View Full Version : Modified Spaceship Proposal
Bootstoots Oct 19, 2003, 11:39 AM I have modified ravensfire's proposal to be up-to-date and am posting it here for citizen approval. This poll will be open for 48 hours. Here is the text of the modified proposal:
Turn 1 - We build our sixth SS part in Iron Hills
Turn 5 - We research Nuclear Power, start Palace prebuild in Regia Doughnutia
Turn 8 - Gorina starts Solar Plant prebuild
Turn 11 - We research Superconductor, switch Gorina and RD to SS parts, and start a Palace prebuild in Iron Hills
Turn 12 - Gorina and RD build two more SS parts, bringing us up to 8 of 10 parts.
Turn 17 - Research Satellites and switch Iron Hills to SS part, start a Palace prebuild in Gorina
Turn 18 - Build 9th SS part in Iron Hills
Turn 23 - Research The Laser, switch Gorina to the last SS part.
Turn 24 - Final part is built and we launch
Turns are measured from our current date.
RegentMan Oct 19, 2003, 12:13 PM I say yes.
Inter4 Oct 19, 2003, 12:14 PM I agree.
Donovan Zoi Oct 19, 2003, 12:21 PM As long as our tech research estimates are accurate and there are no other surprises, this is a good plan.
I vote Yes.
Bootstoots Oct 19, 2003, 01:20 PM The specific turns are just estimates, we can change them depending on research speed.
DaveShack Oct 19, 2003, 01:33 PM I vote yes, but note:
If conditions change significantly, don't continue to follow the plan blindly -- come back to the people again. :)
Stuck_as_a_Mac Oct 19, 2003, 01:40 PM If all goes well, this is fine.
Just remember to repoll it if something happens.
And keep building Penguinaduan Nukes.
Sarevok Oct 19, 2003, 01:55 PM Its a good idea, it seems like a very quick way to get the ship.
Rik Meleet Oct 19, 2003, 02:03 PM This plan is sound and has all correct parameters (as far as we can predict them).
But I agree with DaveShack here, if the situation changes dramatically we need to rediscuss.
For instance
* Loss of cities or threats to SS-producing cities.
* Loss of key resource. (think of ICBM rain or pillaging; we only have 1 source of uranium left)
* Loss of production capabilities due to war weariness
* Loss of economic power thus reduced science speed.
Sarevok Oct 19, 2003, 02:11 PM its also alot quicker thant the last plan, therefore its a better plan :D
Fier Canadien Oct 19, 2003, 02:11 PM And we should also consider trades with Germany and Babylon.
All in all, this plan is good enough.
Bootstoots Oct 19, 2003, 02:30 PM I looked through Rik's points and here are my comments on them:
1. This won't be a problem. We have such a large army that there is no way that a nation could invade us and not have the attacking force be wiped out in a turn.
2. It is possible for our uranium source to become depleted. However, there is uranium two tiles away from our territory in the Aztec part of Quirnial. All we would have to do is invade Cempoala, road the uranium, and we will have a new source.
3. This shouldn't be a problem if we continue to fight defensive wars (except perhaps for a resource raid as mentioned in #2).
4. This might cause trouble, but there are things we can do about it:
-Trade techs for gpt
-Trade resources or luxuries for gpt
-Trade gold (lump sum) for gpt
-Disband some of our military units (we have more than enough as is).
-Run a bit into the red and not worry about it. If we ran -100 gpt, we could keep going for 20 turns before our gold would even come close to running out.
Cyc Oct 19, 2003, 02:30 PM As we have plenty of time before we finish researching Superconductors, I'd like to see Gorina produce a Mass Transit System now, to help reduce the chance of Pollution. It's currently set on a Courthouse, which it doesn't need. The Mass Transit System will only take 2 turns and will improve its production and growth abilities.
Bootstoots Oct 19, 2003, 02:34 PM @Cyc - You should ask trumpeteer to put that in his queue, or if he doesn't post a queue for Gorina I will add that to the queue
Also, the 6th SS part is actually being built in Iron Hills, not Gorina. I have edited my first post to correct the mistake.
Cyc Oct 19, 2003, 02:38 PM Originally posted by Bootstoots
@Cyc - You should ask trumpeteer to put that in his queue, or if he doesn't post a queue for Gorina I will add that to the queue
Also, the 6th SS part is actually being built in Iron Hills, not Gorina. I have edited my first post to correct the mistake.
Cool. I'll repost in the Capitoline Province thread and the Domestic Department thread just in case. Good work so far in getting us where we're at.
Rik Meleet Oct 19, 2003, 02:53 PM I'm glad our President is so active that my concerns are answered quickly. Unfortunately they are not completely to my liking.
I do think Iron Hills is "easily capturable" no matter how many troops we have. They don't need to keep the city, just razing is enough ... And think about a very quick assault on Gorina with enough air-mobile units and a tactical razing of Gorina (I can hardly type it) will result in the loss of Apollo Program forever and our chances of reaching the stars forever lost.
I also do think loosing Uranium is a big problem and I am not so sure taking Cempoala will suffice as I do know what War Weariness can do to us. What happens if we capture Cempoala, getting several MA's on us and the Uranium disappears ?
I hope this e-mail conference will stay confidential as it seems all our opponents need to do is fire one very tactical nuke on our Uranium resource and we'll dive ourselves down of the path to victory or raze Gorina, raze Iron Hills or do some other unspoken act of terror and we'll be crawling to the UN for a worldwide vote on this (if Aureus isn't razed as well).
Bootstoots Oct 19, 2003, 03:27 PM I don't see how Gorina or Iron Hills could be taken without a massive assault force. Perhaps Iron Hills could be taken out by an amphibious assault with a transport or two full of Marines, but I don't think the AI is intelligent enough to try that. It would take at least 50 units or so to constitute a serious threat to a city, and I don't see our opponents mounting that kind of attack; they haven't even landed troops since the pathetic "invasions" by Germany and Japan at the start of this war. And the AI doesn't typically use nukes unless backed into a corner or unless the human player fired the first nuclear shot. As for Cempoala and the Aztecs, I don't think that they will get more than one or two MA's, plus we can sign some against them if necessary. Plus, if I'm not mistaken we only need Uranium for one SS part now, the Fuel Cells, and as long as we have Uranium for the turn necessary to start it we won't need Uranium after that.
Sarevok Oct 19, 2003, 05:38 PM you never know bootstoots... you never know...
ravensfire Oct 20, 2003, 07:53 AM Time to light this candle!
ravensfire Oct 20, 2003, 07:57 AM On the concerns of an invasion,
We have the means available to ensure such a threat is unlikely at best. First, we need to use fighters to recon the ocean along the likely invasion paths. Should we find such a force, we should intercept them with our Navy immediately. Force the AI to either declare war, or try to navigate around us.
Basically, we need to prevent the AI from making a sneak attack, as that's the only thing that could result in us loosing cities. I just have not seen the AI put together a decent amphibious assault.
-- Ravensfire
Cyc Oct 20, 2003, 12:13 PM I have not not seen much of an amphibious assault myself, but I have had the cursed AI launch on me.
Sarevok Oct 20, 2003, 05:39 PM the AI amphibious assaults if it can, the aI isnt as stupid as people think. ive seen them on every level of play in civ3... even cheiftain.
|
|