View Full Version : Unit Sound Problems


Thorgrimm
Oct 27, 2003, 12:32 PM
Gentlemen in some of the units downloaded from this website the sounds are playing much too fast. In mediaplayer they sound fine. How do i correct this problem.


Question 2: In the scenario that i am creating when i take a city in combat, after i leave the city the game hard locks my computer. It also locks up when the military advisior appears. What did i do wrong and what do i need to do to correct the problem.


Thanks thorgrimm

sprnv8
Oct 27, 2003, 04:25 PM
I don't know about the sound problem.

Did you install a new Advisor or city pcx?

If you have you must give a more detail discription.

Are they the original pcx?
If so you may have to re=install the game.

Thorgrimm
Oct 27, 2003, 04:33 PM
The only city pix i installed were in my scenario folder the same with the advisors. The regular game works just fine along with the other mods. It only happens in my scenario i am making. Any ideas what might be wrong?

Thorgrimm
Oct 28, 2003, 12:48 AM
Is this problem too tough for the civ "masters" that are supposed to reside here or is it nobody has run across these problems?:confused:

sprnv8
Oct 28, 2003, 05:04 AM
I never heard of this problem.
I would say that it has something to do with those pcx that you put in.

Can you post what you have together? I will see if it happens to my game.
If you like.:)