apreciative. Sorry for the inconvienence! eric2075 Nov 15, 2003, 04:29 PM That means Rickontherun is up if he's still around. If he doesn't claim it go ahead when you get time GK. Sir Bugsy Nov 17, 2003, 12:01 PM *Bugsy sets down his C3C manual* OK, stop reading the C3C manual everyone we need to concentrate on our SG :D Edit - Actually, the manual is pretty disappointing :( gormdragan Nov 17, 2003, 01:04 PM Is the Knight Templar a small wonder that everyone can build? It seems to be very unbalancing to the game if you miss that one. Gengis Khan Nov 17, 2003, 02:51 PM NOOOO!! Gorm & Bugsy both have Conquests? Now who's gonna join up for all the vanilla SGs with me? Playing now, thanks for the patience everyone. Sir Bugsy Nov 17, 2003, 03:13 PM Actually, I will always reserve at least one vanilla game to play with Gengis. gorm - look at the Statue of Zeus, that one is also high on the unbalancing list. I think more so than the Knights Templar. Although that is just from reading the manual. We'll see how it plays in RL. eric2075 Nov 17, 2003, 03:47 PM I got the Statue of Zeus one time. Those ancient cavalry start with 5 hitpoints. Elites are 6! Yeah they're pretty strong, especially considering you don't have to build them. gormdragan Nov 17, 2003, 04:30 PM If you notice, Knight Templars are 5/3/1. An attack of 5 is monstrous in the middle ages. 3/2/2 is bearable since it is only 1 movement more than a swordsman. Tough but not as insane. @GK I will definitely join you in any SG you have in mind. :D Rik Meleet Nov 17, 2003, 05:30 PM GK: I have Vanila in 1 CD-player and PTW in the other; I can use both alternating (even simultaniously). I'll change PTW for conquest soon and I hope I can still play vanilla that way. Gengis Khan Nov 18, 2003, 08:49 AM I'm finishing up the turns now, hopefully I'll finish before I head to class. If not expect a post around 3:30 pm(5.5 hours from now). Thanks for the patience.:D Gengis Khan Nov 18, 2003, 07:22 PM Flight Check: Ok, we’re at war with Lizzy. Our Army & Navy are in pretty good shape, we have 3 settlers & 15 workers. Everything looks good……… with one exception. I’m wondering why we didn’t go after Sun’s, with a back up as Sistine’s(or preferably Bach’s). When there’s only 2 continents on a huge map, EVERY Wonder that affects cities on the same continent are insanely powerful. Even if we don’t want them right now, they will surely help in the future & it will deign them to our enemies. With that in mind after Paris completes its market I will switch it to Sun’s. While we won’t get it(without a GL), we’ll have a shot at Sistine’s(but we should try to get that & instead get Bach’s). IT- Budapest: knight>court Cadiz: pike>aque Lisboa: knight>aque Canary Is: resistance ends & it riots. 1- :sleep: Sink a galley. IT- Berlin: aque>knight Paris: market>Sun’s Barcalona: knight>knight The masses add some nice steps to our cave. An English galley unloads a warrior & spear next to Canary Is. Huh?? 2- Lose a galley trying to sink a wounded Eng galley. Moving galleys back to pick up troops to assault the England. I personally wouldn’t have gone after the English this early, but now that we’re in it they’ll pay. Also I have troops moving in towardsVali to take out Rome. Egypt, India, & China now have Banking. They all want our contacts & then some. IT- Luxembourg: knight>knight The masses add some nice pillars to our cave. 3- Knight kills spear, promotes to elite. Declare war on Rome. Move troops in. IT- Athens: aque>knight Lose a settler due to stupidity. :suicide: 4- Vet knight kills spear guarding Veli, -1hp. Vet knight kills spear guarding Veli, -3hp. Veli burned to the ground. I could have taken it, but if we raze it we can get 3 cities instead with our current build instead of 1. Elite sw kills spear guarding Cumae. Elite sw kills spear, -4hp & takes over Cumae. Cumae starts on a temple. Vet sw kills rmn archer, -1hp. IT- Japan declares war on us! Our spearman fends off the loan Japanese warrior. Smart!:rolleyes: Babylon: court>aque Granada: caravel>caravel Oslo: pike>aque Monrovia: worker>worker Eridu: worker>temple Stockholm: pike>temple The masses add some nice trees & bushes to our cave. 5- Vet knight kills Rmn archer, -3hp. Unload 2 galleys filled with pikes & knights into England. IT- Badapest: court>knight Barcalona: knight>caravel Normandy: aqueduct>harbor Ivory coast riots. :smoke: 6- Found Orleans(next to Veli). Orleans starts on aqueduct. Vet knight killed redlining spear guarding York. Egypt, India, & China now have banking/printing press/navigation. I think it’s time to trade contacts(after all they’ll be braving the ocean on their own now.) Buy Banking & PP off Gandhi for Contact with Abe, Monty, Hwai, & 281g. Start on Democracy with a lone scientist. Sell contacts to Egypt for 21gpt & WM. Sell contacts to China for 170 gold, 6 gpt & WM. Sell contacts to Bab for 9gold, 3 gpt, & WM. That’s all the Civs that have any money or any gpt to give up. I think we should also start considering doing our own research. With some libraries & Unis we’d quickly outpace the AI. After all we lead in pop, GNP, land area, & productivity. IT- Pikeman fends off sword flawlessly. Berlin: knight>settler Romania: harbor>court Luxembourg: knight>knight Milano: aque>knight Ivory Coast: worker>temple The masses add a nice front wall to our cave. 7- Land some more troops. IT- Rome comes to us begging for peace. :lol: I almost forgot we were at war with them, I agree for 2gpt, 26gold, & WM. Roma: market>knight Copenhagen: musket>market Brindisi: aque>knight Ghana: worker>temple 8- :sleep: IT- Athens: knight>court Lisboa: aque>knight 9- Found Lyon. Starts on market. Knight killed by spear. –2hp. Knight killed by spear. –2hp. Knight killed by spear, -1hp. *End of turn Report* *We either need a lot of cats or we need to end the war. I leave the decision to you. *You can make peace with Japan for all their money. *I think its time to start self-researching. *Another city can be formed where Veli stood(look for the square we don’t have under our control.) *As I’m writing this I’ve realized I only took 9 turns, I don’t want to resave it to the folder so I’ll take an extra one next round or something. Good luck! Save! (http://www.civfanatics.net/uploads5/Rick1,-250AD.SAV) eric2075 Nov 18, 2003, 07:56 PM I see it and will try to play tomorrow. A couple questions from a really quick look: Do we want to continue research towards Democracy or switch to a required tech? You said we can make peace with Japan for all his gold but he won't talk to us. Any reason not to take York then make peace with Liz? Gengis Khan Nov 19, 2003, 08:34 AM If Japan won't talk to us, they will next turn or so. I'd stick with democracy, it will allow us to fight the quick wars we've been fighting & keep corruption to a bare minimum. York is kinda a problem being a walled city. There is at least 4 spears guarding it, so it will take roughly 10-12 knights to bring it down(less if you throw in some cats). The desision is your to make. Rik Meleet Nov 19, 2003, 11:43 AM Nice set of turns GK. Why I didn't go after Wonders ? I let the AI build them and I capture them, so I get the benefits. This is Emperor and we are not very likely to succeed in getting Wonders with normal builds. I'd like to continue the war with England. When the harbor is finished in Nigeria we have another lux online (Ivory) which can help us. It seems England have a hatred against us, so we can never trust them. If we put a lot of effort in this war now we can take the whole of England and Ireland (which are close in our first core and has nice terrain). When we do get England on it's knees and the cities we need, we have many and highly trained elite troops we can use in future wars. P.S. Gorm, Bugsy, Eric, GK; Isn't this strange, Me pleading for war and GK for peace ? ;) I haven't got any response from Rick and he hasn't been online since October 25th. I suggest we skip him till he gives a life-sign. OK? gormdragan Nov 19, 2003, 12:30 PM Don't look at me, i never peace when war is an option. :mischief: That's why GOTM25 is perfect for me. I have not had a moment of peace since getting swords. |
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