View Full Version : F22Raptor Customization Difficulties???


X-Cite
Oct 26, 2003, 06:07 AM
Cant seem to get the F22Raptor to work! Shows up in the Civilopedia and also in the city build lists. I'll begin to build the F22 but upon completion of the unit I get an error message, "Art\Units\F22Raptor\=..\Jet Fighter\JetFighterBomb.flc" and I'am taken back to the windows page. Have tried changing the rules different ways in the civedit but I'am left with the same outcome...
Can anybody point me in the right direction please???
:confused: :confused:

Yoda Power
Oct 26, 2003, 06:16 AM
open the F22īs INI file. Then find the place it says =..\Jet Fighter\JetFighterBomb.flc, change that to ..\Jet Fighter\JetFighterBomb.wav. Im pretty sure that will do it, because the JetFighterBomb file is a wav, not flc.

edit-ups it is a flc too, sorry

X-Cite
Oct 26, 2003, 07:13 AM
Changed the flc to wav in the configuration settings in Art\UnitsF22Raptor and still receive LOAD ERROR FILE NOT FOUND "\Jet Fighter\JetFighterBomb.flc" This file is in the configuration settings under "animations" and all the other commands in the section end in flc and all the commands under "sound effects" end in wav.
I did try changing all the flc commands to wav and still received the same response...tried a lot of different combos and it is still no go...thanks anyway, but no cigar...

Yoda Power
Oct 26, 2003, 07:29 AM
maybe you have acidentaly(spell?) deletet some of the Jet Fighter file.

MarineCorps
Oct 26, 2003, 07:32 AM
Whose F-22 are you using?

X-Cite
Oct 26, 2003, 08:26 AM
I'am using BeBro's version dated august 2003.

Wyrmshadow
Oct 27, 2003, 08:05 AM
Do not change the flcs to wavs, very simple. Yoda is correct, maybe you misspelled something. What I do is I put ALL the sound files in the same directory as the animation so that I don't get this problem. then you should go down the list and make sure that each flc is spelled the same way as it is in the INI file, then do the same with the Wavs and if it has the amb file. Be sure to check for any spaces in your waves because that happens too.

X-Cite
Oct 27, 2003, 11:57 AM
Thanks guys for your input, but the problem was that in the original configuration files for the F22Raptor the sound effects waves had ==..\ where the configuration should have been =..\ this was also the case for the entry of VICTORY==..\Jet Fighter\JetFighterBomb.flc, correction being VICTORY=..\Jet...etc
This was my first unit add on to PTW and all others including this one have worked a treat. Perhaps the configuration may be different for CivIII compared to PTW but some how I find that hard to believe.
Cheers all ;)